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    IN THE DARK

    Version 0.1 2012 Dadi&Piombo

    Tis set includes lists and additional rulesthat allow you to play with Smooth&Riedthe Pre-Colonial Age in Arica, the Europeanexplorations and the ribal wars in the DarkContinent.You can purchase Smooth&Ried at http://www.dadiepiombo.com/smooth.html.

    Follow the updates on Smooth&Riedat http://smooth-and-ried.blogspot.com

    ADDITIONAL RULES

    Assegai.Assegai was a lightspear used or a soening range attack.It can be thrown without penalty ormovement only beore a charge (max range

    8cm, hits at 7). Aiming is allowed also or thisweapon.

    Spear and machete. Tey are melee weapons.Shield.Shields provide light cover or shootingo bows and other throwingweapons i at 180.Kpinga. It is a throwing knie. 10/X means thati used as a missile weapon is a one use weap-on. Te gure can subsequently recover his

    kpinga i the launch was successul. Removingthe weapon takes 1 Action. Te gure killed bythis weapon should not be removed unless it isexchanged or a marker so players know wherethe kpinga is when they come to recover it.Kpinga is a melee weapon i in melee.Witchdoctor. A Witchdoctor works like astandard beaer and a musician at the sametime. His MV is 5.Skirmishers and Fast Mob. See Addenda

    (download it rom the blog).Marksmen. Marksmen canot re by Group.

    Smooth&Rifled

    IN THE DAR K

    CONTINENT

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    ARMY LISTS

    MASAI OR NGONI

    Warriors

    AV=2/2/3; C=4; Impetus Ferocious, Fast Mob

    0-1 Leader (Leader/Ocer), assegai (8/X) and shield, 27 pts1 Young Leader, assegai (8/X)and shield, 22 pts0-1 Witchdoctor (=standardbearer+musician) 21 pts6-20 Warriors, assegai (8/X) andshield, 17 ptsNotes&Upgrades

    Tis list is suitable also or otherpeoples inuenced by Zulutactics. For these peoples youcan drop the characteristic Fero-cious at -3 pts per gure.You can upgrade one or moregures to Scout, +2 pts pergure.You can upgrade the Unit toVeterans, +3 pts per gure.You can upgrade the Unit toFanatic, +2 pts per gure.One every 6 warriors can beprovided, at no extra cost, with musket (instead o assegai and shield). As theyare poor shots there is no diference i smoothbores or ries and are rated 20/2.Cannot re by group.

    Smooth&Rifled

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    You can upgrade the Unit to Veterans, +3pts per gure.You can upgrade the Unit to Fanatic, +2pts per gure.Kpinga is a throwing knie (see special rules above).Poisoned arrows double MV values to their victims.One every 3 warriors can be provided, at no extra cost, with musket (instead o

    spear and and shield). As they were poor shots there is no diference i smooth-bores or ries and are rated 20/2. Cannot re by group.

    ZANZIBARIS

    Arabs irregulars or Baluchi mercenaries

    AV=2/2/3; C=4; Impetus, Fast Mob

    0-1 Leader, (Ocer) small shield and sword, 24 pts1 Leader, small shield and sword, 19 pts0-1 Standard bearer, ag, 16 pti6-20 Warriors, small shield and sword, 14 ptsNotes&Upgrades

    You can upgrade one gure to Scout at +2 pts.You can upgrade the Unit to Veterans, +3pts per gure.

    I Askari are not used, one every 2 warriors can be provided with musket(instead o small shield and sword) at +3 pts. Tey were poor shots there is nodiference i smoothbores or ries and are rated 20/2.Cannot re by group.

    Ruga Ruga mercenaries

    AV=2/2/3; C=4

    0-1 Arab Leader (Ocer), small shield and sword, 19 pts

    1 Leader, muzzleloading rie (30/2), machete or other melee weapon, 23 pts0-2 Scouts, muzzleloading musket (30/2), machete, scout, 17 pts6-20 Musketeers, muzzleloading musket (30/2), 13 ptsNotes&Upgrades

    Cannot perorm Group Fire.You can upgrade the Unit to Veterans, +3pts per gure.

    Askari

    AV=1/2/3; C=40-1 Arab Leader (Ocer), small shield and sword, 21 pts1 NCO (leader), muzzleloading rie (30/2), sabre, 25 pts

    Smooth&Rifled

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    0-1 Standard bearer, ag, 13pts6-20 Askari, muzzleloading rie (30/2), 18 ptsNotes&Upgrades

    You can upgrade one gure to Scout at +2 pts.You can upgrade the Unit to Veterans, +3pts per gure.

    Change MLR with BLR (Breechloading ries 30/1) at +4 per weapon (changeall).

    JUNGLE CANNIBAL TRIBES

    Warriors

    AV=2/2/3; C=4; Ferocious, Terrain, Skirmishers

    0-1 Leader (Leader/Ocer), spear and shield, 27 pts1 Young Leader, spear and shield, 22 pts0-1 Witchdoctor (=standard bearer+musician) 21 pts4-12 Warriors, spear and shield, 17 pts4-12 Archers, Bow (16/0), 19 pts0-4 Musketeers, musket (20/2), 17 ptsNotes&Upgrades

    You can upgrade one or more gures to Scout, +2pts per gure.You can upgrade the Unit to Veterans, +3pts per gure.You can upgrade the Unit to Fanatic, +2pts per gure.Native musketeers are poor shots so there is no diference i smoothbores orries. Cannot perorm Group Fire.

    Smooth&Rifled

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    PYGMIES

    Warriors

    AV=2/2/3; C=4; Ferocious, Terrain, Slow Skirmishers

    0-1 Leader (Leader/Ocer), spear and shield, 25 pts1 Young Leader, spear and shield, 20 pts0-1 Witchdoctor (=standard bearer+musician) 19 pts0-4 Warriors, spear and shield, 15 pts8-24 Archers, Bow (16/0), melee weapon, 19 ptsNotes&Upgrades

    Slow Skirmishers work like Skirmishers but they can move up to 6cm insteado 8cm, also i they move singly.

    You can upgrade one or more gures to Scout, +2pts per gure.You can upgrade the Unit to Veterans, +3pts per gure.You can provide all Archers with poisoned arrows at +3 pts per gure. Poi-soned arrows double MV values to their victims.One or more Archer can be upgraded to Marksman at +5pts per gure. IMarksmen cannot perorm Group re.

    EUROPEAN EXPLORERSAND SLAVE TRADERS

    White men

    AV=1/2/3; C=4

    0-1 Chie Explorer/Slaver (ocer-leader), sabre and revolver (10/0), 23 pts1 Second in chie (leader), muzzleloading rie (30/2), sabre, 25 pts0-2 Guides, muzzleloading rie (30/2), machete, scout, 22 pts0-1 Standard bearer, ag, 13 pts4-12 White men, regulars or mercenaries, muzzleloading rie (30/2), 18 pts0-8 Civilians, muzzleloading rie (30/2) 16 pts0-4 Unarmed civilians, -5pts0-10 Porters, -3ptsNotes&Upgrades

    Machete is a melee weapon. White men and mercenaries can be equipped withmachete at +2 pts per gure.Change MLR with BLR (Breechloading ries 30/1) at +4 per weapon (change

    Smooth&Rifled

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    all) .Civilians have C=3. Regulars and mercenaries can be upgraded to C=5 at +2pts per gure. Tey can be provided with bayonet at +2pts per gure.Unarmed civilians and Porters can perorm only group movements and can belead also by a white man. Tey are automatically eliminated (captured i un-

    armed civilians) i contacted by enemy gures. I 1/3 rounded up o porters islost then all porters ee (eliminated). Porters count as 1/2 pt (each) on MoraleValue, unarmed civilians (usually the amily o the leader) count 4 MV or 8MV i captured.

    Askari

    AV=1/2/3; C=4

    0-1 European Ocer (leader), sabre and revolver (10/0), 23 pts

    1 NCO (leader), muzzleloading rie (30/2), sabre, 25 pts0-1 Standard bearer, ag, 13pti6-20 Askari, muzzleloading loading rie (30/2) 18 ptsNotes&Upgrades

    You can upgrade one gure to Scout at +2 pts.Change MLR with BLR (Breechloading ries 30/1) at +4 per weapon (changeall). Tey can be provided with bayonet at +2pts per gure.

    Native musketeersAV=2/2/3; C=3

    0-1 European Ocer (leader), sabre and revolver (10/0), 19 pts1 Leader, muzzleloading rie (30/2), machete or other melee weapon, 21 pts0-2 Scouts, musket (20/2), machete, scout, 11 pts6-20 Musketeers, musket (20/2), 7 ptsNotes&Upgrades

    Musketeers can be equipped with machete at +2 pts per gure.Native musketeers were poor shots so there is no diference i smoothbores orries. Cannot perorm Group Fire.

    28mm FIGURES TO PLAY THE PERIOD

    Copplestone Castings http://www.copplestonecastings.co.uk/

    Foundry Miniatures http://wargamesfoundry.com/

    North Star http://www.northstarfigures.com/Old Glory http://www.oldgloryminiatures.com/

    Smooth&Rifled


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