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D&AD Digital Maze

Date post: 28-Jan-2015
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Professional Development course, covering user journeys, user experience, information architecture and interface design
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Digital Maze Professional Development Jake Smith JP74
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Page 1: D&AD Digital Maze

Digital MazeProfessional Development

Jake SmithJP74

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About me

• Interactive Director at JP74

• Working with new media since 1996

• Worked on web, DVD, interactive TV…

• by day – front end developer

• Designer, programmer, problem solver

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Weʼre going to look at…

• User Journeys

• User Experience

• Information Architecture

• Interface Design

• …and if Iʼm talking too fast, oryou donʼt understand, stop me!

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What I canʼt tell you…

• The universal right way to do UX/UI…because thereʼs no such thing

• Future predictions about the internet and what you should be learning

• Who will win the World Cup

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What level are we on?

• Designers? Coders?

• Thinkers? Do-ers?

• Jakob Nielson. Jakob who?

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My concerns today

• We are scratching the surface of four areas that people study for years

• I donʼt want to hear my own voice for two hours, and Iʼm sure you donʼt either

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The ʻaverageʼ userThe user journey

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The ʻaverage userʼ

• Is a myth

• Every user is unique

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Truths about most users

• Have the attention span of a goldfish

• Will not hang on your every word

• Likes the obvious

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Why the rush?

• Users often have limited time to complete a desired task

• Often thereʼs similar information available elsewhere… get their attention or lose them

• Users will persist with bad interfaces if theyʼve invested their time already

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How do theysee your work?Things we donʼt want to know #341

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Heat maps

• Studies show users eye movements

• Readers scan read for relevant words

• This creates an F shape pattern

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How does that help us?

• Donʼt be over-indulgent with design

• Make copy and buttons obvious

• Learn to put yourself in others shoes, really start thinking about your users

• Donʼt make your user think!

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Youʼre already doing it

• Designers already take into account colours, tone of voice, shared knowledge

• Now start thinking about things like users ability, when they will be using your site, what is their goal for that visit

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Your user

• Thinking about your web user goes beyond PC, screen size and browser

• Take into account age, probable location, time allocation and ability

• This leads to journeys and scenarios…

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User Journey

• A method of conceptualising and structuring content and functionality

• Strong emphasis on the user, their goals and their everyday experiences

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“Answering customer needs is the end point of our journeys through the structure, and the starting point of our thinking about the journey itself.”

Jason HobbsBoxes and Arrows

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Identify their needs

• Look at the broad, top level needs

• These needs change with repeat visits

• Discover these primary needs through consulting, research or just plain old common sense

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Create personas

• MichaelThis is the first time Iʼve booked a ticket

• ErinI know how to book a train ticket, but Iʼve never booked with this site

• NathanI know exactly what Iʼm doing

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Need states

A. I have a ticket, I need to confirm connections, get a hotel or hire a car

B.Whatʼs the best route to take?C.I need costs and times to plan my tripD.I know what I want, when I need to go,

but Iʼm looking for the best price

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Answering needs

• We have narratives and users problems that we can solve with design

• Take a site map or overview, and group needs within these areas, look for gaps

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Needs change over time

C. Planning my tripB. Best routeD. Looking for the best dealA. I have my ticket, but I need more…

…can you account for all these needs and requirements on one homepage?

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Needs change over time

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Practical example

• Create 3 personas for people visiting a hospital

• Think up 5 ʻneed statesʼ these visitors may have

• Discuss how this may impact on design

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User journeysrecap

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How do you feel?User experience

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UX

• User experience is subjective

• It cannot be designed per se

• The interaction is a reflection of your brand values and ethos

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UX is multi-disciplined

• Psychology

• Computer science

• Graphic design

• Industrial design

• Cognitive science

• Heuristics

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Customer experienceis the new brand

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Measuring UX

• Can users complete the tasks to hand?

• Are visitor levels dropping off on certain pages? Forms not being filled in? Not making a purchase?

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Measuring UX

• Task success

• Error rates

• Likert Scale

• Severity rankings

• Completion times

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Good user experience comesfrom good usability

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“The only intuitive interface is the nipple. After that, itʼs all learned.”

Bruce EdigerApril 1995

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Usability is measurable

• Usability is the ease of use of a product or interface

• Still measured subjectively, but against known criteria, Principles of User Interface Design

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Principles of User Interface Design

• Structure

• Simplicity

• Visibility

• Feedback

• Tolerance

• Reuse

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Usability testing

• Paper prototyping

• Hallway testing

• A/B testing

• Guerilla testing

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Hallway testing

• Grab 5 or 6 random people

• Better if they donʼt know you, or your app

• Complete a series of set tasks

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A/B Testing

• Serve 90% of your visitors your standard page

• Serve 10% your new improved designs

• Check the stats

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Guerilla testing

• Set tasks for people, note problems…

• …out on the road!

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Volunteer please…

• Give me two venues and costs for seated tickets to watch Gorillaz via the ticketmaster.co.uk site

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Benefits of usability

• Higher revenues throughincreased sales

• Increased user efficiencyand satisfaction

• Reduced development costs

• Reduced support costs

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Good stuffWarning: subjective!

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Remember

• UX isnʼt limited to the web

• UX applies to every gadget you interact with; video games, DVDs, cameras…

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UX beyond the web

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User experience recap

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Questions &Answers

Break

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Information Architecture

Shaping systems

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What is IA?

• The structural design of shared information environments

– Information Architecture Institute

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Break it down

• The way information is grouped

• Navigation methods

• Terminology

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IA is the blueprint for designing your system

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IA from understanding…

• Business context

• Content

• Users

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Businesscontext

Content Users

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Card sorting?

• Card sorting is a simple user-centered technique for obtaining insight into the structure of a site.

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Next steps…

• Define the IA in a site map

• Define user journeys

• Paper prototype

• Work up finished designs

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Fund Accounting

Asset Valuation

InvestmentInformation Services

CorporateManagement

Website Design

HR

IT Support

Intranet

VOIP systems

PR

EHM SERVICE PROVIDERSSITEMAP v7 EHM SERVICE PROVIDERS HOMEPAGE:

CONTACT

CONTACTDETAILS(Including

Enquiry Form)

CAREERS

LATESTNEWS

NEWSSERVICES

Company Formation& Secretarial

Services

ABOUT

VALUES

HISTORY

BENEFITS

PRIVACYPOLICY ACCESSIBILITY SITEMAPDISCLAIMER

COMPANYSERVICES

OTHERSERVICES

FUNDSERVICES

BusinessDevelopment& Consultancy

Accountancy

Taxation

Payroll

Compliance

HOME

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News

listing / individual eventEvents

In the Press

view by month/year?Archive

News & Events

A B C listingsAmerica

Europe

Asia

Clients

Categories

Themes

Advanced Search

My Selection

Help?

Digital Library

GDR Report

City Shopping Lists

Logout

Member's Area

Client Login

Why GDR?

Global Innovation Report

Kate A

Lucy J

Amy H

Jo M

Catherine D

Conference Speaking

Creative Matchmaking

Tailored Reports

Contributors

Services

Our People

Contact

GDR Home

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Information architecture

recap

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Interface DesignYou donʼt realise the doing

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What is interface design?

• The design of software, appliances, machines, websites etc., with the focus on the userʼs experience and interaction

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Interface design goals

• To make interaction as simple and efficient as possible

• Good interface design doesnʼt draw unnecessary attention to itself

• Must balance technical functionality and visual elements

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Some interface design basics

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Fittsʼ lawMeasure human movement

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Interface design

• Understand your delivery platform

• Set your standards and stick with them

• Clear and consistent use of language, icons, buttons, drop downs… whatever. Do it once, keep doing it.

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Interface design around the house

Try this at home!

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Win or fail?

• Consistent use of icons and language

• If conventions exist, follow them

• Too much choice is a bad thing

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A “nearly” interface

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What would I change?

• Make the drop down menu obvious

• Reduce mouse travel = reduce fatigue

• Remove the adverts!

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Going forward

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Going forward

• HTML5 spec includes Geolocation

• Mobile phones now feature GPS and accelerometers as well as Wifi

• Projectors are becoming miniaturised

• Context becomes more important

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Context via GPS

• Visiting a hospital, how far away will determine your direction instructions

• Directions can turn from road based into building layouts if GPS recognises youʼre in the hospital grounds

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What next?

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Interface design recap

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Questions & answers

Thank you

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Push yourself further

• Useful sites;uxmag.comusabilityfirst.comuseit.com

• Apps;silverbackapp.combalsamiq.com

• More reading;Donʼt Make Me Think&Rocket Surgery Made Easy–Steve Krug

• Video;objectifiedfilm.com


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