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EEMCS - HMI 1 Dance Movement Patterns Recognition (Part I) Israel Solà Cerdán
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Page 1: Dance Movement Patterns Recognition (Part I)...Automatic generation of dance movement search patterns 6. Finding patterns without a reference / 39/ 40 EEMCS - HMI 8˜ Contents •

EEMCS - HMI 1�

Dance Movement Patterns Recognition (Part I)

Israel Solà Cerdán

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AcknowledgmentsAcknowledgments•• This project would not has been possible without the This project would not has been possible without the

collaboration of our project directors: collaboration of our project directors: –– Anton Anton NijholtNijholt–– Dennis Dennis ReidsmaReidsma–– Jordi CarrabinaJordi Carrabina

•• Thanks for the received aid of:Thanks for the received aid of:–– HerwinHerwin van van WelbergenWelbergen–– Ronald Ronald PoppePoppe

•• Thanks to our family, friends, girlfriendsThanks to our family, friends, girlfriends (MLG) (MLG) and and partners.partners.

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

/ 39/ 40

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PresentationPresentation•• Joint projectJoint project

•• The Virtual DancerThe Virtual Dancer

•• Obtaining a greater interactionObtaining a greater interaction

•• Recognizing dance movement patternsRecognizing dance movement patterns

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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GoalsGoals1.1. Starting up The Virtual Dancer application (computer vision partStarting up The Virtual Dancer application (computer vision part

and artificial intelligent part)and artificial intelligent part)

2.2. Analyzing the application and developing improvements Analyzing the application and developing improvements strategies strategies

3.3. Recognition of simple dance movementsRecognition of simple dance movements

4.4. Recognition of dance movement patternsRecognition of dance movement patterns

5.5. Automatic generation of dance movement search patternsAutomatic generation of dance movement search patterns

6.6. Finding patterns without a referenceFinding patterns without a reference

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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Organization of the ExpositionOrganization of the Exposition•• Virtual Dancer applicationVirtual Dancer application

•• The computer vision system The computer vision system ““ParleVisionParleVision””

•• The work The work environment with the environment with the setup application and the used materialsetup application and the used material

•• The study carried out at the beginning of the projectThe study carried out at the beginning of the project

•• The implemented modifications in the computer vision system The implemented modifications in the computer vision system ““ParleVisionParleVision””

•• Dance Movement Patterns Recognition (Part II)Dance Movement Patterns Recognition (Part II)–– HMMHMM–– Recognizing Simple/Complex MovementsRecognizing Simple/Complex Movements–– Auto Generation of Complex Patterns GraphsAuto Generation of Complex Patterns Graphs–– Test BenchTest Bench–– ConclusionsConclusions

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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The Virtual DancerThe Virtual Dancer

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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ParlevisionParlevision

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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MaterialMaterial•• HardwareHardware

–– 2 computers with the following properties2 computers with the following properties•• Pentium 4 2.8GHzPentium 4 2.8GHz•• 512 MB of RAM512 MB of RAM•• Microsoft Windows XP with the SP 2Microsoft Windows XP with the SP 2

–– 1 camera1 camera•• Philips ToUcam XSPhilips ToUcam XS

•• SoftwareSoftware–– ParleVisionParleVision–– Virtual DancerVirtual Dancer

•• OthersOthers–– Human DancerHuman Dancer–– A black backgroundA black background–– tt--shirts with different colorsshirts with different colors

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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SetupSetup

4

5

LAN

3

6

1 2

Port 7521

1 Computer Vision PC

2 Artificial Intelligent PC

3 Camera

4 User

5 Background

6 LAN

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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Interaction DimensionsInteraction Dimensions

GOAL OF THE INTERACTION

(What we want to do)

ACTIONS(What to do to get these goals)

CAUSE OF THE ACTION(Why are we doing this action?)

WAY TO DO THIS ACTION(How we want to do it)

TEMPORAL(When occurs the fact)

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Interaction DimensionsInteraction Dimensions•• Temporal dimensionTemporal dimension

–– Before the songBefore the song–– During the songDuring the song–– After the songAfter the song–– Between songsBetween songs

GOAL OF THE INTERACTION

(What we want to do)

ACTIONS(What to do to get these

goals)

CAUSE OF THE ACTION(Why are we doing this action?)

WAY TO DO THIS ACTION(How we want to do it)

TEMPORAL(When occurs the fact)

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Interaction DimensionsInteraction Dimensions•• Goal of the interactionGoal of the interaction

–– To attract the attentionTo attract the attention–– To entertainTo entertain–– To leave a good memoryTo leave a good memory

GOAL OF THE INTERACTION

(What we want to do)

ACTIONS(What to do to get these

goals)

CAUSE OF THE ACTION(Why are we doing this action?)

WAY TO DO THIS ACTION(How we want to do it)

TEMPORAL(When occurs the fact)

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Interaction DimensionsInteraction Dimensions•• ActionsActions

–– To attract the attentionTo attract the attention•• To say helloTo say hello•• To invite the userTo invite the user•• To be seenTo be seen

–– To entertainTo entertain•• To start the danceTo start the dance•• To encourage the userTo encourage the user•• To do a choreography / chorusTo do a choreography / chorus•• To enrich the danceTo enrich the dance•• To explain some stepTo explain some step

–– To leave a good memoryTo leave a good memory•• To congratulateTo congratulate•• To say goodbyeTo say goodbye

GOAL OF THE INTERACTION

(What we want to do)

ACTIONS(What to do to get these

goals)

CAUSE OF THE ACTION(Why are we doing this action?)

WAY TO DO THIS ACTION(How we want to do it)

TEMPORAL(When occurs the fact)

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Interaction DimensionsInteraction Dimensions•• Cause of the actionCause of the action

–– ReactiveReactive–– DeliberativeDeliberative

GOAL OF THE INTERACTION

(What we want to do)

ACTIONS(What to do to get these

goals)

CAUSE OF THE ACTION(Why are we doing this action?)

WAY TO DO THIS ACTION(How we want to do it)

TEMPORAL(When occurs the fact)

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Interaction DimensionsInteraction Dimensions•• Way to do this actionWay to do this action

–– VerbalVerbal–– Non VerbalNon Verbal

GOAL OF THE INTERACTION

(What we want to do)

ACTIONS(What to do to get these

goals)

CAUSE OF THE ACTION(Why are we doing this action?)

WAY TO DO THIS ACTION(How we want to do it)

TEMPORAL(When occurs the fact)

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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Interaction TreeInteraction TreeInteraction

Before the song During the song After the song

To attract theattention

To say hello

Reactive / Deliberative

To invite to dance

Reactive / Deliberative

To be seen

To entertain

To do a Choreography/ Chorus

To enrich thedance

To attract the attention

To be seen

Reactive / Deliberative

Reactive / Deliberative

Reactive / Deliberative

To entertain

Reactive / Deliberative

To leave a goodmemory

To congratulate

Reactive / Deliberative

To say good bye

Reactive / Deliberative

To start the dance

Reactive / Deliberative

Between songs

To entertain

To encourage theuser

To explain somestep

Reactive / Deliberative

Reactive / Deliberative

To encourage theuser

Reactive / Deliberative

To encourage theuser

Reactive / Deliberative

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

Verbal / Non Verbal

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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Waiting a User (1)

To be seen(2)

To say hello(3)

To invite todance (4)

To start thedance (6)

To encouragethe user (5)

Dance time (7)

To congratulate(12)

To say goodbye (15)

To encouragethe user (13)

To explainsome step (14)

CV detection

Pad & CV detection

Yes

No

User says Yes User says No

User says No

User says Yes

To start the song Chorus detected

Random

Absent-mindeduser

To finish the song

User go out

Random

Interaction State MachineInteraction State Machine

To enrich thedance (9)

To encouragethe user (10)

To be seen(11)

To do a choreography

(8)

To detect passive movements

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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Variables, Animations & TransitionsVariables, Animations & Transitions•• What animations we could use in each stateWhat animations we could use in each state

•• New animationsNew animations

•• Conditions required for changing the state Conditions required for changing the state

•• Available VariablesAvailable Variables

•• New variablesNew variables

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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Possible Improvements•• AnimationsAnimations

–– To say hello moving the hand, looking at the screen centerTo say hello moving the hand, looking at the screen center–– To bow to the userTo bow to the user–– To clap to the userTo clap to the user–– To say hello putting the head upTo say hello putting the head up

•• OutputsOutputs–– That our dancer could speakThat our dancer could speak

•• InputsInputs–– To recognize usersTo recognize users’’ speechspeech–– To recognize headTo recognize head’’s movementss movements

•• Pattern RecognitionPattern Recognition–– Simple movementsSimple movements’’ recognitionrecognition–– Patterns recognitionPatterns recognition–– Creation of patterns automaticallyCreation of patterns automatically–– Search of PatternsSearch of Patterns

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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New Added FeaturesNew Added Features

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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New Created Pipelines• Save Video Pipeline

• From Video Pipeline

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New Created Pipelines• Pipeline with Radial Histogram

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ContentsContents•• IntroductionIntroduction

–– PresentationPresentation–– GoalsGoals–– Organization of the ExpositionOrganization of the Exposition

•• The Virtual Dancer The Virtual Dancer •• ParlevisionParlevision•• Work EnvironmentWork Environment

–– MaterialMaterial–– SetupSetup

•• Previous StudyPrevious Study–– Interaction DimensionsInteraction Dimensions–– Interaction TreeInteraction Tree–– Interaction State MachineInteraction State Machine–– Variables, Animations & TransitionsVariables, Animations & Transitions–– Possible ImprovementsPossible Improvements

•• The Built System (CV)The Built System (CV)–– New Added FeaturesNew Added Features–– New Created PipelinesNew Created Pipelines–– New Sent VariablesNew Sent Variables

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New Sent VariablesNew Sent Variables•• cumulativeHorActivityNormalizedcumulativeHorActivityNormalized•• cumulativeVertActivityNormalizedcumulativeVertActivityNormalized•• lHandlHand•• rHandrHand•• cumulativeRActivityNormalizedcumulativeRActivityNormalized•• rr•• xx•• yy

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Dance Movement Patterns Recognition Dance Movement Patterns Recognition (Part II) (Part II) ……

Bedankt voor uw aandacht !Bedankt voor uw aandacht !

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