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Game Analysis- Dantes Inferno
Date: 10/09/2012
Pramod Nautiyal - GDA1 Page 1
Game Analysis
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ContentsIntroduction .................................................................................................................................................. 4
Formal Elements ........................................................................................................................................... 4
Player ........................................................................................................................................................ 4
Invitation to Play: .................................................................................................................................. 4
Number of Players: ............................................................................................................................... 4
Roles of Players: .................................................................................................................................... 4
Player Interaction: ................................................................................................................................. 4
Objective ................................................................................................................................................... 5
Rescue: .................................................................................................................................................. 5
Exploration: ........................................................................................................................................... 5
Solution: ................................................................................................................................................ 5
Procedure .................................................................................................................................................. 6
Character Moves: .................................................................................................................................. 6
Menu: .................................................................................................................................................... 7
Rules .......................................................................................................................................................... 7
Implicit : ................................................................................................................................................ 7
Rules defining objects and concepts:.................................................................................................... 7
Rules restricting Movement and Action: ............................................................................................ 11
Rules determining Effects: .................................................................................................................. 11
Resources ................................................................................................................................................ 12
Health : ................................................................................................................................................ 12
Mana: .................................................................................................................................................. 12
Redemption: ....................................................................................................................................... 12
Spells: .................................................................................................................................................. 13
Relics: .................................................................................................................................................. 13
Souls : .................................................................................................................................................. 13
Conflicts .................................................................................................................................................. 14
Obstacles : ........................................................................................................................................... 14
Dilemmas: ........................................................................................................................................... 15
Outcome: ................................................................................................................................................ 15
Dramatic Elements ...................................................................................................................................... 16
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Challenge................................................................................................................................................. 16
Skills required and elements in the game requiring these skills:........................................................ 16
Rising Difficulty.................................................................................................................................... 18
................................................................................................................................................................ 19
Players Goals and feedback: ............................................................................................................... 19
Play .......................................................................................................................................................... 20
Nature of play ..................................................................................................................................... 20
Player that would be interested in this game ..................................................................................... 20
Levels of Engagement ......................................................................................................................... 20
Premise ................................................................................................................................................... 20
Premise of the game: .......................................................................................................................... 20
Exposition to the player: ..................................................................................................................... 20
Unification of formal and dramatic elements: .................................................................................... 21
Characters ............................................................................................................................................... 21
The Protagonist: .................................................................................................................................. 21
The Deuteragonist: ............................................................................................................................. 22
The Tritagonist .................................................................................................................................... 23
The Antagonist .................................................................................................................................... 24
Story ........................................................................................................................................................ 25
Dramatic Arc ........................................................................................................................................... 25
The conflict:......................................................................................................................................... 25
The Tension ......................................................................................................................................... 26
The Climax ........................................................................................................................................... 26
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Introduction
Dantes Inferno is a 3rd person action adventure/beatem up game. It is based on the poem Divine
Comedy by Dante Alighieri. Dantes Inferno was released for XBOX 360 and PS3.
Formal Elements
PlayerLike any game this game needs a player too as its
designed for players to play. The games does not
have function where it can play on its own, like
seen in some games where the player can justspectate and see CPU vs. CPU playing. This game
can be played by the players who are 18 and above.
Invitation to Play:
This game has a very inviting look right at the start
of the game at the Start Screen of the game, the
menu looks very welcoming too, and right at the
beginning of the game the first cut scene sets the players mind to help his character Dante who is in the
pursuit of his beloved Beatrice.
Number of Players:Dantes Inferno is a single player game.
Roles of Players:
In Dantes Inferno, the player controls a character named Dante, the main protagonist in the game, who
has a red tapestry sewn into his chest, who tries to free the soul of his beloved fiance Beatrice from the
Lucifer, the ruler of Hell.
Player Interaction:
The game is a single player game, where the player plays against the computer. The player interaction
pattern is Player vs Game.
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ObjectiveObjective Archetypes
Rescue:
The main objective of the game is to rescue the soul of the female character Beatrice. Throughout the game the player only controls the main character to accomplish this objective. The objective is explicit, its clear right in the beginning of the game, as the female character
Beatrice, Dantes fiance is shown dead right in the beginning of the game.
The playersmemory is often refreshed about the main objective, through Dantes conversationwith the enemies Where is Beatrice is
the most common question you will
notice Dante asking almost all the
Bosses.
Exploration:
Another objective of the game is toexplore the game world and find Relics
which are found in the kneeling goat
statues in the game. The Relics can be
equipped and once equipped they
enhance your abilities.
The player also must find all the Damned. Damned are the famous denizens of the nine circle,Dante can either Absolve them or Punish them. Which in turn gives Holy bonus Xp when
Absolved and Unholy bonus when Punished. In the game player must also look out for all the Silver Judas Coins. On collecting every 5 Silver
Piece, the players character is awarded with a huge amount of souls.
The exploration side objectives reduce the pacing of the game, but its the players choice if hewould like to collect all the collectibles and punish or absolve all the damned creatures, which
directly impacts the pacing of the game.
Solution:
There are a series of puzzle situations in the game, where the players problem solving skills areput into test. For example moving the crate to the right position to jump to the required height
to grab the Silver Judas Coins and to Punish or Absolve Orpheus in the Level Acheron.
Another example would be moving The Beatrice Statue to use it to block, to block thevertically moving platforms in the level Descent into Lust.
There are more such puzzles in the game, one or two in almost every level. The puzzles in the game do reduce the pacing of the game. As the players may not be able to
solve the puzzles at the first attempt. The pacing in such cases will depend upon how soon the
players can solve the puzzles.
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Procedure
Character Moves:
Dante moves in the direction where the ispressed/moved by the player
Dante dodges in the direction where the is pressed/moved by the player Dante performs a light attack on the enemies with his scythe when he presses button the
on his PS3 controller
When the player presses the button, Dante perform a heavy attack with this scythe on hisenemies
Dante throws the holy cross when the player presses the button on the controller On press of button by the player, Dante grabs the enemies to punish or absolve them. Dante does a normal jump when the player presses the button once and a double jump
when pressed twice
When the player presses the button, when his mana bar is full, Dante can use the magicassigned by the player on one of these buttons.
Dante can interact with the objects in the game world, when the player presses thebutton.
Dante blocks enemies, attack when the player presses the button. Dante can grapple, and swing on ropes when such situation arises in the game and when the
player presses the button in such situations.
When the enemies are weakened, Dante can do special attacks on the enemies (ContextSensitive Attacks), the player must press the button displayed on the screen to perform these
attacks.
Dante can move movable objects, to move objects the player must press the button to grabthe object and the move it a desired location by pressing to the direction of his choice.
Dante can boost his attacks and do more damage to enemies on every hit, to boost Dantesattacks, player must wait for the Redemption Bar to get full and then press and
simultaneously. This grants Dante a temporary boost to his attacks.
Dante can activate/deactivate switches/levers
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Menu:
The player can access the game menu on press of (select) button. The player can the use the either the (Direction Pad) to browse through the menu options
and press to select the desired menu option or press to go back.
In the main menu player can start the game, select the chapter, the music and the sound levels,load saved games, access credits of the game, change difficulty of the game, alter controls as per
his choice, view and download DLCs, access any cinematics unlocked during gameplay, turn
on/off subtitles, calibrate video to adjust the contrast, brightness and gamma of the game, turn
on/off controller vibration, choose to turn the in-game tutorials on/off.
The player can access in game options on press of button. In the in-game menu optionsthe player can purchase abilities, view his stats, equip relics, check his progress in the game,
view collectibles, view Dantes Journal to the discover stories and histories behind the people
and creatures he has met in the game.
The player can the use the either the (Direction Pad) to browse through the in-gameoptions and press to select the desired option or press to go back.
Rules
Implicit :
The rules are implicit. The player learns the
rules of the game in the game while playing
the game.
Rules defining objects and concepts:
The blocks:
The blocks are moveable objects. Anycharacter can push them on the ground.
This rule is explained in the game, by a text on when the player gets to interact with a block for the
first time. Then each time when the player moves close to the movable block, the button is
displayed on the screen, to tell the player that these blocks can be movable.
The blocks are solid objects, the player can jump on them, use them to obstruct something, likevertical moving platforms.
The player learn this rule when he tries jumping on the block and discovers he can jump on them
The Fountains:
Fountains are stationary objects, of 3 different types 1st (Yellow Fountain) that gives thecharacters souls which can be used to purchase abilities, 2nd health fountains(Green), that
restores the characters health, and mana fountain (Blue), which restores characters mana. Once
the fountain is broken, the character cannot use broken fountains to restore health or mana.
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This rule about fountain color is explained in the game through text when the player comes across
these fountains for the first time and then every time the player goes to these fountains, the
button is displayed on the screen to tell the player that he can interact with this object and save his
game.
BeatriceStatues: Beatrice statues are save points in the save. The player make Dante can go to close to the
statues and save his progress.
The player learns about this rule, through text when the player comes across these statues for the first
time and then every time the player goes to these statues, the button is displayed on the screen to
tell the player that he can interact with this object and save his game
Objects on the wall:
There are objects like ropes and creepers on the wall, which helps the player to swing from one wall toother and climb up on the walls respectively.
Basically allows players to have movement on
the walls.
The rules about holding a rope using it to swing
or grapple and climbing using the dead
creepers on the walls is explained to the player
in the form of text.
Levers:
Throughout the game there are levers that the
player must interact with. Interaction with the
levers result in movement of some object,
platforms etc. in the game.
This is explained to the player through text when he comes across a situation where he must interact
with the levers to move or to turn some objects.
Rules defining the BAR system concept:Dantes life, his boost attack and his magical attacks
are all governed by a bar system.
Health Bar:
Dantes health and life in the game isdetermined by the Health Bar.
The health bar appears green in color; itreduces every time Dantes takes damage from
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enemies. The reduction in the health bar is based on the nature of damage taken by Dante from
his enemies.
When the health bar is empty the character dies and the level resets from the last saved point. Dante can recover health by breaking the health fountain
The player learns this rule, when he dies for the first time by taking damage from the enemies
Mana Bar and Magic Bar:
Dante can perform magical attacks, which aremore deadly than his normal attack. His ability
to do magical attacks is determined by the
Magic Bar(Orange Bar on Top right of the
screen) and the Mana Bar(Purple bar, below
the Health Bar).
To perform magical attack the magic bar mustbe full, only then the player will be able to
activate magical attacks, each magical attack
drains Mana.
Dante can recover Mana by breaking the Mana fountain. The magical bar fills up on its when the Dante doesnt take damage for a certain amount of
time.
This rule is explained to the player through text, when the player has enough souls to buy magical
abilities.
Redemption Bar:
The boost in Dantes attacks is determined by the Redemption bar. When the redemption bar isfull the player can set Dante on Redemption Mode, which makes him stronger and faster.
Redemption is increased by pulling off stylish combos and collecting souls. Though the playerstarts with only one Redemption bar, two more can be purchased in the upgrade menu.
This rule is explained to the player through text at the start of the game. The rule aboutupgrading redemption bar is explained to the player again in the form of text when the player
has collected enough souls to buy upgrades.
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Rules regarding Purchasing /Upgrading attacks/abilities, and Equipping Spells and Relics
(Concept):
Rules regarding Purchases andUpgrades:
Throughout the game, the player will get
opportunities to purchase and upgrade
Dantes spells and attacks. The player will
need holy souls to upgrade holy abilities
and unholy souls to upgrade unholy
abilities
This is explained to the player by text, for
the first time when the player has
enough souls to buy upgrades.
Rules regarding Equipping Spells and Relics:
There is variety of spells that the character can gather throughout the game. Dante can gatherspells by defeating bosses and by purchasing them with souls. Each spell has its own unique
ability, be it offensive or defensive. Dante can equip 4 spells at a time; the player must assign
these spells to the particular button assigned for spells in the game.
The player learns about equipping spells through text and visuals when he kills the first bossand acquires a spell.
Dante can enhance his combat abilities by equipping relics. Relics are items that are foundthroughout the game.
Rules regarding Dantes Holy and Unholy levelups
(Concept):
In the game, the character has 2 types of levelups. Holy and Unholy, Dantes holy and unholy
level ups is determined by the number of
number of holy and unholy souls collected by
him. The character levels up when he has
collected number of souls for each level.
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This rule is explained at the start of the game when the player collects enough holy or unholysouls for the first level up in any of the 2 categories. Then every time, when the player fails to
equip a relic or spell due to level requirements for that specific skill or relic, he is reminded
that he needs the required level to equip them with the number of souls remaining to the
next level up
Rules restricting Movement and Action:
The game has certainboundaries which restricts the
playable characters
movements. If the character
has reached one of these
boundaries, he will not be able
to move further. So these
boundaries restrict the
players free movement in the
game world.
There also some instances inthe game, where the player
can move freely within an area during cut scenes but cannot use any other actions like jump,
light and heavy attacks etc.
The player understands this rule when he tries moving ahead but is blocked by an invisiblewall.
In the case of cut scenes the player understands the rule of restricted action when he triesperforming some actions other than the movement. The character will just not take any inputs
from the player about action during the cut scenes.
Rules determining Effects:
Falling:
If a character falls from a great, he diesand the level is reset.
The player learns this rule when hischaracter dies for the first timebecause of falling down from a height.
Fire:
When the character comes in contactwith fire, he loses health.
The player learns this rule when his character comes in contact with fire for the first time andhis character loses health.
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Lava and other killing floors:
In some levels of the game, there is molten lava on theground. The lava act as an automatic death zone, if the
character falls on it, he dies instantly and the level resets.
The player can understand this rule by the red color ofthe lava and the hot lava waves emitted by the molten
burning surface of the ground. Otherwise he can learn
this rule by falling in the lava and dying once and the
same for other killing floors in the game.
Each relic that Dante equips provides a different combat augmentation. Initially the player canonly equip two relics, but progressing up the holy and unholy paths unlocks additional relic slots.
Equipped relics can also level up as Dante gathers souls, increasing the effect they provide.
The player learns the rules about relics through text and visuals in the game when Dante findsthe first relic. The rule about the needed holy or unholy levels to equip higher level relics is
displayed as text when Dantes holy or unholy level is less than required level for the relic that
the player wants to equip.
Resources
Health :
Dantes life in the game is governed by a health system. Dantes has limited health and everytime. Whenever enemies deal damage to the character, he loses health.
When the health bar becomes empty the character dies and the level is reset. But there is a wayfor Dante to replenish his health, i.e. at the health fountains.
Mana:
Dante can perform magical attacks if he has enough mana. Like health, Dante has a limitedmana. Each magical attack
consumes mana.
Mana can be restored at themana fountains.
Redemption:
Dante can boost his attack, when the
redemption is activated. Dante becomes
more stronger and faster for a limited
amount of time. Redemption can be
acquired by bashing enemies with stylish
attacks and combos.
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Spells:
Spells can be acquired by killing bosses and some can be purchased. When the magic bar is full, the
player can activate magic and choose from the magical spells he has equipped to take down the
enemies. The spells last for a limited time and cost mana when used.
Relics:Relics are items that enhance Dantes
combat abilities. Initially the player can
only equip two relics, but progressing
up the holy and unholy paths unlocks
additional relic slots. Equipped relics
can also level up as Dante gathers
souls, increasing the effect they
provide.
Souls :
Souls are the currency of Dante's Inferno. They are primarily used to purchase new upgrades and
abilities.
Souls can be obtained in a variety of ways. They can be used to
upgrade the player's abilities, and purchase new magic
abilities. With the Paolo's Heart relic, souls are converted into
mana once the mana bar is empty. Souls can be obtained in-
game by:
Killing enemies. Defeating Bosses. Being found in yellow fountains. Collecting five Silver Judas Coins will net large payout
of souls.
Breaking certain objects.
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Conflicts
Obstacles :
Physical:
Almost every level in the game has some or other obstacles. For example, during platformingthere are many areas where Dante must escape from the fire outlets on the walls and
sometimes under the ground.
There are various types ofenemies which obstruct
Dante from achieving his
objective in the game some
are of easy difficulty
(minions) and some are of
hard difficulty (bosses).
A huge conflict arises whenthe player has to manage
killing enemies with limited
health.
Timing the blocks and counterattacks is another conflict in the game.
High grounds and killing floors are another set of obstacles in the game; they also increase thetension in the game.
When the enemy is weakened after Dante has performed a series of attack on the enemy, theplayer must press the right button displayed on the screen to perform special attack (Context
Sensitive Attacks) on the enemies. If the player fails to press the right button at the right time,
this results in the players character taking damage from the enemies.
Mental:
Almost all the levels have some puzzle situation. Which reduce the pacing of the game, thesepuzzle situation act as mental obstacles.
To some extent low health of the character, when battling with the bosses low health can autocreate a high level of threat and tempo in the game.
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Dilemmas:
The player is always in a dilemma to make Dante absolve the damned or to punish them whichwill reward Dante with holy or
unholy souls depending on the
decision the player makes.
There is also confusion, inchoosing the right type of relic
and spells for each type of
bosses.
Dilemmas may arise when theplayer has to make a choice
between the special attacks to
unlock with the limited amount of
souls.
Outcome:
The outcome of the game is determined whether the player wants to complete the game andyes the game has an ending. The game doesnt have a scoring system. The game only keeps a
track of the souls collected by the player, abilities and attacks unlocked, relics and Judas stone
found, holy and unholy levels. Hence, the player will eventually reach the end of the game.
The player can only win or lose (if he gives up) the game, so it is a zero-sum game.
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Dramatic Elements
Challenge
Skills required and elements in the game requiring these skills:
Dexterity:
This is the main skill required in the game but
the level required for this skill is medium.
Every Beatem up game needs theplayers to have a good degree of
Dexterity. In Dantes Inferno all mostin every level, this skill of the players is
tested.
Players need good handeye co-ordination to block, evade, counter from enemy attacks
A good degree of Dexterity is also required as there are a good number of platforming elementsalso in the game for instance grappling, swinging on ropes and then jumping at the right time to
catch another rope or a ledge where the player can successfully climb up.
After performing a series of attacks on the enemies, Dantes can perform special attacks on theenemies if the player presses the right button as instructed on the game screen. A good level of
hand eye co-ordination is required to perform such Context Sensitive Attacks on the enemies.
This is the main skill required in the game but the level required for this skill is medium. But ahigh level of dexterity skill is required
when the player decides to play the
game in harder difficulty modes.
Logic:
The game has a few puzzle situations inevery level. Here the players logicalskills come to play to solve these
puzzles.
Also to kill the bosses, the player have toapply a certain degree of logic to combine
his characters attacks with magical spells and the relics he has equipped his character with.
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This is a secondary skill required in the game. But still the level required for this skill will be
anywhere from low to medium. Because even if the player decides to play the game in the
toughest difficulty mode the puzzles will still remain the same
Decision Making:
The player must choose the right type of spells and relics to equip to make his attack moreeffective. There is huge
array of spells and relics
the player can choose
from once he has
acquired them. To
choose the right spell
and relics to defeat an
enemy is where the
player decision making
skill is tested. Another place where the
player decision making
skill comes into play is
where the player is shopping for upgrades and new attack combos.
The player also applies his decision making skills when he is put in a situation where hischaracter has to absolve or punish the damned denizens. The player makes this decision by
analyzing his holy and unholy souls and by deciding what types of magic and attack he wants to
unlock and upgrade first.
The level of decision making skills required for this game will be low in easy and normaldifficulty modes, but if the player chooses to play the game in a hard difficulty mode, he will
probably have to be of a medium level in terms of decision making skills because if player
doesnt equip the right spells and relics he may find it hard to kill the enemies and get
frustrated.
Reactivity and
adaptability
In the game theplayer unlocks his
character new
attacks, getting
used to those
attacks and using
them at the right
time for the attacks
to be the most
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effective is where this skill comes in to picture.
Previously the player may have been accustomed to a certain type of attack and it could bechallenging to adapt to a new type of attack and get the most out of it.
The global level required for this skill is low.Rising Difficulty
The first level isrelatively easy
compared to the other
levels in the game as
the game is just
introducing the
concept of light and
heavy attacks, holy and
unholy and otherconcepts in the game to
the player.
It is noticed that thesmaller enemies dont
deal much of damage compared to the smaller enemies in other levels. The attacks of all the
bosses in the first level can be easily judged and the player hardly finds any challenge in evading
such attacks.
After the first level The Surface Dante has to go through 9 Circles of Hell The first Circle of Hellbeing Limbo. This level is also comparatively easy than the other later levels in the game as
the player is still learning about other various elements of the game. Dante gets his first relic in
this level and learn about them by using them to enhance his combat abilities.
Dante also encounter his first damned soul in Limbo, so since the player is still being introducedwith the core mechanics of the game, this level is comparatively less difficult than the level
ahead
The 2nd and the 3rd Circle of hell Lust and Gluttony get more difficult than the 1st Circle By the 4th circle the player has learned about all the mechanics and elements of the game, the
game start picking up difficulty slowly from this stage and the game start becoming more
challenging
Then the games difficulty starts increasing in each Circle of Hell, where enemies going furtherget stronger and more powerful with their attacks and the number of enemies also increases, to
counter this Dante by then is in a position to have powerful magic spells and enhanced special
attacks. But throughout the later levels the players above mentioned skill are tested to a great
extent. This is when the player experiences a decent amount of challenge.
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Players Goals and feedback:
Goal:
The players final goal in the game is to rescue Beatrice soul from the evil clutches of Lucifer. Theplayers character goes through 9 Circles of hell to accomplish is goal.
In each Circle of Hell Dante faces bosses which obstruct him from reaching Lucifer. His goal ineach level is to kill the bosses in each level to reach the next level and finally reach Lucifer
Feedback:
When the player diesthere is a Canto from the
poem Divine Comedy
displayed on the screen.
When the player kills theboss in every level there
is a cut scene (sometimes
a comic strip) after the
bosses death, whichbriefs the player about
the past and Dantes
relationship with Beatrice
and then the game
proceeds with the next
level.
11.5
2
3
44.5
5
6.57
8
0
1
2
3
4
5
6
7
8
9
10
Dantes Inferno Level's Difficulty Curve
Difficult
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Play
Nature of play
The game is mainly a Mimicry(make-
belive) Ludus as the purpose is to
experience the difficulties of a love storyin a game with clear rules constraints.
Player that would be interested in
this game
Hardcore beatem up enthusiast, who love
button mashing and epic boss fights
Achievers (Solve every puzzle). Explorers - Curious about the world, loves to go adventuring; seeks outside boundaries physical
or mental
Artists (Specific graphical aspect). Storytellers (The game claims to vary its gameplay depending on the storyline). Hardcore beatem up enthusiast, who love
button mashing and epic boss fights.
Killer (Kills all the enemies in his path)Levels of Engagement
Participant
Since this is a single player game. Theplayer plays the role of a participant in the
game. There are no other modes in the
game where the player can play other roles
of engagement in the game like a role of a
spectators etc.
Premise
Premise of the game:
Dante is a muscular, athletic man with an experienced knowledge of combat. Dante is in pursuit of his
beloved Beatrice. He boldly tries to free her soul from Lucifer, who needs the soul of an innocent in
order to escape from the depths of Hell.
Exposition to the player:
It is explained by cutscenes, comic strips and text displayed in between levels.
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Through unlocks of special and hidden content in the game, when the player finishes each levelin the game. The player may or may not read/view what he has unlocked.
Unification of formal and dramatic elements:
The goal of the game is to reach the depths of The Hell, going through the Nine Circles of Hell and free
Dantes beloved fiance Beatrice soul from the evil clutches of the ruler of The Hell Lucifer.
Dante jumps into the Limbo (1stCircle of The Hell) and starts his mission free Beatrices souls from
Lucifer. This plot where Dantes ventures through the Nine Circles of Hell to rescue Beatrices soul
compliments the beatem up type of gameplay, where he just kills all that comes in this way to
accomplish his goal.
Characters
The Protagonist:
Dante Alighieri is the titular protagonist of Dante's
Inferno who traversed the nine circles of Hell to rescue
his lost love, Beatrice.
Kind of Character
The character named Dante is a rescuer as he goes
deep into the nine circle of The Hell to rescue his
fiance Beatrices soul.
Balance between agency and empathy:
The character is mainly based on empathy as the player sets himself in the form of his character Dante
on an expedition to free Dantes beloved fiance Beatrices soul from the ruler of Hell, Lucifer.
Design
The character is totally pre-designed. So he is not player created. They dont allow customization.
Back story and motivations
Dante was deeply in love with his fiance Beatrice and want to be together but some events of the life
separated them from each other.
Characterization of the Protagonist
Dante Alighieri is the main protagonist in the game, who has a red tapestry sewn into his chest, who
tries to free the soul of his beloved fiance Beatrice from the Lucifer, the ruler of Hell.
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The Deuteragonist:
Beatrice Portinari, the Deuteragonist, was
once Dante's fiance and true love who was
killed by a Kurdish survivor from Acre out of
revenge prior to Dante's return home from
The Crusades.
Kind of Character
Beatrice is the victim as she pays for the
Dantes sins with the Slave girl and pays a
price of giving her soul to the evil Lucifer for
his sins.
Balance between agency and empathy:
The character is mainly based on empathy as she makes a bet with Lucifer for her fiance Dantes
protection and his life, while he was fighting in the Crusades, that if he keeps up with his innocence,
Lucifer would ensure that he returns home safely and if he fails she would give away her soul to him. But
while Dante was gone he slept with a Slave Girl offering him "comfort" in exchange to be freed, making
Beatrice lose the bet and was sent to hell to be married to Lucifer.
Design
The character is totally pre-designed. So she is not player created. They dont allow customization.
Back story and motivations
Beatrice was Dantes fiance who waited for him to return home from his services during Crusades.
While Dante was fighting in the crusades, Beatrice made a bet with Lucifer, if Dante kept his innocence
during the Crusades, Lucifer would ensure that he return home safely, but if Dante slept with another
woman, she would have to give her soul to Lucifer. But while Dante was gone he slept with a Slave Girl
offering him "comfort" in exchange to be freed, making Beatrice lose the bet and was sent to hell to be
married to Lucifer.
Characterization of the Deuteragonist:
Beatrice Portinari , the deuteragonist once Dante's fiance and true love who was killed by a Kurdish
survivor from Acre out of revenge prior to Dante's return home from The Crusades.
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The Tritagonist
Publius Vergilius Maro,the Tritagonist, usually
called Virgil or Vergil (70 BC 19 BC) is the once
famous Roman poet who acts as Dante's guide inHell.
Kind of character
The character named Virgil is guide/helper, he
guides Dante through his mission of rescuing
Beatrice soul from the ruler of Hell, Lucifer.
Balance between agency and empathy:
The character is mainly based on agency as he
guides Dante throughout his journey of the Nine
Circles of Hell.
Design:
The character is totally pre-designed. So she is not
player created. They dont allow customization.
Back story and motivations:
Virgil died shortly before the birth of Christ, and thus was never baptized. Because he lead a good life on
earth, Virgil was given a place amongst the virtuous pagans in the Hall of Kings, within the circle of
Limbo. Virgil found himself being called by a beautiful woman, asking him to help a friend she feared
had gone astray. She tells him that appearing at the Gates of Hell, Virgil meets the Crusader Knight
Dante, where he offers to guide him. From then on Virgil helps Dante to traverse the Nine Circles
offering guidance and advising him of the purpose of each circle. Virgil also gives Dante his first spell
when they first meet.
Characterization of the Tritagonist
Virgil was a Roman poet, however in Divine Comedy, Virgil was sent by Beatrice to serve as Dante's
guide through Hell and Purgatory ("Inferno" and "Purgatorio").
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The Antagonist
Lucifer is the ruler of Hell and the main antagonist of Dante's Inferno.
Kind of character
Lucifer is an evil and a demonic character in the game who has taken Dantes beloved fianc Beatrice
soul.
Balance between agency and empathy:
Since Lucifer plays an evil role in the game, the
player has no empathy towards his character.
Design:
The character is totally pre-designed. So she is
not player created. They dont allow
customization.
Back story and motivations:Lucifer is the ruler of Hell and the main antagonist of Dante's Inferno. Once one of God's most glorious
archangels, Lucifer was banished from Paradise as punishment for leading a rebellion against Him. Now
a twisted and demonic being, he plots his return to "his rightful place in Paradise". He is trapped waist-
deep in ice in the frozen lake Cocytus, within the circle of Treachery. Despite this, The prince of darkness
can project himself in a smoky form on Earth and throughout the nine circles.
Characterization of the Antagonist
Lucifer is an ancient, muscular humanoid demon standing at more than 8 feet with black skin, demonic
runes carved into his chest, arms and some on his hooves.He has glowing red/orange eyes, two large
horns on his head and small spikes on his shoulders and chest. He wears an armlet on his right arm in
the shape of a serpent, and from the torso down, he is goat-legged, similar to a satyr. His angelic wings
are torn off, with only smoking stumps left.
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StoryDante is in pursuit of his beloved Beatrice. He boldly tries to free her soul from Lucifer, who needs the
soul of an innocent in order to escape from the depths of Hell. Lucifer tries to use the soul of Beatrice to
escape Hell, and take
over the Throne of
God. Dante's journey
takes him past many
monstrous creatures
within the Nine
Circles of Hell. Dante
must confront his
sins, along with his
family's past and his
numerous war
crimes, in order to
save Beatrice.
The story is based on
the first canto of the
epic poem, Divine Comedy. The progression of the story is absolutely linear.
Dramatic Arc
The conflict:
The dramatic conflict is between Dante versus nature. The game is set in the Nine Circles of Hell.So the conflict is between the character vs the type of natural setting in the Nine Circles of Hell,
as Dante moves on platforms, rocks and other types of natural platforms and denizens that may
be possible in a
world which can be
imagined as Hell.
The dramatic conflictis also between
Dante versus Fate.
Dante never wanted
to go in the depths
of the Circles of Hell
but its his fate that
made his sleep with
the slave girl, which
in turn resulted in
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Beatrice losing bet with Lucifer and he took her soul.
The conflict is exposed by the texts in the beginning of the game and between the levels. The conflict is also represented by every level.
The Tension
The game uses storytelling to raise the tension. As the player knows more about the charactersrelationship, he wishes more for Dante to rescue Beatrices soul
The game also uses more difficult puzzles as the player moves through levels to raise thetension.
The Climax
After Dante defeats Lucifer, he is shown in a video on the ground. He was stabbed in the back during the
Crusades and has actually been dead the whole time. Lucifer then tells his plan to overthrow God and
melts Dante's scythe. Using all of the souls Dante has collected throughout his journey in hell, he
commands them to absolve him. The souls send Lucifer back into his prison and freezes Lucifer's gigantic
arms inside the lake so that he can no longer move.
When Dante is absolved, he is brought to an unknown area that is made of sand. He sees Beatrice who is
also nude but is covered by smoke from the waist down. The two clasp hands and a bright light flashes;
Dante is then seen walking out of a cave. He is now in Purgatory. He tears off his tapestry, which starts a
fire thus absolving his sins and turns into dust then when it lands on the ground. It finally turns into a
snake. Lucifer's laugh is heard and the words "TO BE CONTINUED" appear.