8/11/2019 Death Knights of Krynn - Cluebook - PC
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TREAT
LORD
SOTH
AND
HS
DEATH
KNGHTS
TO
ARUDE
AWAKENNG
T
he e v i l Lord Soth
has
shattered
t he peace
t h a t once
blessed t he l and
of
Ansal on .
He
and
hi s
deat h
kni ghts have r i s e n f r om t he
very
ashes
of defeat
t o chall enge
t he Champi ons
of
Krynn And
t h i s
t i me,
t he massed forces of
e v i l are r eady
f or
you
Nowyoucanbe
ready
f or
them t heDEATH
KNGHTsOF
KRYNNCLUE
BOOR
gi ves you
t he
power
you
need t o
defeat
t h i s
overwhel m ng f o r c e
T hi s
val uable
p l a y e r ' s
gui de provi des :
Detai l ed maps
f or t he
e n t i r e
game, i ncl udi ng
l ocati ons of al l maj or
events
i n
t he adventure .
Combat
t i ps t h a t al l ow
you
t o
defeat even
t he
toughest opponent s
.
Locati ons and
descri pti ons of
al l
maj or magi cal
treasures
.
Checkli sts of encounters
and
treasures you
won' t
m ss
any
pa r t o f t he
adventur e
or l o ot
AD Aycl :o DUX 0 Sn
DRAWS,
URI oo
L, ANce, .end
theTSR ogo arc
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mnedhqandus dwxlcr
l i censefrom
TSR I nc
1991 TSR
I nc , 1991
Strdcgi c
s inwat i ons,
I nc
A l l i g ht s
rc5cRed
MUL
I N U .S . A
TSR
Inc
ordSoth i s n ' t so
dangerous
whenyouhave
i nformati onl i k e
t h i s
hi ghl y detail edmaps
g ve
youmore
than
j ust
af i g ht i n g chance
0
Advanced
Dungeons~
~~agons
COMUTERPRODUCT
i 9
8/11/2019 Death Knights of Krynn - Cluebook - PC
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CREDTS
W i t t en
by
Rhonda
G l b er t ,
Ken
Eklund,
Carol yn
Bi ckford,
Gary
Shockl ey, Cyrus Harri s,
Aan
Marenco,
Dave
Shell ey,
Er i k Rom KenHumphri es
Art, Gaphi c
Desi gn
and
DesktopPubl i shi ng
Lovi sSAEKowDmiv Peter C,ascoyne
Ki rk
Nchol s
Pr i nt i ng
Amri canLi thographers,
I nc
.
Strategi c
Simulati ons, I nc reserves the
r i g h t
to
make i mprovements
i n the product
descri bed
i n
t h i s clue
book
at any-
ti me
and w thout
n ot i c e
.
Strategi c
Simulat i ons, I nc makes
no
warr anti es, express or i mp i ed, w t h
respect
t o th is
clue book, i t s
q u al i t y , mer -
chantab l i ty or f i tness
f or
any
p a r t i c u l a r purpose . Thi s
clue
book i s provided as i s .
ADVANCED
DUNGEONS
DRAGONS,
AD&D
andDRAGONLANCE
are
t r ademark s
owned by
and used
under l i cense
fr omTSR,
I nc , Lake Geneva,
WUSA
Copyri ght
1991
Strategi c Simulati ons,
I nc
.
Copyri ght
1991
TSR
I nc
.
Al l
R ght s Reserved
Thi s clue book i s copyri ghted and
i ncludes
propri etary
i nformati on belonging
t o TSR I nc . and Strategic Simulati ons,
I nc
.
No one i s permtted t o s e l l copi es of
t h i s
clue book
t o
any
person or
i n s t i t u t i o n
except as
provi ded
f or
by
w i t t e n
agr eement wt h Strategic Simulati ons,
I nc
.
andTSR I nc No one may
copy, photocopy, reproduce,
t r a n s l a t e , or reduce
t o
machi ne
readabl e
form
his clue
book w thout
t he pri or
w i t t e n
consent of
TSR I nc
Any
persons
reproduci ng
any
porti on
of
th is
clue
book
f or
any
reason,
i n
any
medi a,
s h al l
be
g u i l t y
of
copyri ght
v i o l a -
t ion
and subject
t o the appropri ate
c i v i l
or
cr im nal
acti on
at t he
discreti on
of t he
copyri ght
hol der( s)
TABLE
OF
CONTENTS
I n t r o d u c t i o n
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. 1
Gett i ng Hel p . . . . . . . . . .
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. 1
The
S t o r y and
Events
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Maps .
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A
The
Overl and . . , . . , . . . . . . . , . . . , . . . . . , .
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B
CGa rga th
Out post
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. 4
C
Kal aman
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DVi ngaar d Keep
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E
Throtl
Keep
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F
Cekos
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G
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. 13
HGnome
Vi l l age
( Quazl e) . . , . . ,
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I . Kuo- Toa
Sl ave
Ship
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J
.
Hgh
C l e r i s t ' s
Tower
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. 19
K,
Tunnel s Beneath
Tower . . . . . , . . . . . . . . , . . . . . . . . . , . . . . . . . , . . . . . . . , . . . . . . . . . . . . . . . . .
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L
Dr agon Pi t
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M
Cerberus
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. 25
N
Gr aveyar d,
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. 27
0
Dul ci mer
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P
Voi ceWod
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QDargaard Keep F i r s t Fl oor
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R, Dargaard Keep Second F l o or , . ,
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. 35
S Dargaard Keep
-Thi rd Fl oor
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. 37
TShi pwr eck . ,
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V,
Cursed
Vi l l age
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. 39
Vun
House . . .
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. 39
W Father
of Trees
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X
Chal l enge
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Monst er s :
Howo Deal w t h
Them
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J ournal E nt r i e s . . ,
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. . 43
Magi c
I t ems
: Were t o
Find
Them . , . . . , . . . . . . . . . . . . .
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. 4 4
8/11/2019 Death Knights of Krynn - Cluebook - PC
http://slidepdf.com/reader/full/death-knights-of-krynn-cluebook-pc 3/24
I IYTRODUCTIOY
DEATHKNGHTSOFKRYNN s S t r a t e g i c
S i mu l a t i o n s,
I nc
. s sequel t o CHAMPI ONS
OFKRYNNand i s
t he
second
ADVANCED
DUNGEONS
DRAGONS®
comput er
r o l e -
pl ayi ng
game
se t i n
t he
DRAGONLANCP u ni -
verse
I t t a k e s t he award-w nni ng
system
f i r s t
used i n
POOL
OFRADANCEanda pp l i e s
i t
t o
t heworl d
of
Krynn Thegroupof adventur ers
you c r e a t e
i n DEATHKNGHTSOFKRYNNor
t r a n s f e r f rom
CHAMPI ONS
OFKRYNN w l l
be
r e s p on si b l e f or
destr oying
Lord Soth and
t he
pockets
of e v i l
he
has
c r e a t e d t hroughout
t he
countr ysi de Your
c h a r a c t e r s
mus t
untangl e an
i n t r i c a t e webof
i n t r i g u e
as they
di scover
t he
range
of
S ot h ' s
i n f l u e nc e and
e x ac t l y how
he
maybe destroyed
.
Gett i ngHel p
I n
t he
s e c t i o n MONSTERS
How
o
Deal
Wth Them s a
d es c r i p t i o n
of al l monst ers i n
t hegame I nformati on provided
t h e r e
t e l l s
what
t he
monst er s
can
doand
how o mos t
e f f e c t i v e l y
f i g ht
them
Fol l ow ng t he s e c t i o n
TheStory and
Event s ar e
d e s cr i p t i o ns of t he
encount ers . These i ncl ude
s p e c i f i c
suggesti ons
on
t he b e s t wayt o
ge t
through t he mos t d i f f i -
c u l t
p a r t s of t he
game
I f you f i n d
t he combat s t oo
easy or
t oo
d i f f i -
c u l t ,
you
can
a d j u s t
themby
using
t he
LEVEL
command
f ound under t he
' A l t e r ' menu
I n s t r u c t i o ns
on
how o use t he
LEVEL
f e a t ur e a r e
f ound
i n
t he
r u l e
book
t h a t camew t h
t he
game
The
StoryandEvents
The
c h a r a c t e r s begi n
byatt ending a
com
memor at i on of
t h e Ba t t l e
of Kemen at t heend
of
CHAMPI ONSOF
KRYNNDuri ng t he c e l e -
b r a t i o n,
Si r Kar l
now
an
undead t t a c k s .
He s p i r i t s awayt he dragonl ance on d i s p l a y
and
l e a v es
a
p i l e
of
cursed
weapons
.
Maya,
t he
s i l v e r
dragon, f l i e s of f i n p ur s u i t .
Throughout t he game, t he pa rt y w l l
r un
a c r o s s
peopl e
who have
taken these
c u r s e d
i t ems
.
They
w l l
ac t
thoroughl y e v i l , d e s pi t e
t h e i r previ ous natures . I f t h e c h ar a c t e r s can
wr e s t l e t he i t em
away,
then thevi ct i mw l l
r e t u r n
t o
nor mal
.
Everyone
r e t r e a t s
t o
Gargath Outpost
as
mor e
e v i l
f o r c e s
advance .
The
outpost i s
besi eged
and
c h a r a c t e r s
meet anol d kni ght
who
cl ai ms
t o have seent he
b a t t l e occur
i n
hi s
dr eams
.
He gi vesthe party
a Sl eepst one
i n
whi ch he
has
t rapped
t he dream
and
t e l l s
them t o s e e k t heDreamMer chant i n
Kal amanwhom ght
i n t e r pr e t
i t
f or
more
i nformati on
.
The s i e g e i s r a i s e d andt he c h a r a c t e r s head
t o Kal aman
They
meet
t he
l o c al Kni ght
Commander,
Dai ne,
and
hi s
consort
Ari ela
.
Dai ne
s u s pe c t s t h a t
t he undead
were sum
moned
by
Lord Soth
and
hi s ser vant
c l e r i c ,
Sebas Astmoor
.
The
c h a r a c t e r s
seek
t he Deam
Mer chant, onl y
t o
f i n d
him
i dnapped.
They
agree t o
am dni ght
meet i ng
w t h
t he
ki dnap-
pe rs ,
which
goes
wong I n
t he c o nf u s i o n, t he
Deam
Mer chant t e l e po r t s
away
t o
Vi ngaard
Keep
Tracki ng down
t he mer chant
l eads
t he
char-
a c t e r s
t o Crook
S t r e e t
i n
Vi ngaard
Keep They
e n t e r
t he
dreamand g ai n enigmati c c l u e s
.
They
f i n d
Sebas
Astmoor
and
l e a r n t h a t
he
hasr enounced Soth . He
seeks a f o r c e of
good
s t r o n g
enough
t o hol d t he power f ul
Rod
of
Omni sci ence, whi ch
i n
t he wonghands
could
al l ow
t he e v i l goddess T ak hi s i s t o l ay
wast e
t o
Krynn
Befor e h e ' l l r e v e a l t he r o d' s l o c at i o n, Sebas
r e q u i r e s t he
p a r t y
t o go
t o
t he
H gh
C l e r i s t ' s
Tower
and p r o t e c t
t he
c r yp t s
f romLord Soth
.
Thec h a r a c t e r s r u s h t o t he t ower as
t he undead
a t t a c k .
Theymeet an ol d k n i g h t ,
Si r
D u r f e y ,
hol ding out al one agai nst
a
horde of monst er s .
Once
rescued he
j o i n s t he
party
Theparty i s t oo l a t e . S ot h ' s
f o r c e s
have
s t o l e n t he
bodi es of manyk n i g h t s ,
i ncl udi ng
t he f amous hero SturmB r i g h t b l a d e ,
and
r e l e a s ed an i mpri soned
r ed
dragon . The c h a r -
a c t e r s pursue the
marauder s
i n t o
tunnel s
below
t he t ower
They l e a r n t h at
t he
e v i l
f o r c e s
a r e di r e ct e d
by
Si r
CGa r r e n, a good
kni ght
enchant ed
bya cursedsword Si r
Karl
l e f t
at
CGargat h .
As
t hey
chase down
t he
r e t r e a t i n g
undead, t hey d e f e a t the red dragon,
r e s c u e
Si r Garr en
and
recover
many
of t he
bodi es .
Lord Soth escapes w t h
some
bodi es,
i ncl udi ng
Sturm
Bri ghtbl ade's
Lord Soth plans
t o convert
t he
bodi es i n t o
new
deat h
knights.
Wth
t h i s power f ul
new
army he
can
crush
t he
f o r c e s of good .
Returni ng t o V ngaard Sebas
sends
t he
c h a r a c t e r s t o t he
Dragon
P i t ; an anci ent
t empl e
o f T ak hi s i s . Sebas
s u s p e c t s
t h a t
Si r
Kar l i s
t h e r e .
A
t he
Dr agon P i t ,
t hey meet Maya
who
a l s o
seeks
Si r
Kar l
.
Si r
Karl
ambushes
Maya,
pl ungi ng
t he dragonl ance i n t o her
.
Badl y
wounded
Maya
l i f t s of f w t h
t he
drag-
onlance
s t i l l
embedded Si r
Karl
hol ds
on
and
t he
two di sappear i n t o
t he cl ouds
.
Soon,
t he
party
s e e s t he
dragonl ance crash t o
t he
ground
.
Having
compl et ed
S e b a s '
q u e s t s , t he c h a r -
a c t e r s r e t u r n
t o Vi ngaard
Keep
onl y t o f i nd
t h a t
Sebas has been
abduct ed
and
c l u e s poi nt
t o Kal aman
andAri ela
Goi ng
t h e r e ,
they
i n formSi r Dai ne, who
s l a t e r
s l a i n whenhe
confr onts
his former
consort .
The
c h a r a c t e r s
avenge
Dai ne' s
deat h
andt eam
ha t
Ar i el a
i s
a
r ed
dragon i n t he empl oy
of Ki t i ara - Lord
S ot h ' s
consort . Sebas i s
s p i r i t e d
away,
but the
p a r t y
rescues
a kni ght t o
whomSebas reveal ed
t he l o ca t i o n
of
the rod
i n
Voi ce Wod
Cl ues
i n Kal aman
i n d i c a t e
t h a t Ari ela o f t e n
went
t o Cerberus
t o c on t ac t Ki t i a r a
. Goi ng
t h e r e , t he
c h a r a c t e r s
f i n d t h a t t hemayor
has
been assassi nated Wen they
attend
t he
f u n e r al ,
t he
e n t i r e
graveyard
e r u p t s , disgorgi ng
a mass of
undead
. Thecemet er y
had
been p r o -
t e c t e d
by my s t i c a l
wards,
but a
gravedi gger
corrupted
by
Sot h
s t o l e
them
The
p a r t y
l o c at e s
and
r e p l a c e s
t he war ds
t o
end t he t h r e a t .
A
ey
f ound
on Ari ela
opens a
s e c r e t t unnel
i n t o Dargaard
Keep,
Lord
S ot h ' s c a s t l e
. There
t he c h a r a c t e r s meet
Lenore,
a
t h i e f ra id ing
t he
keep
She guides thempas t some t r ap s ,
but
soon mus t r e t u r n
home
Si r
Durf ey
o f f e r s
t o
e s c o r t
her
and
t he
twodepar t
.
Returni ng t o Cerber us,
they f i n d mor e
undead
l a y i ng s i e ge t o
t he
town The l o c al
f o r -
tune t e l l e r i s a l l i e d w t h Lord
Soth
and
l e a ds
t he a t t a c k . He
c a p t u r e s
t he t own' s
c l e r i c
Z a ka r i e ,
t he
onl y person capabl e
of openi ng
t he t own' s
ar mor y They
r e s c u e
Zakari eand
s l a y
t he
f o r t u n e t e l l e r
.
The
armedpeasants
overwhelm
he
undead andpeace
i s r e s t o r e d .
To
penetr ate
deeper i n t o
Dargaard Keep, t he
party heads
t o
Voi ce Wod
t o
r ecover t he
Rod
of Omni sci ence. B e f o r e
t he
c h a r a c t e r s can
reach
t he
wood,
they
p a s s
through
Dul ci mer, a
twstedmrror
i mage
of Cer berus c r e a t e d
bya
l i c k
w t h f ond memor i es o f t h at town
Dul ci mer i s
populat ed
w t h
undead
who
now
stagger
t hrough
aparody
of l i f e i n
Cerberus
.
The l i c h
has
no
q u a r r e l
w t h t he par t y ,
but has
sworn
t o Soth t h a t i t w l l al l ow
no
one
entrance
t o
Voi ce Wod
The party s t a y s
t he
l i c h
and
d e s t r o y s i t s p hy l a c t e r y ,
t he
j ar
housi ng
i t s s o u l
.
Then
t he
party
proceeds i n t o
Voi ce
Wod
Voi ceWodi s a
f a e r i e
g l e n , one of
t he
few
pl a ce s o f
good
near Dargaard
Keep
The
party
convi nces
t he
s p r i t e s and
t he
s p i r i t of
t he
wood
t o
r e l e as e t h e
r od
The party
proceeds through thet op
two l e v -
el s of
t he
keep Aong t he
way, t he c h a r a c t e r s
r e u ni t e w t h
Lenore, f i n d t he dying Sebas
Astmoor ,
r e s c u e Sturms body
anddi scover
t h a t
Si r
Durf ey has
been
convert ed
i n t o
an
undead
.
They
put
Durf ey t o r es t and
proceed
t o t h e i r f i n a l meeti ng w t h
Lord Soth .
Lord S o t h
p r ov e s i mp os s i b l e t o
d e f e a t
i n
p h ys i c a l
combat
. Thep a r t y
s t r i k e s Lord S o t h
w t h
t he
Rodof
Omni sci ence
sendi nghi m
o
another di mensi on
Lenore
r e v e al s h e r s el f as
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K i t i a r a
and
t r i e s
t o t a k e
t he r od She f a i l s
and
g e t s t r a n s p o r t e d t o another
di mensi on
.
The
r od
i s
destroyed
and
t he
p a r t y
i s
t r a n s p o r t e d t o
t he
H gh
C erist ' sTower.
AThe
Overl and
Cursed V i l l a g e
The
overl and map i s used
t o t r a v e l
f r om
p l a c e t o p l a c e i n t hegame Thi s map
shows
t he
a r e a o f Ansal on covered i n
t he
game and
showsmany
of t he
maj or p oi n t s
of i n t e r e s t as
symbol s
on
t he
t e r r a i n
.
Overl and
t r a v e l i s f i l l e d w t h
manymon-
s t e r s
andother
t r a v e l l e r s
. Theymaybe f r i e nd-
l y
or
h o s t i l e
andthus
may
hel p or hinder your
p r o g r e s s
duri ng
t hegame
Your
l o c a t i o n
andi t s
t e r r a i n
a f f e c t s
t he
ki nds
of
encounters
you
have .
As you
ge t
c l o s -
e r t o Dargaard Keepor
Gargat h
Out post,
t he
c h a r a c t e r s
encounter ahi gher
percentage of
undead monst er s
.
They
maymeet h a t o r i
i n
t he
p l a i n s
regi ons
or wyndl ass i n
t he
f o r e s t
regi ons
.
Theyar e
a l s o
mor e
l i k e l y t o
b a t t l e
dragons
i n t he
regi ons
near
t he
Dr agon
Pi t
.
Once Lord
Soth
has
been
d e f e a t e d , t he
chance of encounteri ng
undead
monst er s i s
g r e a t l y reduced
and
t he
number of f r i e n d l y
t r a v e l l e r s i n c r e a s e s .
Wanderi ng
t he
overl and i s
a
good way
t o
di scover
some
of
t he
unmar ked
encount ers i n
t he game
Fight i ng
monst er s gai ns
val uable
experi ence
p oi n t s
f or
thepar ty Thi s
i s e s pe c i a l -
l y
u s e f u l
i f a p a r t y
member
i s
c l o s e t o
gai ning
another l e v e l .
B
Gargath
Outpost
Synopsi s
:
Af ter
meeti ng t he
undead
Si r
K ar l , t he
c h a r a c t e r s
bri ng
survi vors
t o
t he
CGar gat h
Out post .
They
meet an
ol d
kni ght
who sends
them
o f i n d
t he
DreamMer chant
i n
Kal aman
The p a r t y
may
have
t o
f i g h t a besi egi ng
f o r c e o f s i v a ks t o
e n t e r or l e a v e t he
outpost .
I f
t he
party
a i d s i n h e a l i n g ,
i t
r e c e i v e s a Ri ng of
Protecti on+1 .
On l a t e r t r i p s ,
t he outpost
may
be
besi eged For r e l i e v i n g
t h i s
s e i g e ,
t he
party
r e ce i v es a
Wnd of F i r e b a l l s
.
BGARGATH
OUTPOT
Wnderi ngMonsters
Monst er s ar e
mos t
f r e q u e nt l y
met
outsi de
t he
outpost
wall s
. The
p a r t y f i g h t s
blue dragons,
s i v a k s ,
e v i l mages
andf i g h t e r
mercenari es
.
Resti ng
:
The
best
p l a c e
i s t he
room
assi gned
by t he
i nnkeeper.
Mp
Locat i ons
:
1 .
Mai n
g a t e s ,
t he pri mary entr ance t o
Gargath Outpost .
Theparty l e a v es by
movi ng
awayf r om
t he outsi de
wall s
.
2
.
The
o u t p o s t ' s
po st e r n , o r r e a r e x i t
.
3 S t a i r s l e a d t o
t he
upper l e v e l of t owers
and
bat t l ements .
KEY
wa l l
Door
Archway
Tunnel
I mpassable
Area
4
Mai nentry t o t he keep
.
S pi r a l
s t a i r s l e a d
t o
t he
upper
f l o o r .
5
. On
t he
l ower
l e v e l ,
t h i s door l e a ds o ut -
s i d e
t he outpost
wall s
;
on
t he upper
l e v e l ,
i t
opens
onto
t he parapet
wal k .
6
On
t he l ower
l e v e l , t he k e e p ' s wel l ;
on
t he
upper l e v e l ,
t he
Commander'sO f i c e The
party r e c e i v e s
work assi gnment s and i nfor ma-
t i o n he r e .
Si r
Thommaybe
met
here
7 The al cove
containi ng Si r Ka r l ' s
empty
grave
.
The party
meet s t he Dr ead Wl f
here
Players
shoul d have
a
CharmSnakes s pe l l
memor i zed
t o
handle
t heswarm
f c ar r i o n
snakes t h a t pour
f r omt he
emptygrave
.
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8
The
i nn
.
9
The
Kni ghts
of
Sol amni a operate a
bank
h e r e .
Note
t h i s i s t he
onl y such bank i n t he
game
10Aeneral s t o r e
w t h
weapons
at f a i r
p r i c e s
.
11
.
Thet empl e .
12
A
r a i n i n g
h al l open onl y duri ng
t he
day
13 The outpost tavern
.
The p a r t y shoul d
come
here often t o
l i s t e n
f or
i n t e r e s t i n g
t a l e s .
Ayn
andSi r
Thommay
be
met
here
14
The party
may e l e c t
t o perf orm
guard
d ut i e s at
one
or
more
of these s t a t i o n s
.
15
.
Wen p at r o l l i n g , t he p a r t y encount ers
i nvaders
at these
l o ca t i o ns .
A
n i g h t ,
t he
party
f i nd s arope h er e , i n di c a t i n g t h at a
spy
i s
i n
t he
outpost
.
The
spy
can
be
captured i n
t he
Commander ' sO f i c e
16 I f besi egi ng s i v a ks
f o r c e
t he
f r o n t g at e s ,
t he
p a r t y mus t d e f e a t
them
h e r e t o save
t he
outpost .
17
Front gates
. Wi l ebesi eged, knights
p r e -
vent al l
p ar t i e s
f r om
l eaving .
18
P a r t i e s on p a t r o l
ar e eventual l y
r e l i e v e d
here . I f besieged
bydraconi ans,
blue dragons
maya t t a c k
.
CKal aman
Synopsi s : Fol l owng
Si r
Thom s
a d v i c e ,
t he
c h a r a c t e r s
t r a v e l t o Kal aman
They
meet t he
c i t y
commander, Dai ne .
H s
c o n s o r t , A r i e l a , i s
a
r ed
dragon i n
human
f o rm
Theparty
l e a r n s
of t he hunt
f or
SebasAstmoor TheDeam
Mer chant
i s s p i r i t e d
away
by
A r i e l a ' s s i v a ks ,
anda
mdnight
p a r l e y
w t h
Ari ela i n dragon
fo rm i s broken up by S ot h ' s
undead
.
The
Deam
Mer chant
escapes
t o
Vngaard
and
t he
c h a r a c t e r s
fo l low
Theparty
returns
t o
Kal amanw t h
an
e a r -
r i n g
i mp l i c a t i n g Ari ela
.
Dai ne c o n f r o n t s
A r i e l a , and
she
k i l l s
himThe
p ar t y s l a y s
A r i e l a , but
si vaks escapew th Sebas
.
The
party r e s c u e s another
p r i s o ne r who r e l a y s
a
mess age
f r omSebas about
t he Rod
of
Omni sci ence
i n
Voi ce
Wod He a l s o
gi ves
theparty
a
Dar t of the Hornet' s Nest and
Banded Mai l +2
Wnderi ngMonsters Theparty encoun-
t e r s e v i l gangs,
e s pe c i a l l y
i n
t he
a l l e y
f ar
f rom
t he
bazaar g a t e s .
Oncedef eat ed
afew
i me s ,
t hey
l e a r n t o l eave
t he p a r t y alone .
Resti ng
Theb es t p l a ce i s
t he i nn . Ot her
pl a c e s a r e pa t r ol l e d
by
knights
bydayand
thugs at
ni ght
.
Af ter
confr onti ng
A r i e l a ,
t he
party
mayonl y
r e s t b r i e f l y
b e f o r e corneri ngt he
f l e e i n g
s i v a k s i n
t he
bazaar
.
Mp
Locati ons
1
.
Ent r ance
and
e x i t
f or
Kal aman
2
Mai n
g a t e s i n t o
and
out of t hebazaar
square
Cl osed
at night
.
3
The
Whist l i ng
Wale I n n , the onl y s a f e
p l a c e t o
r e s t
.
Af ter t he Deam
Mer chant
i s
ki dnapped, a
r ansomnote
i s l e f t here
4
Guar dhouse c e l l .
Theparty
i s i mpri soned
i f a r r e s t e d
.
5
Templ e
of Kal .
Heal i ng
s e r v i c e s
a v a i l -
a bl e
duri ng t he
day
.
6
.
Bout Hal l
.
Trai ning
s e r v i c e s
a v a i l a b l e
duri ng
t he day.
7
Aarehouse
duri ng
t he
d ay , a t ni ght
a
bar
.
Braw s
and
u s e f u l
r umor s
ar e
f oundhere
8
The
house
of
t he C t y Commander
where
t he
c h a r a c t e r s
meet
Dai ne, Ari ela and
Maj or
Terns
.
Theyhear a
biased
account of
t he a c t i v i t i e s of Sebas Astmoor
Af ter
t he
Deam
Mer chant
e s c a p e s ,
Ari ela
l e t s sl i p t h a t
he
has a
shop i n
Vngaard
Af ter
Sebas i s
ki dnapped
by A r i e l a ,
t he
party
r e t u r n s h e r e w t h t he e a r r i n g
provi ng
A r i e l a ' s
c omp l i c i t y
.
CKALAMN
9
Theentr ance
t o
t he
DeamPavi l i on .
A r i e l a ' s men
r e v e a l t hemsel ves
t o be
s i v a k s
and f i g ht ahol ding a c t i o n
whil e t he
Dream
Mer chant i s
ki dnapped.
10
Appr enti ces poi nt t o
a
r i p pe d wa l l , t he
begi nni ng of
a
t r a i l of
t o r n f a b r i c wall s
. One
t r a i l l e a ds
t o
t he
Commander ' s
house
The
o t h e r ,
a d i v e r s i o n, l e a ds t o t he back door
of
t he i nn
11
.
P at r o l l i n g knights .
12
. At o r e
duri ng
t he
day
Thi s
i s where
t he
party
meet s
t hemerchant' s ki dnappers
.
Keepi ng t he t r u c e
earns
t he
party experi ence
p oi n t s . Theparl ey i s
broken by
S ot h ' s
f o r c e s ,
KEY
m
al l
Door
One- way
Door
d i r e c t e d
by
t he
Dr ead
Wl f
. Af ter
def eati ng
t he f o r ce s ,
t he p ar t y r e c ei v e s
a
c l e r i c al s cr ol l . I t
i s
w sest t o do what
t he
B ue Dr agons
ask
.
Otherw se,
you
mus t b a t t l e t he dragons as
wel l .
13 Thi s i s t he onl y way
t o
enter
t he
bazaar
at ni ght
.
14 Wen
Dai ne
confr onts
Ar i el a w t h t he
e a r r i n g, she
k i l l s
him
Kni ghts
and
t he
party
t hen f i g ht
her
s i v a ks
.
The party i s l e f t t o
guard
Ar i el a whor e v ea l s h er s e l f
t o be a r ed
dragon
.
The party
r e c e i v e s
an E l i x i r of
Youth f or
def eati ng
her
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DVNGAARDKEEP
KEY
W l
I L I
Door
Achway
Secret
Door
Speci a Red
Door
15 The c e l l
where
Sebas was i mpri soned .
16 The party f i g h t s s i v a ks
.
From e r e ,
a
t r a i l
of sl ashed
wall s
l e a ds
west ,
then
north and
south
.
X Af ter
def eati ng
A r i e l a ,
t he
party r e s c u e s
akni ght
who t e l l s
them
ha t t he r od i s i n
Voi ce Wod
andt e l l s t hem
t he
appropri ate
chant t o enter thewood
DVngaardKeep
Synopsi s
: I n Vi ngaar d,
t he
party seeks
t he
Deam
Merchant
.
TheSl eepst one
r e v ea l s t h a t
t he
key
t o
def eati ng
Lord
Soth i s hel d
bySebas
Astmoor
.
Theparty f i n ds Sebas by
fo l l owng
a
w ndi ng routemarked
w t h r ed
doors
.
Befor e
Sebas
w l l t r u s t t he c h a r a c t e r s , he
sends
them
t o
s t o p
Lord Soth
at
t he Hgh
C l e r i s t ' s Tower
and t o
destroy Si r
Karl at
t he
Dr agon
Pi t
.
Upon
returni ng fromthe
Dragon
P i t ,
t he
p ar t y f i nd s t h a t someone
has
s e i z e d Sebas .
Evi dence i n
hi s
hi deaway i ncri mnates Ar i el a
of Kal aman
Wnderi ng
Monsters
: Gangs
of
thi eves
wander
t he
s t r e e t s , e s pe c i a l l y at
ni ght . They
l eave
t he
party alone
a f t e r
afew
d e f e a t s .
The
dark f o r c e s worki ng f or Lord
Soth o f t e n s l i p
away
i f conf ronted
Resti ng :
The
p a r t y ' s
room n
t he
I nn
i s t he
onl y s a f e
place Af ter v i s i t i n g
t heDream
Merchant ,
bad
dr eams
pl ague
t he
c h a r a c t e r s
u nt i l
they
compl et e
hi s
bidding
Mp
Locati ons
1
.
Entrance/ exi ts
t o
Vi ngaard .
2 Entr ances t o Cr ook
S t r e e t
.
3
Shops.
4
Al e t c h e r ' s shop, w t h good p r i c e s
.
5
Anarmorer' s
shop
Expensive, but w l l
buy
s u r pl u s
weapons
6
The
I nn
7 The p a r t y ' s room
n
t he
i nn . Rest here i s
undi stur bed
except bybad
dr eams .
8 Taverns .
9 Trai ning Hall s .
10 The
Templ e
.
11
.
Back
r ooms
.
The
party l e a r n s of t he
w despreadmanhunt f or
Sebas
Astmoor
12
Vari ous e v i l
p ar t i e s wai t here .
13
Speakeasy Bodyguards
c o n t r o l
entry
t o
t he
r ooms
beyond
.
They
ar e
e a s i l y f o ol e d
.
14 The pa r t y f i n ds si vak s pi e s searching
f or
Sebas
.
Theparty w l l
l i k e l y
f i g ht bot h t he
bosses andt h e i r
bodyguar ds .
15
.
The
DeamMerchant' s shop
Af ter
t he
Mer chant l e a v es Kal aman, theparty
meet s
hi m e r e . I f t he
p a r t y
members
broke t r uc e i n
Kal aman, t hey mus t f i g ht a
dream
b a t t l e
b e f o r e h e ' l l
decipher the
Sl eepst one
.
They
may
a l s o f i g h t
a dream
b a t t l e t o earn an el i x i r r i d-
di ng them
of bad
dr eams . Once
i n adream
b a t t l e ,
t he
c h a r a c t e r s
shoul d
t r y
t o
compl et e
al l
t h r e e s t e p s. I f
damaged
you
shoul d awake
However , you w l l have t o f i g h t al l
t he b a t t l e s
over agai n
.
TheDream
Merchant
shows t he c h a r a c t e r s
t he dream
n
t he
Sl eepst one,
bidding them o
f i n d Sebas Astmoor
by
s t a r t i n g at
t he
entrance
t o
t he Candl e
Shopand
openi ng
onl y
r ed
doors .
16 Entrance t o t he
Candl e
Shop .
17 The
Candl e
Shop
18
The
p a r t y members
f i r s t
di scover Sebas .
I f they g ai n
hi s
t r u s t ,
he sends them
o def end
t he
H gh C l e r i s t ' s
Tower.
Af ter
t he C l e r i s t ' s
Tower ,
t he
party f i n ds
Sebas
here He
sends
the party t o t he Dr agon P i t ,
givi ng
i t a mapt h a t shows
how
o e nt e r
t he
e v i l pl ace
19 Af ter
t he
party
expl ores t he
Dr agon P i t ,
the reddoors l e a d
t o
asi vak ambush
Re- enter-
i ng the rooma f t e r t he
b a t t l e ,
t he
party
di scov-
er s
A r i e l a ' s e ar r i ng,
i mpl i cati ng her .
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ETHRUM
KEEP
E Throtl Keep
Synopsi s
:
The p a r t y l e a r n s t h a t T h r o t l
Keep
has been
overrun
by an
e vi l pr i e st
named
L e s s i t e r
and
hi s
f oll owers
They
ar e
usi ngt he
keep
as ahaven, where
t hey can c r e a t e
undead
t o hel p f i l l t he
undead
l e gi o ns of Lord Soth .
Wnderi ngMonsters
: There ar e
nowan-
deri ng monst er s
.
Resti ng : No
p l a c e
i s
e n t i r e l y s a f e
f r om
i n t e r r u pt i o ns .
KEY
wa l l
Archway
Sec r e t
Door
One- way
Door
I mpassab l e
A r e a
Mp
Locati ons
:
1 .
Ent r ance ande x i t f or
t he
keep
.
Theparty
i s
met
by
L e s s i t e r ,
a
high
p r i e s t
of
T ak h i s i s . I f i t
s t a y s ,
i t
i s
att acked
by s k e l e t o n
warri ors
and
w ghts whi l e L e s si t e r
r e t r e a t s
.
2 The p a r t y i s
ambushed byundead
dragons
.
3
L e s si t e r
f l e e s whi l e
s k e l e t o n
warri ors
and
zombi e
mnotaurs
a t t a c k theparty
4
Skeleton warri ors
and
zombi e
mnotaurs
a t t a c k .
5
.
Thi s i s a vaul t r e q ui r i ng aKnock
s pe l l
cast by a 10th l e v e l
mage
or
above
t o
open .
I n s i d e
i s a
Composi t e
LongBow+4 10
Arr ows+4, as wel l as money
6 The
party i s a t t a c k e d
by
skeleton
war -
r i o r s
and zombi e mnotaurs.
7 E v i l
p r i e s t s
andundead
mnotaurs
guard
t h i s
c o r r i d or
.
8
.
Theparty
meet s
w ghts, ghoul s and
g h a s t s
l e d
byan
e vi l pr i e st .
9
Dead
bodi es r i s e
and
a t t a c k t he
party
Themonst er s
i ncl ude
p r i e s t s of
T ak hi s i s ,
w ghts, ghouls
and
s k e l e t o n
warri ors .
10
I f t he
party e n t e r s
t h i s
room
i t i s
att acked
by
r ed
dragons .
11
. Ni ght mares
and
s k e l e t o n warri ors a t t a c k
f rom
t h i s
s t a bl e .
12
. Skel eton
warri ors
andw ghts
a r e a l e r t e d
by
t he p a r t y ' s approach .
13 Theparty
d e f e a t s t he e v i l p r i e s t s
and
w ghts
t o
gai n booty
0
14
Thi s door i s t r a p p e d , but
can be di sarmed
bya t h i e f
.
The
party i s then ambushedby
p r i e s t s of T ak hi s i s carryi ng
a
Wnd of
I ce
Storm
15
A
r i e s t e s s of
M shakal asks
t he
party t o
save
her
l o ve , Si r
M chael , whowasdragged
nort hward
by e v i l p r i e s t s
.
16
Vndead
dragons occupy
t h i s room
17
Skel eton warri ors
and
zombi e
mnotaurs
a t t a c k
t he
p a r t y
.
18 The
wall s
ar e
scorchedand
t he
party
f i nd s twop i l e s of charred
b o di e s ,
one
mar ked
' y e s '
and
t he
other marked
' no .
The
' y e s '
p i l e
has
been prepared f or conversi on
i n t o
undead
.
19 The p a r t y f i g h t s
a l a r ge p a t r o l of e v i l
p r i e s t s
andw ghts .
20 L e s si t e r awai t s t he
party
w t h
a
f o r c e of
p r i e s t s ,
s ke l e t o n wa r r i o r s ,
w ghts
and
ghast s
.
Af ter
def eati ng
t he
e v i l f o r c e s , t he
party
r e s -
cues
Si r M chael and
r e u ni t e s
him
w t h
hi s
l o ve
.
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F
CEKO
F
Cekos
Synopsi s
:
E v i l b l u e dragons i n Cekos have
se t up
a
hier archy of
si vak g u a r d s , f orbade
magi c i n
t he
townandturned
t he t ownspeo-
pl e
i n t o s e r v a n t s
. Mag c
i s onl y p r a c t i c e d
behi nd
cl osed
doo r s ,
and
bot h
t he
t ownspeo-
pl e
and
t he dragons ar e
wary
of
v i s i t o r s
.
Wnderi ng
Monsters
:
None
Resti ng:
Some
chance
of
i n t e r r u p t i o n
every-
where
Mp
Locati ons
1
. Entrance/ exi t .
2
Anol dwoman appr oaches
and
asks
f or
hel p i n l o ca t i n g
her
daughter
. I f t he
c h a r a c t e r s
agree
t o h el p , she
gives them
a Quart erstaf f +2
andan amul et
.
I f they
have
t he
amul et
whi l e
i n
t hedragon' s l a i r , t he p r i n ce s s j o i n s
them
I f
they r e t u r n
a f t e r t h i s ,
theol dwoman r ewards
them
w t h
gem
.
3 I g o r f ,
acopper
dragon, a sk s t o j o i n t he
party
He can
be he l pf u l i n b a t t l e s ,
but
some
t ownspeopl e
wont
l et
t he p a r t y
r e s t
i n t h e i r
homes i f
he
i s present .
4
. Ai tchen
Duri ng
t he day t he
party
may
s ee a servant
c a r r y i n g
a
t r a y of f ood .Auc -
c e s s f u l
' move s i l e n t l y '
s k i l l
r o l l al l ows
t he
party t o fol l owher t o
t he
s e c r e t
entrance
of t he
dragons'
l a i r
.
5
The
mayor
i s
a
si vak
i n
d i s g u i s e
who
s u gg es t s t h a t
t he
p a r t y l eaveCekos
I f
t a l k e d
t o
agai n or attacked
he
a t t a c k s .
6
. The p a r t y
r e c e i v e s
i nformati on
i f i t wai ts
i n t hi s tavern
w thout buyi ng a
dri nk
.
7
The
i nnkeeper
a s k s t he c h a r a c t e r s
t o
l eave I f t hey r e f u s e , s i v a ks
a t t a c k .
2
8
Aagabond
w l l t e l l
t he c h a r a c t e r s
about
Cekos
i f they
o f f e r
himtwo
s t e e l p i e c e s .
D sguised
s i v a ks a t t ac k
b e f o r e he
can
f i n i s h
.
I f
t he
c h a r a c t e r s k i l l
t he vagabond, t he
town
c l e r i c
i s outr aged
9
.
I f
t h i s
magi c
s t a t u e
i s
appr oached
at
n i g h t ,
i t
a s k s t he
c h a r a c t e r s
t o save
t he
town
andgives
thema
whi t e mage
s c r o l l
.
10
I f t he p r i s o ne r s i n t h i s j a i l ar e spoken t o
b e f o r e bei ng freed
t hey t e l l whythey wer e
i mpri soned
.
The party gai ns
experi ence
poi nts
f or f r e e i n g them
11
.
The c l e r k
suggests
speaki ng t o
t he
vagabond at
l o ca t i o n
8
12
Townh al l
.
I f the party t r i e s t o sneak pa s t
or j o i n
i n
t he f i g h t
amongs t s i v a k s ,
t he
s i v a k s
a t t a c k .
13
The party f i nd s
a
key
t h a t opens t he
s e c r e t
door of t he dragons' l a i r a f t e r def eati ng
s i v a ks .
14
Thec h a r a c t e r s
may
be
o f f e r e d food or
drink
.
They
ar e
damagedbypoi son
i f they
accept .
15 Thi s
i s t he
passage t o
t he dragons'
l a i r .
The party must have t he Key f rom
encounter
13
t o pass
through
t he s e c r e t
door
.
16
Azard t e l l s t he p a r t y
about
t he
Cekos
t r a d i t i o n of
magi c
I f a t t a c k e d ,
he
c a s t s
a
F i r e b a l l
s pe l l
and
di sappears .
17
Al e r i c l e t s t he c h a r a c t e r s r e s t
i f t hey ar e
w thout
I g or f andhaven' t k i l l e d
t he
vagabond
18
Thi s i s the ent rance t o t hedragons'
l a i r
.
19
Thi s i s the bl ue dragons'
l a i r
. I f t he
char -
a c t e r s
de f e at t h e dragons,
they r e c e i v e a g r e a t
de al o f t r e a s u r e
anda
Wnd of
Paral yzati on .
20
Thi s i s a s i v a k guardpost .
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GI Z REF
G
Turef
Synopsi s
:
As
t he
c h a r a c t e r s enter
t he
v i l -
l a ge , they see
crazed
h i l l dwar ves a t t a c k i n g
Skomp, a
mountai n dwar f .
Theparty hel ps
Skomp f i n d hi s w l d b o a r ,
which
f l e d i n t o t he
v i l l a g e
.
Theparty then r e c o v e r s
t he
book,
AmbushMade Easy .
F i n a l l y ,
theparty p a s s e s
an ambush t o reach
t he
c en t er o f
t he
v i l l a g e ,
where
i t
ends
t he
brai nwashing of t he
dwar ves by e v i l mages
Wnderi ng
Monsters Creatures
i ncl ude
wr a i t h s ,
w ghts,
vampi r es, g ho u l s ,
gha s t s ,
crazed dwarves,
b l a c k
robe
mages ,
p r i e s t s
of
T a kh i s i s and e v i l
warri ors . ( Note
The random
MpLocati ons
encount ers
vary
r a di c al l y i n d i f f i c u l t y
. Save the
game o f t e n .
Resti ng: The
c h a r a c t e r s may
r e s t f r e e l y at
l o c a t i o n 1 1 . Otherw se, t hey r i s k
i n t e r r u p t i o n
.
Resti ng i ndoors i s
s a f e r
than outdoors .
1
.
Entrance/ exi t . Cr azed dwar ves a t t a c k
Skomp, amount ai n
dwar f .
The
party shoul d
come
t o
hi s
ai dandagree t o hel p
hi m
ecover
hi s
w l d boar
.
2
A
c ho l a r s a ys t h at a
book c a l l e d
AmbushMade Easy f e l l i n t o
e v i l
hands
and
mus t
be recovered
. I f t he
party
r e t u r n s t he
book, he
t e l l s how
t he
ambush
m ght be
avoi dedthrough t he
s e c r e t
door i n
t he
tavern
.
3 The p a r t y
s p o t s
a
wait i ng
ambush
as
i t
e nt e r s t h e
square
.
The
party
shoul d
r e t r e a t ,
f or
t heambush
wou doverwhelmt
.
4
A
other
seeks
her
capt ured
son
I
f
t he
c h a r a c t e r s
r e t u r n a f t e r
spari ng t he
son , ( t h e
dwar f w th
a
p u r p l e
hat
a t l o c at i o n
6, )
t he
mot her
gi ves thema
Cl oak
of
D spl acement .
5
. I f t he c h a r a c t e r s
bri ng
t he
boar c a r c as s t o
t h i s cook ,
they
ar e r ewar ded
w t h
a
Shor t
Sword+2
6
A
war f w t h
apurpl e
hat a t t a c k s .
The
party shoul d WRESTLE
hi m o t he
ground
.
E vi l s ol d i e r s
then a t t a c k . Went he
dwarf
r e g a i n s c o ns c i o u s ne s s ,
he t e l l s of seeing
a
book
hi dden
i n
a s h i e l d .
7
. The s e c r e t door
i n
t heback
corner
c a n' t
be
opened
w thout
a
magi c key
f rom
l o c a t i o n
10
8 Af ter l o c at i o n
1 2, t he
Dread
Wl f
s l a u g ht e r s Skomp' s
boar
.
Skomp
l e a ve s ,
and
t he
party
shoul d
t a k e t he boar
c ar c as s t o l o ca -
t i o n
5
9
Mages
and
c l e r i c s a t t a c k t he
party
10 The
l ocksmt h w l l s e l l
keys
t o
t he
party
( 100 S . P ) i f
i t knowswhich
key i t want s .
Key
number 88 opens t he s e c r e t
door a t l o c at i on
7
I
f
theparty t a k e s
more
t han one
k ey ,
the keys
r a t t l e
and
i n c r e a s e t he
chances of
random
encounters
.
Thel ocksmth
buys back al l of t he
keys
f or
10
s t e e l each .
11
. Theparty f i n ds
gem
i f i t searches
i n t h i s
storeroom The
party
may
r e s t
s a f e l y
here
.
12
.
E v i l
mages use Si r
K a r l ' s
cursed r e l i c s t o
brai nwash
t he
dwar ves
here . S ol d i e r s t o s s
4
s a ck s o f r e l i c s onto blue dragons,
prepari ng t o
l eave
.
The
party mus t d e f e a t t he
s o l d i e r s
and
prevent t he dragons'
escape
13 E x i t
f rom
Turef
.
I f
t he
party
has
t he
w l d
boar ca rca ss ,
i t
must be
dr opped
bef ore l e a v -
i ng
.
14
Theparty
encounters
a p a t r o l j u s t
as
Skomps p o t s
hi s
boar andgi ves chase
.
I f t he
party
doesn' t
fo l low
Skomp,
i t l a t e r f i n d s hi m
badly
i n j u r e d
.
15
. Thi s b a r r a c k s
i s
f u l l o f s l e e pi n g s o l d i e r s ,
and
a
bl ue dragon s l e e ps i n t he back corner
.
Propped agai nst i t i s
a Shi el d+4
. Taki ng
t he
s h i e l d
r e v e al s t hebook, AmbushMade
Ea sy ,
hi dden i n i t s s t r a p s .
I f
t he
s ol d i e r s awaken before
t he c h a r a c t e r s
ge t
t he s h i e l d ,
they
mus t
l eave
t he
barr acks
and
have
another encounter before
t he s ol d i e r s
f a l l
back t o s l e ep
.
16 I f t he
party
membershave
s e v e r a l
drinks
w t h M l o ,
he
t e l l s of
t he s e c r e t door i n t he
back
wal l
. I f
they' ve
returned
Ambush
Made
Easy t o t he s c h ol a r ,
Ml o
s a y s t h a t t he
key
they
s e e k
i s
88
17 The
v i l l a g e
magi st rat e i s bei ng t o r t u r e d
here
.
The
party f i ght s t o f r ee he r, a f t e r
which
she
r ewards i t w t h
gem
18
The
p a r t y s u r pr i s e s s ol d i e r s
and
s p e l l
c a s t e r s
.
19
The
party
s u r pr i s e s s e nt r i e s
anda f i g h t
ensues
.
20 Thi s
buil di ng
i s
f u l l of t r a p s . I f theparty
s e a r c h e s , i t can avoid
them
21
.
Same
a s l o ca t i o n
20
22
More
s e n t r i e s a t t a c k .
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H
GNOM
VQ
LAGE
(QUAZLE)
H
GnomVi l l age
Synopsi s :Aadgnome i n t hi s v i l l a g e
once i nvented
a
p i c t u r e
maki ng
devi ce
.
The
sage
gnomes sawt h i s as
a t h r ea t
and
asked t he
mechani cal engi neeri ng
gnomes
t o c r e a t e
a
devi ce
t o
block
t he
new
i nventi on
. However ,
t hey c r e a t e d such dangerous
devi ces
t h a t soon
t he
town
was
up i n arms,
f e a r i n g i t wasunder
a t t a c k .
An
e v i l
mage
sawt h i s as
an opport uni -
t y t o
i n cr e as e h i s
power
. He
k i l l e d
t he mad
gnome, put poi sonous
cl ouds
o u t s i d e
hi s
wor k-
shop
ands e n t
out
undead b e a s t s
t o conti nue
t he
confusi on
KEY
m
Wal l
Door
H nt
: There ar e
a
l i m t e d
number
of
undead
b ea st s i n
t he
town
Wnder t he
town
u n t i l
you
f i n d
no
mor e b e a s t s .
Then
go t o t he
b a t t l e
at
l o c at i o n 3
. Thi s
makes
t h at b at t l e
much
e a si e r.
Wnderi ng
Monsters Vndead
b e a s t s
.
Resti ng : There i s
no
s a f e
place
t o r e s t u n t i l
al l of
t he
undead
b e a s t s
ar e dest royed .
Mp
Locati ons
1 . Entrance/exi t .
As
soon as t he c h a r a c t e r s
e n t e r ,
t he
Foreign
Relati ons
gui ld t a k e s them
t o t he Hal l
of
Technol ogi cal I nnovati on
( l o ca -
t i o n 2
They must escape
or r i s k
bei ng bored
t o deat h
.
The
c h a r a c t e r s
maybe pull edback
l a t e r , i n
which
c a s e they mus t
escape
agai n
2
.
Hal l of
Technol ogi cal I nnovati on . Thi s
buil di ng i s
f i l l e d
w t h technol ogi cal
devi ces
i nvented by
t he
gnomes
3 Thedoor
can
be
opened
bya
Knock
s pe l l
cast
bya
mage of
1 1 t h l e v el
or
b e t t e r ,
o t he r w s e , bash
the door o r pi c k
t he
l o c k
.
The
e v i l
mage wai ts
here w t h
hi s
remai ni ng
undead
b e a s t s
.
H s
t r e a s u r e
i n cl u de s Eyes of
Charm ng,
aPoti on
of Speed
and
a
Poti on of
Heal i ng .
4 Each
poi sonous clouddamages
t he
p a r t y
.
Theb e s t
way
t o get through
the clouds i s t o go
t o t he w z ar d' s
l a i r
through t he Mechani cal
Engi neeri ngGnomes' g u i l d
.
6
5 Sage Gnome
g u i l d . The sage
gnomes
explai n
t he
r e c en t h i s t o r y o f
t he v i l l a g e
.
6 Anome spy s e n t
by
t he M l i t a r y
Planning
gui ld i s h e r e
.
7
Gand
Counci l
of
Bur eaucracy
8
I f a
c l e r i c
i s
i n
t he
p a r t y , he mayhel p
t he
woundedgnome s o l d i e r s
.
Casti ng
a
heali ng
s pe l l g i v e s t he
party
experi ence
p oi n t s
. I f
a
kender
i s i n t he par t y ,
he
may p i c k
up
a
weapon l y i ng on
t he f l o o r .
I t i s
b e s t t o l eave
t he weapons,
because they
somet i mes
mal -
f u nc t i o n i n spect acul ar
ways
9
.
Educat i on gui l d
10
M l i t ar y Planni ng
and
Wapons
g u i l d .
11
.
Mechani cal
Engi neeri ng
g u i l d . The
party shoul d
destroy t he machi nes
here
.
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1 .
KU0-TOASLAVESHP
1 .
Kuo-Toa
Sl ave Shi p
Speci al Note
The
c h a r a c t e r s
e n t e r
t h i s map
automati cal l y whi l e walki ng
near
t he
r i v e r on
t he overl and map
Synopsi s
:
The
c h a r a c t e r s spy
Kuo-Toa war -
r i o r s
herdi ng
peasant s
aboard a
s h i p .
They
d a r e
not a t t a c k
di r e c t l y f or f e a r t h a t
t he s l a v e s
m ght be
sl aughtered The
c h a r a c t e r s d i s g u i s e
t hemsel ves
t o
be
l ed
aboar d
.
Wnderi ngMonsters Random
p at r o l s
onl y appear a f t e r t he p a r t y r a i s e s t he alarm i n
l o ca t i o ns
8
or 11 .
Then
t he p a r t y f a c e s
Kuo-
Toa
f i g h t e r s ,
moni t ors
and
c l e r i c s ,
as
wel l
as
vodyanoi .
KEY
wal l
Imassab e
Area
Resti ng:
The
s l a v e
c e l l s
ar e
t he
onl y
s a f e
p l a c e s
t o r e st
. ( Warni ng : I t i s i mpossibl e
t o
r e t ur n t o t he c e l l s a f t e r
l o c a t i o n
11
. Make
s u r e
t he
party i s
f u l l y r e s t e d b e f o r e t h a t
event
.
Mp
Locati ons
:
1.
The
c h a r a c t e r s are l ed
t o t hi s c e l l
. Thi s
i s
a
s a f e p l a c e t o r e st .
2
Ot her
sl ave c e l l s . Al so s a f e
p l a c e s
t o
r e s t
.
3 Aroup of s l a v e s t e l l s of i t s pl an
t o
burn
t he
boat
andwn f reedom
from t he
Kuo-Toa
The
meeti ng
i s i n t e r r u pt e d byguards
orderi ng
t he
p a r t y
t o
r e p o r t
t o
work
i n
t he
g a l l e y
4 A
roup
of Kuo-Toa o r d e r s
t he
c h a r a c t e r s
t o l e av e . I f
they d i s o b e y , t he
Kuo- Toa
a t t a c k .
The p a r t y hi des
t he
bodi es
a f t e r t he f i g h t , so
no
alarm s
r a i s e d .
5 Kuo-Toa a t t a c k . The party r e ce i v es a
Long
Bow+3
Chai n
Mai l +4
and10
Arrows+3
Agai n,
no
alarm i s r a i s e d .
6 Thi s
i s
t he ga l l e y o f t he
s l a ve s hi p .A
s l a v e
a s k s
t he
party t o
meet
himn
t he
p a n t r y ,
out
o f s i g ht of
t he
guards
.
7 Thi s i s t he pantry The s l a v e gives the
party d i r e c t i o ns t o the temple,
where
t he a t t a c k
agai nst t he
Kuo-Toa w l l
begi n .
8
.
The Kuo-Toa i n t h i s di ning
room
h u r l
i n s u l t s
at
t he
party Only
by
i gnor ing al l of t he
i n s u l t s
can t he
c h a r a c t e r s
pass. I f they
t a k e
o f f e n s e
and
a t t a c k ,
t he
al armi s
r a i s e d
and
i t
becomes much
harder t o reach
t he
t empl e
.
9
I f t he
party
memberspassed
s a f e l y
through
t he
dini ng
room
t he Kuo- Toa i gnore
them
I f
t he
alarmhas been
r a i s e d , Kuo-Toa
moni t ors
t he
a t t a c k
.
10
These ar e
t he
sl eeping q u a r t e r s
of t he
Kuo- Toa moni t ors .
11 .
Auman i s about t o
be
s a c r i f i c e d . I f
t he
p a r t y a t t a c k s ,
t he
Kuo-Toa
ar e
s u r p r i s e d and
onl y
afewKuo-Toa
moni t ors
and
c l e r i c s
a t t a c k .
I
f
t he
party
h i d e s ,
i t i s
di scovered
The
ensui ng
f i g ht i s
much
mor e d i f f i c u l t t han i f i t
att acked
8
i n i t i a l l y
. Duri ng t he f i g h t , t orches ar e knocked
f rom
t he
wall s and
t he
boat begi ns t o burn
.
Af ter
t he
b a t t l e ,
t he
wall s
ar e
a b l a z e and
i t
i s
i mpossibl e t o
go
back t hewaytheparty
entered .
12
.
These
door s
ar e af l ame
and
i mpassi ble
a f t e r
l o c a t i o n
1 1
.
13
Kuo-Toa s e a r c h t he roomAf ter
d e f e a t -
i ng them the party i s unabl e t o f i n d
what
they
wer e
searchi ng f or
.
14
Thi s i s t he
c a pt a i n ' s roomTheparty
i s
s t i l l
unabl e
t o f i n d what
t he
l o ot e r s
were
searching f or
.
15
I f
t he
party memberschoose
t o s e a r c h
t h i s
burni ng
c l o s e t , they
ar e
burned
.
Wi l e
they r e t r e a t , t hey f i n d
a
box
contai ni ng a
Mace+4
16
Once t he
party
has entered
and l e f t
through t h i s door once, the fl ames around i t
grow
so i ntense
t h a t
t he
c h ar a c t e r s a r e
unabl e
t o r e - e n t e r t he
room
17
Aa r g e
group
of
Kuo-Toa
ar e
prepari ng
t o j ump
f r omt he bowof t he
s hi p
.
Combat
ensues
i f t he
party t r i e s t o pass .
18 The
c h a r a c t e r s
meet t he s l a v e s andare
awar ded
experi ence p oi n t s
f or
t h e i r r o l e i n
t he
u pr i s i n g
.
The partyand
t he
s l a v e s di ve f rom
t he s hi p and
swm
o f reedom
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J . HGHCLERST'S
TOWR
J
. Hi gh
C l e r i s t ' s
Tower
Synopsi s :
Unt i l Sebas Astmoor warns t he
party of
Lord
S ot h ' s i mm nent
a t t a c k ,
t he
t ower i s
merel y as a f e pl a ce t o r e s t . The p a r t y
w l l
be confi ned
t o
thetop
l e v el .
Af ter
t he
warni ng,
t he
party i s e s c o r t e d
down t o
t h e c r ypt s
where
i t d i s c o v e r s
Si r
Durf ey hol di ngout a g ai n s t
t he
undead
horde
Wth t he
ai d of t he tower' s k n i g h t s , theparty
d i s c o v e r s
t he
t h e f t
of
Sturm B r i g h t b l a de ' s body
and
t heescape of a r eddragon .
The
c h a r a c t e r s
descend i n t o
t he
tunnel s dug
by
t he
undead
.
19
1 1 1
O/ / CI
15
13
12
14
91
F
05
5
9
t;
7
8
1
0
0
14
KEY
Wl l
Door
St a r s
Down
s t a r s
Up
Imassab e
Area
Wnderi ng
Monsters Wen
t he
undead
i nvade,
p at r o l s o f s k el e t o n
warri ors
and
w ghts
w l l confr ont
t he
party
Resti ng
Except when
t he
undead ar e
a t t a c k i n g ,
t he t ower
i s complet el y s a f e
t o r e s t
i n
. Duri ng t he a t t a c k i t
i s p os s i b l e t o r e s t ,
but
t h e r e i s no guarantee t h a t
t he
party
won' t be
dist urbed
byan
undead
p a t r o l
.
Mp
Locati ons
1. The
entr ance
t o
t he t ower
.
2 Thi s
i s
where
t he p a r t y i s
taken
t o r e st . I t
i s a l s o
where
t he
party
meet s
a c o u nc i l
kni ght
whenthey
l e a r n o f
Lord
S ot h ' s a t t a c k
.
He
e s c o r t s them o l o c at i o n
5 .
3
. Thi s i s as
f ar
i n t o t he t ower as t he
party
maygo u n t i l t he a t t a c k i s under way .
4
Duri ng
t he a t t a c k , the party w l l
not
be
al l owed
t o cli mb higher
i n t he t ower .
5 The
party
f i n d s
Si r
Durf ey
surrounded
by
undead
.
Wen
rescued Durf ey shoul d
be
al l owed t o
j o i n t he p a r t y.
6-8 The party confr onts undead
and
d i s -
c o v e r s
t h a t t he
tombs have been l o o t e d
.
Kni ght s ai dt he par ty i n b a t t l e .
9 Durf ey warns theparty t h a t a dragon
was
hel d due west ( l o c a t i o n 13 . He
a l s o
p oi n t s
out
Sturms tomb
( l o c a t i o n
14J
0
10 The party
f i nd s s l a i n
bodi es
h e r e , a f t e r i t
has
been t o l oc at i o ns 1 1 or 13 .
11
. Went he p a r t y e n t e r s
here
or l o c a t i o n
13, i t has
ab a t t l e
w t h
undead
skeletons
and
w ghts . Af ter t he b a t t l e , i t hears the enemy
f o r c e s r e t r e a t i n g
through
l o ca t i o n
10
12
.
E v i l f o r c e s
ar e
hol di ng t h i s
room
13
See
l o c at i o n 1 1 .
14
The
emptytomb
of SturmBri ghtbl ade
.
15 . Theentrance i n t o the tunnel s
.
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K.1UMS
BENEATH
TOWER
2
4
3
4 4
9
5
6
4
8
7
4
4
FEEMEEMEA
K Tunnel s
Beneat h
Tower
Synopsi s
: The
p a r t y
descends
i n t o
t h e s e
tunnels i n pu r su i t o f
t he undead who
have
l ootedt hec r y p t s . Thec h a r a c t e r s a l s o s e e k an
escaped
r ed
dragon
. As
they proceed
al ong t he
mai n
c o r r i d or , they d i s c o v e r t h a t t he
undead
wer e
l e a d bya kni ghtwho s
under t he
i n f l u -
ence of
a
c u r s e d swor d .
F i n a l l y ,
a f t e r def eati ng
t he
dragon, r e s c u i n g
t he
kni ght and
recoveri ng
many
of
t he
b o di e s , theparty meet s Lord Soth .
He i s not prepared
t o do b a t t l e and
escapes
atop
a
ni ghtmare .
KEY
W l
Imassab e
Area
Wnderi ng
Monst er s
: Vari ous
undead
wander
t he
tunnel s
and
a t t a c k
t he
party
on
s i g ht
.
Resti ng : No p l a c e i s compl etel y s a f e t o r e st .
Undead s e e k
t he
c h a r a c t e r s '
l i v e s .
Mp
Locati ons
1. The part y descends f r omt he
t ower
here
.
2
The party
meet s
Si r
CGarr en
and
t he r ed
dragon . Thedragon
t o s s e s a
boul der at t he
partywhich
c ol l a ps e s
the tunnel
.
The e v i l
f o r c e s
r e t r e a t
south
and
e a s t .
3
.
Skel eton
wa r r i o r s
a t t a c k ,
att empti ng
t o
del ay t he p a r t y
.
4, Zomb e g i a n t s are digging
away
at
t he
t o we r ' s s uppo r t s, t r y i ng t o underm ne i t .
They
t u r n anda t t a c k i f appr oached .
5
Ae ar
guard
of
skel eton warri ors
t r i e s t o
s t o p
t he
party
6 The r ed dragon turnsandat t empts t o
s l a y
t he
party
Si r
C/ arren
and
t he undead
con -
t i n ue t o
r e t r e a t
.
7
Another
del ayi ng
a c t i o n by
skeleton
wa r r i o r s
.
The party f i nd s some t o o t
dr opped
by
t h e f l e e i ng
undead
a
Short
Sword+4
anda
S t a f f
Sli ng+3
.
8
Another
del ayi ng a c t i o n . The p a r t y f i n d s
a Hoopak+3
4
9 The party
confronts
Si r
Garr en .
The
c h a r a c t e r s
shoul d
t a k e t he
cursedswordaway
f rom
hi m
Theymay
t a k e damage,
but
they
w l l f r e e t he
kni ght
.
Once
Si r CGarr en i s
f r e e d ,
Lord Sot h
approaches
andat t empts t o s l a y
him
Somemembers
of
t he
party
shoul d
throw
t hemsel ves i n
t he way
10
The
corpses
l o ot e d f rom
t he t ombs ar e
bei ng
l oaded
onto ni ghtmares
and
f l own
away
Theparty
shoul d a t t a c k i mmedi atel y i n
order t o r e sc ue a s
many
bodi es as
p os s i b l e
.
Lord Sot h w l l
b a t t l e
t he
par t y ,
but i s not
destroyed even i f he i s
def eat ed
Af ter
one
b a t t l e he
w l l ge t up
and
l e a ve .
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L
DRAGON
PI T
L. Dragon
Pi t
Synopsi s
: Thi s i s where
Lord Soth has h i d -
den
one
of
hi s
a t t a c k
f o r c e s
.
Si r
Karl
has
been
put
i n charge Unt i l Sebas
has
r e v e a l e d
t he
s e c r e t door
at l o c a t i o n 3, theparty c a n ' t
advance
p as t t h at poi nt
.
Wnderi ng
Monsters
Themai n s e c t i o n of
t he
t empl e
i s
p a t r o l l e d by s k e l e t o n
warri ors
.
Thel a r ge
c o r r i d o r s along
t he west
and
south
edges of t he
t empl e
contai n undead
dragons
who
may a l s o
a t t a c k .
Resti ng : No place i s
a b so l u t e l y
s a f e f r om
wanderi ng
p at r o l s
.
3
KEY
E l l
Wa l l
Door
Arc hway
S e c r e t
Door
Deep
Chasm
I mpassabl e
Area
Mp
Locati ons
1 . Thi s
i s
t he
onl y entr ance
t h a t t he
party
can reach
.
Went he
c h a r a c t e r s
knowabout
t he
s e c r e t
d oo r , Maya a r r i v e s
and
j o i n s
them
2
Thi s i s next t o a deep
chasm
Theparty
cannot
c r o s s before l o c a t i n g
the rope
bri dge at
l o ca t i o n
16
I f Maya i s w t h
t he
par t y , she
c r o s s e s
t o
t he
other s i d e t o
seek Si r Karl .
3
. Thi s
s e c r e t
entr ance t o t he
t empl e
c a n' t
be
opened w thout
the i nformati on provided
by
Sebas . I f Maya i s w t h t he par t y , she t u r n s
back
andc r o s s e s t hechasm t l o c a t i o n 2
4
Wghts
have
drai ned
a
kni ght
and
awai t
hi s
tr ansformati on i n t o
one
of
them
I t o c c u r s
as
t he
p a r t y
a r r i v e s , and
t he
w ghts
a t t a c k .
5
.
Thi s
i s t he
mai n
a l t a r
roomTheDread
Wl f harasses t he
party
i f he s t i l l l i v e s . Under
a
stone next t o
t he
a l t a r t he pa r t y f i nds P l a t e
Mai l +3,
a
Shi el d+2,
a whi te mage
s c r o l l and
a
c l e r i c al s cr o l l
.
6
.
Thi s l ong
c o r r i d or
i s
f i l l e d
w t h
undead
dragons .
Since f ew
of
them
have been
gi ven
s pe ci f i c d i r e c t i o n s, they merel y
l ay around
i n
decayi ng
l umps. Occasi onal l y,
one
recogni zes
t he
party as an enemyand
a t t a c k s .
7 Thi s
i s a
secondary a l t a r t o
T ak h i s i s .
Undeaddragons p r o t e c t t he
room
8
Aeddragon i s chai ned
here
. He
gi ves
d i r e c t i o ns
t o
f i n d
Si r
Karl . I f t he
party
f r e e s
hi m
he
f l i e s o f f , onl y t o be s l a i n
by
t he war ds
at
l o c a t i o n
9
I f
he i s
l e f t , t he Dr ead Wl f s l a ys
him
9
Thi s
i s
t he entr ance
used
by
t he
e v i l
f o r c e s
. I t i s
warded
t o k i l l anythi ng
l i v i n g t h a t
p a s s e s
through.
10 Thi s
i s t h e s t ab l e
where
t he
ni ghtmares
ar e kept .
11
. Thi s i s
a
b a r r a c k s f or t he
s k e l e t o n
warri ors .
4
12
.
The party
confronts
Si r
Kar l . He
r e t r e a t s
out
the north door .
13 Si r
Karl
conti nues
t o r e t r e a t
down
t he
c o r r i d or
.
He c a l l s
on
t he Dr ead Wl f
t o
s l a y
t he
party The p a r t y f i n a l l y
has
t he
chance t o
b a t t l e
and
d e f e a t
t he
c r e a t u r e
.
14
Thi s a r e a i s open t o t he
sky Maya
a r r i v e s
when
t he
party e n t e r s . As
she
approaches, Si r
Karl
s t r i k e s
her
w t h the drag-
onlance
f r omhi di ng
.
Though wounded,
Maya l i f t s of f w t h
Si r
Karl .
The
twod i s a p -
pear
i n t o
t he
cl ouds .
B e f o r e
t h e c h ar a c t e r s
can
doanythi ng,
they ar e
confr onted
by
t he death dragon . After t he
dragon i s s l ai n ,
t he
dragonl ance
f a l l s f romthe
c l o u ds
.
15
. Thi s i s t he l a i r of
t he
death dragon
.
The
t r e a s u r e
i n cl u de s
a Shor t
Bow+3 Leather
Armor+3
and
P l a t e
Mai l +2
16Aope bri dge l i e s next t o a deep chasm
The
p a r t y can
s t r i n g
t he
bri dge and
go a c r o s s .
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M
CERBERUS
0
4
O
3
M
Cerberus
Synopsi s
: Af ter
t he
p a r t y
compl etes
t he
Dr agon P i t , i t
f i nd s t he
c i t i z e n s
of
Cerberus
outr aged by
t he
a s s as s i n a t i o n
of t hemayor .
They
urge the
party
t o go t o t he
graveyard
t o
attend
t he
mayor' s f u n e r a l
.
Af ter
t he
a t t a c k
i n
t he graveyard Cerberus
i s
rai ded byundead f o r c e s
.
The
p a r t y mus t
reach
t he
t ownspeopl e
barr i caded i n t he
town
h a l l ,
then r e s c u e
t he
town c l e r i c ,
Zakane
.
Befor e t h i s , t he
t ownspeopl e c a n ' t
enter
t he
armor y
andequi p
t hemsel ves
t o f i g h t
of f
t he
i nvaders
.
25
10
F
L
J
1111
z
Random
Encounter s
:
Theparty
onl y
encounter s monst er s
duri ng
t he
undead
r a i d .
Resti ng
: B e f o r e and
a f t e r t he
rai d
t he
party
mayonl y r e s t at t he
i nn
Duri ng t he ra i d the
p a r t y
can
r e s t
anywher e, but
there
i s
danger
of
wanderi ng
monst er s
.
MpLocati ons:
1 ,
The
e nt r a nc e t o t he Farmer' s
Mar ket
.
2, The f o r t u n e t e l l e r ' s t e n t
.
Befor e
t he r a i d ,
t he fortune
t e l l e r g i v e s
t he
partya gr i m
fortune
i f asked
Duri ng
thera id i f t he p a r t y comes before
t a l k -
i ng
t o
t he
t ownspeopl e
i n
l o c a t i o n
4,
t he
f o r -
tune t e l l e r r u s h e s
away I f t he c h a r a c t e r s have
been t o
l o c a t i o n 4,
they f i g h t
t he
f o r t u n e t e l l e r
here
and f r e e Zakari e
.
Af t erward,
t he
party
shoul d r e t u r n t o l o ca t i o n 4 .
3
Duri ng
t he rai d g i a n t
zombi es guard
t he
entr ance t o t he townh a l l
and
mus t be b a t t l e d
b e f o r e
t he
party
can
e n t e r
.
4 B e f o r e
t he r a i d , t he
town h al l
i s
a b an - ,
donedwhi l e
t he t ownspeopl e prepar e
f or
t he
mayor' s f uneral
.
Duri ng t he rai d t ownspeopl e barr i cade them
s e l v e s
here
. Theysay
t h a t onl y t he
townc l e r i c ,
Z a ka r i e ,
can
d i s p e l
t he
magi c
gat eway guard-
i ng t he
armor y
Af ter
t he
c ha r a c t e r s r e s c u e
Zakari e,
when
t hey
r e t u r n h e r e ,
he
sends
them
o t he
ar mor y
( l o ca -
t i o n 9) t o c lai ma
r eward .
Theparty earns
experi ence
poi nts
f or
bri ngi ng
hi m
ere
.
5
Theparty mays l e e p a t t h i s i nn f r e e of
charge before
t he
r a i d
.
Duri ng t he r a i d ,
s p e c -
t r e s l u r k here
.
6
.
Befor e
t he
r a i d , t h i s t avernkeeper t e l l s t he
p a r t y about t he a s s as s i n a t i o n o f t he
mayor and
t he i mpendi ng
f u n e r a l i n t he graveyard
.
26
7
Before the r a i d , t he c h a r a c t e r s t a l k t o t he
town
c l e r i c , Zakari e . Het e l l s themof t he
a s s as s i n a t i o n o f t he mayor anda l s o of t he c i t i -
zens of Cerberus bei ng f o r c ed t o
work
as s e r -
vant s i n Dargaard Keep
Duri ng t he rai d
when
t he
p a r t y a r r i v e s ,
i t
f i nd s t h a t Zakari e
has
been ki dnapped
by
undead f o r c e s
.
8
Aagical barr i cade p r o t e c t s
t he
armor y
.
The p a r t y can onl y enter a f t e r f r e e i n g Zakari e
f romthe f o r t u n e t e l l e r ' s t e n t .
9
Af ter
Zakari e
gives
t he p a r t y permssi on
i n
l o c at i o n
4,
t he t r e a s u r e i ncludes
a
Maceof
Di s r u p t i o n,
Chai n
Mai l +4, a
Ri ng of
Protect i on+3 andGauntl ets
of
Ogre
Strength .
10
A
endor
of o dd i t i e s
anda r t i f a c t s w l l
buyone
r ug
f r om
the party
f or
1000
s i l v e r
p i e c e s .
11
.
Thi s i s t he
t own' s common
garden .
12
.
These small houses are
destroyed
duri ng
t he
r a i d
.
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hi .
Gaveyard
Synopsi s
:
Af ter compl eti ng
t he Dr agon Pi t
andv i s i t i n g Cerber us,
t he
p a r t y
f i n ds t he
f u n e r a l of
t he a s s a s s i n a t e d
mayor
of
Cerberus
t a k i n g p l a ce
.
( B e f o r e
compl eti ng
Dr agon P i t ,
t hegraveyard i s
empty
The
f u n e r a l i s
i n t e r -
rupted byan
undead
a s s au l t , which
t he
party
must r e p e l .
The
magi c war ds
pl aced around
t he g r a v e -
yard f ence
have been s t o l e n
and
r e p l a c e d by
e v i l wards The p a r t y
mus t
recover
t he good
war ds
and
r e p l a c e
them
around t he
f e n c e ,
where
t h e i r
power
d e s t r o y s
al l
e v i l
wt h i n
t he
graveyard
.
0 ~®
p ~ . . . . . . . . . . . .
. . . . . .
i n t he
graveyard
KEY
wal l
Door
Arc hway
Low
Fence
Tombst one
FIF
I mpassabl e
Area
Note
C l e r i c ' s
turning
a b i l i t y
i s
di mni shed
Mp
Locati ons
:
1
.
The f i r s t e v i l
ward
Theparty mus t
r e p l a c e i t w t h
one
of
t he good war ds f r om
l o c a t i o n
10 I f
t he
p a r t y i s f i r s t e nt e r i n g
t he
graveyard,
a
mang i v e s
d i r e c t i o ns
t o
t he f u n e r -
al at
l o ca t i o n
5
2
.
Af ter
t he
undead
a t t a c k
b e g i n s , t h i s g a t e
i s guarded Theparty mus t f i g h t t o l eave t h i s
way
3
I f t h e c ha r ac t e r s a r e k ind
t o
t he
dog
h e r e ,
i t
f oll ows themt hroughout
t he
graveyard
. The
chances of bei ng
a bl e t o r e st duri ng
t he
a t t a c k
ar e
i mproved by
havi ng t he dog .
4
A
i a ry d e s c r i b e s
t he
oddbehavi or of
t he
gravedi gger
and
t h a t
somethi ng
i s wrong
w t h t he war ds p r o t e c t i n g t he
graveyard
.
5
.
The f u n e r a l f or
t he mayor
of
Cer berus .
The
c ha r ac t e r s s e e
t hebody
twtch, but
t he
t ownspeopl e
r e f us e t o
heed
any
warni ngs
.
The
a t t a c k
on
t he
graveyard
commences,
begi n-
n i n g w t h
a
f i g h t as t he undead mayor a t t a c k s .
6 Emptyc o f f i n s .
7
Coffi ns
swarm ng w t h s pi d er s
.
8
I f t he a t t a c k has not yet begun,
enteri ng
t h i s
square
c a u s e s i t t o commence Undead
c r e a t u r e s
a t t a c k t he p a r t y
.
9 Thei nsane gravedi gger
. I f t he
party t a k e s
hi s
r u b y , h e ' s f r e e d f romi t s i nfl uence He s a y s
t h a t
he
k i l l e d
t he graveyard's
c l e r i c and s t o l e
t he
good war ds
f romaround
the fence
.
Thepart y obtai ns
a
shovel
no
matt er
what
they
do t o t he gravedi gger.
10 Theparty
u s e s t he
shovel
f rom l o c a t i o n
9
t o uncover
t he
f o u r
good war ds
buri edhere
11 .
I f t h e a t t ac k
on
t he
graveyard
hasnot yet
begun, steppi ng
through t h i s door
( i n
e i t h e r
d i r e c t i o n ) i n i t i a t e s
i t
.
A
roup of undead
a t t a c k s .
12
. I n s i d e
t h i s
c of f i n ,
atunnel l e a ds t o
Dargaard
Keep Theparty can onl y unlock
t he
c o f f i n
w t h t he
i r o n
key
obtai ned
f romA r i e l a ' s
body
i n
Kal aman
13 Thesecond e v i l ward The party mus t
r e p l a c e i t
w t h
one
of
t he
good wards
f r om
l o ca t i o n 10
.
14 Thet h i r d e v i l
ward
The p a r t y
mus t
r e p l a c e i t w t h
one
of t he good wards f r om
l o ca t i o n
10 .
15
.
The f o u r t h e v i l
ward
The p a r t y mus t
r e p l a c e
i t
w t h
one
of t he good
war ds
f r om
l o ca t i o n 10 .
16 Af ter
t he
gr aveyard a t t a c k b e gi n s , t he
c h a r a c t e r s
f i n d a
youngwoman
buri ed a l i v e
. I f
they have t he
shovel
or t he dog, t hey
can
save
her
and
e a r n experi ence p oi n t s .
17
Undead c r e a t u r e s hol d a
mour ner cap -
t i v e
.
Theparty mus t f i g h t t o save himand
earn experi ence
p oi n t s .
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0
DUMR
a
2
0 Dul ci mer
7
116
12
12
10
I
110
Synopsi s
:
( Note
t he map
f or
Dul ci mer
i s
i d e n t i c a l t o
t he
Cerber us
map
To
Teach
Voi ce
Wodt he p a r t y mus t
p a s s through Dul ci mer,
a
twsted mrror
i mage
of Cerberus
created
bya
l i c h
w t h
fond memor i es
of t h a t
town
Dul ci mer i s
populat ed
w t h
undead
who
now
s t a g g e r
through a parody
of l i f e .
The
p a r t y mus t
s l a y t he l i c k then
d e s t r o y
i t s
p hy l a c t e r y ,
t he
j ar
housi ng
i t s s o u l . Wth
t he
l i c h d e s t r o y e d ,
t he
party
proceeds
i n t o
Voi ce
Wod
Wnderi ng
Monsters
Most of
t he
undead i gnore
t he par t y , but t h e r e s t i l l
ar e
i nfr equent a t t a c k s .
Af ter
b a t t l i n g t he l i c h ,
i t
29
14
F
L
t
r e g e n e r a t e s
and
a t t a c k s
at
regular
i n t e r v a l s
u n t i l t he
phyl actery i s
destroyed
Resti ng Noplace i s
i mmune
f roma t t a c k s .
Note
C l e r i c ' s
turning
a b i l i t y
i s
di mni shed
whil e
i n
Dul ci mer .
Mp
Locati ons
1
. The entr ance/ exi t
t o Dul ci mer . Soon
a f t e r
e n t e r i n g, t he
mayor , a l i c h ,
g r e e t s t he
p a r t y. He
admoni shes
i t t o s t a y
away
f r om
hi s
personal
chamber s
andf rom
t he
entr ance t o
Voi ceWod
2
The
phyl actery contai ning
t he
l i c h ' s
s o u l
i s buri ed
here
.
The
p a r t y
mus t
smash
i t
t o
d e f e a t
t he
l i c h .
The
p a r t y won' t be a bl e
t o f i n d
3
t he
phyl actery
b ef o r e a t t a ck i n g
t he
l i c k i n l o c a-
t i o n
7
Af ter
t he
phyl actery i s d e s t r o y e d ,
al l
t he
undead
c r e a t u r e s i n Dul ci mer f a l l
t o
dust .
The
p a r t y
may
then pass
i n t o Voi ce Wod at l o c a-
t i o n
9
3
A
ombi e
t avemkeeper o f f e r s t he
p a r t y
a
d r i n k .
I t i s p o i s o n anddamages whoever
d r i n k s .
4 The
zombi e
i nnkeeper wel comes
t he
par t y ,
but
t he
atmosphere i s unappeal i ng
5 The l i c h ' s guards
a t t a c k
t he
c h a r a c t e r s
. I f
they e n t e r t he
room
g a i n ,
more
guards
a t t a c k .
Af ter
t he
second combat,
t he
l i c h ' s e n t i r e
guard i s gone
and
the party f a c e s
none
when i t
f i g h t s
t he
l i c h
.
6
I f t he
p a r t y hasn' t met
t he s p e c t r e
at l o c a-
t i o n 9,
he
appears bef ore
t he
party p a s s e s
through t h i s
door .
7
.
The
l i c k ' s
q u a r t e r s
.
The l i c h
a t t a c k s
when theparty
e n t e r s .
Af ter t he b a t t l e , t he
p a r t y
shoul d go
t o l o c at i o n
2
b e f o r e
t he
l i c h
r e g e n e r a t e s
.
8
Aoop
f u l l
of
undead
chickens .
9
The
passage
t o Voi ce Wod
Theparty
c a n' t p as s u nt i l
t he
l i c h i s dead I f t hey
t r y
b ef o r e t h e n,
a
s p e c t r e appear s
and
t e l l s t he
party
how
t o
destroy t he
l i c k
.
10
A
i v i n g
man
i s
confi ned
i n
these
s t o c k s .
I f
t he
party f r e e s hi m
he
g i v e s them i nfor ma-
t i o n .
11
.
The
Dul ci mer townh a l l .
12 Aarden of r o t t e d vegetabl es.
13 The
f a r me r ' s
mar ket i s a gri mparody of
t he mar ket
i n
Cer beru& I t i s u n l i k e l y
t h a t
t he
par t y w l l
want
anyof
t he goods
bei ng o f f e r e d.
14
Af ter
t he p a r t y b a t t l e s zombi es,
i t
f i n d s a
S c r o l l
of Protecti onagai nst
Dragon' s
B r e a t h ,
a
Poti on of I n v i s i b i l i t y , 4 Dar t s+3 and
a
Long
Sword+4
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P
VOCEWOOD
P
Voi ce
Wod
Synopsi s
:
Af ter l e a r ni n g t he chant f r om
t he
young kni ght i n Kalamanand
destr oying t he
l i c h of Dulci mer, the
p a r t y maye n t e r Voi ce
Wod
t o cla im
t heRod
of
Omni sci ence .
The
party mus t f i n d
t he
Hal l of
t he
Voi ceand
agree t o i t s
t er ms b ef o r e r e c ei v i n g t he
r od .
Wnderi ngMonsters
There are
no
wan-
deri ng
monst er s
.
Resti ng
The s p r i t e s
won' t al l owanyone
t o
r e s t
i n
Voi ceWod
H nt
:
use the
a r e a mapi f
you
have
t r o u b l e
f i n di n g
l o ca t i o n 8
.
31
KEY
wal l
Door
Archway
One-way
Door
I mpassab e
A ea
Mp
Locati ons
1. The f i r s t
encounter
at
one
of these c l e a r -
i n gs
r e v e al s t h a t t he
Rod
of
Omni sci ence i s i n
Voi ce
Wod,
protected
by
t he
s p r i t e s . Af ter
t he
f i r s t
encounter
see l o c a t i o n
2
2 Theparty e n t e r s
a
c l e a r i n g
and
s p r i t e s
f l e e
.
They shout d i f f e r e n t messages at
t he p a r t y.
3 Al tar t o
Pal adi ne . I f
t h e c h ar a c t e r s
l eave
an o f f e r i n g,
they are
hel ped
i n t h e i r next
com
b at s a t l o c at i o ns
6
and7
4
. Damaged
a r ea o f Voi ce
Wod
The
p a r t y
determnes
t h a t e v i l c r e a t u r e s wer e
destr oyed here
They
mus t
have used a
p r ot e c t i o n
f rom
Good
s pe l l
t o enter
Voi ce
Wod,
but
t he
s p e l l
expir ed
before they could
escape
5 Theparty i s damaged
by l i mbsandvines
.
6
The
party
e n t e r s
a
l a r ge c l e a r i n g
and
confronts
aband of e v i l
c r e a t u r e s .
Thee v i l
ones
ar e
worr i ed t h a t t h e i r P r ot e c t i o n
s p e l l i s
running out .
7
The party f i g h t s
a
smal l
armyof
black
w z ar d s, w ghts andgiant undead
.
8
.
S p r i t e
warri ors say
t h a t
t he
Rod of
Omni sci ence
mus t r emai n i n Voi ce
Wod
Theparty
may a t t a c k
or push
f orward w thout
hurti ngthe s p r i t e s
.
I f
the party
a t t a c k s ,
i t i s
t r a n s po r t e d t o
l o c a t i o n 14
.
3
9 Thi s i s t he
Hal l of Voi ce Wod
A
oice
comng
f rom al l
t he
t r e e s e xp l a i n s t h at i t
has
t he Rodof
Omni sci ence
.
I f
t he
c h a r a c t e r s
swear t o
u s e
i t onl y agai nst a
f oe
t hey c a n' t
d e f e a t ,
they maytake i t
.
10 Through t h i s a r c h ,
t he
p a r t y s e e s T h r o t l
.
11
.
Through
t h i s a r c h , t he
party
s e e s t he f o r -
es t
north of
Dul ci mer .
12 Through t h i s a r c h ,
t he
party s e e s
t he
l and west of Turef .
13 Through
t h i s a r c h ,
t he
party s e e s Turef
.
14
Thi s l e a ds back i n t o Dul ci mer
15
.
Whi sper s pi d e r s a t t a c k
t he
p a r t y
.
16
Ai e r y rock r e s t s
i n
t h i s
gl ade
. F i r e m n-
i o ns l e ap f romthe
rock t o b a t t l e
t he
p a r t y.
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Q
DARGAARDKEEP-
FI RSTFLOOR
1
Ed
V/ 0 , 0 1 0 ,
_1
n
_ ~ 1
1 1
5 5
16
17
16
16
3 3
3
3
x
2 2
Q
Dargaard
Keep
F i r s t
Fl oor
Synopsi s
:
The
c h a r a c t e r s
f i n a l l y
e n t e r t he
home
of
Lord Soth
On t he
f i r s t
f l o o r ,
they
meet
t he
s e r va nt s o f t hekeep,
young men
and
women ki dnapped
f romnearby Cerberus and
bound
t o s er v e at the keep by
a
power f ul
peas .
By
destr oying
a
magi cal
orb
andk i l l i n g
t he
s e r v a n t ' s
cap to rs ,
theparty may
l i f t
t he
peas
andal l ow
t he
s e r v a n t s t o r e t u r n home
Wnderi ngmonst er s :
Ot her t han t he f o u r
p at r o l s , t h e r e
ar e
nowander i ng monst er s
.
Resti ng:
I t
i s never
compl etel y s a f e t o r e st .
Note
C l e r i c ' s
turn ing
a b i l i t y i s di mni shed
t hroughout
Dargaard
Keep
33
MTV
KEY
wal l
I kon
Arc hway
Secret
Door
S t a i r s
Up
I mpassabl e
Area
Mp
Locat i ons
:
1
. Thi s drawbri dge
i s t he
mai n
entrance
t o
Dargaard
Keep Theparty c an' t e nt e r
b e f o r e
recoveri ng an i r o n
key
f r omA r i e l a ' s
body i n
Kal aman
The
passwor d
i n s cr i b e d on
t he
key
i s
'DENSSA
I f
t he
party
l i n g e r s here
f or
t oo l o ng , a r ch er s
f i r e f r omnearby
t owers
.
2
.
The
party
smashes t he drawbri dge con-
t r o l s here The c h a r a c t e r s
may e n t e r
and
e x i t
t he keep
f r e e l y
t h e r e a f t e r .
3
Guards
ambush
t he
p a r t y
f romboth
s i d e s
.
Af ter t he
b at t l e ,
t he
c h a r a c t e r s meet
Lenore
( u n l e s s t hey
met
her
i n
t he
throne
room
3
Lenore
a sk s t o fo l l ow
t h e c h ar a c t e r s . I f they
r e f u s e , she l e a v es
.
I f Durf ey i s w t h t he par t y ,
he
l e a v es
t o
e s c o r t her
home
I f t he
p a r t y
al l ows
Lenore t o j o i n ,
she
soon l e a v es w t h
Durf ey
I f
Durf ey
i s
i n
theparty
but
dead
hi s
body
d i s a p p e a r s duri ng
t h i s bat t l e
.
4
These
doors
are
wel ded
shut .
The party
must f i n d
another
wayaround them
5
I
f t he c h a r a c t e r s t al k t o t h i s mai d,
she
gi ves
thema
key
and
i n s t r u c t s them t o l ook
f or
t he
l o ck e d
door on t he e as t s i de of
t he
Keep
I f
t hey i g no r e h e r ,
she
g i v e s
them
he
key
but
no
expl anati on
6
Thi s
l ocked
door
l eads t o
t he
s e r v a n t s '
q u a r t e r s .
The c h a r a c t e r s cant enter u nl e s s they
have
t he
key f rom
l o c a t i o n
5
7 The
s e r v a n t s
here ar e under
a
peas
t o
s e r v e i n t he keep
. Theybeg
theparty t o l i f t t he
geas
by
slayi ng
f o u r
p at r o l s
and
smashi ng t he
commander ' s
magi cal
orb
.
The door at
t he
f ar
s i d e of
t he
room eads t o
t he commander ' s
c l os et ( l o ca t i o n 8, ) avoidi ng the guards
outsi de
hi s
chamber
.
The f o u r p at r o l s
appear
r andom y on t h i s
l e v e l
ofthekeep
.
Af ter
t he
party
smashes t he orb
and
k i l l s t he
p at r o l s ,
t he
servants g i v e i t a s k u l l s t o l e n f rom
t he
commander
The
s k ul l
can
be
used
at
l o c a-
t i o n
10 The
party
i s
a l s o
awar ded
experi ence
p oi n t s
.
8
.
Thi s i s t he
commander ' s
c l o s e t . The
party f i n ds
hi s
magi cal orb andd e s t r o y s
i t .
9 I f
t he
party approaches
t he commander ' s
chamber di r e ct l y , a
group
of guards i n t e r c e pt s
i t . The p a r t y mus t d e f e a t
twogroups of guards
t o pass
.
10 S o t h ' s throne
.
Aanel
beneath i t
l e a ds
t o
a
s e c r e t
tunnel
i n
t he
graveyard,
but
t he
panel
can onl y
be opened
w t h t he
s k u l l
obtai ned
i n encount er
7
I f theparty
e n t e r s
t he keep through
t he
grave-
yard t u n ne l ,
i t emer ges here I t
c a n' t
r e - e n t e r
t he tunnel
w thout
t he s k u l l
.
11
.
Thec h a r a c t e r s
hear
chanti ng through t he
door . I f they wait
and
l i s t e n ,
t he
chant i ng
eventual l y s t o p s and
they may
e nt e r s a f e l y
I f
theparty e n t e r s b e f o r e
t he
chanti ng
s tops ,
i t
has
a f i g h t a t l o c at i o n 12
12
I
f
t he
party
d i d n ' t
wai t
at
l o ca t i on 1 1,
c l e r i c s
a t t a c k .
13
I f t he p a r t y f ought
t he
c l e r i c s a t l o c at i on
1 2,
t h i s a l t a r
has
a
2-Handed
Sword+2
r e s t i n g
on i t
.
14 The party hears
c r i e s
f or hel p f romwth -
i n
a c o f f i n
a t l o c at i on 15 .
15 Someone l ocked
i n s i d e t h i s
c o f f i n
p l e a d s
f or
hel p . I f t he
p a r t y
opens t he
c o f f i n ,
i t i s
ambushedbymany
vampi r es .
16
The f i r s t t i me the p a r t y e n t e r s
one
of
these
r ooms, i t f i n ds
evi dence
of amakeshi f t
pri son
. Wether
i t
searches or
l e a ve s ,
i t f i n d s
an
amul et engraved w t h
t he i n i t i a l s
S.A
17
Wthout
t he
Rod
of Omni sci ence,
t he
party
i s
unabl e t o cl i mb t h e s e s t ai r s t o
t he
s e c -
ond
f l o or of the keep .
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R
DARGAARDKEEP
3
RDar gaard
Keep-Second Fl oor
Synopsi s
:
Aroup
of guards rushes
i t s
p r i s -
oners
away
f r om
theparty as they e n t e r t he
second f l o o r
of
t he keepA
hase
ensues,
and
t he
p a r t y f r e e s some
of
t he
p r i s o n er s . They
ar e
c l e r i c s f r omt he
H gh C l e r i s t
Towerwho
came
t o t he keep t o
r ecover t he
body
of Sturm
Bri ghtbl ade
.
The res t of
t he
p r i s o ne r s
ar e
t ownspeopl e f r omCerberus
who
ar e
t r a n s -
f ormed i n t o
r a t s f or
t he
amusement
of t he
guards. The p a r t y
mus t r e s t o r e t he t ownspeo-
pl e
and
recover Sturmb e f o r e hi s body
i s co r -
rupted
by
S ot h ' s
e v i l
power
.
5
SECOND
OR
0M
2
Wnderi ng
Monsters
Ther e
ar e
nowan-
deri ng
monst er s
.
Resti ng : Onlyt he c e l l s
( l o ca t i o n 1 0) a re
complet el y
s a f e
.
Map
L o c a t i o ns
:
1. S t a i r s t o f i r s t f l o or
. I
f t he c l e r i c s
f r om o c a -
t i o n
b
accompany
t he
par t y ,
they askthe
party
not t o l eave u nt i l
Sturms
body i s
recovered. I f
t he
p a r t y
l e a v e s , t he c l e r i c s wait here f or
i t s
r e t u r n
.
2
.
A
roup
of guards f l e e s f rom
t he
par t y ,
shovi ng p r i s o n er s
ahead
of them
3
6
Rod of Omni sci enceandbegi n
her own
e v i l
r u l e .
She
t o r t u r e d Sebas
f or
i nformati on about
t he
Rod Befor e
t he
party
can questi on
Sebas ,
he d i e s .
13
Aagical t ome l i e s open t o a c i r c l e d
i n ca nt a t i o n .
I f
t he
p ar t y r e a ds
t he
i ncantati on
b ef o r e l o ca t i o n
1 4,
nothi nghappens . I f they' ve
been
t o
l o c a t i o n 1 4, t he i n ca nt a t i o n
t ransf orms
t he
t ownspeopl e back i n t o human fo rmand
t he
p ar t y g et s experi ence p oi n t s
f or savi ng them
I f t he c h a r a c t e r s have
not
yet saved Cer berus
f rom
t he
i n v a de r s ,
t he t ownspeopl e
t e l l them
of t he
undead
i nvasi on .
14
Capt i ve
t ownspeopl e
are bei ng t r a n s -
f or med i n t o
r a t s by e v i l
c l e r i c s .
The pa r t y c an ' t
prevent t h i s , but
i f i t t r i e s t o
i n t e r r u p t ,
t he
f i g h t
i s much e a si e r than i f i t wai t s u nt i l t he c l e r i c s
spot i t .
15
A
ecklace
of M s si l e s, aPoti on of
Extra Heal i ng,
a Wnd of Li ghtni ng,
P l a t e
Mai l+4anda
r edmage
s c r o l l
ar e hi dden
i n
t h i s c l e r i c ' s
chamber
.
16
E v i l
magesand
c l e r i c s are att empt i ng t o
r a i s e
Strum
Bri ghtbl ade f r om
t he
dead
After
a
f i g h t , t he body i s
recoveredby
t he c l e r i c s
and
t he
party i s awar ded
experi ence
p oi n t s .
5
Q
44
9
3
71
6
10 8 I
10
I
10
10
I f t he
p a r t y
returns
t o t h i s spot a f t e r sneaki ng
p a s t
t he vampi r es
i n l o ca t i on 4,
t hevampi r es
s ee t hem
anda t t a c k .
3
.
The p ar t y c an ' t p as s t h i s cl osed
p o r t c u l l i s
b e f o r e
pushi ng the l ever at l o c a t i o n
5
1
14
4
.
A
roup
of
vampi r es
i s
d i s t r a c t e d
by
somet hi ng
o ut s i d e
. The
party
can
a t t a ck o r
sneak
pas t
. I f
they
sneak
p a s t ,
t he
vampi r es
10
l e av e when
t he
party
reaches
the next
room
5
.
Thi s l e v er
r a i s e s
t he
p o r t c u l l i s i n l o c a t i o n 3
6
.
A
roup
o f gu ar d s,
i ncl udi ngblack
mages, vampi r es andadeat h k ni gh t , a t t a ck s .
KEY
I t s
pr i s o ne r s , c l e r i c s f r omt he
Hgh
C l e r i s t s
Tower ,
t e l l t he
party t h a t
t hey seek the
s t o l e n
wa l
body of
Sturm
Bri ghtbl ade
. Theyp r e v a i l
on
1
t he
p a r t y t o
hel p
them
7
Resh
gol ems guard
t h i s
room
a
Door
8 Thi s p o r t c u l l i s
can
onl y
bepassed by
0
p u l l i n g
t he
l e v er at l o ca t i o n 9
Stars
9
Thi s l e v er r a i s e s
t he p o r t c u l l i s
at
l o c at i o n 8 .
Down
10
These
empty
c e l l s ar e s a f e p l a c e s
f or
t he
p a r t y t o r e st undi stur bed
16
Sta rs
Up
11
.
S p e c t r e s ,
f l e s h gol ems
andvampi r e
mages
1
WN
ar e
posted
h e r e .
VAX
12
.
Sebas
ASIMOOTi s conf i ned i n t hi s c e l l .
Impassab e
A ea
He
war ns t he
party t o bewar e of K i t i a r a ,
S ot h ' s compani on
. K i t i a r a p l o t s t o o bt a i n t he
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S
DARGAARD
KEEP
3
S
Dargaard
Keep
Thi rd
Fl oor
Synopsi s
: On
t he f i n al f l o or of Dargaard
Keep
t h e c h ar a c t e r s f i n d Durf eywhohas
been
s l a i n and
made
undead
by
Soth . Theya l s o
encounter
Lenore
whoaccompani es
them
o
t h e i r f i n a l b a t t l e w t h Sot h
under t he premse
t h a t
she
needs
t h e i r ' p r o t e ct i o n. Soth i s ban-
i shed
f romKrynn
Wnderi ng
Monsters
: There are
no
wan-
d e r i n g
monst er s
.
Resti ng: No p l a c e i s compl etel y
s a f e .
UMl ' IAOR
KEY
wal l
Doa
S e c r e t
Door
One-way
Door
a
S t a i r s
Down
I mpassabl e
Area
Mp
Locati ons
1 .
Aoicemocks
t he
party i n t h i s smal l
room admoni shi ng
t h a t
two
of t he t h r e e
doors
ahead
l e a d t o deat h
.
2
These
' d oo r s '
a r e a ct u al l y
magi cal b a r r i -
e r s t h at do severe
damage
when
t ouched .
3
Wreti gers l i e
i n wai t i n t he se
r ooms
.
4
Once t h e c h ar a c t e r s
pas s
through these
doo r s ,
t hey
ar e
magi cal l y s e a l e d
behi nd
them
5
Lenore awai ts
t he
party
She
s a y s
t h a t
Si r
Durf ey has been
k i l l e d
and
made undead
by
S ot h ' s
deat h
k ni g h t s ,
and t h a t mor e deat h
knights
ar e
pursui ng her
.
She
j o i n s
t he
par t y ,
pleadi ng f or
i t s
p r ot e c t i o n .
6
Thi s door i s p r o t e c t e d w t h
deadl y
s p i k e s
and
r a z o r s . I t
damages anyparty member
att empti ng t o open
i t . I t
i s s a f e r t o fo l lowthe
s e c r e t
passage
around
t h i s door
.
7
S t a t u e s ( i r o n gol ems) on
e i t h e r s i d e o f
t h i s
door
warn
t he
p a r t y
not
t o
e n t e r
.
I f
t he
p a r t y
a t t a c k s , acombat ensues
. Otherw se, t he
s t a t u e s r e f u s e t o speak f u r t h e r
.
8
Si r
Durf ey
i s here He
has been
s l a i n and
turned
i n t o an e v i l
undead
. Hea t t a c k s t he
par t y , f o r c i n g
them
t o
put
hi mo
hi s f i n al
r e s t
.
I f t he
party d i d n' t f i g h t
t he
s t a t u e s
( i r o n
gol ems)
at
l o c a t i o n
7,
they
l umber
i n
and
a t t a c k
alongside
Durf ey
9 Wai ths t r a p
t he
party i n t hi s
dead
end
10
Soth
awai ts a
f i n a l confr ontati on w t h
t he
partyAery tough
b a t t l e
ensues w t h
S o t h ,
deat h
kni ghts
and
i r o n
gol ems .
I f
Soth
i s
de f e at e d, h i s
body
regenerat es
a f t e r
t he
f i g h t .
He i nforms t he
party
t h a t as l ong as Dargaard
Keep
r emai ns
standi ng,
he c a n ' t be destroyed
.
The p a r t y shoul d
i mmedi atel y
s t r i k e Lord Soth
w t h t he
Rod
of
Omni sci ence, sending himo
another
di mensi on .
Lenore w l l nowe v e a l
h e r s e l f a s K i t i a r a a s
she
t r i e s t o t a ke t he
r od
h e r s e l f
. She a ct i v at e s t h e r od
hopi ng t o ca s t
t he
p a r t y i n t o
anot her di mensi on . Unfort unately
f or h e r ,
Sebas gave her f a l s e
i n st r u c t i o ns
f or
operati ng
t he
devi ce
.
The
r od expl odes,
send-
i ngher
i n t o
anot her
di mensi on
and
t he p a r t y
t o
t he
Hgh C l e r i s t ' s
Tower
CONCGRATVLATIONS
T
Shpweck
Synopsi s : The p ar t y f i n ds
therui nsof an
old cursed
p i r a t e s hi p
.
The p ar t y r e c ov e r s g r e a t
t r e a s u r e
by
b a t t l i n g
t he p i r a t e and
hi s
undead
cr ewmember s
.
Wnderi ng
Monsters
:
Theparty f a c e s
g i a n t
zombi es, w ai ths
and
gi ant
undead
r a t s .
Resti ng :
There
i s no s a f e p l a c e t o r es t .
Speci al
note :
Cl e r i c s '
turn ing
a b i l i t y
i s
di mni shedwhi l e on
t h i s shi p
38
T
SHPWRECK
5
7
l
2
KEY
0 ] 1 2
[ 1 1
5
]
2
wal l
Door Secret St ai rs St a i rs
Door
Down
Up
Mp
Locati ons
-
1
.
The
gangwayonto t he s h i p .
The
deck
has
r o t t e d away, so t he
p a r t y shoul d
use
r opes
t o
descend
t o
t he l e v e l
bel ow
2 The party
i s att acked
bysome
of
t he
giant
zombi e
crewmember s of
t he
s hi p
.
3
The s h i p ' s
o f f i c e r s , wr a i t h s , a t t a c k when
youenter t h e i r q u a r t e r s .
4
The party i s s u r pr i s e d byan a t t a c k by
t he
s p e c t r e c a pt a i n
and
some of
hi s
wa i t h
o f f i c e r s .
The party w l l f i nd a
Mace
+4
5 Thi s
hol d i s f i l l e d w t h undead
gi ant r a t s
.
6
Ar ossbow f i r e s
on
t he
p a r t y
u nl e s s they
d e t e c t
anddisarmt he t r a p f i r s t
.
The t r e a s u r e
i n cl u de s
Banded Mai l +3anda Long
Sword+3
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UCURSEDVQ
LAGE
6
O
KEY
[ 1 1 10
Wa l l Door
3
3
U
Cursed
Vi l l age
Synopsi s : Good
and
e v i l f o r ce s b at t l e
f or
p o s se s s i o n
of
amagi cal
meteori te
t h a t
crashed
i n t hi s
v i l l a g e .
The
party mus t r e s c u e
t he
good
s o r c e r e r ,
k i l l
hi s
e v i l
i mposter
and
destroy t he
me t e o r i t e ,
Wnderi ng
Monsters
: Wghts,
wai t hs
ands p e c t r e s
.
Resti ng :
There i s
no
s a f e
place
t o
r e s t
u nt i l
t he meteori te i s
destroyed
Mp
Locati ons:
1.
Entrance/exi t
.A
oy
sends
t he
party
t o
t he
s o r c e r e r i mposter .
2 Thi s shopkeeper
g i v e s
i nformati on about
t he
v i l l a g e .
3 The party
b a t t l e s
a group
of black mazes
t o save
t he
r ea l s o r c e r e r .
Wthout
doi ng t h i s ,
t he
party
cant
approach
t he meteori te
4
.
Herbal i st
.
9
5. Vi l l age s o r c e r e r ' s
house, Ani mposter
s o r c e r e r cl ai ms
t he
meteori te
i s
harmess
.
Wenthe party r et ums
w t h t he r e a l
s o r c e r e r ,
the i mposter
and
hi s f i r e mni ons a t t a c k .
6 Aavern .
The
party
f i g h t s
t he
undead
r emai ns of
t he
f ormer
tavern
pat rons
( Wght s,
wa i t hsands p e c t r e s . Wen
t he
r e a l s o r c e r e r
i s
p r e s e n t ,
he d e s t r o y s
t he meteori t e
and
r ewards
theparty w t h
a
Ri ng of Protecti on+2,
a whi t e mage s c r o l l
and Ol i n ' s
Q u a r t e r s t a f f
.
VFUNHOUSE
7
8
9
u
VFunHouse
4
KEY
10 M[ I ]
Wl l Door On e- way
S e c r e t
Door
Door
Synopsi s
:
The
c h a r a c t e r s
d i s c o v e r
a
' t r a i n i n g ' maz e of r i d dl e s
andmonst er s
. Wen
t hey
compl et e t he g au n t l e t , they
ar e
awar ded
experi ence p oi n t s .
Wnderi ngmonst er s : None
Resti ng
:
No i n t e r r u pt i o ns
.
Mp
Locat i ons:
1 . The
party
meet s
t he
maze' s
p r op r i e t o r ,
a
dwar f
named
G ut e n
.
2
. I f t he
party gives
t he
answer
'WATER
t o t h i s
r i d d l e ,
i t t e l e p o r t s t o l o c a t i o n 3,
Otherw se
i t
t e l e po r t s
t o l o c at i o n
4
.
3
. I f
t he
party gives
t he
answer
' HANDS'
t o t hi s r i d d l e , i t t e l e p o r t s t o
l o c a t i o n
5,
Otherw se
i t t e l e po r t s
t o l o c at i o n 6 .
4
Af ter a
b at t l e c ons i s t i ng of
zombi e
g i a n t s
and
s p e c t r e s ,
t he
party t e l e p o r t s t o
l o c a t i o n
5
5
I f t he
party gives
t he
answer
'RNG
t o
t h i s r i d d l e ,
i t r e c e i v e s
experi ence p oi n t s
.
Corr ect
o r no t ,
t he
party
t e l e p o r t s t o l o ca t i o n
6
6 Theparty
i s att acked by w ai ths
and
s p e c t r e s .
7
Theparty
t e l e po r t s
t o
l o c a t i o n
6
8 Ai ch andWhts a t t a c k
t he
party The
p a r t y f i n d s
a
Mace+4
9 Theparty t e l e po r t s t o
l o c at i o n 1
and i s
r ewarded
by
G ut e n.
The
r eward c o ns i s t s of
a
r ed
mage
s c r o l l andt he G r dl e
o f F r os t
G ant
S t r e n g t h .
W
Father
of Trees
4
Synopsi s : The party
ventures i n s i d e t he
hear t
of
t he
Father
of
Trees
t o r ecover
t he
wandof t r e e
heali ng
and f r e e
a captured
f a e r i e
warri or
Wth
t he
wand,
t he
p a r t y
can
h e a l
t he
t r e e andsave
t he
f o r e s t ,
Wnderi ng
Monsters
: The p ar t y f a c es
wai t hs
.
Resti ng: There i s
no
s a f e place t o r e st u nt i l
t he
t r e e
i s
heal ed
Speci al note :
Magi cdoes not work i n
t he
t r e e
.
H nt : UsePal adi ns t o
heal
i njured
c h a r a c t e r s
.
0
W
FATHEROFTREES
KEY
0
I mpassable
Area
MpLocati ons:
1 .
Thi s i s the entr ance i n t o t he t r e e , Af ter
compl eti ng t he
adventur e,
t he p a r t y i s
awar d-
ed experi ence p oi n t s h e r e ,
2 The party i s
ambushedbya
group
of
Wht s .
3 A
roup
of
wai t hs i s t r y i n g t o
smash
t he
f r e e
f rom
t h e i n si d e
.
4
Wndlass a t t a c k t he
party
5
. A
l ack
mage i s
using f i r e
mni ons t o
bum
he
c or e o f
t he
g r e a t
f r e e ,
Theparty
mus t
d e f e a t t hemage
and
hi s f oll owers
t o f r ee
t he
f a e r i e warri or
and t heWnd
of Tree
Heal i ng
.
The
c h a r a c t e r s a l s o
r ecover a
P e r i a p t Proof v s
.
Poi son andBoot s of
Speed
6 The party
encounter s
a
group
of whi sper
s p i d e r s
.
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X
CHALLENGE
- - - - - - - - - - - - - - - - - - -
- - - - - - -
- - - - - -
_' _
' _ . ,
.
_ _ '
- - 7
_ _ _
_
- - - - - - - - - - - - - -
_
_
. _
_ _ _ _
. _ _ _ ' _ . _
- - - - - - - - - - - - - - - - - - - -
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7
0
0
_ _- - - - - -___
- - - -- - - - - -- -
__ _
____ .______
7
7 7 7
4
17
17
7 - 7
7
12
- 2
17
7
17
7
1
77
?
7 7 7 7
7 7 7 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - -
- - - - - - - - - - - - - -
- - - - - - - - - - - - - -
7 7 0)
7 7 7 7
7
7 7 7
7 7 7
7
- - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - -
-_
__
__
_
_
_
_.
7 7 7
7
7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - -
Enter Here
X
Chal l enge
Congratul ati ons?
You' ve
compl et ed
t he
quest and
Lord Soth
has been
bani shed
f rom
Krynn
But
t h e r e ' s
one
more
chall enge
t o
undert ake
. I n
t he upper
l e f t hand
comer
of
t he
map,
a
pat h
has
opened t hrough
t he
moun-
t a i n s . . .
One of SSTs gameauthors
has
earned a
r e p -
u t a t i o n
f or
designi ng k i l l e r
maz es
and
encount ers
.
Do youremember
t he
brain
p a r a -
s i t e s
i n
Buck
Rogers,
or
t he
r e s c ue o f
t he
nomad
p r i n c es s
i n
Pool
of
Radi ance?
Customari l y, we' ve
toned downthese encoun-
t e r s be f or e pu bl i c at i o n o f
t he
games
.
This ti me i s
d i f f e r e nt .
Thi s
t i me we
encouraged himo go
ahead
anddo
hi s wor st
.
Good
l u c k .
H nt s
:
A
arty
w thout a t h i e f
w l l have
d i f f i c u l t y
survi ving
There i s onl y
one
honest s p i r i t wt h i n
t he
t empl e .
Do
not
enter
t he a l t a r
room
w thout t he
neckl ace
Cur iosit y i s
p r of i t a b l e ,
but
dangerous
.
MONSTERS
How
to Deal w thThem
4
Bel ow
s
a
l i s t i n g of al l
t he
monst ers
i n
DEATH
KNGHTSOFKRYNN ds h o r t d e s cr i p -
t i o n
of each,
and
suggesti ons
on
howt
can
b e s t be
def eated
Youshoul d fo l lowthese
g ui d e l i n e s
when
devel opi ng t a ct i c s t o combat
these monst er s
.
Nghtmare
These
swf t b e a s t s cant' other
e v i l c r e a t u r e s f rom t he
Lower Pl anes
. G ve
them
a
wde b e r t h , as t h e i r hot smokey breath
can
bl i nd
you, reduci ng your
a b i l i t y
t o a t t a c k .
Skel eton
Warr i or
: These
powerf ul
undead
f i g h t e r s
ar e
extr emel y
r e s i s t a n t t o
al l
magi c
a t t a c k s ,
andthey only t a k e hal f damage f rom
edged or poi nted
weapons
. TheMace of
D srupti ondoes tw ce
nor mal
damage
agai nst
t h e s e c r e a t u r e s .
Another s t r a t e g y u s e f u l
agai nst
any
c r e a t u r e
w t h
a
high magi c r e s i s t a n ce i s t o ca s t
s p e l l s
on
your
own
p a r t y
.
Good s p e l l s t o
use
onyour
own p a r t y i ncl ude
Hast e,
E nl a r g e , P r a ye r ,
B l e s s and
Strength .
Dagons: Fear some opponent s w t h devas-
t a t i n g
a t t a c k s , they s t i l l
have
an Achi l l es heel
.
Al l
but the undead
and
s p e c t r a l
dragons may
be
i ncapaci tated
w t h as t i n k i n g cloud The
Mace
of D srupti on i s t he b es t a t t a ck
agai nst
t he
undead dragon
.
The s p e c t r a l
dragon
i s
compl etel y magi c r e s i s t a n t , s o
al l you
can
do i s
hack u n t i l
i t
d i e s
( have l o t s
of
heali ng s p e l l s
r e a d y )
.
Cast
Prayer and
Hast e b e f o r e att acki ng
any
dragons,
spread the party out
and
concentrate
onk i l l i n g
one
at
a
ti me .
Undead
Beast
: The s i z e of
a
smal l dragon,
t h i s mound
of r o t t i n g f l e s h
and
bones i s r es i s -
t a n t
t o f i r e andt a ke s h al f damage f r om
edged
or
poi nted
weapons I t
can
be
turned
by
high-
l e v e l
c l e r i c s w t h some
tr oubl e
Al ows p e l l
would
be u s e f u l agai nst
a
pack
of these
.
UndeadRoc
Thi s
e v i l
avi an i s
i mmune t o
F e a r , SleepandCharmUnl i ke
t he
undead
b e a s t , theroc i s damaged
by
f i r e
andtakes f u l l
damage f r om
edged
or poi nted
weapons
Zombi es : These monst ers are e a s i l y
turned
and
shoul d
provi de
l i t t l e
chall enge
.
Skel etal
Gant
:
Immune
t o non- magi c
weapons, i t
a l s o t a k e s onl y h al f damage f rom
edged or point ed
weapons
.
Lich :Aowerf ul s pe l l
c a s t e r ,
i t i s i mmune
t o S l e e p , Charm
and
Deat h s p e l l s ,
and
col d
ande l e c t r i c
based
a t t a c k s
have
no e f f e c t
.
Stay
out of reach of t h i s
monst er ,
as
i t s
touch
can
cause
p ar a l y s i s
f or
t he durati on
of
t he
b a t t l e
.
Use
r anged
a t t a c k s
and
f i r e - b as e d magi c
f or
b e s t
r e s u l t s .
Spectr al Mnion
Don' t
worr y
.
Wai th,
Wght,
Spectr e
These
undead
ar e
e a s i l y
turned
but bewar e of t h e i r touch
.
The
s p e c t r e can
drai n two l e v e l s
f rom
anyplayer
i t
t o u c h e s ,
whi l e
t he wa i t h and
Wght
drai n
one
l e v el
per
touch.
Bewar e, c e r t a i n regions i n
t he
gamemake
turn ing
more d i f f i c u l t
. I f f umng f a i l s , qui ckl y
el i mnate t h e s e
c r e a t u r e s
w t h
f i r e - b as e d
s p e l l s
.
Vampi res
: Form dable opponents ,
t h e i r
gaze
has
t he e f f e c t of
a
Charmp e l l , t h e i r
touch can
drai n two
l e v e l s ,
and
t hey
r e g e n e r -
ate
t h e i r HPat ar a t e o f t h r ee HP
per round
of
combat
. They
ar e
i mmune
t o
non-magi c
weapons, S l e e p ,
Charmand
Hold
s p e l l s .
Some of
them
can a l s o c as t s p e l l s , s o
make
s ur e t o
check
f or vampi r e
mazes
and c l e r i c s
at
t he s t a r t of combat .
Ghoul , C~hast
:
Theparty shoul d
have
l i t t l e
t r o u b l e . These
monst ers
can
be
e a s i l y turned
F i r e Mnion From
he
el emental planeof
f i r e ,
these ' l i v i n g
f l a me s ' ar e
i mmune t o
al l
f i r e - b a se d
a t t a c k s
.
I n
f a c t ,
F i r e b a l l s heal them
Cold
a t t a c k s
do
double
damage,
and
they
can
be
d i s p e l l e d,
a l b e i t
not e a s i l y . Players
adj acent
t o
t he
monst er
t a k e
one
t o
si x
HP
of
damage
per round
f rom
theaura of f i r e surroundi ng i t
.
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DeathKni ght
: Thi s
f earsome
enemy
t hrows
a
20120
hi t
p oi n t F i r e b a l l as
hi s
f i r s t
a t t a c k ,
so
cast
R e s i s t
F i r e
on as manyp l a y e r s
as
p os s i b l e
b e f o r e engagi ng t h i s monst er i n
b a t t l e
. Three ou t o f f o ur t i me s ,
any
magi c
a t t a c k a g ai n s t himw l l f a i l
e n percent
of
t he t i me , t he s pe l l i s r e f l e c t e d back
on
t he u s e r ,
s o be
c a r e f u l not
t o k i l l your mages or c l e r i c s
.
Hegenerat es
an
aura of F e a r , causi ng your
c h a r a c t e r s
t o
r un i f
they f a i l t o save
agai nst i t .
Rush
f orward
and
k i l l
him
s qui ckl y as
p os s i -
bl e
b e f o r e t h i s happens
.
Kender w l l be
i mmune t o f e a r
.
Wi sper Spi der
: The poi son b i t e
of
t h i s
monst er i s
i t s
onl y r e a l t h r e a t
.
Fl eshGol emAat chwork
of body p a r t s
ani mated
byarcane magi cs, i t i s i mmune t o al l
f orms of
magi c a t t a c k s .
F i r e andc ol d
based
a t t a c k s s l owi t
f or
awhi l e,
and
e l e c t r i c i t y - b a s e d
a t t a c k s
a ct u al l y heal
anydamage
i t mayhave
s u f f e r e d
.
I r on Gol emMagi cal l y ani mated
bypow
e r f u l mages,
t he
i r o n
gol em
i s t h r e e t i mes
s t r o n g e r than t he f l e s h gol em
and
r e q u i r e s
magi c
weapons w t h
a
+3or
b e t t e r
t o dodam
age E l e c t r i c - b as e d a t t a c ks s low i t
f or
t h r e e
r ounds
.
F i r e - b a s e d
a t t a c k s
h e a l
i t ,
and
c o l d
based a t t a c k s do nor mal
damage
.
Lycant hrope ( Wereboar, Wereti ger) : The
onl y notable l i m t a t i o n when att acki ng
these
monst er s
i s
t h e i r i mmuni t y t o
non-magi c
weapons
.
43
Si vak :
The
c h a r a c t e r s shoul d have l i t t l e
t r o u bl e .
F i r e
Lizard
: Nos p e ci a l defenses
Rhi no
Beetl e
Wyndl ass
:
Vodyanoi :
Hator i
:
Kuo-Toa
These ' me n - f i s h ' have
an
i ntense
hatred
of t he
other
humanoi dr a c e s . Theyar e
i mmune t o s p e l l s whi ch a f f e c t other
humanoi ds ( S t e e p ,
Charm
Hol d, et c .
and
are
unaf f ected
bypoi son or p ar a l y s i s
a t t a c k s
( S t i n ki n g
Clouds
won' t wor k) . Mag cm s s i l e s
have
no e f f e c t , s o h i t t h ei r s pe l l - c as t e r s
w t h
nor mal
weapons
.
DeadWl f : Thi s
v i l e
servant
o f Ta kh i s i s
i s
i mmune t o al l f orms of
magi c
H s l ow
ar mor
c l a s s
combi ned w t h
si x
a t t a c k s per round
makes
him
a
form dabl e
opponent
. For
s p e l l -
c a s t e r s ,
t he
b e s t
s t r a t e g y
would
be
t o ca s t
a
Hast e
s pe l l as soon as
p os s i b l e
( or b e f o r e com
b a t ) ,
surround
t he
beast and
whi tt l e
him
away
w t h
t he
b e s t magi cal weaponsyouhave (keep
i n mnd
t h a t t he
dread
wol f i s l a r ge r t han a
man
whenchoosi ng your weapon
JOURNALENTRES
The fo l l owng
j ournal e nt r i e s a r e TRUE
1 , 4 , 5,
6 , 7, 8,
10, 12, 14, 15, 16, 18 , 19, 20,
21,
22, 23,
25,
27,
28,
29, 31,
32, 33, 36,
37
( map), 38, 39, 40, 41, 42, 44 ( map), 45, 46,
4 7, 4 8,
49,
51, 52, 54,
55, 57,
58, 5 9, 66
44
MAGCI TEMS
Scrol l s
Whereto Fi ndThem
P r o t e c t i o n f r o m
Dragon
B r e a t h Du l c i me r
Red
Mage S c r o l l
Wap
ons
( F i r e S hi e l d , I r o n Sk in ,
D s i n t e g r a t e )
V i n g a a r d
Keep
Da r t s +3
( x 4 )
Dul ci mer
Red Mage S c r o l l
Da r ts
of
t he
Hornet s
Nest
Kal aman
( I r o n S k i n , Stone t o F l e s h , S t un )
F un
House
Mace+2
Gar g a th Outpost
Red
Mage
S c r o l l
( Mass
I n v i s i b i l i t y ,
B l i n d,
F l e s h
t o
St one ) Du l ci me r
Mace+4
Kuo-Toa
Wi t e
Mage S c r o l l
Mace+4
Fun
House
( 01 Dance, M nd B lank ,
Mass Charm
Cekos
Mace+4
Shi pweck
W i t e
Mage
S c r o l l
Mace of
D s r up t i o n
Cerberus
(De a t h
S p e l l , F i r e b a l l ,
I n v u l n er a bi l i t y )
Curs ed
Vi l l a g e
S ci m t a r +3
Shi pweck
W i t e
Mage S c r o l l
Long
Swor d+3
V i n g aa r d Keep
( C o ud ki l l ,
Cone of Col d , Hol d
Monster )
Dragon
Pi t
Long Sword+4 Dul ci mer
C e r i c al S c r o l l
Short
Swor d+2
T u r e f
( R e s ur r e c t i o n,
R e s t o r a t i o n
x2 ) Dragon
Pi t
Short
Swor d+4
Tunnel s B e ne a t h C r y pt
C e r i c al S c r o l l
( H e a l ,
R a i s e De a d , R e st o r a t i o n) Kal aman
2- HSword+3 Dargaar d l e v e l 1
Q ua r t e r s t a f f + 2 Cekos
Poti ons
O i n ' s
Q ua r t e r s t a f f Cur sed
Vi l l a g e
Speed GnomeVi l l a g e
Dr a go nl a nc e Dragon
Pi t
H ea l i n g
Gnome
Vi l l a g e
Composi t e
Long Bow+2
Th r o t l
Keep
Ex t r a
He a l i ng Da r gaa r d
l e v e l 2
Long
Bow+3
Kuo-Toa I n v i s i b i l i t y
Du l c i me r
S h o r t
Bow+3
Dragon
P i t E l i x i r
of Y o u t h Kal aman
Arr ow+2
( x1 0 ) Thr ot l Keep
Arr ow+3
( x 1 0 ) Kuo-Toa
Wnds
S t a f f
S l i n g +3
Tunnel s Beneath Crypt
I ce Storm Th r o t l
Keep
Hoopak+3
Tunnel s Beneath
Crypt
F i r e b a l l
Ga r g a t h Ou t p o s t
L i g h t n i n g
Du l c i me r
Armr
P a r a l y z a t i o n
Cekos
L ea th e r +3
Dragon Pi t
R ngs
C ha i n Mai l +2
Cerberus
C ha i n Ma i l +4
Kuo-Toa
P r o t e c t i o n+1 Ga r g a t h Ou t p o s t
Banded
Mai l +2 Kal aman
P r o t e c t i o n+2
Curs ed
Vi l l a g e
Banded
Mai l +3 Shi pw eck
P r o t e c t i o n+3 Cerberus
P l a t e Mai l +2
Dragon
Pi t
M scell aneous
P l a t e
Mai l +3
Dragon Pi t
N e c kl a c e of M s s i l e s Dargaar d l e v e l 3
P l a t e Mai l +4
Dargaar d
l e v e l 2
P e r i a p t
P r oo f v s . P o i s o n F a t h e r
of
T r e e s
S h i e l d +2
Dragon
Pi t
G r d l e
of
F r o s t G a nt S t r e n g t h Fun
House
S h i e l d +4
T u r e f
Ga u nt l e t s
of
Ogre
Power
C e r b e r u s
B o o t s
of Speed
F a t h e r
of
T r e e s
E ye s o f
Charm ng
Gnome
Vi l l a g e
C oak of
D i sp l a c emen t T u r e f