Death Ray Toys Needed
Creativi-Toys• 3 – Logic Gates• 5 – Effects Generators• 5 – Time Delays• 5 – Locators• Path Creator• Ability Terminal• Action Button
Game Play Toys• Hang Bar• Sound Effects
Decorations• Satellite Dish
Instant Fun• Sky Changer
Death Ray Toys Needed
Step-by-Step Connections
PLAYER INPUT TOYS• BUTTON > Pressed > LOGIC GATE 2 > Input• HANG BAR > Pulled Down > LOGIC GATE 1 > Input• ABILITY TERMINAL > Terminal Hacked > LOGIC GATE 3 >
Input
CAPITALIZED = TOYInitial Cap = “Condition”> Indicates “next”
Step-by-Step Connections
LOGIC GATE 1Output > ABILITY TERMINAL > ActivateOutput > RADAR MARKER > DeactivateOutput > REPEATER > On
LOGIC GATE 2Output > RADAR MARKER > ActivateOutput > REPLAYER > PlaybackOutput > ABILITY TERMINAL > Deactivate
Step-by-Step Connections
LOGIC GATE 3Output > TIME DELAY 3 > Start DelayOutput > EFFECTS GENERATOR 5 > Play Looped > Subtle SparkleOutput > TIME DELAY 1 > Start DelayOutput > SOUND EFFECTS > General > Rocket Blast OffOutput > EFFECTS GENERATOR 1 > Play Once > Spark BurstOutput > REPEATER > Off
Step-by-Step Connections
TOY PROPERTIESLOCATOR 4
Speed 200Movement Style > One-way and Stop
PATH CREATORActive > OnSpeed > 200Auto-Start Objects when Connected > Off
ABILITY TERMINAL > PropertiesCharacter Type > Any
Step-by-Step ConnectionsTOY PROPERTIESDELAYERS1. Delay Time 92. Delay Time 4.53. Delay Time 24. Delay Time 35. Delay Time 3SPEAKER
Turn 3d OffREPEATER
Set Rate to 2
Step-by-Step ConnectionsRADAR MARKERNew Locator Connection > LOCATOR 5 > Connect
LOCATOR 4New Path Connection > PATH CREATOR > Connect
REPEATEROutput > Repeat > SOUND EFFECTS > Action > Force Field Pulse
Step-by-Step Connections
EFFECTS GENERATORS1. New Locator Connection > LOCATOR 1 > Effects Location2. New Locator Connection > LOCATOR 3 > Effects Location3. New Locator Connection > LOCATOR 2 > Effects Location4. New Locator Connection > LOCATOR 4 > Effects Location5. New Locator Connection > LOCATOR 4 > Effects Location
Step-by-Step Connections
TIME DELAYERS1. Output > Delay Completed > REPLAYER > Clear2. Output > Delay Completed > EFFECTS 3 > Play Once > Explosions > Huge
Explosion3. Output > Delay Completed > SOUND EFFECTS > Action > Power Blast
Output > Delay Completed > PATH CREATOR > Reset and Play4. Output > Delay Completed > SOUND EFFECTS > Action > Sustained
Explosion5. Output > Delay Completed > PATH CREATOR > Reset and Stop
Step-by-Step Connections
PATH POINT• Output > Point Reached by Object on Path > TIME DELAYER 4 > Start Delay• Output > Point Reached by Object on Path > TIME DELAYER 2 > Start Delay• Output > Point Reached by Object on Path > TIME DELAYER 5 > Start Delay• Output > Point Reached by Object on Path > EFFECTS GENERATOR 4 > Play
Once > Explosions > Green Energy Explosion • Output > Point Reached by Object on Path > EFFECTS GENERATOR 2 > Play
Once > Explosions > Flaring Explosion• Output > Point Reached by Object on Path > SOUND EFFECTS > Action >
Huge Explosion