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Deep Impact or Armageddon? Moving from Idea to Design

Date post: 27-Jan-2015
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When two businesses have the same idea at the same time, what determines the "winner"? Often the greatness of the idea alone is not enough to predict success, and being first to market can be overrated. If you can connect your idea with the lives of your customers and craft an experience that's useful and enjoyable, you can create something that's truly unique. In this session Carolyn Chandler, Experience Design author, consultant and instructor, will discuss moving from idea to design. You'll learn about design principles that can help you both realize your vision and impact the lives of your customers.
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DEEP IMPACT OR ARMAGEDDON? Moving from Idea to Design
Transcript
Page 1: Deep Impact or Armageddon? Moving from Idea to Design

DEEP IMPACT OR ARMAGEDDON?

Moving from Idea to Design

Page 2: Deep Impact or Armageddon? Moving from Idea to Design

Hi, I’m Carolyn (Chandler)…@chanan

Author, & UX Design Instructor for:

Page 3: Deep Impact or Armageddon? Moving from Idea to Design
Page 4: Deep Impact or Armageddon? Moving from Idea to Design

Almost every quarter there are common problems people want to address.

• How can we use new technologies to engage students in the classroom?

• How can we help people find well-fitting places to live?

• How can we make the everyday commute less painful?

Page 5: Deep Impact or Armageddon? Moving from Idea to Design

Sometimes the general product idea is very similar as well.

IDEA:Make the everyday commute less painful by integrating data from multiple sources (schedule, location, weather, traffic) to proactively alert users of travel issues, recommended schedules, or alternatives.

Page 6: Deep Impact or Armageddon? Moving from Idea to Design

Which leads to the question…

When the idea is essentially the same, what differentiates one experience from another?

Differences may come out in a variety of ways, but differences in experience design can be be crucial…

Page 7: Deep Impact or Armageddon? Moving from Idea to Design
Page 8: Deep Impact or Armageddon? Moving from Idea to Design

EXPERIENCE DESIGN considers…

Who the primary users areWhy they care about your product NOWHow it fits into their livesHow they feel when using it…which drives decisions about platforms, features, and density of the interface

Page 9: Deep Impact or Armageddon? Moving from Idea to Design

To illustrate the difference this makes…

Let’s talk about disaster movies.Which are kind of like start-ups.

Page 10: Deep Impact or Armageddon? Moving from Idea to Design

When talking about movies that execute against the same idea, not much beats Deep Impact and Armageddon.

Page 11: Deep Impact or Armageddon? Moving from Idea to Design

When a “planet-killer” sized comet is discovered to be on an imminent collision course with Earth, an international space effort - led by the United States - sets out to deflect the object by setting off nuclear weapons deep inside its core so that it will miss Earth and, therefore, save humanity.

Bryce Zabel. movie smackdown

SIMILAR IDEA

Page 12: Deep Impact or Armageddon? Moving from Idea to Design

SIMILAR RELEASE DATE

MAY 1998 JULY 1998

Page 13: Deep Impact or Armageddon? Moving from Idea to Design

SIMILAR “ZEITGEIST”What inspired the killer comet idea?

Hale-Bop

Spotted in 1995 by amateur astronomers

Passed “near” Earth in 1997 – 212, 236, 887 miles away

Page 14: Deep Impact or Armageddon? Moving from Idea to Design

SIMILARLY PANNED BY CRITICS

Deep Impact

Armageddon

Page 15: Deep Impact or Armageddon? Moving from Idea to Design

BUT NOT SIMILAR BY AUDIENCES

Deep Impact

Armageddon

Page 16: Deep Impact or Armageddon? Moving from Idea to Design

DIFFERENT BOX OFFICE RESULTS

$75,000,000

$41,152,375

$220,623,306

$67,422,722

$140,000,000

$36,089,972

$553,709,788

$104,806,521

Budget (est):

USA OpeningWeekend:

Gross worldwide:

Rentals:

Page 17: Deep Impact or Armageddon? Moving from Idea to Design

Armageddon went on to beat Saving Private Ryan as the highest grossing film of 1998.

Page 18: Deep Impact or Armageddon? Moving from Idea to Design

How are Deep Impact and Armageddon different when it comes to the experience?

Page 19: Deep Impact or Armageddon? Moving from Idea to Design
Page 20: Deep Impact or Armageddon? Moving from Idea to Design

WHY ARE BIG DISASTER MOVIES POPULAR?• Intensity of “it could happen”• Thrilling action with killer special effects• Familiar actors having intense emotions

and relationships

mindlesslythrilling

deeply thought-

provoking

Page 21: Deep Impact or Armageddon? Moving from Idea to Design

What criteria should we use when comparing the experience of the two movies?

Page 22: Deep Impact or Armageddon? Moving from Idea to Design

Based on research I picked:

EmotionActionHumorCharacterPlot

Page 23: Deep Impact or Armageddon? Moving from Idea to Design

EMOTION SCALE

minor fight,

touching moment

1 2 3 4 5

sobbing (joy or

sadness)

slight tension

Page 24: Deep Impact or Armageddon? Moving from Idea to Design

CHARACTER SCALE

intro to A-lister, great

B-lister moment

1 2 3 4 5

super-quotable

moment, esp. for A-list character

mediocre intro or minor

character

Page 25: Deep Impact or Armageddon? Moving from Idea to Design

ACTION SCALE

1 2 3 4 5

something minor blows up

cat jumps out at actor

something major blows up, A-

lister gets killed (or do they?)

Page 26: Deep Impact or Armageddon? Moving from Idea to Design

Then I watched both movies and rated them, minute by minute.

Page 27: Deep Impact or Armageddon? Moving from Idea to Design

EVERY MINUTE…

Page 28: Deep Impact or Armageddon? Moving from Idea to Design

DEEP IMPACT

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 210

1

2

3

4

5

EmotionActionHumorCharacterPlot

Page 29: Deep Impact or Armageddon? Moving from Idea to Design

DEEP IMPACT

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 210

1

2

3

4

5

EmotionActionHumorCharacterPlot

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 210

1

2

3

4

5

EmotionActionHumorCharacterPlot

ARMAGEDDON

Page 30: Deep Impact or Armageddon? Moving from Idea to Design

DEEP IMPACT

ARMAGEDDON

DEEP IM-

PACT

0

1

2

3

4

5

6

EmotionActionHumorCharacterPlot

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 1450

1

2

3

4

5

6

EmotionActionHumorCharacterPlot

Page 31: Deep Impact or Armageddon? Moving from Idea to Design

Critics of Armageddon dinged, among other things, the frenetic pace.

But differences between critics and the primary audiences seem to show here.

CRITIC AND INVESTOR, DIVIDED FROM AUDIENCE

Page 32: Deep Impact or Armageddon? Moving from Idea to Design

“Deep Impact attempts a realistic response to a cosmic threat. “Armageddon is just a warm-up exercise in loud stupidity from the patron saint of the loud and stupid, Michael Bay, who would take this practice run and get much, much better at being even louder and more stupid…”

THOSE WHO PREFER DEEP IMPACT – WHAT’S THE DIFFERENCE?

Page 33: Deep Impact or Armageddon? Moving from Idea to Design

“Have you ever seen Michael Bay? It's the face of abject stupid mediocrity and the blank-eyed stare of the never-grown-up slow adolescent.”

Page 34: Deep Impact or Armageddon? Moving from Idea to Design

“The difference? Maybe that [Armageddon] wasn't, you know, boring as hell?”– user review

THOSE WHO PREFER ARMAGEDDON- WHAT’S THE DIFFERENCE?

Page 35: Deep Impact or Armageddon? Moving from Idea to Design

WHY ARE BIG DISASTER MOVIES POPULAR?

mindlessly

thrilling

deeply thought-

provoking

FANTASY TRAGEDY

DOCUDRAMA

FANTAGEDY

ARMAGEDDON DEEP IMPACT

Page 36: Deep Impact or Armageddon? Moving from Idea to Design

Big-budget blockbusters generally target the theater-going crowd.

AUDIENCE DEMOGRAPHICS

• Adults18-29 are 71%* more likely than all U.S. adults to have seen a movie at a theater on opening weekend in the past 12 months.

• Action movies also play well overseas.

*Scarborough USA + Release 2 2011

Page 37: Deep Impact or Armageddon? Moving from Idea to Design

For a lot of heavily marketed Hollywood blockbusters, the pitch to investors doesn’t even include a script.

It includes an IDEA and some kind of UNFAIR ADVANTAGE

Page 38: Deep Impact or Armageddon? Moving from Idea to Design
Page 39: Deep Impact or Armageddon? Moving from Idea to Design
Page 40: Deep Impact or Armageddon? Moving from Idea to Design
Page 41: Deep Impact or Armageddon? Moving from Idea to Design

For a lot of heavily marketed Hollywood blockbusters, the pitch to investors doesn’t even include a script.

It includes an IDEA and some kind of unfair advantage.• A box-office A-list actor• A director with a proven track record• Access to material no one else has

Page 42: Deep Impact or Armageddon? Moving from Idea to Design

Mimi Leder TV, The Peacemaker, TV

Morgan Freeman, Robert Duvall

Tea Leoni, Elijah Wood, Leelee Sobieski

Michael Bay music videos, The Rock Bruce Willis, Ben Affleck

Liv Tyler

Owen Wilson, Billy Bob Thornton, Steve Buscemi

Director:

Big Box Office:

Draws:

Semi-Known:

HOW THEY COMPARE

Page 43: Deep Impact or Armageddon? Moving from Idea to Design

AND ROMANCE?

Page 44: Deep Impact or Armageddon? Moving from Idea to Design

Critics aren’t your target audience for DESIGN.

Neither are your investors or stakeholders. They depend on the person with the design vision to be the director.

Page 45: Deep Impact or Armageddon? Moving from Idea to Design

EmotionActionHumorCharacterPlot

These are a good

starting point fo

r

DESIGN PRINCIPLES

Page 46: Deep Impact or Armageddon? Moving from Idea to Design

EmotionActionHumorCharacterPlot

You FEEL Bay has design principles at work

Character introductions must include humor or action, preferably both.

Maintain a constant high through plot twists (surprise), relationship drama (happiness/sadness/anger), or explosions (fear)

Page 47: Deep Impact or Armageddon? Moving from Idea to Design

WHAT IS YOUR SCALE?

Emotion?Action?Trust?Pleasure?Meaning?

Page 48: Deep Impact or Armageddon? Moving from Idea to Design

A CHALLENGEIf you’re working on a project and you don’t feel you have a scale, or design principles – hold a brainstorm with your team and start finding them!

Page 49: Deep Impact or Armageddon? Moving from Idea to Design

DESIGN PRINCIPLES ARE…Guiding statements that intentionally constrain design decisions in a way that help you meet your team’s vision.

Page 50: Deep Impact or Armageddon? Moving from Idea to Design

An activity that helps you communicate the power of constraints, like design principles

Page 51: Deep Impact or Armageddon? Moving from Idea to Design

You’re an event planning company who specializes in designing interesting, custom events for sales professionals who want to spend quality time with their customers.

Your client is an athletic footwear company. They want an active event to engage buyers from retail stores.

Spend 5 minutes designing an event with only the info above.

Page 52: Deep Impact or Armageddon? Moving from Idea to Design

Activity

Context

# of Attendees

MusicWaterMuseum*

Competing*Finding hidden thingsMaking something

10 customers50 customers200 customers*

Randomly Pick 1 of each and design for 5 more minutes

Page 53: Deep Impact or Armageddon? Moving from Idea to Design

The results were much more interesting and real. Participants were also much more excited about them. Then we told them about the power of constraints.

Page 54: Deep Impact or Armageddon? Moving from Idea to Design

TrustYour AccountantYour MomSpock

Use your scale to explore constraints

A customer calls about a billing issue. How would Spock respond?

Page 55: Deep Impact or Armageddon? Moving from Idea to Design

Designing with design principles makes it more likely…You’ll have deeper impact than Deep Impact.

Page 56: Deep Impact or Armageddon? Moving from Idea to Design

Adventures in Experience Design: Activities for Beginners (December release)

A Project Guide to UX Design (available on Amazon)

Carolyn Chandler@[email protected]: admci.orgStarter League: starterleague.com

THE END…?


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