Date post: | 08-Apr-2018 |
Category: |
Documents |
Upload: | gabriel-f-soto |
View: | 258 times |
Download: | 0 times |
of 12
8/7/2019 Defensive Handbook
1/12
8on8
8/7/2019 Defensive Handbook
2/12
F l a g F o o t b a l l N i n j a . c o m
INTRO
Overview. Defense is as important as offense (arguably
more important). A good defense can demoralize the
other team, can lock in a lead, and can boost your of-
fense. The best mix is clearly a shut-down defense and a
powerhouse offense, but you only need to score once or
twice to win a game if your defense is strong.
Dont Get Too Fancy. Travel light and travel swift - theres
no need to have dozens of defensive schemes. Its far
more important to be nimble and exible on the eld
with 3-4 defensive looks than it is to have a playbook full
of options. You want to be able to audible into another
defense 5 seconds before a snap, and with cumbersome
scheme, this will be challenging.
The Pressure Guage. Each time out, you will need to de-
termine the right mix between pressure on the QB and
coverage. This is always a trade-off. Some quarter-
backs absolutely corrode when they get a heavy rush,
while others are quick enough and have enough poise
to dump the ball off for 5-7 yards every time a big rush
comes. This is a game-time decision (and likely a mid-
game decision). But nding the right mix (and how fast
you make the correct adjustment) can mean the differ-
ence between a win and a loss.
Dont Get Beat Deep. These games are usually short
enough that one or two possesions can make the dif-
ference. Make sure your deep guys are always deeper
than the receivers. Dont give up the long ball.
8/7/2019 Defensive Handbook
3/12
RUSH
LEGEND
RUSH ZONE MAN
The rushing man needs
to come fast and aggres-
sively. Fight around the
blocker and get to the
QB. He should explode
off the line at the snap
of the ball.
A zone coverage de-
fender needs to keep
his head on a swivel and
stay aware of as much
of the field as possible.
Dont leave your zone!
A man defender should
line up 3-7 yards deep
depending on the siu-
tation, on the inside
shoulder of the receiv-
er, cocked slightly out.
Watch his eyes.
F l a g F o o t b a l l N i n j a . c o m 3
8/7/2019 Defensive Handbook
4/12
8/7/2019 Defensive Handbook
5/12
F l a g F o o t b a l l N i n j a . c o m 5
ZONE
BLAST Cover is the same coverage defense as the BASE
Cover , except you are sending a third rusher and only
leaving one linebacker to cover the middle of the eld.
It is very important that the outside rushers make the QB
step up instead of letting him slip out to one side. This will
let the backer crash the pocket and force a throw. If theQB scrambles out one way, you largely lose the effec-
tiveness of the triple rush. The blitzing backer may want
to hesitate for a second before going in.
25
BLAST Cover 2
25
1 32
8/7/2019 Defensive Handbook
6/12
F l a g F o o t b a l l N i n j a . c o m
BLAST Mid Pro gives you a triple rush with extra protec-
tion against a mid-level pass. The defense is betting on
heavy pressure here. If the three blitzers dont get enough
pressure, a good QB will be able to pick apart the lone
safety. The safety should try to key on the playmaker
on the offense to determine which way to shade.
25
BLAST Mid Pro
25
1 32
ZONE
8/7/2019 Defensive Handbook
7/12
F l a g F o o t b a l l N i n j a . c o m 7
ZONE
Deep Protect is what it sounds like. Cover 3 gives you
good deep protection (if the offense absolutely needs a
huge play, send the backer deep also into cover 4). The
two rushers should still try to pressure the QB, but Deep
Protect is really designed to stop a long ball. Both cor-
ners shoudl gradually drift deeper as the play progresses
25
Deep Protect
25
1 32
8/7/2019 Defensive Handbook
8/12
F l a g F o o t b a l l N i n j a . c o m
Scream Lock is one of the most effective defenses there is
against a formation with an isolated receiver. The weak-
side corner (who has to be one of your best defenders)
plays lock-down man defense on the isolated receiver.
This allows the deep safety to shade over to the strong
side. The four man blitz should rush the QB into makinga bad pass. Two points: 1. the man-up corner should let
the defender go, if he breaks inside early, . the middle
backer has to keep an eye on the weak-side at in case
the coerner follows his man deep.
25
Scream Lock
25
1 32
8/7/2019 Defensive Handbook
9/12
F l a g F o o t b a l l N i n j a . c o m
MAN COVERAGE
MAN
Goal Zone is a goal-line defensive base formation that
give you a lot of options. As it is written, you can play
six-man across and make sure each guys is covering his
sixth of the eld. However, you may be better off playing
5 across and having the extra backer spy the QB or a re-
leasing lineman. Again, the rushers absolutely must forcethe QB inside, otherwise its just too easy to scramble in
for the score. If pressure has been working, you can have
the middle backer hesitate and then go in after the QB.
Goal Zone
1 32
8/7/2019 Defensive Handbook
10/12
F l a g F o o t b a l l N i n j a . c o m10
man
Crossing Patterns
SWITCH OVER/ UNDER
There are two common ways to handle crossing receiv-
ers if your team is playing man-to-man defense. The rst
is to have your defenders switch (one guy yells it out), as
soon as the receivers cross. This is a good idea, but takes
some practice. The other way is to stagger the defend-
ers. This way, the close defender can slip underneathon a cross and the other can cross over top. There is still
the danger of being picked using the over/under tech-
nique.
8/7/2019 Defensive Handbook
11/12
F l a g F o o t b a l l N i n j a . c o m 11
BLITZES
BLITZ
Feel free to mix up the plays above with different bitzes.
Here are some tips:
(1) TIMING: If you are going to switch up who is com-
ing after the QB, make sure that you dont give him extra
time to identify the blitz by coming in slow. Nothing ruins
a blitz like being out of position on the snap. The same
thing goes for corners or the Middle Linebacker. Ideallythey are at a sprint as the ball is snapped. But watch the
ball!
() SHIFTING: A lot of these blitzes require a shift in de-
fenders to cover the holes. If you shift too early, you give
away the play, if you shift too late, you leave a hole open
for the QB. Its far better for the QB to see you move than
to leave an area exposed. Especially because most ag
football QBs are not good enough to pick that up. Getyour guys into position rst, worry about deceiving the
other team later. The blitzing timing is the most impor-
tant.
(3) FAKES: Just like in the NFL, if your other defenders
creep up like they are going to blitz and then pull back,
your other blitzes will be much more effective and youll
drive the blockers crazy.
4) JUMBO: If you have an enormous guy, consider puting
him at nose-tackle, right across from the center. On the
snap, see if you can knock the center over or push him
back. He may mstart mufng thesnap.
8/7/2019 Defensive Handbook
12/12
F l a g F o o t b a l l N i n j a . c o m1
Copyright 00:
Any and all material contained in this publication, together withreferenced materials and ideas are the sole property of FlagFoot-ballNinja.com and its creator. Any reproduction, duplication, dis-
tribution, or modication of this guide is strictly prohibited without
the express written consent of the owner. All violations will beprosecuted.