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The role of organizational strategy in the user-centered design of mobile applications
Eshet, Eyal; de Reuver, Mark; Bouwman, Harry
Publication date2017Document VersionAccepted author manuscriptPublished inCommunications of the Association for Information Systems
Citation (APA)Eshet, E., De Reuver, M., & Bouwman, H. (2017). The role of organizational strategy in the user-centereddesign of mobile applications. Communications of the Association for Information Systems, 40(1), 315-331.[14].
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C ommunications of the
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Accepted Manuscript
The role of organizational strategy in the user-centered design of mobile applications
Eyal Eshet
Turku Centre for Computer Science (TUCS)
Faculty of Social Sciences, Business and Economics, Åbo Akademi University, Finland
Mark de Reuver
Faculty of Technology, Policy and Management, Delft University of Technology, The Netherlands
Harry Bouwman
Faculty of Technology, Policy and Management, Delft University of Technology, The Netherlands
Received date: 02/02/2016 Accepted date: 4/12/2016
Please cite this article as: Eshet, Eyal; de Reuver, Mark; Bouwman, Harry: The role of organizational strategy in the user-centered design of mobile applications, Communications of the Association for Information Systems (forthcoming), In Press.
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Research Article ISSN: 1529-3181
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The role of organizational strategy in the user-centered design of mobile applications
Eyal Eshet
Turku Centre for Computer Science (TUCS)
Faculty of Social Sciences, Business and Economics, Åbo Akademi University, Finland
Mark de Reuver
Faculty of Technology, Policy and Management, Delft University of Technology, The Netherlands
Harry Bouwman
Faculty of Technology, Policy and Management, Delft University of Technology, The Netherlands
Abstract:
Gathering insights on users and their usage context is at the core of the User-Centered Design (UCD) approach. The efficient and effective usage of these insights is strategically important to organizations. With the proliferation of mobile applications, gaining timely and relevant insights is increasingly challenging due to the heterogeneous and dynamic context of use, the abundant availability of information on usage behaviour as well as the intense time constraints imposed by the highly competitive mobile market. This paper develops a research model that considers strategy foci as motivators affecting the efficient and effective usage of insights on users and context. Mediating effects of UCD resources, like time and financial constraints, organizational practices, as well as UCD competences are examined. To test the model a survey was conducted with 100 mobile practitioners and PLS was used to estimate the model. The model shows that focus on an innovation strategy greatly affects data usage on user and their context, directly and indirectly, i.e. mediated by organizational practices and UCD competences. Strategies with a focus on cost have no direct effect on the usage of user insights, but lead to negative impacts on UCD competences and organizational practices.
Keywords: IS development; Organizational strategy; Mobile applications; Interaction design; Survey
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1 Introduction
User-centered design (UCD) is a well-established approach to the design and development of usable and
useful interactive systems. According to the approach, the design of interactive systems is largely
informed by insights on users and their context of use. Gaining these insights is strategically important to
organizations, as emphasized by research in various disciplines, e.g. Management of Information
Systems (MIS) (Robey and Markus, 1984), Strategic Management (Boland, 1978), Software Engineering
(Schmidt et al. 2001), Human-Computer Interaction (Gould and Lewis, 1985), the emerging fields of User
Experience (UX) design (Hassenzahl and Tractinsky, 2006) and Interaction Design (Sharp et al. 2007) as
well as international standards (ISO 9241-210, 2010). Commonly, organizations use an idiosyncratic
approach to collect and analyze user data. Regardless of the approach, an efficient and effective use of
this data, the dependent variable in our research, is important to the success of the project, and therefore
relevant to the implementation of the organizational strategy. Understanding the influence of different
strategies and work procedures on the UCD practice is also relevant to IS design management.
The new mobile era, labeled the ‘mobile apps era’ (Eshet and Bouwman, 2014), introduces challenges to
the UCD practice of mobile interactive systems (i.e. mobile applications), specifically regarding designers’
effort to gain relevant insights on users and context of use. Firstly, in contrast to the typically single
context of use in stationary computing (e.g. desktop and web-applications), the use of mobile computing
devices (e.g. mobile phone) is characterized by multi-context of use due to the mobility of people and the
devices they carry with them (Henfridsson and Lindgren, 2005). In addition, the affordability of mobile
devices leads to an increased diversification of users, and new classes for situated activities that are
made possible with mobile computing (Johnson, 1998). Consequently, the diversity of users and variety of
use contexts put a strain on the effective collection and analysis of relevant user data. Secondly, rapid
technological developments in recent years, for instance in embedded sensors and wireless technology,
allow the real-time collection and analysis of actual usage behaviour data. The so-called ‘Big Data’ leads
to a continuous flow of data about user behaviour, which is further fuelled by insights from a growing
amount of market research companies. With the excess availability of usage data, the efficient use of such
insights, i.e. understanding the relevant from the ordinary, becomes more difficult. Lastly, application
stores like those provided by Apple and Google have democratized the development and distribution of
mobile applications, which resulted in an increasingly competitive and dynamic mobile market (Bergvall-
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Kåreborn and Howcroft, 2011). Moreover, Agile approaches are increasingly adopted for the design and
development of mobile applications (Eshet and Bouwman, 2014), though the Agile principle on short
system delivery cycles limits the time to understand users (Seffah et al. 2005). Given the competitive
pressures and resource constraints for UCD practice, the effective and efficient usage of user and context
data becomes more strategically important.
Organizational strategy and its relation to a specific aspect in the UCD practice of mobile applications, i.e.
the efficient and effective usage of data on users and context of use, has not been a topic of research, to
our knowledge. The new mobile era introduces challenges beyond BYOD (bringing your own devices) or
channel strategies, affecting a company into its capillaries. Understanding how an outside-in perspective
on organization strategies (De Wit and Meyer, 2010) is combined with an inside-out strategies focused on
providing resources and building competences in order to support the UCD practice is utmost important.
From an outside-in perspective views on cost focused strategies vis-à-vis strategies focused on innovation
are relevant to consider (Christensen, 1997; Porter, 1985; Tidd et al. 2005). From an inside-out
perspective the availability of UCD resources and capabilities, as extensively discussed in strategic
management and IS literature needs attention (Barney, 1991; Mata et al. 1995; Wernerfelt, 1984).
Research on the relation between IS and resources and capabilities are rather high level and focus in a
generic way on IT assets, processes or IS Capabilities (Wade and Hulland, 2004) rather than on specific
practices. IS research has paid extensive attention to ‘Design Science” (Cross, 2001; Hevner et al. 2004;
Peffers et al. 2007; Sein et al. 2011), though research on the effect of organizational strategy on the UCD
practice has yet to be developed within IS research. Research in Human-Computer Interaction (HCI)
emphasizes the relation between the UCD practice and resources and competences as well as
management level support (e.g. Rosenbaum et al. 2000; Venturi et al. 2006), though a relation between
the organizational strategy and the UCD practice has not been established. Particularly with the
increasing dominance of mobile-based applications, attention to the UCD practice is utmost important, let
alone with the emergence of Big Data.
Seen the identified gap in literature, the objective of this study is to obtain insights into the impact of
organizations’ strategies on the UCD practice. Given the abundance availability of data on users and
context, in this paper we focus on how innovation and cost focused strategies affect a specific aspect of
the UCD practice, that is, the efficiency and effectiveness usage of data on users and context during the
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design and development of mobile applications. Moreover, following HCI-based views on the UCD
practice, the relation between organizations’ strategies and the UCD practice is examined using UCD
resources and competences, as well as organizational practices, as mediating effects. By that, this paper
is unique because we contribute to how time and financial constraints, UCD capabilities as well as
organizational practices mediate between strategy and the usage of data on users and context. We also
contribute to strategic management literature and to “Design Science” approaches in IS by connecting a
strategy focus with the UCD practice of mobile applications. As far as we are aware, a quantitative
research focusing on this relation has not been introduced yet.
We conducted a survey among user experience (UX) designers and interaction designers, software
developers, project managers and owners who are active in the design and development of mobile
applications to collect their perceptions and views. The study was carried out when the use of mobile
applications became a common practice in work and non-work activities of people in many western
countries. Relating organizational strategic aspects to the UCD practice is important for managers. By
doing so we also relate IS research with a focus on strategy to research on the UCD practice in HCI.
The remainder of this paper is organized as follows. In the next section the core concepts of the paper are
defined. In addition, hypotheses are developed based on relevant literature, and a research model is
provided. Section three explains the overall research methodology. Section four presents the study
results, followed by a discussion of the results in section five. The final section concludes the paper, points
out limitations and suggests follow up research.
2 Core Concepts and Hypotheses Development
2.1 Core Concepts
2.1.1 UCD Practice
UCD is a formalized and standardized approach (ISO, 2010) to the design and development of usable and
useful interactive systems. According to the approach, the development of usable and useful interactive
systems requires a focus on users and context of use throughout the design and development process.
Practically, this focus is operationalized through UCD activities, such as interview, observation, usability
testing, and market research (Sharp et al. 2007). Hence, UCD practice refers to the set of activities that
aim at gaining insights on users, context of use, and usage behaviour during the design and development
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of interactive systems. Those who are involved in the UCD practice use different job titles, commonly
interaction designer, user experience (UX) designer, usability engineer, and user researcher (Sharp et al.
2007).
2.1.2 Mobile Application
A mobile application is considered here from a sociotechnical perspective. Socially, mobility is an attribute
of the human rather than the application, and is roughly defined as people’s ability to move between
locations that vary in their spatial, temporal, and social settings (Henfridsson and Lindgren, 2005). People
carry their computing devices with them while moving, and use the devices in varied multi-contextual
settings. Accordingly, mobile devices are considered here as devices that are carried-on by people (Dix et
al. 2000), in particular smartphones and tablet computers. The software program that runs on these
mobile devices is defined here as ‘mobile application’. Technically, a mobile application can take the form
of a native platform application (i.e. mobile app), web-based solution (i.e. HTML5) or any hybrid solution.
2.1.3 Organizational Strategy
Porter (1985) describes strategy in terms of the activities an organization chooses to perform, either
different activities from rivals or similar activities in different ways, in order to withstand competition in the
long run. These activities are not merely support the organization in dealing with the external competition,
but essentially guide the internal operations, action, and behaviour of the organization and its employees
(Mintzberg, 1987). In this study we limit the scope of strategies to two distinct approaches - cost-
leadership strategy and innovation-focused strategy.
2.1.4 Organizational Work Practices
Apart from a strategy, organizations have internal cultures with distinct characteristics that have an impact
on the daily work practices, including on the UCD practice (Iivari, 2006). In this study we consider
organizational culture in terms of established work practices that contribute to creativity, open
collaboration and sharing of ideas within the work environment.
2.1.5 UCD Competences
A competence can be described as a qualification that makes someone fit to perform a particular activity
(Ritter and Gemünden, 2004), in this case, activities that relate to the UCD practice. Hence, UCD
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competences refer to the qualified capabilities and experience of practitioners to deal with the UCD
practice.
2.1.6 UCD Resources
Resources denote everything that is controlled by the organization, such as assets, capabilities,
organizational processes, knowledge and information, which enable the organization to cost-effectively
implement its strategy (Barney, 1991). In this study, we limit UCD resources to the financial and time
resources that are allocated to the UCD practice.
2.1.7 Efficient and effective usage of data on users and context of use
Data on users and context of use refers to the insights gained through the UCD practice. In this study, we
use the dependent variable to evaluate the efficient and effective usage of this data, the extent to which
the data provide understanding on the context of use, as well as the role of the data in the success of the
mobile application.
2.2 Hypotheses Development
2.2.1 Cost-Leadership Strategy
Organizational strategy can be conceptualized from two perspectives, i.e. outside-in and inside-out (De
Wit and Meyer, 2010). One approach that is typical for outside-in views in Strategic Management literature
is Porter’s (1985) approach on strategic positioning. Porter emphasizes two core types of competitive
advantage i.e. cost and differentiation. In combination with the scope of activities, this leads to three
strategies: cost leadership, differentiation or focus. Treacy and Wiersema (1993) refined Porter’s ideas by
focusing on operational excellence, product leadership, and customer intimacy. In practice, a focus on
cost and operational excellence leads to cost awareness and optimization to reduce costs. Hereafter, this
strategy is labeled ‘cost-leadership’.
The cost-leadership strategy implies that also with regard to the UCD practice, cost awareness is key, and
hence, has an impact on the collection and usage of data on user behaviour and user context. Usage of
existing secondary data and low cost alternatives, like using freely available Internet reports on mobile
usage, for gaining insight on user behaviour and usage context would be favoured in a cost leadership
strategy. Since there are no estblished theoretical insights on the relation between strategy and the UCD
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practice, we anticipate a direct and positive impact of cost-leadership strategy on the efficient and
effective usage of data on users and context of use.
Hypothesis 1: Cost-leadership strategy is positively related to the efficient and effective usage of
data on users and context of use.
In response to outside-in models, Barney (1991) developed the resource-based view on strategy, focusing
on how rare resources and capabilities give firms a competitive advantage. If resources and capabilities
are rare, hard to imitate, and there are limited alternatives this will contribute to reinforcing a company’s
strategy. Hence, resources and capabilities play an important role in dealing with the critical contingencies
that firms are facing. The competences and experience of UCD practitioners may be part of these critical
resources and capabilities.
In IS literature, research into resources and capabilities is quite extensive, though on a high-level. In this
study, we focus on resource and capabilities that are specifically relevant for the UCD practice. Insights on
the work of practitioners, who are involved with the UCD practice, show that their work is affected by
resource constraints, in terms of time and budget (Monahan et al. 2008; Rosenbaum et al. 2000;
Vredenburg et al. 2002), the integration of design practice techniques within an organization (Bygstad et
al. 2008; Gulliksen et al. 2006), organizational culture (Iivari, 2006), organizational work practices in terms
of internal communication (Rosenbaum et al. 2000; Venturi et al. 2006), and management support
(Gulliksen et al. 2006; Rosenbaum et al. 2000; Venturi et al. 2006). In addition, the competences of
designers, i.e. skill acquisition and the degree of expertise, are an important element to consider (Hertzum
and Jacobsen, 2001; Gulliksen et al. 2006; Suwa and Tversky, 2001).
In this study we consider the concepts of organizational work practices, UCD competences, and UCD
resources as defined in the section 2.1. These concepts are mediating the relation between organizational
strategies and the efficient and effective usage of data on users and context of use. Stimulating creative-
and collaboration- focused work practices require stimulation of competences as well as significant time
and budget resources. Existing HCI studies and literature mainly highlight the challenges in promoting and
implementing UCD activities within an organization (Gulliksen et al. 2004; Rosenbaum et al. 2000; Venturi
et al. 2006) and provide guidelines for dealing with the institutionalization of the UCD practice (Mayhew,
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1999; Schaffer, 2004). Since there is no existing literature in this area, hypothesis formulation is based on
generic insights from innovation literature relating to business strategy.
With regard to organizational work practices, we anticipate the practices to be more regulated with a cost-
leadership strategy, leaving less room for creativity, open collaboration, and sharing of ideas.
Hypothesis 1a: Cost-leadership strategy is negatively related to organizational work practices.
Similarly, we anticipate a negative impact of cost-leadership strategy on UCD resources and UCD
competences.
Hypothesis 1b: Cost-leadership strategy is negatively related to UCD resources.
Hypothesis 1c: Cost-leadership strategy is negatively related to UCD competences.
2.2.2 Innovation-Focused Strategy
Similarly to Porter’s differentiation strategy and Treacy and Wiersema’s product leadership view, emerging
and transformational strategies (Mintzberg et al. 2009) with a focus on the impact of disruptive or
incremental innovation (Christensen 1997; Tidd et al. 2005), adopt an outside-in approach. What these
strategic approaches have in common is how companies and organizations respond to changes in their
external environment, like technology innovation, changes in consumer demand or competitor behaviour.
These strategic approaches are labeled in this study ‘innovation-focused’ strategy. The changes in
consumer demand and behaviour, as is in the case with mobile applications, may affect an organization
and require a response from top-management, such as by offering new products and services.
In innovation-focused strategy, making use of UCD activities requires in depth engagement with users,
such as by conducting contextual interviews, participatory observation, focus groups and analyses of data
collected via device-embedded sensors. In principal these are time and resource consuming activities and
therefore less effective and efficient. Therefore, we anticipate a direct and negative impact of innovation-
focused strategy on the efficient and effective usage of data on users and context of use:
Hypothesis 2: Innovation-focused strategy is negatively related to the efficient and effective
usage of data on users and context of use.
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With regard to the mediating concepts of organizational work practices, UCD competences, and UCD
resources, we anticipate an innovation-focused strategy to leave more room for creativity, open
collaboration and sharing of ideas as well as a positive impact on UCD resources and UCD competences.
Hypothesis 2a: Innovation-focused strategy is positively related to organizational work practices.
Hypothesis 2b: Innovation-focused strategy is positively related to UCD resources.
Hypothesis 2c: Innovation-focused strategy is positively related to UCD competences.
2.2.3 UCD Resources
Applying UCD activities to gain understanding on users and the context of use is much dependent on the
availability of financial and time resources. Several studies observed that budget and time constraints
have a significant influence on the UCD practice (e.g. Monahan et al. 2008; Rosenbaum et al. 2000;
Vredenburg et al. 2002). These resources may have a determinant role on the approach that practitioners
take during the UCD practice, for instance how much effort, if any, is put into user and context studies and
how evaluation is carried out. Thus, we anticipate the availability of UCD resources to have a direct and
positive impact on the efficient and effective usage of data on users and context of use.
Hypothesis 3: UCD resources are positively related to the efficient and effective usage of data
on users and context of use.
On a more general level it can be assumed that UCD resources also impact UCD competences and
organizational work practices. More budget and time also implies that there will be more opportunities to
develop UCD competences and more attention to new ideas and to feedback, as well as joint teamwork.
Therefore, we anticipate a direct and positive impact of UCD resources on the mediating roles of
organizational work practices and UCD competences.
Hypothesis 3a: UCD resources are positively related to organizational work practices.
Hypothesis 3b: UCD resources are positively related to UCD competences.
2.2.4 Organizational work practices
Prior studies observed that internal communications within the organization (Rosenbaum et al. 2000;
Venturi et al. 2006), management support (Gulliksen et al. 2004; Rosenbaum et al. 2000; Venturi et al.
2006), and involvement of cross-functional teams (Rosenbaum et al. 2000) are key success factors for he
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UCD practice in organizations. Iivari (2006), examining the role of organizations in facilitating user
involvement, observed that organizational culture have influence on UCD practice. Hence, we anticipate a
direct and positive impact of organizational work practices on the efficient and effective usage of data on
users and context of use.
Hypothesis 4: Organizational work practices are positively related to the efficient and effective
usage of data on users and context of use.
2.2.5 UCD Competences
Last, the competences of practitioners who are involved in the UCD practice are relevant. Prior studies
have observed that the knowledge and experience of UCD practitioners largely affect the outcome of
usability evaluation (Hertzum and Jacobsen, 2001), and the approach and implementation of the UCD
practice (Gulliksen et al. 2006). Suwa and Tversky (2001) observed the superiority of experienced
designers over novices in generating new ideas from external representations, such as sketches.
However, merely having a competence is not enough; the competence should be put into an efficient and
effective use that generates value to the organization (Ritter and Gemünden, 2004). Highly competent and
experienced practitioners, besides being more aware to the importance of UCD practice in bringing value
to the organization, are better equipped to create such value. Experienced practitioners are more informed
about the overall importance of and the different possibilities to understand users and the context of use.
Moreover, experienced practitioners are more aware of the need for financial and time resources to the
UCD practice. Hence, we anticipate a direct and positive impact of UCD competences on the efficient and
effective usage of data on users and context of use.
Hypothesis 5: UCD competences are positively related to the efficient and effective usage of
data on users and context of use.
2.3 Research Model
Based on the hypotheses formulated above, Figure 1 presents the research model in this study. Next, we
explain how the data was collected and how the model was tested.
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Figure 1. The research model
3 Methodology
To test our research model, a survey method with the PLS-SEM technique was selected. Surveying by
means of a questionnaire is commonly used for testing hypotheses (Johnson and Turner, 2003; Lazar et
al. 2010). SEM is especially useful to test models that include mediation, and makes it possible to test the
structural and measurement parts of a model at the same time.
3.1 Sample
Data was collected by means of an online questionnaire among practitioners who are involved in the
design and development of mobile applications. This was emphasized both in the questionnaire invitation
and in the introduction to the questionnaire. Acknowledging the fact that the UCD practice takes place in a
complex organizational environment that involves multiple stakeholders with distinct backgrounds and
worldviews (Suchman, 2002), different expectations (Krippendorf, 2006), and different criteria for project
success evaluation (Baxter and Sommerville, 2011), we were interested in responses from practitioners in
the following three project roles: (a) UCD specialists (e.g. UX designer, interaction designer, usability
engineer), who implement the UCD practice and make use of its gathered data; (b) project managers, who
are familiar with the organizational strategy and have decision-making power on the allocation of UCD
competences and UCD resources; and (c) software developers, who also make use of the data that is
gathered from the UCD practice. Practitioners in these project roles are both on the management level
(i.e. project managers) as well as on operational level (i.e. UCD specialists and software developers).
Especially in small firms, operational-level practitioners are commonly also involved in strategy making
and decisions. Therefore, the broad range of project roles justifies that our respondents are
knowledgeable both on the UCD practice and on organizational strategy. However, the parametric size of
these project roles’ populations is difficult to estimate, as there are no relevant databases. In particular
those involved in the UCD practice have numerous job titles and educational backgrounds. Thus, data
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was collected based on non-probabilistic sampling, which is considered a valid and common practice
(Lazar et al. 2010) in cases where it is not possible to apply a strict random sampling.
Potential respondents were contacted through multiple channels, particularly individual e-mail invitations
and the mailing lists of professional communities (e.g. HCI, UXPA, IXDA). In addition, a link to the
questionnaire was posted on relevant and active discussion forums (e.g. LinkedIn groups, Google+
communities), and on Twitter, using relevant hash (#) tags. The survey was available online for 4 weeks
during February – March 2013.
We received a total of 100 responses from 20 countries, mainly from practitioners based in Finland (46%),
US (12%), Sweden (9%), Netherlands (5%) and Israel (5%) with other countries representing a smaller
percentage. Most of the respondents work as UX designers (33%), project managers (19%), software
developers (8%) and project owners (7%).
Respondents work primarily in companies (as opposed to freelancers) of different sizes. About 28% of the
companies have 10 or fewer employees, 24% have 11-50 employees, 7% have 51-100 employees, 18%
have 101-1000 employees, and the remaining 23% have more than 1000 employees. The median size of
companies is 46 and the mode is 5. In terms of business sectors, software (36%) and usability/UX
consulting (18%) were the two largest categories, with other sectors, including education,
telecommunications, design, technology research and gaming representing a single-digit percentage. At
face value, the respondents work in environments in which we would expect them to be active – small,
medium-sized and large enterprises mainly in the software business and usability/UX consulting. Although
we cannot claim representativeness, we assume that the respondents represent a common sample for
our population.
While other studies (e.g. Clemmensen et al. 2013; Ji and Yun, 2006) found differences between usability
specialists and software developers, we extensively tested difference between the three groups (UCD
specialists, project managers, and software developers) for the core constructs based on ANOVA, but
were unable to find any significant differences. Therefore, we conclude that the sample is homogeneous
enough to conduct SEM.
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3.2 Measures
The measures for the core concepts in this study are based on established items from existing studies, as
presented in Table 1. Furthermore, the questionnaire was pilot-tested following Dillman’s (2000) three-
stage recommendations. Questions were grouped into four sections: (1) Addressing the context of use in
mobile application design – the perceived importance of contextual aspects and the use, purpose, and
perceived effectiveness of methods to gather data on users and the context of use; (2) Utilizing the
collected data – usage and evaluation of methods for data analysis and informing the design; (3)
Organizational settings – business sector, size, organizational practices, strategy and competitive
environment, and (4) Demographic data – geographical location, experience with UCD practice, and main
role in mobile application projects.
Confirmatory factor analysis, using Warp PLS, showed acceptable levels of convergent and discriminant
validity. Convergent validity was acceptable for all constructs. Factor loadings exceeded -70 and all
average variance extracted (AVE) were above .60 (Fornell and Lacker, 1981). Construct reliability was
acceptable as Composite Reliability is above .80, exceeding the .60 benchmark. Multi-collinearity was not
significant since the average of full collinearity VIF equals 1.099, and full collinearity VIF equals 1.445,
were way below the 3.3 benchmark.
Table 1: Confirmatory Factor Analysis
Discriminant validity is acceptable, as the average squared correlation of any pair of constructs does not
exceed the average of the respective average variance extracted (see Table 2).
Table 2: Interconstruct correlations and Square Root of AVE
4 Results
We trimmed the original research model in Figure 1 by omitting insignificant paths. The final structural
regression model as shown in Error! Reference source not found.Figure 2, presented a good fit
(Tenenhaus GOF equals .432). Overall, the explained variance of evaluation of data usage is moderate
(R2= .42).
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Figure 2. Structural Regression Model
With regard to our hypotheses, we address the implications in the discussion section. Table 3 gives an
overview of the hypotheses: seven are accepted, four rejected, and two hypotheses show an opposite
direction. We will discuss the results in more detail in the next section.
Table 3: Overview of Accepted and Rejected Hypotheses
5 Discussion
In this section, we discuss the results and the hypotheses in greater detail. First of all, it is interesting to
see that the model itself, which relates the organizational context and innovation strategies to the UCD
practice, particularly with regard to mobile applications and how UCD specialists, project managers and
software engineers use data on users and the dynamic context of mobile use, has a high predictive value
and explains the efficiency and effectiveness of the UCD practice to a significant extent. To our
knowledge, this is one of the first attempts to connect the broader stream of research on strategy and
innovation to UCD practice, and also one of the first approaches that go beyond qualitative or descriptive
models with regard to the UCD practices, to develop an explanatory model. However, the model remains
limited in the sense that it is focused on the UCD practice, while the proof of the pudding will be in the
connection of the model with evaluation of the actual usage of mobile applications. In other words, our
study only tested the efficiency and effectiveness of the UCD practice in informing the design of mobile
applications, not their usage. This means that we can only claim to contribute to how the UCD practice
leads to better user informed designs, while taking strategy orientation and how design teams operate
within constraints of an organizational setting into account. Next, we discuss the specific insights.
There is no main effect between a cost-leadership strategy and the efficiency and effectiveness in which
data on users and use context is used in the UCD practice of mobile applications (hypothesis 1). The
effect is mediated by the availability of UCD resources, organizational work practices and UCD
competences (hypotheses 1 a-c). It is striking that only the relation with UCD resources is positive,
contrary to our expectations (hypothesis 1b), while the other two relations are negative (hypotheses 1a
and 1c). This implies that cost focused companies are prepared to invest but don’t positively contribute to
favorable organizational work practice and UCD competences. This finding confirms traditional insights
from strategic management literature regarding the cost focused strategies in which optimization is core.
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In contrast to cost-leadership strategy, there is a relation between an innovation-focus strategy and
efficiency and effectiveness in which data on users and use context are used in the UCD practice of
mobile applications (hypothesis 2). Strikingly, there is no relation between an innovation-focused strategy
and the availability of UCD resources (hypotheses 2b). Apparently it is more important to develop positive
organizational work practices and UCD competences than providing budgets and time for the UCD
practice (hypotheses 2a and 2c). This finding confirms insights from innovation management, in which
specifically the discussion on open innovation and knowledge management illustrates the importance of
having an open exchange of information, insights and knowledge. Facilitating internal communication
within an organization was previously emphasized as a key to the UCD practice (Rosenbaum et al. 2000;
Venturi et al, 2006). The connection between an outside-in strategy focus with an inside-out perspective
with a focus on UCD resources and competences and organizational work practices proves to be fruitful.
We will discuss the relation between the latter in more detail.
Although earlier studies emphasize the significant influence of budget and time-related constraints on the
UCD practice (e.g. Monahan et al. 2008; Rosenbaum et al. 2000; Vredenburg et al. 2002), this does not
affect the UCD practice with regard to the efficient and effective usage of data on users and context
(hypothesis 3). Organizations rely mainly on the practitioners’ UCD competences and organizational work
practices. However it is striking that there is a negative relation between UCD resources (time and budget)
and organizational work practices. This implies that due to temporal and financial constraints UCD
practitioners rely on open communication and collaboration (hypothesis 3a, but then with a reversed
direction). The impact of UCD resources on UCD competences shows a moderate positive contribution
(hypothesis 3b).
Creation and sharing of ideas and knowledge within the organization, in order to streamline the UCD
practice proves to be highly relevant (hypothesis 4). This relation is the strongest. Design teams that are
open and sharing are more likely to make use of all kind of data sources that are relevant to them in a
more effective way.
Our results show that the UCD competences of practitioners are essentially the key determinant of an
effective data usage (hypothesis 5), at least in the context of mobile application design. The hypothesis
supports the idea that competent practitioners are more likely to make efficient and effective use of the
resources, by finding alternative solutions to a design problem and capitalizing on earlier experiences.
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However, the actual qualifications and experience of practitioners with regard to the design and
development of mobile applications were not studied. In future research, a more extensive
operationalization of these two concepts, in relation to a practitioner's specific competences may better
explain their role in the UCD practice.
Our study contributes to strategic management literature by showing how different high-level strategic
orientations affect the specific UCD practice on the operational level. Our tested hypotheses provide a
basis for theorizing on how strategic decisions in organizations affect the day-to-day work practices,
particularly with regard to the UCD practice. Moreover, we contribute to IS literature by showing how the
UCD practice in IS design and development is affected by both strategic orientation as well as the
availability of resources and competences in organizations. Given the complex, multifaceted nature of
organizations and their operation, our study also contributes an interdisciplinary approach by combining
theories from strategic management, IS management and the HCI disciplines.
On a practical level, our findings imply that practitioners, especially those in managerial positions, in
organizations that design and develop mobile applications, should take steps to stimulate organizations
and ensure they have practitioners with relevant skills and experience to produce better user-informed
designs in a timely manner. As we explained before, understanding users and their context of use during
the UCD practice in the mobile apps era requires new competences. In the highly competitive mobile
business market, obtaining such competences may be part of the rare capabilities that give an
organization a competitive advantage.
6 Conclusion, Limitations and Future Research
In this paper, we have shown that there are links between the organizational strategy and the way
practitioners, particularly UCD specialists such as UX and interaction designers, deal with data on user
and context of use when designing mobile applications. The innovation-focused strategy has a direct
impact on the way designers work, i.e. their work practices, and individual UCD competences, but also
with regard to how efficient and effective they use data sources on users and the context of use. However,
when dealing with the dynamic user context and needs, practitioners rely on their competences and
experience from earlier projects, mainly due to project resource limitations.
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This is the first study that relates organizational context and innovation strategies with UCD practices,
particularly with regard to the way in which practitioners make use of data on users and the context of use.
To our knowledge, this is also the first study that tries to develop more explanatory models with regard to
the UCD practice in the HCI discipline. The connection between an outside-in strategy focus with an
inside-out perspective that focuses on UCD resources, UCD competences, and organizational work
practice, proves to be fruitful. It is clear that the latter play an important mediating role.
Due to this rather innovative character, we have tried to establish a theoretical basis in strategic and
innovation management literature, as well as a focus on resource-based views. In doing so, we think that
an important under-researched interdisciplinary domain is addressed. Developing explanatory models,
instead of descriptive and more qualitative models, that take a strategy perspective as a starting point,
and pays attention to moderating resources and capabilities in explaining a specific UCD practice, may
extend our knowledge on the UCD practice and more generally on the design practice. Research focusing
on outcome expectations from the UCD practice, both with regard to constraints and competences, needs
to be extended. The same goes for the way information on users and their context exactly plays a role in
the UCD practice. An efficient usage of the data may be hindered by the quality of the data, a lack of
precision or even by information overload. With regard to further research we see two distinct avenues.
On the one hand, we want to advocate the development of more sound research models and a more
detailed and precise operationalization of core concepts to be tested in large-scale surveys. These
research models should take the actual usage of mobile, or any other type of, applications, into account.
On the other hand, we want to propose more detailed qualitative research into everyday design practice.
More extensive research will provide deeper insights, which again are open to testing by more quantitative
research.
On a practical level, this research highlights the importance of having an open innovative strategy, i.e.
encouraging the contribution of ideas and facilitating the communication of information within an
organization, to achieve a better informed design. Moreover, practitioners with relevant skills and
experience in terms of understanding user needs and context of use can be critical assets, giving
organizations a competitive advantage.
The limitations of this study are related to the data we collected, as well as the model we tested. One of
the main issues with regard to research into those who are involved in UCD practice is that data is
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collected based on a convenience sample and that is highly dependent on the willingness on the part of
practitioners to participate. We put a lot of effort in collecting data by addressing respondents in several
ways. To further research in this domain, it is necessary to involve more UX and interaction designers,
project managers and software developers, not only in the interest of science, but also because research
that is based on more representative samples can help improve their working practices.
With regard to the limitations of the model, we did not consider the socio-spatial context in which the
designed application is being used. For instance, whether the application is used for specific work-related
activities in relatively stable and predictable context of use or for non-work activities in more diverse and
dynamic context of use. Including a factor on the context of use would allow a more thorough analysis on
the tendency of UCD practitioners to collect user and context data, as well as analyzing the interactions
between organizational factors and context of use factors and their influence on UCD practitioners.
Moreover, developing and testing alternative models is necessary and expedient. With this paper, we
wanted to connect strategic and innovation management research to research into UCD practice, and in
this way open new interdisciplinary research venues.
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Acknowledgments
The authors greatly thank the reviewers and the editor for their extremely useful and constructive
comments on earlier drafts of this paper. The authors also wish to thank Balsamiq Studios and Rally
Software for giving away a few licenses of their software to motivate participation in the study. The
research work for this study was funded by TUCS - Turku Centre for Computer Science and by a grant
from the Foundation for Economic Education in Finland (Liikesivistysrahasto).
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About the Authors
Eyal Eshet is a post-doc researcher at IAMSR, Åbo Akademi University, Turku, Finland. He has several years of work experience in software programming and design in industrial context, which shaped his scope of research interest on the design practice. He is currently finalizing his dissertation on the User-Centered Design of mobile systems.
Mark de Reuver is Assistant Professor at ICT Section, Faculty of Technology Policy and Management Delft University of Technology, The Netherlands. He received his PhD degree in 2009 from Delft University of Technology. Mark has published more than 65 journal and conference articles in the area of mobile service innovation, platform governance, mobile service business model and smart living.
Harry Bouwman is a Finnish Distinguished Professor at IAMSR, Åbo Akademi University, Turku, Finland, and an associate professor at ICT Section, Faculty of Technology, Policy and Management, Delft University of Technology, The Netherlands. His research is focused on ICT and organizations; ICT Management; strategy, business models, and enterprise architecture; and on mobile cloud computing and mobile services.
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