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H2020-MSCA-RISE-2015 TERPSICHORE Grant Agreement 691218 MARIE SKŁODOWSKA-CURIE ACTIONS RESEARCH AND INNOVATION STAFF EXCHANGE Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital Objects Deliverable 7.4 “Dissemination Activities” Ref. Ares(2018)1752940 - 30/03/2018
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Page 1: Deliverable 7.4 “Dissemination Activities”terpsichore-project.eu/...Dissemination-Activities.pdf · The wide range of Terpsichore dissemination activities target different types

H2020-MSCA-RISE-2015 – TERPSICHORE

Grant Agreement

691218

MARIE SKŁODOWSKA-CURIE ACTIONS

RESEARCH AND INNOVATION STAFF EXCHANGE

Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital Objects

Deliverable 7.4 “Dissemination Activities”

Ref. Ares(2018)1752940 - 30/03/2018

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Table of CONTENTS Executive Summary 4 1 Introduction 5 2 Terpsichore Summer School 6 3 Terpsichore Project Supports Workshops and Conferences 8

3.1 IEEE VS-Games-2017 8 3.2 ACM Pervasive Technologies Related to Assistive Environments (PETRA)-2017 8 3.3 VISIGRAPP-2017/2018 8 3.4 TERPSICHORE Presence at IEEE-CVPR 9 3.5 Euromed 2017 9

4 Organization of Special issues in International Journals 10 4.1 Multimedia Tools and Applications 10 4.2 Computer and Graphics 10

5 Other Dissemination Activities 11 5.1 Participation in the International Exhibition InterGeo 11 5.2 Researchers Night 11 5.3 Announcement in the Journal of Rural and Surveying Engineering In Greece 12 5.4 Other Dissemination Activities & Forthcoming Events that Project Consortium

Members will Attend 12 6. Publications 13 7. Dissemination Material 15

7.1 Dissemination Material 15 7.2 Printed Dissemination Material 15 7.3 Web-based dissemination material 16 7.3.1 Terpsichore Social Media 16 7.3.2 Terpsichore Facebook Page 17 7.3.3 Terpsichore Twitter Account 17 7.3.4 The Terpsichore website 17

8. Conclusions 20 9. References 21 Annex: Terpsichore website screenshots 22

List of Figures

Figure 1:Digital Image Processing presented by Prof. A. Doulamis. ......................................................................7 Figure 2: Terpsichore Summer School Audience ....................................................................................................7 Figure 3: Terpsichore Summer School Stakeholders ...............................................................................................7 Figure 4:The Terpsichore Summer School. (www.vs-games.com) ........................................................................8 Figure 5:The Terpsichore secondees had participated in the InterGeo conference in Berlin. ...............................11 Figure 6: Researcher’s night ..................................................................................................................................11 Figure 7:An article about the Terpsichore project .................................................................................................12 Figure 8:Terpsichore Logo .....................................................................................................................................15 Figure 9: Terpsichore leaflet front page .................................................................................................................16 Figure 10: The Terpsichore leaflet back page ........................................................................................................16

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Figure 11:The updated Terpsichore Facebook homepage .....................................................................................17 Figure 12:The redesigned Terpsichore Homepage ................................................................................................18 Figure 13: A video relevant with the social impact of the Terpsichore project. ....................................................18 Figure 14:Terpsichore updated consortium ...........................................................................................................19 Figure 15:A post slider in Terpsichore homepage .................................................................................................19 Figure 16: The Terpsichore gallery ........................................................................................................................22 Figure 17:The most popular posts. .........................................................................................................................22 Figure 18: The Terpsichore Summer School .........................................................................................................23 Figure 19: Researcher’s night ................................................................................................................................23

List of Tables

Table 1:Terpsichore Summer School programme .................................................................................................23

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Executive Summary

Terpsichore aims to research, analyze, develop, and implement innovative and collaborative research from heterogeneous stakeholders i.e., research, scientists, experts in multi-disciplinary sectors. This deliverable 7.4 presents the dissemination and communication activities for the Terpsichore project for the second year of the project execution. It starts with a sort introduction of the Terpsichore dissemination plan which is adopted to reach a wide range audience. The wide range of Terpsichore dissemination activities target different types of stakeholders, including industrialists, researchers, customers and general public.

This deliverable 7.4 aims to inform about the dissemination activities, the dissemination strategy and the dissemination roadmap regarding the Terpsichore project. Firstly, it is introduced the Terpsichore Summer School that held at the NTUA. Secondly, it includes the dissemination activities of the Terpsichore consortium i.e., the conferences, the special issues and a variety of activities during the second year of the project. In addition, it includes the publications in prestigious scientific journals relevant with the main objectives of the Terpsichore project enhancing the social and the scientific impact. Thirdly, it includes the disseminations tools that are distinguished into the printed-based dissemination material and the social media accounts.

The innovations of the Terpsichore project and the disseminations activities will be published in a regular basis via social media, printed-based material, Terpsichore website, workshops, summer schools and every action of the Terpsichore consortium. The dissemination and use of the new developments will continue after the projects lifecycle, through the exploitation of research outputs and by opening new innovative scientific paths.

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1 Introduction

The main purpose of Deliverable 7.4 “Dissemination Activities” is to describe the dissemination strategy, designed for folklore performing arts analysis; i.e. in terms of spatial specification, attributes, properties and characteristics. This deliverable presents the dissemination and communication strategy for the Terpsichore project and summarizes the activities that carried out during the Terpsichore project life span and may continue afterwards.

Additionally, the present deliverable 7.4 aims to define the strategy to appropriately plan and organize all communication activities undertaken by the consortium for the promotion and diffusion of Terpsichore’s results and findings to target audiences (scientific and educational community, general public with a focus on young audience, and stakeholders within the entire value chain of Terpsichore design, manufacturing, and use). Some indicative publications are [1], [2],[3] [4], [5], [6], [7], [8].

The document is structured as follows:

• Section 1: Introduction • Section 2: Terpsichore Summer School • Section 3: Workshops and Conferences • Section 4: Articles in Scientific Journals and Conferences (Papers) • Section 5: Dissemination activities • Section 6: Conclusions

Section 2 presents the Terpsichore Summer School and the activities that carried out by the Terpsichore consortium. Section 3 describes the workshops and the conferences that the Terpsichore partners took part. Section 4 includes the published papers by the consortium during the second year. In addition, in section 5, we give the dissemination activities that carried out by the Terpsichore consortium. In section 6, we draw the conclusions regarding the dissemination activities.

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2 Terpsichore Summer School Terpsichore Summer School brought all the consortium partners together and foster collaboration, as well

as, train fellows professionally by exposing them to heterogeneous environments. These summer schools all researchers will receive training and experience on relevant to their project objectives. The main objectives of the Terpsichore workshop are the dissemination of scientific knowledge and technical results, related to state-of-the-art solutions, technologies and applications of serious games and computer graphics in cultural heritage. The first Terpsichore summer school was held on Athens at Saturday 02/09/2017 until Friday 08/09/2017. The aim of this workshop bringing together heterogeneous stakeholders, researchers and practitioners, from both industry and academia environment, interested in any aspects of motion capturing, learner’s engagement recognition, machine learning, perception in virtual worlds, computer graphics, adaptive gaming and artificial intelligence, which can be effectively used to improve game-based learning environments.

This workshop was dedicated to studies, applications, new methodologies and algorithms in the multi-disciplinary field of tangible and intangible cultural heritage, with a specific focus on adaptation and personalization-related issues. This workshop address relevant topics in the design, implementation or field study of adaptive learning environments, also based on video games, 3D acquisition models, sensors, motion capture systems, machine learning, artificial intelligence, cultural heritage and digitalizing folkloric dances through pattern recognition. The Terpsichore Summer School programme was the following:

The first day, the topics covered in demonstration of photogrammetric hardware devices for 3D modelling, software tools used for 3D acquisition, and a presentation of a real example for 3D modelling employing both the hardware and software methods. This demonstration is very important to inform the audience and the stakeholders about the new methods, the acquisitions and generally the state-of the art solutions and approaches. Table 1, includes the Terpsichore Summer school programme.

The second day, carried out a visit in the Historical Museum of Athens. The third day (Monday 4/9/2017), several lectures about Image Processing and Computer Vision methods took place. Moreover, Prof. Doulamis (NTUA) gave a lecture about Digital Image Processing. Computer Vision Methods for Humans’ Identification: Pedestrian detection: how far can we go? presented by Prof. Tania Stathaki (Imperial College). Augmented Reality Interfaces presented by Prof. Fotis Liarokapis (Masaryk University). Virtual Reality as Medium for Scientific and Educational Applications presented by Prof. Jiří Chmelík (Masaryk University). Advanced Human Computer Interaction presented by Prof. Fotis Liarokapis (Masaryk University). The fourth day (Tuesday 5/9/2017), a lecture about Computer Vision presented by Prof. Nikolaos Doulamis (NTUA), Technical Diversity - a Concept for Safe and Reliable Recognition of Human Identity and Motion presented by Gunter Becker and co-authored by Stephanos Camarinopoulos and Alex Camarinopoulos (RISA Limited). The 4D CH World project presented by Prof. Anastasios Doulamis (NTUA). The Terpsichore Project presented by Prof. Anastasios Doulamis (NTUA). "Capturing the Intangible Cultural Heritage and Learning the Rare Know-How of Living Human Treasures: An introduction to i-Treasures project" presented by Dr. Nikolaos Grammalidis (CERTH-ITI). "Human Motion Analysis in Interactive Environments: Capturing, Recognition and Adaptation" presented by Dr. Kosmas Dimitropoulos (CERTH-ITI).

The fifth day (Wednesday 06/09/2017), Prof. Olga De Troyer gave a keynote speech in the field of Serious Games and Virtual Worlds.

The sixth day (Thursday 7/9/2017), Prof. Andrew Duchowski gave a keynote speech in the field of Learning and Perception in Virtual Worlds.

Fig 1, depicts the Digital Image Processing lecture which was given by Prof. Anastasios Doulamis (NTUA). Fig 2 depicts the Terpsichore audience at third day. The Terpsichore summer school workshop further enlarge the audience of this IEEE conference and thus keep improving the quality of the papers submitted. The Terpsichore workshop is multi-disciplinary, focusing on innovations in all the technology and application aspects of serious games, computer graphics, and tangible/intangible cultural heritage. Fig. 3 shows the participation of the stakeholders in the meeting.

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Figure 1:Digital Image Processing presented by Prof. A. Doulamis.

Figure 2: Terpsichore Summer School Audience

Figure 3: Terpsichore Summer School Stakeholders

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3 Terpsichore Project Supports Workshops and Conferences Terpsichore presence at workshops and conferences is really important since each partner receive training

on keys aspects regarding the Terpsichore objectives. The multi-disciplinary environment and the diversity of the participant’s research backgrounds is a source of scientific inspiration for new approaches, collaborations and research activities. At this point is important to point out the presence of the Terpsichore consortium at various workshops and conferences disseminating the importance and the rehabilitation of the cultural heritage. Moreover, the multi-disciplinary and inter-sectorial knowledge via the presence at conferences and workshops providing Terpsichore partners the high-quality learning. Furthermore, enhancing the cultural diversity, while at the same time encouraging cross-sectorial cooperation, integrating cultural awareness. For the aforementioned reasons the Terpsichore partners participate in IEEE-VS-GAMES-2017, ACM-PETRA-2017 and VISIGRAPP-2017/2018. In addition, the project was disseminated at the IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), the major IEEE conference in the field of image analysis and pattern recognition. Finally, the consortium was in the panel session discussion of the Euromed 2017 conference dealing with cultural heritage. The discussion targets the intangible cultural heritage.

3.1 IEEE VS-Games-2017 VS-Games 2017 (September 6-8 2017) was organized with full support of the National Technical

University of Athens (NTUA). The Conference took place on the NTUA campus and was technically co-sponsored by the IEEE Computer Society. The VS-Games Conference goals engage the challenges of the inter-sector and the cross-disciplinary research community. The main topics of the VS-Games conference discern into three categories: a) Adaptive and Personalized Game-based Environments b) Gaming Technologies for innovative interventions in healthcare c) Serious games and cultural heritage. The Terpsichore partners had a crucial presence with submitted papers and lectures (see Fig. 4).

3.2 ACM Pervasive Technologies Related to Assistive Environments (PETRA)-2017

The PErvasive Technologies Related to Assistive Environments (PETRA) conference has a highly scientific prestige that focuses on machine learning and artificial intelligence systems. The PETRA workshop aims to bring together researchers, industry practitioners, and the community interested in intelligent pervasive technologies, enhancing the cognitive background and providing them with a forum for presenting their latest innovative solutions.

3.3 VISIGRAPP-2017/2018 The development of a variety of new image capturing devices and soft sensors, coupled with the rapid

advancements in machine learning and pattern recognition have unleashed new possibilities in the full range of visual computing fields. These advances have already started bringing about significant development to many areas of interest to the engineering community. The proliferation of data, combined with effective means to obtain, manage, process and analyze massive volumes of visual data, is driving innovation and appears to be one of the key disruptive enablers in engineering. The aim of this Special Session is to explore visual computing techniques (computer vision, image processing, computer graphics, visualization, AR/VR) for all types of engineering applications. This session was held two times; one in 2017 in Porto-Portugal (27 February 2017-1 March 2017) and one in Madeira Portugal (25-27 February 2018).

Figure 4:The Terpsichore Summer School. (www.vs-games.com)

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3.4 TERPSICHORE Presence at IEEE-CVPR IEEE-CVPR is the premier annual computer vision event comprising the main conference and several

co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers. CVPR represents an international community of scholars whose collective efforts are embodied in one of the finest conferences in all of Computer Science.

3.5 Euromed 2017 The 6th biannual European-Mediterranean (EUROMED) conference brings together researchers, policy

makers, professionals, fellows and practitioners to explore some of the more pressing issues concerning Cultural Heritage today. In particular, the main goal of the conference is to focus on interdisciplinary and multi-disciplinary research on tangible and intangible Cultural Heritage, using cutting edge technologies for the protection, restoration, preservation, massive digitalization, documentation and presentation of the Cultural Heritage contents. At the same time, the event is intended to cover topics of research ready for exploitation, demonstrating the acceptability of new sustainable approaches and new technologies by the user community, owners, managers and conservators of our cultural patrimony.

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4 Organization of Special issues in International Journals 4.1 Multimedia Tools and Applications

Multimedia Tools and Applications publishes original research articles on multimedia development and system support tools as well as case studies of multimedia applications. It also features experimental and survey articles. The journal is intended for academics, practitioners, scientists and engineers who are involved in multimedia system research, design and applications.

4.2 Computer and Graphics Computers & Graphics provides a medium to communicate information concerning interactive CG and

CG applications. The journal focuses on interactive computer graphics, visualization and novel input modalities including virtual environments, and, within this scope, on graphical models, data structures, languages, picture manipulation algorithms and related software.

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5 Other Dissemination Activities 5.1 Participation in the International Exhibition InterGeo

The InterGEO exhibition is the largest international exhibition of products and services related to geoinformatics. During the three days of the exhibition, I had the opportunity to visit more than 50 exhibitors and to be informed about the latest developments in instruments, such as integrated geodetic stations, robotic systems, UAVs, mobile systems, high resolution cameras, terrestrial airborne optical and laser scanners, etc., and in software such as photogrammetric programs, image processing, 3D modeling using images, spotlighting from land and airborne scanners, virtual and augmented reality, and computer vision. Finally, I had the opportunity to network and exchange research ideas and opinions with specialists in the broader field of geoinformatics. During that period, and for the needs of the program, Ms. Soile, Prof. Grammalidis and Mr. Giannoulakis participated in the InterGEO Conference held in Berlin, 26/9 - 28/ 9/2017. The InterGEO Conference is held for three days each year in a different German city. The Conference program includes a series of lectures by leading scientists from the world's leading geoinformatics companies specialized in tool development such as software and hardware (such as Hexagon/Leica, Trimble, Topcon, etc.), as well as lecturers from new and innovative companies. Lectures were also given by experts from German organizations and agencies related to geoinformatics (such as Ministries, Local Government Organizations, etc.). Fig. 5 shows the participation of three secondees of TERPSICHORE project in the exhibition.

5.2 Researchers Night The Researchers Night gives the researchers the opportunity to disseminate their objectives with the public.

The multi-disciplinary character of this event engages the research sector with the industry and the public audience and has more than 5000 visitors. The Terpsichore project introduced by Prof. Doulamis. Fig. 6 shows a snapshot of the participation in the researchers’ night.

Figure 6: Researcher’s night

Figure 5:The Terpsichore secondees had participated in the InterGeo conference in Berlin.

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5.3 Announcement in the Journal of Rural and Surveying Engineering In Greece

The project events and the summer school was announced in the official journal of the Greek scientific society of rural and surveying engineering by the secondee Dr. Anastasios Labropoulos (see Fig. 7)

5.4 Other Dissemination Activities & Forthcoming Events that Project Consortium Members will Attend

Terpsichore Dissemination Activities- Forthcoming Events

Conferences / Exhibitions Dates

International Conference on Digital Heritage 29th October – 3rd November 2018, Cyprus

The Challenges of the Digital Transformation in Education

25th September 2018, Kos Island

ICDH 2018: 20th International Conference on Digital Heritage

19-20 November 2018, London

EHERITAGE 2018 Conference 29-30 May 2018, Brasov Romania

ICDCH: 20th International Conference on Digital Cultural Heritage

26-27 April 2018, Kyoto Japan

Figure 7:An article about the Terpsichore project

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6. Publications Many scientific papers were published from the Terpsichore consortium under the EU funding. In the

following table 2, are including the publications from the Terpsichore partners. The updated publication list is hosted in the Terpsichore website.

Giannoulakis, S., Tsapatsoulis, N. and Grammalidis, N., Metadata for Intangible Cultural Heritage – The Case of Folk Dances. In Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) – Volume 5: VISAPP, pages 634-645 ISBN: 978-989-758-290-5 Presented in VSIGRAPP 2018 held in Madeira from 27 to 29 January 2018

Giannoulakis, S., Tsapatsoulis, N., Camarinopoulos, A., Metadata for intangible heritage description the case of folklore dance. In 23rd Panhellenic Academic Libraries Conference 2017, Thessaloniki, Greece, 15-16 November (in Greek)

Grammalidis, N., Giannoulakis, S., Tsapatsoulis, N., Kamarinopoulos, S., Barmpoutis, P., Dimitropoulos, K. Doulamis, A., A holistic schema for describing recording data for folk dancing for the preservation, transmission and development of new applications. In Euromed 2017, Volos, Greece, December 2017.

Melissa, E., Grammalidis, N., Intangible Cultural Heritage and the importance of new i-Treasures technologies for its safeguarding. The local dance of Zamantas from Pentapoli, Serres as a use case and the perspectives of a local tourist policy. In Euromed 2017, Volos, Greece, December 2017.

Rallis, I., Georgoulas, I., Doulamis, N., Voulodimos, A., & Terzopoulos, P. (2017, September). Extraction of key postures from 3D human motion data for choreography summarization. In Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on (pp. 94-101). IEEE.

Eftychios Protopapadakis, Athanasios Voulodimos, Anastasios Doulamis and Stephanos Camarinopoulos, “A Study on the Use of Kinect Sensor in Traditional Folk Dances Recognition via Posture Analysis”, Workshop on Pervasive Intelligence in Engineering (PerInt) to be held in conjunction with 10th ACM International Conference on PErvasive Technologies Related to Assistive Environments (PETRA) 2017, Rhodes, Greece, June 2017.

Konstantinos Makantasis, Nikolaos Doulamis, Athanasios Voulodimos, “Recognizing Buildings through Deep Learning: A Case Study on Half-timbered Framed Buildings in Calw City”, 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) 2017, Porto, Portugal, March 2017.

Eftychios Protopapadakis, Nikolaos Doulamis, Athanasios Voulodimos, “Hybrid Meta-Filtering System for Cultural Monument Related Recommendations”, 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) 2017, Porto, Portugal, March 2017

Anastasios Doulamis, Athanasios Voulodimos, Nikolaos Doulamis, Sofia Soile, Anastasios Lampropoulos, “Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital Objects: The Terpsichore Approach”, 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) 2017, Porto, Portugal, March 2017

Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis, Constantinos Lalos, “Human Tracking Driven Activity Recognition in Video Streams”, IEEE International Conference on Imaging Systems and Techniques (IST) 2016, Chania, Greece, October 2016, pp. 554-559.

Nikolaos Doulamis and Athanasios Voulodimos, “FAST-MDL: Fast Adaptive Supervised Training of Multi-Layered Deep Learning Models for Consistent Object Tracking and Classification”, IEEE International Conference on Imaging Systems and Techniques (IST) 2016, Chania, Greece, October 2016, pp. 318-323.

Stavros Georgousis, Christos Stentoumis, Nikolaos Doulamis, Athanasios Voulodimos, “A Hybrid Algorithm for Dense Stereo Correspondences in Challenging Indoor Scenes”, IEEE International Conference on Imaging Systems and Techniques (IST) 2016, Chania, Greece, October 2016, pp. 460-465.

Dimitra Preka and Anastasios Doulamis, 3D Building Modeling in LoD2 using the CityGML Standard, 3D-Info Conference.

A. Laggis, N. Doulamis, E. Protopapadakis, A. Georgopoulos, “A LOW-COST MARKERLESS TRACKING SYSTEM FOR TRAJECTORY INTERPRETATION”,3D-ARCH Conference 2017.

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E. Protopapadakis, A. Grammatikopoulou, A. Doulamis, N. Grammalidis, FOLK DANCE PATTERN RECOGNITION OVER DEPTH IMAGES ACQUIRED VIA KINECT SENSOR, 3D-ARCH Conference 2017.

Nikolaos Doulamis, Anastasios Doulamis, Charalabos Ioannidis, Michael Klein, Marinos Ioannides, “Modelling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage”, in Mixed Reality and Gamification for Cultural Heritage, Springer, pp 567-589, April 2017.

Eftychios Protopapadakis, Athanasios Voulodimos, Anastasios Doulamis, Stephanos Camarinopoulos, Nikolaos Doulamis, and Georgios Miaoulis, “Dance Pose Identification from Motion Capture Data: A Comparison of Classifiers,” Technologies, vol. 6, no. 1, 31, 2018.

Nikolaos Doulamis, “Adaptable deep learning structures for object labeling tracking under dynamic visual environments,” Multimedia Tools and Applications, pp. 1-39, Article in Press.

Konstantinos Makantasis, Antonis Nikitakis, Anastasios Doulamis, Nikolaos Doulamis and Yannis Papaefstathiou, “Data-Driven Background Subtraction Algorithm for in-Camera Acceleration in Thermal Imagery,” IEEE Transactions on Cirtuits and Systems for Video Technology, Article in Press.

S. Verykokou, C. Ioannidis, G. Athanasiou, N. Doulamis, A. Amditis, “3D reconstruction of disaster scenes for urban search and rescue,” Multimedia Tools and Applications, pp. 1-27, Article in Press.

Konstantinos Makantasis, Anastasios Doulamis, Nikolaos Doulamis, Konstantinos Psychas, “Deep Learning Based Human Behavior Recognition In Industrial Workflows,” IEEE Internaltional Conference on Image Processing (ICIP), Arizona, USA, Sept. 2016.

Apostolos Laggis, Nikolaos Doulamis, Eftychios Protopapadakis, Andreas Georgopoulos, “a low-cost markerless tracking system for trajectory interpretation,” The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences , Volume XLII-2/W3, 2017 3D Virtual Reconstruction and Visualization of Complex Architectures, 1–3 March 2017, Nafplio, Greece

Anastasios D. Doulamis, Athanasios Voulodimos, Nikolaos D. Doulamis, Sofia Soile, Anastasios Lampropoulos, “Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital Objects: The Terpsichore Approach,” International Conference on Computer Vision, Theory and Applications, VISAPP, 2017.

E. Maltezos, A. Doulamis, C. Ioannidis, “Improving the visualisation of 3D textured models via shadow detection and removal,” 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, art. no. 8056589, pp. 161-164, 2017.

Eftychios Protopapadakis, Anastasios Doulamis, Charalabos Ioannidis, Sofia Soile, Stephanos Camarinopoulos, Nikolaos Doulamis, “Analyzing Folklore Dance Similiarities via Spatial and Temporal Embedding and Signal Analysis,” FIG Commission 3, Spatial Information Management,: Volunteered Geographic Information Emerging Applications in Public Science and Citizen Participation, Lisboa, 27-30 November, Portugal, 2017.

Maria Kaselimi, Nikolaos Doulamis, Demitris Delikaraoglou and Eftychios Protopapadakis, “GNSSGET and GNSSPLOT Platforms Matlab GUIs for Retrieving GNSS Products and Visualizing GNSS Solutions,” 13 th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 27-29, January, Portugal, 2018.

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7. Dissemination Material The Terpsichore dissemination activities are distinguished into three main categories, according to the

targeted specific aims. Firstly, is to establish dissemination channels to promote the project objectives, activities, progress and technological outcomes to stakeholders and end-users. The second is to share technical outcomes with the researcher’s community interested in the topics relevant to the Terpsichore project, in order to promote research, innovations and state-of-the-art solutions from other scientists and international research communities. The third is to awareness the public about the scientific and technical improvements offered by Terpsichore project tools and its pioneer concept.

Additionally, any task that aims disseminating the results of the Terpsichore project, promoting the main objectives, the concept, increasing the visibility and supporting the exploitation of the achieved results is considered to be a supporting activity to the dissemination strategy.

Last but not least, the supporting Terpsichore activities which will be carried thoughout the project and will be discerned in several tasks such as stakeholders and end-user’s awareness, web-based dissemination (printed dissemination material (Terpsichore leaflet, videos (http://terpsichore-project.eu/), workshops and conferences, publications, radio interviews and clustering with other projects.

7.1 Dissemination Material Terpsichore dissemination material produced for each of the following main categories:

i. Printed dissemination material. Terpsichore Logo, graphical identity and style guidelines. ii. Conference presentations, presence in related events: to promote the project and its objectives.

iii. Web-based dissemination material.

7.2 Printed Dissemination Material A Terpsichore logo is a powerful asset to the project identity since it can perfectly define and symbolize

the main objectives, the challenges and the character of the whole project. The printed dissemination material is discerned into Terpsichore Logo and Terpsichore leaflet. Furthermore, the Terpsichore logo has been redesigned with main goal to be a recognizable visual identity that can represent and reflect the main objectives of the Terpsichore project. Due to, innovative character of the Terpsichore project the consortium decides to give a logo simplicity, easily recognizable and eye-catching trademark to disseminate the main idea of the project since the logo it would be served as a trademark for the whole community. Fig.8 depicts the Terpsichore logo.

Figure 8:Terpsichore Logo

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The Terpsichore leaflet (see Fig. 9 and Fig. 10) is designed to impressive and reflect the most interesting

and ground breaking elements. It includes the main objectives of the Terpsichore project, the proposed methodology and the Terpsichore architecture. Specifically, the main objectives are discerned into eight objectives and the methodology distinguished into four phases respectively. The Terpsichore architecture includes new research methods and approaches for digitalizing folkloric dances through the use of pattern recognition and pattern analysis schemes, computer vision techniques and machine learning algorithms.

7.3 Web-based Dissemination Material The web-based dissemination material hosted on the public website of the Terpsichore project, allows

sharing the outcomes and the results with the general public, stakeholders and the Terpsichore partners. The web-based dissemination material is distinguished into social media and Terpsichore website.

7.3.1 Terpsichore Social Media

Social media are wide preferred to inform interested heterogeneous users on current Terpsichore research achievements and events that are of interest to the project. The social media channels that are used for the Terpsichore project are the following:

❖ Facebook Terpsichore Page

Figure 9: Terpsichore leaflet front page

Figure 10: The Terpsichore leaflet back page

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❖ Facebook Terpsichore Profile ❖ Twitter

7.3.2 Terpsichore Facebook Page

A Facebook page has been created for the Terpsichore project. Due to, the fact Facebook is a worldwide social media platform Terpsichore consortium decided to create a Facebook account and a Facebook profecional page to disseminate the researchers results and the consortium activities.

The link is the following: https://www.facebook.com/TerpsichoreProject/

The aforementioned link can be freely forwarded to interested stakeholders. Terpsichore consortium

partners are encouraged to share, to Like and to promote the Terpsichore project, in order to increase the impact of the dissemination. Fig. 11 depicts the Terpsichore Facebook main page.

7.3.3 Terpsichore Twitter Account A Twitter account for the Terpsichore project has also been created by NTUA. The Twitter account is @terpsichore_eu. Any stakeholders can follow this account to informed about the latest news of the Terpsichore project. The project partners are encouraged to follow the Twitter account and to encouraged the public to follow.

7.3.4 The Terpsichore Website

The Terpsichore wefbsite is a major dissemination channel for end-users, stakeholders, scientists, engineers and the general public. The website is regularly updated and redesigned with the consortium news and achievements. It is also the area where any stakeholder in the project can download documents about the project, such as leaflet, Terpsichore logo, images and any other available dissemination material. The website was designed, implemented and updated by NTUA. It contains information about the project objectives, impact, methodology, significant achievements, publications, train activities, project events, forthcoming events, technology news, consortium members, etc.

The main changes in the Terpsichore website include:

▪ An updated version of the menu bar with more completeness, eye-catching colors, images and clickable links.

o Home: This link refresh the Terpsichore home page. It provides the most important information about the project with clickable images, video and links. The Terpsichore homepage updated with more content about the project process.

o Project: Project link distinguished into three categories impact, objectives and methodology.

Figure 11:The updated Terpsichore Facebook homepage

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o News: This link provides information about the secondments, events and train activities. o Publications: This link includes the updated Terpsichore publications list. o Consortium: It includes the updated Terpsichore consortium. o Links: It includes useful links with relevant project and workshops. o Gallery: It includes updated photos from the Terpsichore partners. o Download: It includes the printed-based dissemination material. o Contact Us: It provides information about the project coordinator and contact links. o Social Media Links: Facebook and Twitter links.

▪ A centered redesigned Terpsichore logo. ▪ A new video relative with the Terpsichore project and social impact of the project. ▪ An image slider with the consortium partners.

Fig. 12 depicts the redesigned Terpsichore homepage with a new down drop menu bar. Fig. 13 depicts a video that reflects the social impact of the Terpsichore project. “The Sound of Folk” video was created to explore the relation between sound, folk dancing and state-of-the art technologies. The process and outputs of the research on Intangible Cultural Heritage during Terpsichore project, in parallel with an ethnographic documentation through the capturing systems, is creating the scenario for the film. Notably, the approach discerns into academic and poetic elements with pleasant way, showcasing the essence of folk dancing and the social impact. The film is being produced within the framework of Terpsichore project, and is expected to be published by the end of the program. “The Sound of Folk” hosted in the Terpsichore homepage. Fig. 14 depicts the Terpsichore consortium with clickable images. Fig. 15 depicts the redesigned footer bar with an extra menu.

Figure 12:The redesigned Terpsichore Homepage

Figure 13: A video relevant with the social impact of the Terpsichore project.

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Figure 14:Terpsichore updated consortium

Figure 15:A post slider in Terpsichore homepage

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8. Conclusions The Terpsichore project will be well disseminated to the different stakeholders, scientific community,

industry sector and the public. Dissemination activities carried out by the Terpsichore partners since the beginning of the project, promoting the social, scientific, ethnic, cultural impact. The main accomplishments during the second year of the Terpsichore project are summarized in the following:

✓ The Terpsichore website redesigned with completeness. ✓ The Terpsichore consortium page updated. ✓ The Social media were updated: Facebook account, Twitter account. ✓ Several dissemination activities took place, including articles and publications in various

conferences, workshops and a summer school carried out.

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9. References [1] E. Protopapadakis, A. Voulodimos, A. Doulamis, S. Camarinopoulos, N. Doulamis, and G. Miaoulis, “Dance

Pose Identification from Motion Capture Data: A Comparison of Classifiers,” Technologies, vol. 6, no. 1, p. 31, Mar. 2018.

[2] K. Makantasis, A. Nikitakis, A. Doulamis, N. Doulamis, and Y. Papaefstathiou, “Data-Driven Background Subtraction Algorithm for in-Camera Acceleration in Thermal Imagery,” IEEE Trans. Circuits Syst. Video Technol., vol. PP, no. 99, pp. 1–1, 2017.

[3] I. Rallis, I. Georgoulas, N. Doulamis, A. Voulodimos, and P. Terzopoulos, “Extraction of key postures from 3D human motion data for choreography summarization,” in 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, pp. 94–101.

[4] S. Verykokou, C. Ioannidis, G. Athanasiou, N. Doulamis, and A. Amditis, “3D reconstruction of disaster scenes for urban search and rescue,” Multimed. Tools Appl., pp. 1–27, Dec. 2017.

[5] K. Makantasis, A. Doulamis, N. Doulamis, and K. Psychas, “Deep learning based human behavior recognition in industrial workflows,” in 2016 IEEE International Conference on Image Processing (ICIP), 2016, pp. 1609–1613.

[6] A. Doulamis, A. Voulodimos, N. Doulamis, S. Soile, and A. Lampropoulos, “Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital Objects: The Terpsichore Approach:,” 2017, pp. 451–460.

[7] S. Giannoulakis, N. Tsapatsoulis, and N. Grammalidis, “Metadata for Intangible Cultural Heritage - The Case of Folk Dances:,” 2018, pp. 634–645.

[8] M. Kaselimi, N. Doulamis, D. Delikaraoglou, and E. Protopapadakis, “GNSSGET and GNSSPLOT Platforms - Matlab GUIs for Retrieving GNSS Products and Visualizing GNSS Solutions,” presented at the Special Session on Visual Computing in Engineering Applications, 2018, pp. 626–633.

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Annex: Terpsichore website screenshots

Figure 16: The Terpsichore gallery

Figure 17:The most popular posts.

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Figure 18: The Terpsichore Summer School

Figure 19: Researcher’s night

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Table 1:Terpsichore Summer School programme

Saturday 2/9/2017

Touring at the premises of the photogrammetric laboratory of the National Technical University of Athens

Demonstration of Photogrammetric Hardware Devices for 3D modelling

Software tools used for 3D acquisition, modelling, processing and analysis

Presentation of a real example for 3D modelling employing both the hardware and software methods

Monday 4/9/2017

Image Processing, Computer Vision Methods

Introduction to Digital Image Processing presented by Prof. Anastasios Doulamis (NTUA)

Computer Vision Methods for Humans’ Identification: Pedestrian detection: how far can we go? presented by Prof. Tania Stathaki (Imperial College)

Augmented Reality Interfaces presented by Prof. Fotis Liarokapis (Masaryk University)

Virtual Reality as Medium for Scientific and Educational Applications presented by Prof. Jiří Chmelík (Masaryk University)

Advanced Human Computer Interaction presented by Prof. Fotis Liarokapis (Masaryk University)

Tuesday 5/9/2017

Computer Graphics and Machine Learning

Computer Vision presented by Prof. Nikolaos Doulamis (NTUA)

Technical Diversity - a Concept for Safe and Reliable Recognition of Human Identity and Motion presented by Gunter Becker and co-authored by Stephanos Camarinopoulos and Alex Camarinopoulos (RISA

Limited)

The 4D CH World Project presented by Prof. Anastasios Doulamis (NTUA)

The Terpsichore Project presented by Prof. Anastasios Doulamis (NTUA)

"Capturing the Intangible Cultural Heritage and Learning the Rare Know-How of Living Human Treasures: An introduction to i-Treasures project" presented by Dr. Nikolaos Grammalidis (CERTH-ITI)


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