Date post: | 13-Aug-2015 |
Category: |
Leadership & Management |
Upload: | alexandre-cuva |
View: | 74 times |
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Grow Structure
June 2015
Agile Brand Cooperation
About SmartDev
• Offshore Development Center • Consulting • Agile Training and Coaching
www.smartdev.vn
About epicoaching
www.epicoaching.net
• Performance Coaching • Collective Agility Program - Agile Profile ® • Agile Coaching and Training
Featured Agile Facilitators
Alexandre Cuva Nguyen Le
Trung Hoang Michael Bertrand
Alexandre Cuva • CEO of SmartDev • Experience with distributed Scrum teams in Vietnam & India
• 16 years of international experience in software development and project manager
• Coached Agile Team in Switzerland, Vietnam, France, Tunisia, Italy, Belgium and Netherland
• Management 3.0 & Certified Scrum Developer Trainer
• Co-founder of Da Nang Agile User Group
Speaker 2011 -‐ 2014
Organizer | Speaker
Speaker 2015
https://vn.linkedin.com/in/cuvaalex
Hoang Nhac Trung
• Facilitator of SmartDev LLC • Speaker of Scrum Breakfast event
• 3+ years of being a facilitator
• 4+ years of being a lecture at universities in Da Nang
• 1.5+ years of training/coaching Agile
https://vn.linkedin.com/in/trunghoangnhac
Organizer
Agile Sphere
Agile Lean Training #Scrum | #XP | #Management 3.0 | #Lean
Smartdev LLC has core competencies in providing IT, methodology, management and technology courses. It provides a wide selection of customized or group training sessions
to meet your company's objectives.
Agile Fundamental (practices overview)
Agile Testing, TDD, BDD, …
Lean Software Development
Agile, Scrum, XP, Kanban,
…
Management 3.0
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Scale-‐invariant networks (fractals) Best communication across all scales
http://gut.bmj.com/content/57/7.cover-‐expansion 11
<-‐ preferred
Cross-‐functional teams
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Self-‐Organized Team Formation
• Let people organize themselves in teams • However, give them some constraints • Diversity, team size, team duration, etc.
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Business Guilds
• Let people organize around certain topics • Such as specific technologies or disciplines • Have them form virtual communities
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Hire Generalizing Specialists
T 15
Promote Informal Leadership
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Widen Job Titles
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Value units
System administrators GUI designers Project Mgt Office Community of Practice Center of Excellence Human Resources ...
Delivering value to others
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Game: Meddlers
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Game: Meddlers
Business Analyst
Database Administrator
Line Manager
Network Administrator
Product Owner
Project Manager
Quality Assurance Manager
Software Architect
Software Developer
Scrum Master
Software Tester
User Experience Designer
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What are common rules of thumb (constraints) for organizational design?
1. Keep teams small (5 plus/minus 2)
2. Cross-‐functional teams (over functional teams)
3. T-‐skilled people (specialization + generalization)
4. Value units (scale out by providing services) 5. … anything else?
Game: Meddlers (Constraints)
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1. Grow a business unit consisting of 10 people, working for one customer/one project.
Game: Meddlers
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1. Grow a business unit consisting of 10 people, working for one customer/one project.
2. Grow your unit to 18 people, who are working on two big projects/one customer.
Game: Meddlers
25
1. Grow a business unit consisting of 10 people, working for one customer/one project.
2. Grow your unit to 18 people, who are working on two big projects/one customer.
3. Your unit will now do 5 small projects at the same time, for three customers, with the same number of people.
Game: Meddlers
26
1. Grow a business unit consisting of 10 people, working for one customer/one project.
2. Grow your unit to 18 people, who are working on two big projects/one customer.
3. Your unit will now do 5 small projects at the same time, for three customers, with the same number of people.
4. Change your business unit so that it builds a common platform for all projects (while still doing the 5 projects).
Game: Meddlers
27
1. Grow a business unit consisting of 10 people, working for one customer/one project.
2. Grow your unit to 18 people, who are working on two big projects/one customer.
3. Your unit will now do 5 small projects at the same time, for three customers, with the same number of people.
4. Change your business unit so that it builds a common platform for all projects (while still doing the 5 projects).
5. Create a challenge for the next group. Solve the challenge you are given by the previous group.
Game: Meddlers
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