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DELTA GAMES Games-to-Learn Putting the Fun Back into Learning Games-to-Train Games-to-Train Game...

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DELTA GAMES DELTA GAMES Games-to- Games-to- Learn Learn Putting the Fun Back into Learning Games-to-Train Games-to-Train Game Workshops Game Workshops “The real secret to life – to be completely engaged with what You are doing in the here and now. And instead of calling it work, realize it’s play. - Alan Watts
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DELTA GAMESDELTA GAMES

Games-to-LearnGames-to-Learn

Putting the Fun Back into Learning

Games-to-Train Games-to-Train

Game WorkshopsGame Workshops

“The real secret to life – to be completely engaged with whatYou are doing in the here and now. And instead of calling it work, realize it’s play.

- Alan Watts

Overview SequenceOverview Sequence

Game ClubGame Club

Mission Mission StatementStatement

At Delta Games we create games that teach. “Serious games” are At Delta Games we create games that teach. “Serious games” are now being effectively used in schools, companies and by now being effectively used in schools, companies and by government agencies. We also give workshops to train employees government agencies. We also give workshops to train employees in local companies using serious game techniques. in local companies using serious game techniques. Delta Games Delta Games creates and distributes educational video games. We specialize in creates and distributes educational video games. We specialize in exciting adventure games delivered on a hybrid platform of PC and exciting adventure games delivered on a hybrid platform of PC and cell phones. The games include classroom and training curriculum cell phones. The games include classroom and training curriculum cleverly disguised as game material. This is known as "Stealth cleverly disguised as game material. This is known as "Stealth Learning" in the game industry.Learning" in the game industry.

Mission Statement:Mission Statement: Our mission is to help educators and trainers Our mission is to help educators and trainers recapture the interest of their "twitch-speed," net generation recapture the interest of their "twitch-speed," net generation students by engaging them in high-speed game interaction while students by engaging them in high-speed game interaction while teaching real "state-approved" and corporate curriculum.teaching real "state-approved" and corporate curriculum.

Market OpportunitiesMarket Opportunities

Educators and trainers world-wide are Educators and trainers world-wide are beginning to understand that students beginning to understand that students need a more dynamic approach to need a more dynamic approach to learning. These “Net Generation” learners learning. These “Net Generation” learners expect more than the same old stand up expect more than the same old stand up lectures. Workers and students who have lectures. Workers and students who have been brought up on video games can be been brought up on video games can be better engaged by integrating games into better engaged by integrating games into their learning materials.their learning materials.

ProductsProducts

Learning Games for K-6 GradesLearning Games for K-6 Grades Learning Games for 7-14 GradesLearning Games for 7-14 Grades Advergames for Business Web Advergames for Business Web

AdvertisingAdvertising Training Workshops using Games Training Workshops using Games for:for: - Companies- Companies - Organizations- Organizations - Government Agencies- Government Agencies

Major “Serious Games” Major “Serious Games” MarketsMarkets

K-12 Schools & Home SchoolingK-12 Schools & Home Schooling Higher EducationHigher Education Health CareHealth Care Local BusinessesLocal Businesses Non Government OrganizationsNon Government Organizations OtherOther

Edutainment/K-12Edutainment/K-12 Established retail marketEstablished retail market

Riverdeep, Infogrames, LeapfrogRiverdeep, Infogrames, Leapfrog Lots of online stuffLots of online stuff

PBS Kids, ScholasticPBS Kids, Scholastic Crossover games used periodicallyCrossover games used periodically School districts are “slow to pay”School districts are “slow to pay” Home schooling shouldn’t be discountedHome schooling shouldn’t be discounted

1999: Home Schooling 850,000 (experts 1999: Home Schooling 850,000 (experts 2M)2M)

New York Times: Not just religious New York Times: Not just religious conservativesconservatives

Higher EducationHigher Education

Less constricted by standardsLess constricted by standards Able to take more risksAble to take more risks Better technology infrastructuresBetter technology infrastructures Better budgetsBetter budgets

Seen the price of textbooks lately?Seen the price of textbooks lately? Struggling with “E-instruction”Struggling with “E-instruction” Academic Contributions & ResearchAcademic Contributions & Research Will build lots of stuff themselvesWill build lots of stuff themselves Great potential partnersGreat potential partners

Health CareHealth Care Games for Health: Documented UsesGames for Health: Documented Uses

Game as Carrot ModelGame as Carrot Model Health Education & MediaHealth Education & Media Patient TreatmentPatient Treatment

Asthma, ADD, Motor Skills, Psychological, Asthma, ADD, Motor Skills, Psychological, measurement, Biofeedbackmeasurement, Biofeedback

Create/instill/measure conditions in researchCreate/instill/measure conditions in research Administrative/Professional TrainingAdministrative/Professional Training Technology TransferTechnology Transfer

Medical issues w/gamesMedical issues w/games Clinical Trials and protocolsClinical Trials and protocols Violence? Repetitive Stress Injuries, Eyes, Violence? Repetitive Stress Injuries, Eyes,

Seizures, Obesity? Seizures, Obesity? Market PossibilitiesMarket Possibilities

Local Business &CorporateLocal Business &Corporate

Larger Pen & Paper contingentLarger Pen & Paper contingent Fractured vendor communityFractured vendor community

Number of mom & pop shops is staggeringNumber of mom & pop shops is staggering UsesUses

Training (not just for workers)Training (not just for workers) AnalyticsAnalytics

BreakawayBreakaway AdvergamingAdvergaming

YaYa GamesYaYa Games

Big companies plan budgets far in advanceBig companies plan budgets far in advance

Non Government Non Government OrganizationsOrganizations Fundables and fundersFundables and funders Dollar Per ImpactDollar Per Impact Examples:Examples:

Markle FoundationMarkle Foundation SimHealthSimHealth

Leimondt FoundationLeimondt Foundation Hidden AgendaHidden Agenda

Global KidsGlobal Kids Policy SlamPolicy Slam

Sloan Foundation Sloan Foundation Virtual UVirtual U

NAHBNAHB Building Homes of Our OwnBuilding Homes of Our Own

Risk Takers!Risk Takers! Transition the funding axisTransition the funding axis

OtherOther JournalismJournalism ArtisticArtistic

Trigger: Game ArtTrigger: Game Art EditorialEditorial

NewsgamingNewsgaming Fix Your CommuteFix Your Commute

Smashing IdeasSmashing Ideas Propaganda &Propaganda & Political statementsPolitical statements

EyewitnessEyewitness

Some Delta Games Some Delta Games GraphicsGraphics

Types of GamesTypes of Games

Adventure Learning GamesAdventure Learning Games Role Playing Learning GamesRole Playing Learning Games Corporate Training GamesCorporate Training Games Quiz Show Training GamesQuiz Show Training Games Basic Numbers Learning GamesBasic Numbers Learning Games Basic Reading Learning GamesBasic Reading Learning Games Avergames for Web AdvertisingAvergames for Web Advertising

Serious Games

Government

Military

Games for HealthHigher Ed

Eduware

Prep/K-12

Home SchoolCorporate

NGOFoundations

Non Profits

Trade Associations

Individuals

Federal State LocalUser User MapMap

Political Statements

Hobbyist/Mods

Advergaming

Training

Analytics

Community-Based OpportunitiesCommunity-Based Opportunities

The San Joaquin Delta College Small Business Development Center (SBDC )

Small Business Innovation Research Grants (SBIR)

Small Business Technology Transfer Grants (STTR)

San Joaquin Delta College Game Design Program

HP Technology for Teaching Grant Initiative

NSF Informal Science Education Grants in co-operation with the San Joaquin County Schools

Broadbased Industry SupportBroadbased Industry Support

IGDAIGDA ESAESA GDCGDC E3ExpoE3Expo ELSPAELSPA NASAGANASAGA DiGRADiGRA

Who’s Else is Out There?Who’s Else is Out There?

Games to TeachGames to TeachEducation ArcadeEducation Arcade ETC @ Carnegie MelonETC @ Carnegie Melon IC2 @ AustinIC2 @ Austin ICT @ USCICT @ USC Moves InstituteMoves Institute Army Game ProjectArmy Game Project DARPADARPA Microsoft ResearchMicrosoft Research Academic Co-LabAcademic Co-Lab MediaX (Stanford)MediaX (Stanford) Variety of Independent EvangelistsVariety of Independent Evangelists Lots of new projects incubatingLots of new projects incubating

Lots of Potential Lots of Potential MarketsMarkets

U.S. Textbook MarketU.S. Textbook Market $3 Billion $3 Billion Corporate Learning Corporate Learning $66 Billion$66 Billion Government TrainingGovernment Training $40 Billion$40 Billion IBM Training BudgetIBM Training Budget $700 $700

MillionMillion U.S. Army TrainingU.S. Army Training $7 Billion+$7 Billion+ E-LearningE-Learning $10 $10

Billion+Billion+ Government SimulationsGovernment Simulations $3 $3

BillionBillion LeapfrogLeapfrog $680 $680

MillionMillion Foundation payoutsFoundation payouts $20 $20

Billion+Billion+ Business AnalyticsBusiness Analytics $5 Billion+$5 Billion+ 1% of all of this?1% of all of this? Priceless… Priceless…

Source: Source: The “Serious Games” Landscape by Ben Sawyerhttp://www.seriousgames.org/ben/archives/000015.html

Related WebsitesRelated Websites

SERIOUS GAMES SUMMIT at GDC:06SERIOUS GAMES SUMMIT at GDC:06 http://www.http://www.gdconfgdconf.com/conference/.com/conference/seriousgamessummitseriousgamessummit..htmhtm

SOCIAL IMPACT GAMESSOCIAL IMPACT GAMEShttp://www.socialimpactgames.com/http://www.socialimpactgames.com/

Applying Gaming and Simulation Techniques to the Design of Applying Gaming and Simulation Techniques to the Design of Online Instruction Online Instruction

http://innovateonline.info/index.php?view=article&id=70http://innovateonline.info/index.php?view=article&id=70

Simulation-Based Authoring for Serious Games - Where's the Simulation-Based Authoring for Serious Games - Where's the Business?Business?

http://www.manifest-tech.com/ce_games/sovoz_serious_games.http://www.manifest-tech.com/ce_games/sovoz_serious_games.htm#Where's%20the%20Business?htm#Where's%20the%20Business?

More Related WebsitesMore Related Websites

Taking Games Seriously Taking Games Seriously www.wilsoncenter.org/index.cfm?fuseacwww.wilsoncenter.org/index.cfm?fuseaction=news.item&news_id=44559tion=news.item&news_id=44559

Serious Games InitiativeSerious Games Initiative        www.www.seriousgamesseriousgames.org.org

Social Impact GamesSocial Impact Games        www.www.socialimpactgamessocialimpactgames.com.com

Serious Games InitiativeSerious Games Initiative        www.www.seriousgamesseriousgames.org.org

soVoz, Inc.-soVoz, Inc.-simulation-based learningsimulation-based learning          www.www.sovozsovoz.com.com


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