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Descr Faction Standing

Date post: 07-Aug-2018
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    min_faction_standing -1.0max_faction_standing 1.0

    relations_improved_thresholds{

    0.250.40.6

    }

    relations_worsened_thresholds{

    -0.8-0.4-0.25

    }

    ; trigger information; faction_standing updated with the command:; FactionStanding [AFFECTED_HANDLE] [affected_handle_parameters] opt:[MODIFER_ HANDLE] opt:[modifier_handle_parameter_1] opt:[modifier_handle_parameter_1];; Available AFFECTED_HANDLE's and their parameters are as follows:;

    ; factions { [faction_label_1] [faction_label_2] [etc] } --> A list of factions to be affected, (own faction automatically excluded); target_faction --> thetarget_faction attached to the event, (own faction automatically excluded); religion [religion_label]--> all factions of the specified religion, (own faction automatically excluded); own_religion --> allfactions of the same religion as the faction of the event, (own faction automatically excluded); target_religion --> allfactions of the same religion as the target faction of the event, (own faction automatically excluded); global --> the

    faction of the event (i.e. own faction); exclude_factions { [faction_label_1] [faction_label_2] [etc] } --> A list of factions not to be affected, (own faction automatically excluded); allies --> allfactions allied with the faction attached to the trigger; enemies --> allfactions at war with the faction attached to the trigger; target_allies --> allfactions allied with the target faction attached to the trigger; target_enemies --> allfactions at war with the target_faction attached to the trigger;; Available MODIFIER_HANDLE's and their corresponding parameters

    ;; [value] --> add this 'value' to the affected faction standings; amount [divisor] [value] --> for every 'divisor'unit of the event amount, add 'value' to the affected faction standings; income [divisor] [value] --> for every 'divisor'unit of the event factions income, add 'value' to the affected faction standings; normalise [target_faction_standing] [divisor] --> for each affected faction standing, add (target_faction_standing - faction_standing)/divisor; per_unit [value] --> for each unit in the

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     events army, add 'value' to the affected faction standings

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; BUILD RELIGIOUS STRUCTURE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0001_P_Build_Small_Church

    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = small_church

    FactionStanding factions { england } 0.04

    ;------------------------------------------Trigger 0002_P_Build_Church

    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = church

    FactionStanding factions { england } 0.07

    ;------------------------------------------Trigger 0003_P_Build_AbbeyWhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = abbey

    FactionStanding factions { england } 0.1

    ;------------------------------------------Trigger 0004_P_Build_Cathedral

    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = cathedral

    FactionStanding factions { england } 0.16

    ;------------------------------------------Trigger 0005_P_Build_Huge_Cathedral

    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = huge_cathedral

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0006_P_Build_Small_Chapel

    WhenToTest BuildingCompleted

    Condition SettlementBuildingFinished = small_chapel

    FactionStanding factions { england } 0.04

    ;------------------------------------------Trigger 0007_P_Build_Chapel

    WhenToTest BuildingCompleted

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    Condition SettlementBuildingFinished = chapel

    FactionStanding factions { england } 0.07

    ;------------------------------------------Trigger 0008_P_Built_First_Small_Church_Faction

    WhenToTest BuildingCompleted

    Condition NumBuildingsCompletedFaction small_church = 1

    FactionStanding factions { england } 0.07

    ;------------------------------------------Trigger 0009_P_Built_First_Church_Faction

    WhenToTest BuildingCompleted

    Condition NumBuildingsCompletedFaction church = 1

    FactionStanding factions { england } 0.1

    ;------------------------------------------Trigger 0010_P_Built_First_Abbey_Faction

    WhenToTest BuildingCompleted

    Condition NumBuildingsCompletedFaction abbey = 1

    FactionStanding factions { england } 0.15

    ;------------------------------------------Trigger 0011_P_Built_First_Cathedral_Faction

    WhenToTest BuildingCompleted

    Condition NumBuildingsCompletedFaction cathedral = 1

    FactionStanding factions { england } 0.16

    ;------------------------------------------

    Trigger 0012_P_Built_First_Huge_Cathedral_FactionWhenToTest BuildingCompleted

    Condition NumBuildingsCompletedFaction huge_cathedral = 1

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0013_P_Built_First_Small_Chapel_Faction

    WhenToTest BuildingCompleted

    Condition NumBuildingsCompletedFaction small_chapel = 1

    FactionStanding factions { england } 0.07

    ;------------------------------------------Trigger 0014_P_Built_First_Chapel_Faction

    WhenToTest BuildingCompleted

    Condition NumBuildingsCompletedFaction chapel = 1

    FactionStanding factions { england } 0.1

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    ;------------------------------------------Trigger 0015_P_Built_First_Cathedral_World

    WhenToTest BuildingCompleted

    Condition NumBuildingsCompleted cathedral = 1

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0016_P_Built_First_Huge_Cathedral_World

    WhenToTest BuildingCompleted

    Condition NumBuildingsCompleted huge_cathedral = 1

    FactionStanding factions { england } 0.2

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; DESTROY RELIGIOUS STRUCTURE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0017_P_Destroy_Small_Church

    WhenToTest BuildingDestroyed

    Condition BuildingName = small_church

    FactionStanding factions { england } -0.1

    ;------------------------------------------Trigger 0018_P_Destroy_Church

    WhenToTest BuildingDestroyed

    Condition BuildingName = church

    FactionStanding factions { england } -0.2

    ;------------------------------------------Trigger 0019_P_Destroy_Abbey

    WhenToTest BuildingDestroyed

    Condition BuildingName = abbey

    FactionStanding factions { england } -0.4

    ;------------------------------------------Trigger 0020_P_Destroy_Cathedral

    WhenToTest BuildingDestroyed

    Condition BuildingName = cathedral

    FactionStanding factions { england } -0.6

    ;------------------------------------------Trigger 0021_P_Destroy_Huge_Cathedral

    WhenToTest BuildingDestroyed

    Condition BuildingName = huge_cathedral

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    FactionStanding factions { england } -1.0

    ;------------------------------------------Trigger 0022_P_Destroy_Small_Chapel

    WhenToTest BuildingDestroyed

    Condition BuildingName = small_chapel

    FactionStanding factions { england } -0.1

    ;------------------------------------------Trigger 0023_P_Destroy_Chapel

    WhenToTest BuildingDestroyed

    Condition BuildingName = chapel

    FactionStanding factions { england } -0.2

    ;;;;; TBD buildings destroyed in battle

    ;;;;;;;;;;;;;;;; CRUSADES ;;

    ;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0050_P_General_Arrives_Crusade_Target

    WhenToTest GeneralArrivesCrusadeTargetRegion

    Condition IsCrusade

    FactionStanding factions { england } 0.1FactionStanding factions { england } per_unit 0.001

    ;------------------------------------------Trigger 0051_P_Heir_Arrives_Crusade_Target

    WhenToTest GeneralArrivesCrusadeTargetRegion

    Condition IsCrusade  and IsFactionHeir

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0052_P_King_Arrives_Crusade_Target

    WhenToTest GeneralArrivesCrusadeTargetRegion

    Condition IsCrusade  and IsFactionLeader

    FactionStanding factions { england } 0.6

    ;------------------------------------------Trigger 0053_P_General_Takes_Crusade_Target

    WhenToTest GeneralTakesCrusadeTarget

    Condition IsCrusade

    FactionStanding factions { england } 0.2

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    ;------------------------------------------Trigger 0054_P_Heir_Takes_Crusade_Target

    WhenToTest GeneralTakesCrusadeTarget

    Condition IsCrusade  and IsFactionHeir

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0055_P_King_Takes_Crusade_Target

    WhenToTest GeneralTakesCrusadeTarget

    Condition IsCrusade  and IsFactionLeader

    FactionStanding factions { england } 0.6

    ;------------------------------------------Trigger 0056_P_Army_Takes_Crusade_Target

    WhenToTest ArmyTakesCrusadeTarget

    Condition IsCrusade

    FactionStanding factions { england } per_unit 0.002

    ;------------------------------------------Trigger 0057_P_Character_Attacks_Crusading_General

    WhenToTest CharacterAttacksCrusadingGeneral

    Condition IsTargetOnCrusade

    FactionStanding factions { england } -0.8

    ;;;;;;;;;;;;;;;;;; CHARACTERS ;;

    ;;;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0031_P_Faction_Excommunicated

    WhenToTest FactionExcommunicated

    FactionStanding factions { england } -1.0

    ;;;;;;;;;;;;;;;; MISSIONS ;;

    ;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0100_Success_Pope_Min_Reward_Only

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_min_reward_only

    FactionStanding factions { england } 0.1

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    ;------------------------------------------Trigger 0101_Success_Pope_Min_Penalty_Min_Reward

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_min_penalty_min_reward

    FactionStanding factions { england } 0.1

    ;------------------------------------------Trigger 0102_Success_Pope_Mod_Penalty_Min_Reward

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_mod_penalty_min_reward

    FactionStanding factions { england } 0.1

    ;------------------------------------------Trigger 0103_Success_Pope_Rome_Min_Penalty_Min_Reward

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_rome_min_penalty_min_reward

    FactionStanding factions { england } 0.1

    ;------------------------------------------Trigger 0104_Success_Pope_Cardinal_Mod_Penalty_Min_RewardWhenToTest LeaderMissionSuccess

    Condition PaybackID pope_cardinal_mod_penalty_min_reward

    FactionStanding factions { england } 0.1

    ;------------------------------------------Trigger 0104_Success_Pope_Cardinal_Min_Penalty_Min_Reward

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_cardinal_min_penalty_min_reward

    FactionStanding factions { england } 0.1

    ;------------------------------------------Trigger 0105_Success_Pope_Mod_Reward_Only

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_mod_reward_only

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0106_Success_Pope_Min_Penalty_Mod_Reward

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_min_penalty_mod_reward

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0107_Success_Pope_Rome_Min_Penalty_Mod_Reward

    WhenToTest LeaderMissionSuccess

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    Condition PaybackID pope_rome_min_penalty_mod_reward

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0108_Success_Pope_Cardinal_Min_Penalty_Mod_Reward

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_cardinal_min_penalty_mod_reward

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0109_Success_Pope_Cardinal_Mod_Reward_Only

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_cardinal_mod_reward_only

    FactionStanding factions { england } 0.2

    ;------------------------------------------Trigger 0110_Success_Pope_Major_Reward_Only

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_major_reward_only

    FactionStanding factions { england } 0.4

    ;------------------------------------------Trigger 0111_Success_Pope_Rome_Min_Penalty_Major_Reward

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_rome_min_penalty_major_reward

    FactionStanding factions { england } 0.4

    ;------------------------------------------

    Trigger 0112_Success_Pope_Cardinal_Major_Reward_OnlyWhenToTest LeaderMissionSuccess

    Condition PaybackID pope_cardinal_major_reward_only

    FactionStanding factions { england } 0.4

    ;------------------------------------------Trigger 0113_Success_Pope_Cardinal_Min_Penalty_Major_Reward

    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_cardinal_min_penalty_major_reward

    FactionStanding factions { england } 0.4

    ;------------------------------------------Trigger 0120_Fail_Pope_Min_Penalty_Only

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_min_penalty_only

    FactionStanding factions { england } -0.05

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    ;------------------------------------------Trigger 0121_Fail_Pope_Min_Penalty_Min_Reward

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_min_penalty_min_reward

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0122_Fail_Pope_Min_Penalty_Mod_Reward

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_min_penalty_mod_reward

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0123_Fail_Pope_Rome_Min_Penalty_Only

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_rome_min_penalty_only

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0124_Fail_Pope_Rome_Min_Penalty_Min_RewardWhenToTest LeaderMissionFailed

    Condition PaybackID pope_rome_min_penalty_min_reward

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0125_Fail_Pope_Rome_Min_Penalty_Mod_Reward

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_rome_min_penalty_mod_reward

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0126_Fail_Pope_Rome_Min_Penalty_Major_Reward

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_rome_min_penalty_major_reward

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0127_Fail_Pope_Cardinal_Min_Penalty_Min_Reward

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_cardinal_min_penalty_min_reward

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0128_Fail_Pope_Cardinal_Min_Penalty_Only

    WhenToTest LeaderMissionFailed

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    Condition PaybackID pope_cardinal_min_penalty_only

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0129_Fail_Pope_Cardinal_Min_Penalty_Mod_Reward

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_cardinal_min_penalty_mod_reward

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0130_Fail_Pope_Cardinal_Min_Penalty_Major_Reward

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_cardinal_min_penalty_major_reward

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0131_Fail_Pope_Mod_Penalty_Only

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_mod_penalty_only

    FactionStanding factions { england } -0.1

    ;------------------------------------------Trigger 0132_Fail_Pope_Mod_Penalty_Min_Reward

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_mod_penalty_min_reward

    FactionStanding factions { england } -0.1;------------------------------------------

    Trigger 0133_Fail_Pope_Rome_Mod_Penalty_OnlyWhenToTest LeaderMissionFailed

    Condition PaybackID pope_rome_mod_penalty_only

    FactionStanding factions { england } -0.1

    ;------------------------------------------Trigger 0134_Fail_Pope_Cardinal_Mod_Penalty_Only

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_cardinal_mod_penalty_only

    FactionStanding factions { england } -0.1

    ;------------------------------------------Trigger 0135_Fail_Pope_Cardinal_Mod_Penalty_Min_Reward

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_cardinal_mod_penalty_min_reward

    FactionStanding factions { england } -0.1

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    ;------------------------------------------Trigger 0136_Fail_Pope_Major_Penalty_Only

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_major_penalty_only

    FactionStanding factions { england } -0.2

    ;------------------------------------------Trigger 0137_Fail_Pope_Rome_Major_Penalty_Only

    WhenToTest LeaderMissionFailed

    Condition PaybackID pope_rome_major_penalty_only

    FactionStanding factions { england } -0.3

    ;;;;;;;;;;;;;;;;; DIPLOMACY ;;;;;;;;;;;;;;;;;

    ;------------------------------------------

    Trigger 0033_P_Give_MoneyWhenToTest GiveMoney

    Condition TargetFactionType england  and DiplomaticStanceFromFaction england < AtWar

    FactionStanding factions { england } amount 50 0.002

    ;------------------------------------------Trigger 0034_P_Give_Settlement

    WhenToTest GiveSettlement

    Condition TargetFactionType england  and DiplomaticStanceFromFaction england < AtWar

    FactionStanding factions { england } income 1000 0.06

    ;------------------------------------------Trigger 0035_P_Give_Rome

    WhenToTest GiveSettlement

    Condition TargetFactionType england  and SettlementName Rome

      and DiplomaticStanceFromFaction england < AtWar

    FactionStanding factions { england } 0.6

    ;------------------------------------------Trigger 0036_P_Alliance_Declared

    WhenToTest FactionAllianceDeclared

    Condition TargetFactionType england

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    FactionStanding factions { england } 0.4

    ;------------------------------------------Trigger 0037_P_Break_Alliance

    WhenToTest FactionBreakAlliance

    Condition TargetFactionType england

    FactionStanding factions { england } -0.6

    ;------------------------------------------Trigger 0038_P_Successful_Diplomacy

    WhenToTest DiplomacyMission

    Condition MissionSucceeded  and TargetFactionType england

    FactionStanding factions { england } 0.05

    ;------------------------------------------Trigger 0039_P_War_Declared

    WhenToTest FactionWarDeclared

    Condition TargetFactionType england

    FactionStanding factions { england } -0.5

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; CARDINALS AND ELECTIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0040_P_Cardinal_Promoted

    WhenToTest CardinalPromoted

    FactionStanding factions { england } 0.1

    ;------------------------------------------Trigger 0041_P_Cardinal_Removed

    WhenToTest CardinalRemoved

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0042_P_Own_Pope_Elected

    WhenToTest PopeElected

    Condition FactionEqualsTarget

    FactionStanding factions { england } 0.8

    ;------------------------------------------Trigger 0043_P_Allied_Pope_Elected

    WhenToTest PopeElected

    Condition DiplomaticStanceWithNewPope = Allied

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      and not FactionEqualsTarget

    FactionStanding factions { england } 0.4

    ;------------------------------------------Trigger 0044_P_At_War_Pope_Elected

    WhenToTest PopeElected

    Condition DiplomaticStanceWithNewPope = AtWar  and not FactionEqualsTarget

    FactionStanding factions { england } -0.6

    ;------------------------------------------Trigger 0045_P_Voted_For_Pope

    WhenToTest VotedForPope

    FactionStanding factions { england } 0.35

    ;;;;;;;;;;;; MISC ;;;;;;;;;;;;

    ;------------------------------------------Trigger 0046_P_Normalise

    WhenToTest FactionTurnStart

    FactionStanding factions { england } normalise 0 50

    ;------------------------------------------Trigger 0047_P_Inquisitor_Appointed

    WhenToTest InquisitorAppointed

    FactionStanding factions { england } -0.1

    ;------------------------------------------Trigger 0048_P_Assassin_Caught_Attacking_PopeWhenToTest AssassinCaughtAttackingPope

    FactionStanding factions { england } -1.0

    ; Make the papal states dislike other religions;------------------------------------------Trigger 0049_P_Normalise_Non_catholic

    WhenToTest FactionTurnStart

    Condition not FactionReligion catholic

    FactionStanding factions { england } normalise -1 50

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; TRANSGRESSIONS AGAINST CATHOLICS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0100_T_Invaded_Settlement

    WhenToTest Transgression

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    Condition TransgressionName = TC_INVADED_SETTLEMENTand TargetFactionReligion catholicand not TargetFactionExcommunicated

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0101_T_Invaded_Fort

    WhenToTest Transgression

    Condition TransgressionName = TC_INVADED_FORTand TargetFactionReligion catholicand not TargetFactionExcommunicated

    FactionStanding factions { england } -0.025

    ;------------------------------------------Trigger 0102_T_Invaded_Watchtower

    WhenToTest Transgression

    Condition TransgressionName = TC_INVADED_WATCHTOWERand TargetFactionReligion catholicand not TargetFactionExcommunicated

    FactionStanding factions { england } -0.0125

    ;------------------------------------------Trigger 0103_T_Declared_War

    WhenToTest Transgression

    Condition TransgressionName = TC_DECLARED_WARand TargetFactionReligion catholicand not TargetFactionExcommunicated

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0104_T_Instigate_SiegeWhenToTest Transgression

    Condition TransgressionName = TC_INSTIGATE_SIEGEand TargetFactionReligion catholicand not TargetFactionExcommunicated

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0105_T_Threaten_War

    WhenToTest Transgression

    Condition TransgressionName = TC_THREATEN_WARand TargetFactionReligion catholicand not TargetFactionExcommunicated

    FactionStanding factions { england } -0.0125

    ;------------------------------------------Trigger 0106_T_Undeclared_Attack

    WhenToTest Transgression

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    Condition TransgressionName = TC_UNDECLARED_ATTACKand TargetFactionReligion catholicand not TargetFactionExcommunicated

    FactionStanding factions { england } -0.05

    ;------------------------------------------Trigger 0107_T_INSTIGATE_ASSAULT

    WhenToTest Transgression

    Condition TransgressionName = TC_INSTIGATE_ASSAULTand TargetFactionReligion catholicand not TargetFactionExcommunicated

    FactionStanding factions { england } -0.025

    ;------------------------------------------Trigger 0108_T_BLOCKADE

    WhenToTest Transgression

    Condition TransgressionName = TC_BLOCKADEand TargetFactionReligion catholicand not TargetFactionExcommunicated

    FactionStanding factions { england } -0.0125

     ;;;;;;;;;;;;;;;;;;;;;; TRANSGRESSIONS ;;;;;;;;;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0049_T_Attacking_Crusading_General

    WhenToTest Transgression

    Condition TransgressionName = TC_ATTACKING_CRUSADING_GENERAL

    FactionStanding target_faction normalise -1.0 10FactionStanding target_religion normalise -1.0 20

    ;------------------------------------------Trigger 0050_T_Invaded_Fort

    WhenToTest Transgression

    Condition TransgressionName = TC_INVADED_FORT

    FactionStanding target_faction normalise -1.0 10FactionStanding target_allies normalise -1.0 800

    ;------------------------------------------Trigger 0051_T_Stole_Back_Settlement

    WhenToTest Transgression

    Condition TransgressionName = TC_STOLE_BACK_SETTLEMENT

    FactionStanding global -1.0FactionStanding target_faction normalise -1.0 2FactionStanding target_allies normalise -1.0 20

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    ;------------------------------------------Trigger 0052_T_Invaded_Settlement

    WhenToTest Transgression

    Condition TransgressionName = TC_INVADED_SETTLEMENT

    FactionStanding target_faction normalise -1.0 5FactionStanding target_allies normalise -1.0 40

    ;------------------------------------------Trigger 0053_T_Invaded_Watchtower

    WhenToTest Transgression

    Condition TransgressionName = TC_INVADED_WATCHTOWER

    FactionStanding target_faction normalise -1.0 20FactionStanding target_allies normalise -1.0 80

    ;------------------------------------------Trigger 0055_T_Invasion_Neutral

    WhenToTest Transgression

    Condition TransgressionName = TC_INVASION

    and not DiplomaticStanceFactions = Allied

    FactionStanding target_faction normalise -1.0 50

    ;------------------------------------------Trigger 0055a_T_Invasion

    WhenToTest Transgression

    Condition TransgressionName = TC_INVASIONand DiplomaticStanceFactions = Allied

    FactionStanding target_faction normalise -1.0 100

    ;------------------------------------------Trigger 0055b_T_Invasion_FleeWhenToTest Transgression

    Condition TransgressionName = TC_FLEE_INVASION

    FactionStanding target_faction normalise -1.0 200

    ;------------------------------------------Trigger 0055c_T_Invasion_Crusade

    WhenToTest Transgression

    Condition TransgressionName = TC_CRUSADE_INVASION

    and FactionReligion catholicand not TargetFactionReligion catholic

    ; and not TargetFactionReligion orthodox

    FactionStanding target_faction normalise -1.0 50FactionStanding target_religion normalise -1.0 200

    ;------------------------------------------Trigger 0055d_T_Invasion_Jihad

    WhenToTest Transgression

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    Condition TransgressionName = TC_CRUSADE_INVASIONand FactionReligion islamand not TargetFactionReligion islam

    FactionStanding target_faction normalise -1.0 50FactionStanding target_religion normalise -1.0 200

    ;------------------------------------------Trigger 0056_T_Nullified_Alliance

    WhenToTest Transgression

    Condition TransgressionName = TC_NULLIFIED_ALLIANCE

    FactionStanding global -0.05FactionStanding target_faction normalise -0.4 5FactionStanding target_allies normalise -0.2 20FactionStanding target_enemies normalise 1.0 20

    ;------------------------------------------Trigger 0057_T_Broke_Treaty_terms

    WhenToTest Transgression

    Condition TransgressionName = TC_BROKE_TREATY_TERMS

    FactionStanding global -0.15FactionStanding target_faction normalise -0.25 5FactionStanding target_allies normalise -0.25 40

    ;------------------------------------------;Trigger 0058_T_Diplomatic_Insult ; fired for every 1000 gold diplomacy proposal under balanced - 1; WhenToTest Transgression;; Condition TransgressionName = TC_DIPLOMATIC_INSULT;; FactionStanding target_faction -0.001

    ;------------------------------------------Trigger 0059_T_Dishonour

    WhenToTest Transgression

    Condition TransgressionName = TC_DISHONOUR

    FactionStanding target_faction normalise -0.8 10FactionStanding target_allies normalise -0.8 40

    ;------------------------------------------Trigger 0060_T_Declared_War

    WhenToTest Transgression

    Condition TransgressionName = TC_DECLARED_WAR

    FactionStanding target_faction normalise -0.8 4FactionStanding target_allies normalise -0.8 20FactionStanding target_enemies normalise 0.6 20

    ;------------------------------------------Trigger 0061_T_Major_Assassination_Attempt

    WhenToTest Transgression

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    Condition TransgressionName = TC_MAJOR_ASSASSINATION_ATTEMPT

    FactionStanding target_faction normalise -0.8 5FactionStanding target_allies normalise -0.8 40

    ;------------------------------------------Trigger 0062_T_Minor_Assassination_Attempt

    WhenToTest Transgression

    Condition TransgressionName = TC_MINOR_ASSASSINATION_ATTEMPT

    FactionStanding target_faction normalise -0.4 20FactionStanding target_allies normalise -0.4 80

    ;------------------------------------------Trigger 0063_T_Sabotage

    WhenToTest Transgression

    Condition TransgressionName = TC_SABOTAGE

    FactionStanding target_faction normalise -0.4 5FactionStanding target_allies normalise -0.4 40

    ;------------------------------------------Trigger 0064_T_Bribed_Away_ArmyWhenToTest Transgression

    Condition TransgressionName = TC_BRIBED_AWAY_ARMY

    FactionStanding target_faction normalise -0.5 10

    ;------------------------------------------Trigger 0065_T_Bribed_Away_Character

    WhenToTest Transgression

    Condition TransgressionName = TC_BRIBED_AWAY_CHARACTER

    FactionStanding target_faction normalise -0.7 5

    ;------------------------------------------Trigger 0066_T_Bribed_Away_Settlement

    WhenToTest Transgression

    Condition TransgressionName = TC_BRIBED_AWAY_SETTLEMENT

    FactionStanding global -0.15FactionStanding target_faction normalise -0.8 5

    ;------------------------------------------

    Trigger 0067_T_Bribed_Away_FortWhenToTest Transgression

    Condition TransgressionName = TC_BRIBED_AWAY_FORT

    FactionStanding target_faction normalise -0.75 10

    ;------------------------------------------Trigger 0068_T_Battle_Engagement

    WhenToTest Transgression

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    Condition TransgressionName = TC_BATTLE_ENGAGEMENTand not TargetFactionType slave

    FactionStanding target_faction normalise -0.8 10FactionStanding target_allies normalise -0.6 80FactionStanding target_enemies normalise 0.4 80

    ;------------------------------------------Trigger 0069_T_Instigate_Siege

    WhenToTest Transgression

    Condition TransgressionName = TC_INSTIGATE_SIEGE

    FactionStanding target_faction normalise -1.0 5FactionStanding target_allies normalise -0.8 40

    ;------------------------------------------Trigger 0070_T_Spying

    WhenToTest Transgression

    Condition TransgressionName = TC_SPYING

    FactionStanding target_faction normalise -0.2 20

    FactionStanding target_allies normalise -0.1 80

    ;------------------------------------------Trigger 0071_T_Threaten_War

    WhenToTest Transgression

    Condition TransgressionName = TC_THREATEN_WAR

    FactionStanding target_faction normalise -0.6 5

    ;------------------------------------------Trigger 0072_T_Undeclared_Attack

    WhenToTest Transgression

    Condition TransgressionName = TC_UNDECLARED_ATTACK

    FactionStanding target_faction normalise -1.0 5FactionStanding target_allies normalise -0.8 40

    ;------------------------------------------Trigger 0072_T_Undeclared_Attack_Withdraw

    WhenToTest Transgression

    Condition TransgressionName = TC_UNDECLARED_ATTACK_WITHDRAW

    FactionStanding target_faction normalise -0.6 10

    FactionStanding target_allies normalise -0.4 80

    ;------------------------------------------Trigger 0073_T_INSTIGATE_ASSAULT

    WhenToTest Transgression

    Condition TransgressionName = TC_INSTIGATE_ASSAULT

    FactionStanding target_faction normalise -0.75 5FactionStanding target_allies normalise -0.6 40

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    ;------------------------------------------Trigger 0074_T_BLOCKADE

    WhenToTest Transgression

    Condition TransgressionName = TC_BLOCKADE

    FactionStanding target_faction normalise -0.5 5FactionStanding target_allies normalise -0.25 40

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; DISHONEST TRANSGRESSIONS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0078b_DT_Break_Alliance_War

    WhenToTest Transgression

    Condition TransgressionName = TC_BROKE_ALLIANCEand DiplomaticStanceFactions = AtWar

    FactionStanding global -0.2

    FactionStanding target_faction normalise -1.0 5FactionStanding target_allies normalise -0.8 20

    ;------------------------------------------Trigger 0078c_DT_Break_Alliance_Neutral

    WhenToTest Transgression

    Condition TransgressionName = TC_BROKE_ALLIANCEand DiplomaticStanceFactions = Neutral

    FactionStanding global -0.05FactionStanding target_faction normalise -0.8 10FactionStanding target_allies normalise -0.5 40

    ;;;;;;;;;;;;;;;;;;; FORGIVENESS ;;;;;;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0079_F_Trade_Agreement

    WhenToTest FactionTradeAgreementMade

    FactionStanding target_faction 0.05

    FactionStanding target_allies normalise 0.6 50

    ;------------------------------------------Trigger 0080_F_Military_Assistance

    WhenToTest Forgiveness

    Condition ForgivenessName = FC_MILITARY_ASSISTANCE

    FactionStanding global 0.2FactionStanding target_faction 0.4

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    FactionStanding target_allies normalise 0.8 20

    ;------------------------------------------Trigger 0081_F_Obvious_Bribe ; fired for every 1000 gold given as gift

    WhenToTest Forgiveness

    Condition ForgivenessName = FC_OBVIOUS_BRIBE

    FactionStanding target_faction normalise 0.5 50

    ;------------------------------------------;Trigger 0082_F_Update_Attitude; WhenToTest UpdateAttitude;; Condition FactionStanding > 0.0;; FactionStanding target_faction 0.01

    ; Forming an alliance increases relationships (papal states already factored inabove);------------------------------------------Trigger 0082b_F_Alliance_Declared

    WhenToTest FactionAllianceDeclared

    Condition not TargetFactionType england

    FactionStanding target_faction 0.4FactionStanding target_allies normalise 0.4 50

    ; Inter faction marriage increases relationships;------------------------------------------Trigger 0082c_P_Faction_Marriage

    WhenToTest InterFactionMarriage

    FactionStanding target_faction 0.5

    ;;;;;;;;;;;;;;;;; DEMEANOUR ;;;;;;;;;;;;;;;;;

    ;------------------------------------------Trigger 0083_Demeanour

    WhenToTest Demeanour

    FactionStanding target_faction amount 1.0 0.005FactionStanding target_allies amount 1.0 0.001

    ;;;;;;;;;;;;;;;;;;;;;;;; AI Relationships ;;;;;;;;;;;;;;;;;;;;;;;;

    ; Make allied factions like us a bit more;------------------------------------------Trigger 0083b_Update_Allies

    WhenToTest FactionTurnStart

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    FactionStanding allies normalise 0.8 50

    ; Make enemy factions like us a bit less;------------------------------------------Trigger 0084b_Update_Enemies

    WhenToTest FactionTurnStart

    Condition not FactionType slave

    FactionStanding enemies normalise -0.8 20

    ; Make allies of our allies like us a bit more;------------------------------------------Trigger 0083c_Update_Allies_Allies

    WhenToTest UpdateAttitude

    Condition DiplomaticStanceFactions = Allied

    FactionStanding target_allies normalise 0.8 100

    ; Make enemies of our allies like us a bit less;------------------------------------------Trigger 0084c_Update_Allies_Enemies

    WhenToTest UpdateAttitude

    Condition DiplomaticStanceFactions = Allied

    FactionStanding target_enemies normalise -0.8 100

    ; Make allies of our enemies like us a bit less;------------------------------------------Trigger 0083d_Update_Enemies_Allies

    WhenToTest UpdateAttitude

    Condition DiplomaticStanceFactions = AtWar

    FactionStanding target_allies normalise -0.8 100

    ; Make enemies of our enemies like us a bit more;------------------------------------------Trigger 0084d_Update_Enemies_Enemies

    WhenToTest UpdateAttitude

    Condition DiplomaticStanceFactions = AtWar

      and not TargetFactionType slave

    FactionStanding target_enemies normalise 0.8 150

    ; Make other Catholic factions like the pope a bit more;------------------------------------------Trigger 0084_Update_Papal

    WhenToTest FactionTurnStart

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    Condition FactionType Papal_States

    FactionStanding own_religion normalise 1.0 50

    ; Make other factions like factions of the same religion a bit more;------------------------------------------Trigger 0085_Update_Religion

    WhenToTest FactionTurnStart

    FactionStanding own_religion normalise 0.8 100

    ; Make factions get a case of the 'tall poppy' syndrome. get narky about the larger factions;------------------------------------------Trigger 0086_Update_Tall_Poppy1

    WhenToTest FactionTurnStart

    Condition FactionHasRankand FactionScorePercent overall > 80and FactionScoreRank overall 70and FactionScoreRank overall 60and FactionScoreRank overall 3

    FactionStanding exclude_factions { } normalise 1.0 40

    ;------------------------------------------Trigger 0090_Update_Band_Together2

    WhenToTest FactionTurnStart

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    Condition FactionHasRankand FactionScorePercent overall < 20and FactionScoreRank overall > 4

    FactionStanding exclude_factions { } normalise 1.0 25

    ;------------------------------------------Trigger 0091_Update_BandTogether3

    WhenToTest FactionTurnStart

    Condition FactionHasRankand FactionScorePercent overall < 10and FactionScoreRank overall > 5

    FactionStanding exclude_factions { } normalise 1.0 10

    ; Adjust the AI relationships towards each faction based on difficulty level (AI factions have normal difficulty);------------------------------------------Trigger 0092_Update_Easy_Difficulty

    WhenToTest FactionTurnStart

    Condition CampaignDifficulty = easy

    FactionStanding exclude_factions { } normalise 1.0 50

    ;------------------------------------------Trigger 0093_Update_Normal_Difficulty

    WhenToTest FactionTurnStart

    Condition CampaignDifficulty = medium

    FactionStanding exclude_factions { } normalise 0.0 50

    ;------------------------------------------

    Trigger 0094_Update_Hard_DifficultyWhenToTest FactionTurnStart

    Condition CampaignDifficulty = hard

    FactionStanding exclude_factions { } normalise -0.2 50

    ;------------------------------------------Trigger 0095_Update_Very_Hard_Difficulty

    WhenToTest FactionTurnStart

    Condition CampaignDifficulty = very_hard

    FactionStanding exclude_factions { } normalise -0.5 50

    ;------------------------------------------Trigger 0096_Increase_Global_Standing_New_Turn

    WhenToTest FactionTurnStart

    FactionStanding global normalise 0.05 200

    ;------------------------------------------Trigger 0097_Increase_Global_Standing_When_Allied

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    WhenToTest UpdateAttitude

    Condition DiplomaticStanceFactions = Allied

    FactionStanding global normalise 1.0 300

    ;------------------------------------------Trigger 0098_Decrease_Global_Standing_When_War

    WhenToTest UpdateAttitude

    Condition DiplomaticStanceFactions = AtWarand not TargetFactionType slave

    FactionStanding global normalise -1.0 800

    ;###PRISONERS RELEASE#####;------------------------------------------Trigger 0099a_prisoners_released_increase_global

    WhenToTest FactionLeaderPrisonersRansomedCaptor

    Condition RansomType release

    FactionStanding global 0.01FactionStanding target_faction normalise 1.0 80

    FactionStanding target_allies normalise 1.0 160

    ;------------------------------------------Trigger 0099b_prisoners_released_increase_global

    WhenToTest FactionLeaderPrisonersRansomedCaptor

    Condition RansomType release  and NumCapturedSoldiers > 80

    FactionStanding global 0.03FactionStanding target_faction normalise 0.8 20FactionStanding target_allies normalise 0.6 40

    ;------------------------------------------Trigger 0099c_characters_released_increase_globalWhenToTest FactionLeaderPrisonersRansomedCaptor

    Condition RansomType release  and NumCapturedCharacters > 0

    FactionStanding global 0.05FactionStanding target_faction normalise 1.0 20FactionStanding target_allies normalise 1.0 40

    ;###PRISONERS EXECUTE#####;------------------------------------------

    Trigger 0100_prisoners_executed_decrease_globalWhenToTest FactionLeaderPrisonersRansomedCaptor

    Condition RansomType execute  and not FactionReligion catholic  and not TargetFactionReligion catholic

    FactionStanding global -0.01FactionStanding target_faction normalise -1.0 70FactionStanding target_allies normalise -1.0 140

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    ;------------------------------------------Trigger 0100b_prisoners_executed_decrease_global

    WhenToTest FactionLeaderPrisonersRansomedCaptor

    Condition RansomType execute  and FactionReligion catholic  and TargetFactionReligion catholic

    FactionStanding global -0.01FactionStanding target_faction normalise -1.0 70FactionStanding target_allies normalise -1.0 140

    ;------------------------------------------Trigger 0101_prisoners_executed_decrease_global

    WhenToTest FactionLeaderPrisonersRansomedCaptor

    Condition RansomType execute  and NumCapturedSoldiers > 80  and not FactionReligion catholic  and not TargetFactionReligion catholic

    FactionStanding global -0.025FactionStanding target_faction normalise -0.8 20

    FactionStanding target_allies normalise -0.6 40

    ;------------------------------------------Trigger 0101b_prisoners_executed_decrease_global

    WhenToTest FactionLeaderPrisonersRansomedCaptor

    Condition RansomType execute  and NumCapturedSoldiers > 80  and FactionReligion catholic  and TargetFactionReligion catholic

    FactionStanding global -0.025FactionStanding target_faction normalise -0.8 20

    FactionStanding target_allies normalise -0.6 40

    ;------------------------------------------Trigger 0102_characters_executed_decrease_global

    WhenToTest FactionLeaderPrisonersRansomedCaptor

    Condition RansomType execute  and NumCapturedCharacters > 0  and not FactionReligion catholic  and not TargetFactionReligion catholic

    FactionStanding global -0.05FactionStanding target_faction normalise -1.0 20

    FactionStanding target_allies normalise -1.0 40

    ;------------------------------------------Trigger 0102b_characters_executed_decrease_global

    WhenToTest FactionLeaderPrisonersRansomedCaptor

    Condition RansomType execute  and NumCapturedCharacters > 0  and FactionReligion catholic  and TargetFactionReligion catholic

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    FactionStanding global -0.05FactionStanding target_faction normalise -1.0 20FactionStanding target_allies normalise -1.0 40

    ;###SETTLEMENTS#####;------------------------------------------Trigger 0103_sack_settlement_decrease_global

    WhenToTest SackSettlement

    Condition not FactionReligion catholic  and not TargetFactionReligion catholic

      FactionStanding global -0.02  FactionStanding target_faction normalise -1.0 20  FactionStanding target_allies normalise -1.0 40; FactionStanding target_enemies normalise 1.0 40

    ;------------------------------------------Trigger 0103b_sack_settlement_decrease_global

    WhenToTest SackSettlement

    Condition FactionReligion catholic  and TargetFactionReligion catholic

    FactionStanding global -0.01FactionStanding target_faction normalise -1.0 30FactionStanding target_allies normalise -1.0 60

    ;------------------------------------------Trigger 0104_extermination_decrease_global

    WhenToTest ExterminatePopulation

    Condition not FactionReligion catholic  and not TargetFactionReligion catholic

    FactionStanding global -0.04

    FactionStanding target_faction normalise -1.0 20FactionStanding target_allies normalise -1.0 40

    ;------------------------------------------Trigger 0104b_extermination_decrease_global

    WhenToTest ExterminatePopulation

    Condition FactionReligion catholic  and TargetFactionReligion catholic

    FactionStanding global -0.04FactionStanding target_faction normalise -1.0 20FactionStanding target_allies normalise -1.0 40

    ;------------------------------------------Trigger 0105_occupy_settlement_increase_global

    WhenToTest OccupySettlement

    Condition not FactionReligion catholic  and not TargetFactionReligion catholic

    FactionStanding global 0.05FactionStanding target_faction normalise 1.0 20

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    FactionStanding target_allies normalise 1.0 40; FactionStanding target_enemies normalise -1.0 40

    ;------------------------------------------;Trigger 0105b_occupy_settlement_increase_global; WhenToTest OccupySettlement;; Condition FactionReligion catholic; and TargetFactionReligion catholic;; FactionStanding global 0.05; FactionStanding target_faction normalise 1.0 20; FactionStanding target_allies normalise 1.0 40;;------------------------------------------Trigger 0106_Update_Slaves

    WhenToTest FactionTurnStart

    Condition FactionType slave

    FactionStanding exclude_factions { } normalise -1.0 1

    ;---------------------------------------------Trigger 0107_Update_Trustworthy_Factions_Major

    WhenToTest FactionTurnStart

    Condition GlobalStanding > 0.4

    FactionStanding exclude_factions { } normalise 1.0 40

    ;---------------------------------------------Trigger 0108_Update_Trustworthy_Factions_Minor

    WhenToTest FactionTurnStart

    Condition GlobalStanding > 0.1

    FactionStanding exclude_factions { } normalise 1.0 80

    ;---------------------------------------------Trigger 0109_Update_Untrustworthy_Factions_Major

    WhenToTest FactionTurnStart

    Condition GlobalStanding < -0.4

    FactionStanding exclude_factions { } normalise -1.0 40

    ;---------------------------------------------Trigger 0110_Update_Untrustworthy_Factions_Minor

    WhenToTest FactionTurnStart

    Condition GlobalStanding < 0.1

    FactionStanding exclude_factions { } normalise -1.0 80

    ;---------------------------------------------Trigger 0111_Update_Marriages

    WhenToTest UpdateAttitude

    Condition NumFactionMarriages > 0

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    FactionStanding target_faction normalise 1.0 20

    ;---------------------------------------------Trigger 0112_Make_Evil_Factions_Hate_Good_Factions

    WhenToTest FactionTurnStart

    Condition FactionReligion catholic

    FactionStanding exclude_factions { england, hre, france, england, venice, spain, portugal, poland, aztecs, russia, khand, teutonic_order } normalise -1.0 20

    ;---------------------------------------------Trigger 0113_Make_Good_Factions_Hate_Evil_Factions

    WhenToTest FactionTurnStart

    Condition not FactionReligion catholic

    FactionStanding exclude_factions { sicily, milan, turks, scotland, moors, egypt, mongols, timurids, normans, denmark, hungary, norway, saxons, ireland,teutonic_order, byzantium } normalise -1.0 20

    ;---------------------------------------------Trigger 0114_Make_Good_Factions_Like_Good_Factions

    WhenToTest FactionTurnStart

    Condition not FactionReligion catholic

    FactionStanding exclude_factions { england, hre, france, england, venice, spain, portugal, poland, aztecs, russia, khand, teutonic_order } normalise 0.5 120

    ; FactionStanding target_faction normalise -0.8 5 high effect; FactionStanding target_allies normalise -0.8 80

    small effect

    ;---------------------------------------------Trigger 0115_Make_Factions_Slightly_Hostile_With_Enedwaith

    WhenToTest FactionTurnStart

    Condition not FactionReligion middlemen

    FactionStanding exclude_factions { france, aztecs, teutonic_order } normalise -0.1 20

    ; FactionStanding target_faction normalise -0.8 5 high effect; FactionStanding target_allies normalise -0.8 80 small effect;;;------------------------------------------Trigger 0116_Mordor_Call_Invasion  WhenToTest FactionTurnStart

      Condition FactionType england

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      FactionStanding factions { england } normalise 1.0 120


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