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Design Analysis Kristen Gardner CSE 197 12 April 2007.

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Design Design Analys Analys is is Kristen Gardner CSE 197 12 April 2007
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Page 1: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Design Design AnalysiAnalysi

ss Kristen Gardner

CSE 197

12 April 2007

Page 2: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Why did I choose Zoo Why did I choose Zoo Tycoon?Tycoon?

• My first game: DinoPark Tycoon– Came out in 1993

(Same year as Jurassic Park)

– Ran on DOS and Windows 3.1

– Great game• But really not meant for

8 year olds…

Page 3: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Zoo Tycoon Complete Zoo Tycoon Complete CollectionCollection

• Released 2001– Expansion packs Dino Digs and Marine Mania

released in 2002

• Single player game

• ESRB rating: E (Everyone)

• Platforms– Windows, Nintendo DS, and Macintosh

• 2-D graphics

Page 4: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Game PlayGame Play

• Tycoon games are economic simulations

• Build a successful zoo– Choose animals and buildings– Modify exhibits to make them suitable to the animal– Change the price of tickets, food, and merchandise

• Keep your animals and guests happy, while still making a profit– Not everyone plays that way - http://

youtube.com/watch?v=afnPWS6ugY4

Page 5: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Is it a game?Is it a game?

• Our definition: A system in which players engage in an artificial conflict defined by rules that results in a quantifiable outcome

• Zoo Tycoons has two different modes– Scenario game– Free-form game

• Therefore, the question has two different answers

Page 6: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Scenario GameScenario Game

• Overview:– Player is given a task, starting setup, and frequently a time limit

• Is it a game?– System

• Multiple different parts (animals, guests, environment, etc) closely interacting• Player actions affects the balance of these different parts

– Players• Single player game, but computer simulation creates the opponent

– Conflict• Player tries to make money• Natural tendency of the system is to lose money

– Rules• Computer constrains what the user can do

– Outcome• Player wins if he or she completes the tasks• Player loses if zoo becomes bankrupt or the player is out of time

• Yes, the scenario version of Zoo Tycoon is a game

Page 7: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Free-form GameFree-form Game

• Overview:– Player begins with nothing but land and money, and can choose to create

the zoo anyway he or she wishes• Is it a game?

– System• Multiple different parts (animals, guests, environment, etc) closely interacting• Player actions affects the balance of these different parts

– Players• Single player game, but computer simulation creates the opponent

– Conflict• Player tries to make money• Natural tendency of the system is to lose money

– Rules• Computer constrains what the user can do

– Outcome• Player loses if zoo becomes bankrupt • If the zoo is successful, the player can continue playing indefinitely

• No, the free-form version of Zoo Tycoon is not a game

Page 8: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Artificial Intelligence Artificial Intelligence PerspectivePerspective

• Deterministic– Player chooses exactly where everything goes

• Imperfect information– Player does not necessarily know what the outcome of a choice

will be

• Example: increase the price of food– Deterministic because the player chooses exactly how much

money food should cost– Imperfect information because the player does not know how

guests will react• Might still buy food – higher profits• Might think food is too expensive – lower profits, angry guests

Page 9: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Zoo Tycoon on the Zoo Tycoon on the InternetInternet

• For a single player game, there is lots of player interaction on the web– Trade challenges, tips,

Easter eggs, and cheats• Name a guest “Bill Gates”

and he will donate money

• Name guests after Reservoir Dogs characters and all the other guests’ shirts will change color

• Name an exhibit Xanadu, and you can buy unicorns

Page 10: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Zoo Tycoon on the Zoo Tycoon on the InternetInternet

• Players pose challenges and submit zoos for judging

• Players offer starter zoos or already successful zoos

• Players create new content– New animals

• Werewolves• Weasels

– New scenery

Page 11: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Eat

Chase

Angry

Attack

Escape

Wander

PlayEat

Swim

Wants to Eat

Wander

Wants to Play

Wants to Swim

Attack

Fence repaired

Fence breaks

See person

Don’t see person

Catch person

Become hungryFind

Food

Can’t Find Food

Full

Becomes cool

Becomes bored

Can’t Find Water

Find Water

Become Hot

Can’t Find Toy

Find Toy

Entertained

Start

FSM for TigerFSM for Tiger

Page 12: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Is it educational software?Is it educational software?

• Not originally marketed as such

• However, featured on several educational software sites for kids– www.softwareforkids.com calls it “Edu-Tainment”

• Educational features– Learn about animals

• Habitat and diet needs

– Learn about business and economics• Supply and demand• Fixed versus variable cost• Managing scarce resources

Page 13: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Meaningful PlayMeaningful Play

• The good– Placement of foliage and scenery actually matters

• Trees next to fences will allow animals to escape• Must arrange objects to give animals privacy, but still allow guests

to see them

• The bad– Sometimes told you need an item that is unavailable, with no

hint as to how to get the item• Breakdown in the anatomy of choice – how to make a choice

• The indifferent– Player can change the colors of buildings

• Result is not integrated – no affect on happiness, profits or any other scoring feature

Page 14: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Scenario Game Scenario Game InformationInformation

Page 15: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Choose AnimalsChoose Animals

Page 16: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Learn about AnimalsLearn about Animals

Page 17: Design Analysis Kristen Gardner CSE 197 12 April 2007.

What does the animal What does the animal need?need?

Page 18: Design Analysis Kristen Gardner CSE 197 12 April 2007.

Watch your animals Watch your animals interactinteract

Page 19: Design Analysis Kristen Gardner CSE 197 12 April 2007.

An example of bad An example of bad accounting…accounting…

Page 20: Design Analysis Kristen Gardner CSE 197 12 April 2007.

ConclusionConclusion

• A great game

• Despite being 6 years old and 2D graphics Zoo Tycoon still has a relatively large fan base– Players still actively creating and exchanging new

features on the web

• Considered to have better game-play than other similar games, such as Zoo Tycoon 2 and Zoo Empire (which have better graphics)


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