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Design for the real kids: let them play!

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A lesson in children, design and play for the Innovation Studio, Politecnico di Milano, October 2014 Rachel Fincken
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Innovation Studio M.Sc. Product-Service-System Design Politecnico di Milano 24th October 2014 Design for the Real Kids: let them play! Rachel Fincken
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Page 1: Design for the real kids: let them play!

Innovation Studio M.Sc. Product-Service-System Design Politecnico di Milano24th October 2014

Design for the Real Kids: let them play! Rachel Fincken

Page 2: Design for the real kids: let them play!

The focus areas of my talk are: children, design, and play

Childrenwhen I talk about children, I refer to the real kids and not those described in market research data. No numbers or percentages

Designwhen I talk about design, I refer to everyday objects, products, interactions, and activities, not designer goods for kids

Playwhen I talk about play, I refer to a serious design and learning process - in other words, education

Page 3: Design for the real kids: let them play!

Moveable Playground Structure, as featured in Papanek's book The Green Imperative (1971) (IMAGE Victor J Papanek Foundation)

The title of my talk, Design for the Real Kids is borrowed from the highly distinguished designer, educator, lecturer and writer Victor Papanek, whose landmark book, Design for the Real World, first published in 1971, led the way towards an age of morally and environmentally responsible design

Page 4: Design for the real kids: let them play!

So my goal today is to offer some insight…

…and help you innovate for real kids!

Page 5: Design for the real kids: let them play!

Who am I Rachel Fincken, Designer and EducatorMA Design, Strategy and InnovationBrunel University, class of 1999

I have worked in the field of art and design education in the UK and Italy for many years, and as an independent UX consultant for industry.

Page 6: Design for the real kids: let them play!

What I love (and do) #01 I love contemporary design (and “design thinking” let’s say) in relation to education, literature (storytelling), technology and children.

Page 7: Design for the real kids: let them play!

In 2012 I set up a workshop, called Tweetkids Tweetkids is a vision of design education and English language learning for children, whereby we learn to think through playing and making.

I think of tweetkids as a playground, and it is designed for infant (age 3 to 6) and primary school (age 6 to 10) children.

Page 8: Design for the real kids: let them play!

A quick definition:

play-ground noun \-ˌgrau�nd\: a place where people go to do enjoyable things

…and that’s exactly what we do!

Page 9: Design for the real kids: let them play!

What I love (and do) #02

I love teaching (and education in general).I also teach Middle School children (age 10 to 14)My subject, which I teach in English, is Art and Design.

We make all sorts of creative projects, experimenting with materials and processes.

Page 10: Design for the real kids: let them play!

21st century skills LeadershipDigital literacyCommunicationEmotional intelligenceEntrepreneurshipGlobal citizenshipProblem-solvingTeam-working

Design skills LeadershipDigital literacyCommunicationEmotional intelligenceEntrepreneurshipGlobal citizenshipProblem-solvingTeam-working

Learning objectives and outcomes

Page 11: Design for the real kids: let them play!

Learning and innovation skills’: Critical thinkingCommunicationCollaborationCreativity

Four C’S

Page 12: Design for the real kids: let them play!

Real Kids Stories age group profile

5-10

Page 13: Design for the real kids: let them play!

Mikado

A new tweetkids group and new games to play. Pick-up sticks is the English name, Mikado is the traditional International version (and also the name for a Japanese Emperor…).How to play: This is a game for two or more players. The object of the game is to pick up the most sticks.

concept – game design, unusual, fun materials

Page 14: Design for the real kids: let them play!

Printshop: bubble, wave, zigzag We rolled up our sleeves, and prepared to print using lots of lovely recycled packaging materials: soft wavy foam, bubble wrap and zigzag corrugated cardboard. We learnt about the shapes and materials and worked with three colours: purple, blue and yellow to create a variety of patterns and effects.

concept - shape, recycled packaging materials, colour

Page 15: Design for the real kids: let them play!

Spinning tops How to make a paper spinner: secure the first strip of paper around the toothpick with glue and then carefully wind the strip around and around, then secure with glue again. Try to give the roll of paper a little ‘stem’. Keep adding strips of coloured paper (according to preference), until the diameter of the spinning top is about 4 cm wide. This takes quite a while, so be patient!

concept - toy making with paper/toothpicks/glue

Page 16: Design for the real kids: let them play!

Mini-flora InstructionsTake two strips of paper of the same length and width (about 25x1cm is fine), although you may need a 40cm strip to make a full circle or ‘roller’. A bi-coloured mini-flora is quite stunning, so play with different colours.Turn and fold, alternating between each leg of the L shape, so that eventually you have no L left, but a little ‘spring’. You can join different springs together to make circles, and what we call ‘mini-flora’. They can also be turned inside out.

concept – paper and colour play, decoration

Page 17: Design for the real kids: let them play!

Soapbox Making beautiful stones, and learning about colour and light. Let’s get geological with soap!The soft soap is easy to cut and a nice precious stone effect can be made by carefully slicing corners of the original piece. Once each piece has been carved to make a faceted surface, it glows and sparkles just like a real gemstone when held up to the light.

concept: colour, light, cutting/manipulation skills

Page 18: Design for the real kids: let them play!

Snow granita It’s snowing yet again! So let’s make the most of it. After 24 hours of beautifully thick, falling snowflakes, it was time to play, but this time indoors! The slushy snow recipe is super fast and easy to make with just 3 ingredients: snow, lemon and sugar. Quantities can be adjusted to taste.

concept: natural materials, cooking, spontaniety

Page 19: Design for the real kids: let them play!

Floaters  

Nautical adventure Navigating waves with unusual materials.

These are our beautiful little sailing ships made from a 50 cent piece, wine cork, 2 toothpicks, and coloured paper triangles (for the sails). We made lots more sailing ships and did some serious testing in the bathtub. The 50 cent piece creates a perfect stem on which the wine cork balances and floats.

concept: toy design, balance, floating experiment

Page 20: Design for the real kids: let them play!

Real Kids Stories age group profile

10-15

Page 21: Design for the real kids: let them play!

mini still life drawing, 1st year visual encyclopedia

Page 22: Design for the real kids: let them play!

motion optics, 1st year optical animation work

Page 23: Design for the real kids: let them play!

art lab wunderkammer (cabinet of curiosities), 2nd year investigations and booklets about COLOUR

Page 24: Design for the real kids: let them play!

art lab wunderkammer (cabinet of curiosities), 2nd year investigations and booklets about COLOUR

Page 25: Design for the real kids: let them play!

colour mapping, 2nd year colour discovery, identification and classification

project

Page 26: Design for the real kids: let them play!

colour mapping, 2nd year

colour discovery, identification and classification project

Page 27: Design for the real kids: let them play!

colour mapping, 2nd year

colour discovery, identification and classification project

Page 28: Design for the real kids: let them play!

colour mapping, 2nd year

colour discovery, identification and classification project

Page 29: Design for the real kids: let them play!

colour mapping, 2nd year

colour discovery, identification and classification project

Page 30: Design for the real kids: let them play!

colour mapping, 2nd year

colour discovery, identification and classification project

Page 31: Design for the real kids: let them play!

colour mapping, 2nd year

colour discovery, identification and classification project

Page 32: Design for the real kids: let them play!

IdentitY Concepts 2nd year

cutouts applied to glassware

Page 33: Design for the real kids: let them play!

faces, 3rd year bruno munari workshop, face invention, memory game design and construction

Page 34: Design for the real kids: let them play!

faces, 3rd year bruno munari workshop, face invention, memory game design and construction

Page 35: Design for the real kids: let them play!

typefaces from A to Z, 3rd year character/lettering research

Page 36: Design for the real kids: let them play!

reflection symmetry, 3rd year kaleidoscope research and production

Page 37: Design for the real kids: let them play!

reflection symmetry, 3rd year

kaleidoscope research and production

Page 38: Design for the real kids: let them play!

reflection symmetry, 3rd year

kaleidoscope research and production

Page 39: Design for the real kids: let them play!

reflection symmetry, 3rd year

kaleidoscope research and production

Page 40: Design for the real kids: let them play!

graphic design portraits, 3rd year Milton Glaser research and production

Page 41: Design for the real kids: let them play!

Creative lab, years 1-3 wiry work

Page 42: Design for the real kids: let them play!

UX design research considerations

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EdU - PLAY model Tell stories

T Involve

I

Motivate

MMake

M

Communicate

C

Feedback

F

Page 44: Design for the real kids: let them play!

Benchmark

B

EdU – Design Process

Social-history

S

Anthropology

A

Context

C

Page 45: Design for the real kids: let them play!

Begin an immersive, interactive experience, even in the research and concept stage. If you can’t do field research, put yourself in the shoes of your user.

Give yourself some questions and activities:

What kind of child were you?

How would you describe yourself at age 8-9, and at 11-12.

What did you like and dislike about key moments of your childhood?

What were your favourite games and toys?

Play a game or do an activity you did as a child. Note down your feelings and memories.

Social - history

Activities PRINCIPLES

Page 46: Design for the real kids: let them play!

Design anthropology is a growing field in both industry and academic studies. All designers need a deep understanding of users and exchange systems.

Design is a relational process whereby the more we know about the people we are designing for, the more successful we will be in meeting their needs.

Give yourself some questions and activities:

Remind yourself of the gifts you received on your Birthdays as a child

Visit exhibitions, bookshops, toy shops, museums and libraries devoted to children

Choose a toy or object you were particularly fond of as child and write/talk about it.

Anthropology

Activities PRINCIPLES

Page 47: Design for the real kids: let them play!

Remember that the “prime consumer” of your product is not the child but those people within the context of the child’s life.

Don’t forget the influence and choices of the people that play a vital part in a child’s life.

Consider the various actors:ParentsMumsDadsBrothers and sistersGrandparentsFamily relationsFriends and friendshipBoys and girls (together and apart)Learning/play environments: school, home, extra curricular activities, Birthday partiesSpecific educational and cultural “needs”

Context

Activities PRINCIPLES

Page 48: Design for the real kids: let them play!

There are many actors in the design education field, feeding the system with ideas, projects and products. Many of these work within digital realms and represent important sources of information.Look at these and others to discover what the competition are doing.These groups influence the space for which you are designing.

Search and discover reference points:

Meetupandmake | TinkerlabBabbledabble | Mindcraft Institute of Play | The Imagination TreeFunkymamas | Keri SmithThe Big Draw | Lotta MagazineMindshift | Make things do stuffMake-to-learn | Timbuktu LabsMr Printables | V&A Museum of ChildhoodMe Books | Made by Joel | Maker FairesMoma Kids | Tate Kids | Muba

Benchmark

Activities PRINCIPLES

Page 49: Design for the real kids: let them play!

However, the most important thing TO REMEMBER is…

the best ideas and inventions come from children themselves, so

whatever your design intent,

ensure that 99% percent of your project opens up possibilities for iteration and that children are given opportunities to design, make,

and above all

PLAY!

Page 50: Design for the real kids: let them play!

Thank you! You can discover more or follow my stories on:

www.tweetkids.net

https://twitter.com/tweetkidsplay

https://www.facebook.com/tweetkidsplay

http://instagram.com/tweetkids

https://steller.co/tweetkids


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