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Design management and agile world: fitting customer expectations

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Fitting Expectations
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Page 1: Design management and agile world: fitting customer expectations

Fitting Expectations

Page 2: Design management and agile world: fitting customer expectations

smart, strategic, design firm that works on global experiences

Page 3: Design management and agile world: fitting customer expectations
Page 4: Design management and agile world: fitting customer expectations
Page 5: Design management and agile world: fitting customer expectations

We are in the customer age

Page 6: Design management and agile world: fitting customer expectations

today people want enriched experiences that improve their life

Page 7: Design management and agile world: fitting customer expectations

experience drives business

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Customers reward companies whose products and services exceed their expectations.

Companies that address this shift by building their business around a brand of listening and working with customers become and stay profitable over time.

Forrester CX Reports 2013, Forbes CX 2012, Wolffolins Game Changers Report 2012

Page 9: Design management and agile world: fitting customer expectations

Today, a new level of expectation

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technology pushing

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competition

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Past Now Soon Tomorrow Future

Technological opportunities

Customer expectations

Product / Service innovation

Web

Mobile

SMAC

Robotics

Artificial intelligence

Page 15: Design management and agile world: fitting customer expectations

Past Now Soon Tomorrow Future

Technological opportunities

Customer expectations

Product / Service innovation

Web

Mobile

SMAC

Robotics

Artificial intelligence

Space of competition

Page 16: Design management and agile world: fitting customer expectations

The challenge

Page 17: Design management and agile world: fitting customer expectations

continuously fit Needs and Expectations

Page 18: Design management and agile world: fitting customer expectations
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We must create products and services that arouse a great end-to-end experience that exceed people expectations.

The new goal

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Experience and design

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Brand & language design

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Product design

Page 24: Design management and agile world: fitting customer expectations

JOIN THE LOOP

LOGIN

APPLICATION VALUE PROPOSITION

JOIN THE LOOP

PAIR A DEVICE

WALLET

ADD

DO YOU WANTTO PAY WITH

LOOP?

FOR YOURSECURITY WE NEED

TO VERIFY YOURIDENTITY

NOT NOW

YES

LET’S GO

YOU’LL NED A LOOP DEVICE

FULL NAME

E-MAIL

PASSWORD

FOB

CHARGE CASE

BUY ONE

BILLING ADDRESS

SECURE YOURACCOUNT WITHA SECRET PIN

AUTOMATICLOGIN

ACTIVATIONTOKEN

ADDRESS

CITY

STATE

NUMBER

NAME

EXPIRE

3241 4242 1242 4212

LUCA MASCARO

10/17

1. BILLING ADDRESS2. SSN NUMBER

3. SSN VERIFY

SMS

PAIRINGFLOW

CONGRATS!YOU SYNCED

ALL YOUR DEVICES

NOW YOU AREIN THE LOOP

OPEN YOUR WALLET

SKIP THISENTER MANUALLY

WHY I NEED THE FOB?

DOWNLOAD CARDSFROM YOUR BANK

BANK NAME

BANK NAME

CARDDOWNLOAD

FLOW

CONGRATS!YOU ADDED3 CARDS TO

YOUR WALLET.

NOW YOU AREIN THE LOOP

OPEN YOUR WALLET

SKIP THIS

BANK NAME

ALL

CARD NAME

ADD THE FIRSTCARD TO YOUR

WALLET

ADD

ENTER MANUALLY

ADD

ADD

TAKE A PHOTO

DEBIT CARD

LOYALTY CARD

MEMBERSHIP

ID

CREDIT CARD

3241 4242 1242 4212LUCA MASCARO 10/17

CONFIRM

ADD ANOTHER ONE

NO DEVICE ATTACHED

YOUR CARDS

CARD NAME

CARD NAME

CARD NAME

CARD NAME

CARD NAME

CARD NAME

CARD NAME

CARD NAME

CARD NAME

3241 4242 1242 4212LUCA MASCARO 10/17

3241 4242 1242 4212LUCA MASCARO 10/17

CVV

TEL

EXPIRE

652

(023) 323-421

10/17

TAP TO PAY

TAP TO PAY

ENABLE BALANCEAND REWARDS

FLOW

320$ LEFT

320$ LEFT 121 POINTS

CREATING THE ACCOUNTWith a full name, an email and a password a basic user is created. Loop now can promote products and services.

FEEL IN CONTROLWe want to tell to the user that he can trust LoopWallet, because he can secure it even before using it

EXPOSING THE ECOSYSTEMThe user now understands that Loop is an ecosystem of useful services and devices.

POPULATINGTHE WALLETThe connection with card providers let the user to immediately use the wallet.

CREATE THE NEEDThe wallet must be valuable by itself, but the interface should remember what is missing for the full experience.

EASY ACCESSDirectly from the list the user can access to the most important information of the card. If the user paired the card with his bank account, also the card balance is displayed.

HELP AND SELLWhy I need to use a Fob? Help the user could also be a good upselling point

01. WelcomeLoopPay Wallet Application

LoopWalletStrategic ScreenflowThis document cointains a strategic overview on how the LoopWallet application should work to effectively promote LoopPay brand values and products.

April 10th, 2014 02. Joining the Loop 04. Loop devices' first sight03. Retriving card data 05. Adopt the wallet 06. Use the wallet

SMART AND MAGICThe fob or image processing can autocomplete form fields and guess the type of the card.

The smartphoneis LoopReady?

Yes No

06. Use the wallet

Interaction design

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Design & experience research

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Service & system design

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Strategic & business design

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Page 29: Design management and agile world: fitting customer expectations

In the last 10 years, Design-driven companies outperformed the S&P 500 by 228%

AppleCoca-ColaFordHerman-MillerIBMIntuitNewell-RubbermaidNikeProcter & GableStarbucksStarwoodSteelcaseTargetWalt DisneyWhirpool...

Page 30: Design management and agile world: fitting customer expectations

The impact of design on the experience

sign print

symbols

lvl 1 Communication

brand product systems

lvl 2 Utility

service ecosystems information interaction

lvl 3 Touchpoint

business governement

process policy

lvl 4 Strategy

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The competition of the fittest

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Design and designers can face this new challenges

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Product owner

Today

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Strategic / Service designers

Tomorrow

Product owner

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Product / Service thinking

Tomorrow

Product management

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Quality perception

Tomorrow

Business perception

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curating the end to end experience

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How we can design for continuously evolve experience?

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experience centered design

design culture

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We must create evolving products and services that arouse a great end-to-end experience that exceed people expectations over time.

The new goal

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Experience first, over time

Focus first on what expected and perceived value we want arouse during the end-to-end experience more than trend, context or needs.

Philosophy

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experience centered design

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Experiences • expected • lived • remembered

understand

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Experiences • expected • lived • remembered

understandOpportunities • pains • gains

identify›

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Experiences • expected • lived • remembered

understandOpportunities • pains • gains

identify› Change

• generate • synthesize

define›

Page 46: Design management and agile world: fitting customer expectations

Experiences • expected • lived • remembered

understandOpportunities • pains • gains

identify› Change

• generate • synthesize

define› Touchpoints

• products • services • systems

deliver›

Page 47: Design management and agile world: fitting customer expectations

Experiences • expected • lived • remembered

understandOpportunities • pains • gains

identify› Change

• generate • synthesize

define› Touchpoints

• products • services • systems

deliver›

Page 48: Design management and agile world: fitting customer expectations

incomplete imperfect impermanent

how to design products and services

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robust scalable resilient

how to think products and services

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the real big difference

understand and shape the whole experience

over time

continuously design

systems and services

(vision)

evolve touchpoint

evolve touchpoint

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new moments, practices and tools for the team guided by designers

experience management & design leadership

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Leadership

Experience mapping

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Management

Field research

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Leadership

Co-design workshop

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Leadership

Open design workshop

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Leadership

Exploration workshop

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Management

Design languages

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Management

Envisioning and scenarios

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Leadership

Manage the end-to-end value for the user

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Management

Design pair

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Management

Rapid prototyping and experiments

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Leadership

Design review

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Management

Agile testing

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Leadership

Experience testing (validation)

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Management

End-to-end quality check

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Start thinking about what is the experience that people are living interacting with your products and services, and how to evolve exceeding their expectations over time.

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This is a new perspective on design that you can integrate into your practice starting from today.

Page 68: Design management and agile world: fitting customer expectations

Shoot!

@lucamascaro www.sketchin.ch


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