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Design process. Design How do we come up with new (good) designs for interactive systems? Why is it...

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Page 1: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Design process

Page 2: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Design

How do we come up with new (good) designs for interactive systems?

Why is it so difficult?

Page 3: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

What is design?

achieving goals within constraints

goals - purpose who is it for, why do they want it

constraints materials, platforms

trade-offs

Page 4: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Interactions and Interventions

design interactions not just interfaces not just the immediate interaction E.g. email in the office

designing interventions not just artefacts not just the system, but also …

documentation, manuals, tutorials what we say and do as well as what we make

Page 5: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

The Tao of UCD

DESIGN IMPLEMENT

USE &EVALUATE

Page 6: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

User-Centered Design Process

1. Understand constraints/context

2. User analysis

2. Task analysis

4. Function allocation

5. Define usability criteria

All of the above included in requirements definition and task analysis.

Page 7: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

User-Centered Design (cont’d)

6. Design UI - including help and documentation Consider alternatives! Apply formative evaluation techniques & iterate

7. Build & test prototypes Apply formative / summative evaluation techniques &

iterate

8. Build & test the real application Apply summative evaluation techniques & iterate

9. Release, update and maintain Apply summative evaluation techniques & iterate

Page 8: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Lifecycle models Show how activities are related to each other Lifecycle models are:

— management tools— simplified versions of reality

Many lifecycle models exist, for example:— from software engineering: waterfall, spiral, JAD/RAD,

Microsoft, agile— from HCI: Star, usability engineering

Page 9: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

A simple interaction design model

Exemplifies a user-centered design approach

Page 10: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

The process of design

what iswanted

analysis

design

implementand deploy

prototype

interviewsethnography

what is therevs.

what is wanted

guidelinesprinciples

dialoguenotations

precisespecification

architecturesdocumentation

help

evaluationheuristics

scenariostask analysis

Page 11: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

ISO 13407

Page 12: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Discussion

What do methods have in common? Where do they differ? How would you choose or adapt a method?

Page 13: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Other HCI design “methods”

Usability engineering Focus on usability metrics and evaluation

Participatory design User as participant in the design process

Contextual design Based around contextual inquiry, focusing on the

customer

Page 14: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

SE traditional ‘waterfall’ lifecycle

Requirements analysis

Design

Code

Test

Maintenance

Page 15: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Spiral Lifecycle model

From cctr.umkc.edu/~kennethjuwng/spiral.htm

Page 16: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Discussion

How would you incorporate HCI design into larger SE design frameworks?

Page 17: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Summary

Four basic activities in the design process1. Identify needs and establish requirements2. Design potential solutions ((re)-design)3. Choose between alternatives (evaluate)4. Build the artefact

User-centered design rests on three principles1. Early focus on users and tasks2. Empirical measurement using quantifiable &

measurable usability criteria3. Iterative design

Lifecycle models show how these are related

Page 18: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Design rationale

Recall: design is achieving goals within constraints

How do you document the Constraints? Alternatives? Decisions?

Page 19: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Why is HCI Design Difficult?

Difficult to deeply analyze human behavior May be too close to the domain Cost/features may be considered over good

human factors

Creativity is challenging!

Page 20: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

How to be creative?

Ideas come from Imagination Analogy Observation of current

practice Observation of current

systems

Borrow from other fields Animation Theatre Information displays Architecture ..… metaphor

How do we create and develop new interface ideas and designs?

Page 21: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Project Structure

Group project – 3-4 people Worth 50% of grade Design and evaluate an interface

1 - Understand the problem, users, tasks, environment (15%)

2 – Design and prototype (20%) 3 – Evaluation (15%)

Page 22: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Project Groups

3-4 people You decide Diverse is best! Consider schedules, email habits, etc.

Form and choose topic by next Wednesday – cool name

Page 23: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Previous Projects

System for organizing and showcasing art Friend Finder on a cell phone System for assisting anesthesiologists Money tracker in your wallet Mobile photo album Chef’s display in a kitchen

Suggested Project Theme:

Design a service to promote, encourage or support sustainability of the environment.

Page 24: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Coming up with project ideas

Think of someone else Avoid being biased by your intuitions

Think off the desktop too! Mobile, handheld, environmental

Think everyday

Think about people first, then technology

Page 25: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Project Topics

Real “client” family and friends? Organization you belong to, volunteer with? Hobbies or other activities?

Domain Office, home, school

Page 26: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Project Details

Part 0 – Team and topic formation – Due Jan. 23 Create team page on Swiki Choose a project topic Complete IRB certification if not already done

Part 1 - Understanding the problem – Due Feb. 13 Describe tasks, users, environment, social context Any existing systems in place Helps form basis for your requirements Describe the problem, not the solution

Page 27: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Project Details

Part 2a - Design Alternatives poster – Due March 12 Storyboards, mock-ups for multiple different designs Get feedback on ideas during poster session

Part 2b – System Design and Evaluation Plan – Due April 2 Description of the system requirements and design Rationale for design decisions Plan for conducting evaluation

Part 2c – System Prototype – Due April 2 Prototype that implements all or part of the design Allows for interactive experience

Page 28: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Project Details

Part 3 – Evaluation – Due April 23 Conduct evaluation with example users Characterize pros and cons of the UI Discuss what you would do to fix problems

Part 3b – Presentation – April 23 In class presentation of the entire project, 15

minutes

Page 29: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Your turn

Pair or triple up… Brainstorm ideas/problems Choose a couple and elaborate

Think of examples of other people having the problem

Try to determine 5 Ws for the problem Pause to share ideas with everyone…

Page 30: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Exercise

Interview each other about applications on your cell phone: What is your favorite feature of your cell phone? What is your least favorite feature? What do you do with your phone besides make phone

calls? Is there anything else you would like to do with you cell

phone? Switch cell phones and Observe each other

call back the last person who called Add your name and number of the contact list

Page 31: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Impressions?

What was surprising? What did you observe? How would this be different in real world? How did you feel about being observed?

Page 32: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Working with People

Issues of rights, respect, ethics

YOU will be observing and talking to people to: Gather requirements Get initial design feedback Perform evaluations of your design

Important to be professional with any interaction with potential users

Page 33: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Why an issue?

Usability testing can be arduous; privacy is important

Each person should know and understand what they are participating in: what to expect, time commitments what the potential risks are how their information will be used

Must be able to stop without danger or penalty All participants to be treated with respect

Page 34: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Recruiting Participants

Who you are recruiting Must fit user population (validity)

How you are recruiting Must adequately disclose purpose and tasks

Compensation Does compensation fit task? Reasonable

expectations?

Note: Maintaining proper ethics applies to all participants, even friends and family

Page 35: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Consent

Why important? People can be sensitive about this process and

issues Errors will likely be made, participant may feel

inadequate May be mentally or physically strenuous

What are the potential risks (there are always risks)? Examples?

“Vulnerable” populations need special care & consideration Children; disabled; pregnant; students (why?)

Page 36: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Attribution Theory

Studies why people believe that they succeeded or failed--themselves or outside factors (gender, age differences)

Make sure participants do not feel that they did something wrong, that the errors are their problem

Page 37: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

IRB, Participants, & Ethics

Institutional Review Board (IRB) Federal law governs procedures Reviews all research involving human (or animal)

participants Safeguarding the participants, and thereby the

researcher and university Not a science review (i.e., not to asess your

research ideas); only safety & ethics

Page 38: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

IRB @ UNCC

http://www.research.uncc.edu/comp/chuman.cfm

On-line tutorial Guidelines Consent procedures and template forms Protocol application forms

IRB Protocol 101 Training http://www.research.uncc.edu/comp/human_trng.cfm

1/31: 10am, 2/1: 5pm, 2/2: 10am & 5pm

Page 39: Design process. Design How do we come up with new (good) designs for interactive systems? Why is it so difficult?

Ethics Certification

Ethics is not just common sense Training being standardized to ensure even

and equal understanding of issues

Go get your certification:http://www.research.uncc.edu/tutorial/index3.cfm

-use your UNCC ID to do the test

-email me the confirmation, or email me when you took the test previously


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