Date post: | 07-Aug-2015 |
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Design |
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Designing for Live Gamesor
How to be a Complete Game Designer
Anshumani RuddraStudio Head, Tiny Mogul Games
A Few Questions
Experience – Running Games (Originally Designed by Others)
As Game Design Lead at Zynga India
FishVilleVampire WarsYoVilleTreasure IsleMafia WarsCafé World
Experience – Designing + Running Games
As Studio Head at Tiny Mogul Games
Song QuestShiva: The Time BenderMagic TempleDadi vs JelliesQuiz AddaMagic Temple 2: Mage WarsCricket Match
Making a Game
Running a Game
Running a Game
Running a Game
Running a Game
Design Challenges on Live Games
Challenge #1
Unexpected Users – always a moving target
• Who they are? Hello, Demographics!• Word of mouth – viral growth• Users evolve. Game evolves. Chicken and egg?
Design Challenges on Live Games
Challenge #2
Unexpected User Behaviour
• What are they playing? • Content completion• Difficulty curves! What difficulty curves?• Core experience
Design Challenges on Live Games
Challenge #3
Reality check – It’s alive! Oh shit. • Engagement vs Retention • Lifetime value• Delight• More. More. More.• This was supposed to be easy.
Design Skills for Running Games
Skill #1
Data – Make him your friend
• Tools for analysis – GA, excel sheets• Set targets – chase targets
Design Skills for Running Games
Skill #2
You are the voice of the players – get to know them
• Demographics• Reviews• Customer Support• New users vs Old users vs Returning users – experience
Design Skills for Running Games
Skill #3
Learn to experiment
• A/B Testing• Cohort Analysis• Strong gut. Stronger numbers.
Design Skills for Running Games
Skill #4
Learn to balance
• Game economies can be complex• Players love breaking things and finding loop
holes
Design Skills for Running Games
Skill #5
Create an arsenal
• Design playbook• Product playbook
Design Skills for Running Games
Skill #6
Be pragmatic
• MVP – it is an approach/ methodology – not the end result
• Principles are supposed to liberate you, not hold you back