Date post: | 06-Jan-2017 |
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Biggest Challenge Ahead?
The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472
Anything you can do, I can do BETTER, FASTER
& CHEAPER!
Disruptively rapid codification and
automation of routine and complex processes
by computers and robots.
Source (p. 19): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
Source: World Bank Development Report 2016; based on Frey and Osborne (2013) methodology, Citi Research
Source (p. 28): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
Source: http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
…But teachers who USE TECHNOLOGY EFFECTIVELY will probably replace teachers who do not.
Technology WON’T REPLACE ALL Teachers...
Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html
Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap
http://www.fin24.com/BizNews/wef-2016-4th-industrial-revolution-5mjobs-women-in-the-firing-line-20160120
Survival Skills for Careers, College & Citizenship
1. Critical Thinking & Problem-Solving
2. Collaboration Across Networks & Leading by Influence
3. Agility & Adaptability
4. Initiative & Entrepreneurialism
5. Effective Oral & Written Communication
6. Accessing & Analyzing Information
7. Curiosity & Imagination
Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc
7
Dr. Tony Wagner
Future Learning Methods?
Learn While Sleeping!
Massive Open Sleeping Courses!
Super Delta Brain Wave Learning!
Learning Uploads/Chips!
Future Learning Methods?
Learning Pills!
Learning Implants, Uploads & Super Learning Neurons!
BRAIN
Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/
https://educationcogitation.com/tag/science/
THE SCIENCE OF SUCCESSFUL LEARNING
https://educationcogitation.com/tag/science/
MAKE IT STICK
Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html
The Mindset to Mastery…
http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/
The 10,000 Hour Rule!
Diagram: http://pairadimes.davidtruss.com/learning-and-failure/
"It's not that I'm so smart, it's just that I stay with problems longer."
- Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.
What ANNOYS About PowerPoint Presentations?
Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/
The speaker read the slides to us 72.0%
Text so small I couldn’t read it 50.6%
Full sentences instead of bullet points 48.4%
Overly complex diagrams 30.8%
Poor color choice 25.8%
No clear purpose 22.1%
No flow of ideas 21.0%
Why Lecture?
Lively
Educative
Creative
Thought (provoking)
Understandable
Relevant
Enjoyable
http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html
MISSION?Inspire
Influence
Inform
Learning Theory Diagram: http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning%20Theory.jpg
Integration Activation
Application Demonstration
Problem
Instructional Design Models & MethodsDick and
Carey ModelGagné's Nine Events
of Instruction
Bloom's Learning Taxonomy
Merrill's First Principlesof Instruction
ADDIEKemp's Instructional
Design ModelKirkpatrick's 4 Levels
of Evaluation
http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm
Constructive Alignment (CA)
LearningActivities
ContentAssessment
Learning Outcomes
More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction
- John Biggs
Gain Attention
Inform Learning
Outcomes
Stimulate Recall of Prior
Learning
Present New Content
ProvideGuidance
ProvideLearningActivities
Assess Learning
Provide Feedback
Enhance Retention and
Transfer
This will
help you…
Last class we
learned how to…
Allow me to
demonstrate
Now you
try it…
Try it like
this…
Let’s test
your skills
now
Let’s do it “in
the field”
Gagne’s 9 Events of Instruction
Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation
Gagne’s 9 Event of Instructions
Presentation Events of Instruction Learning Activities
Introduction 1. Gain attention • Present a dilemma, analogy, video
2. Inform learning outcomes• List clear learning outcomes
creatively
3. Stimulate recall prior knowledge
• Explain how prior knowledge relates to new topic
• Initiate discussion• Pre-tests
Content 4. Present new content • Explanation, example, simulation
5. Provide guidance • Guidelines, checklists, mnemonics, group discussion
Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning
• Check your understanding• Self/Peer/Facilitator Assessment• Practical, e-Portfolio, quiz
Summary 9. Enhance retention and transfer
• Summarize/Conclude the topic• Provide additional resources
Video: http://youtu.be/dLl5AcN_G24
Gain Attention!
What are you THINKING about?
Example: Improve your English!
Gai
n A
tte
nti
on
Ahh!
Question Story
FactDefinition
Quote
Analogy
Humor
Personal experience Demonstration
Video Clip
http://www.personalizelearning.com/2015/11/choice-is-more-than-menu-of-options.html
http://www.personalizelearning.com/2016/03/continuum-of-motivation-moving-from.html
Use a Variety of Methods to Assess More…
http://web.me.com/janherrington/AuthenticLearning/Home.html
Learning AnalyticsPeer-Assessment
E-PortfolioRubrics
AUTHENTIC Learning & Empower PERSONALIZED Learning!
https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/
Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to...
TPACK
http://tpack.org/
Reproduced by permission of the publisher, © 2012 by tpack.org
- Matthew Koehler & Punya Mishra
A framework that identifies the knowledge teachers need
to teach effectively with
technology.
The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf
- Ruben Puentedura
Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png
SAMR
Android
iPAD
Web 2.0
Bloom’s Digital Taxonomies!
http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies
MORE
Blended
*F2F: Face-to-Face
Finding the
Right Blend…
Online F2F
Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/
Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE
Source: http://ctl.utexas.edu/teaching/flipping-a-class/what
http://www.educause.edu/research-and-publications/books/learning-spaces
Construct Flipped Learning Spaces That…
INSPIRE STUDENTS to Connect, Collaborate, Think and Learn!
Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html
The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart
classrooms with flexible clustered seating, multiple LCD screens and wireless
communication tools.
Source: https://www.youtube.com/watch?v=Ah-SmLEMgis
Individual Learning
Paths
Teacher Led
Group/Project Work
Asse
ssme
nt
MATCHBOOK LEARNING’S BLENDED CLASSROOM
Workflow Model: http://tiie.w3.uvm.edu/blog/digital-workflow/#.V9pCtZh97IU
Flipped Learning at
Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions
Blended & Flipped Learning in…
http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html
Gamify Learning Experiences!
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Gamification?
“The process of using game thinking and game mechanics to solve problems and engage users.”
- Gabe Zichermann
Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement
Game Mechanics?
Constructs of rules and feedback loops intended to produce enjoyable gameplay.
Building blocks that can be applied and combined to gamify any non-game context.
http://gamification.org/wiki/Game_Mechanics
Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/
Why Gamify?
ADVENTURE
ENGAGEMENT
AUTONOMY
GOALS
CHALLENGE
ACHIEVEMENT
FEEDBACK
REWARDS
MASTERY
LEARNING
PURPOSE
FUN
Uses Existing Games to Amplify Learning!
https://sites.google.com/site/teamdrillhead/
http://youtu.be/OSJ5LwAXxLk
Mr. Pai
Mr. Pai features scalable, game
based curriculum using Flower Power of Mangahigh.com,
Timez Attack, Tutpup.com,
Nintendo DS, Brain Age 2, Raz-Kids, etc.
BozemanScience: http://www.bozemanscience.com/
Uses Moodle & Google Docs!
Paul Andersen
His Method: http://youtu.be/XGE6osTXym8
Uses elements of game design to improve his AP Biology class. The entire
class revolves around Moodle. Students complete levels to acquire experience
points and move up the leader board.
http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/
Kate Fanelli
MathLand (20 Levels):1. Lesson2. Practice 3. Mastery Test (can redo)
Gamification? Points (for completing tests) Levels Avatar Board
https://www.gradecraft.com/
A LMS THAT SUPPORTS GAMEFUL COURSES
Flexible Rubrics
Classroom & Learning Analytics
Integration With Other Platforms
MISSION Explore the connectedness of the global
community through the lens of the economic, social, and environmental crises and the imminent threat of war.
Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.
LEARN Collaborate and communicate with each other
as one work to resolve the Game's conflicts.
Compromise while accommodating different perspectives and interests.
Discover that we share a deep and abiding interest in taking care of each other.
The World Peace Game
Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter
Hands-on Political Simulation
C2S2C
Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Use C2S2C Method to…
1 Challenge
2 Compete
3 Show
COURSE
Learning Outcome
(LO)
LO
LO
LO LO
LO
LO
LEARNINGACTIVITY
4 Score
5 Celebrate!
Gamification can be applied to sequential or non-sequential learning tasks/activities.
o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)
o Ao 100%o Destinctiono Rubrico Peer-Assess
o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)
o Bo 80%o Credito Rubrico Peer-Assess
Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)
Examples:o Co 40%o Passo Rubric o Peer-Assess
1. CHALLENGE
TASK/ACTIVITY
1. A
2. A-B
3. A-B-C
4. A-B-C-D
5. A-B-C-D-E
6. A-B-C-D-E-F
7. A-B-C-D-E-F-G
8. A-B-C-D-E-F-G-H
9. A-B-C-D-E-F-G-H-I
10.A-B-C-D-E-F-G-H-I-J
11.A-B-C-D-E-F-G-H-I-J-K
GAMIFICATIONGRADING
2. COMPETE
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Individual or Group
3. SHOW
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A
4. SCORE
http://gamification.org/wiki/Game_Mechanics
Map
Levels
Points
Polling
Badges
Rubric
Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!
Rank
Survey
Bonuses
Countdown
Rewards
Rewards
StatusAvatars
5. CELEBRATE
“It’s NOT really about winning, but using game
mechanics to engage and inspire real
effort.”
- Zaid Alsagoff
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
OER Workshop at USM (27 – 28 June, 2012)
Gamifying to engage USM ACADEMICS to develop OER!
*OER: Open Educational Resources
2nd OER Workshop at USM (27 – 28 August, 2012)
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Gamified Classroom Learning Works!
Gamified Flipped Learning Workshop…
at UPM (9 – 10 August, 2016)
http://zaidlearn.blogspot.my/2016/07/designing-gamified-flipped-learning.html
Individual Group Unified
3 MISSIONS
“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”
– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
Build Engaging Blended Courses…
Free & Commercial Options!
Reuse/Remix OER & Repurpose MOOCs...
http://list.ly/list/O97-mooc-development-platforms
For Course Content!
*OER: Open Educational Resources
*MOOCs: Massive Open Online Courses
Tools to Spice Up Your Content?
Design 1 – 10 Minute Learning Nuggets!
Interact & Collaborate Online Using…
IMU Webinar Series (example): http://imuelearning.blogspot.com/p/imu-learning-webinar-series-2012.html
Various Social Media & Web 2.0 Tools!
Use Augmented Reality & Wearable Technologies…
32 Augmented Reality Apps for Education: http://www.teachthought.com/uncategorized/32-augmented-reality-apps-for-the-classroom-from-edshelf/
…To Transform Learning & Teaching Experiences!
Infographic: http://www.theconnectivist.com/2013/05/infographic-the-internet-of-being/Google Glass in Education: http://visual.ly/google-glass-education
Use Interactive Web Tools to Engage & …
Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.
Gamify Learning!
Plickers
https://plickers.com/
Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment dataWITHOUT THE NEED FOR STUDENT DEVICES.
Padlet
https://padlet.com/
It works like an online sheet of paper where people can put any content (e.g. images, videos, documents, text) anywhere on the page, together with anyone, from any device (No login required).
http://quizizz.com/
FUN! EASY-TO-USE GREAT DATA
Guide: http://learninginhand.com/blog/quizizz
More Learning Tools?
http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
Top 190+ LEARNING TOOLS on Planet Earth!
Sharing Challenges
Information overload
Content ownership
Confidentiality
Quality
Authority
Work-life balance
Gamified Flipped Learning Experiences?
Engaging Flow
Gamify!
LearningActivities
ContentAssessment
Learning Outcomes
Tools
Flipping
F2F Online
https://www.facebook.com/groups/LearningInnovationCircle/
http://zaidlearn.blogspot.com/
Have a
ZaidLearn!
Finally, You Might Want To…
https://my.linkedin.com/in/zaidlearn
http://zaidlearn.blogspot.com/
http://twitter.com/zaidlearn
http://www.slideshare.net/zaid
Zaid Ali AlsagoffLearning Innovation Specialist
AQL Learning Innovation Consultancy