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Designing Multi-Device Experiences (book review)

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Page 1: Designing Multi-Device Experiences (book review)

Designing Multi-Device Experiences Book review

b Creative Commons license for this presentation. Copyright and licenses for included images differ.

Page 2: Designing Multi-Device Experiences (book review)

Photo: Stefan Freimark

Page 3: Designing Multi-Device Experiences (book review)

@freimark

Photo: flickr.com/photos/j_benson/7296569144

Page 4: Designing Multi-Device Experiences (book review)

slideshare.net/sfreimark

Photo: flickr.com/photos/114382574@N05/12221680395

Page 5: Designing Multi-Device Experiences (book review)

Michal Levin O’Reilly, 2014

Page 6: Designing Multi-Device Experiences (book review)

Michal Levin Senior UX Designer Google, Palo Alto @michall79

Photo used with permission

Page 7: Designing Multi-Device Experiences (book review)

7

Topics

An ecosystem of connected devices

Three approaches for multi-device design

Beyond the core devices

How to

01

02

03

04

Page 8: Designing Multi-Device Experiences (book review)

An ecosystem of connected devices

Page 9: Designing Multi-Device Experiences (book review)

Photo: flickr.com/photos/gabrielap93/6074460669

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Photo: shutterstock.com/pic-154488353

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Photo: shutterstock.com/pic-173451509

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Photo: flickr.com/photos/poolie/2433764292

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Photo: shutterstock.com/pic-135544436

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Photo: shutterstock.com/pic-251428303

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Photo: Stefan Freimark

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Photo: flickr.com/photos/robgreen/11211153914

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Photo: flickr.com/photos/smoothgroover22/13145117175

Page 18: Designing Multi-Device Experiences (book review)

Photo: flickr.com/photos/smoothgroover22/13145117175

7G Amount of connected devices in 2013 Cisco Visual Networking Index: Global Media Data Traffic Forecast

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Photo: flickr.com/photos/smoothgroover22/13145117175

24G Amount of connected devices in 2020 (estimation)

Cisco Visual Networking Index: Global Media Data Traffic Forecast

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Photo: shutterstock.com/pic-206326831

90% of 1,611 respondents use more than one device for getting a task done

The New Multi-screen World: Understanding Cross-platform Consumer Behavior Google, August 2012 http://services.google.com/fh/files/misc/multiscreenworld_final.pdf

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! Single-device design is history. And: With new possibilities, expectations rise.

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Three approaches for multi-device design

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23

Three approaches for multi-device design

Consistent Complementary Continuous

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Consistent

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Consistent means: The same content and features are available on multiple devices.

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Full-responsive website

26

Asklepios Kliniken

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Account section

27

Miles & More

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Cross-platform app

28

Trello

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! Consistent doesn‘t mean identical.

Page 30: Designing Multi-Device Experiences (book review)

Some examples for device differences:

§  display size

§  interaction model (physical buttons, gestures, voice recognition...)

§  availability or non-availability of sensors (GPS, gyrometer, accelerometer...)

30

Differences between devices require design optimizations

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31

Adjust for device differences

Optimize for layout Grid, dimensions of images and buttons, font size, spacing between elements

Optimize for gestures

Larger tap targets and gaps between linked areas, swipeable sliders, avoiding hover interactions

Optimize for device characteristics

<a href=“tel:12345“> <input type=“tel“> <input type=“email“>

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Photo: flickr.com/photos/quinnanya/5892760393

Optimization for devices vs. consistent ecosystem

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33

The core experience should remain consistent across devices.

Consistent core functionality

The MVP should be identical across devices. Feature parity: Features should be available as much as possible and work as similar as possible.

Consistent content

Content parity: All content is available of all devices. The IA should be identical (as much as possible).

Consistent “Look & Feel“

A common visual language supports recognition and orientation across devices.

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Continuous

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Continuous design addresses a user flow that runs along a set of contexts, during which devices “pass the baton” to one another.

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Single Activity

Photo: flickr.com/photos/toffee_maky/7928636400

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Single Activity Sequenced Activity

Photo: flickr.com/photos/toffee_maky/7928636400 Photo: Stefan Freimark

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Photo: flickr.com/photos/toffee_maky/7928636400

Single Activity

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Single Activity

Photo: flickr.com/photos/toffee_maky/7928636400

Examples include reading a book, watching a movie or writing a document.

These activities typically span a longer time period and might occur in different contexts – the activity itself doesn‘t change, though.

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Amazon Kindle Single Activity: Reading

Photo: Stefan Freimark

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Handoff/Continuity on OS X and iOS Single Activity, e.g. Reading

Photo: Stefan Freimark

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Single Activity: Drawing a diagram

42

OmniGraffle (and syncing with OmniPresence)

Photo: omnigroup.com/omnigraffle © The Omni Group. Reproduced by permission of the Omni Group.

?

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? Continuous vs. Consistent?

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Sequenced Activity

Photo: Stefan Freimark

Page 45: Designing Multi-Device Experiences (book review)

Sequenced Activity

Photo: Stefan Freimark

Some activities consist of multiple tasks (sequences).

The lengthier the activity, the more likely it is that...

§  it won’t be completed in a single engagement (=multiple sessions)

§  the contextual environment will change (=shifting contexts)

§  it can be broken down into a set of granular subtasks

Page 46: Designing Multi-Device Experiences (book review)

Eventbrite Continuous (Sequenced activity flow)

Page 47: Designing Multi-Device Experiences (book review)

! Continuous design enables us to rethink user flows we might have taken for granted.

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? How can we expand the Eventbrite example? Which features support user needs, while users progress through time?

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49

pre- event

Finding events

Exploring event info

Registering for an event

Choosing sessions Agenda-

cente

red

People

-cente

red

Sharing event with peers

Reviewing attendee list

Noting people to meet

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Arriving at the venue

Checking the event schedule

Getting to the event on time §  Transportation §  Directions §  Parking

Checking in

Getting coffee to start the day

Determining who’s here

Anyone I already know?

Any of the people I noted?

People-centered

Agenda-centered

Page 51: Designing Multi-Device Experiences (book review)

During event

Checking event schedule

Exploring events info

Attending sessions §  When, where, and how to

get there §  Session and speaker info

People-centered

Agenda-centered

Taking breaks §  Options (cafeterias,

roof terrace) §  Time left until breaks §  “break about to end” alerts

Attending social events §  What, when, where §  How to get there

Making new connections §  Meeting new people,

especially those I want to talk with

§  Catching up with people I already know

§  Exchanging business cards

Attending sessions/ social events §  Who’s going? §  Conversation starters

(e.g. common interests, background, recent articles published)

Page 52: Designing Multi-Device Experiences (book review)

post-event People-centered

Agenda-centered

Organizing event materials §  Slides §  Videos §  Books

Posting photos/videos from the event

Preparing a review for colleagues

Following up with people

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The trained eye recognizes a customer journey. :-)

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Complementary

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Different devices complement each other – either by collab-orating as a connected group, or controlling one another.

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56

Collaboration Devices work as a connected group

Control A device controlling another device

Must have Scrabble Party Play

Hexler TouchOSC

Nice to have Companion apps for second screen

Companion apps for digital cameras

Different devices complement one another – as a connected group or controlling one another.

Participating devices are an integral part of the experience.

An added device can deepen the UX, but isn’t essential to accomplish the fundamental task.

Page 57: Designing Multi-Device Experiences (book review)

Scrabble Party Play Collaboration (must have)

Photo: flickr.com/photos/lokesh/4649807115

Page 58: Designing Multi-Device Experiences (book review)

Companion apps for second screen usage Collaboration (nice to have)

Photo: de.wikipedia.org/wiki/Datei:Secondscreen_wettendass_Ipad-app.jpg

Page 59: Designing Multi-Device Experiences (book review)

Hexler TouchOSC Control (must have)

Video: youtube.com/watch?v=4v_Eb2j0vZ8

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Companion apps for digital cameras Control (nice to have)

60 Photo: Wolfgang Freimark

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61

Collaboration Devices work as a connected group

Control A device controlling another device

Must have Scrabble Party Play Complementary to own software

Hexler TouchOSC Complementary to products by other vendors

Nice to have Companion apps for second screen Complementary to own service

Companion apps for digital cameras Complementary to own hardware

Different devices complement one another – as a connected group or controlling one another.

Page 62: Designing Multi-Device Experiences (book review)

Beyond the core devices

Page 63: Designing Multi-Device Experiences (book review)

Photo: shutterstock.com/pic-257990591

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„ It feels like a watch in the physical sense. However it does not feel like a watch conceptually. Horace Dediu asymco.com/2015/04/14/the-watch/

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„ The question is whether the Watch will quickly leave behind its timekeeping anchor and move into being something completely different. Horace Dediu asymco.com/2015/04/14/the-watch/

Page 66: Designing Multi-Device Experiences (book review)

Photo: shutterstock.com/pic-257990591

Single-device scenarios

§  Information access o  location-unaware

o  location-based

§  Notifications o  „FYI“, e.g. time-based reminders

o  actionable

§  Getting physical access

§  Navigation

§  Special use cases o  Cab hailing

o  ...

Multi-device scenarios

§  Consistent

§  Continuous o  Single Activity Flow

o  Sequenced Activity Flow

§  Complementary o  Collaboration

o  Control

Page 67: Designing Multi-Device Experiences (book review)

Single-device scenarios

WebMD Yelp Komoot

?

Page 68: Designing Multi-Device Experiences (book review)

Babbel OmniFocus

Multi-device scenarios Consistent

68 Yelp

Page 69: Designing Multi-Device Experiences (book review)

Multi-device scenarios

Yelp

Continuous (Single activity flow)

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Multi-device scenarios

Airberlin

Continuous (Sequenced activity flow)

Page 71: Designing Multi-Device Experiences (book review)

Multi-device scenarios Complementary (Control)

Photo: flickr.com/photos/mycutelife/4734441769

Page 72: Designing Multi-Device Experiences (book review)

Photo: shutterstock.com/pic-257990591

Single-device scenarios

§  Information access o  location-unaware

o  location-based

§  Notifications o  „FYI“, e.g. time-based reminders

o  actionable

§  Getting physical access

§  Navigation

§  Special use cases o  Cab hailing

o  ...

Multi-device scenarios

§  Consistent

§  Continuous o  Single Activity Flow

o  Sequenced Activity Flow

§  Complementary o  Collaboration

o  Control

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Cooperations enable integration of services with „new“ devices (like cars). Or services among each other.

Page 74: Designing Multi-Device Experiences (book review)

Volvo + Spotify

Photo: media.volvocars.com/global/en-gb/media/photos/48255 © Volvo Car Group, Public Affairs, SE-405 31 Gothenburg. Used with permission.

Page 75: Designing Multi-Device Experiences (book review)

Uber + Spotify

75

Bei der Vernetzung von Services spielen die Geräte eine Nebenrolle.

Photo: flickr.com/photos/cote/15788947118

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All devices able to connect (via Bluetooth, WiFi, LTE, NFC...) can be part of the Internet of Things.

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Smart Keys

77 Photo: flickr.com/photos/walkn/3041590472

Bluetooth tags enable findability, e.g. by Elgato or Tile

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August Smart Lock

Photo: august.com/press.html © August Home, Inc. Used with permission.

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Zepp

Photo: flickr.com/photos/trysil/5865597031

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Deutsche Telekom + Canyon

Photo: flickr.com/photos/kevinshine/10082788546

?

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How to

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Don‘t start by asking questions like...

§  How can our brand be present on device XYZ?

§  Responsive Webdesign or Adaptive Templates?

§  Mobile first?

§  What‘s technically feasible?

§  Consistent, Continuous, Complementary?

83

Page 84: Designing Multi-Device Experiences (book review)

! These questions have a place in the design process, but they shouldn‘t be the ones driving the decision making.

Page 85: Designing Multi-Device Experiences (book review)

Start by asking basic questions

§  What are the user‘s needs and goals that this product ecosystem tries to address?

§  What are the main flows and use contexts?

Then: Which experience approaches can best accomodate these needs within each flow?

85

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Think customer journey.

87

pre- event

Arriving at the venue

During event

post-event

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„ The best multi-device experiences are those that first look at people and what they need rather than focusing on technology and what it can do. Michal Levin

Page 89: Designing Multi-Device Experiences (book review)

! Do what makes sense. Nobody needs Nike+ on a washing machine.

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Conclusion

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91

Overview of Michal Levin‘s 3C framework

Consistent Continuous Complementary

The same content and features are available on multiple devices.

Continuous design addresses a user flow that runs along a set of con texts, during which devices “pass the baton” to one another.

Different devices complement one another – either by collaborating as a connected group, controlling one another, or both.

§  Single Activity Flow §  Sequenced Activity Flow

Event example: o  Agenda-centered o  People-centered

§  Collaboration o  Must have o  Nice to have

§  Control o  Must have o  Nice to have

Page 92: Designing Multi-Device Experiences (book review)

§  Single-device design is history

§  There‘s more than one way to approach multi-device experiences

§  Start with user needs o  Do your research o  Think in customer journeys o  Think in use cases

§  Know the capabilities and limitations of each device class and platform – both technically and conceptually

92

Take away points

Page 93: Designing Multi-Device Experiences (book review)

Michal Levin O’Reilly, 2014

Page 94: Designing Multi-Device Experiences (book review)

Two more chapters cover additional topics.

§  Multi-Device Analytics

§  Transforming Challenges

94

Page 95: Designing Multi-Device Experiences (book review)

The book contains food for thought throughout.

21 Design Lessons, e.g.:

§  Continuous experience can start offline

§  QR supports continuity; AR provides a complementary experience

§  The complexity and trade-offs behind the freedom “to do anything”

14 Discussions, e.g.:

§  Educating for Continuity

§  Designing for Beginner vs. Advanced Users

§  The Battery-Life Challenge

§  Multi-Device Experiences in the Service of Health

95

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Further reading

96

November 2014 May 2015 December 2014

? ? ?

Page 97: Designing Multi-Device Experiences (book review)

! Buy Michal‘s book! Read her book! Start with user needs!

Page 98: Designing Multi-Device Experiences (book review)

! :-) Stefan Freimark Senior UX Consultant E-Mail [email protected] Slideshare slideshare.net/sfreimark Twitter @freimark Aperto AG – In der Pianofabrik Chausseestr. 5 10115 Berlin www.aperto.de

Page 99: Designing Multi-Device Experiences (book review)

Backup

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slideshare.net/sfreimark/mental-models-nur-folien slideshare.net/chrisdudeberlin/the-experience-is-the-message-creating-unique-airline-brand-experiences

mappingexperiences.com

Learn more about customer journeys

Page 101: Designing Multi-Device Experiences (book review)

Image credits

Page 102: Designing Multi-Device Experiences (book review)

This presentation is licensed under CC BY. You may present it in its entirety, or use parts or ideas for your own talks.

Please be aware that the copyright for the template is at Aperto AG.

Please be aware that images used within this presentation do not inherit the CC BY license of the presentation. Although some images are licensed under CC BY, others are licensed under CC BY-SA, and some are copyrighted and not free to use.

102

Licenses

Page 103: Designing Multi-Device Experiences (book review)

Book covers

103

© O’Reilly Media, Inc.

Cover designer: Randy Comer oreilly.com/catalog/9781449371241

Cover designer: Ellie Volckhausen oreilly.com/catalog/0636920030676

Cover designer: Ellie Volkhausen oreilly.com/catalog/0636920024651

Cover designer: (unknown) oreilly.com/catalog/0636920031109

Page 104: Designing Multi-Device Experiences (book review)

Shutterstock pictures

104

© by Shutterstock photographers

Dean Drobot www.shutterstock.com/pic-154488353 Licensed by Stefan Freimark

Eugenio Marongiu www.shutterstock.com/pic-173451509 Licensed by Stefan Freimark

guteksk7 www.shutterstock.com/pic-257990591 Licensed by Stefan Freimark

manaemedia www.shutterstock.com/pic-135544436 Licensed by Stefan Freimark

nexus 7 www.shutterstock.com/pic-251428303 Licensed by Stefan Freimark

Twin Design www.shutterstock.com/pic-206326831 Licensed by Stefan Freimark

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Flickr images

105

b

Perin J-C www.flickr.com/photos/114382574@N05/12221680395 BY 2.0

John Benson www.flickr.com/photos/j_benson/7296569144 BY 2.0

Gabriela Pinto www.flickr.com/photos/gabrielap93/6074460669 BY 2.0

Alexander Kaiser www.flickr.com/photos/poolie/2433764292 BY 2.0

Lokesh Dhakar www.flickr.com/photos/lokesh/4649807115 BY 2.0

Elmo Love www.flickr.com/photos/mycutelife/4734441769 BY 2.0

License information: www.creativecommons.org/licenses/by/2.0

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Flickr images

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b

Michael Coté Screenshot of Uber app www.flickr.com/photos/cote/15788947118 BY 2.0

walknboston www.flickr.com/photos/walkn/3041590472 BY 2.0

Trysil www.flickr.com/photos/trysil/5865597031 BY 2.0

kev-shine flickr.com/photos/kevinshine/10082788546 BY 2.0

License information: www.creativecommons.org/licenses/by/2.0

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Flickr images

107

ba

smoothgroover22 www.flickr.com/photos/smoothgroover22/13145117175 BY-SA 2.0

Robert Basic www.flickr.com/photos/robgreen/11211153914 BY-SA 2.0

Quinn Dombrowski www.flickr.com/photos/quinnanya/5892760393 BY-SA 2.0

Marketa www.flickr.com/photos/toffee_maky/7928636400 BY-SA 2.0

pr_ip Primus Inter Pares http://de.wikipedia.org/wiki/Datei:Secondscreen_wettendass_Ipad-app.jpg BY-SA 2.0

License information: www.creativecommons.org/licenses/by-sa/2.0

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Press images and miscellaneous images

108

© Miscellaneous photographers/artists

Unknown photographer Image of Michal Levin provided by Michal Levin. Used with permission.

Volvo Car Group, Public Affairs, SE-405 31 Gothenburg media.volvocars.com/global/en-gb/media/photos/48255 Used with permission.

August Home, Inc. www.august.com/press.html Used with permission.

Jesse James Garrett www.jjg.net/elements/pdf/elements.pdf

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Screenshots

109

Screenshots made by Stefan Freimark, © by respective rights holders

Miles & More GmbH www.miles-and-more.com

Asklepios Kliniken GmbH www.asklepios.de/hamburg/harburg/

Trello website and app, displaying board of UXcamp Europe planning team trello.com, uxcampeurope.org

Omni Development, Inc. (OmniGraffle app) www.omnigroup.com/omnigraffle Reproduced by permission of the Omni Group.

Eventbrite website and app, displaying a ticket for UXcamp Europe eventbrite.com, uxcampeurope.org

sawrecordings1 www.youtube.com/watch?v=4v_Eb2j0vZ8 Video directed by Terry Church

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Screenshots

110

Screenshots made by Stefan Freimark, © by respective rights holders

Olympus K.K. Screenshot of companion app „Image share“, made by Wolfgang Freimark www.olympus.com

Air Berlin PLC & Co. Luftverkehrs KG www.airberlin.com

Smart Fabrics & Wearable Technology 2015 (conference website) www.smartfabricsconference.com

Page 111: Designing Multi-Device Experiences (book review)

Screenshot of Apple Watch apps

111

Screenshots and press images © by respective rights holders

WebMD, LLC. www.webmd.com Publicly available press image.

Komoot GmbH www.komoot.de Used with permission.

Yelp, Inc. www.yelp.com Used with permission.

Lesson Nine GmbH www.babbel.com Used with permission.

Omni Development, Inc. www.omnigroup.com Used with permission.

Air Berlin PLC & Co. Luftverkehrs KG www.airberlin.com Used with permission.

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Photos by Stefan Freimark

112

© Stefan Freimark

Stefan Freimark Aperto business card

Stefan Freimark Apple Watch at Apple Store Kurfürstendamm

Stefan Freimark Amazon Kindle Paperwhite

Stefan Freimark iPad mini Retina with Instapaper app icon

Stefan Freimark UXcamp Europe 2014, session by Jason Mesut


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