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Designing Multi-Device Experiences Book review
b Creative Commons license for this presentation. Copyright and licenses for included images differ.
Photo: Stefan Freimark
@freimark
Photo: flickr.com/photos/j_benson/7296569144
slideshare.net/sfreimark
Photo: flickr.com/photos/114382574@N05/12221680395
Michal Levin O’Reilly, 2014
Michal Levin Senior UX Designer Google, Palo Alto @michall79
Photo used with permission
7
Topics
An ecosystem of connected devices
Three approaches for multi-device design
Beyond the core devices
How to
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02
03
04
An ecosystem of connected devices
Photo: flickr.com/photos/gabrielap93/6074460669
Photo: shutterstock.com/pic-154488353
Photo: shutterstock.com/pic-173451509
Photo: flickr.com/photos/poolie/2433764292
Photo: shutterstock.com/pic-135544436
Photo: shutterstock.com/pic-251428303
Photo: Stefan Freimark
Photo: flickr.com/photos/robgreen/11211153914
Photo: flickr.com/photos/smoothgroover22/13145117175
Photo: flickr.com/photos/smoothgroover22/13145117175
7G Amount of connected devices in 2013 Cisco Visual Networking Index: Global Media Data Traffic Forecast
Photo: flickr.com/photos/smoothgroover22/13145117175
24G Amount of connected devices in 2020 (estimation)
Cisco Visual Networking Index: Global Media Data Traffic Forecast
Photo: shutterstock.com/pic-206326831
90% of 1,611 respondents use more than one device for getting a task done
The New Multi-screen World: Understanding Cross-platform Consumer Behavior Google, August 2012 http://services.google.com/fh/files/misc/multiscreenworld_final.pdf
! Single-device design is history. And: With new possibilities, expectations rise.
Three approaches for multi-device design
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Three approaches for multi-device design
Consistent Complementary Continuous
Consistent
Consistent means: The same content and features are available on multiple devices.
Full-responsive website
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Asklepios Kliniken
Account section
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Miles & More
Cross-platform app
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Trello
! Consistent doesn‘t mean identical.
Some examples for device differences:
§ display size
§ interaction model (physical buttons, gestures, voice recognition...)
§ availability or non-availability of sensors (GPS, gyrometer, accelerometer...)
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Differences between devices require design optimizations
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Adjust for device differences
Optimize for layout Grid, dimensions of images and buttons, font size, spacing between elements
Optimize for gestures
Larger tap targets and gaps between linked areas, swipeable sliders, avoiding hover interactions
Optimize for device characteristics
<a href=“tel:12345“> <input type=“tel“> <input type=“email“>
Photo: flickr.com/photos/quinnanya/5892760393
Optimization for devices vs. consistent ecosystem
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The core experience should remain consistent across devices.
Consistent core functionality
The MVP should be identical across devices. Feature parity: Features should be available as much as possible and work as similar as possible.
Consistent content
Content parity: All content is available of all devices. The IA should be identical (as much as possible).
Consistent “Look & Feel“
A common visual language supports recognition and orientation across devices.
Continuous
Continuous design addresses a user flow that runs along a set of contexts, during which devices “pass the baton” to one another.
Single Activity
Photo: flickr.com/photos/toffee_maky/7928636400
Single Activity Sequenced Activity
Photo: flickr.com/photos/toffee_maky/7928636400 Photo: Stefan Freimark
Photo: flickr.com/photos/toffee_maky/7928636400
Single Activity
Single Activity
Photo: flickr.com/photos/toffee_maky/7928636400
Examples include reading a book, watching a movie or writing a document.
These activities typically span a longer time period and might occur in different contexts – the activity itself doesn‘t change, though.
Amazon Kindle Single Activity: Reading
Photo: Stefan Freimark
Handoff/Continuity on OS X and iOS Single Activity, e.g. Reading
Photo: Stefan Freimark
Single Activity: Drawing a diagram
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OmniGraffle (and syncing with OmniPresence)
Photo: omnigroup.com/omnigraffle © The Omni Group. Reproduced by permission of the Omni Group.
?
? Continuous vs. Consistent?
Sequenced Activity
Photo: Stefan Freimark
Sequenced Activity
Photo: Stefan Freimark
Some activities consist of multiple tasks (sequences).
The lengthier the activity, the more likely it is that...
§ it won’t be completed in a single engagement (=multiple sessions)
§ the contextual environment will change (=shifting contexts)
§ it can be broken down into a set of granular subtasks
Eventbrite Continuous (Sequenced activity flow)
! Continuous design enables us to rethink user flows we might have taken for granted.
? How can we expand the Eventbrite example? Which features support user needs, while users progress through time?
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pre- event
Finding events
Exploring event info
Registering for an event
Choosing sessions Agenda-
cente
red
People
-cente
red
Sharing event with peers
Reviewing attendee list
Noting people to meet
Arriving at the venue
Checking the event schedule
Getting to the event on time § Transportation § Directions § Parking
Checking in
Getting coffee to start the day
Determining who’s here
Anyone I already know?
Any of the people I noted?
People-centered
Agenda-centered
During event
Checking event schedule
Exploring events info
Attending sessions § When, where, and how to
get there § Session and speaker info
People-centered
Agenda-centered
Taking breaks § Options (cafeterias,
roof terrace) § Time left until breaks § “break about to end” alerts
Attending social events § What, when, where § How to get there
Making new connections § Meeting new people,
especially those I want to talk with
§ Catching up with people I already know
§ Exchanging business cards
Attending sessions/ social events § Who’s going? § Conversation starters
(e.g. common interests, background, recent articles published)
post-event People-centered
Agenda-centered
Organizing event materials § Slides § Videos § Books
Posting photos/videos from the event
Preparing a review for colleagues
Following up with people
The trained eye recognizes a customer journey. :-)
Complementary
Different devices complement each other – either by collab-orating as a connected group, or controlling one another.
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Collaboration Devices work as a connected group
Control A device controlling another device
Must have Scrabble Party Play
Hexler TouchOSC
Nice to have Companion apps for second screen
Companion apps for digital cameras
Different devices complement one another – as a connected group or controlling one another.
Participating devices are an integral part of the experience.
An added device can deepen the UX, but isn’t essential to accomplish the fundamental task.
Scrabble Party Play Collaboration (must have)
Photo: flickr.com/photos/lokesh/4649807115
Companion apps for second screen usage Collaboration (nice to have)
Photo: de.wikipedia.org/wiki/Datei:Secondscreen_wettendass_Ipad-app.jpg
Hexler TouchOSC Control (must have)
Video: youtube.com/watch?v=4v_Eb2j0vZ8
Companion apps for digital cameras Control (nice to have)
60 Photo: Wolfgang Freimark
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Collaboration Devices work as a connected group
Control A device controlling another device
Must have Scrabble Party Play Complementary to own software
Hexler TouchOSC Complementary to products by other vendors
Nice to have Companion apps for second screen Complementary to own service
Companion apps for digital cameras Complementary to own hardware
Different devices complement one another – as a connected group or controlling one another.
Beyond the core devices
Photo: shutterstock.com/pic-257990591
„ It feels like a watch in the physical sense. However it does not feel like a watch conceptually. Horace Dediu asymco.com/2015/04/14/the-watch/
„ The question is whether the Watch will quickly leave behind its timekeeping anchor and move into being something completely different. Horace Dediu asymco.com/2015/04/14/the-watch/
Photo: shutterstock.com/pic-257990591
Single-device scenarios
§ Information access o location-unaware
o location-based
§ Notifications o „FYI“, e.g. time-based reminders
o actionable
§ Getting physical access
§ Navigation
§ Special use cases o Cab hailing
o ...
Multi-device scenarios
§ Consistent
§ Continuous o Single Activity Flow
o Sequenced Activity Flow
§ Complementary o Collaboration
o Control
Single-device scenarios
WebMD Yelp Komoot
?
Babbel OmniFocus
Multi-device scenarios Consistent
68 Yelp
Multi-device scenarios
Yelp
Continuous (Single activity flow)
Multi-device scenarios
Airberlin
Continuous (Sequenced activity flow)
Multi-device scenarios Complementary (Control)
Photo: flickr.com/photos/mycutelife/4734441769
Photo: shutterstock.com/pic-257990591
Single-device scenarios
§ Information access o location-unaware
o location-based
§ Notifications o „FYI“, e.g. time-based reminders
o actionable
§ Getting physical access
§ Navigation
§ Special use cases o Cab hailing
o ...
Multi-device scenarios
§ Consistent
§ Continuous o Single Activity Flow
o Sequenced Activity Flow
§ Complementary o Collaboration
o Control
Cooperations enable integration of services with „new“ devices (like cars). Or services among each other.
Volvo + Spotify
Photo: media.volvocars.com/global/en-gb/media/photos/48255 © Volvo Car Group, Public Affairs, SE-405 31 Gothenburg. Used with permission.
Uber + Spotify
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Bei der Vernetzung von Services spielen die Geräte eine Nebenrolle.
Photo: flickr.com/photos/cote/15788947118
All devices able to connect (via Bluetooth, WiFi, LTE, NFC...) can be part of the Internet of Things.
Smart Keys
77 Photo: flickr.com/photos/walkn/3041590472
Bluetooth tags enable findability, e.g. by Elgato or Tile
August Smart Lock
Photo: august.com/press.html © August Home, Inc. Used with permission.
Zepp
Photo: flickr.com/photos/trysil/5865597031
Deutsche Telekom + Canyon
Photo: flickr.com/photos/kevinshine/10082788546
?
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How to
Don‘t start by asking questions like...
§ How can our brand be present on device XYZ?
§ Responsive Webdesign or Adaptive Templates?
§ Mobile first?
§ What‘s technically feasible?
§ Consistent, Continuous, Complementary?
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! These questions have a place in the design process, but they shouldn‘t be the ones driving the decision making.
Start by asking basic questions
§ What are the user‘s needs and goals that this product ecosystem tries to address?
§ What are the main flows and use contexts?
Then: Which experience approaches can best accomodate these needs within each flow?
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Think customer journey.
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pre- event
Arriving at the venue
During event
post-event
„ The best multi-device experiences are those that first look at people and what they need rather than focusing on technology and what it can do. Michal Levin
! Do what makes sense. Nobody needs Nike+ on a washing machine.
Conclusion
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Overview of Michal Levin‘s 3C framework
Consistent Continuous Complementary
The same content and features are available on multiple devices.
Continuous design addresses a user flow that runs along a set of con texts, during which devices “pass the baton” to one another.
Different devices complement one another – either by collaborating as a connected group, controlling one another, or both.
§ Single Activity Flow § Sequenced Activity Flow
Event example: o Agenda-centered o People-centered
§ Collaboration o Must have o Nice to have
§ Control o Must have o Nice to have
§ Single-device design is history
§ There‘s more than one way to approach multi-device experiences
§ Start with user needs o Do your research o Think in customer journeys o Think in use cases
§ Know the capabilities and limitations of each device class and platform – both technically and conceptually
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Take away points
Michal Levin O’Reilly, 2014
Two more chapters cover additional topics.
§ Multi-Device Analytics
§ Transforming Challenges
94
The book contains food for thought throughout.
21 Design Lessons, e.g.:
§ Continuous experience can start offline
§ QR supports continuity; AR provides a complementary experience
§ The complexity and trade-offs behind the freedom “to do anything”
14 Discussions, e.g.:
§ Educating for Continuity
§ Designing for Beginner vs. Advanced Users
§ The Battery-Life Challenge
§ Multi-Device Experiences in the Service of Health
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Further reading
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November 2014 May 2015 December 2014
? ? ?
! Buy Michal‘s book! Read her book! Start with user needs!
! :-) Stefan Freimark Senior UX Consultant E-Mail [email protected] Slideshare slideshare.net/sfreimark Twitter @freimark Aperto AG – In der Pianofabrik Chausseestr. 5 10115 Berlin www.aperto.de
Backup
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slideshare.net/sfreimark/mental-models-nur-folien slideshare.net/chrisdudeberlin/the-experience-is-the-message-creating-unique-airline-brand-experiences
mappingexperiences.com
Learn more about customer journeys
Image credits
This presentation is licensed under CC BY. You may present it in its entirety, or use parts or ideas for your own talks.
Please be aware that the copyright for the template is at Aperto AG.
Please be aware that images used within this presentation do not inherit the CC BY license of the presentation. Although some images are licensed under CC BY, others are licensed under CC BY-SA, and some are copyrighted and not free to use.
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Licenses
Book covers
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© O’Reilly Media, Inc.
Cover designer: Randy Comer oreilly.com/catalog/9781449371241
Cover designer: Ellie Volckhausen oreilly.com/catalog/0636920030676
Cover designer: Ellie Volkhausen oreilly.com/catalog/0636920024651
Cover designer: (unknown) oreilly.com/catalog/0636920031109
Shutterstock pictures
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© by Shutterstock photographers
Dean Drobot www.shutterstock.com/pic-154488353 Licensed by Stefan Freimark
Eugenio Marongiu www.shutterstock.com/pic-173451509 Licensed by Stefan Freimark
guteksk7 www.shutterstock.com/pic-257990591 Licensed by Stefan Freimark
manaemedia www.shutterstock.com/pic-135544436 Licensed by Stefan Freimark
nexus 7 www.shutterstock.com/pic-251428303 Licensed by Stefan Freimark
Twin Design www.shutterstock.com/pic-206326831 Licensed by Stefan Freimark
Flickr images
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Perin J-C www.flickr.com/photos/114382574@N05/12221680395 BY 2.0
John Benson www.flickr.com/photos/j_benson/7296569144 BY 2.0
Gabriela Pinto www.flickr.com/photos/gabrielap93/6074460669 BY 2.0
Alexander Kaiser www.flickr.com/photos/poolie/2433764292 BY 2.0
Lokesh Dhakar www.flickr.com/photos/lokesh/4649807115 BY 2.0
Elmo Love www.flickr.com/photos/mycutelife/4734441769 BY 2.0
License information: www.creativecommons.org/licenses/by/2.0
Flickr images
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Michael Coté Screenshot of Uber app www.flickr.com/photos/cote/15788947118 BY 2.0
walknboston www.flickr.com/photos/walkn/3041590472 BY 2.0
Trysil www.flickr.com/photos/trysil/5865597031 BY 2.0
kev-shine flickr.com/photos/kevinshine/10082788546 BY 2.0
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Flickr images
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smoothgroover22 www.flickr.com/photos/smoothgroover22/13145117175 BY-SA 2.0
Robert Basic www.flickr.com/photos/robgreen/11211153914 BY-SA 2.0
Quinn Dombrowski www.flickr.com/photos/quinnanya/5892760393 BY-SA 2.0
Marketa www.flickr.com/photos/toffee_maky/7928636400 BY-SA 2.0
pr_ip Primus Inter Pares http://de.wikipedia.org/wiki/Datei:Secondscreen_wettendass_Ipad-app.jpg BY-SA 2.0
License information: www.creativecommons.org/licenses/by-sa/2.0
Press images and miscellaneous images
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© Miscellaneous photographers/artists
Unknown photographer Image of Michal Levin provided by Michal Levin. Used with permission.
Volvo Car Group, Public Affairs, SE-405 31 Gothenburg media.volvocars.com/global/en-gb/media/photos/48255 Used with permission.
August Home, Inc. www.august.com/press.html Used with permission.
Jesse James Garrett www.jjg.net/elements/pdf/elements.pdf
Screenshots
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Screenshots made by Stefan Freimark, © by respective rights holders
Miles & More GmbH www.miles-and-more.com
Asklepios Kliniken GmbH www.asklepios.de/hamburg/harburg/
Trello website and app, displaying board of UXcamp Europe planning team trello.com, uxcampeurope.org
Omni Development, Inc. (OmniGraffle app) www.omnigroup.com/omnigraffle Reproduced by permission of the Omni Group.
Eventbrite website and app, displaying a ticket for UXcamp Europe eventbrite.com, uxcampeurope.org
sawrecordings1 www.youtube.com/watch?v=4v_Eb2j0vZ8 Video directed by Terry Church
Screenshots
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Screenshots made by Stefan Freimark, © by respective rights holders
Olympus K.K. Screenshot of companion app „Image share“, made by Wolfgang Freimark www.olympus.com
Air Berlin PLC & Co. Luftverkehrs KG www.airberlin.com
Smart Fabrics & Wearable Technology 2015 (conference website) www.smartfabricsconference.com
Screenshot of Apple Watch apps
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Screenshots and press images © by respective rights holders
WebMD, LLC. www.webmd.com Publicly available press image.
Komoot GmbH www.komoot.de Used with permission.
Yelp, Inc. www.yelp.com Used with permission.
Lesson Nine GmbH www.babbel.com Used with permission.
Omni Development, Inc. www.omnigroup.com Used with permission.
Air Berlin PLC & Co. Luftverkehrs KG www.airberlin.com Used with permission.
Photos by Stefan Freimark
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© Stefan Freimark
Stefan Freimark Aperto business card
Stefan Freimark Apple Watch at Apple Store Kurfürstendamm
Stefan Freimark Amazon Kindle Paperwhite
Stefan Freimark iPad mini Retina with Instapaper app icon
Stefan Freimark UXcamp Europe 2014, session by Jason Mesut