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Designing of digital text books

Date post: 14-Feb-2017
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Page 1: Designing of digital text books
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What is a digital textbook?

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A digital textbook is a digital book or e-book intended to serve as the text for a class.

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Advantages to digital textbooks

offer lower costs

easier to monitor student progress

easier and cheaper to update

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offer the opportunity for students to access multimedia content.

offer a different or better learning experience.

offer better access to quality texts.

offer improved access to textbooks for student with disabilities.

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Disadvantages of Digital textbooks

the transition to e-textbooks is costly, complex and controversial.

Students express a strong preference for printed materials.

device access

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Behind the Scenes

An eBook expert consults with the book’s publisher to

determine which interactive digital publishing platform is best

suited for the title’s content.

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The four most popular platforms are: • Inkling • iBooks Author • Adobe DPS • Custom HTML5 Solutions & EPUB3

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The publication’s subject matter and content type is an important

determinant in selecting the appropriate platform. Each

introduces different production considerations.

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Examples of different publication types include: • Medical Practice, Medical Education, Nursing Guides • Science, Health, Social StudiesForeign Language, Arts Novels, Periodicals, Journals, Magazines, Travel Guides, Cookbooks, etc.

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Producing a quality interactive eBook is a detailed process that requires honed methodologies and the collaboration of a team of experts including content architects, instructional and interactive designers, CSS experts, HTML5 experts, and digital testers.

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A Three-Phase Process

1) Editorial and Design Analysis

2) Digital Composition and Development

3) Testing and QA (Quality Assurance)

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Editorial and Design Analysis

•begins with the creation of a sample chapter

•including a page layout and style guide

•what type of interactivities will be employed,

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2) Digital Composition and Development

HTML5 coders build and program all interactive elements based on the storyboards from the Editorial and Design Analysis phase.

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3) Testing and QA (Quality Assurance)

Proofreading of the digital content•ensure that all of the appropriate content was transferred

•interactivities incorporated in the right places.

•Cross-platform testing is also done

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