DesigningVirtual Realism
AEA Chicago, October 2009
Dan RubinSidebar Creative
Why?
Because of theenvironment.
No, not that environment.
Look & Feel
Let’s relate this to UI design.
Interface design
Product design=
Products are designed for intuition.
Photo: Luiz Fernando Pilz (http://www.sxc.hu/photo/249448)
Photo: Ivaylo Georgiev (http://www.sxc.hu/photo/426359)
Affordance
...the term affordance refers to the perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used.
Don Norman
Affordance isn’t guaranteed...
Context is important.
Photo: David Ritter (http://www.sxc.hu/photo/941686)
Photo: Craig Jewell (http://www.sxc.hu/photo/945272)
Aesthetic-Usability Effect
Donald Normanhttp://jnd.org/dn.mss/emotion_design_attractive_things_work_better.html
Attractive things work better.
Good usability is inherent in good design because people think well designed things work better.
Mark Boulton
Finding inspiration.
Some interfaces already do this.
We can create illusions.
Classics
Ramp Champ
ConvertBot
Sometimes, we can also use textures.
Two-second texture test.
Photo: Peter Zelnik (http://www.sxc.hu/photo/1170873)
Photo: Kriss Szkurlatowski (http://www.sxc.hu/photo/1165285)
Photo: David Thomson (http://www.sxc.hu/photo/1172713)
Photo: Dedy Ong (http://www.sxc.hu/photo/1161259)
Photo: Roberto Ribeiro (http://www.sxc.hu/photo/1173672)
Photo: David Ritter (http://www.sxc.hu/photo/941686)
My interface doesn’t need to be pretty!
I beg to differ.
Create texture by adding noise.
In Photoshop:
Filter → Noise → Add Noise…
Incorporate art and texture.
Shoot yourown photos.
Use your scanner.
Or combine a few methods.
fin.http://aneventapart.com/2009/chicago/slides/twitter: @danrubin
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism AEA Chicago, October 2009