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Destin-AIR-tion Game Design Document

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SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT FINAL YEAR PROJECT (FYP) GAME DESIGN DOCUMENT DESTIN-AIR-TION ANALOG VERSION NAME STUDENT ID MARZIE ZANIS 108034 DIANA WEE 107990 ILLAWARRA 102305 GOH WAN YEE 102270 YEO WEE KIANG 107863
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Page 1: Destin-AIR-tion Game Design Document

7/31/2019 Destin-AIR-tion Game Design Document

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SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT

FINAL YEAR PROJECT (FYP)

GAME DESIGN DOCUMENT

DESTIN-AIR-TION

ANALOG VERSION

NAME STUDENT ID

MARZIE ZANIS 108034

DIANA WEE 107990

ILLAWARRA 102305

GOH WAN YEE 102270

YEO WEE KIANG 107863

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SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT

TABLE OF CONTENTS

1. Title Page------------------------------------------------------------------------------------- 2

1.1 Introduction to DESTIN-AIR-TION 3

2. Set Up------------------------------------------------------------------------------------------

2.1 Setup Procedure 4

3. Documentation----------------------------------------------------------------------------- 5

3.1 Ideation Process

3.2 Iterations

3.2.1 Iteration Process One 6

3.2.2 Iteration Process Two 7

4. Game Overview----------------------------------------------------------------------------- 8

4.1 Game Concept

4.2 Asset List

4.3 Target Audience and Rationale

5. Gameplay and Mechanics-------------------------------------------------------------- 9

5.1 Gameplay

5.2 Mechanics

6. Appendix------------------------------------------------------------------------------------- 10

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SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT

1. DESTIN-AIR-TION

1.1 AN INTRODUCTION TO DESTIN-AIR-TION

Destin-Air-tion is an in-flight entertainment game that focuses on the player’s

dexterity to stabilize the plane through turbulence and gain passenger

satisfaction points to buy items through the in-game shop.

GAME OBJECTIVE

The objective of the game is to score as many satisfaction points by

stabilizing the plane through all the obstacles (turbulence) in the given

distance.

GAMEPLAY

Players will have to press the left an right button to stabilize the ball in the middle

zone which holds the highest points. Power ups are also given whereby they can use

to counter the obstacles that are present in the game.

1.2 DIGITAL TO ANALOG CONVERSION

As we need to convert the digital game to an Analog Version (paper prototype)

we focused on the game mechanics and the feel of the game to make it as

similar as possible to the digital version.

The rest of the Game Design Document will explain on the Analog Version on

why the game mechanics and game play is finalized as that.

Distance Bar

Graphic Map

Power Ups

Satisfaction

zone

Indicator

Satisfaction

Points

Plane

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SNAKE HUNT - THE BOARD GAMEGAME DESIGN DOCUMENTFINAL YEAR PROJECT

2. SET UP

2.1 SET UP PROCEDURE

Players will be given the game board.

Game Board

Small Marble (Indicator)

Marbles (Turbulence)

Small marble placed in a

tube which is the indicator.

Can change to

Small marble to represent

indicator and place in a tube.

Coloured Strip to indicate point

distribution where blue gives

the most points and red gives

the least points

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3. DOCUMENTATION

1.3 IDEATION PROCESS (INSPIRATION)

The core mechanic of the digital version of Destin-Air-tion is to stabilize the ball in

the middle zone to get as many points as possible by pressing the left and right

button.

From the gameplay concept of Destin-Air-tion, we modified the game so that the

digital game can be converted into a board game and be as similar as possible.

Marble indicator

Coloured zones/stripes to indicate

point zones.

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1.4 Iterations

1.4.1 Iteration One

Considering the core mechanics, we transcribe the digital game into a board

game. The board game is made with some slight changes therefore it will not

stray too far from the digital game.

Changes Included:

- Power ups removed 

- Satisfaction points renamed as points 

- Passengers’ complains/Steward, Stewardess removed 

- Distance changed to Timing 

DRAFT

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1.4.2 Iteration Two

Continuing with the same gameplay concept, but added more features

into the board game.

Changes included:- Changed bottom layer with plastic bags to have a pull for the

turbulence rather than having a maze like structure

- Added a single handle to make it more challenging

*After all the iterations, we’ve deci ded to continue with Iteration 2 and improve 

the game based on that.

Iteration 2 is the finalised one for the game.

Plastic bag for the marbles to

fall in so that the weight

collected in the plastic bags

can simulate as turbulence to

challenge the player.

Handle for the player to

hold on and play our

game.

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4 GAME OVERVIEW

4.1 Game Concept 

The game concept is based on the in-flight game theme. The objective of the

game is to score satisfaction points by stabilizing the plane through turbulencethat will shake the plane.

4.2 Asset List 

These are the components of the game:

1. Marbles

2. 30cm x 32cm game board

3. 15cm x 20cm housing box for the marble

4.3 Target Audience and Rationale 

The target age group that we chose for this game is people between the age

of 5 and above and also the passengers of the plane. This is because our

game is easy to understand and play making it applicable to everybody that

will come across the game.

Rationale 

The physical ways of playing Destin-Air-tion can be challenging and fun. Thepurpose of the analog version is to test out the digital game mechanics and

see if there is any loopholes.

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5 GAMEPLAY AND MECHANICS

5.1 Gameplay

5.1.1 Objectives

The objectives of the game are simple which is to balance the indicator

marble on the blue zone for as long as possible for 3 minutes and at every

15 seconds, satisfaction points will be recorded on where the marble is

stationed at. Points will be added up and finalised.

5.1.2 Objectives

The mechanic for this game is to move the board as the player only needs to

balance the indicator marble on the blue zone throughout the time given.

5.1.3 Decision Tree

Stabilizing Movement of board

Blue Zone Green Zone Yellow Zone Orange Zone Red Zone

*Player will decide where he/she

wants to stabilize the ball depending

on his skills and expectations

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6 APPENDIX

Rule Book

Destin-air-tion

rulebook.docx 

Playtest Results

PLAYTESTRESULTSD

estinairtion.docx 

Change Log – Refer to Iterations Section

Team’s Blog on Meeting and Progress 

http://zandreports.blogspot.com 

END OF DOCUMENT


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