Date post: | 09-May-2015 |
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Technology |
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GamificationTaking the next step in learning:
[email protected]/NickFloro
Do you need a tool to help with project management? Checkout LaunchCycle.com
Gamification is the use of game design techniques and mechanics to solve problems and engage audiences.
Who is a gamer?
GamersBorn ≥ 1980
GamersBorn ≥ 1980
‣ 8-10 1+ hour/day
‣ teens 13+ hours week
GamersBorn ≥ 1980
‣ 43% females
‣ 5 hours a week
Gamers
Gamers • Anyone born after 1980Over 10,000 hours played...
A look back...
1980’s
Welcome to Adventure!! Would you like instructions?
Some e-learning is underachieving...
Next
NextNext
NextNext
NextNext
NextNext
NextNext
NextNext
Take the TestRead it
experiencesDesigning
How should we
Design?
Focus on the
Audience1
is the keyContent
2
Transparent
Interface3
What makes a game
Work?
Goal-oriented
storytelling
Challenging
Contextual
interactive
Engagement
Joe Avatar
If you have good content, they will come.
The most effective learning experience is an engaging one.
Casual Games • Designed to play over and over again, simple to learn, short playing time, relatively inexpensive to build
• Addictive
Games & Simulations
A look back...
www.marmalademedia.com.au/flashamp/
www.research.att.com/~ttsweb/tts/demo.php
Sims• Pick a Character• Roles• Time• Mission• Results• Fun
An Idea
Games
Select an Assistant
Overview
Patient File
Overview
Character Development
Mission
Text MessagingSMS Integration
Would you like to sell, hold or buy?
1. Sell
2. Buy
3. Hold
Defining the Game
What are the learning objectives?
Who is the audience?
What is the timetable?
Current technology or solution?
What is the budget?
Who is responsible for community building?
Selecting the Tools
Participation
Collaboration
Nick
Rich
John
MichaelEmily
Gamification
Teach how to solve
Teach how to be creative
Resources
Resources • Designing for the social web• Joshua Porter
Screencasts 101 Mini-Session
www.jingproject.com
http://www.techsmith.com/camtasia.asp
http://www.adobe.com/products/captivate/
http://www.telestream.net/
Games1. Play
2. Watch others play
3. Experiment
Resources • Engaging Learning: Designing e-Learning Simulation Games• Clark Quinn
Resources • Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers
• Karl M. Kapp
www.launchcycle.com
NickFloro.com
Thank You
Nick [email protected]/NickFloro
Download the Presentation at:http://www.slideshare.net/nickfloro