King Li, Jonathan Jason C.
Monsod, Tricia Angela A.
Thesis Adviser: Dr. Ma. Mercedes T. Rodrigo
Background of StudyBackground of Study
Brain-Computer Interfaces (BCI) Applied in medical sciences for prosthetic uses.
(Nijholt, 2008) Can we apply this technology for gaming?
Yes! Has this been done before?
Yes!
Background of StudyBackground of Study
Current researches only explored BCIs through proofs-of-concept but no actual game has been created… yet.
Progress so far…Progress so far…
Game engine has been created and is currently being perfected to create an actual BCI game.
Players need help.Affect-Sensitive
Agent
Definition of TermsDefinition of Terms
Game (Fullerton, Swain, & Hoffman, 2004) Closed Formal system Structured conflict Unequal outcome
Agent Computer System Autonomous in a Virtual Environment Achieves its Design Objectives
Research ObjectivesResearch Objectives
Two-Fold Objective:Affect-Sensitive Game Development
Using appropriate brain wave signals Plot creation
Game Agent Creation Neurofeedback Motivational Dialogue
Scope and LimitationsScope and Limitations OCZ Neural-Impulse Actuator &
Brainfingers Access Software Not for
profit
Why an Agent?Why an Agent?
Novelty of the modality Implausible incorporation of rules in a BCI-
dependent gameDifferent brain activity patterns
Using Brain SignalsUsing Brain Signals
NeurofeedbackSet a goal.
Read brain signals. Show to user his/her distance from goal. Repeat until goal is achieved.
Using Brain SignalsUsing Brain Signals
Brain Activity “Is the user relaxed or agitated?” Create a meter for it.
If the user is relaxed, the meter goes to the left. If the user is agitated, the meter goes to the right.
Now make some fancy applications…Now make some fancy applications…
Game InterfaceGame Interface
Game PlotGame Plot
School of Thought is basically a story-driven game that revolves around a titular character gifted with three powers (pyro, ghost and telekinesis) that has been kidnapped for experimentation with the goal of escaping the castle while utilizing their powers to get past obstacles.
Power IconsPower Icons
Pyro – Burns objects such as candles, locks, and torches.
Ghost – Allows the player to pass through walls.
Telekinesis – Moves heavy objects to clear a path.
Agent RoleAgent Role
Plot Narration Player Aid
Provide feedbackGive hints
“Think chaotic thoughts”, “Try doing math problems”, “Think of a calm, blue ocean”…
DemonstrationDemonstration
Questions?Questions?