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Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
7ème édition des Journées du E-Learning
Margarida ROMERO
Université Laval. Québec, Canada.
• 29/06/2012
Engaging elders and secondary level students in intergenerational learning about immigration through participative game design.
@ m a r g a r i d a r o m e r o
M a r g a r i d a . R o m e r o @ f s e . u l a v a l . c a
4th April, 2015. NY
Eugène LOSS
Utrecht University and University of Amsterdam
Research supported by
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
2
… to you !
… to Different Games organizers;
… to those making game (design,
dev, critic) more inclusive (Katherine
Cross)
… to Kim Sawchuk (Ageing +
Communication + Technology
director, Concordia University) and
Constance Lafontaine;
… to Silver Gaming working group
within ACT;
… to Social Sciences and
Humanities Research Council of
Canada (SSHRC) for supporting the
ACT initiatives.
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Curious girl without superpowers…
Curious boy with superpowers…
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
later,
I became a scholar in education
(paying tuition fees with eLearning dev gigs)
Curious girl without superpowers…
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
later, I became a (norm-insurgent) mom …
angry about the mommy culture vehiculated by the media
(games included)
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
– Prescholars (ScratchJR), primary/secondary learners (Scratch), postsecondary (GameSalad) and their (pre-service) teachers
Game design for everyone :
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Ageing + Communication + Technologies (ACT) • a research project comprised of
researchers, students, community and institutional partners from Canada, USA, Spain, Peru, United Kingdom, Finland, The Netherlands, Romania, Malaysia…
• together, we are investigating how to address the transformation of aging experiences in networked societies
Silver Gaming working group • Aims: identifying different
types of digital game activities among elderly including:
• (1) intergenerational learning;
• (2) cognitive maintenance; (3) well-being;
• (4) entertainment, creativity and serious fun!
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Intergenerational game creation (I)
Senior participant (50+) Acting as Narrative director,
(s)he shares a life experience related to the Social Sciences
curriculum.
Secondary level students Acting as Multimedia directors,
(s)he creates a game-based Open Educational Resource
(OER)
Digital creativity; Social participation;
Heritage preservation
Learning by real life stories; Learning by
creating OER
Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and game creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele & Van Rompaey, 2006).
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Intergenerational game creation (II)
Senior participant (50+) Acting as Narrative director.
Secondary level students Acting as Multimedia directors.
Teachers and researchers play a role as facilitators providing the secondary level students with • a semi-structured interview template
to be used for discussing with the senior participant
• a storyboard template including the interactivity possibilities to be considered for the game-based OER.
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Game creation methodology (HEXA-GBL) Romero (2014)
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
August 21-22, Université Laval, Québec SGISS 2015 aim to explore intergenerational digital creation activities as well as to exchange on the conception, the development and the uses of digital games in social sciences.
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Romero, M. (2015). Work, Games and Lifelong Learning in the 21st Century. Procedia-Social and Behavioral Sciences, 174, 115-121.
Romero, M., & Barma, S. (2015). Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum. International Journal of Serious Games, 2(1).
Romero, M., Usart, M., & Ott, M. (2014). Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?. Games and Culture. doi:10.1177/1555412014548919
More on http://www.researchgate.net/profile/Margarida_ROMERO
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Margarida ROMERO
Université Laval. Québec, Canada.
@ m a r g a r i d a r o m e r o
M a r g a r i d a . R o m e r o @ f s e . u l a v a l . c a
Eugène LOSS
Utrecht University and University of Amsterdam
Research supported by
Thank you for your attention!
All feedback is welcome
Intergenerational learning through
participative game design
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Game creation methodology
Purpose / (Educational) objectives Learning objectives
Gaming experience
Positive (learning) experience
Game mechanics & rules
Purpose / (Educational) objectives Learning assessment & feedback
Game modalities
Purpose / (Educational) objectives Learner-centered need analysis
{
Serious (educational) Games
Game universe / Immersion (cognitive & visual level) / Gameplay
(Educational) Gamification
Real life contexts/Non-game Secondary task
Educationalization of Games
Repurposing entertainment games for educational purposes
SG Creation
Game Creation
Romero (2014)