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Digital Media
Lecture 11: Animation
Georgia Gwinnett CollegeSchool of Science and Technology
Dr. Jim Rowan
But first…a bit about video capture
Capture images using a camera Edit them in a video editor
– Quicktime– iMovie– Windows MovieMaker– Final Cut Pro
Image Capture and iMovie...
Capture images using miniDV cameraManipulate using iMovie
http://www.youtube.com/watch?v=LFMp_2TBhBM
http://www.youtube.com/watch?v=ONP-Dv7G_Hc
Physical animation
http://www.youtube.com/watch?v=i02K9jrPnpg
Physical animation
Animated GIFs
http://www.youtube.com/watch?v=bx8V3SyCB7E&feature=youtu.be
http://www.youtube.com/watch?v=5TQO4sLQtSI&feature=youtu.be
Animation
“Bring to life” using still images to create frames
Many techniques
– draw each frame individually (FlipBook)– cell animation – cut-out manipulation – clayMation or modeling clay manipulation– 3D model animation
Cell Animation...
Only have to re-create the parts that change
Use paintings on clear plastic
Can have a background that is larger than the frame and “slides” past
Cell Animation...
Disney had an army of excellent painters
More skilled painters painted key frames
Less skilled filled in between the key frames– Known as “tweeners”
Shadows had to be individually painted
• Disney’s original cells sell for a fortune
• So... what about “Simpsons?”
Simpsons
• Cell animation
• First 14 episodes were hand painted
• Subsequent episodes used digital-ink-and-paint to mimic hand-painted cells
• So... what about “South Park?”
Monty Python before South ParkPilot was cut-out animation in the
style of Terry Gilliam of Monty Python’s Flying Circus fame
South Park
• After the pilot, episodes used computer animation that mimicked cut-outs
• So… why cut-outs?
Simpsons vs Southpark
• Simpsons takes 6-8 Months per episode– produces reasonably high quality animations
• South Park takes 6 weeks– so... if you want to have a plot that is derived
from very current events, cut out animation allows you to get it produced before it becomes dated
Animation Process...
You need to create drawings by some means...– 2D model to 2D frame
• hand drawn• cell• cutout
– 3D model to 2D frame• physical model manipulation
– aka stop motion clay-mation• 3D computer modeling
Animation Process Examples
2D model producing 2D images?– South Park (cutout)– Simpsons (cell)
3D model producing 2D images?– 3D model manipulation
• Gumby• Wallace and Gromit
– 3D computer modeling• Toy Story• Up
3D model producing 2D images
Two approaches -physical model manipulation-3D animation models
both have these elements• produce the model (the hard part)• move the model • define light source• define camera position and angle• take a picture
Physical model manipulation
build the model set the lighting set the camera position and angle make a frame move the model make a frame move the model... Very time-consuming! Wallace and Gromit
– 30 frames per day, 5 years to produce
Vector-based 3D model (Blender)
build the model (time consuming) define light source(s) (in the computer) define camera position and angle (in the
computer) move the model… a bit different for 3D vector-
based • set start and stop key frames• computer generates intervening frames• this is called rendering
render the frames (computationally expensive)
Key Frames
http://www.youtube.com/watch?v=WG0s5RpGVKU&feature=youtu.be
http://www.youtube.com/watch?v=yadixAn_Nos
Key Frame Interpolation
This is natural since the model is in the computer as numbers already
Forms of interpolation– linear... motion follows a straight line
• velocity is constant • moves same distance for each unit of time• not natural... instantly starts, instantly stops
– quadratic... motion follows a curve• acceleration (deceleration) is constant• “easing in” and “easing out”
Motion Capture
Achieving natural human motion
This is REALLY hard to do unless you use motion-capture
Motion Capture
Giant Studios
Making of AVATARhttp://www.popfi.com/wp-content/uploads/avatar-motion-capture.jpg
Making of AVATAR
Making of AVATAR
Making of AVATAR
Making of AVATAR
Virtual Reality
Total immersive VR (full 3 dimensions)– Stereo head mounted display– sensors to detect your position
• on your head• on your hands (or any other part that will be in the
scene)
Quicktime VR and VRML (3D on 2D screen)– not immersive (you aren’t in them directly)– not stereo vision– viewed on a 2D screen– you are given navigation tools
Augmented Reality
Augmented Reality
Augmented Reality
http://www.youtube.com/watch?v=7JWk_JIE3Ow&feature=related
Augmented Reality
Yoda Hallmark card demo