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Digital Sound from Top to Bottom Introduction to the Workshop

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Digital Sound from Top to Bottom Introduction to the Workshop. Workshop 2 Wake Forest University, Winston-Salem, NC August 13 and 14, 2009. Jennifer Burg Department of Computer Science Wake Forest University Jason Romney - PowerPoint PPT Presentation
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Digital Sound from Top to Bottom Introduction to the Workshop Jennifer Burg Department of Computer Science Wake Forest University Jason Romney School of Design and Production University of North Carolina School of the Arts This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI. Workshop 2 Wake Forest University, Winston-Salem, NC August 13 and 14, 2009
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Page 1: Digital Sound  from Top to Bottom Introduction to the Workshop

Digital Sound from Top to Bottom

Introduction to the Workshop

Jennifer BurgDepartment of Computer Science

Wake Forest University

Jason RomneySchool of Design and Production University of North

Carolina School of the Arts

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

Workshop 2Wake Forest University, Winston-Salem, NC

August 13 and 14, 2009

Page 2: Digital Sound  from Top to Bottom Introduction to the Workshop

Why you’re here• To learn better ways to teach and work in digital

sound and music.• To give us feedback on our approach and the

curriculum material we’ve created so far.• To talk with interesting people, share ideas, get

new perspectives, and become reinvigorated in your work.

• Perk: We’ll feed you well.

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

Page 3: Digital Sound  from Top to Bottom Introduction to the Workshop

What you’ll do• Get an overview of the curriculum material.• Review the material on your own and give us

feedback.• Try some hands-on exercises on both PCs and

Macs.• Hear talks by other participants.

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

Page 4: Digital Sound  from Top to Bottom Introduction to the Workshop

Logistics• We’ll be in this room, Information Systems 224, until

4:15.• You can walk around the Wake Forest campus from

4:15 to 5:00. (There’s a map in your packet.)• We’ll meet at the computer science building at 5:00,

Manchester Hall.• On Friday, we’ll be at the Center for Design Innovation

in the morning. • Dinner at David Smith’s house on Friday night.• We need volunteer drivers.

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

Page 5: Digital Sound  from Top to Bottom Introduction to the Workshop

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

National Science Foundation CCLI Grant(Course Curriculum and Laboratory Improvement)

Project Description:

This project's objective is to develop curricular material that explains the science and mathematics of digital sound in a way that makes their relationship to applications clear, using examples from theatre, movies, and music production.  This is a collaborative project among computer science, education, and digital sound design professors at a liberal arts university and a performing arts conservatory.

The intention is to engage students' interest in science by linking it more tightly to practice, including artistic applications.  The vision is to draw more students to the study of computer science by means of its exciting connections with art and digital media. 

Page 6: Digital Sound  from Top to Bottom Introduction to the Workshop

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

Project Objectives:• Creating textbook material supplemented with interactive on-line tutorials,

worksheets, MATLAB exercises, programming exercises, and application-based projects.

• Developing the material in modules that move from higher to lower levels of abstraction and from concept to practice.

• Making the curricular material accessible to students of different backgrounds and teachers of a variety of courses in computer science and production aspects of the performing arts.

• Developing collaborative research and creative projects that will engage and enlighten both computer scientists and artists.

• Using these materials and projects in both computer science and digital sound design classes and laboratories.

• Assessing, through direct observation and questionnaires, how students move between concept and practice.

• Determining better ways to link the conceptual textbook material with art- and real-world projects.

• Refining the curricular material based on these evaluations.

Page 7: Digital Sound  from Top to Bottom Introduction to the Workshop

Jennifer Burg received Master's degrees in French and English from the University of Florida in 1976 and 1977. After teaching these subjects for several years, she went on to pursue a PhD in computer science, receiving this degree from the University of Central Florida in 1993. Dr. Burg has been teaching computer science at Wake Forest University since 1993, achieving the rank of full professor in 2009.

Burg's work is focused on developing innovative curriculum material that integrates digital media - imaging, audio, and video - into computer science education. She is currently the principal investigator on two National Science Foundation grants, one of which is an inter-campus collaboration with the University of North Carolina School of the Arts. Burg's textbook, The Science of Digital Media, was published by Prentice-Hall in 2008. Burg's personal interests are bird watching, gardening, and films of the 1930s and 40s.

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

Dr. Jennifer Burg, Principal Investigator

Page 8: Digital Sound  from Top to Bottom Introduction to the Workshop

Jason Romney received his B.F.A. in theatre design and technology from Utah State University and his M.F.A. in sound design from the University of North Carolina School of the Arts. He has designed sound professionally at Triad Stage, Playmakers Rep, Alliance Theatre Company, Piedmont Opera, Weston Playhouse Theatre Company, Utah Festival Opera, and others.

Mr. Romney is also a computer programmer developing software solutions for sound designers and engineers. His programs are used by professionals in the theatre, film and music industries and in educational institutions across the country. Mr. Romney is an associate of the Center for Design Innovation, an inter- institutional center of UNCSA, Winston-Salem State University, and Forsyth Technical Community College.  He also serves as vice commissioner for the computing industry on the U.S. Institute for Theatre Technology (USITT) Sound Commission. He is currently the co-principal investigator on a National Science Foundation curriculum development grant: "Linking Science, Art, and Practice Through Digital Sound," a joint research project with Wake Forest University.

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

Jason Romney, Co-Principal Investigator

Page 9: Digital Sound  from Top to Bottom Introduction to the Workshop

WFU Research Assistants

• Nicholas Mertaugho Graduate Student in

Computer Science and Medicine. Also holds an M.S. in biophysics and a B.S. in biology and mathematics.

• Brad Bindero Undergraduate student

majoring in Mathematical Economics with a Computer Science minor

• John Michael Bogero Graduate Student in

Mathematics and Computer Science. Holds a B.S. in these subjects.

UNCSA Research Assistants

• Eric Schwartzo Graduate Student in

Sound Design. Also holds a B.S.E.E. degree in Audio Engineering.

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

Page 10: Digital Sound  from Top to Bottom Introduction to the Workshop

This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.

Workshop ParticipantsChristopher Ashworth, Figure 53, LLC software engineer, entrepreneur, and erstwhile theatre maker

Alexander Markowski, University of North Carolina Wilmington - AES guest artist, part time professor ,and sound engineer

Clay Benning, Alliance theatre designer of sound effects and music for live theatrical performances

Pete Nordquist, Southern Oregon University Professor of Computer Science

Curtis Craig, Penn State University theatrical sound and media designer, audio engineer, and musician

Laurie Patterson, University of North Carolina at Wilmington Assistant Professor of Computer Science

Susan Fecho, Barton College Professor of Art and Design

Joe Pino, Carnegie Mellon University theatrical sound designer

Edward Fox, Virginia Tech Professor of Computer Science

Susan Reiser, University of North Carolina, Asheville, Multimedia Arts and Sciences

Jim Kirk, Union University, digital design and computer architecture to computer graphics and computer game design

Jason Richmond, School of Communication Arts, musician and audio engineer who focuses on high resolution audio production

Bill Manaris, College of Charleston Professor of Computer Science

Richard Thomas, Purdue University, sound for theatre

Michel Marrano, Blazing Music and Sound sound designer and audio engineer in post production

Phil Valera, Barton College, Audio Recording Technology, professor and studio manager


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