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Digital tools in learning: the past and the futureTeemu Leinonen 14.3.2017
By Jean Marc Cote (1901) via Wikimedia Commons.
B.F. Skinner (1957): Teaching machine and programmed learning.
The slogan on the wall: "Programming is the second literacy. The first one gives you knowledge: the second allows you to implement it in practice.”
1985-1986: Chkalovski Village School No. 2, Pravetz 82 computers. Газета «Переславская неделя» / В. С. Спиридонов via Wikimedia Commons.
Teaching machine Learning machine Content
Paradigms and theories
Collaborative learning
behaviorism constructivism social constructivism
Pavlov 1920; Skinner 1960 Piaget 1960 Dewey 1880+ Vygotsky1930
The future ?
“We tend to overestimate the effect of a technology
in the short run and
underestimate the effect in the long run.”
Roy Amara (Amaras Law)The Institute for the Future / Stanford Research Institute
“We tend to overestimate the effect of a technology
in the short run and
underestimate the effect in the long run.”
Effect
Time
What we think that will happen
Effect
Time
What we think that will happen
What really happens
Effect
Time
short run:overestimate
long run:underestimate
What really happens
What we think that will happen
What we think that will happen
Effect
The Web
Tim Berners-Lee: World Wide Web
WikipediaFacebook
GoogleYouTubeTwitter
What really happens
1991 2006
Effect
1991 20061998
Future Learning Environment
Tim Berners-Lee: World Wide Web
WikipediaFacebook
GoogleYouTubeTwitter
Future Learning Environment / Fle3
Future Learning Environment / Fle3
Future Learning Environment / Fle3
Future Learning Environment / Fle3
Pokémon GO
Effect
Mobile augmented reality
Pokémon GO
What really happens
What we think that will happen
1980
Steve Mann: Wearable computersystem
2016
Effect
Pokémon GO
1980 2016
Steve Mann: Wearable computersystem
Pokémon GO
What really happens
What we think that will happen
2006
Shedlight: Augmented realitywith virtual annotation
Internet-based networks
growing computing capacity
automation and robotics
Technology mega-trends
?
Learning mega-trends
?formal and informal learning
social environments
analytics and reflection
Internet-based
networks
formal and informal learning
social environment
s
analytics and
reflection
growing computing
capacity
automation and
robotics
?
Leinonen, T., Keune, A., Veermans, M. & Toikkanen, T (2016) Mobile apps for reflection in learning: A design research in K-12 education. British Journal of Educational Technology.
Põldoja, H., Duval, E., Leinonen, T. (2016) Design and evaluation of an online tool for open learning with blogs. Australasian Journal of Educational Technology 32 (2).
Pejoska, J., Bauters, M., Purma, J., Leinonen T. (2016) Social augmented reality: Enhancing context‐dependent communication and informal learning at work. British Journal of Educational Technology.
Durall, E. & Leinonen, T. (2015). Why Do We Want Data for Learning? Learning Analytics and the Laws of Media. in The Future of Ubiquitous Learning Learning Designs for Emerging Pedagogies. Springer International Publishing.
Internet-based
networks
formal and informal learning
social environment
s
analytics and
reflection
growing computing
capacity
automation and
robotics