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'Digitools for tangible 3D creativity'

Date post: 15-May-2015
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3D digital modelling and 3D printing: the case for using Anarkik3D's 3D haptic Cloud9 sketch/modelling software to assess these technologies for the non CAD user, the artist, applied artist, designer markers and all creative people.
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1 Theme: ‘Digitools’ for tangible 3D creativity Focus: specifically 3D 1. two new (?) tools: 3D printing and virtual 3D touch 2. democratisation of these tools 3. how will creative businesses harness them to drive exciting new business opportunities 4.what is on the horizon for 3D creativity (not specifically in this order) Ann Marie Shillito Anarkik3D Ltd
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Page 1: 'Digitools for tangible 3D creativity'

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Theme: ‘Digitools’ for tangible 3D creativity

Focus: specifically 3D

1. two new (?) tools: 3D printing and virtual 3D touch

2. democratisation of these tools

3. how will creative businesses harness them to drive exciting new business opportunities

4.what is on the horizon for 3D creativity (not specifically in this order)

Ann Marie ShillitoAnarkik3D Ltd

Page 2: 'Digitools for tangible 3D creativity'

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1. First: 3D printing

Digital model ‘bacon-sliced.

Layers physically built into 3D object

Page 3: 'Digitools for tangible 3D creativity'

Mature technologies: mainly used in industry,

by professional designers: for final prototyping.

Expensive: high quality finish

Developing rapidly: different methods and materials

• Rapid prototyping• Layer manufacture• 3D printing

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PonokoFrom New Zealand:

2D DYO/CIY using laser cutting:

low cost service, easy to use

DYO: design your own

CIY: construct it yourself

Starting democratisation

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“The idea, then, is to bring together those who need to get things made - be it innovators, designers, or just regular folks looking for new solutions or new stuff - with “Fabbers” who have the technology tools for production.”

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Cutting

6

Ponoko appears to be global coordinating layer

• on top of manufacturing base

• layer that funnels consumers to the right equipment in the right locations. 

• Affiliates expanding concept, cutting shipping costs, still 2D • Some 100K Garages have 3D – machining and 3D printing

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3D: Shapeways in Holland for 3D DYO/FIY using 3D printing:

low cost service, easy to use

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Dead easy to upload designs.

Fast feedback re. size/cost, materials.

Order button.

Own page. Gallery.

Shop. ‘Co-designing’.Competitions.

Offers.

Real democratisation of

3D printing tools, per se

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Sculpteo in France. Also 3D printing, DYO/FIY, low cost service, easy to use

Page 10: 'Digitools for tangible 3D creativity'

10Illustration taken from Sketchup Presentation for i.materialise conference. Can be seen here http://vimeo.com/11322333

Need digital data to participate:

• 2D/3D CAD (Computer Aided Design) packages.

• Price range: $10K to free

Proportion of ‘pro’ users of costlyCAD to general users of free products:

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Illustration taken from Sketchup Presentation for i.materialise conference. Can be seen here http://vimeo.com/11322333

CAD:

Most CAD

packages

The rest of us are here with too few easy to use packages

Page 12: 'Digitools for tangible 3D creativity'

This is where SketchUp programmers probably think their freebie package sits. Are they right?

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?

2D mouse for 3D

manipulation?

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?

SketchUprealistically?

Rhino CAD

Virtual 3D Touch is exciting: motivation essential to persevere with ‘hard’

Anarkik3D’s sketch/ modelling package with virtual 3D touch? CLOUD9

?

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Download design for 3D printing: easy/cheap if free

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exciting then boring? Not a

creative experience.

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Virtual 3D Touch:haptic device - force

feedback

Virtual touch : WOW factorExciting, fun

Software : non complex interfaceEasy to learn and to use

Easy to move and rotate world and objectsEasy to manipulate, deform, scale, construct, subtract

Export file format direct to 3D printing

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Screen capture from a video showing how easy Cloud9 is for deforming using cursor to push and pull, feeling the very natural interaction with the surfaces of the objects (This is V1. V2 released June 2010).

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Bundle:3D haptic software plus

3D printer kit:Affordable

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3D printing and haptics to drive exciting new business opportunities? Example: for design, applied arts:•advantage of low prices•‘Quick & Dirty’

• Content creation• Fast iterations• Explore multiple options fast• prototyping/3D printing

• failure: ‘fast and early’

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What’s on the horizon? Sky the limit!

3D Printing in glass? It’s here.Edible stuff?

Nutella: It’s here.Sugar: its here (CandyFab6000 by Evil Mad

Scientist Laboratories)Composite healthy food:

concept stage ‘Cornucopia Food Printer

Page 20: 'Digitools for tangible 3D creativity'

Games

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Virtual 3D Touch:

Training: medical,physical tasks,

occupational therapy

Navigating

virtual worlds

Architecture

Exciting, fun

Animation

Learning: e.g.

Math, physics

principles

And so much more

You name itPlaying, constructing

Exploring 3D

WOW factor

Page 21: 'Digitools for tangible 3D creativity'

Fabbaloo: 04/07/2010

After re-reading Bradshaw, Bowyer and Haufe's paper "The Intellectual Property Implications of Low-Cost 3D Printing", we've been considering where this personal manufacturing space is heading. In the paper, the tangled intellectual property rights scenarios they described involved personal manufacturing of some sort. It occurred to us that at the end of the day, most manufactured consumer objects are used by a person, directly or indirectly. Why else would they exist? Consumer objects are ultimately for personal use.

 

In the distant future when personal manufacturing capabilities become much more widespread due to more advanced capabilities and ease of use, people have the potential to become the manufacturers of the objects they use. But what does that imply? The ability to simply scan objects, make them yourself and be protected via "personal use" laws challenges current concepts of commercial manufacturing. The previously "commercial" objects found in stores would be replaced by "personal use" objects. Why would you be a manufacturer of consumer goods if the essence of your products could be quickly reproduced by everyone "for personal use"? Perhaps there will always be some aspects of manufacturing that won't appear in personal manufacturing stations (such as high-density electronics, unusual materials, etc.), but many objects don't involve those. 

 

Those manufacturers would have to change their approach, much like other industries have transformed over the past decade. The answer might be App Stores for objects: an easy-to-use, touch-a-button store for objects. But it won't be objects you'll buy. Instead you will receive the design, which you will use to manufacture the item yourself. 

 

We can see the beginnings of this manufacturing concept in the business models of Ponoko and Shapeways, but the technology, designs and even knowledge of this capability are simply not there yet. In coming years when the pieces are "ripe", a future Steve Jobs will put it together into a breakthrough system that everyone can use. 

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Some background:

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Barrier to creativity in digital media: • Complex non-intuitive CAD interface

• WIMP (windows/icon/mouse/pointer) system running 3DStudio MAX

Potential solution: haptic (force-feedback) device with

6 degrees of freedom, combined with stereovision and co-located environment

(Reachin Interface)

Tacitus Project: investigating haptic technology as a potentially more intuitive way of working on computer for Designers and Applied Artists

Some Tacitus Research background:

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Examples of problematic conventional computer interfaces and hardware for designing!

• complicated, overcrowded,

• non-intuitive, constraining

2 DOF: Up/Down, Left/ Right

( 6 DOF: Roll, Pitch, Yaw, Up/Down, Left/Right, Forward/Back)

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Examples of haptic ‘force feedback devices: Haptics refers to the modality of touch & associated sensory feedback.

Right: CyberGrasp Glove, devices from ForceDimension & Novint (Falcon )

Top row: devices from Sensable

HapticMaster device

haptic devices

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Claude Heath : detail from ‘Acrobat’ three dimensional digital sketch

Aim: discover scope and potential

for creating new 3D designs and

producing real tangible objects

• fusing two technologies - digital

3 sketching and rapid prototyping

• illustrate how new virtual media

and RP technology offers not

only new tools but also the

prospect of entirely new ways of

thinking and working

Some background:Drawn Reality Project

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DrawnReality:

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DrawnReality Project:3D printed objects by 4 designers – Hazel White, David

Poston, Anne Finlay and Suzanne Esser

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Bit about Ann Marie Shillito’s digital/fabbing background

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Ann Marie Shillito: Rapid prototyping/3D printing


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