Date post: | 15-May-2015 |
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Theme: ‘Digitools’ for tangible 3D creativity
Focus: specifically 3D
1. two new (?) tools: 3D printing and virtual 3D touch
2. democratisation of these tools
3. how will creative businesses harness them to drive exciting new business opportunities
4.what is on the horizon for 3D creativity (not specifically in this order)
Ann Marie ShillitoAnarkik3D Ltd
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1. First: 3D printing
Digital model ‘bacon-sliced.
Layers physically built into 3D object
Mature technologies: mainly used in industry,
by professional designers: for final prototyping.
Expensive: high quality finish
Developing rapidly: different methods and materials
• Rapid prototyping• Layer manufacture• 3D printing
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PonokoFrom New Zealand:
2D DYO/CIY using laser cutting:
low cost service, easy to use
DYO: design your own
CIY: construct it yourself
Starting democratisation
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“The idea, then, is to bring together those who need to get things made - be it innovators, designers, or just regular folks looking for new solutions or new stuff - with “Fabbers” who have the technology tools for production.”
Cutting
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Ponoko appears to be global coordinating layer
• on top of manufacturing base
• layer that funnels consumers to the right equipment in the right locations.
• Affiliates expanding concept, cutting shipping costs, still 2D • Some 100K Garages have 3D – machining and 3D printing
3D: Shapeways in Holland for 3D DYO/FIY using 3D printing:
low cost service, easy to use
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Dead easy to upload designs.
Fast feedback re. size/cost, materials.
Order button.
Own page. Gallery.
Shop. ‘Co-designing’.Competitions.
Offers.
Real democratisation of
3D printing tools, per se
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Sculpteo in France. Also 3D printing, DYO/FIY, low cost service, easy to use
10Illustration taken from Sketchup Presentation for i.materialise conference. Can be seen here http://vimeo.com/11322333
Need digital data to participate:
• 2D/3D CAD (Computer Aided Design) packages.
• Price range: $10K to free
Proportion of ‘pro’ users of costlyCAD to general users of free products:
Illustration taken from Sketchup Presentation for i.materialise conference. Can be seen here http://vimeo.com/11322333
CAD:
Most CAD
packages
The rest of us are here with too few easy to use packages
This is where SketchUp programmers probably think their freebie package sits. Are they right?
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?
2D mouse for 3D
manipulation?
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?
SketchUprealistically?
Rhino CAD
Virtual 3D Touch is exciting: motivation essential to persevere with ‘hard’
Anarkik3D’s sketch/ modelling package with virtual 3D touch? CLOUD9
?
Download design for 3D printing: easy/cheap if free
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exciting then boring? Not a
creative experience.
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Virtual 3D Touch:haptic device - force
feedback
Virtual touch : WOW factorExciting, fun
Software : non complex interfaceEasy to learn and to use
Easy to move and rotate world and objectsEasy to manipulate, deform, scale, construct, subtract
Export file format direct to 3D printing
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Screen capture from a video showing how easy Cloud9 is for deforming using cursor to push and pull, feeling the very natural interaction with the surfaces of the objects (This is V1. V2 released June 2010).
Bundle:3D haptic software plus
3D printer kit:Affordable
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3D printing and haptics to drive exciting new business opportunities? Example: for design, applied arts:•advantage of low prices•‘Quick & Dirty’
• Content creation• Fast iterations• Explore multiple options fast• prototyping/3D printing
• failure: ‘fast and early’
What’s on the horizon? Sky the limit!
3D Printing in glass? It’s here.Edible stuff?
Nutella: It’s here.Sugar: its here (CandyFab6000 by Evil Mad
Scientist Laboratories)Composite healthy food:
concept stage ‘Cornucopia Food Printer
Games
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Virtual 3D Touch:
Training: medical,physical tasks,
occupational therapy
Navigating
virtual worlds
Architecture
Exciting, fun
Animation
Learning: e.g.
Math, physics
principles
And so much more
You name itPlaying, constructing
Exploring 3D
WOW factor
Fabbaloo: 04/07/2010
After re-reading Bradshaw, Bowyer and Haufe's paper "The Intellectual Property Implications of Low-Cost 3D Printing", we've been considering where this personal manufacturing space is heading. In the paper, the tangled intellectual property rights scenarios they described involved personal manufacturing of some sort. It occurred to us that at the end of the day, most manufactured consumer objects are used by a person, directly or indirectly. Why else would they exist? Consumer objects are ultimately for personal use.
In the distant future when personal manufacturing capabilities become much more widespread due to more advanced capabilities and ease of use, people have the potential to become the manufacturers of the objects they use. But what does that imply? The ability to simply scan objects, make them yourself and be protected via "personal use" laws challenges current concepts of commercial manufacturing. The previously "commercial" objects found in stores would be replaced by "personal use" objects. Why would you be a manufacturer of consumer goods if the essence of your products could be quickly reproduced by everyone "for personal use"? Perhaps there will always be some aspects of manufacturing that won't appear in personal manufacturing stations (such as high-density electronics, unusual materials, etc.), but many objects don't involve those.
Those manufacturers would have to change their approach, much like other industries have transformed over the past decade. The answer might be App Stores for objects: an easy-to-use, touch-a-button store for objects. But it won't be objects you'll buy. Instead you will receive the design, which you will use to manufacture the item yourself.
We can see the beginnings of this manufacturing concept in the business models of Ponoko and Shapeways, but the technology, designs and even knowledge of this capability are simply not there yet. In coming years when the pieces are "ripe", a future Steve Jobs will put it together into a breakthrough system that everyone can use.
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Some background:
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Barrier to creativity in digital media: • Complex non-intuitive CAD interface
• WIMP (windows/icon/mouse/pointer) system running 3DStudio MAX
Potential solution: haptic (force-feedback) device with
6 degrees of freedom, combined with stereovision and co-located environment
(Reachin Interface)
Tacitus Project: investigating haptic technology as a potentially more intuitive way of working on computer for Designers and Applied Artists
Some Tacitus Research background:
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Examples of problematic conventional computer interfaces and hardware for designing!
• complicated, overcrowded,
• non-intuitive, constraining
2 DOF: Up/Down, Left/ Right
( 6 DOF: Roll, Pitch, Yaw, Up/Down, Left/Right, Forward/Back)
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Examples of haptic ‘force feedback devices: Haptics refers to the modality of touch & associated sensory feedback.
Right: CyberGrasp Glove, devices from ForceDimension & Novint (Falcon )
Top row: devices from Sensable
HapticMaster device
haptic devices
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Claude Heath : detail from ‘Acrobat’ three dimensional digital sketch
Aim: discover scope and potential
for creating new 3D designs and
producing real tangible objects
• fusing two technologies - digital
3 sketching and rapid prototyping
• illustrate how new virtual media
and RP technology offers not
only new tools but also the
prospect of entirely new ways of
thinking and working
Some background:Drawn Reality Project
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DrawnReality:
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DrawnReality Project:3D printed objects by 4 designers – Hazel White, David
Poston, Anne Finlay and Suzanne Esser
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Bit about Ann Marie Shillito’s digital/fabbing background
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Ann Marie Shillito: Rapid prototyping/3D printing