+ All Categories
Home > Documents > Direct Manipulation

Direct Manipulation

Date post: 19-Jan-2016
Category:
Upload: ellie
View: 47 times
Download: 2 times
Share this document with a friend
Description:
Direct Manipulation. Solve the problems of. How do people learn interactive systems? What makes an interface easy or hard? Why do people make errors? What makes an interface “natural”?. Direct Manipulation. http://www.uic.edu.hk/~amyzhang/teaching/COMP3050/videos/dimp-short.avi. - PowerPoint PPT Presentation
Popular Tags:
30
Direct Manipulation
Transcript
Page 1: Direct Manipulation

Direct Manipulation

Page 2: Direct Manipulation

Solve the problems of

How do people learn interactive systems?

What makes an interface easy or hard?

Why do people make errors? What makes an interface “natural”?

Page 3: Direct Manipulation

Direct Manipulation It describes interactive systems where

the user physically interacts with their system.

So that people feel they are controlling something tangible, not abstract: Visibility of object and actions Rapid, reversible, incremental actions Replacement of complex command-

language syntax with direct, visual manipulation of the object of interest.

http://www.uic.edu.hk/~amyzhang/teaching/COMP3050/videos/dimp-short.avi

Page 4: Direct Manipulation

Examples (Bad) : Old Refrigerator

Problem: freezer too cold, but fresh food just right

What is your conceptual model?

Page 5: Direct Manipulation

The aim of a conceptual model is to express the meaning of terms and concepts used by domain experts to discuss the problem, and to find the correct relationships between different concepts.

Page 6: Direct Manipulation

Example (bad): Most LikelyConceptual Model

i.e., independent controls

Page 7: Direct Manipulation

Example (bad): RefrigeratorControls

Normal Settings C and 4 Colder Fresh Food C and 5-6 Coldest Fresh Food B and 7 Colder Freezer D and 6-7 Warmer Fresh Food C and 3-1 OFF (both) 0

What is your conceptual model?

Page 8: Direct Manipulation

Example (bad): ActualConceptual Model

Page 9: Direct Manipulation

The gulfs of execution &evaluation

Go through a mock conversation How do I know what the system has done? How do I know what I can do?

Page 10: Direct Manipulation

Good design reduces the gulfs

How easily can one: Determine the function of the device? Tell what actions are possible? Determine mapping from intention to physical

movement? Perform the action? Tell if system is in desired state? Determine mapping from system state to

interpretation? Tell what state the system is in?

Good conceptual model; good mappings; good feedback.

Page 11: Direct Manipulation

Direct manipulation

Immediate feedback on actions Continuous representations of objects Real world metaphors / mental models Directness: reduces the information

processing distance Two kinds of directness:

Semantic: WYSIWYG. Semantic distance and mental models are the same thing

Articulatory: WYDIWYS

Page 12: Direct Manipulation

A mental model is an explanation of someone's thought process about how something works in the real world. It is a representation of the surrounding world. Our mental models help shape our behavior and define our approach to solving problems and carrying out tasks.

Articulatory directness has to do with how an action has to be performed and how a system communicates its state.

semantic directness is the degree of translation required from a user’s conceived goal to the action needed to achieve the goal.

Page 13: Direct Manipulation

Human error - Slips vs. Mistakes

slip understand system and goal correct formulation of action incorrect action

mistake may not even have right goal!

Fixing things?slip – better interface designmistake – better understanding of system

Page 14: Direct Manipulation

Butterfly Ballot

Page 15: Direct Manipulation

E-Voting

Page 16: Direct Manipulation

Verified Voting Foundation the only acceptable voting method

is one that leaves a paper record. electronic voting machines “pose

an unacceptable risk that errors or deliberate election-rigging will go undetected”.

Page 17: Direct Manipulation

What kinds of mental models?

A mental model is an explanation of someone's thought process about how something works in the real world My own behavior Someone else’s behavior A software application …or any information process that’s

mediated

Page 18: Direct Manipulation

Learning Mental Models

“A text processor is a typewriter” “Indeed, the models that learners

spontaneously form are incomplete, inconsistent, unstable in time, and often rife with superstition” -- Olson and Carroll

Page 19: Direct Manipulation

Users / designers communicatethrough their mental models

Designer’s model = mental/conceptual model of the system

User’s model = mental model developed through interaction with the system

Designer expects user’s model to be the same as the designer’s model

But often it isn’t!

Page 20: Direct Manipulation

Conceptual Model Mismatch

Mismatch between designer’s & user’s conceptual models leads to… Slow performance Errors Frustration ...

Page 21: Direct Manipulation

Principles of mental models

controls mapped to actions in an understandable way

affordances disclose how to performing an action

sense making: user problem solving allows the user to make sense of the interface

analogies / examples play a key role in communicating how a design works

Page 22: Direct Manipulation

What happens in good designs

Good idea of how each object works and how to control it

Interface itself discloses how it is used

The art in design is to translate users cognitive capabilities and existing mental models into interfaces that work!

Page 23: Direct Manipulation

Example (good)

Mercedes S500 Car Seat Controller

Page 24: Direct Manipulation

Map Interface Controls

Control should mirror real-world Which is better for dashboard

speaker front / back control?

Page 25: Direct Manipulation

Map Interface Controls

Gas-oven:

Page 26: Direct Manipulation

Map Interface Controls

Page 27: Direct Manipulation

“If technology is to provide an advantage, the correspondence to the real world must break down at some point.” Jonathan Grudin

Page 28: Direct Manipulation
Page 29: Direct Manipulation

There exist two (related) arguments for minimizing that distance:

1. Leverage existing learned bodily intuitions and social practices

2. Don’t run into the danger of modeling the wrong thing (or forgetting to model the right thing)

Page 30: Direct Manipulation

References

http://www.uic.edu.hk/~amyzhang/teaching/COMP3050/readings/direct-manip.pdf


Recommended