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DisArmaggedon Army:modding god mode in/as serious
games
Cynthia HaynesIT University of Copenhagen
CCCCMarch 26, 2006
America’s Army Special Forces
‘the official U.S. Army game’
marketed as a ‘strategic communication tool’
America’s Army developers focus on key attributes
personal growth
teamwork
leadership
warrior ethos
Army values (loyalty, duty, respect, selfless service, honor, integrity, personal courage)
“In order to increase the Army’s return on investment for the America’s Army strategic communications tool, the Army created the Government Applications Team to use the
game’s technology for effective and engaging virtual learning.”
“In contrast to other popular computer games, in
America’s Army limbs are never blown off...wounds
are marked by a puff of red smoke.” (Seth Schiesel)
Lance Cpl. Jose Antonio Gutierrez
first U.S. casualty of Iraq warkilled by ‘friendly fire’
March 20, 2003
understanding the game as moral (or not)
understanding the game as game
but always (in the end) understanding war as play.
which means...
the following are‘god mode’ arguments
against using America’s Army
for recruiting purposes--against the ONE ARMY