+ All Categories
Home > Documents > Divinity 2wt

Divinity 2wt

Date post: 08-Apr-2018
Category:
Upload: stan-robert
View: 232 times
Download: 1 times
Share this document with a friend

of 101

Transcript
  • 8/7/2019 Divinity 2wt

    1/101

    Divinity 2: Ego Draconis FAQ and WalkthroughVersion: 1.10Updated: 01/07/2010By: seorinE-mail: [email protected]

    E-mail disclaimer:

    If you decide to e-mail me, please take the time to spell words correctly anduse proper grammar. Unless English is not your native language, it's the leastamount of effort you can put in - especially if you're asking a question.Please don't ask questions that are already answered in the guide. Pleasedon't ask questions that I myself have asked at the bottom of this guide -clearly, I don't know the answer either. If you have the answer, please doe-mail me, though I am unlikely to put your information in the guide untilI can verify it myself.

    ********************************************************************* ** TABLE OF CONTENTS *

    * *********************************************************************

    I. About this guideII. Tips and tricksIII. SkillsIV. FarglowV. Broken Valley VillageVI. Broken ValleyVII. Sentinel IslandVIII. Orobas FjordsIX. Flying FortressesX. Formulas

    XI. Mind ReadingXII. IndexXIII. Version Information

    ********************************************************************* ** I. ABOUT THIS GUIDE ** *********************************************************************

    This is intended to be a no-frills guide to everything you need to know aboutDivinity 2: Ego Draconis. While information is ordered in a sensible fashion,

    due to the open ended nature of Divinity 2, there is no single order that willrepresent how everybody goes through the game. For that reason, each sectionhas its own mini table of contents which will allow you to use the searchfunction of your browser to quickly find anything you need. If you becometruly lost, there is an alphabetical list of locations and quests in theindex. All quests are called by their proper name, and as many locations aspossible are as well. The only location that isn't, to my knowledge, is onecave in Orobas Fjords, which does not have a proper name that shows on the mapafter you discover it.

    The language used in this guide should be easily understandable for mostgamers. Perhaps the only questionable thing is my use of * to representvariables in skills and formulas. In the many cases where I use multiple *'s,

    the chart below will have the resulting numbers in order. There are a veryfew exceptions to this, where there are multiple variables in a skill thatalways equal the same number. In such cases, there will be more *'s than

  • 8/7/2019 Divinity 2wt

    2/101

    numbers in the chart below, and it should be obvious which refers to which. Imay make this cleaner in future updates.

    As you go through the game, and this guide, remember that Divinity 2 is allabout exploration. Wander off the beaten path, make mistakes, and have fun. Ifyou like a skill that I don't, put points in it anyway. This game isn't verydifficult after a certain point and there are many, many ways to succeed.

    Have fun!

    ********************************************************************* ** II. TIPS AND TRICKS ** *********************************************************************

    -------------- General Tips --------------

    -Don't fuss over your appearance and voice choice too much. You can change itagain before the tutorial is over. If you still don't like it, you can changeit whenever you want after the game's halfway point (but you're stuck with ituntil then).

    -Mind reading is an experience debt - it does not take away from your currentearned experience. Experience you gain in the future will go to paying off thedebt first, then you can resume gaining exp towards your next level. Yourcurrent experience and experience debt are listed on your inventory screen.

    -The game is difficult for the first 12 levels almost regardless of whatskills you choose. After reaching level 12, for a variety of reasons, the game

    becomes much easier.

    -The game becomes even easier still after acquiring your battle tower (roughlyhalfway through the game), due to the plentiful availability of potions andpowerful creature parts. If potions and creature use aren't enough, considerretraining your skills at the skill trainer. If all else fails, you can bumpthe game's difficulty down a notch in the options menu.

    -Keep an eye out for unusual looking rocks and plants. You can harvest gemsand ores used for enchanting or plants used for alchemy.

    -Don't feel pressured to save all the gems, ore, and herbs that you find. Saveany Malachite Gems, but everything else becomes extremely easy to acquire inlarge quantities later on.

    -Divinity 2 has no fall damage, and virtual skydiving is a fun sport.

    -Keep an eye out for equipment that gives a bonus to a skill, especially askill you plan on taking. These bonuses are the only way to max many of thebest skills in the game.

    -Most containers have randomly generated loot, which scales to your level. Notonly does this mean the same container will have better items if you open itat level 15 instead of 5, but it also means you can save before opening achest and reload if you don't like what's inside. The exact moment that the

    contents are determined occurs as you approach the container, not when youopen it, so be careful if you try this trick. If you save too close to thecontainer, reloading won't change its contents.

  • 8/7/2019 Divinity 2wt

    3/101

    -Locked chests work slightly differently. For those, loot is only generated ifyou can open the chest. If you don't have the key or your lockpick skill isn'thigh enough, the chest contents remain undetermined no matter how close youget.

    -Quest items are randomly generated, too, but have a much more consistent

    quality than container loot. Furthermore, the loot is generated when you turnin the quest, and not before. So, if a quest offers a particularly goodquality set of reward choices, you can simply save before turning it in, thenkeep reloading until you find a reward you like.

    -Many boss enemies will also drop items of a consistent quality when killed,and this same reload trick works for them, too. Save right before dealing thekilling blow, then if they don't drop an item you like, reload and kill themagain.

    -For the most part, abusing the above tricks is a huge waste of time. Thereare less than a dozen places in the game where it might be worthwhile:

    malachite ore veins, and legendary or better quality quest rewards or itemdrops. For everything else, it's simply not worth the time. The Gremory chestis a notable exception, since it always contains a legendary quality item,unlike most chests which only have a small chance at containing a randomheroic quality item at best.

    -Food is plentiful in the early game, and can be used to regenerate hitpoints. Drinks will regenerate mana. These are excellent alternatives topotions until level 10 or so, when you have too many hit points and mana torely on such weak sources of replenishment.

    -Shops are actually quite a bit better than they first appear. They restocktheir inventories to match you every time you gain a level. Merchants that

    sell magical and heroic goods are quite precious indeed and you should visitthem every level to peruse their offerings for potential upgrades. Late in thegame, you can gain access to merchants that regularly stock legendary qualityitems. Such shops are your best bet for finding equipment that surpasses thepre-defined sets in the game.

    -Don't let the quality of an item fool you. If the item level is high enough,an uncommon item may be far superior to even a legendary. The quality of anitem only affects the number of properties, charm slots, and enchantments itcan have.

    -Disenchant any enchanted items before selling them. This is one of the bestways to learn a wide variety of enchanting formulas. Plus, it doesn't have aneffect on the sale value of the item.

    -The small, green button just below and to the left of your inventory tabswill auto sort the current tab when pressed.

    -Healing may cost lots of mana, but don't life tap after using it. The lifetap will end the regeneration effect of the healing spell. Wait for theregeneration to end, then life tap.

    -Use and abuse the quicksave feature. Bind a quicksave key to something nearbyand press it every few minutes and before difficult fights. It's goodinsurance in case the game crashes, or in case a particular fight is tougher

    than you thought it would be.

    -Make regular backup saves, too. Once you get in the habit of quicksaving,

  • 8/7/2019 Divinity 2wt

    4/101

    it's very easy to quicksave in a bad situation. Try making regular savesbefore entering new dungeons, before turning in difficult quests, and everytime you gain a level. Saving before major boss encounters or game-changingevents is a wise idea, too.

    ------------------- Battle Tower Tips

    -------------------

    -Between the two necromancers, Jonelath is the superior choice. The armorbonuses they grant your creature are negligible, and you get more exp forcompleting Jonelath's quests.

    -For a skill trainer, choose Hermosa. Upgrading your Skill Training Area tothe max level with Kenneth requires you to give up a book that gives you fiveskill points - the single biggest skill boost in the game. Hermosa only asksyou to give up a sword - a good sword, for sure, but it's hardly five skillpoints.

    -The choice of enchanters is a tougher one. If you intend to upgrade yourWorkshop to the maximum, choose Wesson to gain more exp and two skill pointsinstead of one. If you choose Radcliff, however, you can sacrifice the finalupgrade (which isn't very useful) for two malachite gems (which are extremelyuseful).

    -If you choose Allan as your alchemist, you can have him make you the uniqueAllan Brew - an armor potion 1.5 times as effective as the next best one.Barbatos, on the other hand, will reward you with one more skill point and hereduces the ingredient cost of potions at the max Alchemy Garden level by 3instead of Allan's 2. Furthermore, he can make stat buffing potions for free,though they aren't the highest quality (and cheap ingredients make forplentiful better potions anyway). Lastly, choosing Allan forces you to give up

    the Potion of Wisdom, which grants you 5 int for free. Unless you really likeAllan's personality, Barbatos is the better choice.

    -Once fully equipped, your runners will complete their errands as soon as youleave your Battle Tower and return. Take advantage of their speed to quicklystock up on valuable materials. If you leave your tower before they've evenfinished running out, however, you'll have to leave one more time before theyreturn.

    -When you upgrade your workshop, you must choose whether to upgrade weapons,armour, or jewelry. Whichever you pick, all formulas for that type will costone less of each ingredient. This cannot reduce the cost below 1, sounfortunately, all enchants requiring Malachite Gems still do so.

    -Upgrading your Alchemist will make all formulas cost one less of eachingredient. Unlike the workshop upgrade, this can reduce certain ingredientcosts to zero. A potion will never be completely free, however, so even verylow level potions will still require at least one ingredient.

    ------------- Dragon Tips -------------

    -Contrary to the loading tips, there seems to be no cooldown whatsoever onyour dragon morph stone. You can transform in and out of dragon form as often

    and as rapidly as you like.

    -Press the activate key (default 'E') while flying as a dragon to gain a quick

  • 8/7/2019 Divinity 2wt

    5/101

    speed boost. You can do this once every two seconds.

    -You only need one point of Dragon Spirit. The more points you have in FireSphere and Firebreath, on the other hand, the better off you'll be.

    -Dragon armor seems to have no effect on stats other than granting you a skillbonus.

    -You can find many unique pieces of dragon armor in the Flying Fortresses.These pieces tend to increase your best skills, such as Fire Sphere andFirebreath.

    -When you unlearn all of your skills at a trainer, your Dragon skills areunlearned, too.

    -Your wyvern friend is useless as anything except a distractionary meat bag.

    --------------- Leveling Tips

    ---------------

    -You gain most of your experience from killing monsters, and the experienceyou gain for each kill reduces with every level you gain.

    -For that reason, do all of your mind reading before you go out exploring.You'll gain more exp overall than you would if you did your exploringbeforehand.

    -Unless you're in desperate need of a level, you should hold onto quests, too.Kill exp goes down as you level, but quest rewards don't. On the contrary,item rewards improve the higher the level you are.

    -Because of the way you gain experience, the value of Wisdom is questionable.In most cases, additional experience just means you'll get less exp fromenemies even sooner (and it's a far greater difference than the piddly 2% perpoint granted by Wisdom). Wisdom is at its best after you've killed plentifulenemies and are ready to turn in a large number of quests. Avoid it in theearly game, but consider investing in Wisdom once you get to Orobas Fjords forthat reason.

    -If you save most of your Orobas Fjords quests until after you've reached thehighest level you can by other means, you can expect to reach level 35.

    -If you truly go out of your way to level build as much as possible (abusingthe respawning enemies in the chapel of Aleroth, for example) it's possible toreach level 37. It might even be possible to reach higher, but it becomesexponentially more difficult (and wastes that much more of your time).

    -Defensive buildings are the single exception to level scaling exp gain. Nomatter how high your level, blowing up buildings as a dragon always gives fullexp. For that reason, try to save as many buildings as you can until you'vetruly gotten as much exp as possible from killing enemies in human form.

    -Do all these tips sound like a huge pain? Do you think they aren't worth theeffort? Then finish the game at level 32 or 33 and be happy. Frankly, the gamegets boring when you're level 37 anyway, because you can't take any damageoutside of the final battle (which is still easy at that level).

    ---------------------- Flying Fortress Tips

  • 8/7/2019 Divinity 2wt

    6/101

    ----------------------

    -The easiest fortress to take down is Stone's, by a pretty big margin.

    -Raze's fortress is the second easiest.

    -Save Keara's fortress for last; it's quite difficult.

    -Of the two that remain, Kali's fortress is probably the harder one.

    -Attack Wizard and Lightning Towers first, then move on to Nest Towers second.From there, just mop up the flying enemies and ballistas in whatever order yousee fit.

    -If you're taking a lot of damage and you can't heal it all, find somewhere toland. Heal up as a human, then take off as a dragon again. Flying enemies andbuildings won't attack you while you're a human. A single point in the healskill is very useful for this, since your mana regenerates quite quickly as adragon.

    -Dragon Commanders are extremely difficult to kill due to a full-life healwith a very short cooldown. Save them for last, then focus your attacks onthem until they finally go down. There does seem to be a limit to their manapool, but it lasts for several heals. If you can't outlast them, try thinningout nearby ballistas.

    ---------------- Malachite Gems ----------------

    Needed for the best enchants in the game, these rare and elusive gems arequite precious. While it's near impossible to get all of them in a single play

    through of the game, using this list, you should be able to get enough tocomfortably enhance your favorite weapons, armor, and jewelry.

    Broken Valley:-You can buy two gems from Merchant Lamotte in the Broken Valley village.

    -The only other gem you can acquire before adventuring in Orobas Fjords comesfrom waking up the sleeping trio east of Lovis' tower.

    Orobas Fjords:-On the path leading to High Hall from the Depleted Ore Mine, you encounter atraveling merchant by the name of Carleton. He sells a malachite gem, but becareful! At the time of this writing, there is a bug that causes you to beunable to buy from him if you open trade via dialogue. Click the Trade buttoninstead and you will be able to buy the gem.

    -You receive two malachite gems as a reward for completing the quest 'TheHorror of High Hall'. If you read Beatrice's mind, the reward becomes fourgems, making this the single largest (reliable) source of malachite gems.

    -If you read the goblin Charlie's mind while on the quest 'Reaping the Seeds',a small treasure chest appears in the nest on top of Yggdrasil, and amalachite gem is inside.

    -If you chose Radcliff as your enchanter, you can trade the gem he asks for to

    a pair of goblins in exchange for two malachite gems. Doing so will bar youfrom ever getting a second upgrade for your workshop, but it's probably worththe trade off unless you enchant a whole lot and hate utilizing your runners.

  • 8/7/2019 Divinity 2wt

    7/101

    Malachite Veins:The rest of the malachite gems can be found randomly in malachite veins. Therearen't many, and each one isn't guaranteed to have even one gem (though forumrumors suggest up to four in a single vein). If you save your game beforeapproaching any given malachite vein, you can always reload until you get moregems. However, it's probably not worth reloading as long as you get at least

    one.

    -The first malachite vein you're likely to encounter is in the Depleted OreMine, just past the three pedestals with the red, blue, and dark books on top.

    -There are two malachite veins near the Patriarch. The first is along theeastern wall and is relatively easy to find. The second is hidden behind somerocks on the western wall, very near an empty wagon sitting just in front ofthe wooden platform you stand on when talking with the Patriarch.

    -The last malachite vein is in the cave opened by the four treasure hunter'sseals. ...and those poor adventurers thought there was nothing of value in

    there.

    -According to Kein on the Larian forums, there is one more malachite vein inthe Well Cave at High Hall, but a thorough search of the entire cave hasturned up nothing. If you choose to search for it, it's supposedly in the sameroom as Zagon and can only be claimed before turning into a dragon.

    ********************************************************************* ** III. SKILLS ** *********************************************************************

    --------------- Priest Skills ---------------

    Summon Undead-------------You can summon a level * creature for * seconds. The undead attack your foeswith fireballs.

    Mana Cost: *Cooldown Time: 30 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 4 8 11 14 17 19 22 24 27 30 32 35 37 - 180 200 220 240 260 280 300 320 340 360 380 400 420 440 - 22 34 50 62 74 86 94 106 114 126 138 146 158 166 - --------------------------------------------------------------------------

    The dead. What are they good for besides pushing up daisies? Those with ataste for the darker side of magic will answer that question with thisparticular spell. For the dead, when brought back to life, will do anythingfor their master, including battle. Especially battle, in fact.

    Comments: Summons are fairly universally weak in this game, and this is

    arguably the weakest of them. Best to avoid it. Its one saving grace is the"low" cooldown, but since the cooldown on a summon skill starts when thecreature dies or its time runs out, 30 seconds is still a long time to wait if

  • 8/7/2019 Divinity 2wt

    8/101

    you're depending on it.

    Summon Ghost------------You can summon a level * ghost for * seconds. Ghosts will heal you, i.e.regenerate your hitpoints.

    Mana Cost: *Cooldown Time: 90 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 4 9 11 14 17 19 22 24 27 30 32 35 37 - 60 70 80 90 100 110 120 130 140 150 160 170 180 190 - 22 34 54 62 74 86 94 106 114 126 138 146 158 166 - --------------------------------------------------------------------------

    Ghosts are restless beings. Terrible in appearance they haunt us, instil uswith numbing fear. So why, some Mage must once have thought, should we not

    call them to our aid in combat? And a wise thought it was, because ever sincethen many a wizard has treated his foes to one final nightmare from whichthey never woke.

    Comments: Potentially useful for its heal, but the points are better spent onyour own method of healing that doesn't rely on a creature that may or may notdecide to heal you when you need it.

    Fear----You inspire fear in all unfriendly creatures that are level * or lower andcloser than * meters to you. They run off for * seconds.

    Mana Cost: *Cooldown Time: 60 seconds

    ------------------------ 1 2 3 4 5 9 16 23 30 37 4 5 6 7 8 10 12 14 16 18 23 44 65 86 107 ------------------------

    Fear may paralyse you: block all functions, body and mind. But this issomething different. This is fear that strikes at the very core of one'sbeing, catapults one into a sickening frenzy and leaves the victim with noother impulse but to flee. In other words: you cast the spell and your enemiesdo a runner.

    Comments: It can be good to get some distance from powerful melee, but it'spossible for enemies to be immune to it, and it's rare to be set upon byclusters of multiple melee. Better to spend points on an area damage skillthan to waste time and mana playing mystical yo-yo with your opponents.

    Hide In Shadows---------------You can make yourself invisible for * seconds at a cost of * mana points per

    second.

    Mana Cost: *

  • 8/7/2019 Divinity 2wt

    9/101

    Cooldown Time: 30 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 10 15 20 25 30 35 40 45 50 55 60 65 70 75 - 9 9 9 8 8 8 7 7 7 7 7 7 7 7 - 6 8 11 14 15 18 19 22 23 26 27 30 31 34 -

    --------------------------------------------------------------------------

    Swinging broad axes donning heavy armour, casting sorceries as the arrows whizaround your head, trying to make that precision shot as a howling troll withmurder in its eyes stampedes towards you ... doing battle can be a gruellingbusiness. Which is why some prefer to give it a miss once in a while, as theybecome unified with the shadows, invisible to the naked eye. Because why wouldyou go through the trouble of fighting, when you can simply bypass youroblivious opponents?

    Comments: A single point is useful for escaping tight situations or settingyourself up in an advantageous position before battle. More than that is not

    needed or even very helpful. Avoiding entire fights as the descriptionsuggests is generally not recommended.

    Charm-----You can charm a total of * creatures up to level * for * seconds to fight atyour side. Each creature must be charmed separately, though.

    Mana Cost: *Cooldown Time: * seconds

    ------------------------ 1 2 3 4 5

    1 1 2 2 3 13 19 25 31 37 20 25 35 50 60 42 66 90 114 138 30 25 20 20 20 ------------------------

    Much like the polymorph spell, charming your opponents is aimed at lesseningthe number of hostiles that seek to plant their pointy ends into your skull.But the Charm spell does not merely immobilize them by turning them intoladybirds: it turns them against each other, so wounding or even killing youropposition before the effect wears off.

    Comments: Useful to take on opponents well above your level, but it reducesthe xp you get from the kill. It can help with tough fights when youropponents aren't immune, but they are immune for the toughest fights, so youmay not wish to depend on it.

    Summon Mastery--------------Your summoned creatures receive a *% increase in power.

    ------------------------ 1 2 3 4 5 10 15 20 25 30

    ------------------------

    As if summoning a variety of strange and dangerous creatures to your aid isn't

  • 8/7/2019 Divinity 2wt

    10/101

    a powerful enough ability already, Summoning Mastery ensures that those yousummon are even more potent than regularly summoned battle helpers. You canprobably just stand by and watch the fight.

    Comments: Summoning a variety of strange and dangerous creatures isn't apowerful enough ability, even with this skill. It's a waste, but at least it'sonly a waste of 5 points.

    Curse-----You can curse all enemies of up to level * and up to * meters away from you.As a result their damage suffers a % penalty and their conditioned body,heightened reflexes, and indomitable will stats suffer a * penalty for *seconds.

    Mana Cost: *Cooldown Time: 1 seconds

    --------------------------------------------------------------------------

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 13 16 19 21 23 25 27 29 31 33 35 37 39 41 - 10 10 10 10 10 15 15 15 15 15 20 20 20 20 - -20 -23 -26 -29 -32 -35 -38 -41 -44 -47 -50 -53 -56 -59 - 20 25 30 35 40 45 50 55 60 65 70 75 80 85 - 11 14 16 18 19 21 22 24 26 27 29 30 32 34 - --------------------------------------------------------------------------

    When you speak this spell, the creatures close to you become cursed, meaningthat they become severely weakened and ready to be plucked ... or decapitated.Whatever suits your fancy.

    Comments: Like with many neat-sounding priest skills, the toughest enemies are

    immune to it. The weaker ones go down easily enough without cursing them, andthe curse doesn't seem to make you take all that much less damage when you'resurrounded either. Points are better spent elsewhere.

    Blind-----You can blind a creature up to level * for * seconds.

    Mana Cost: *Cooldown Time: 90 seconds

    ------------------------ 1 2 3 4 5 20 23 26 30 38 60 80 100 120 140 17 23 29 35 41 ------------------------

    To blind your enemy is to temporarily take away his vision, leaving himstumbling in the dark: in combat, about as effective as a pacifistic sparrow.Just don't stand around too long, laughing at his bewilderment, becaues he'sbound to be a tad enraged when he gets you in his sights again.

    Comments: Most enemies you'd really want to use this on are immune, so it's abad idea to get used to using this skill. The best way to do that is to not

    spend points on it.

    Life Tap

  • 8/7/2019 Divinity 2wt

    11/101

    --------You can sacrifice up to 10% of your health at a rate of * mana per hitpoint.

    Mana Cost: 0Cooldown Time: 60 seconds

    ------------------------

    1 2 3 4 5 2 2.5 3 3.5 4 ------------------------

    As you become a powerful wizard, you may find yourself in a situation in whichyou're casting all sorts of spells while you stay at a distance - unharmed andunthreatened. The problem is that your magical energies may start to run low.The solution: simply transfer some of your life energy to your magical energyand you can keep enjoying the grisly spectacle you create.

    Comments: A surprisingly effective way to replenish your mana if you're a purecaster, making it probably the single best priest skill. If you don't plan on

    ever meleeing under any circumstances, take this skill. If you have a ton ofhit points and sometimes run out of mana, it's still worth a single point.

    Master Herbalist----------------You need *% less of ingredients to create potions.

    ------------------------ 1 2 3 4 5 15 30 45 60 80 ------------------------

    Versed as you are in the powers and potentials of all plants and herbs that

    grow in Rivellon, it takes you fewer specimens to cook a successful brew. Thishas not only made you famous for your mushroom soup, but also for theefficiency with which you make useful potions.

    Comments: Potion ingredients are ridiculously plentiful, so stay away fromthis skill unless you go through a *lot* of potions. Even if you use 5 potionsevery combat, it's still probably not worth it.

    Summon Demon------------You can summon a level * demon for * seconds. Demons will taunt your enemiesand engage in melee combat.

    Mana Cost: *Cooldown Time: 30 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 20 23 24 25 27 28 29 31 32 33 35 36 37 - - 180 200 220 240 260 280 300 320 340 360 380 400 420 - - 98 110 114 118 126 130 134 142 146 150 158 162 166 - - --------------------------------------------------------------------------

    If ever you find yourself outnumbered in a fight, this is the skill to use.Not only will the appearance of a Demon most likely leave your adversaries

    stranded with malodorous breeches, its claws will send them, torn to shreds,straight to the hellish dimensions whence your unholy ally came.

  • 8/7/2019 Divinity 2wt

    12/101

    Comments: Probably the best summon, since it gets in the enemies' faces andtakes hits for you. You might consider spending points here if you want yourcreature to be a mage or a ranger. This might even be a viable tactic if youwant to focus numerous points on skills with long cooldowns and don't mindspending large portions of battle standing around and watching your allies dothe work for you. Hide In Shadows would be an excellent companion to thisstrategy.

    Way of the Wise Wizard----------------------You get a bonus of * for magic armour rating, and * for indomitable will, buta *% penalty for magic damage. The effect lasts for a maximum of 90 seconds.

    Mana Cost: *Cooldown Time: 30 seconds

    ------------------------ 1 2 3 4 5 15 18 21 24 27

    15 18 21 24 27 -40 -30 -20 -10 0 19 21 22 23 25 ------------------------

    Those who enjoy putting up an impenetrable shield of defensive magic will getthe most out of their specialty by choosing this skill, which will enhance allthe stats that pertain to it.

    Comments: Even at only 5 points, it's just not worthwhile. In the rare fightwhere you take plentiful magic damage, this skill won't do much to lessen theimpact. Potions are far more effective, and don't cost skill points.

    ------------- Mage Skills -------------

    Magic Missile-------------You can shoot * magic missiles that will find and damage enemies around youfor * hit points.

    Mana Cost: *Cooldown Time: 1 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 2 2 2 3 3 3 4 4 4 4 5 5 5 - 6 6 14 23 43 62 76 76 90 146 178 161 191 212 - 6 8 12 16 19 22 24 27 29 32 35 37 40 42 - --------------------------------------------------------------------------

    A magic missile is in essence a blast of raw magical energy that strikes theenemy in a few consecutive waves. Unless there are multiple enemies, for thenthe missile automatically targets several opponents. Like the fireball, thespell is as simple as it is lethal.

    Comments: The only truly spammable skill in the pure mage's arsenal. If you

    want to avoid melee and don't fancy a bow, this skill is your onlyalternative. Luckily, it's a perfectly viable one.

  • 8/7/2019 Divinity 2wt

    13/101

    Fireball--------Hurl a fireball at a target, which hurts it and everyone within a * meterrange for * magic damage. There's a *% chance they will catch fire, soinflicting additional damage.

    Mana Cost: *

    Cooldown Time: 15 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 5 5 5 5 5 8 8 8 8 8 12 12 12 12 - 8 23 47 68 195 278 342 455 540 878 1070120814311592 - 1 2 3 4 5 6 7 8 9 10 12 14 16 18 - 14 21 30 38 45 52 57 64 69 76 83 88 95 100 - --------------------------------------------------------------------------

    Like a miniature Sun that burns the flesh from your enemies' bodies, you canhurl a single ball of fire towards an unfortunate foe from the tips of your

    fingers. Whereas many a wizard will acknowledge this as a basic spell, nonewill make the mistake of underestimating its deadly force.

    Comments: This skill would be excellent if the cooldown lowered as you putmore points into it. It doesn't, making this a very poor choice. Highlyconsider explosive arrow instead (which does more damage for less mana if youdon't mind equipping a bow). It can be good to supplement another damageskill, however, providing a very nice boost in damage every 15 seconds. Itworks quite well in combination with melee in the early game.

    Mana Efficiency---------------Your skills cost you only *% of the required mana.

    ------------------------ 1 2 3 4 5 90 80 70 60 50 ------------------------

    Performing a whirlwind attack or casting a fire wall costs mana, but you havetrained your spirit and therefore don't need to catch your mental breath asquickly as others might. A very practical ability indeed, for, as the sayinggoes, two whirlwinds are always better than one.

    Comments: If you plan on using spells as your primary source of damage, it'shard to go wrong with this. It might be overkill, however, if you use ManaLeech, which will single-handedly take care of your mana concerns with onepoint.

    Polymorph---------You can turn up to * of your enemies into a ladybird for * seconds. Thetargets must be struck by the spell individually. You can strike them * timesbefore they change back.

    Mana Cost: *Cooldown Time: * seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 1 1 2 2 2 2 2 2 3 3 3 3 3 -

  • 8/7/2019 Divinity 2wt

    14/101

    10 15 15 15 20 20 25 30 35 35 40 45 45 50 - 0 0 1 1 1 2 2 3 3 3 3 3 4 4 - 30 42 58 70 78 90 98 110 118 130 138 150 158 170 - 20 19 18 17 16 15 14 13 12 11 10 9 8 7 - --------------------------------------------------------------------------

    Imagine, if you will, two fierce undead warriors sporting claws and jagged

    swords with your name on them. Facing two such savage adversaries at the sametime might just be more than you can handle. Luckily, you have the polymorphspell at your disposal, which will briefly transform those on its receivingend into harmless ladybirds. This is sure to make your life easier and theirsbriefer.

    Comments: Like its cousins charm, blind, and fear, the toughest enemies areimmune to this spell. It does seem to be the most effective of the crowdcontrol skills, however points are likely better spent elsewhere lest you growto rely on a skill that will fail you when you need it most.

    Confusion

    ---------Enemies struck by a magical attack have a *% chance of being stunned for *seconds.

    ------------------------ 1 2 3 4 5 5 7 9 12 15 1 2 3 4 5 ------------------------

    This subtle but powerful skill adds a special ability to other sorceries youcast: each time one of your spells like Magic Blast or Fire Wall hits anopponent, it has a chance of stunning that opponent for a while, stripping him

    of effectiveness in battle.

    Comments: Although quite spammy, it's good in combination with magic missile.Outside of that, you won't use spells often enough to make it worth thepoints. The stun won't work on any really tough enemies, but it can helplessen the damage from groups of normal enemies while you magic missile spamthem.

    Magic Blast-----------You can shoot * magic projectiles in rapid succession at a single target, eachdoing * hitpoints of damage.

    Mana Cost: *Cooldown Time: 15 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 3 3 3 4 4 4 4 5 5 5 5 5 6 6 - 20 28 45 130 166 228 277 332 391 626 713 805 902 1062 - 32 38 50 59 65 74 80 86 92 101 107 113 119 128 - --------------------------------------------------------------------------

    Damning your opponent with a Magic Blast will surround him with many stab-likethrusts of destructive magic. That might seem somewhat sadistic, but it gets

    the job done.

    Comments: At high levels, this will kill anything in the game in a single use

  • 8/7/2019 Divinity 2wt

    15/101

    and you can use it as often as fireball. Combined with an area damage skill,this skill will make you unstoppable.

    Mana Leech----------A successful melee hit on an enemy has a *% chance of draining *% of thedamage done and adding it to your mana pool.

    ---------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 80 81 82 83 84 85 86 87 88 89 90 91 92 10 12 14 16 18 20 22 24 26 28 30 32 34 ----------------------------------------------------------------

    With Mana Leech, you don't just wound your enemy as you hit him, but alsogradually drain his magical energies from his body and perchance add them toyour own with each hit you score.

    Comments: Take one point in this if you melee at all, even a little bit. That

    single point will reliably keep your mana topped off whenever you need it,thus making more than one point somewhat unnecessary.

    Destruction-----------

    Your magical attacks do *% extra damage.

    ------------------------ 1 2 3 4 5 18 20 30 40 50 ------------------------

    As if the ravaging powers of magic aren't terrible enough already this skill,as its name implies, will add to the destruction caused by your fireballs,magic missiles, and other wizard spells.

    Comments: Take this if you use magic missile, fireball, fire wall, or magicblast. It's a cheap way to make them ridiculously more effective.

    Fire Wall---------You can create a circle of fire on the ground around you for 5 seconds. Anyenemy caught within the flames starts to burn for * points of damage persecond.

    Mana Cost: *Cooldown Time: 30 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 58 82 100 122 132 156 234 250 286 322 340 382 424 - - 29 34 37 40 41 44 47 49 52 55 56 59 62 - - --------------------------------------------------------------------------

    Once released, this great circle of red-hot flame will blacken anything caughtin its blast and burn all who are foolish enough to enter its fulgent

    perimiter, thus providing you with the best of both worlds by combiningoffence with defence in one single incantation.

  • 8/7/2019 Divinity 2wt

    16/101

    Comments: A better alternative to fire ball, with the solid drawback ofneeding to be close to your enemies to hit them with it. The damage might notseem like much and the cooldown is long, but at high levels it will kill mostnormal enemies in a single hit.

    Healing-------

    You can heal yourself at a rate of * hitpoints per second, for * seconds.

    Mana Cost: *Cooldown Time: 10 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 15 18 22 24 29 32 41 42 56 60 83 88 140 - - 8 8 7 7 6 6 5 5 4 4 3 3 2 - - 101 116 126 136 141 151 161 166 176 186 191 201 211 - - --------------------------------------------------------------------------

    When in combat, you will get hurt. But not to worry, for this simple healingspell will douse any wound like water would fire - leaving your dazedopponents wondering why their blades don't seem to have had much effect!

    Comments: A single point is quite good in the early game, especially if you'rea melee fighter. More than that isn't really necessary, and it becomes lessuseful the further you get (potions become more plentiful and powerful, andother regen skills become useful in its stead). You might put points into thisif you're never going to melee, but 5 points in Potion Efficiency might workbetter.

    Way of the Battle Mage----------------------

    You get a bonus of *% for magic damage, but a * point penalty for magic armorrating and a * point penalty for indomitable will. The effect lasts for amaximum of 90 seconds.

    Mana Cost: *Cooldown Time: 30 seconds

    ------------------------ 1 2 3 4 5 20 30 40 50 60 -20 -15 -10 -5 0 -20 -15 -10 -5 0 49 53 57 59 63 ------------------------

    Those who revel in the joy of aggressive magic will get the most out of theirspecialty by choosing this skill, which will enhance all the stats thatpertain to it.

    Comments: It affects magic damage on weapons, too, making this extremely goodfor characters of all types. Strongly consider maxing it and keeping it up asmuch as you can, if you don't mind the maintenance (which is admittedly asevere annoyance). You can choose to skip it in favor of Battle Rage or Way ofthe Ranger if you're a pure warrior or ranger and have a good weapon withoutmuch magic damage.

    ---------------- Warrior Skills

  • 8/7/2019 Divinity 2wt

    17/101

    ----------------

    Whirlwind---------You can perform a whirlwind attack that deals * bonus melee damage with a *%chance of knocking back your enemies.

    Mana Cost: *Cooldown Time: * seconds

    ---------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1.5 6 14 20 56.5 83 103.5138.5166 211 333.5378.5451 503.5 - 10 13 16 19 22 25 28 31 34 37 40 43 46 49 - 11 15 20 24 28 32 35 39 42 46 50 52 56 59 - 5 5 5 5 4 4 4 3 3 3 2 2 2 2 - ----------------------------------------------------------------------------

    With the weapon you are wielding firmly clasped in your hands, you unleash a

    hurricane of steel by making a full circle jump that tears through any numberof enemies around you. When your feet hit the ground again, only their bloodyremains bear witness to the destruction, while you, the very eye of the storm,remain untouched.

    Comments: The damage increase is decent, though not as nice as the cooldownreduction. One point is nearly mandatory simply for breaking apart crates andbarrels with ease, and if you find yourself using it a lot in combat, considerinvesting at least 11 points for the low cooldown. The knockback is amazingwhen combined with fire wall.

    Rush Attack-----------

    You can rush to your enemy and strike with * times your normal damage and a *%chance of stunning.

    Mana Cost: *Cooldown Time: 5 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 1.2 1.4 1.6 1.8 2 2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 15 30 35 40 45 50 55 60 65 70 75 80 85 90 95 15 4 6 8 9 11 13 14 15 16 18 20 21 22 23 15 --------------------------------------------------------------------------

    During a rush attack you lash out at a single opponent, which causes severewounds and most likely stuns him. The attack works well as an initial assaulton ranged enemies especially.

    Comments: 1 point is essential for melee fighters. The damage increase afterthat is nice, but not very helpful. Points would be better spent on abilitiesthat increase your damage more consistently, instead of for one-time attackson ranged attackers. The stun, while helpful, does not last long enough to beworth considering.

    Jump Attack-----------

    Your jump attacks do * extra damage, and have a *% chance of knockdown.

    --------------------------------------------------------------------------

  • 8/7/2019 Divinity 2wt

    18/101

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 9 20 32 45 130 185 252 332 422 667 805 954 1120 - - 10 15 20 25 30 35 40 45 50 55 60 65 70 - - --------------------------------------------------------------------------

    Those who have this skill in their repertoire - all Dragon Slayers do - canjump and fall to the ground with a great cleave of their weapon. Not only does

    it increase the pounding your enemy takes, it has quite a chance of knockinghim off his feet. After that it's just a matter of having the good grace tomake the kill quick and painless. Right?

    Comments: Surprisingly powerful, especially if your weapon isn't that great.Unfortunately, it comes with the huge drawback of having to jump before everyattack to get the most out of the swing. Take this skill only if you reallylike jumping. There's a hidden mana cost, too, so make sure to take a point ofmana leech along with it. This also combines particularly well with bleed.

    Fatality--------

    You can instantly kill enemies whose hitpoints are below a total of *%.

    Mana Cost: *Cooldown Time: 5 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 10 13 16 19 22 25 28 31 34 37 40 43 46 49 - 14 15 22 27 30 34 36 40 43 47 50 54 56 60 - --------------------------------------------------------------------------

    An instant kill is one of the greatest blows a warrior can learn to deliver,but the road to success is long. An enemy must be seriously wounded before

    such a blow can be struck when you are still inexperienced in the one-hit-one-kill method. But as you learn, it will take less duelling time for you to finda weak spot that will end the fight in the blink of an eye.

    Comments: It can be helpful in the early game when your damage output is low,and helpful in the late game when you encounter more enemy healers and want toclear a space in front of you to rush attack the healer. That being said, it'snot really worth the points unless you have real problems dealing damage. Eventhen, you might consider placing points into increasing that damage instead.By the time this is usable, it most often deals less damage than several otheravailable skills (or even a normal attack, if you spend your points right).With it maxed, you can expect it to deal around 1500-2000 damage to enemies inthe final area, which just isn't any better than other things that workregardless of enemy health.

    Defensive Posture-----------------You get a bonus of * for melee armour rating, and * for ranged armour rating,but a *% penalty for melee damage, and a *% penalty for ranged damage. Theeffect lasts for a maximum of * seconds.

    Mana Cost: *Cooldown Time: 30 seconds

    ------------------------

    1 2 3 4 5 4 12 20 28 36 -20 -15 -10 -5 0

  • 8/7/2019 Divinity 2wt

    19/101

    30 60 90 120 240 27 39 51 63 75 ------------------------

    A warrior needs to know when to attack with the ferociousness of the tiger andwhen to take a hedgehog-like defensive stance. When in a jam, this skill willprovisionally take away some of your offensive powers, but transfer them to

    your defensive energies.

    Comments: Even at 5 points, the boost to your defenses is pretty negligible(especially when compared to good armor enchants). Points are better spent onhealing skills since you're probably going to take a beating anyway.

    Battle Rage-----------You get a bonus of *% for melee damage, but a penalty of * for melee armourrating. The effect lasts 120 seconds.

    Mana Cost: 27

    Cooldown Time: 30 seconds

    ------------------------ 1 2 3 4 5 20 30 40 50 60 -4 -12 -20 -28 -36 27 39 51 63 75 ------------------------

    The Battle Rage skill does exactly what it describes: like a mad barbarianwould seize upon a poorly protected convent, you launch yourself into thefray, heeding not the danger it leaves you in. Most likely any clear andpresent danger will soon be eliminated, but do remember that this rage

    detracts from your defensive prowess for its duration.

    Comments: Since it only requires 5 points to max, this skill is one of themost efficient ways of improving your melee damage. Since it's particularlyrare to take lots of melee damage (usually ranged and magic are moreworrisome) the armour penalty isn't very concerning, and you can always turnthe buff off by pressing the hotkey a second time if you're really taking abeating. If you don't mind the maintenance (which is incredibly irritating),invest points here before considering skills like Bleed and Death Blow.

    Life Leech----------A successful melee hit on an enemy has a *% chance of draining *% of thedamage done and adding it to your hitpoints.

    ---------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 10 12 14 16 18 20 22 24 26 28 30 32 34 7 9 11 13 15 18 20 22 24 26 28 30 32 ----------------------------------------------------------------

    With Life Leech, you don't just wound your enemy as you hit him, but alsogradually drain his life energy from his body and perchance add it to your ownwith each hit you score.

    Comments: Simply amazing. One of the best healing skills in the game due tothe way it scales with damage. If you're having trouble staying alive, takethis skill. Thanks to rush attack, you should always have something nearby to

  • 8/7/2019 Divinity 2wt

    20/101

    beat on to regain hitpoints. It only works on melee attacks, however, so ifyou're not planning to melee, consider Potion Efficiency instead.

    Bleed-----A successful melee hit has a *% chance of bleeding your enemy. It lasts for *seconds and deals *% of the damage you did extra.

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 10 13 15 18 20 23 25 27 30 32 35 37 40 42 - 10 9 8 7 6 5 4 3 2 1 1 1 1 1 - 10 11 13 14 17 20 25 33 50 100 100 100 100 100 - --------------------------------------------------------------------------

    Particularly vicious, bleed attacks have a chance of causing wounds that keepbleeding: so damaging the victim over time until the bleeding stops or he hasleaked to death.

    Comments: Surprisingly effective at passively increasing your damage output athigher levels. The damage increase is noticeable and scales well with weaponsand skill points. At 10 points, it's one of the best melee damage bonuses youcan get. Points after 10, however, are better spent elsewhere.

    Regenerate----------Your health regenerates at a rate of *% per second.

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 .21 .25 .28 .32 .35 .39 .42 .46 .49 .53 .56 .6 .63 - -

    --------------------------------------------------------------------------

    Forgoing the need of healing spells to patch up your wounds over time, theregenerate skill ensures the slow but steady revitalisation of your lifeenergy. This process gains in speed as its practitioner learns to use it moreeffectively.

    Comments: Less effective overall than Life Leech. It's not effective enoughto be relied upon as a sole source of healing, but it can increasesurvivability in combination with other healing skills. Only put points hereif you have maxed another healing skill and are still having troublessurviving.

    Thousand Strikes----------------You can attack your enemy in a series of fast blows for * times normal damageaccompanied by a *% chance of knockdown.

    Mana Cost: *Cooldown Time: 15 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2 2.1 2.2 - - 10 15 20 25 30 35 40 45 50 55 60 65 70 - -

    236 272 296 320 332 356 380 392 416 440 452 476 500 - - --------------------------------------------------------------------------

  • 8/7/2019 Divinity 2wt

    21/101

    With a combination of cat-like speed and accuracy, you strike at youradversary with a series of vicious cuts: leaving him to incredulously stare atthe bodily extensions on the ground before he has had the itme to realisewhere his bane came from. Fast and brutal, it is one of the best melee attacksa warrior can master.

    Comments: Does a good bit of damage, useful for overcoming enemy healing or

    taking out the leader in a group of enemies. The mana cost is prohibitivelyhigh, however, and the damage does not increase appreciably with more pointsspent. A point can be very helpful early on (if you've got the mana to evenuse it), but it's not really worth pumping many points into. Don't take itwithout also taking at least one point in Mana Leech.

    Death Blow----------You have an extra *% chance of doing critical damage.

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

    3 4 6 7 9 10 12 13 15 16 18 19 21 - - --------------------------------------------------------------------------

    Warriors adept in the Death Blow have spent part of their trainingconcentrating on delivering devastating hits, which may critically hurt anopponent. The more skilful these hits become, the greater their chances are ofscoring blows that will knock their enemies six foot under in no time.

    Comments: Unless you have an abnormally high heightened reflexes, bleed is abetter use of skill points. If you're already maxing bleed and you want morepassive damage, this isn't a bad way to go (with an average heightened reflexesat high levels, maxing this skill will increase your damage by around 10%).For rangers, on the other hand, crits are everything, and this is one of the

    best skills you can buy.

    Reflect-------You reflect *% of the damage done to you back to the enemy that inflicted it.

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 20 28 36 44 52 60 68 76 84 92 100 108 116 - - --------------------------------------------------------------------------

    Those who benefit from this advantageous spell can gleefully watch as part ofthe damage an enemy causes is reflected back to him. This way the foes thatoppose the hero may be slain by the force of the arms they themselves apply,in a wonderful example of poetic justice.

    Comments: A waste of points. Enemies universally have significantly more hitpoints than you, and this skill only reflects damage taken (after armor andlevel-based reductions), meaning to kill an enemy with this you'd have to letthem kill you several times over. Stay away.

    --------------- Ranger Skills ---------------

    Poison Arrows-------------You can fire arrows that poison your enemy, doing * damage per second for *

  • 8/7/2019 Divinity 2wt

    22/101

    seconds.

    Mana Cost: *Cooldown Time: 5 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

    1 2 4 5 16 23 33 43 60 98 143 161 239 265 - 10 10 9 9 8 8 7 7 6 6 5 5 4 4 - 4 6 8 9 11 13 14 15 16 18 20 21 22 23 - --------------------------------------------------------------------------

    One of the more crafty, and at the same time nasty, abilities of the ranger isthe coating of arrow tips in deadly poisons. Not only will the arrows woundtheir targets, they will keep inflicting pain as the venomous substance thatentered their bodies courses ruinously through their veins.

    Comments: It's not a bad skill, especially early on, but you'll probably wantto drop it towards the end of the game. It just doesn't seem to pump out the

    damage that other available skills do.

    Ranger Surprise---------------Shoot an arrow that does no damage but gives your target a * point penalty tomelee armour rating, a * point penalty to ranged armour rating, and a * pointpenalty to magic armour rating.

    Mana Cost: *Cooldown Time: 3 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

    -30 -35 -40 -45 -50 -55 -60 -65 -70 -75 -80 -85 -90 -95 - -5 -10 -15 -20 -25 -30 -35 -40 -45 -50 -55 -60 -65 -70 - 4 6 8 9 11 13 14 15 16 18 20 21 22 23 - --------------------------------------------------------------------------

    With this skill activated, an unfortunate creature you are hunting that hasbeen struck by one of your arrows becomes weakened if you keep giving it yourundivided attention until it stops moving. It's a nasty surprise to be sure,but it will still come as a surprise.

    Comments: Waste of points. Its primary purpose is to increase the damage youdeal to an enemy, but enemies don't really seem to have much armor. Points arebetter spent on an ability that more directly increases your damage.

    Ranger Strength---------------Your ranged attacks do *% more damage.

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 5 10 15 20 25 30 35 40 45 50 55 60 65 70 - --------------------------------------------------------------------------

    Some rangers spend as much time training their strength as they do theiragility. The result is that every arrow they fire flies with greater speed and

    power, naturally inflicting even greater wounds.

    Comments: Not great, but must-have if your primary weapon is a bow. Don't

  • 8/7/2019 Divinity 2wt

    23/101

    expect to do decent damage without running dry on mana otherwise. Then again,don't expect that anyway if you're a bow user.

    Stun Arrows-----------You can stun your enemy for * seconds.

    Mana Cost: *Cooldown Time: * seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - 14 18 22 27 30 34 36 40 43 47 50 54 56 60 - 20 20 19 19 18 18 17 17 16 16 15 14 15 15 - --------------------------------------------------------------------------

    Profiting from a temporary heightened concentration, you are able to shootarrows with such precision and force that they stun any victim: leaving them

    immobile for a while. Scoring kills has never been easier.

    Comments: The stun is very nice against weaker enemies, but also lessnecessary. Stronger enemies have a high tendency to resist this, reducing itsusefulness significantly. Points are better spent on something to actuallykill the target.

    Ranger Stealth--------------When you approach an enemy with your bow, you cna get *% closer to it than younormally would before it notices you.

    ------------------------

    1 2 3 4 5 14 22 28 34 40 ------------------------

    Like a true hunter of the dark, the ranger who is under this subtle spell'sinfluence blends into his surroundings with chameleon-like ease. Even when hescores a hit, the ranger still has a chance that the victim of his arrow hasno idea where the danger comes from - thus leaving him unexposed.

    Comments: Two points is enough to make the early game much easier for allcharacter types. It loses its usefulness in the late game, however, even forrangers.

    Potion Efficiency-----------------The efficiency of potions is increased by *%.

    ------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 10 20 30 40 50 55 60 65 70 75 -------------------------------------------------

    Every adventurer has his trusted health, mana, and other magical potionsstuffed safely in his backpack. But not all benefit from them to the maximum.Trained to get the most out of every drop, you are able to squeeze every bit

    of energy from these treasured bottles.

    Comments: If you never plan on setting foot in melee, ever, spend 5 points in

  • 8/7/2019 Divinity 2wt

    24/101

    this skill. Your mana bar will thank you, and you'll be able to survivedifficult encounters on the virtue of healing potions alone. There's a reasonthis is a ranger skill.

    Splitting Arrows----------------You can fire arrows that split and cause damage to * enemies at the same time.

    Mana Cost: *Cooldown Time: 5 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - 29 35 41 45 49 53 57 61 65 69 73 77 81 85 - --------------------------------------------------------------------------

    The splitting arrow has the magical property that it severs into differentarrows after having been fired, so allowing the bowman to hit multiple targets

    at the same time. The more adept he becomes at the craft, the more separateprojectiles the original arrow will split into.

    Comments: Its use is situational, and probably not worth the points unless youhave plenty to spend. If you're even considering it, though, that means you'rea ranger and you probably do have points to spend. Invest in it early, beforeyou have access to explosive arrow. Once you get explosive arrow, spend pointson that instead.

    Evade-----You have a *% chance of evading melee attacks.

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 10 12 14 16 18 20 22 24 26 28 30 32 34 36 - --------------------------------------------------------------------------

    You are highly trained in dodging the melee attacks with which youradversaries try to treat your inner organs to an outdoor holiday. It goeswithout saying that this is a highly useful ability for all who spend muchtime in the thick of battle.

    Comments: One point is essential for a melee character, and highly recommendedfor all characters. Further points should be spent on healing skills, butextra points may be placed in here to improve survival.

    Explosive Arrows----------------You can fire arrows that explode and deal * damage to enemies within a *-meterradius of impact and have a *% chance of knockdown.

    Mana Cost: *Cooldown Time: 5 seconds

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 260 370 456 554 606 720 844 117013341514161018042014 - -

    5 6 7 8 9 10 11 12 13 14 15 16 17 - - 10 12 14 16 18 20 22 24 26 28 30 32 34 - - 29 34 37 40 41 44 47 49 52 55 56 59 62 - -

  • 8/7/2019 Divinity 2wt

    25/101

    --------------------------------------------------------------------------

    The rarest of arrows are perhaps the most powerful ones. Extremely dangerousin the hands of some bowstring-happy pyromaniac - and absolutely frightning inthe hands of a skilled archer - these arrows explode upon impact: not onlyturning the original recipient into a bloody jigsaw puzzle, but also tearingapart anyone caught near the blast.

    Comments: The single best skill in the game, your bane in the hands of enemyrangers, and the only reason to play a ranger yourself. The high damage, widearea of effect, knockdown, low mana cost, and low cooldown make for a skillyou will want to press every 5 seconds as long as your mana holds out - evenagainst single targets.

    Way of the Ranger-----------------For up to 90 seconds, your bow attacks do *% more damage, you get a * pointranged armour rating and a * point heightened reflexes increase, but a *%penalty for melee attacks and a * point penalty for melee armour rating.

    Mana Cost: *Cooldown Time: 30 seconds

    -------------------------- 1 2 3 4 5 228 277 332 360 422 50 53 56 59 62 -114-138.5-166-180-211-50 -47 -44 -41 -38 49 53 57 59 63 --------------------------

    Thoes born for the bow will get the most out of their specialty by choosingthis skill, which will enhance all the stats that pertain to it.

    Comments: Far more effective at increasing ranged damage than Ranger Strength,and it's only 5 points. So effective, in fact, that you practically can't winmany fights with a bow alone unless you have high ranks in this. Take this ifyou use bows.

    ---------------------- Dragon Slayer Skills ----------------------

    Mindread--------You get a debt discount of *% when reading someone's mind.

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 0 15 20 25 30 35 40 45 50 55 60 65 70 75 100 --------------------------------------------------------------------------

    The ability to read the minds of others is given to very few in Rivellon.Powerful though this gift may be, you shouldn't shy away from developing theskill - because obviously it takes a little more experience to read thethoughts of, say, the Arcane University's dean than those of Doris, the

    lavatory lady.

    Comments: 100% discount is very nice, but comes available very late. If you're

  • 8/7/2019 Divinity 2wt

    26/101

    really that concerned about your character level, there are better ways tohandle it than investing in mind read. It's not exactly a waste of points, butthere's no good reason to take it, either. If you must take it, do so afterreaching Orobas Fjords. The early game is hard enough without dumping all yourpoints here, and due to the way exp works, your max level won't be affected atall. In fact, it probably won't be affected much anyway.

    Wisdom------You gain *% more experience.

    -------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 2 4 6 8 10 12 14 16 18 20 22 24 26 28 - --------------------------------------------------------------------------

    Having studied warfare not only as a series of forceful skills, moves andabilities, but also as an art, the insight you gain after every battle isgreater than that of others. You therefore advance more quickly upon the

    ladder of veterancy and success.

    Comments: Almost certainly a waste in the early game, with the potential tobecome useful after reaching Orobas Fjords. If your intention is to set it andforget it, stay away from this skill. If you want to min-max your experienceand reach the absolute highest level you can, see the Tips and Tricks sectionon leveling for more information.

    Lockpick--------You can lockpick locks of level * (and lower).

    ------------------------

    1 2 3 4 5 1 2 3 4 5 ------------------------

    When you encounter a bolted door, a chest secured tightly by a big padlock,you itch to find out what is behind that door and in that chest. You konw youdo. By adding this skill to your repertoire, your curiosity will soon besatisfied and perhaps your coin purse as well.

    Comments: It's of questionable value in the early game, and an utmostnecessity later on. It's best to write down the locations of any locked chestsyou come across and wait to put points in this skill until level 10 or 11.Then, max this skill and go back to clean up everything you missed. As abonus, since random loot scales to your level, the items you find in all thoselocked chests will be better than if you'd maxed this skill from the start. Inthe late game, this skill is required to obtain pieces of 3 out of 4 armorsets in the game, which are good enough in total to outclass all but the bestset of equipment. It's worth taking for those alone.

    Encumbrance-----------Your backpack is limited to * items.

    ------------------------ 1 2 3 4 5

    100 120 140 160 180 ------------------------

  • 8/7/2019 Divinity 2wt

    27/101

    Adventurers often have the tendency to accumulate loot with greater diligencethan a squirrel that is storing nuts for the winter. It is therefore not a badidea to train your back-pack-stuffing capabilities, because a good packer cancarry around a lot more booty!

    Comments: There's no need to save any ingredients aside from malachite gems inthe early game, and pack space is only a problem if you're hoarding

    ingredients. A moderately bad waste of points in the early game, andcriminally useless later on.

    Unarmed Expertise-----------------Your damage when fighting unarmed is increased by *%.

    ---------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 5 15 29 54 67 81 94 107 121 134 138 142 146 ----------------------------------------------------------------

    Swords, axes, maces: you regard them all as silly extensions for the truest ofmelee weapons: your fists. Rather than presenting them with the taste of steel,you like to treat your opponents to your favourite home-made delicacy: aknuckle sandwich.

    Comments: Unarmed is the single worst weapon choice in the game, and evenmaxing this skill won't make up for its downfalls. Take this if you enjoy aserious challenge. Combine it with damage adding skills like whirlwind tooffset its low damage. Bleed and Death Blow may be wise choices as well.

    Single-Handed Weapon Expertise------------------------------

    Your damage when fighting with a single-handed weapon only is increased by *%.

    ---------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 2 5 9 12 15 19 22 25 29 34 34 35 36 ----------------------------------------------------------------

    Following in the footsteps of an old battle tradition that believes in theunification of a warrior and his weapon, you opt to specialize in the wieldingof a single one-handed weapon. Brandishing a light and highly manoeuverablepiece of deadly craftsmanship, you learn to ply it to a state of perfectionthat goes beyond other combinations of armament.

    Comments: The fast attack speed more than makes up for the lack of damage. Oneof the more viable weapon choices you can make, and certainly good enough tobeat the game with if you like the aesthetics. The skill itself, however, israther lackluster. Your damage will improve more per point by investing in thebleed skill, and then you can always switch to another weapon type if you getbored. Put points here after bleed is maxed, but before investing in deathblow.

    Dual-Wielding Expertise-----------------------When fighting with two weapons, your primary weapon does *% more damage; the

    off-hand weapon suffers a penalty of *% damage.

    ----------------------------------------------------------------

  • 8/7/2019 Divinity 2wt

    28/101

    1 2 3 4 5 6 7 8 9 10 11 12 13 1 3 5 7 9 11 13 15 17 19 21 23 25 -70 -60 -50 -40 -30 -20 -10 0 10 20 30 40 50 ----------------------------------------------------------------

    Not many make such a fierce impression on the battlefield as those who swinga blade in each hand, so engulfing their immediate vicinity in a red wave of

    extinction. But even though these fighters may look like frenzied, blood-crazed savages, be not mistaken, for they are quite the opposite: cool-headedand disciplined. With good reason: wielding two weapons in combat demandsintense training, and forgoing it has often led to unintended, self-inflictedfacial reconstruction.

    Comments: The best damage improving skill in the game. Dual-wield has slowanimations, but more than makes up for it with sheer power. As a dual-wieldfighter, don't waste your time with damage adding skills like whirlwind andjump attack; focus instead on making each hit stronger with skills like bleed,death blow, and battle rage. Prefer weapons that increase melee or magicdamage, and enchant them with the same, as the bonus seems to apply to swings

    with either hand. Until you reach rank 10 in this, place your stronger weaponin your main hand. From rank 10 onward, your stronger weapon should be placedin your off hand.

    Sword and Shield Expertise--------------------------When fighting with a weapon and shield, your weapon does *% more damage andyou get *% higher armour rating from your shield.

    ---------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 0 7 14 21 28 35 42 49 56 63 70 77 84 5 8 11 14 17 20 23 26 29 32 34 36 38

    ----------------------------------------------------------------

    Those who engage in battle with sword and shield are sometimes scoffed byothers on the premise that they are archaic and unimaginative. But they nevertake such criticisms to heart because they know very well that their strategy,classical and rather standard though it may be, is still one of the best set-ups a warrior may use: it perfectly combines offence and defence and, like noother, offers excellent chances to emerge from each battle alive and well.

    Comments: The next best choice next to dual-wield. The armor of a shield is sonegligible as to be worthless, and since this skill only increases theshield's base armor (not counting charm bonuses or enchants) the latter halfof this skill is near completely useless. The damage increasing component,however, is more than twice as good as its shieldless counterpart, and yourattacks are almost as fast.

    Two-Handed Weapon Expertise---------------------------When fighting with a two-handed weapon, you do *% more damage.

    ---------------------------------------------------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 1 4 7 10 13 16 19 22 25 28 31 34 37 ----------------------------------------------------------------

    No matter what some may say, combat isn't pretty or subtle. You intend toprove that by swinging about swords long as a troll's arm and hammers soferocious they can reduce said creature's head to a bloody pulp with one well-

  • 8/7/2019 Divinity 2wt

    29/101

    placed stroke. The advantages in battle are obvious, and more than that: youcan never get lost in the woods, for you'll always leave a track of limbs thatworks even better than the traditional breadcrumbs.

    Comments: Arguably one of the worst weapon choices you can make, itpotentially makes up for its downfalls by having a huge swing radius and awide damage range, allowing you to end some combats quickly with a lucky

    strike. Supplement it with skills like jump attack and death blow to maximizeyour damage spikes and you won't have too many problems.

    ********************************************************************* ** IV. FARGLOW ** *********************************************************************

    Farglow is the game's tutorial. The whole thing takes place in a small townwith only a handful of NPCs and one quest. The only enemies you'll fight willbe goblins spawned for practice combat. Don't sweat what you do here too much;

    it really won't matter in the end.

    ----------- Locations -----------

    Farglow--------There's a skill book hidden on top of the large rocks north of the goblincamp. Approach from the north side for the easiest access, but you'll stillhave to work at it a bit to get on top of the rocks.

    -If you use the skill book in the area to learn lockpick, you can open the

    treasure chest next to Alberic. Alternately, you can kill a LOT of goblins.

    -There's another treasure hidden on the left (north) side of the building yousee when first crossing the bridge in town. The key for it can be found byreading Edmund's mind, entering the training area, then looking on the stonessurrounding the campfire.

    ------------- Main Quests -------------

    The Farglow Connection----------------------Received From: RhodeLocation: As soon as you start the game1: Talk to Morgana (her location is on your map)2: Talk to Isobel (on the bridge in town)3: Talk to either Gawain, Aravir, or Alberic (their locations are on the map)Reward: 50 xp, 200g + 1 (50xp, 200g)

    ********************************************************************* ** V. BROKEN VALLEY VILLAGE ** *********************************************************************

    At last, the tutorial is over ... or is it? While you have a lot more freedomin this area, you're still blocked from wandering too far. The enemies are

  • 8/7/2019 Divinity 2wt

    30/101

    weak enough that you can kill them without using any skills (which is good,since skill points are few and far between still). This is also where the gameteaches you to take the time for exploration. If you rush headlong into themain quest, you'll soon find yourself locked in a room with an enemy quitecapable of killing you in two hits. Exploration is good.

    Locations:

    The Black Boar ................... [BLTBB]Jackson Farm ..................... [BLTJF]Derk's House ..................... [BLBDH]Miller's House ................... [BLMUH]Louis' Storage ................... [BLCLS]Chapel Dungeon ................... [BLLAT]Secret Dungeon ................... [BLCSD]Dark Cave ........................ [BLNDC]Forgotten Outpost ................ [BLCFO]Secret Passage ................... [BLBSP]

    Main Quests:

    Chasing the Dragon ............... [BMCTD]To Lay a Ghost to Rest ........... [BMLGR]

    Side Quests:Band of Brutes ................... [BSBOB]For a Pound of Flesh ............. [BSPOF]The Fugitive ..................... [BSDTF]Hearttaker ....................... [BSRHT]Feast or Famine .................. [BSFOF]New Order or Champion Chaos? ..... [BSNOC]Saving the Bacon ................. [BSSTB]Buad Blood ....................... [BSBBB]Into the Bandit's Den ............ [BSIBD]

    Hjalmar .......................... [BSHMR]Louis' Stash ..................... [BSCLS]High and Dry ..................... [BSHAD]A Private Delivery ............... [BSAPD]Skeletons in the Closet .......... [BSSIC]

    ----------- Locations -----------

    The Black Boar [BLTBB]--------------Location: on the north side of town-If you have the lockpick skill, you can play in a scavenger hunt with a skillbook as the prize. Start by reading the book behind the locked door on thethird floor of the bar. The next book is downstairs, on the bar itself. Findthe third on the second floor on top of a stack of books near the large table.Finally, pluck the skill book from out of the fireplace.

    -After finishing 'Band of Brutes', talk to Stan and pick option 1. He'll tellyou about the miller's hidden cellar and how he hides the key in his pot.

    Jackson Farm [BLTJF]------------Location: southeast of town, across the stream

    -There are two keys hidden in Carl Jackson's house. The key to the small boxon the shelf is hidden behind some crates and barrels, and the key to thecellar is up on the rafter.

  • 8/7/2019 Divinity 2wt

    31/101

    Derk's House [BLBDH]------------Location: on the south side of town-The key to Derk's cellar can be found by mindreading him and then searchingfor the key in the barn next to the bar.

    Miller's House [BLMUH]--------------Location: in the middle of town, next to the barracks-The key to Miller Upton's cellar can be found in the kettle, beneath plentyof lettuce.

    Louis' Storage [BLCLS]--------------Location: beneath the church, accessed by a cellar door from the outside-The first door can be opened by pressing a button on the wall next to thefire.

    -There is a button on the wall almost directly across from the third door.Pressing it opens a hidden passage with two treasure chests.

    -The key to the last door can be found on a skeleton's corpse.

    Chapel Dungeon [BLLAT]--------------Location: in the back of the chapel-The key for the locked chest lies on the altar in the center of the room.

    Secret Dungeon [BLCSD]--------------Location: inside a trap door near the Chapel Shrine

    -The key for the locked door is on a chair next to a goblin hut.

    Dark Cave [BLNDC]---------Location: west of the Secret Dungeon (and Chapel Shrine)-The key for the jewelry box is in the tub just across the hall (on theeastern side of the plus shaped room)

    Forgotten Outpost [BLCFO]-----------------Location: trap door hidden behind a bush near the Jackson Farm-The key to the locked chest is on a table in the northeast corner.

    -There is a hidden pressure plate on the west side of the large room, facingsouth. Stand a few steps from the wall and look for the 'use' message in thelower right.

    Secret Passage [BLBSP]--------------Location: broken chapel, during the quest 'Into the Bandit's Den'-The key to the locked cell door on the east wall near the barracks exit is onthe ground in front of the other cell on the same wall.

    -After the locked door that Martis unlocks, the apparent dead end straightahead is actually a false wall that can be opened by pressing a hidden

    pressure plate to its left. A skill book is hidden inside.

    -The goblin chief near the farm exit drops a key, but it doesn't seem to

  • 8/7/2019 Divinity 2wt

    32/101

    unlock anything.

    ------------- Main Quests -------------

    Chasing the Dragon [BMCTD]

    ------------------Received From: RhodeLocation: As soon as you land in Broken Valley1: Complete three of the following four things:-Complete the quest 'Band of Brutes' in the bar, and then talk to Jake-Talk to Ollie (outside of the bar, or inside after Band of Brutes)-Talk to Romon (outside, next to the chapel)-Talk to Winthrop2: Find Rhode in the barracks and talk to herReward: 500xp, 480g + 1 (125xp, 480g, 4 items)

    To Lay a Ghost to Rest [BMLGR]

    ----------------------Received From: RhodeLocation: BarracksRequirement: Complete 'Chasing the Dragon'1: Enter the door at the back of the chapel2: Speak with and then defeat the Arben Ghost3: Leave the chapel dungeon and speak with RhodeReward: 1500xp, 480g + 1 (375xp, 480g, 4 items)

    ------------- Side Quests -------------

    Band of Brutes [BSBOB]--------------Received From: Tim or Barmaid ElsaLocation: The Black Boar1: Talk to either Anthony or Merrill and pick option 2 for the second andthird dialogue options2: Talk to TimRewards: 113xp, 80g + 1 (80g, item)Bonus: Tim lowers his prices-several people re-enter the bar after this quest is complete

    For a Pound of Flesh [BSPOF]--------------------Received From: LockeLocation: The Black BoarRequirement: Complete 'Band of Brutes'1: Talk to Keane-He patrols on top of the wall between the barracks and the entrance gate.2: Ignore Keane's pleas and extort him anyway-You can refuse to extort Keane. He'll tell you the password to Locke's cart,but you'll fail the quest.3: Return to LockeReward: 1 (188xp, 80g)Bonus: Locke lowers his prices

    The Fugitive [BSDTF]------------Received From: David

  • 8/7/2019 Divinity 2wt

    33/101

    Location: The Black Boar 2FRequirements: Complete 'Band of Brutes'-He doesn't seem to appear right away, so check back later1: You must read David's mind to get this quest2: Mention David is a deserter in dialogue, then threaten to turn him in-If you don't threaten to turn him in, you miss out on some great gauntlets3: Agree to not turn him in

    -If you insist on turning him in, David flees.Reward: Gauntlets (+1 Ranger Strength) + 1 (450xp, 160g, 1 uncommon item)(note: You can turn David in to Richard now, even if he paid you not to.)

    Hearttaker [BSRHT]----------Received From: RichardLocation: Wandering between Folo's house and the blacksmith1: Kill goblins until they drop hearts-They drop randomly. Don't worry, it's not a big deal if you don't get many.2: Turn the hearts in to RichardReward: 150xp and 50gp per heart

    -The gold reward increases to 150gp if you read Richard's mind.-This quest never goes away. You can keep turning in any hearts you find.

    Feast or Famine [BSFOF]---------------Received From: RichardRequirement: Turn in at least one goblin heart1: Talk to Lomax and make him disappear-He can be bribed for 100g, you can read his mind, or you can kill him2: Talk to Mouse and let him know the guards are gone3: Return to RichardReward: 450xp, 160g + 1 (uncommon item, 320g)

    New Order or Champion Chaos? [BSNOC]----------------------------Received From: RichardRequirement: Refuse to accept the 'Feast or Famine' quest1: Seek out the New Order guards at Jackson's farm

    -Solution 1-2: Side with Richard and help him defeat the guardsReward: 1350xp, 240g + 1 (2 uncommon items)

    -Solution 2-2: Side with the guards and help them kill RichardReward: 1350xp + 1 (338xp, 240g)Bonus: You can get a stat point by mindreading Lomax after killing Richard.

    Saving the Bacon [BSSTB]----------------Received From: FoloLocation: on the pig farm at the back of town

    -Solution 1-1: Agree to save the pigs2: Attempt to talk to Kevin on Jackson's Farm3: Talk to Lomax and choose option 24: Return to Folo and inform him of the news

    Reward: 450xp, 160g + 1 (item, 160g)

    -Solution 2-

  • 8/7/2019 Divinity 2wt

    34/101

    1: Refuse to help Folo2: Tell Louis in the barracks about your decisionReward: 450xp, 160g + 1 (item, 160g)

    Buad Blood [BSBBB]----------Received From: Miller Upton

    Location: Miller's houseRequirement: Complete the following steps-Steal a key from the upstairs kettle, beneath some lettuce-Enter Miller Upton's basement-Talk with Abanayabar about Miller Upton's past-Talk to Upton and mention the name Buad1: Talk with Linda2: Talk with Rose (Folo's wife)3: Travel to the ruined Chapel to the west of town and defeat Jesse4: Return to the miller's house

    -Solution 1-

    5: Help Antumbra kill Linda and UptonReward: 450xp + 1 (rare item, 160g)(note: Despite what she says, Antumbra does not appear in Aleroth)

    -Solution 2-5: Help Linda and Upton defeat AntumbraReward: 450xp, 160g + 1 (rare item, 160g)

    Into the Bandit's Den [BSIBD]---------------------Received From: LouisLocation: Barracks-You can solve this by reading Martis' mind, but it's not worth the cost.

    1: Travel to the ruined chapel west of the village2: Fight your way into Martis' cell and convince him to escape with you3: Lead him to the farm exit-You can now access the bandit camp (assuming you can get there), whereseveral more quests await you. You lose access to them as soon as you turnthis quest in, so you may wish to hold onto this quest for awhile longer.4: Return to LouisReward: 450xp, 160g + 1 (113xp, 320g, 3 uncommon items, 1 other)Bonus: You can participate in the attack on the bandit camp by talking withFenton just outside of it.

    Hjalmar [BSHMR]-------Part Of: 'A Hunting We Shall Go'1: Kill Hjalmar in the nearby goblin village2: Give Hjalmar's Mask to Captain RodneyReward: 450xp, 160g + 1 (2 uncommon items)

    Louis' Stash [BSCLS]------------Received From: MerrillLocation: Barracks 2FRequirement: Finish 'Band of Brutes' without badmouthing the drunks to Louis-You can inform Louis of Merrill's tipoff, but this will fail the quest.1: Enter Louis' storage

    -The cellar door is on the side of the chapel, next to the graveyard.2: Fight your way to the final room and loot an object labeled 'Power Belt'Reward: 1 (450xp, 80g)

  • 8/7/2019 Divinity 2wt

    35/101

    High and Dry [BSHAD]------------Received From: QuincyLocation: by the guard tower just outside town-It's a good idea to read Quincy's mind when he calls out to you. You gain astat point by doing so, which you can't get by mind reading him later.

    1: Kill the goblins2: Pick up the grappling hook3: Talk to Peavey on the roof of the barracksReward: 450xp, 160g + 1 (160g, 3 uncommon items)

    A Private Delivery [BSAPD]------------------Received From: DanaLocation: on Jackson's farm)-You can read the letter from your inventory and then talk to either Dana orCarl for two different and hilarious ways to fail this quest.1: Take the letter to Derk

    -Derk will raise his prices if the seal is broken and lower them if it is not.Reward: 450xp, 160g + 1 (2 uncommon items).

    Skeletons in the Closet [BSSIC]-----------------------Received From: Farmer Jackson's diaryLocation: hidden in his cellar

    -Solution 1-1: Take the diary to Carl2: Threaten to turn him in3: Kill


Recommended