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VIRTUAL ENVIRONMENTS
Divya Punjabi (548634)
Group 8
Semester 1/2012
Module 2
Final analog model
My aim is to convey the water trail formed by a moving sea turtle into my design. As its flippers move upwards and downwards while its body moves forward, this affects the water surrounding the turtle in a particular manner.
Irregularity of wave design explained: • Different forces applied as the flippers move downwards and upwards • Ocean waves affects movement of the turtle’s body •Varying swimming speeds • Swims at different depths
The water trail that the turtle leaves behind is simplified in the sketch below, assuming that all factors are constant, i.e. the body is moving forward in a straight direction at a constant speed in still water.
A wave pattern can clearly be observed as the cycle is completed
Analog model
I realized that my model was too simple and lacked complexity. I still liked the wave shape outline as it conveyed my concept appropriately but the volumetric aspect of it was straight and I decided to make it a bit more complex.
My first attempt at trying to digitalize my design using Rhino was quite disappointing. Based on the analog model, I translated a closed wave shape, as seen in the “top” viewport above and then extruded it straight. However I was not satisfied with the outcome.
Digitization
First attempt: translating the analog wave model onto Rhino
I then layered the wave figures with equal spacing between them, as shown in the different viewports below. I also made sure that on one side of the design, the points were aligned so as to have a stable model.
Using the initial wave design, I adjusted the initial curves with the edit points and created different layers that I would then merge together to make my model more complex and interesting.
Digitization
Second attempt: creating sections and layering the wave shape
Lofting
Digitization
I was fairly satisfied with the outcome of my digital model. However, I noticed several defects such as sudden bumps which break the flow of the design, overly curved surfaces that create inconsistency and an overall lack of fluidity. I wanted to attempt to fix as many of those defects as possible.
Different views of digital model
Digitization
I used CageEdit to try to make the model more fluid and free flowing.
The model definitely is more free flowing after “softening” it with CageEdit. However it seems to have lost its shape. I will try to adjust the model in a way that it becomes more fluid without losing its shape.
Improving the fluidity of the digital model
Design development
I adjusted the curves the make the design more smooth and fluid and managed to soften the sudden bumps and make the flow more consistent while maintaining the shape of the model. I used the moveUVN command, and adjusted the U, V, and N settings appropriately. I adjusted the control points, seen in the images , sometimes a few at a time, sometimes individually. Below are a few of the steps I took using the moveUVN command, with the selected control points illustrated in yellow in the images on the left hand side and the images while the changes are being attempted on the right hand side.
Design development
Different views of improved digital design
Design development
A few of the improvements of the design can be clearly noticed by viewing the design before (smaller images) adjacent to the design after. Other than these, there were countless minor alterations throughout the design that would be difficult to communicate here.
Experimenting with paneling tools
Paneling
Design development
2D Box
2D Brick
2D Triangle
2D Tribasic, extrude edges
2D Diamond
Wearing the design
Front view Side view
Based on the paneling done on Rhino I attempted a few prototypes from card paper. I also considered other geometrical patterns that would allow my model to hold itself up as stability is a necessity.
My main idea was the triangle one, as it was the one that I found the most interesting during the paneling process. I found it to be the most striking one, and was also more lenient towards it because the triangle is known for its low centre of gravity due to its relatively wide base which means it is very stable. The box or rectangular pattern can collapse much more readily when load applied compared to the triangle pattern. While this makes sense in the physics world, it is also very helpful to have a physical prototype so we can actually see why this is the case. As for the diamond prototype, it was stable but although it has triangular aspects, its centre of gravity is still in the centre which is quite high compared to the triangle.
Prototyping
Final design proposal
I used the triangle paneling feature (left) and then added the Offset Faces Border features to make my model more interesting (below).
Perspective viewport
Front viewport
Final design proposal
Orthogonal and perspective drawings of final design proposal
front
Perspective
top
side
Orthogonal
Analysis of theory and precedents
The Pyramids of Egypt
The Pyramids of Egypt were built during the Old and Middle Kingdom periods by numerous workers. It is a cultural Egyptian mark and the choice for this shape is for cultural reasons as well as the fact that the pyramid has symbolic meanings in the Egyptian culture. However there are countless other symbolic shapes in this rich culture and hence I believe that it was also chosen for geometrical reasons.
Firstly, since a pyramid consists of 4 triangles, a similar concept applies to a triangle pattern and a pyramid structure: • Wide base • Narrow top • Low centre of gravity • High stability
It is also commonly said that the Egyptians chose this structure also because of the limited construction facilities and technologies at that time: most of the construction was done at the bottom and as the height of the structure increased, less work was required.
Critical Analysis
It is quite difficult to say whether analog design or digital design is more important. From a subjective point of
view, it is my first time digitalizing models and I was quite surprised by how different it is from making models by
hand. Prior to that, I was of the opinion that it would not be so different given that my digital model would be
based on my analog model, and that the only major difference would be that I would be clicking away on Rhino
instead of getting my hands messy. However, I have come to realize that digital design environments requires
much more effort than I would have ever imagined . This is simply because of the incredible amount of detailing
involved. I have also realized the mathematics involved in digital modeling, which we do not experience with
analog modeling apart from doing basic measurements.
One great advantage about digital modeling is the facility for “trial and error” within minutes, as opposed to
analog modeling whereby it would take much more time, effort, as well as a waste of materials to experiment
with so many different options. I have also realized how limited we are when it comes to analog design, and how
much digital design has to offer. In my case, I reproduced my exact analog model onto Rhino (first attempt of
digitalization) only to realize to what extent it lacked complexity although I was satisfied with my analog model in
the first place. I believe that digital modeling allows us to see things that are not apparent in an analog model.
While using Rhino, somehow I was reminded of something I had researched for module 1. One of the natural concepts
I was initially exploring being the formation of sand dunes, I came across the Dubai Opera House which is currently
under construction, shown below. The architect is Zaha Hadid and her inspiration is sand dunes. Below we can see an
analog model of the Dubai Opera House as well as a digital model.
From my experience digitalizing my model, I can imagine the digitalization process for this design. What stands out
the most to me is the shape of the dunes, which must have been quite difficult to achieve, as well as the great
amount of contouring that must have been required to make this digital model. As for the analog model of the Dubai
Opera House it is equally useful for the architect and the rest of the team to communicate their ideas to people.
While the digital model provides much more detail, it is on a screen nevertheless, while the analog model is limited
but it is still a physical model we can touch, walk around to admire, and perhaps connect with better.