DOCUMENT RESUME
ED 293 187 CS 506 112
AUTHOR Aitken, Joan E.TITLE The Role of Language and Gender in "The
Transformers": An Analysis of Messages in Cartoonsfor Children.
PUB DATE Oct 86NOTE 36p.; Paper presented at the Annual Meeting of the
Organization for thy: Study of Communication,Language, and Gender (October 1986).
PUB TYPE Speeches/Conference Papers (150) ReportsResearch /Technical (143)
EDRS PRICE MF01/PCO2 Plus Postage.DESCRIPTORS *Cartoons; *Childrens Television; *Commercial
Television; Language; Popular Cultu.:e; Robotics;Sexual Identity; Socialization; TechnologicalLiteracy; Television Research; Television Viewing;*Toys; Violence
IDENTIFIERS Toy Industry
ABSTRACTNew technologically-oriented cartoons have been
developed in the 1980s, and they may influence the attitudes andbehaviors of their viewing audiences, who are comprised primarily ofmale children. A study analyzed "The Transformers" television program(a new robotic cartoon consisting of a mixture of violence,technology, space travel, and galactic adventure) specifically byexamining the language, violence, and characters of the cartoon. Theprogram was precipitated by two major forces: superhero cartoons andtoy manufacture. The innovative toys, which can be manipulated tocreate various figures, contributed to the immense popularity of theprogram. To obtain information on children's perceptions of "TheTransformers" television shows, 34 youngsters were asked to completea questionnaire on the program and participate in an oral discussionabout the cartoons, which they generally liked. At the same time, toanalyze the program content, 37 college students rated "TheTransformers" as to violence, characters, and language. Resultsindicated serious problems with the animated robotic adventure thatincluded: inappropriate technical language,.a complexity of evillines, and a harsh way to portray a good moral. Although Transformertoys have given children a creative and modern puzzle form, theextension of "The Transformers" into a television series has negativeassociations for children. (Thirty-four references and one table areappended.) (MS)
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a
Transformer Cartoons 1
The Role of Language and Gender in The Transformers: An
Analysis of Messages in Cartoons for Children
Joan E. Aitken
A paper presented at the nineth annual conference of the
Organization for the Study of Communication, Language, and
Gender, October, 1986.
Joan E. Aitken, Ed.D. University of Arkansas, 1985, is
an Assistant Professor in the Department of Communication,
the University of Southwestern Louisian'a. She expresses her
appreciation to Lisa M. Latour and Arlene F. Desselles for
their contributions to the ideas, research, and writing of
this paper.
Running Head: Transformer Cartoons
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Transformer Cartoons 2
Abstract
The purpose of this paper is to analyze The Transformers, as
an example of the new technologically-oriented cartoon. A
Transformer is a robot that can change from a human-like
form to a vehicle or animal form. The research method
included content analysis according to categories and
questioning of children. The author found that The
Transformers uses nearly all male characters, most of whom
represent nonhuman life forms. Human adults are nearly
nonexistent, and parents are portrayed in a minor or
negative role. The language includes three unique
characteristics: (a) a technical nature, (b) aggressive and
degrading content, and (c) a complexity typical of a high
reading level. The Transformers also contains physically
violent acts, such as shootings and explosions. This study
of The Transformers considers the potentially positive and
negative influences that animated robotic adventures may
have on children.
Transformer Cartoons 3
A relatively new type of cartoon has developed in the
1980's: adventure stories about robots. The animated
stories about cyborgs and robots have included: Robotech,
The Transformers, GoBots, Terrahawks, Super Saturday, Super
Powers Team: Galactic Guardians, and Voltron, Defender of
the Universe. Judging from the use of male characters in
the cartoons and male children in the advertising to sell
the toys portrayed in the cartoons, the animated robotic
adventures are geared for an audience of male children.
Between the toy industry and competition for viewers,
children's cartoons have become an important area of
competition (Woolery, 1983, pp. 41_43). Violence,
technology, space travel and galactic adventure have
contributed to the new robotic cartoons for children
(Fischer, 1983, p. xiii). These cartoon may influence the
attitudes and behaviors of their viewing audiences, who are
comprised of primarily male children. The purpose of this
paper is to analyze the characteristics of The Transformers
as an example of the the animated robotic adventure, by
examining language, violence, and characters. The method of
research included content analysis of six The Transformers
episodes and questioning of children.
Effects of Children's Television
Generations of parents have questioned the role that
media has played in the lives of their children. Every
parent has heard horror stories about behaviors prompted by
4
Transformer Cartoons 4
television, such as the instance when a child jumped off a
four-story building with the belief that he would soar into
the sky like a cartoon character. In another incident, a
young boy hit his three-year old sister on the head with a
chair because he saw a comparable technique used for revenge
on his favorite cartoon. Many cartoons have contained
violent incidents and stunts which some children have
imitated (Kaye, 1974, p. 2). The concern of parents is
well-founded because "children often demonstrate a
remarkable ability to ignore the dangerous consequences of
actions structured by keyings" which may be learned from
media (Davis & Baran, 1981, p. 169).
Although the effects of children's television has been
a subject of study for decades, we need more research. The
continually changing television programs, cultural
influences, and differences between children continually
raise new question. As Davis and Baran (1981) wrote: "We
do not fully know the effects of childr n's early exposure
to various codes." (p. 67) According to Bower (1984),
"researchers report that exposure to violent television
programs is significantly related to current levels of
aggression and future changes in aggression among
girls...and boys in...the United States" (p. 190). Some
people wonder if our entire society is at risk partially due
to the influence of television on today's youth. There are
several theories regarding the use of aggression in media.
Transformer Cartoons 5
The drive theory says that aggression is a natural human
phenomenon. Frustration theory contends that people feel
better when their frustration is vented aggressively. Some
researchers (Fowles, 1982) have contended that television
provides cathartic fantasies, to purge the viewer's violent
inclinations. Recent research on the cathartic theory
(viewing aggression released it from ones system so he or
she will behave less aggressively) indicates that viewing
violence fails to produce such a positive effect. (Davis and
Baran, 1981, pp. 162-163). An independent study sponsored
by the National Institute of Mental Health showed that the
behavior of preschool children worsened when they viewed
violent television programs and improved they viewed
socially constructive television programs. Studies prepared
for the Surgeon General's Scientific Advisory Committee on
Television and Social Behavior found that children's
cartoons were the most violent of all programs examined
(Kaye, 1974, p. 62).
Simply the sheer amount of exposure to violence has
concerned many parents. More than thirty years ago Wertham
(1954), showed that one third of children's television
programs contained violenc' or crime, a far greater
proportion than adult television (p.370). One more recent
study found that the average cartoon hour had nearly six
times the violence rate of the average adult television
drama hour (Kaye, 1974, p. 62). In another analysis, the
C
Transformer Cartoons 6
CBS network averaged 31 violent acts per hour in its
cartoons, ABC averaged 21 violent acts per hour in its
cartoons, and NBC averaged 19 violent acts per hour in its
cartoons. Comparable prime time violence figures indicated
far less violence for adults: CBS with 4.9 acts per hour,
ABC with 5.1 acts per hour, and NBC with 7.5 acts per hour
(Harrison, 1981, p. 129). Thus, the children's cartoons
averaoed three to six times more violence than adult
programming. An even higher proportion of violence may be
available through The Transformers which showed more than
twenty acts of violence per half hour episode.
The statistics about the amount of television children
watch continue to make the analysis of their viewing habits
an important research topic. Children now watch nearly
thirty hours of television each week, four hours more than
children watched a decade earlier. America's youth continue
to spend more time in front of their television tubes than
their school teachers (Tooth, 1985, p. 65). Davis and Baran
(1981) estimated an even higher viewing rate for
preschoolers of over fifty-four hours of television per
week, which amounts to nearly 65 percent of the child's
waking hours, and some children average six to seven hours a
day (p. 91-2). Rebel (1983) found that heavy television
viewing increased children's anxiety. One might conclude
that heavy viewing coupled with watching a program with
heavy violence will increase children's anxiety even higher.
Transformer Cartoons 7
One may argue that an advantage to the nature of
violence in the animated robotic adventure is that the
interaction is between machines, rather than between people.
Arguably, the more unrealistic the program, the less apt
children identify with and emulate the characters. But as
Becker (1983) explained: "The media, especially television,
expose children to a wide variety of examples or models of
behavior." He went on to say that television can provide
models and a means of social comparison to "evaluate our
opinions, abilities, and behaviors" (p. 406). Those various
models provide a distortion of accepted societal norms,
which has even greater implications when the child is
confused about reality. Because evidence has indicated that
young children think computers and other moving things are
alive (Turkle, 1984), children also may consider the
cartoons characters are alive and realistic. Children may
be confused about the reality of robotic adventures,
especially when one advertisement for transforming toys
touts "Powertrons: They're alive." Collins (1981) wrote:
The emerging evidence on cognitive processing strongly
indicates that grade-school and pre-adolescent children
construct representations of typical programs that vary
considerably in how accurately and completely they
reflect the content of portrayals; and their
evaluations of the portrayed characters and actions
s
Transformer Cartoons 8
appear to vary concomitantly with their comprehension.
(p. 333).
According to Harrison (1981), the concern was not that
the cartoon violence was too realistic, but that the
unrealistic violence gave a distorted view of the real
danger of violence (p. 127). Certainly, logic indicates
potentially negative effects on children who watch violent
programming. As Bower (1984) explained about recent
research:
They find that, for boys, violence viewing has a
greater effect on aggression if the child strongly
identifies with violent television characters. For
both sexes in the United States, aggression, academic
problems, social unpopularity and violence viewing
appear to feed on each other in a circular fashion.
...[T]he child most likely to be aggressive also
watches violent programs most of the time they are on,
believes these shows portray life just as it is, [and]
frequently has aggressive fantasies." (p. 190)
Because adventure shows are designed particularly for boys,
and because adventure shows have heavy violence, adventure
shows have a unique influence. Singer and Singer (1981)
found that boys who scored highest on imagination watched
relatively few adventure shows. They also found that boys
who watched few adventure shows were less apt to exhibit
aggressive behavior.
Transformer Cartoons 9
As the field of television analysis has expanded to
"become an academically respectable pursuit" (Gronbeck,
1983, p. 138), one can consider the analysis of children's
programs an important step in analyzing the learning and
acculturation of children. Rice and Wartella (1981) warned
that researchers need to consider the entire viewing
experience. We must consider the situation and child as
unique: "the cild who is interpreting television is an t
active participant in a dynamic communication of diverse
messages that are coded in a number of ways" (p. 372). Thus
one must be careful about drawing conclusions that are
supposed to apply to all children. In a study of the
arousal of emotions during television viewing, Dorr (1981)
expressed concern over the relationship between children's
understanding of television and its, impact on feelings when
she wrote that:. "research into the relationship between
understanding and impact is sorely needed" (p. 344).
Newcomb (1986) contended that television criticism and
empirical research can work together to better analyze
television effects (p. 226). This paper incorporates a
combination of a critical approach with empirical study.
Transformer Origins
Two major forces precipitated The Transformers
tele ision program: superhero cartoons and toy manufacture.
The idea of transforming robots appeared unusual at first.
If one looks at superhero cartoons, however--such as
10
Transformer Cartoons 10
Superman, Batman, Wonderwomazi and others-one can see
"normal" persons able to transform into fighting
superhumans. From that tradition came the transforming
robot. The recent popularity of Masters of the Universe and
Dungeons and Dragons provided a base for complicated
adventures. The new robotic adventure drew from several
sources to provide a technological orientation to adventure.
Toys began the Transformer craze. Any adult who has
personally examined a Transformer toy discovered an
interesting, creative, and revolutionary toy-form. One
might wonder who or what engineering genius invented the
concept. The transforming toys have utilized
characteristics of the long popular Matchbox-type vehicles,
puzzles, and technology. Children can use the toys to
interact with other children, create stories, and explore
relationships. When one watches children playing with the
toys, one can see children demonstrate creative thinking and
problem-solving processes.
For those who advocate creativity, the toys have
admirable qualities because they require the child to
visualize it as something it is not. When the child looks
at the robot, for example, he or she must be able to
visualize it as an automobile in order to make the
transformation. The Transformers are puzzles of sufficient
difficulty that they challenge adults. Many are small,
portable, and inexpensive toys. They are action toys,
11
Transformer Cartoons 11
requiring the child to move them and manipulate small parts,
while being careful not to break pieces. ney are thinking
toys, requiring the child to reconcptualize the form
and work a puzzle. The parts and patterns used challenge
children to use their hands and minds simultaneously,
bringing a sense of accomplishment upon success. As one
child explained: "What I like most is when it clicks when
you put it together....I like to turn it into a robot."
Although some parents can confidently purchase the
Transformer toys as ones with high value for their children,
others may question the way the cartoon counterparts suggest
children should play with the toys. The toys conversion to
the animated robotic adventure cartoon has changed an
exciting toy into a possible threat for children.
In recent years, several successful toys resulted in
cartoons (e.g. The Cabbage Patth Kids and Pretty Pony).
Once the Transformers caught the children's attention,
several toy manufacturers produced similar toys, and various
animated robotics adventure shows hit the television screen.
The immense popularity of the toys caused a shortage in the
1984 Christmas season. For the 1985 Christmas season, ore
advertisement warned: "While supplies last." As one
seven-year-old explained: "Everyone wants the big
Transformers n^w. They arc bigger and have more adventure."
A transforming toy can be changed from a robot to
something else, such as an animal, motor vehicle, or other
12
Transformer Cartoons 12
machine. According to the advertising literature (Hasbro,
1985): "THE TRANSFORMERS. IT IS A WORLD TRANSFORMED.
WHERE THINGS ARE NOT WHAT THEY SEEM. IT IS THE WORLD OF THE
TRANSFORMERS...A WORLD OF HEROIC AUTOBOTS AND EVIL
DECEPTICONS!" Now several manufacturers (Hasbro, Tonka,
Select, and others) have produced similar toys. The J. C.
Penney catalog (1985), for example, contained 66
transforming and 19 related toys. Hasbro (1985) showed
their series of Transformer toys as able to convert to over
140 toys. The good guys proved more popular, as they
manufactured 43 Heroic Autobots and only 29 Evil
Decepticons. Children can own a wide variety of Transformer
toys. Three examples of Transformers sold by J. C. Penney
(1985) 'included: (a) a working camera that converted into a
nonworking robot, (b) the Kronoform Diakron Multi-Force
Robot that made "14 different Space Fighter vehicles," and
(c) the $69.99 Voltron III Deluxe Lion Set in which 5
"powerful lion robots" combined "to become the awesome
Voltron III."
When asked where Transformers came from, one boy
responded with the name of a local store. "No, no,"
responded the interviewer, "where were they supposed to come
from, another planet?" According to the Marvel series:
Transformers are a race of living mechanical beings
from the planet Cybertron. Four million years ago, a
group of us comprised of two warring factions
13
Transformer Cartoons 13
crash-landed on Earth. When we recently awoke I led my
fellow Decepticons on a crusade to conquer this planet,
enslave its inhabitants and seize its energy resources.
(Carlin, 1986, p. 5).
Considering the popularity of Masters of the Universe
and Dungeons and Dragons, with their complex st ry lines and
infinite number of characters, a uniquely complicated
science-fiction toy series was inevitable. Perhaps the fact
that Transformers are nonhuman has made them more acceptable
creatures: less like the horror of our past middle ages and
more like a potentially helpful futuristic robot. In a
sense, the toys may be realistic in the future.
Method
To obtain information on children's perceptions of The
Transformer television shows, 34 children completed a
questionnaire on program. After completing the
questionnaire individually, the children participated in an
oral discussion of The Transformers and other cartoons. The
children were taken from two groups: a third grade public
school class and an elementary after-school day care. The
children were given 11 statements, to which they responded
yes or no. In some cases, children responded both "yes" and
"no" to indicate that both responses were correct. Table
One gives a summary of the children's responses to the
statements. A Chi-square was run on the results.
14
Transformer Cartoons 14
To analyze the program content, college students
volunteered to rate The Transformers. Each person rated one
of six episodes of The Transformers. Questions pertained to
the categories of characters, violence, and language, and
included counting, and answering closed-form and open-form
questions.
Findings
Children. The first set of findings to be reported are
from the questions directed to children. Two items shows a
significant difference between the responses of boys and
girls. Boys were better able to distinguish between good
and evil Transformers (Chi-square of 6.80, at significance
of level .01, Contingency Coefficient of .39, Cramer's Phi
of .43). There are several indicators to enable a viewer to
distinguish good from bad Transformers characters. It may
be that boys watched the program and played with toys more,
so they were better informed of differences. There are four
basic ways to tell: color, symbols, voices, and behaviors.
Color is one indicator, with "heroic autobots" being
primarily red, blue, gold, and dark green. "Evil
decepticons" are more apt to be yellow-green or purple. One
can also tell between the two based on their symbols. When
a boy was asked: "How do you tell the good guys from the
bad guys?" he started drawing in the air with his finger.
The child tried to explain the identification symbols--one
of two masks--on the Transformer bodies. One can also make
15
Transformer Cartoons 15
some distinctions by listening to the difference in voices.
A Darth-Varier -type voice is used for some evil robot'.
Higher pitched voices, c uthern accents, youthful voices,
and the pleasant vocal pitch and rate characterize the
different good Transformers. The good Transformers exhibit
more positive values and behaviors than the evil
Transformers.
The second are of significant difference was that boys
were more likely to attribute "power" to Transformers than
were girls (Chi-square of 6.68, at a significance level of
.01, Contingency Coefficient of .42, Cramer's Phi Prime of
.46).
The An four open-form questions gave insight into the
children 'o perceptions. Some respc--es are included below
by way of example.
A Transformer is like:
a. "a robot.'
b. "weird."
c. "a real dummy"
d. "a metal monster."
e. "people."
f. "Superman."
The thing I like about The Transformers show is:
a. "excitement and the way they transform.
b. "they fight a lot of time."
c. "T don't like it."
16
Transformer Cartoons 16
d. "it has great adventure."
e. "when my brothers are watching it, they can't
bother me."
f. "the power."
g. "violence."
h. "they are colorful."
The thing I do not like about The Transformers show is:
a. "I like everything about the show."
b. "they transform too fast."
c. "I don't like the evil team."
d. "They kill robots."
e. "Nothing."
f. "It is stupid."
g. "When they fight, I'm afraid the good ones will get
hurt."
h. "killing."
i. "when they die."
Tell about cartoons:
a. "The Transformers is the best cartoon you can see.
b. "Transformers are good for boys and I like it."
c. "Let your kid watch Transformers. They can watch
it when moms are cooking and when they get home from school
and on Saturday morning."
d. "I think everyone should watch them."
e. "I hate Transformers. They are for boys."
J7
Transformer Cartoons 17
f. "They are fun."
Adults. The second set of data is from the college
students. They found that the average characters per
episode were 15 male characters and 1 female character,
which included 15 nonhuman life forms, 14 adults, no
children, and no parents. Some raters noted one child
character and one or two parent characters. In one episode,
for example, the parent was a spirit able to communicate to
the child. In another episode there were two alien parents
who were negatively portrayed as people who tried to destroy
the good Transformers. One should exercise caution,
however, in interpreting this analysis by adult raters who
watched only one program. Most viewers come to know
characters over time (Piccirillo, 1986), so one-time viewers
may have a slanted perception of the program.
Regarding violence, raters indicated the following
averages per episode: five physically violent acts from
character to character, 11 shootings, and seven explosions,
for an average of 23 violent acts per half hour show. Some
raters found more than 40 violent acts in one half hour
episode. Several raters reported excessive violence in the
program. One rater, who was a parent, said that she had
never seen the program before, but was upset by what she
watched while completing the rating form. Her son regularly
watches the program, but she said she had not realized how
"violent," "harsh," and "deceptive" the program is.
18
Transformer Cartoons 18
Raters were asked to evaluate the use of language in
the program. Some raters commented on the Transformer
names. By way of example, some name of the heroic autobots
include: Omega Supreme, Optimus Prime, Perceptor, Brawn,
Cosmos, Inferno. Evil decepticon names include: Megatron,
Bonecrusher, Venom, Thundercracker, Bombshell, Shrapnel, and
Ravage.
Of the 37 raters, 33 were able to give examples of
technical language, 37 gave examples of aggressive language,
33 gave examples of degrading language, and 32 gave examples
of complex language.
Examples of technical language included:
a. "Spectro-galaxy analysis of rock."
b. "Astroid of organic nature."
c. "Immobilized program."
d. "Deprogram."
Examples of aggressive language included:
a. "Don't look scared moron, or I will have to destroy
you."
b. "Eat my dust."
c. "I will have revenge."
d. "Blow them out of the sky."
Examples of degrading language included:
a. "We've seen the last of that sucker."
b. "You ugly tin can."
c. "Cowardly fools."
.19
Transformer Cartoons 19
d. "I'd probably be a jerk too if I was made of junk."
e. "Vermin."
f. "Always give me surges."
g. "Suffering software."
Examples of complex language included:
a. "Warranty insurance."
b. "Static."
c. "Interrogation."
d. "New data indicates..."
e. "Complete analysis."
f. "Origin unknown."
g. "Just a shadow of my former self."
h. "Sprung a cog."
When asked the basic idea of the story line, four
raters said they did not know. Many of the answers revolved
around revenge, good robots versus bad robots, taking over
territory, saving earth from invaders. Some examples of
messages of the program included:
a. Any means of protection available."
b. "If someone doesn't agree with you, shoot them."
c. "Revenge is useless."
Raters varied in the value they saw in the messages.
Most.of the raters found the language to be unusually
technical and complex. Some answers to the question "How do
you think languageas used in this program?" included:
20
Transformer Cartoons 20
a. "It was a bit complex, and had a tendency to repeat
things."
b. "Half of the language, I couldn't understand what
they were saying."
c. "The language seems to be complex in order to teach
the children new words and meanings.
Regarding gender, some respondents commented that all
characters were male, some said females were in subservient
positions, and some said the robots were sexless. Some
answers to the question "What interpretation did you make
regarding the role of gender in this show?" included:
a. The only second they had a female was when she
served the men some food."
b. "The males were shown as competitive and violent.
They didn't show the females enough to judge."
c. "Females disregarded as the lower class.
d. "Gender is irrelevant."
e. The entire cast of characters was male."
f. "The males seemed to be genderless."
g. "Very chauvinistic males. Of the three women
portrayed, only one was an autobot. The other two were
waitresses."
The responses regarding an overall impression ranged
from very positive to very negative. Some example responses
included:
Transformer Cartoons 21
a. "While it was very entertaining it did not have any
real purpose."
b. "I thought the show was too overpowering for kids,
especially the mechanical, technical terms and names.
c. "During the action parts I really couldn't
distinguish half of the characters from the surroundings."
d. "I personally thought it was a horrible show and a
waste of a half hour."
e. "I didn't like it or understand it."
f. "Honestly, it is rasher interesting and appeals to
kids of all ages, although the vocabulary is rather
complex."
g. "No one is killed on the cartoon, but it is highly
violent."
h. "I think it was really great. Like all other
stories it has a moral."
i. "I thought the program was too complex for children
and the violence level was too much."
J. "Because these robots change into many different
forms, it allows children to use their minds concerning what
appears to be one thing could be somethins else."
k. "There are times when the show seemed over my
head."
Discussion
Several specific attributes have characterized the
animated robotic adventure cartoon: The Transformers. The
Transformer Cartoons 22
shows can be identified by: (a) transforming characters,
(b) technology and robotics, (c) themes of violence, (d)
orientation to a school-aged male child, (e) unusual
language, and (f) the accompaniment of advertising to sell
related toys.
The characters in the program The Transformers are
robots which transform into different figures. In "The
Ultimate Doom," for example, the "heroic autobots"
transformed into cars, vans, trucks, and dinosaurs and the
"evil decepticons" transformed into airplanes, cassette
recorders, cassettes, watch dogs, buzzards, and weapons.
Observation of children playing with the toys showed the
primary challenge in transforming to the robots.
Observation of The Transformers television episodes showed
the reverse, with the transformation into vehicles and
creatures being the unique appeal. When one child said the
main thing he did not like about the television show was how
fast they transformed, he may have hit on a significant
idea. The toys appeal because of transformation to robots
which take time and thought. The cartoons make the
transformation so quickly that they fail to stimulate the
child's curiosity. If the cartoons emphasized the
transformation process rather than the violent themes, they
may have a more positive appeal to children.
Robotic adventures .ntain characters and language
involving robots and cyborgs. Key characters are human-like
23
Transformer Cartoons 23
machines, part-human cyborgs, or computer-generated
equipment. Adults who watched the program complained that
it was complicated and hard to follow. Some voices are
distorted to sound mechanical and some of the ideas employed
technological explanations. It is possible that time spent
watching these cartoons may actually help children grasp
technological ideas. The correct use of language and
multiple syllable words serve as a strength of the program.
In one episode, for example, magnetic power immobilized the
computerized Transformers. Children who viewed that program
may have learned at least one piece of information about
computer technology.
The language of The Transformers is very advanced.
Cartoon writers employed mechanical terms along with
advanced technological language. Such terms as "body
enamel," "circuits," "iron manifolds," and "discs" may teach
children meaning by association. The program writers made
associations through the names of robots. The names
described or characterized each figure. Skywarp,
Starscream, Thundercracker, Soundwave, and C3iffjumper were
a few of the names used. Decepticons represented deception
or evil, autobots represented vehicles, and dinobots
represented dinosaurs.
Although cartoons have long held themes of good versus
evil, these Transformer cartoons' actually use the term of
"evil" to clarify the distinction, as demonstrated by the
24
Transformer Cartoons 24
"Heroic Autobots" and "Evil Decepticons." The Transformers
taught a moral at the end of each story.
When children watch cartoons, they may empathize with
characters, particularly the heroes. In The Transformers,
children identified most with the human boy who helped the
Transformers. The good, brave hero always destroyed the
evil forces in the end of The Transformer cartoons. The
moral taught was "good guy wins over buy guy," but the moral
was expressed in a destructive way. In one of the scenes,
the decepticon leader struck down his comrade threatening to
reduce him to "titanium fragments" if he ever "crossed" the
powerful leader again. The program showed evil was bad, but
presented the moral in an unusually harsh and violent way.
Another scene showed the two evil leaders worked together to
destroy the earth. Of course, the good autobots stopped the
evil decepticons in the end, but the majority of the scene
was composed of the evil ways one could deceive another.
Deception, self-centeredness, destruction, and betrayal
characterized the scenes of "The Ultimate Doom" episode of
The Transformers cartoon ("The Ultimate Doom," 1985).
Based on the number of male characters in the program
and the use of boys playing with Transformers in the
advertising, The Transformers cartoon is designed for boys.
Because the ratings services (Arbitron, 1986) do not provide
estimate of male-female viewers in the children's
categories, one can only speculate that the audience
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Transformer Cartoons 25
contains more boys than girls based on the program and
advertising content. Of The Transformers episodes analyzed,
the only human character was a male youth. One girl said:
"Boys probably play with Transformers more than girls,
because they probably have more." Television writers have
geared the animated robotic adventure, however, specifically
to boys. The content, language, use of male characters, and
male-oriented advertising appeal to boys. One may further
assume, however, that younger children watch the programs
with older brothers, and rely on them for interpretation of
the action. One study that examined the interaction between
siblings watching television (Alexander, Ryan & Munoz, 1984)
indicated: "Analysis revealed the strongly interpretive
nature of sibling interaction during television viewing"
(p. 359). Older siblings explain and interpret the
television action to younger brothers and sisters.
"Research studies have documented that female roles
have held at 25 to 30 percent of all TV characterizations.
Surprisingly, this percentage has been constant for thirty
years!" (Reed, 1980, p. 350) In the Transformers cartoons
it is approximately 15 males to one female. In the Smurf
cartoons--more popular among female children than males,
according to the children interviewed--the male-female ratio
is more than 50 males to one female character. One must
wonder how male and female children--as they learn about
26
Transformer Cartoons 26
gender--perceive the character roles in the cartoons they
view.
The language used in names, titles, and dialogue is
frequently complex and and harsh. One an find many
specific examples of the technical language use, such as:
"...disturb my cerebral-circuitry." (Carlin, 1986, p. 5).
Slang sayings were used such as: "tall, dark, and
gruesome;" "that should cook that turkey;" "laserbreath;"
"parting is such sweet sorrow;" and "this robot still has a
trump card to play." One might wonder how children
appropriately relate to such slang.
To test the level of language, a segment from the
beginning of one episode was analyzed to determine its
reading grade7level. Using several indexes, the reading
level ranged from tenth to twelfth grade reading level:
Raygor indicated twelfth grade, Dunning Fog indicated tenth
grade, and Flesche indicated eleventh grade. One must
immediately wonder what effect the language level has for
preschool and elementary children. One may argue that the
show must be designed for high school and college viewers
rather than young children. In fact, according to local
Arbitron (1986) ratings, there were fewer adult (over age
17) viewers of The Transformers than many other children's
cartoons.
The writers of the "Ultimate Doom" (1985) used strong
lines, especially as spoken by the evil decepticons. One
27
Transformer Cartoons 27
line used by the decepticon leader was: "Silence you
miserable flesh creature, you are to be the first of a new
breed--a breed of slaves." A doctor said, "Creating a
mindless slave is simplicity itself, thanks to the brilliant
complexity of my hypno-chip." The hypno-chip was a special
mechanism implanted in the human brain to hypnotize. The
father, under hypnosis, told his son, "When next we meet, we
are enemies" (The Ultimate Doom, 1985). This use of power
appec.-s inappropriate for young viewers. Fiske (1986)
discussed the influence of the sense of powerless. on the
part of children (p. 205). Perhaps because children lack
power they appreciate cartoon characters who exhibit great
power. One might wonder if the size and power of a
Transformer makes children feel small and insignificant.
Researcher have considered whether or not superheroes have
made children feel vulnerable. According to the portrayal
in cartoons, the size of a human being is comparable to the
size of a Transformer hand.
In addition to the concern for violence, many
researchers have questioned the use of commercial
advertisements among children's programs. Commercials send
children three messages: (a) all problems are resolvable,
(b) all problems are resolvable quickly, (c) all problems
are resolvable quickly through technology (Postman, 1981, p.
44). In many ways, selling to children is unfair. People
recognize children as less mature, less educated, and in
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Transformer Cartoons 28
need of protection. Joan Ganz Cooney, president of the
Children's Television Workshop explained:
If we as a total society put the interest of our
children first, then we are led to the inescapable
conclusion that it is terribly wrong to be pitching
products at the young. It is like shooting fish in a
barrel. It is grotesquely unfair. (Kaye, 1974, p. 73)
To the television networks and stations, profits come
first, and profits are gained through product sales.
Broadcasters have found a build-in, presold audience for
their new programs, a boast that has produced nay hits. The
toy manufacturers, in turn, have received exposure for their
products with the help of series like "He-Man" which sold
more than 70 million plastic figures in the last three
years. One can easily understand why television
broadcasters and toy manufacturers have such a close
relationship (Waters and Uehling, 1985, p. 85). The toy
manufacturers and producers of animated robotic adventures
have worked together, as evidenced by the advertisement:
"Challenge of the Gobots They're Awesome! Check Local TV
Listings for Time and Station....Copyright 1985
Hanna-Barbera Productions, Inc. GoBots is a trademark of
Tonka Corporation" (Kay, 1986, p. 7). Hanna-Barbera also
cooperated with Hasbro to produce The Transformers. The
only difference between a Transformer and a GoBot is the
name of the manufacturer, and both has television shows
29
Transformer Cartoons 29
about the toys to sell their goods. Although the link
between commercialism and programs has long been apparent,
this blatant use of negative programming to sell toys is
unique among the robotic adventure shows.
Over the years, research has proven that television
violence can negatively affect children. Yet, many
children's cartoons--the robotic adventures--thrive on
violence. While one might expect the new transforming toys
to fall by the way of many previous fads, but these new toys
have ingenious characteristics that could make them popular
over time. Just as the Barbie doll is a quarter of a
century old, so might Transformers live for years to come.
Whenever America's children involve themselves in a new
phenomenon, investigation is warranted to determine the
influence. Alexander, Ryan, and Munoz (1984) argued thP:
the verbal interaction between television viewers creates
the learning context. Thus, questions were included in this
study which asked children if they watched cartoons with
their parents and if they liked to talk to others while
viewing cartoons. Of the children questioned, most viewed
the cartoons without their parents, and preferred not to
talk to others. One may assume that those children who view
cartoons with their parents and who talk to others during
the viewing have a broader perceptual framework in the
viewing situation.
30
Transformer Cartoons 30
This study indicated serious problems with the animated
robotic adventure that included: inappropriate technical
lancvage, a complexity of evil lines, and a harsh way to
portray a good moral. Although Transformer toys have given
children a creative and modern puzzle form, the extension of
The Transformers into a television series has negative
associations for children.
31
Transformer Cartoons 31
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TABLE ONEItem Boys-Yes Girls-Yes Boys-No Girls-No
Have Watched Transformers 20 12 0 2Have Seen Transformer Ads 19 11 1 3
Know good from evil Transformers 20 12 0 5Cartoons are good for me 18 11 2 3
Parents watch cartoons with me 11 10 11 5Okay for me to watch Transformers 19 12 0 2Transformers is more for boys than girls 18 12 1 4Transformers have power 19 9 0 4I talk while watching cartoons 6 7 15 7
Transformers are like real life 13 7 12 10
:3 G