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INTERACTIVE ARCHITECTURE (MEDIA FACADES) TLVS MURTHY 1100100195 SECTION-B SEMINAR
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  • INTERACTIVE ARCHITECTURE

    (MEDIA FACADES)

    TLVS MURTHY 1100100195

    SECTION-B

    SEMINAR

  • ABSTRACT

    Interactive Architecture is a processes-oriented guide to creating dynamic spaces and

    objects capable of performing a range of pragmatic and humanistic functions. These

    complex physical interactions are made possible by the creative fusion of embedded

    computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely

    twenty-first century toolbox and skill set virtual and physical modeling, sensor

    technology, CNC fabrication, prototyping, and robotics necessitates collaboration across

    many diverse scientific and art-based communities. Interactive Architecture includes

    contributions from the worlds of architecture, industrial design, computer programming,

    engineering, and physical computing.

    INTRODUCTION

    The term Media Facade is often associated with over-dimensional screens and

    animated, illuminated advertising, and places like Times Square, the Strip in Las Vegas

    and Hong Kong are trailblazers for this media architecture. The faade itself is

    dematerialized and turned into one huge advertising medium for sending messages. At

    the onset of dusk the building moves into the background and serves only as a

    backdrop for the light show which then becomes the main attraction. Media facades can

    evoke the most diverse emotions, from a big city feeling to annoyance at light pollution.

    They are also seen as tourist attractions, Pop Art or as eye sores.

    Architecture tends to use media facades more and more as a stylistic feature. What

    used to be applied to facades after construction more in the way of a blemish is now

    part of the planning process and offers new scope for visionary design which coined the

    term 'Mediatecture'.

  • OBJECTIVES

    Designing interactive applications for Media Facades is a challenging task. Architectural sized large scale screens can result in unbalanced installations, and meaningful interaction is easily overshadowed by the drastic size of the display.

    The objective of this research is Studying patterns of human interaction with the built environment to create a level of interaction in conjunction with an interdependent relationship between humans and the spaces they inhabit, or between these spaces and nature itself.

    To make a space adapting to its environment to optimize both the experience and the efficiency of the space.

    THE DIGITAL CITIES

    The Digital Cities looked at how digital technology helps us understand and improve the

    planning and experience of our city. These also looked at the impact on movement in

    cities: how communication and information technologies enhance a person's experience

    of place; how people interpret cities with the use of technology; and how mapping

    influences the design and planning of cities. It also foregrounded issues such as privacy

    and security.

    Followers of energy efficiency and sustainability in the built environment have always

    understood the importance of the facade as a key element for a building to achieve

    these aims. In recent times the multiple roles played by the facade in providing natural

    light, enhancing visual amenity and improving thermal comfort has come to the fore.

    This is in no small measure due to improvements in technology being achieved at low

    costs. A number of international and local buildings have demonstrated the

    effectiveness of a facade to resolve aesthetic priorities against performance

    requirements. These buildings stand apart from others in part because of the level of

    detail in the resolution of the facade, and its integration with the other building systems.

    Research on public digital displays has recently started shifting its focus from single

    purpose public displays that are developed with a single task or application in mind to

    general-purpose displays that can run several applications, developed by different

    vendors. Display applications stores, privacy, user generated content, application and

    content scheduling, interaction mechanisms, and interaction abstractions have been the

    focus of recent research.

    This recent shift is analogous to what happened in the smartphone market when

    phones became open to applications from third parties and can have a similar impact on

    the public display market. However, for this to happen, we need a better understanding

  • of what a public display application is: what types of applications can be developed, how

    and what resources are guaranteed by the display system and which are not, how the

    display system manages the various applications that may be running and the

    resources assigned to each application, how users interact with an application, etc.

    Through experimentation architects are coping with questions of changeability,

    adaptability, and interaction. However, there are no comprehensive design

    methods to support this type of architecture. In this paper i aim to bring together

    methods that can support the design of interactive architecture and making

    spaces more interactive and responsive to humans with the help of Technology in

    context to Vijayawada.

  • METHODOLOGY

    Survey will be carried in vijayawada, in locations having digital displays in facades.

    ASPECTS TO BE SURVEYED ARE

    The impact of the digital display will be studied to analyze both positive and

    negative impacts on people.

    Study the behavior patterns of people in response to the displays.

    Study of the role of digital displays plays in that particular location.

    Analyzing the locations for digital displays.

    After the completion of the survey , analysis on Vijayawada is compared with

    other developed cities to

    SHOPPERSTOP

    (SHOPPING COMPLEX) in

    Vijayawada


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