1
DragonbornVery little is known about the origin of the
dragonborn, even to the dragonborn themselves.Myth and legend claim that Apsu, the first andgreatest of the dragon gods, created thedragonborn as servants for the first dragons.Somedragonborn hold it that theywere bred bydragonlordsforacruelfateasslaves.Anothertalestates that when Tiamat betrayed Apsu, thedragonborn sprangup fromApsu’s spilledblood.Regardless of their origin, dragonborn are fiercealliesanddangerousenemies.Physical Description: Standing between 6’2”
and6’8”,dragonbornare impressively tallwithaheavy weight to match, commonly possessing amass between 220 lbs and 320 lbs. Dragonbornfeetendwith three talon-likeclawswitha fourthclaw in the back. A dragonborn head features ablunt snout, a strongbrow,and reptilian frillsonthe cheeks and ears. On the back of the head, acrest of hornlike scales form what resembles amass of ropy hair. A dragonborn’s scales are
commonlygold,silver,copper,brassorbronze.Like their draconic relatives, dragonbornhatch
fromeggsandgrowatanimpressivelyrapidrate,muchfasterthanmostraces,reachingmaturityatthe age of 3. Dragonborn are often mistaken forreptiles, but are in fact warm-blooded draconiccreatures. In fact, the internal temperature of adragonborn is much warmer than that of mostraces, so much so that a dragonborn can seemfeverishtothehumantouch.Society: Dragonborn have a
well-knowndedicationtohonorand excellence. Dragonborntend to view all livingthings, even hatedchromatic dragons,as deserving ofcourtesy andrespect. Todragon-born,honor is
DragonbornRacialTraits:+2Constitution,+2Charisma,-2Dexterity:Dragonbornareheartyandbeautiful,buttheyareclumsy.Normalsize:DragonbornareMedium-sizedhumanoidswiththedragonsubtype.Normalspeed:Dragonbornhaveabaselandspeedof30feet.Scales:Dragonbornhavea+2naturalarmorbonustoAC.Resistant:Dragonborngaina+2racialbonusonsavingthrowsagainstmind-affectsandpoisons.DraconicAspect:Apsuhasblessedthedragonbornwithaspectscombiningsomeofthebestattributesofgooddragons.At1stlevel,adragonbornchoosesoneoftheseaspectstomanifest.
• Claws:Adragonbornwhochoosesclawsasitsdraconicaspectgainsaclawattackthatdeals1d6slashingdamage.
• Heart:Adragonbornwhochoosesheartasitsdraconicaspectgainsabreathweapon.Thebreathweaponisabright,shininglinethatcoruscateswiththemetalliccolorcorrespondingwiththeirbreathweapon.Theline’slengthis5feetperlevelthedragonbornhas,uptoamaximumof100feetat2thlevel.Thebreathweapondeals1d6pointsofdamage,plusanextra1d6pointsforeach3HDthedragonbornpossesses(2d6at3HD,3d6at6HD,andsoon).Thedamagecanbeacid,cold,electricity,orfire(chosenat1stlevelwhenthistraitischosen).AsuccessfulReflexsave(DC10+1/2thedragonborn’slevel+thedragonborn’sConmodifier)halvesthedamage.Adragonborncanuseitsbreathweapononceevery2d4rounds.
• Mind:Adragonbornwhoselectsthemindaspectsharpensitssenses,gainingimmunitytoparalysisandmagicsleepeffects.Thedragonbornalsogainsdarkvisionoutto30feet,low-lightvision,anda+2racialbonusonPerceptionchecks.
• Wings:Adragonbornwhoselectsthewingsaspectsproutsfullyformedwings.Thoughtheyareincapableofmaintainedflight,thesewingsdogranta+10onAcrobaticchecksmadetojumpandhaveenoughpowertoaidflightattainedbysomeothermethod,grantinga+4racialbonusonFlychecks.
Languages:DragonbornbeginplayspeakingCommonandDraconic.Dragonbornwithhighintelligencescorescanchoosefromthefollowinglanguages:Aquan,Auran,Ignan,Sylvan,andTerran.
2
more than a word and is often consideredmoreimportantthanlifeitself.Cowardiceisnotsimply undesirableamongstdragonborn;itisconsideredoutrightrepulsive.Dragonborn lands are found everywhere, but
not anywhere.Dragonborn canmakeahomeoutof ruins, plains, or mountains, but they tend toform clans and stick to them. Expansion doeshappen, but it’s usually because a dragonborntownisoverpopulatedortheclanneedstomakeashowoftheircontrolovertheirlands.Relations:Dragonborndon’t favorracesbased
on history, despite their deep immersion inconquestsandstoriesofthepast.Commonly,theirrelation-based decisions are dependent on theattitudeofthepersonthattheyassociatewith.Anhonorablecreaturewouldmakegoodfriendswitha dragonborn, while a dishonest creature of thesame race would most likely become an enemy.Dragonborn also have respect for those whoadventure,beitaspellcasterorswordsman.AlignmentandReligion:Eachdragonbornmay
haveitsowntraditions,aswellasoutlooksonlife,but nearly all dragonborn are lawfully aligned.Dragonborn largelyworshipApsu,who iswidelyacceptedasthecreatoroftheirrace.Adventurers: The protection of a clan or the
pursuit of a chromatic dragon often drivesdragonborn to seek adventure. A dragonborn’squest for self-perfectionwill often cause them toadoptthepathofthemonkorpaladin.Commonaswell are dragonborn fighters, barbarians, andsorcerers.MaleNames:Arjhan,Balasar,Bharash,Donaar,
Ghesh, Heskan, Kriv, Medrash, Nadarr, Patrin,Rhogar,Shamash,Shedinn,TorinnFemaleNames:Akra,Biri,Daar,Harann,Kava,
Korinn,Mishann,Nala,Perra,Raiann,Sora,Surina,ThavaAlternateRacialTraitsDefensive Training: A dragonborn with this
racialtraitgainsa+4dodgebonustotheirArmorClassagainstdragons.Thisracialtraitreplacesthescalesracialtrait.Fearless: A dragonborn with this racial trait
gain a +2 racial bonus to saving throws to resistfear effects. This racial trait replaces the scalesracialtrait.Sky Sentinel: A dragonborn with this racial
traithasbeentrainedtodefendagainstadragon’saerialattacks.Itgainsa+1racialbonusonattackrolls,a+2dodgebonustoAC,anda+2bonusonPerception checks against flying creatures. Inaddition,enemiesonhighergroundgainnoattack
roll bonus against this creature. This racial traitreplacesboththeresistantandscalesracialtraits.Spell-Like Ability: A dragonborn with this
racial trait gains the ability to cast one of thefollowing spells 1/day. The spellmust be chosenatfirstlevelandcannotbechanged:grease,speakwith animals, detect evil, charm person, burninghands, shocking grasp, ray of frost,or acid splash.The save DC for these spell-like abilities isCharisma-based. This racial trait replaces theresistantracialtrait.TerrifyingShout:Onceperhour,asastandard
action,adragonbornwiththisracialtraitcanemita thunderous shout. Any non-dragon typecreatures must make a successful Will savingthrow (DC10+1/2 thedragonborn’s level+ thedragonborn’s Charisma modifier) or becomeshaken for1d4 rounds.A target that successfullysaves cannot be affect by the dragonborn’sterrifying shout for 24 hours. Creatures that arealreadyshakenbecomefrightenedfor1d4roundsinstead.Thisisasonic,mind-affectingeffect.Thisracial trait replaces the resistant and draconicaspect(heart)racialtraits.
FavoredClassOptionsBarbarian: Add +1 to CMB to grapple targets
largerthanyouwhileraging.Bard:Add+1totheDCofallcompulsoryspells.Fighter:Whenselectingaweaponcategory for
weapon training, add+1/5 to attack anddamagerollsmadewithnaturalweaponsifchosen.Monk: Add +1 to saving throws against
enchantmentspellsandeffects.Paladin: When smiting evil aligned dragons,
increase damage dealt by 1 point of damage perthedragonborn’slevel.Sorcerer: Add +1/4 to the number of rounds
youcanuseyourclawsbloodlinepower.
3
NewRacialRulesDragonbornFeatsDragonClawYour claws become infused with the power of
thedragons.Prerequisites: Draconic Aspect (claws), 5th
levelBenefit: You choose one of the following
optionstoimproveyourclawattack.Elemental: Your claws now deal an additional 1d4 damage of one of the following elements(acid,cold,fire,electricity).This typeofdamageischosenwhenthefeatis takenandcannotbechanged.Keen: The critical threat range for your claws isdoubled.Thiseffectdoesnotstackwith any other effect that expands the threat rangeofaweapon.Lead: Your claws now deal damage as if they wereasizecategorylarger.
Magical: Your claws are now treated as magic weapons for the purpose of overcoming damagereduction.Silver: Your claws are now treated as silver weapons for the purpose of overcoming damagereduction.Special:This featmaybe takenmultiple times,
buteachtimeitistaken,adifferenteffectmustbechosen.DragonbornFlightYourwingsgrowstrongenoughtosupportyou
inflight.Prerequisites: Draconic Aspect (wings) racial
trait,5thlevelBenefit:Thedragonborngainsaflyspeedof30
feetwith averagemaneuverability.Adragonborncan’tflywhilecarryingamediumorheavyloadorwhilefatiguedorexhausted.A dragonborn can safely fly for a number of
consecutive rounds equal to its Constitutionmodifier(minimum1round).Exceedingthislimitcauses the dragonborn to become fatigued andimmediatelydropoutofflight.Adragonbornmustlandandnotusetheirwingsforonefullminutetobreaktheconsecutivecycle.DragonbornFrenzyThe rage of the dragons boils through your
veins.Prerequisites:DragonbornBenefit:Onceperday,wheneveryoufallbelow
half hit points, you fly into a frenzy for 1minute(10 rounds), gaining a +2 racial bonus toConstitutionandStrength,buta-2penaltytoAC.DragonbornSensesThe vision provided by your draconic aspect
growsstronger.Prerequisites: Draconic Aspect (mind) racial
trait,5thlevelBenefit:Youdarkvisionextendsto60feet.
DragonbornSensesMasteryYoursensesrivalthatofanactualdragon.Prerequisites:GreaterDragonbornSenses,14th
levelBenefit:Yougainblindsenseoutto30feet.
4
EnlargedDragonbornBreathYoucanextendyourbreathweapon’slineintoa
cone.Prerequisites: Draconic Aspect (heart), 5th
levelBenefit: Along with spewing your breath
weaponinastraightline,youmayinsteadchoosetospewitinaconethatisequalinsizetohalfthelengthofthelineofyourbreathweapon(a10-footconefora20-ftline,a25-footconefora50-ftline,etc.)EmpoweredDragonbornBreathYourbreathweaponbecomesmorepowerful.Prerequisites: Draconic Aspect (heart), 5th
levelBenefit: Your breath weapon now deals d8s
insteadofd6sindamage.GreaterDragonbornSensesYourvisiongrowstosupernaturallimits.Prerequisites: Improved Dragonborn Senses,
11thlevelBenefit: Your darkvision extends to 120 feet,
and your low-light vision allows you to see fourtimesasfarasahumaninshadowyillumination.ImprovedDragonbornSensesYourvisionandsensesgrowevenstronger.Prerequisites:DragonbornSenses,9thlevelBenefit:Yourdarkvisionextendsto90feet,and
yourlow-lightvisionallowsyoutoseethreetimesasfarasahumaninshadowyillumination.TirelessFlightYounowhave enough stamina andprowess to
flywithouttiring.Prerequisites:DragonbornFlight,11thlevelBenefit:Youmaynow flyata speedof30 feet
(averagemaneuverability)withnomoreexertionthanwalkingorrunning.DragonbornMagicDragonbornhaveaccesstothefollowingspells.
ESSENCEOFTHEDRAGON Schooltransmutation;LevelBard2,Sorcerer2CastingTime1standardactionComponentsS,MRangetouchTargetcreaturetouchedEffect confers the dragon type on creaturetouchedDuration1minute/level
Saving Throw Will negates (harmless); SpellResistancenoYou confer the dragon type on the touched
creature. For the duration of the spell, thatcreature counts as a dragon for the purpose ofspell effects, magic item wielder requirements,favored enemy bonuses, and other factors thatdependonacreature’stype.The subject of the spell is immune to magic
sleep and paralysis effects and ignores thefrightful presence of dragons. The recipient alsoreceives darkvision out to 60 feet and low-lightvision.Itisalsonowvulnerabletoharmfuleffectsthat specify dragons, such as dragon baneweapons.HOARDLIFE Schoolconjuration(healing);Levelsorcerer4CastingTime1minuteComponentsV,S,FRangepersonalandtouchTargetyouEffect store some of your life force for later healingDuration1hour/levelAlthough true healing magic is usually the
provinceofthedivine,dragonbornsorcerershavedevisedanarcanemethodof creatinga “reserve”of health for use in emergencies. This spellsiphons off hit points from the caster andtemporarily stores them in a gem for laterretrieval.When you cast a spell, you deal nonlethal
damage equal to twice your caster level toyourself, and you become fatigued. (If you areimmune to nonlethal damage, this spellautomaticallyfails.)Atanypointduringthespell’sduration, you can use a standard action whileholding thegem tohealyourselfof anamountofdamage equal to the nonlethal damage the spelldealt to you. This healing can’t cause you toexceedyour fullnormalhitpoints;anyhealing inexcessofthisamountislost.Triggeringthiseffectendsthespell’sduration(soyoucan’tportionoutthe healing over multiple uses). Triggering thehealingdoesnotprovokeattacksofopportunity.If the spell’s duration elapses before you have
trigger the healing, you gain no benefit from thespell. Casting this spell a second timeautomatically ends the duration of any previouscastingofthespellthatyouhaveperformed.
5
Special: A dragonborn or sorcerer with thedraconic bloodline casts this spell at +1 casterlevel.WALLOFSCALES Schoolconjuration(creation);Levelsorcerer4CastingTime1standardactionComponentsV,S,MRangemedium(100feet.+10ft/level)Effectdragonhidewallwithanareauptoone5-ft squareperlevelDuration1minute/levelSavingThrowseetext;SpellResistancenoYoucreateabarrieroflivingdragonhidethatis
anchored to the ground or floor, or betweenvertical surfaces. A wall of scales is 1 inch thickpertwocasterlevelsandcomposedofuptoone5-foot square per level. You can double the wall’sarea by halving its thickness. Thewall cannot beconjured so that it occupies the same space as acreatureoranotherobject.You can create a wall of scales in almost any
shapeyoudesire,provideditisanchoredinsomefashion.Itneednotbevertical,andyoucanshapeit intoacircularordome-shapedenclosureaboutyourselforanothercreature.Thewall canbedestroyedbynormalmeansof
dealing damage, as well as by disintegrate spellsandsoforth.Thewall is immunetoacidandfire.In addition, the wall of scales has damagereduction 5/magic. For every five caster levelsabove5th,thisdamagereductionincreasesby5,toamaximumof20/magicat20th level.Each5-foot
square of wall has 10 hit points per inch ofthickness. A section of wall whose hit points arereduced to 0 is breached. It is not possible tobreakawallofscaleswithaStrengthcheck.It is possible, but difficult, to trap mobile
opponents within or under a wall of scales,provided the wall is shaped so it can hold thecreatures.CreaturescanavoidentrapmentwithasuccessfulReflexsave.DragonbornMagicItemsSOFTHANDGLOVES Aurafainttransmutation;CL3rdSlotgloves;Price2,000gp;Weight- DESCRIPTION These cloth gloves are made of a stretch
material thatallowsthemtofitoverthehandsofhuman-shapedcreaturesfromSmalltoLargesize.Aslongasyouarewearingthegloves,yourskin,
hair,andeyes loseovertlydraconic featuressuchas scales, horns, slit pupils, and so forth. Youresembleahumanofyour samegenderandsize,negating any penalty on Disguise checks youwouldordinarilytakewhendisguisingyourselfasadifferentrace.Whilewearing the gloves, you lose anynatural
claw attacks youmight have. Your hands appearordinary. The gloves themselves are no longervisible once worn, but blend with the wearer’sapparentskin. CONSTRUCTION Requirements CraftWondrous Item,alterself;
Cost1,000gold
6
GoronGorons are a humanoid, rock-eating race that
dwells in the mountains. Despite their hulkingappearance, Gorons are a relatively peacefulspecies.Theyareusually considered tobeof lowintelligence, although there is no particularindication that this is true. In fact, there isevidence to the contrary, such as their ability toindustrializeaheadofmostotherraces,andsomegoronsbeingtheforemostexperts inthefieldsofarchitectureandarchaeology.Physical Description: Gorons are physically
imposing,standingfartallerthananyhumansandweighingalmostdoublethatofanaveragehuman.Their skin is the colorof sandand their eyesareblackorbs.Theypossessenoughphysicalstrengthto shatter large boulders and carve out tunnelsusingonlytheirfists.Theydeveloprockygrowthson their backs as they age and their enormousdensityleavesthemunabletofloatorswim.Gorons are not born as other races, but rather
theyareconceivedthrough“volcanicbirth”whenthe earth itself channels its energy and depositsrocky“eggs”deepwithinthemountain.Thegoroncaretakers retrieve these eggs and break themopen to reveal a newborn goron inside. Thesebaby gorons are then distributed to the differentgoron family units in the village. As such, thegoronraceiscomprisedentirelyofmales.Society: Gorons have a friendly and brotherly,
albeitproud,culture.Theyonly fightoneanotherfor entertainment, such as when wrestling orboxing.Goronshaveevenbeenknowntoconsiderthemembersofotherracestobe“brothers.”
Relations: As mentioned above, gorons are apeaceful, friendly race. They have nopredispositiontowardanycreatureofanyspecificracesupon firstmeeting them;although, throughfurther interaction, a goron can come to resent aspecific creature more than others. The reversecanbesaidaboutagoron’srelationwithanothercreature. A goron is more likely to befriend astrong,honest,trustworthycreaturethanonethatissneaky,conniving,oruntrustworthy.Alignment andReligion:Thegoronsocietyas
a whole is lawful neutral, set in their laws, butaccepting and friendly to other races. Goronsworship chiefly three gods, Abadar, Irori, andGorum.Adventurers:While gorons are a friendly and
sociablerace,theyrarelyleavetheirvillagesinthemountains.Usually it takessomeoutside force torousethemintoaction,oftenbythreateningtheirhomes, lives,or friends.Goronsmayalso journeytoothermountains tosee family indistantgoronvillages or embark on a quest or archeologicalexpedition.Withtheirprodigiousstrength,goronsexcelatthepathofthefighterandmonk.Names: Amoto, Coron, Dangoro, Darbus,
Darmani, Darunia, Ebizo, Golo, Gorko, Goro,Goronbeck, Gortram, Kagoron, Liggs
GoronRacialTraits:+2Str,+2Wis,-2Int:Goronsaremonstrouslystrongandpossessbrainsofstone,whichareslowtoacceptnewideas,butretainoldoneswell.Normalsize:Goronsaremediumsizedhumanoidswiththeearthsubtype.Slowandsturdy:Goronshaveabasedlandspeedof20feet,butyourspeedisnevermodifiedbyarmororencumbrance.Darkvision:Goronshavedarkvisionoutto60feet.StonePlating:Agoron’sbackiscoveredinarockygrowth,whichgivesthema+1naturalarmorbonustotheirArmorClassaswellasfireresistance5.Density:Agoronisimmenselyheavyforitssize,andisunabletoswim.Agoronautomaticallyfailsanyswimcheckitmakesunlessitisgrantedaswimspeedthroughmagicalmeans,inwhichcaseitmaymakeSwimchecksalbeitwitha-5penalty.Stability:Goronsreceivea+4racialbonustotheirCombatManeuverDefensewhenresistingabullrushortripattemptwhilestandingontheground.SkillBonus:Goronshavea+2bonustoKnowledge(dungeoneering).GoronFists:GoronsgainImprovedUnarmedStrikeasabonusfeatat1stlevel.Language:GoronsbeginplayspeakingCommonandGor.GoronswithhighIntelligencesmayalsochoosetospeakanyofthefollowinglanguages:Dwarf,Giant,Draconic,Ignan,andTerran.
7
AlternateRacialRulesAlternateRacialTraitsBondtotheLand:Agoronwiththisracialtrait
gaina+2dodgebonustoACwheninmountainousterrain. This racial trait replaces the Stabilityracialtrait.Burrow: Gorons with this racial trait gain a
burrowspeedof20feet.ThisracialtraitreplacesboththeSkillBonusandStabilityracialtraits.Craftsman:Goronswith this racial trait gain a
+1 bonus to both Craft (stonemasonry) andProfession(architectorminer)checks.ThisracialtraitreplacestheSkillBonusracialtrait.Sociable: When a goron with this racial trait
attempts to change a creature’s attitude with aDiplomacy check and fail by 5 ormore, they cantrytoinfluencethecreatureasecondtimeevenifthey 24 hours has not passed. This racial traitreplacestheSkillBonusracialtrait.Stubborn:Goronswiththisracialtraitgaina+2
bonus onWill saving throws to resist spells andspell-likeabilitiesoftheenchantment(charm)andenchantment (compulsion) subschools. Inaddition, if a goron fails such a save, it receivesanothersave1roundlatertoprematurelyendtheeffect(assumingthespellorspell-likeabilityhasadurationgreater than1 round).This secondsaveismade at the sameDC as the first. If the goronhasasimilarabilityfromanothersource(suchasa rogue’s slippermind class feature), it can only
use one of these abilities per round, but can trythe other on the second round if the first rerollability fails.This racial trait replaces theStabilityracialtrait.
FavoredClassOptionsCleric:Add+1/2bonusonKnowledge(planes)
checksrelatingtothePlaneofEarthandcreatureswiththeearthsubtype.Druid: Add a +1/2 bonus on Knowledge
(nature) checks relating to earth and burrowinganimals.Fighter: Add +1/4 to the fighter’s CMD when
resistingabullrushortripattempt.Monk:Reducethehardnessofanyobjectmade
ofstoneby2whenevertheobjectisstruckbythemonk’sunarmedstrike.Ranger: Add +1/4 to the natural armor bonus
to the ranger’s animal companion. If the rangerevery replaces his animal companion, the newanimalcompaniongainsthisbonus.RacialArchetypesThe following racial archetype is available to
gorons.StudentoftheStone(Monk)By following the path of the stone, students of
stonegiveupmuchofthemonk’smobilityinfavorof sheer resilience. A student of stone has thefollowingclassfeatures.Hard as Stone: At 2nd level, whenever an
opponent rolls to confirm a critical hit against astudentofstone,treatthestudentofstone’sACas+4 higher than normal. This ability replacedevasion.Strength of Stone: At 3rd level, a student of
stone learns to draw strength from the earth. Solongasbothheandhisopponentaretouchingtheground, the student of stone gains a +1bonus toattack rolls, damage rolls, bull rush and tripcombat maneuver rolls, and to his CMD whenresisting bull rush or trip attempts. This abilityreplacesfastmovement.BonusFeat:At6thlevel,astudentofstoneadds
ElementalFist(AdvancedPlayer’sGuide)tohislistof available bonus feats. If the student of stoneselectsElementalFistasabonusfeat,hemayonlydealaciddamagewhenusingthefeat.At 10th level, the student of stone adds Shaitan
Style (UltimateCombat)tohis list of bonus feats;at 14th level, he adds Shaitan Skin (UltimateCombat); and at 18th level, he adds ShaitainEarthblast(UltimateEarthblast).
8
BonesofStone:At7thlevel,asaswiftaction,astudent of stone can spend1kipoint to gainDR2/magicuntilthebeginningofhisnextturn.At10thlevel,hecanspend1kipointtogainDR
2/chaoticuntilhisnextturn.At15thlevel,hecanspend1kipointtogainDR
5/chaoticuntilhisnextturn.Thisabilityreplaceshighjump.Body of Stone: At 9th level, a student of stone
gains the benefits of the light fortification armorproperty (Core Rulebook 463). This abilityreplacesimprovedevasion.Soul of Stone:At12th level,asaswiftaction,a
student of stone can spend 1 ki point to gaintremorsense15feetuntilhisnextturn.At 16th level, the range of this tremorsense
increasesto30feet.Thisabilityreplacesabundantstep.Stone Self: At 20th level, a student of stone
becomes an earth outsider. He gains the earthsubtype,aswellasDR5/chaotic,burrowspeed20feetandtremorsense20feet.NewRacialRulesGoronEquipmentBombFlower:Astrangetypeofvegetationthat
grows in the harsh mountain terrain, the bombflower(as itsnamesuggests)possessesanaturalabilitytoexplode.Youcanthrowabombflowerasa splashweapon (CoreRulebook 202). Treat thisattackasarangedtouchattackwitharangeof10feet.A direct hit deals 2d6 points of fire damage.
Every creature within 5 feet of the point wherethebombflowerhitstakes2pointsoffiredamagefromthesplash.Onceplucked,abombflower’sexplosiveability
lasts for 24 hours after which time the bombflowerbecomesinertanduseless.PotionRock:Thisegg-shapedrockisdesigned
toabsorbspells.Acastermaycastanyspellof3rdlevel or lower into the rock. The only way toreceivethebenefitofthespellcastintotherockistoeattherock,astandardactionthatprovokesanattackofopportunity.Onlygorons(whoregularlyeat rocks) may eat the potion rock to gain thebenefitofthespelltherein.Seeds, Bomb Flower: Seeds harvested from a
bomb flower blossom. One package containsenough seeds to cover one 5-ft square of earth(enough to make 1 bomb flower plant). Bombflowers,anindigenousplanttoaharshterrain,areresilientandeasytogrowinanyterrain.Bomb
flowerplantsgrowquickly,beingabletoproduceits first bomb flower blossom in 1 week afterbeing planted. Once this bomb flower is picked,theplantgrowsanewbombflowerin1d4days.GoronFeatsGoronRolloutYouhavemasteredthegoronartofrollingintoa
ballsothatonlyyourrockyhideisexposedwhenmakingacharge.Prerequisite:Goron,ImprovedOverrunBenefit: When charging, you take only a -1
penaltytoAC.ImprovedGoronRolloutYou have become so in tune with the earth
underneath your feet, that you may summon itspower into your body, causing spikes to sproutfromtherockyformationsacrossyourbodywhenyoucharge.Prerequisite:Goron,GoronRollout,15thlevelBenefit:Thespikesthatsproutfromyourrocky
hide while charging grant you an additional 1d6pointsofpiercingdamagemadetotheattackyoumakeattheendofyourcharge.Thesespikesonlymanifest themselves when you are charging andimmediatelydisappearafterthechargeisover.RockCatchingYoucancatchrocksthatarethrownatyou.Prerequisites:Goron,Dex13Benefit: You can catch Small orMedium rocks
(orprojectilesofsimilarshape).Onceperround,amemberofthisracethatwouldnormallybehitbyarockcanmakeaReflexsavingthrowtocatch itasafreeaction.TheDCis15foraSmallrock,and20foraMediumrock(iftheprojectileprovidesamagicalbonusonattackrolls, theDC increasebythatamount).Youmustbeawareof theattack inordertomakearockcatchingattempt.RockThrowingNow that you can catch rocks… you can throw
them.Prerequisites:RockCatchingBenefit:YoumaythrowrocksthatareofSmall
size or smaller. A “rock” is any large, bulky, and
Item Cost WeightBombFlower 30gp 3lbs.PotionRock 2gp 1lb.Seeds,BombFlower 100gp -
9
relatively regularly shaped object made of anymaterial with a hardness of at least 5. A thrownrockhasarangeincrementof60feet.Youcanhurlthe rock up to five range increments. Damagefrom a thrown rock is 2d4 plus 1½ times yourStrengthbonus.
GoronMagicItemsBagofEverlastingBombFlowers Aurafainttransmutation;CL3rdSlot-;Price2,000gp;Weight5lbs DESCRIPTION This seemingly simple leather bag is actually a
magical item meant for preserving the volatilebombflowersofthegoronmountains.Usually,bombflowersdecaywithin24hoursof
being plucked from their plant. However, if abomb flower is placed inside this bag, the decayperiodispaused.Abombflowerplacedinabagofeverlastingbombflowersdoesnot lose itsvolatilenatureafter24hours,oratall!Ifabombfloweristakenoutof thebagand thenplacedback in, thebagdoesnot“reset”thebomb’s“decaytimer”.Thebagmerelypausesthedecay.Abagofeverlastingbombflowerscanholdupto
fivebombflowers. CONSTRUCTION RequirementsCraftWondrousItem,extendbombflower;Cost1,000gpGoronMask Auramoderatetransmutation;CL9thSlothead;Price30,000gp:Weight5lbs DESCRIPTION This stone mask is made to resemble the
expressionless face of a goron and holds theenergyofalong-deadgoronwarrior.Whenever anon-goronputs thismaskon, they
areimmediatelytransformedintoagoronandthemask seamlesslymeldswith the character’s face.In this form, the character is a medium sizedgoronstanding7’6”tallandweighing460lbs.Thewearer also gains a +2 bonus to Strength,darkvisionoutto60feet,anaturalarmorbonusof+1, fireresistance5,and theability tospeakGor.These abilities last until themask is taken off, inwhichcasethewearer immediatelyrevertstohisoriginalform.Whenagoronputsthismaskon,theyarefilled
with the energyof their ancestors.Onceperday,as an immediate action, a goron wearer may
choosetoignoredamagetakenfromafireattack.Additionally, once per day, a goron wearer maytap into the energy of the ancient goronwarriorheldwithinthemaskandgranthimselfa+4bonustothenextStrengthorCMBcheckherolls. CONSTRUCTION RequirementsCreateWondrousItem,polymorph,awillinggoronspirit;Cost15,000gpGoronArtifactsBiggoron’sSword Aurastrongevocationandtransmutation;CL12thSlotnone;Weight8lbs DESCRIPTION Whilemost gorons are taught to fightwith theirfists, not all embrace the way of the fistexclusively.Infact,thegreatestofallgoronheroesusedagreatswordtosavethegoronracefromthedreadedfireserpentVolvagia.Thishero,Biggoronwent on to become a legend and his weapon anartifact.Biggoron’sSword is treated as a+2greatsword.
If the wielder of the sword is a goron, he mayactivate the sword’s special ability three timesperday.Onceactivated,theswordistreatedasifithad leadbladescaston it foramaximumof10rounds. DESTRUCTION Biggoron’s Sword rusts away to nothing if it isusedtokillaninnocentgoron. GoronSpellsExtendBombFlower Schooltransmutation;Leveldruid2CastingTime1standardactionComponentsV,SRangetouchTargetonebombflowerDurationseetextSavingThrownone;SpellResistancenoYoutapintothebombflower’snaturalexplosive
qualitiesandmaketheirpotencylastlonger.Youmayprolongtheamountoftimeabombflowerhasbeforeitbecomesinertbyx2d2hours(uptoatotaloffourdays).Abombfloweraffectedbythisspellmaynottargetedbyitagain.Oncethebombfloweraffectedbythisspellreachesitsextendedtimelimit,itbecomesinertjustasanynormalbombflowerwould.
10
KokiriThe Kokiri are a secretive race native to the
forest. All Kokiri are ageless, and while theyappear to be nothingmore thanhuman children,Kokiriarecapableof living forhundredsofyearsall the while keeping their youthful energy andappearance.Physical Description: Kokiri appear at first
glancetobenothingmorethanhumanchildren.Acloserlookrevealspointedelf-likeears.Kokiricanhaveskin,hair,andeyecolorofallsortsofvaryinghues,andwhileKokirican liveuptohundredsofyears,theyshownosignofaging.Kokiriarenotimmortal,however,andcandieof
mortal injury and do eventually “die” of old age.Kokiridonotdieasmostraces,butinsteadattheend of their life cycle, a Kokiri’s physical formbecomespureenergy.Thisenergyfindsitswaytothe Great Deku Tree, who uses this energy tosproutanewKokiri.Society:TheKokiriareasecretiverace,driven
toreside in the forestbytheir fearof theoutsideworld, but their fear is bornmore out of naivetythanresentment.TheentireKokirispecieslivesinKokiriVillage,builtintherootsoftheGreatDekuTree.KokiriVillageisalwaysalivewiththesoundofmusic and laughter, as the Kokiri love to playmusicandpranks.
Relations:Duetotheirsecretivenature,Kokiriare widely unknown to the rest of the world;though old wives tales do exist that tell of themysterious children of the forest. Kokiri areinnately wary of all things outside their village,including other races. While hesitant, a Kokiri’sboundlessjoyandchildishcuriositycausethemtomakefastfriendsdespitetheirinitialfear.Alignment and Religion: Kokiri are a widely
diverse race, but their alignment is never a non-good alignment. Kokiri worship their guardian,theGreatDekuTree,aNeutralGoodprotectoroftheforest.Adventurers: The Kokiri are a rare race of
people,seeingashowtheentiretyoftheracelivesinasinglevillage.EvenmorerareareKokiri thatleave their village to become adventurers. Kokirionly leave the protection of their village whenthey are sent out by the Great Deku Tree on aquest of great importance, usually pertaining totheprotectionoftheirvillageortotherestoftheworld.Kokiri excel at beingbards andalsomakegoodrogues.Male Names: Aldo, Fado, Hollo, Irch, Linder,
MidoFemaleNames:Drona,Elma,Olivia,Rown,
Saria
KokiriRacialTraits:+4Charisma,-2Strength,-2Wisdom:Kokiripossessaninfectiousjoy,buttheirsmallbodiesdonothavethebrutestrengthoflargerspeciesandtheyarenaïvetothewaysoftheworldoutsidetheirforest.Kokiri:Kokiriarehumanoidswiththekokirisubtype.Smallsize:KokiriareSmallcreaturesandgaina+1sizebonustotheirAC,a+1bonusonattackrolls,a-1penaltytotheirCMDandCMD,anda+4sizebonusonStealthchecks.NormalSpeed:Kokirihaveabaselandspeedof30feet.FaerieCompanion:EachKokiriisaccompaniedbyafaerie.Seethetextboxbelowformoreinformation.EternalYouth:Kokiridonottakepenaltiesforaging,andareimmunetospellsandeffectsthatwouldmagicallyaltertheirage.SkillBonus:Kokirihavea+2bonustoKnowledge(nature)checks.Spell-LikeAbilities:Kokiricanusefaeriefireandghostsoundeachonceperdayasaspell-likeability(casterlevelequaltotheKokiri’sclasslevel).Language:KokiribeginplayspeakingCommonandDeku.KokiriwithhighIntelligencesmayalsochoosetospeakanyofthefollowinglanguages:Elven,Goblin,Halfling,Sylvan,Treant.
11
AlternateRacialRulesAlternateRacialTraitsEternalHope:Kokiriwiththisracialtraitgaina
+2racialbonusonsavingthrowsagainstfearanddespaireffects.Also,onceperday,afteranaturalroll of1onad20 roll,membersof this racemayreroll and use the second result. This racial traitreplacesthespell-likeabilityracialtrait.Plantspeaker: Kokiri with this racial trait can
use speakwithplantsonceperdayas a spell-likeability (caster level equal to the Kokiri’s level).This racial trait replacesboth theskillbonusandspell-likeabilityracialtraits.Survivor:Kokiriwith thisracial traitgaina+2
bonus to Survival checkswhen in forested areas.This racial trait replaces the skill bonus racialtrait.
FavoredClassOptionsBard: Add +1 to the DC of any compulsion-
basedspellsoreffects.Ranger: Add +1 to the bonuses received for
favoredterrain(forest).Rogue: Add +1/2 on Escape Artist checks and
onAcrobaticscheckstocrossnarrowsurfaces.NewRacialRulesKokiriEquipmentDeku Nut: These nuts are often found in the
deku baba plants found around Kokiri Village.When thrown or struck, the deku nut explodesand all creatures within 10 feet must make aFortitudeDC10saveorbedazzled.
Item Cost WeightDekuNut 5gp -
FaerieCompanionEach Kokiri is accompanied by a faerie. This
faerie is treated as a diminutive fey with HPequaltohalfthatoftheKokiri(roundedup)andskill points equal to the Kokiri in any skill thatdoes not require limbs. In addition, the faeriealways has all Knowledge skills as class skills,and gains a +2 to twoKnowledge skills of yourchoiceat first level.The faerie cannotengage incombat but grants the Kokiri a +2 bonus toPerception checks. If the faerie is killed, theKokiritakesa-2penaltytoattackrolls,andcastsspells as if it isone level lower.TheKokirimayacquireanewfaerieafteroneweek,afterwhichhe must return to Kokiri Village and spend aperiodofquietcontemplationinthepresenceofthe Great Deku Tree for 24 hours. The faeriedoes not count towards prerequisites for featsrequiringafamiliaroranimalcompanion.DiminutiveFeyInit+3;Senseslow-lightvisionDEFENSEAC17,touch17,flat-footed14(+3Dex,+4size)HP½ofKokiriSavesbasesavesasKokiriOFFENSESpeed40ftfly(perfect)STATISTICSStr1,Dex17,Con8,Int12,Wis10,Cha12
12
KokiriFeatsPassforHumanYouareeasilymistakenforahumanratherthan
amemberofyourownrace.Prerequisite: Half-elf, half-orc, kokiri, or
halfling(seeSpecial)Benefit: You receive a +10 bonus on Disguise
checkstodisguiseyourselfasahuman,anddonotreceivethenormalpenaltyfordisguisingyourselfas amemberof another racewhenyoudo so. Inareaslargelypopulatedorsettledbyhumans,youcantake10onyourDisguisecheck,meaningmostpeople tend to assume you are human unlessgivenareasontothinkotherwise.Special:Ahalflingmay take this feat,butmust
have the Childlike feat as a prerequisite. Thebenefitsofthetwofeatsstack.KokiriMagicItemsDekuLeaf Auramoderateevocationandtransmutation;CL8thSlot-;Price7,500gp;Weight- DESCRIPTION ThislargeleafhasbeenpluckedfromtheGreat
Deku Tree and imbued with magical powers.Whenused in a fan-likemotion, thewieldermaycastgustofwind.Thisabilitycanbeused4/day.If the wielder of this item is a small-sized
creature,hemaycastfeatherfallonhimself,butinorder to cast this spell, thewieldermustactuallyhave the deku leaf in both hands and use it as aparachute. This wielder may use this ability atwill. CONSTRUCTION A deku leaf cannot be constructed. It must beplucked from the Great Deku Tree and imbuedwiththeGreatDekuTree’spower.
DekuMask Auramoderatetransmutation;CL9thSlothead;Price20,000gp;Weight1lb DESCRIPTION This wooden mask is shaped to resemble the
faceofadekuscrub.When a creature wears this mask, they are
immediately transformed into a deku scrub andthemaskseamlesslymeldswiththewearer’sface.Inthisform,thewearerisaSmallcreature,andis2’4” and weighs nearly nothing. Any items thewearerhasonhispersonwhenheputsthemaskondisappearandmaynotbeusedwhileheisstillwearingthemask.Thewearergainstheabilitytoshoot a deku nut from its mouth a number oftimes per day equal to its level. This is a rangednaturalweaponthatdeals1d3damageandhasarange of 20 feet. The wearer also gainsvulnerabilitytofire.The wearer’s new weight grants him a +10 to
Acrobaticschecksmadetojump,andfallsasifhewere under the constant effects of feather fall.Also, as long as the wearer is not carrying anyitemsthatwouldmodifyhisgrossweight,hemaywalkacrossanyhorizontalplanesofwatersuchasthe surface of a lake as if he was affected by awaterwalkspell.When the mask is removed, the wearer
immediatelyrevertstohisoriginalform. CONSTRUCTION Requirements CraftWondrous Item,ploymorph;Cost10,000gp
13
MoogleMoogles are a small, friendly, and naturally
curious race.Moogles canbe found inall cornersof society either as engineers, smiths, thieves oreven knights. Their friendly nature and over-abundance of energy lead them to make friendsquick and a moogle never forgets his friends.Whilecuteandseeminglycuddly,amoogleshouldneverbeunderestimated.Physical Description: Moogles do not exceed
threefeetinheight.Theirfurvariesfromwhitetoadarktan,withsomeexhibitingspottedpatterns.Mooglessprouta“pom-pom”(aredballoffuronathin,wiryantenna)fromtheirhead.Theyareverysensitive about having their pom-pom touched.Their other distinctive features are their bat-likewingsandtheirenormousears,whichareusuallyatleastafifthoftheirheight,ifnotmore.Thoughtheyonlyhavethreefingers,ratherthanfour,thisdoesnotinhibittheirmanualdexterityinanyway.Society:Mooglesoncedweltdeepinforests,but
have since ventured out of their ancient sylvanhomes and into the bustling cities of humanity.Moogles blend in seamlesslywithmost societies,making a living for themselves as spies orcraftsmen.Relations: Moogles are a friendly lot and get
along well with most races. However, half-orcsand dwarves tend to viewMoogles as weak and
oftentimes bully the smaller race, causing a riftbetweentheirraces.Alignment and Religion:Mooglesdonot lean
towardsanyspecificalignment,althoughitisraretofindanevil-alignedmoogle.Adventurers: Moogles are naturally drawn to
adventuring. Their curiosity and ingenuityoftentimes leads them to get caught up into anadventure before they even realize it. This race’sDexterityandsmallsizemakestherogueclassanideal role for a moogle, but at the same time, amoogle’singenuitywillinclinethemtoemploythetinkeringwaysofagunslinger.Mooglesmakefinespellcasters,especiallythosespecializingineitherthe Metal subdomain or the Artifice domain.Although it is rare,moogles have been known todon armor and join their innately stronger allieson the front line of battle as legendary chocoboknights.MaleNames:Artemicion,Gumo,
Hurdy,Kumpo,Kupo,Mimoza,Montblanc,Monty,Mogritch,Mogyro.Moguta,Serino,StiltzkinFemaleNames:Atla,Chimomo,
Gurdy,Kuppo,Mocchi,Mocha,Moco,Mogki,Mogmi,Nono,Mopli,Nazna,Suzuna
MoogleRacialTraits:+2Dexterity,+2Intelligence,-2Strength:Theirsmallstaturemakesthemweakeramongotherraces,butmoogleshavenimblehandsandareveryintelligent.Moogle:Mooglesarehumanoidswiththemooglesubtype.Small:Mooglesaresmallcreaturesandgaina+1sizebonustotheirAC,a+1sizebonusonattackrolls,a-1penaltytotheirCombatManeuverBonusandCombatManeuverDefense,anda+4sizebonusonStealthchecks.SlowSpeed:Moogleshaveabaselandspeedof20feet.Low-LightVision:Mooglescanseetwiceasfarashumansinconditionswithlow-light.VestigialWings:Moogleshavewingsthatdonotprovidetheliftrequiredforactualflight,butdohaveenoughpowertoaidflightattainedbysomeothermethod,andgranta+4racialbonusonFlychecks.Craftsman:Mooglesgaina+2racialbonusonallCraftcheckstocreateobjectscontainingmetal.SkillTraining:AppraiseandKnowledge(engineering)arealwaysconsideredclassskillsformoogles.Spell-Likeability:Mooglescanusethespellmendingonceperdayasaspell-likeability.Thecasterlevelforthisabilityequalsthemoogle’sclasslevel.PoorSwimmer:Moogleshaveafearofwater.Assuch,theytakea-2toattackrollsandconcentrationcheckswhenimmersedinwateroranyotherliquid.Theyalsotakea-4toallSwimchecks.Languages:MooglesbeginplayspeakingCommonandKupo.Moogleswithhighintelligencescorescanchoosefromthefollowinglanguages:Dwarven,Elven,Gnome,andSylvan.
14
AlternateRacialTraitsMasterTinker:Mooglesgaina+1bonuson
DisableDeviceandKnowledge(engineering)checks.Mooglesarealsotreatedasproficientwithanyweapontheyhavepersonallycrafted.Thisracialtraitreplacestheskilltrainingracialtrait.Metalsinger:Mooglesaretreatedas1level
higherwhencastingspellswiththemetaldescriptor,whenusingpowersoftheMetalsubdomain,theoracle’sMetalmystery,etc.Thisracialtraitreplacesthespell-likeabilityracialtrait.Moogle’sLuck:Onceperday,whenamoogle
makesaReflexsavingthrow,itcanrollthesavingthrowtwiceandtakethebetterresult.Itmustdecidetousethisabilitybeforeattemptingthesavingthrows.Thisracialtraitreplacesthemastertinkerracialtrait.FavoredClassOptionsThefollowingoptionsareavailabletoall
moogleswhohavethelistedfavoredclass,andunlessotherwisestated,thebonusapplieseachtimeyouselectthefavoredclassreward.Alchemist:Add+1/4lvlsbonusDiscovery.Cavalier:Add+1/10lvlsmoralebonuson
savingthrowstonearbyallieswhenusingBanner.Cleric:Whenchoosingareplacementdomain
powerfortheMetalSubdomain,yougainabonustotheamountoftimesperdayyoucanusethatpowerequalto+1/4lvls.Fighter:Add+1tothefighter’sCMDwhen
resistingatriporgrappleattempt.Gunslinger:Themooglegunslingerreducesthe
amountoftimeneededtorestoreabrokenfirearmusingtheGunsmithingfeatby5minutes(maximumreductionof50minutes).Rogue:Adda+1/2lvlsbonustoattackrolls
whensneakattacking.Wizard:Whenchoosingareplacementschool
powerfortheCreationSchool,yougainabonustotheamountoftimesperdayyoucanusethatpowerequalto+1/4lvls.
NewRacialRulesThefollowingoptionsareavailabletomoogles.
AttheGM’sdiscretion,otherappropriateracesmaymakeuseofsomeofthese.MoogleEquipmentMoogleshaveaccesstothefollowing
equipment.Pom-PomWeaponAttachment:Amoogle
withtheBattlePom-Pomfeat(seeabove)mayattachthisdevicetoitspom-pomtoaugmentitsnaturalattack.Ittakesafull-roundactiontosliponapom-pomattachmentandthemooglegaina+4bonusagainstdisarmattemptsmadetoremovehispom-pomattachment.Pom-Pomattachmentsarelightweaponsandcanbeimprovedbyfeatsthatcanimproveweaponattacks(suchasWeaponFocusandWeapon
Pom-PomWeaponAttachment
Cost DMG(S) Crit Range Weight Type Special
Axe 3gp 1d6 19-20/x2 - 2lbs S -Hammer 1gp 1d6 x2 - 4lbs B -Spiked 3gp 1d6 x2 - 3lbs P -
15
Specialization).Allmooglepom-pomattachmentsmakeupamooglepom-pomattachmentweapongroupthatcanbeimprovedbythefighter’sweapontrainingclassability.Pom-Pomattachmentscanbeconstructedofspecialmaterialandmadeintomasterworkormagicitems.Therearethreetypesofcommonpom-pomattachments.Axe:Thismetaldomefeaturesabladethatruns
alongitsdiameter.Hammer:Thissquatmetaldomeismadeof
someheavymetal.Spiked:Thismetaldomeiscoveredinspikes.MoogleFeatsMoogleshaveaccesstothefollowingfeats.
BattlePom-Pom(Combat)Mostmooglesseetheirpom-pomastoofragile
orasaliabilityincombat,butyouhaveharnessedtheartofusingyourpom-pomasaweapon.Prerequisits:MoogleBenefit:Youcanmakeanattackwithyourpom-
pom.Thisisasecondarynaturalattackthatdeals1d4pointsofbludgeoningdamage.Furthermore,youcanaugmentyourpom-pomslapwithamooglepom-pomattachment.Forthepurposeofweaponfeats,youareconsideredproficientwithallpom-pomattachments.ImprovedFlightAsyougrowstronger,sotoodoyourwings.Prerequisites:Flight,Str12,Con12Benefit:Yourflightspeedincreasesby10feet
andyourflightmaneuverabilityincreasesbyonestep.Special:Thisfeatcanbetakennumeroustimes,
untilthecharacterhasattainedaflightmaneuverabilityofPerfect.
FlightYourwingshavegrownstrongenoughto
sustainyouinflight.Prerequisites:Vestigalwingsraceability,7th
level,Str10,Con10,MoogleBenefit:Yougainaflyspeedof20feet(clumsy).
Youmayonlyusethisabilitywhenwearinglightornoarmorandcarryingnomorethanalightload.Special:NotethatthebonustoFlychecks
grantedbythemoogle’sVestigalWingsraceabilitytonotapplytotheMoogle’snaturalflightspeed.However,itmaystillbeappliedtoamoogle’snon-naturalflightspeedasattainedthroughspellsorequipment.MoogleMagicItemsPHOENIXDOWN Aurastrongconjuration;CL9thSlot-;Price20,000gp;Weight– DESCRIPTION A small red feather that seems to glow as if in
the embers of a dying fire; a phoenix down is avery powerful and rare item with the ability toreviveadeadcreature.Ifaphoenixdownisplacedon a creature thathasdiedwithin1d4+1 rounds(rolledwhenthemagicitemisappliedtothedeadcreature),thecreatureisrevived.Themagiceffectofthisitemworksjustlikeraisedead,exceptthatthe affected creature receives no permanentnegativelevels,noConstitutionloss,andnolossofpowers,butthecreaturedoessufferonenegativelevelthatfadesaftertwenty-fourhours. CONSTRUCTION Requirements CraftMagic Items, one phoenix
feather,raisedead;Cost10,000gp
16
TanukiJolly tricksters, tanukis love deceiving humanoids
andotherintelligentcreatures.Thismischiefisusuallyharmless, but can turn spiteful towards those whodefilenature (i.e.: hunterswhokill for sportor thosewho log trees from the forest without seeding newones).Tanukisalsoputmoreeffort intoprankswhenthe target is a braggart, a bully, or someone of poormoral character. Traveling mostly under disguise,tanukis love to visit humanoid settlements andinteractingwithpeople.Theyusuallyvisittavernsandeateries, joining in feasts and celebrations wheneverpossible.PhysicalDescription:Tanukisareshortandpudgy
humanoids that resemble a bipedal raccoon. Theyhavebushytails,rotundbellies,andbeadyblackeyes.Their fur ranges from brown to black to grey toreddish-brown. On average, tanukis stand about fivefeettallandweighabout180pounds.Society: Most tanukis are wanderers, having left
their ancestral homes to play pranks on and minglewithcivilizedsocieties.Findinga tanukivillage intheforest is very difficult in part of their rarity and alsobecause of the deceptive nature of the tanukis.Explorersthatdomanagetofindatanukivillagemaybedeceivedintothinkingitissomethingelseentirely.
Asarace,tanukisareaffable,thoughtheycanquicklyrisetoangertodefendnatureandtheirfriends.Relations: Tanukis find kindred spirits in kitsune,
gnomes,andfeybecauseoftheirimpishways.Tanukialso find friends in dwarves, elves, and tenguespecially since these dour and brooding typesmakeforthebestpranktargets.Alignment and Religion: Tanukis are almost
always chaotic, playing pranks on all types of peopleregardless of their morals or political standing.TanukisoftenworshipCaydenCaileanorSunWukong.Though it is rare, violent and morbid tanukisoccasionallywalkthelands,bringingsufferingtothosetheyencounterthroughsadisticpranks.Adventurers: Tanukis love to interact with
humanoid civilizations. Tanukis can be found ineateries or pubs all across the world, even thoughthose sitting next to themmay not realize their truenature.Quicktodefendthesanctityofnature,atanukimay become involved in an adventure to protect thenatural world. Then again, a tanuki may becomeinvolvedinanadventureonawhim.Male Names: Bunta, Gonta, Osho, Shoukichi,
TamasaburoFemaleNames:Hanako,Kincho,Koharu,
Okiya,Oroku
TanukiRacialTraits:+2Con,+2Cha,-2Int:Tanukiarehardyandverysociable,buttheyarenotthebrightestofcreatures.Tanuki:Tanukiarehumanoidswiththetanukiandshapechangersubtypes.Medium:TanukiareMedium-sizedcreaturesandhavenobonusesorpenaltiesduetotheirsize.Slow,butsturdy:Tanukihaveabasedspeedof20feet,buttheirspeedisnevermodifiedbyarmororencumbrance.SilverTongued:Tanukigaina+2bonusonBluffandDiplomacychecks.Inaddition,whentheyuseDiplomacytoshiftacreature’sattitude,theycandosouptothreestepsupratherthanjusttwo.TanukiResilience:Tanukisreceivea+1racialbonusonallsavingthrows.ChangeShape:Atanukicanassumetheappearanceofasingleformofasinglehumanoidraceofitssize.Theformcanbechangedeachtimethetanukichangesshape.Thecreaturegainsa+10racialbonusonDisguisechecksmadetoappearasthememberoftheracewhoseappearanceitassumes.Changingshapeisastandardaction.Thistraitotherwisefunctionsasalterself,savethatthecreaturedoesnotadjustitsabilityscores.SakéAffinity:Asaswiftaction,atanukicantakeaswigofsaké.Whenitdoesso,itgainstheeffectofoneofthefollowingspells(dependentonitslevel):at1stlevel,atanukicanusethisabilitytogaintheeffectofdivinefavor;at4thlevel,atanukicanusethisabilitytogaintheeffectoffalselife;andat6thlevel,atanukicanusethisabilitytogaintheeffectofhasteorrage.Atanuki’scasterlevelisequaltoitstotalHitDiceforthisability.Eachtimeatanukitakesaswigofsaké,itbecomesprogressivelydrunkerandtakesa-1penaltytoitsACandonReflexsavesfor1minute.Thesepenaltiesstackwitheachswigtaken.Languages:TanukibeginplayspeakingCommonandSylvan.TanukiwithhighIntelligencescorescanchoosefromthefollowing;anyhumanlanguage,Celestial,Dwarven,Elven,Gnome,andTengu.
17
AlternateRacialTraitsAdaptableFighter: Youmaynotbeaseloquentas
yourtanukikin,butyouknowhowtogetyourselfoutofastickysituationyouhavecaused.TanukiswiththisracialtraitbeginplaywithCatchOff-Guardasabonusfeat at 1st level. This racial trait replaces SilverTongued.Darkvision:Yourvisioninthedarkissuperior.You
gaindarkvision60feet.ThisracialtraitreplacesLow-LightVisionandTanukiResilience.Fast Shifter: Youwere born with an innate talent
forswitchingbetweenyournaturalforms.Usingyourchangeshaperacialabilityisamoveactioninsteadofa standard action. This racial trait replaces TanukiResilience.
FavoredClassOptionsThe following options are available to all tanukis
who have the listed favored class, and unlessotherwise stated, the bonus applies each time youselectthefavoredclassreward.Bard:Add+1/2onBluffcheckstolieandDiplomacy
checkstogatherinformation.Fighter:Add+1tothefighter’sCMDwhenresisting
adirtytrickorstealmaneuver.Ninja:Add+1/4totheninja’skipool.Sorcerer:Add+1/4totheDCofillusionspells.
RacialArchetypesThe following racial archetypes are available to
tanuki.DrunkenReveler(Bard)Many bards both drink and perform, but the
drunkenrevelerhasfiguredouthowtousealcoholtofuelhisperformanceinnewways.DrunkenRecollection:Adrunkenreveleradds+2
to allKnowledge skill checks for eachalcoholicdrinkhe has consumed, to a maximum of +2 per fourdrunken reveler levels. A drunken revelermaymakeall Knowledge skill checks untrained. This abilityreplacesbardicknowledge.DrunkenDance:Adrunkenreveleristrainedinthe
use of the Perform (dance) skill to create magicaleffectsonhimself.Thisworkslikebardicperformance,exceptthathedoesnotneedtobeabletoseeorhearhisownperformance.Drunkendancingistreatedasabardicperformance for thepurposeof feats, abilities,andeffectsthataffectbardicperformance,exceptthatdrunkendancingdoesnotbenefit from theLingeringPerformance feat or any other ability that allows abardic performance to grant bonuses after it hasended. The benefits of drunken dancing apply onlywhen the bard is wearing light or no armor. Likebardic performance, drunken dancing cannot bemaintained at the same time as other performanceabilities.As long as the drunken reveler has consumed an
alcoholic drink within the last minute, starting adrunkendanceisamoveaction.Ifthedrunkenrevelerhas not consumed an alcoholic drink within the lastminute,startingadrunkendanceisafull-roundaction.A drunken dance can bemaintained each round as afreeaction.Changingadrunkendancefromoneeffectto another requires the drunken reveler to stop thepreviousperformanceandstartthenewoneasamoveaction(thoughhedoesnothavetotakeanotherdrinktodoso).Likeabard,adrunkenreveler’sperformanceends immediately if he is killed, paralyzed, stunned,knocked unconscious, or otherwise prevented fromtaking a free action each round. A drunken revelercannot perform more than one drunken dance at atime.At 10th level, the drunken reveler can start a
drunken dance by using a swift action instead of amove action if he has consumed an alcoholic drinkwithinthelastminute;andamoveactionifhehasnot.All abilities below provide constant bonuses to the
drunken reveler for having drunk alcoholic drinks.While performing a drunken dance apply thosebonusesconcurrently for thedurationofhisdrunkendance.His firstdrinktostartadrunkendancecountstoward these bonuses. All other types of bardic
18
performance work normally (affecting the drunkenreveler and his allies, or the drunken reveler’senemies,asappropriate).This ability alters the standardbardic performance
ability.LiquidCourage(Ex): At 1st level,while dancing, the
dancing drunken reveler gain a +1morale bonus foreachalcoholicdrinkheconsumesduringhisdanceonsaving throws against mind-affecting effects. Thisbonusincreasestoamaximumof+1perfourdrunkenrevelerlevels.Thisabilityreplacescountersong.RoaringDrunk (Ex): At 1st level, while dancing, the
drunken reveler gains a +1 morale bonus onIntimidate checks and to the save DC of any feareffects he creates for each alcoholic drink he hasconsumedduringhis dance, to amaximumof +1perfour drunken reveler levels. This ability replacesfascinate.Staggering Drunk (Ex): At 2nd level, while dancing,
the drunken reveler gains a +1 dodge bonus to ACagainstattacksofopportunityforeachalcoholicdrinkhe has consumedduring his dance, to amaximumof+1 per four drunken reveler levels. This abilityreplaceswell-versed.Good for What Ails You (Ex): At 5th level, while
dancing, the drunken reveler who takes a drink ofalcoholmay attempt a new saving throwagainst oneof thefollowingconditionsthatmaybeaffectinghim:blinded, confused, dazzled, deafened, exhausted,fatigued, frightened, nauseated, panicked, shaken, orsickened. If he succeeds at the save, the effect issuppressedforthedurationofthedance.Hemayalsoattempt anew saving throw if poisoned; a successfulsave counts against those required for a cure, but afailed save has no ill effect. This ability replaces loremaster.BoastingTaunt(Ex):At6th level,whiledancing, the
drunkenrevelercaninciteacreaturetoattackhimbymakinganIntimidatechecktodemoralizethetarget.Ifthechecksucceeds,thetargetisalsoshakenaslongasthe drunken reveler is visible and dancing or until itmakesameleeattackagainstthedrunkenreveler.Thedrunkenrevelerreceivesa+2circumstancebonusonthis check foreveryalcoholicdrinkhehas consumedduringthisdance.Thisisalanguage-dependentmind-affecting effect, and it relies on audible components.Thisabilityreplacessuggestion.Mass Boasting Taunt (Ex): At 18th level, while
dancing, the drunken reveler can incite multiplecreaturestoattackhimbymakinganIntimidatechecktodemoralizeallhistargets.Ifthechecksucceeds,thetargetsarealsoshakenaslongasthedrunkenrevelerisvisibleanddancingoruntiltheymakemeleeattacksagainst the drunken reveler. The drunken revelerreceivesa+2circumstanceonusonthischeckofevery
alcoholic drink he has consumed during this dance.This is a language-dependent mind-affecting effect,anditreliesonaudiblecomponents.Hecantargetonecreature for every three levels of drunken reveler hehasattainedbeyondthe1st.Thisabilityreplacesmasssuggestion.NewRacialRulesThefollowingoptionsareavailabletotanukis.Atthe
GM’s discretion, other appropriate races may makeuseofsomeofthese.TanukiEquipmentSaké:The favoreddrinkof the tanukis. It is indeed
crucialforsomeoftheirsupernaturalabilities.Agourdofsakecosts8gpandsholds1gallonofsaké.A“swig”ofsakéusesup1pintofthegourd’scontents.
TanukiFeatsMasterBrewerYour mastery of brewing alcohol borders on thesupernatural.Prerequisites: Craft (alcoholic beverages) or
Profession(brewer)5ranksBenefit:Youreceivea+2bonusonCraft (alcoholic
beverages) checks, and you may create mundanealcoholic beveragesmuchmore quickly than normal.When making alcoholic beverages, you can create anumber of doses equal to your Intelligence modifier(minimum 1) at one time. These additional doses donot increase the time required, but they do increasetherawmaterialcost.Inaddition,wheneveryoumakealcoholicbeverages
using Craft (alcoholic beverages), use the item’s gpvalueasitsspvaluewhendeterminingyourprogress(donotmultiplytheitem’sgpcostby10todetermineitsspcost).
19
RaccoonShapeYoucanchangeshapeintoaraccoon.Prerequisites:Cha13,characterlevel3rd,tanukiBenefit: You can take the appearance of a raccoon
(seeBestiary3)whoseappearanceisstaticandcannotbechangedeachtimeyouassumethisform.Yougainabite attack which deals 1d3 damage and gain a +10racial bonus onDisguise chekcsmade to appear as araccoon. In addition,while in raccoon shape you addyour Dexterity (instead of Strength) modifier tomodifyClimbandSwimchecks.Changingfromtanukito raccoon shape is a standard action. This abilityotherwisefunctionsasbeastshapeII,andyourabilityscoreschangeaccordingly.Special: A tanuki with the Fast Shifter racial trait
maychangetoraccoonshapeasamoveaction.StatueShapeYoucanchangeshapeintoastatue.Prerequisites:Cha15,characterlevel13th,tanukiBenefit: You, along with any garments and
equipment worn or carried, turn into solid stone. Instatueform,yougainhardness8andretainyourownhitpoints.You can see,hear, and smellnormally, butyoudonotneedtoeatorbreathe.Feelingislimitedtothose sensations that can affect the granite-hardsubstanceofyournewform.Changingfromatanukitostatue form (and back) is a standard action. ThisabilityotherwisefunctionsasstatueandusesyourHitDicetodeterminecasterlevel.Special: A tanuki with the Fast Shifter racial trait
maychangetostatueshapeasamoveaction.SwiftShifterYoucanchangeshapeevenquicker.Prerequisites: Dex 13, character level 3rd, tanuki,
FastShifterracialtraitBenefit:Youcanassumeanyofyourshapechanging
abilitiesasaswiftaction.Normal: A tanuki with the Fast Shifter racial trait
requiresamoveactiontochangeshape.
TanukiMagicItemsMAHŌ NOHYŌTAN Auramoderatetransmutation;CL7thSlotnone;Price8,000gp;Weight1lb DESCRIPTION Thisdrinkinggourdappearsunremarkable.Togain
the benefit of the gourd, it must be filled with saké.Wheneveradrinkistakenfromthegourd,thedrinkergains a +4 bonus to their caster level for the sakéaffinityspelleffects.Ifthedrinkerdoesnothavesakéaffinity, theygainnobenefit fromdrinking the saké -filledmahōnohyōtan. CONSTRUCTION Requirements Craft Wondrous Item, sake affinityCost4,000gp TanukiSpellsWatertoSaké Schooltransmutation;Levelbard1,cleric/oracle1,paladin1CastingTime1roundComponentsV,SRangetouchTarget1pintofwater/levelDurationinstantaneousSavingThrowFortnegate(harmless,object);SpellResistanceyes(harmless,object)Thisspelltransformswaterintosaké.Thealcoholis
ofmiddlingqualitybutperfectlydrinkable.Thespellalsoservestoremovepoisons,diseases,minerals,andothertoxinsfromthewaterasittransforms.Themorecontaminantsthatexistinthewater,themorefull-bodiedthesakébecomes.Thebeverage'salcoholcontentisnotaffectedbythepresenceorabsenceofcontaminants.Thisspelldoesnotworkonunholywater,potions,
orotherliquidswithmagicalpower.
20
WarforgedDeep in themountains exists a CreationForge. For
thousands of years it rested here in hibernation,placedtherebysomeoneorsomethinglongforgotten,until a wandering adventurer stumbled upon it andrebooted the Creation Forge’s main directive: thecreation of strange sentient living constructs.Regrettably,thecreatorsoftheforgeleftnodirectionsor orders and the constructs were left alive butwithoutapurpose.These warforged, as they came to be known, are
renownedfortheircombatprowess,andtheirsingle-mindedfocus.Theymakesteadfastalliesandfearsomeenemies.Physical Description: Warforged appear as
massive humanoids molded from a composite ofmaterials–obsidian,iron,stone,darkwood,silver,andorganicmaterial–thoughtheymovewithasurprisinggrace and flexibility. Flexible plates connected tofibrous bundles make up the body of a warforged,toppedbyamostlyfeaturelesshead.
Warforged have no physical distinctions of gender;all of them have a basically muscular, sexless bodyshape. In personality, some warforged seem moremasculine or feminine, but different people mightjudge the samewarforged differently. Thewarforgedthemselvesseemunconcernedwithmattersofgender.They do not age naturally, though their bodies dodecay slowly even as their minds improve throughlearningandexperience.Unique among constructs, warforged have learned
to modify their bodies through magic and training.Many warforged are adorned with heavier metalplatesthanthosetheywerecreatedwith.Theircustomizedarmor,built-inweaponry,andotherenhancementstotheirphysicalformhelptodifferentiateonewarforgedfromtheother.Society:Thereisnoorganized
warforgedsocietysotospeak.
WarforgedRacialTraits+2Con,-2Wis,-2Cha:Warforgedaresturdy,buttheirdifficultyinrelatingtoothercreaturesmakesthemseemaloof.Medium:WarforgedareMediumcreaturesandhavenobonusesorpenaltiesduetotheirsize.NormalSpeed:Warforgedhaveabasespeedof30feet.LivingConstruct:Warforgedbelongtotheuniquelivingconstructsubtype.
• Livingconstructsareimmunetopoison,sleepeffects,disease,nausea,fatigue,exhaustion,energydrain,andthesickenedcondition.
• Livingconstructsareaffectedbyheatmetalandchillmetalasiftheyarewearingmetalarmor.Theyarealsoaffectedbyrepelmetalorstone,repelwood,andrustinggrasp,butnotspellssuchasstonetoflesh,stoneshape,warpwood,andwoodshapeastheyaffectobjectsonly.
• Livingconstructswhenreducedto0hitpoint,donotriskfurtherinjuryfromstrenuousactivity.Whentheirhitpointsarelessthan0butgreaterthantheirConscore,theyareinert,unconscious,andhelpless,andcannotperformanyactions,butdonotloseadditionalhitpointsunlessmoredamageisdealttothem.
• Living constructs do not need to eat, sleep, or breathe, but can still benefit from the effects ofconsumable spells andmagic items such asheroes’ feast andpotions. Living construct spellcastersmuststillrestfor8hoursbeforepreparingspells.
• Livingconstructsdonothealnaturallyorbyresting.However,cureandrepairspellsmayrestorelosthitpoints,withcurespellsbeingonlyhalfeffectiveathealingalivingconstruct.
Composite Plating:Theplatingused tobuild awarforgedprovides a+2 armorbonus.Thisplating is notnaturalarmoranddoesnotstackwithothereffectsthatgiveanarmorbonus(otherthannaturalarmor).Thiscomposite plating occupies the same space on the body as a suit of armor or robe, and thus awarforgedcannotweararmorormagicrobes.Warforgedcanbeenchantedjustasarmorcanbe.Thecharactermustbepresentfortheentiretimeittakestoenchanthim.Compositeplatingalsoprovidesawarforgedwitha5%arcanespellfailurechance,similartothepenaltyforwearing light armor.Anyclassability that allowsawarforged to ignore thearcane spell failure chance forlightarmorletshimignorethispenaltyaswell.Languages:WarforgedbeginplayspeakingCommonandmaynotlearnanyadditionallanguagesduetohighIntelligencescores(thoughadditionallanguagescanbegainedthroughtheLinguisticskill).
21
After its creation, each warforged embarks on ajourney of self-discovery and go their separateways,althoughlike-mindedwarforgedorthosededicatedtoa specific task or goal will come together toaccomplishtheirgoal.Relations:Aswarforged struggle to findaplace in
societyforthemselves,theysimultaneouslystruggletorelatetootherraces.Stillrelativelynewtotheworld,warforgedareoften
the source of wonder or even discrimination. Theysometimes fit into society by serving as artisans orlaborers,butmanymoreengageintheroaminglifeofadventuringastheydiscoverthisnewworldaswellasthemselves.Alignment and Religion:Warforged are generally
neutral. Though they are perfectly capable ofindependent thought and moral speculation, mostchoosenottowrestlewithethicalideas.Similarly, warforged are not inclined to align
themselves with any particular religion. Somewarforged have found a kind of answer to thequestionsof theirexistenceby takingup thecauseofone religion or another, but these remain a small(albeitvocal)minorityamongtheirkind.Adventurers: Adventuring is one way that
warforged fit into theworld – at least aswell as anyadventurer ever fits in. Most warforged choose anadventuring life to escape from the confines of asociety they have no part in and at the same timeengageinsomemeaningfulactivity.Names:Warforgedtonotnamethemselvesandonly
recently have begun to understand theneed of otherraces to have names for everything. Many acceptwhatever names others see fit to give them, andwarforgedtravelingwithhumansareoftenreferredtoby nicknames. Somewarforged, however, have cometo see having a name as a defining moment of theirnewexistence, and thus search longandhard for theperfectnametoattachtothemselves.AlternateRacialTraitsAdamantine Body: A warforged with this racial
trait is crafted with a layer of adamantine thatprovides a +8 armor bonus and damage reduction2/adamantine, but your base speed is reduced to 20feetandyouhaveamaximumDexteritybonusof+1,a-5 armor check penalty and an arcane spell failurechanceof35%.Thisracialtraitreplacesthecompositeplatingandnormalspeedracialtraits.MithralBody: Awarforgedwiththisracial trait is
crafted with a layer of mithral that provides a +5armor bonus. You are now considered to bewearinglightarmorandhavea+5maximumDexteritybonus,
a -2armorcheckpenalty, andanarcanespell chancefailureof15%.FavoredClassOptionsBarbarian: Gain a +1 to the damage reduction
bonus granted by the Increased Damage Reductionrage power. (Note: The warforged juggernautarchetype does not have the damage reductionability.)Fighter: Gain a +1 bonus to CMD when resisting
grapple,bullrush,andtripattempts.Monk: Gain a +1 bonus to damage when using
unarmedstrikes.RacialArchetypesThe following racial archetypes are available to
warforged.Juggernaut(Barbarian)Some believe that the ultimate expression of the
warforged experiment is the juggernaut, a path thatallows warforged to become more and more likeconstructsandlesslikealivingcreature.Asamachineof war, the juggernaut is among the best at dealingdamageandsustainingpunishment.Despitethis,somewarforged refuse to take up the mantle of thejuggernaut because it accentuates their constructheritageatthecostoftheirlivingaspects.Adamantine Body: A warforged must choose the
adamantine body racial trait to take levels in thisarchetype.Alignment:AnychaoticDistant:Startingat1stlevel,awarforgedjuggernaut
beginstodistanceitselffromlivingcreatures.Becauseof his change in its nature, a warforged juggernauttakes a penalty equal to half its class level (roundedup)whenusing the following skills:Bluff,Diplomacy,HandleAnimal,andSenseMotive.Armor Spikes:At1st level,awarforged juggernaut
grows armor spikes and gains proficiency with theiruseasaweapon.Theseadamantinearmorspikesdeal1d6pointsofpiercingdamageonasuccessfulgrappleattack.Whilethespikescan’tberemoved,theycanbeaffected by spells like any otherweapon. This abilityreplacesfastmovement.Expert Bull Rush: At 2nd level, a warforged
juggernaut can add its class level to CMB and CMDwhen making or resisting a bull rush attempt,respectively. A warforged juggernaut also adds itsclass level to Strength checks when trying to breakdowndoors,walls,orotherwoodenarchitecture.Thisabilityreplacesuncannydodge.ChargeBonus:At4th level,awarforgedjuggernaut
gainsanextra+1bonusonitsattackrollwhenmaking
22
acharge.At8th level, thisbonus increases to+2.Thisabilityreplacesbothragepowersgainedat4thand8thlevel.Powerful Charge: At 5th level, when a warforged
juggernaut makes a successful attack on a charge, itdeals an extra 1d8 points of damage. For Largecreatures,theextradamageis2d6;forHuge,3d6;forGargantuan, 4d6; and for Colossal, 6d6. This abilityreplacesimproveduncannydodge.ConstructPerfection:Awarforgedthatfollowsthe
path of the juggernaut seeks to improve itself byembracing its construct heritage. As a warforgedjuggernautadvances,itabandonswhatitconsiderstheweaknesses of the living constructs form to gainqualities more indicative of true constructs. Whileretaining its intelligence and sentience, a warforgedjuggernautgainsthefollowingconstructfeaturesasitadvancesinlevel.Construct Perfection I – At 7th level, a warforged
juggernautisnolongersubjecttononlethaldamageorextradamagefromcriticalhits.Construct Perfection II –At 10th level, a warforged
juggernautgainsimmunitytoallmind-affectingspellsand abilities (charms, compulsions, phantasms,patterns,andmoraleeffects).Construct Perfection III –At 13th level, a warforged
juggernaut gains immunity to death effects andnecromancyeffects.Construct Perfection IV– At 16th level, a warforged
juggernaut is no longer subject to ability damage orabilitydrain.This ability replaces the barbarian’s damage
reductionability.Healing Immunity: Starting at 13th level, as a
warforged juggernaut becomes more like a livingconstruct and less like a living creature, it becomesimmune to the effects of the spells from the healingsubschool and to all healing effects (even those fromthe cleric’s channel ability). In addition, it can nolonger benefit from the effects of consumable spellsand magic items, such as heroes’ feast and potions.Thisabilityreplacesgreaterrage.Superior Bull Rush: Starting at 14th level,when a
warforged juggernaut makes a successful bull rushagainst an opponent, it can choose to deal damageequal to that of its armor spikes plus its Strengthmodifier against the opponent in addition to thenormalresultsofabullrush.Ifthebullrushwasmadeas part of a charge, the juggernaut can add its extradamagefromthePowerfulCharge feator theGreaterPowerful Charge feat as well. This ability replacesindomitablewill.Greater Powerful Charge: At 20th level, a
warforgedjuggernauttreatsitselfasonesizecategory
largerwhendeterminingbonusdamagegrantedfromPowerfulCharge.Thisabilityreplacesmightyrage.
NewRacialRulesThefollowingoptionsareavailabletowarforged.At
theGM’sdiscretion,otherappropriateracesmaymakeuseofsomeofthese.
WarforgedClassEditsBarbarian: After ending a rage, a warforged
barbarianentersintoa“low-powermode”equaltothetwice the number of rounds raged. A warforgedbarbariancannotenterintoarageduringthistime.Monk: When a warforged monk gains the
wholeness of body ability, he can use that ability torepairdamagehehastaken.Paladin:Whenawarforgedpaladingainstheability
tolayonhandstohealwounds,hecanusethisabilityto repair his own damage or damage sustained byotherconstructs,aswellaswoundssustainedbynon-constructtargets.
23
WarforgedEquipmentThefollowingoptionsareavailabletowarforged.At
theGM’sdiscretion,otherappropriateracesmayalsomakeuseofsomeofthese.Warforged Components: A warforged can
character can incorporate nonmagical items into itspartially living, partially constructed form. A bondeditemcaneitherbeembeddedorattached.An item must be crafted specifically to serve as a
warforged component. A nonmagical weapon that isbondedtoawarforgedcharactermustbemasterworkqualityandisreflectedintheprice.There is no chance of damaging an embedded
warforgedcomponentwhenthewarforgedrollsa1ona saving throw, and an embedded component cannotbe targeted by an attack independently of thewarforged who bears it. Attached components,however,canbedamagedandtargeted.FingerPicks:Aspecifictypeofembeddedwarforged
component, these slender wires, probes, and picksslide from the tipsof your fingers at yourbeckoning.Thesedelicate,intricatetoolsfunctionasmasterworkthieves’toolsthatgranta+4bonusonDisableDevicechecks.Traction Claws: This specific type of attached
warforgedcomponentisasetoflargemetalcramponsand cumbersome clawed gauntlets, all four of whichmustbeworntofunction.Theitemsoccupyspaceonthebodyas apair of gloves andapair of boots.Thiscomponentgrantsa+4bonusonClimbchecks.WarforgedFeatsImprovedDamageReductionYou gain damage reduction or improve your existingdamagereduction.Prerequisites:WarforgedBenefit: You gain damage reduction 1/adamantine
orimproveyourexistingdamagereductionby1.Special: If you have the adamantine body racial
trait,youcantakethisfeatmultipletimes.
MithralFluidityYour movements are smoother and more fluid thanthoseofotherwarforged.Prerequisites:Warforged,mithralbodyracialtrait
Benefit: YourmaximumDexterity bonus increasesby1.Inaddition,yourarmorcheckpenaltyisreducedby1.Special: This feat can be taken multiple times.
However,armorcheckpenaltiescannotbereducedtolessthan+0.WarforgedMagicItemsWarforged Magical Component: The warforged
are living constructs, creations of magic and notentirely dissimilar to magic items themselves. Awarforged character can incorporate special magicitems– fromweaponsandarmor to ringsandrods–called components, into its own partially living,partially constructed form. A bonded item can eitherbeembeddedintothebodyofawarforgedorattachedtoalimb.Any character capableof creatingamagic itemcan
makethesamemagicitemasawarforgedcomponent,andanywarforgedcharactercapableofusingamagicitemcanusethesameitemasawarforgedcomponent.Warforged components use the special rules givenbelow,andotherwiseconformtothenormalrulesforcreatingandusingmagicitems.Awarforged component usually occupies the same
spaceonthebodythatamagic itemofthesamekindnormallywould.There is no chance of damaging an embedded
warforgedcomponentwhenthewarforgedrollsa1ona saving throw, and an embedded component cannotbe targeted by an attack independently of thewarforged who bears it. Attached components,however,canbedamagedandtargeted.If a warforged component requires activation, the
character with the component can activate it with athought.Doingthisrequiresthesamekindofactionasforanordinarymagicitem(usuallyastandardaction),but the warforged can do it silently and withoutmoving,andneverprovokesanattackofopportunitytoactivateacomponent.Attachingordetachingawarforgedcomponent isa
standard action that never provokes an attack ofopportunity.Ifawarforgedcharacterhasatleast1hitpoint, embedded or attached components cannot beremoved unless the warforged wants them to be. Adisabledwarforged(–1to–9hp)hasnochoiceinthematter; embedded or attached components can beremovedfromadisabledwarforged.Ifawarforgedisdestroyed(negativehitpointsequaltoitsConscore),
Item Cost WeightWarforgedcomponentFingerpicks 500gp -Tractionclaws 300gp -
24
each component gets an appropriate saving throw toremainintact;intactcomponentscanbesalvaged.ARMBOW,WARFORGEDCOMPONENT Aurafainttransmutation;CL9thSlothand;Price20,000gp;Weight12lb DESCRIPTION This +2 repeating light crossbow is formed from a
densewood,andithasanunusuallythickandroundedstock.Itattachestothearmofawarforged,completelycovering the hand. This component only operateswhenattachedandlockedinplace.As a standard action, an armbow magically loads
and fires with a thought. The weapon automaticallycreates bolts to keep its ammunition case filled. Thecaseholds5boltsatatime;wheneveroneboltisfired,anotheroneismagicallycreated.Itcancreate20boltsperday.Thereafter,thewarforgedcanusehisownlifeenergy to create additional bolts, at the cost of 1 hitpointperbolt.Atanytime,thewarforgedcanexpend3hitpointstocreateaboltthatisalignedasifhehadcastalignweapononit.Creatingaboltisafreeaction.Bolts vanish if they are removed from the armbowwithoutbeingshot.Hitpointsusedtocreateaboltaretreated justas if thecharacter tookdamage; theycanbehealedorrepairednormally.Anarmbowcannotusenormalbolts(eithermagical
ormundane), it isdesignedtocreateandfire itsownmagicalbolts. CONSTRUCTION Requirements Craft Magic Arms and Armor, alignweapon;Cost10,000gp MONOCLEOFTHEEBONHUNTER AuAuramoderatetransmutation;CL6thSlotnone;Price18,000gp;Weight– DESCRIPTION Amonocleoftheebonhunterisapairofcoin-sized
lensofsmokycrystal,setinawireframethatattachestoyourheadnearthetemple.Whenyouhavearangedweapon in your hands and are in shadowyillumination or darkness, the wire frame around themonocle glows faintly red-orange, like embers in acampfire.Peeringthroughthemonocle,youseeaurassurroundingyourfoeswithin60feet.Brightsparksontheperipheryoftheauraindicateweakpointsinyourenemies’defenses;you’remorelikelytostrikeatellingblowifyouhitthosepoints.This component grants a +1 competence bonus on
rangedattacksmadeagainsttargetswithin60feetandgrantsdarkvisionoutto60feet. CONSTRUCTION Requirements CraftWondrous Item,darkvision, truestrike,Cost9,000gp OILOFREPAIRLIGHTDAMAGE Aurafainttransmutation;CL1stSlotnone;Price50gp;Weight– DESCRIPTION Oils functions just as potions do, but are made
specifically to repair living constructs. Non-constructcreatures are only healed for half the amount rolled.Should the construct have normal spell resistance,thenthenormalcasterlevelcheckisneeded. CONSTRUCTION RequirementsBrewPotion,repairlightdamage;Cost25gp WarforgedSpellsREPAIRLIGHTDAMAGE SSchooltransmutation;LevelSorcerer1,Wizard1CastingTime1actionComponentV,SRangeTouchTargetConstructtouchedDurationInstantaneousSavingThrownone;SpellResistanceYesWhen layingyourhandsuponaconstruct thathasatleast1hitpointremaining,youtransmuteitsstructureto repair damage it hasbeendealt. This spell repairs1d8+1pointpercasterlevel(upto+5).REPAIRMODERATEDAMAGE SSchooltransmutation;LevelSorcerer2,Wizard2This spell functions as repair light damage, but repairs2d8 points of damage + 1 point per caster level (up to+10).REPAIRSERIOUSDAMAGE SSchooltransmutation;LevelSorcerer3,Wizard3This spell functions as repair light damage, but repairs3d8 points of damage + 1 point per caster level (up to+15).
25
WookieeStrong,intelligent,andfierceinbattle,Wookiees
make the best of friends to those to whom theyareloyal–andtheworstofenemiesforanyonetowhomtheyarenot.Thoughtheymayappeartobeprimitive,Wookieesarequiteadeptinmechanicalendeavors.Wookieeshave a greatmany customsand traditions that revolve around honor andloyalty, including a special bond of friendshipcalled thehonor family, and the sacredpledgeofhonorcalledthelifedebt.Wookieesarecommonlytrappedandtradedintoslavery.Physical Description: Wookiees strike fear
intotheheartsoftheiropponentsbecauseoftheirsheer size, averaging over six and a half feet inheight. There is good reason to be scared; fewotherracesmatcheitherthestrengthofawookieeor thedepths of awookiee’s temper. Their limbsare long, with retractable claws on their fingersand toes for the arboreal environment of theirancestral home. These claws are only used forclimbing,neverforcombat;assuchanactisseenas dishonorable in wookiee culture. A wookiee’sfurisusuallybrownorblack,becomingdarkerinmiddleage,andthengrayingorwhiteninginlateryears.Society:Although their physiquemakes for an
intimidating appearance, wookiees live by strictcodesofhonorandloyalty.Friendshipandfamilybonds knit wookiees tightly together. Wookieeslive in very dense forests, combining theirengineering prowess seamlessly with nature tocreate villages high in the canopy. A wookiee’sstrongsenseofhonormaycausehimtopledgealife debt to another who has done an
extraordinary act to help the wookiee (such assavinghislifeorthelivesofhisfamily).Insuchacase, a wookiee pledges his life to serve andprotectthesubjectofhislifedebt.Relationships: A wookiee’s relationships vary
not fromracetorace,but frompersontoperson.Wookiees make fast friends in those who arehonorable, and fierce enemies in those who aredishonorable. An honorable wookiee may findthemselvesinacompromisingsituationbyhavinga life debt to an dishonorable person. Wookieesshare a violent history with lizardfolk and treatthemwithhostilityatalltimes.Alignment andReligion:Wookiees tendtobe
ofanyalignment,butholdhonoraboveall thingseven if they are not lawful. Somewookiees havetaken on dishonorable lives, but such wookieesare disowned from their village homes andfamilies.Wookieeshavebeenknowntoworshipawidevarietyof gods,most commonamong theseareGozrehandTorag.Adventurers: Wookiee adventurers usually
leavetheircanopycitiestowanderorexploretheoutsideworld. Somewookieesbeginadventuringafterescapingorbeingfreedfromslavery.Itisnotuncommon to find wookiees involved in anadventurebecauseofa lifedebtowed toanotheradventurer.MaleNames:Chewbacca,Gaartatha,
Gorwooken,Lowbacca,Snoova,TarfullFemaleNames:Attichitcuk,
Froera,Frorral,Katykam,Malla,Ralrra
WookieeRacialTraits+4Str,-2Wis,-2Cha:Wookieesareexceptionallypowerful,buttendtobeimpulsiveandhavelittlepatiencefordiplomacy.Wookiee:Wookieesarehumanoidswiththewookieesubtype.Medium:WookieesareMediumcreaturesandhavenobonusesorpenaltiesduetotheirsize.NormalSpeed:Wookieeshaveabasespeedof30feet.Climber:Wookieeshaveaclimbspeedof20feet,andgainthe+8racialbonusonClimbchecksthataclimbspeednormallygrants.Intimidating:Wookieesgaina+2racialbonusonIntimidatechecksduetotheirfearsomeappearance.Ferocity:Wheneverawookiee’shitpointsfallbelow0,butitisnotyetdead,itcancontinuetofight.Ifitdoes,itisstaggeredandloses1hitpointeachround.ItstilldieswhenitshitpointsreachanegativeamountequaltoitsConstitutionscore.WeaponProficiency:Wookieesareproficientwithbowcasters,ryykblades,andryykkerarthorrs.Languages:WookieesbeginplayspeakingShyriiwookandcanunderstandCommon.Awookiee’suniquevocalchordsmakeitimpossibletospeakotherlanguages,butawookieemaylearnadditionallanguagetounderstandthroughtheLinguisticsskill.
26
AlternateRacialTraitsForest Guardian Magic: Some wookiees are
born with quiet souls that transcend the primalrage of their kin and allow them to tap into themystical connectionwith the forestaround them.Thesewookieeschooseoneofthefollowingspellsat1st level(arborealhammer,commandplants,orgroveofrespite).Thewookieecanusethatspellasaspell-likeabilityonceperday.Thecasterlevelofthespellisequaltotheuser’scharacterlevel.ThisracialtraitreplacesFerocity.Natural Armor: Not all wookiees live in the
forest.Asmallfewlefttheirforesthomeslongagoto live on the ground. These rare and moreprimitivewookieeshave lankyarms thatdragonthe ground and have compensated their innateclimbing abilities with thicker fur and tougherhides. These wookiees gain a +1 natural armorbonustoAC.ThisracialtraitreplaceClimber.Tinkerer: Wookiees are wonderful craftsmen
andengineers.Wookieeswiththisracialtraitgaina +2 bonus on all Craft checks. This racial traitreplacesIntimidating.FavoredClassOptionsAlchemist: Add one extract formula from the
alchemist’s list tohis formulabook.This formulamustbeat leastonelevel lowerthanthehighest-levelformulathealchemistcancreate.Barbarian: Add +1 to attempts to break free
frombondagewhileraging.Druid: Add a +1/2 bonus on wild empathy
checksanda+1/2onHandleAnimalskillchecks.Ranger: Add +1 to the bonuses received for
favoredterrain(forest).NewRacialRulesThefollowingoptionsareavailable towoookie.
At the GM’s discretion, other appropriate racesmaymakeuseofsomeofthese.
WookieeEquipmentThe followingoptionsareavailable towookiee.
At the GM’s discretion, other appropriate racesmayalsomakeuseofsomeofthese.Bowcaster: Awookiee bowcaster is a weapon
feared for its precision and incredible stoppingpower.Abowcasterissopowerfulthatitrequiresawookie’sstrengthtocockandloadtheweapon.A creaturewielding abowcasterwith less than ascore of 14 in Strength cannot properly wield itand takes a -2 penalty to attack. Wielding abowcasterrequires twohandsandyoucanshootwhile mounted. Loading a bowcaster is a full-roundactionthatprovokesattacksofopportunity.Ryyk blade: A ryyk blade is a traditional
wookiee weapon dating back to their moreprimitive dayswhen theywere used for clearingpaths through the thick forest or fending offpredators.Eachryykbladeisuniqueanddifferentfrom thenext as all ryykbladesarehand-craftedandinscribedwithpersonalShyriiwookrunes.Foranon-wookieetousearyykbladewithouthavingearned the right to do so is an insult to mostwookiees.Ryykkerarthorr:Asthewookieesadvancedas
a culture, so too did their weaponry. The ryykkerarthorr is a variant of the traditional ryykblade made exclusively for battle. The ryykkerarthorr is also unique because it can beseparated into two blades for dual-wieldingpurposes. If you are proficient with the ryykkerarthoor(orhavetheQuickDrawfeat)andareholding it in your hand, you may separate theblades as a free action (a non-proficient wieldermustspendamoveactiontoopenit).Becauseoftheblade’sgripbeingataninetydegreeangle,thebladeisheldclosetothewieldersarmsandcanbeuseddefensively.
WookieeExoticWeapons Cost DMG(M) Crit Range Weight Type SpecialBowcaster 100gp 2d6 x4 100ft 15lbs P -Bolts,bowcaster(10) 10gp - - - 5lbs - -Ryykblade 50gp 1d10 19-20/x2 - 10lbs S -Ryykkerarthorr 10gp 1d6 x3 - 5lbs PorS blocking
Aryykblade(top)andryykkerarthoor(bottom)
27
WookieeFeatsWookieRageWhennecessary,youcanflyintoafrenzy.Prerequisites:Wookie,ferocityracialtraitBenefit:Youcanenterastatesimilartobutless
powerful than a barbarian’s rage as a free actiononyourturn.Ifyouhavetherageclassfeatureandare already raging, your morale bonuses toStrength and Constitution increase by +2 for thedurationofyourrage.Ifyoudonothavetherageclass feature, or you have no more rage roundsleft,thisweakerragegivesyouallthebenefitsandpenaltiesofabarbarian’srage,exceptyourmoralebonus to Strength and Consitution is only +2. Ineithercase,thisstatelasts4rounds.As with a barbarian’s rage, when this weaker
rage ends, you are fatigued. This feat does notallowyoutoenterarageifyouarefatigued.TreeRunnerAmongthetrees,youarequickandnimble.Prerequisites:Wookie,climberracialtraitBenefit: You become adept at moving across
branchesandsimilarnarrowledges.Providedyouare wearing light armor or no armor, you canmoveat full speedwhile traveling acrossnarrowbranches, and you take no penalties on anyDexterity-based skill checks or Reflex saves thatmight be incurred from moving along a narrowbranch.
WookieeArtifactsBacca’sCeremonialBlade Auramoderateevocation;CL6thSlotnone;Weight10lbs DESCRIPTION Numeria was not the only place to bear the
blowsoftheRainofStarsthousandsofyearsago.On that fateful night, strange metal fell into theforestofthewookieesandthelegendarywookieewarrior Bacca took the debris and fashioned itinto a blade. After Bacca died, the sword waspassed on from generation to generation as asymbolofstrengthandcourageuntil itcameintothe possession of the Chieftain Rothrrawr. Thechieftain was fighting a creature of ferociouspower, but fearing death, the chieftain fled,abandoningthebladeinthecreature’slair.Bacca’sCeremonialBladeis treatedasa+2ryyk
blade that deals 1d6 additional points of firedamageeachtimeitstrikesafoe,butalsodeals1pointoffiredamagetothewieldereachrounditisusedincombat. DESTRUCTION Stabbing the long dead corpse of Bacca throughtheheartwithbacca’sceremonialbladecausesthebladetoturnintoapillarofstone.
28
AgeTable2-1:RandomStartingAges
Race Adulthood Intuitive1 Self-Taught2 Trained3Dragonborn 3years +1d6 +2d6 +3d6Goron 80years +3d6 +5d6 +8d6Kokiri 100years +4d6 +6d6 +10d6Moogle 10years +1d4 +1d6 +1d8Tanuki 15years +1d4 +1d6 +2d6
Warforged 0years +1d6 +1d8 +1d10Wookiee 18years +1d4 +1d8 +2d6
1Thiscategoryincludesbarbarians,oracles,rogues,andsorcerers.2Thiscategoryincludesbards,cavaliers,fighters,gunslingers,paladins,rangers,summoners,andwitches.3Thiscategoryincludesalchemists,clerics,druids,inquisitors,magi,monks,andwizards.
Table2-2:AgingEffects
Race MiddleAge1 Old2 Venerable3 MaximumAgeDragonborn 120years 170years 220years 220+2d%yearsGoron 170years 250years 300years 300+2d%yearsKokiri - - - 250+4d%yearsMoogle 30years 45years 60years 60+2d20yearsTanuki 30years 50years 65years 65+3d12years
Warforged 100years 200years 300years -Wookiee 300years 350years 400years 400+2d%years
1Atmiddleage,-1toStr,Dex,andConand+1toInt,Wis,andCha2Atoldage,-2toStr,Dex,andConand+1toInt,Wis,andCha3Atvenerableage,-3toStr,Dex,andConand+1toInt,Wis,andCha
29
HeightandWeightTable2-3:RandomHeightandWeight
Race BaseHeight BaseWeight Modifier WeightModifierDragonborn,male 6’0” 150lbs. +3d4 x15lbsDragonborn,female 6’0” 150lbs +3d4 x15lbs
Goron 7’0” 400lbs +2d6 x10lbsKokiri,male 2’6” 30lbs +2d6 x1lbKokiri,female 2’8” 25lbs +2d6 x1lbMoogle,male 1ft10in 20lbs +2d6 x1lbMoogle,female 1ft8in 15lbs +2d4 x1lbTanuki,male 4ft6in 140lbs +2d4 x7lbsTanuki,female 4ft4in 130lbs +2d4 x7lbsWarforged 5ft10in 270lbs +2d4 x4lbs
Wookiee,male 5ft9in 150lbs +2d6 x10lbsWookiee,female 5ft2in 125lbs +2d6 x10lbs