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DragonQuest Players Guide v5

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D r a g o n Q u e s t 5 : f i f t h e d i t i o n DragonQuest Player’s Guide
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8/10/2019 DragonQuest Players Guide v5

http://slidepdf.com/reader/full/dragonquest-players-guide-v5 1/294

D r a g o n Q u e s t 5 : f i f t h e d i t i o n

DragonQuest

Player’s Guide

8/10/2019 DragonQuest Players Guide v5

http://slidepdf.com/reader/full/dragonquest-players-guide-v5 2/294

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Table of Contents...........................................................1

Creation.....................................................................5

[1.0] Explanation of Characteristics............................5[1.1] Physical Strength (PS).....................................[1.!] "an#al $exterity ("$)...................................[1.%] &gility (&').................................................... ...[1.] "agical &ptit#e ("&)................................... .[1.5] *illpo+er (*P)............................................... .[1.] En#rance (E,)............................................... .[1.-] atig#e (T).......................................................-[1./] Physical ea#ty (P)........................................-[1.] Perception (PC)............................................. ...-[1.10] Tactical "o2e3ent 4ate (T"4)....................-

[!.0] Character 'eneration........................................ .../[!.1] Characteristic Points...................................... ./

[!.!] 4ace...................................................................[!.%] $escription.................................................... .1%[!.] &spects............................................................1[!.5] eritage..................................................... .....1[!.-] Starting &bilities an Possessions...............1-

Adversity..................................................................21

[%.0] Co3bat..................................................................!1[%.1] $efinitions......................................................!1[%.!] Preparation for Co3bat................................!%[%.%] Co3bat Se6#ence...........................................![%.] Engage &ctions.............................................!5

[%.5] Close Co3bat &ctions....................................![%.] 7nengage &ctions........................................![%.-] ree &cts...................................................... ...!-[%./] &ction 4estrictions........................................!-[%.] &ttac8ing.........................................................![%.10] 4esol2ing &tte3pte &ttac8s.....................%1[%.11] $a3age..........................................................%![%.1!] Effects of $a3age.........................................%%[%.1%] *eapons........................................................%%[%.1] 7nar3e Co3bat.........................................%[%.15] "#lti9hex ig#res................................. .......%5[%.1] "o#nte Co3bat................................... ......%5[%.1-] &erial Co3bat...............................................%5[%.1/] &6#atic Co3bat............................................%

Adventure................................................................37

[.0] E6#ip3ent an "onetary "atters....................%-[.1] P#rchase of goos an ite3s........................%-[.!] Enc#3brance "oifies &gility.....................%-

[5.0] ealth an itness...............................................%/[5.1] Eating an $rin8ing......................................%/[5.!] Star2ation.......................................................%/[5.%] $ehyration....................................................%/

[5.] Tireness an 4est.........................................%/[5.5] atig#e 4eco2ery............................................%[5.] $a3age an :llness........................................0[5.-] :nfection..........................................................1[5./] Conception......................................................1

[.0] 4an8ing.................................................................%[.1] Characteristics.............................................. .%[.!] Talents.............................................................%[.%] Spells.............................................................. .%[.] 4it#als............................................................ .[.5] S8ills................................................................[.] &2ent#ring S8ills.........................................[.-] ;ang#ages...................................................... .[./] *eapons..........................................................[.] ,a3es..............................................................

Arts Arcane..............................................................45

[-.0] "agic................................................................... .5[-.1] :ntro#ction to "agic...................................5[-.!] o+ "agic *or8s....................................... ...-[-.%] o+ to Cast Spells........................................../[-.] Cast Chec8 "oifiers...................................../[-.5] Spell Effects................................................... ./[-.] 4estrictions on "agic....................................[-.-] ac8fires........................................................ .50[-./] "agic 4esistance............................................50[-.] :ncorporating "agic into Co3bat...............51[-.10] The Colleges of "agic..................................51[-.11] "agic $escriptions................................ ......5![-.1!] Spell $escriptions........................................5![-.1%] Storage an Entrap3ent of "agic.............5%

[/.0] Cantrips............................................................. ...55[/.1] 4estrictions.....................................................55[/.!] "oifiers < Statistics................................... .55[/.%] 'la3o#r Cantrips...........................................55[/.] o#sehol Cantrips.................................... ...55

[.0] ,a3es < &#ras................................................. ...5[.1] $etect &#ra Talent.........................................5[.!] :nterpretation an Exa3ples................. ......5-[.%] Tr#e ,a3es.....................................................5-

[10.0] College "agic.....................................................5[10.1] :ntro#ction.................................................5

[10.!] Co#nterspells................................................5[10.%] 'eneral =no+lege 4it#als.........................5[10.] Special =no+lege 4it#als..........................0

[11.0] ,on9College "agic......................................... ...%11.1 :ntro#ction....................................................%[11.!] Special =no+lege Spells............................%[11.%] Special =no+lege 4it#als..........................

[1!.0] The College of aric "agics...........................5[1!.1] 4estrictions...................................................5

1

Table of Contents

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[1!.!] ase Chance "oifiers................................5[1!.%] Talents...........................................................5[1!.] 'eneral =no+lege spells...........................[1!.5] 'eneral =no+lege 4it#als........................./[1!.] Special =no+lege Spells............................[1!.-] Special =no+lege 4it#als..........................-1

[1%.0] The College of ining an &ni3ating "agics

........................................................................................-%[1%.1] 4estrictions...................................................-%[1%.!] ase Chance "oifiers................................-%[1%.%] $efinitions.................................................. ..-%[1%.] &tt#ning 'ole3s..........................................-[1%.5] 'ole3s in Co3bat........................................-[1%.] 'ole3 :ntelligence.......................................-[1%.-] :nstr#cting 'ole3s.................................... ..-[1%./] Talents...........................................................-5[1%.] 'eneral =no+lege Spells...........................-5[1%.10] 'eneral =no+lege 4it#als.......................-/[1%.11] Special =no+lege Spells..........................-[1%.1!] Special =no+lege 4it#als......................../!

[1%.1%] 'ole3 Statistics........................................../[1%.1%] 'ole3 Statistics> contin#e....................../5

[1.0] The College of Ensorcel3ents anEnchant3ents............................................................../

[1.1] 4estrictions.................................................../[1.!] ase Chance "oifiers................................/[1.%] Talents.........................................................../[1.] 'eneral =no+lege Spells.........................../[1.5] 'eneral =no+lege 4it#als.........................//1. Special =no+lege Spells............................../[1.-] Special =no+lege 4it#als..........................1

[15.0] The College of :ll#sions......................... ...........![15.1] 4estrictions...................................................![15.!] ase Chance "oifiers................................![15.%] Talents...........................................................%[15.] 'eneral =no+lege Spells...........................%[15.5] 'eneral =no+lege 4it#als.........................5[15.] Special =no+lege Spells............................5[15.-] Special =no+lege 4it#als........................../

[1.0] The College of Sorceries of the "in............100[1.1] 4estrictions.................................................100[1.!] ase Chance "oifiers..............................100[1.%] Talents.........................................................100[1.] 'eneral =no+lege spells.........................101[1.5] 'eneral =no+lege 4it#al.................. ......10!

[1.] Special =no+lege Spells..........................10![1.-] Special =no+lege 4it#als........................105

[1-.0] The College of ,a3ing :ncantations.............10[1-.1] 4estrictions.................................................10[1-.!] enefits.................................................. .....10[1-.%] Talents.........................................................10-[1-.] 'eneral =no+lege spells.........................10-[1-.5] 'eneral =no+lege 4it#als.......................10-[1-.] Special =no+lege Spells..........................10/[1-.-] Special =no+lege 4it#als........................110

[1/.0] The College of &ir "agics...............................11%[1/.1] 'lossary.......................................................11%[1/.!] 4estrictions.................................................11%[1/.%] ase Chance "oifiers..............................11%[1/.] Talents.........................................................11%[1/.5] 'eneral =no+lege Spells.........................111/. 'eneral =no+lege 4it#als................. ........11[1/.-] Special =no+lege Spells..........................11

[1/./] Special =no+lege 4it#als........................1!0[1/.] *eather Scale Table............................... ...1!!

[1.0] The College of Celestial "agics.....................1!%[1.1] 4estrictions.................................................1!%[1.!] ase Chance "oifiers..............................1!%[1.%] ;ighting conition 3oifiers................ ...1!%[1.] Talents.........................................................1![1.5] 'eneral =no+lege Spells.........................1![1.] 'eneral =no+lege 4it#als.......................1!-[1.-] Special =no+lege Spells..........................1!/[1./] Special =no+lege 4it#als........................1%1[1.] ;ight an $ar8 &spect...............................1%1

[1.10] Celestial ;ighting "oifier Table...........1%![!0.0] The College of Earth "agics...........................1%%

[!0.1] 4estrictions.................................................1%%[!0.!] ase Chance "oifiers..............................1%%[!0.%] Talents.........................................................1%[!0.] 'eneral =no+lege Spells.........................1%[!0.5] 'eneral =no+lege 4it#als.......................1%[!0.] Special =no+lege Spells..........................1%[!0.-] Special =no+lege 4it#als........................1%

[!1.0] The College of ire "agics.............................10[!1.1] 4estrictions.................................................10!1.! "oifications................................................10[!1.%] Talents.........................................................11[!1.] 'eneral =no+lege Spells.........................11[!1.5] 'eneral =no+lege 4it#als.......................1%[!1.] Special =no+lege Spells..........................1%[!1.-] Special =no+lege 4it#als........................1[!1./] Table? 7sef#l Te3perat#res.....................1/

[!!.0] The College of :ce "agics...............................1[!!.1] 4estrictions.................................................1[!!.!] ase Chance "oifiers..............................1[!!.%] Talents.........................................................1[!!.] 'eneral =no+lege Spells.........................150[!!.5] 'eneral =no+lege 4it#als.......................151[!!.] Special =no+lege Spells..........................15!

[!!.-] Special =no+lege 4it#als........................155[!!./] The Ele3ent of :ce.....................................15-

[!%.0] The College of *ater "agics..........................15/[!%.1] 4estrictions.................................................15/[!%.!] ase Chance "oifiers..............................15/[!%.%] Talents.........................................................15/[!%.] 'eneral =no+lege Spells.........................15[!%.5] 'eneral =no+lege 4it#als.......................11[!%.] Special =no+lege Spells..........................1![!%.-] Special =no+lege 4it#als........................15

!

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[!.0] The College of 'reater S#33onings........... .1[!.1] 4estrictions.................................................1[!.!] ase Chance "oifiers..............................1-[!.%] Talents.........................................................1-[!.] 'eneral =no+lege Spells.........................1-[!.5] 'eneral =no+lege 4it#als.......................1-[!.] Special =no+lege Spells..........................1[!.-] Special =no+lege 4it#als........................1-0

[!./] &itional ,otes.................................. ......1-!

[!5.0] The College of ,ecro3antic Con@#rations...1-%[!5.1] 4estrictions.................................................1-%[!5.!] ase Chance "oifiers..............................1-[!5.%] Talents.........................................................1-[!5.] 'eneral =no+lege Spells.........................1-[!5.5] 'eneral =no+lege 4it#als.......................1--[!5.] Special =no+lege Spells..........................1--[!5.-] Special =no+lege 4it#als........................1/0

[!.0] The College Af 4#ne "agics ..........................1/%[!.1] Spirit '#ies ..............................................1/%[!.!] "eicine ags....................................... .....1/%

[!.%] 4#ne *ans> 4#ne Sta2es an etishs ...1/%[!.] 4estrictions ................................................1/[!.5] 4it#al Casting ............................................1/[!.] ase Chance "oifiers .............................1/[!.-] Talents ........................................................1/[!./] 'eneral =no+lege Spells ........................1/5[!.] 'eneral =no+lege 4it#als ......................1/[!.10] Special =no+lege Spells .......................1//[!.11] Special =no+lege 4it#als .....................1!

[!-.0] The College of lac8 "agics...........................1[!-.1] 4estrictions.................................................15[!-.!] "oifiers.....................................................15[!-.%] Talents.........................................................15[!-.] 'eneral =no+lege Spells.........................1[!-.5] 'eneral =no+lege 4it#als.......................1[!-.] Special =no+lege Spells..........................!00[!-.-] Special =no+lege 4it#als........................!0

Knowledge.............................................................207

[!/.0] S8ills..................................................................!0-[!/.1] &c6#iring an 7sing S8ills........................!0-

[!.0] ;ang#ages.........................................................!0[!.1] 4estrictions.................................................!0[!.!] Str#ct#re.....................................................!0[!.%] enefits................................................... ....!0

[!.] ;iteracy................................................... ....!0[!.5] Special r#les......................................... ......!10[!.] ;ang#age 'ro#ps................................. ......!10[!.-] ;ang#age a3ilies................................. ....!11

[%0.0] &2ent#ring S8ills................................. .........!1![%0.1] Cli3bing......................................................!1![%0.!] orse3anship.......................................... ..!1![%0.%] lying...........................................................!1%[%0.] =no+lege (area).......................................!1%[%0.5] Stealth.........................................................!1%

[%0.] S+i33ing...................................................!1

[%1.0] &lche3ist....................................................... ..!1[%1.1] 4estrictions.................................................!1[%1.!] enefits..................................................... ..!1[%1.%] &ccients.....................................................!1[%1.] &bilities.......................................................!1-[%1.5] Costs.......................................................... ..!1/

[%!.0] &r3orer............................................................!!0[%!.1] 4estrictions.................................................!!0[%!.!] enefits..................................................... ..!!0[%!.%] &r3or Constr#ction............................. .....!!0[%!.] &ppraisal.....................................................!!1[%!.5] Costs.......................................................... ..!!1

[%%.0] &rtisan..............................................................!!![%%.1] &rtisan S8ills............................................ ..!!![%%.!] enefits..................................................... ..!!%[%%.%] Ti3e < Cost......................................... .......!!%[%%.] &rtisan as "erchant..................................!![%%.5] 4e6#ire3ents.............................................!!

[%.0] &ssassin.......................................................... ..!!5[%.1] 4estrictions.................................................!!5[%.!] enefits..................................................... ..!!5

[%5.0] &strologer...................................................... ..!!-[%5.1] 4estrictions.................................................!!-[%5.!] enefits..................................................... ..!!-

[%.0] east "aster.................................................. ..!![%.1] 4estrictions.................................................!![%.!] enefits..................................................... ..!![%.%] Cost..............................................................!%0

[%-.0] Co#rtier............................................................!%1[%-.1] 4estrictions.................................................!%1[%-.!] enefits..................................................... ..!%1[%-.%] Se#ction....................................................!%!

[%/.0] ealer............................................................. ..!%%[%/.1] 4estrictions.................................................!%%[%/.!] enefits..................................................... ..!%%[%/.%] &bility $escriptions...................................!%%[%/.] Potions...................................................... ..!%

[%.0] erbalist...........................................................!%-[%.1] 4estrictions.................................................!%-[%.!] enefits..................................................... ..!%-[%.%] Potions...................................................... ..!1

[0.0] "echanician.....................................................!![0.1] 4estrictions.................................................!![0.!] enefits..................................................... ..!![0.%] &bilities.......................................................!%[0.] Co3plex ;oc8s............................................![0.5] Trap Constr#ction......................................![0.] Spell Contain3ent................................... ..!

[1.0] "erchant..........................................................![1.1] 4estrictions.................................................![1.!] enefits..................................................... ..!

%

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[!.0] "ilitary Scientist.............................................!/[!.1] 4estrictions.................................................!/[!.!] SpecialiBe iels.......................................!/[!.%] enefits.................................................... ...!/

[%.0] ,a2igator..........................................................!50[%.1] 4estrictions.................................................!50[%.!] enefits.................................................... ...!50

[.0] Philosopher......................................................!5![.1] ;ibrary.........................................................!5![.!] 4e6#ire3ents.............................................!5![.%] Str#ct#re.....................................................!5![.] ;ang#age enefits......................................!5![.5] =no+lege enefits.................................. .!5%[.] 4esearch enefits.......................................!5%[.-] 4eal3s < iels..........................................!5

[5.0] 4anger........................................................... ...!55[5.1] enefits.................................................... ...!55[5.!] En2iron3ents.............................................!5-

[.0] Spy.....................................................................!5/

[.1] 4estrictions.................................................!5/[.!] enefits.................................................... ...!5/[.%] Aptional &bilities...................................... .!5[.] on#s &bilities........................................ ...!0

[-.0] Thief..................................................................!1[-.1] 4estrictions.................................................!1[-.!] enefits.................................................... ...!1

[/.0] Tro#bao#r......................................................!%[/.1] enefits.................................................... ...!%[/.!] aric oice.......................................... .....!

[.0] *arrior.............................................................!5[.1] 4estrictions.................................................!5[.!] enefits.................................................... ...!5[.%] *eapon categories....................................![.] *eapon 4e6#ire3ents..............................!

[50.0] *eapons3ith...................................................!-[50.1] 4estrictions.................................................!-[50.!] enefits.................................................... ...!-[50.%] Costs........................................................... .!/[50.] Sil2ering *eapons.................................... .!/

Appendix...............................................................26

[51.0] Specific 'rie2o#s :n@#ry............................ .....![51.1] 'rie2o#s :n@#ry Table................................!

[51.!] ,otes............................................................!-1

[5!.0] #3ble Tables..................................................!-![5!.1] ,otes............................................................!-![5!.!] Special Cases...............................................!-![5!.%] o+s an Crossbo+s Anly.........................!-![5!.] &ll Ather *eapons.....................................!-!

[5%.0] ac8fire Table..................................................!-5

[5.0] right an &+e Tables....................................!--[5.1] "oifiers.....................................................!--

[5.!] Physical ea#ty right Chec8s.................!--[5.%] Physical ea#ty &+e Chec8s....................!--[5.] right Table............................................. ...!--[5.5] &+e Table....................................................!-/[5.] Spell Effects............................................... .!-/

[55.0] Experience Costs.......................................... ...!/0[55.1] *eapons......................................................!/0

[55.!] S8ills............................................................!/![55.%] Characteristics..................................... ......!/!

[5.0] *eapons> Shiels an &r3or.........................!/%[5.1] *eapons......................................................!/%[5.!] *eapon ,otes...................................... ......!/5[5.%] *eapon &ccessories............................ ......!/[5.] Shiels.........................................................!/[5.5] &r3or..........................................................!/[5.] Shiel Table............................................... .!/-[5.-] &r3or Table................................................!/-

[5-.0] Co3bat Tables........................................... ......!//[5-.1] &ction S#33ary..................................... ...!//

[5-.!] Special $a3age Percentages................. ...!//[5-.%] Stri8e Chance "oifiers............................!/[5-.] Co3bat E6#ation S#33ary......................!0

[5/.0] "iscellaneo#s Tables......................................!1[5/.1] atig#e an Enc#3brance Table?.............!1[5/.!] A2erlan "o2e3ent 4ate...................... ...!1

[5.0] $ra3atic &ction 4#les....................................!![5.1] Con2iction...................................................!![5.!] $eath lag...................................................!![5.%] 4aising the Sta8es......................................!!

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[1.0] Explanation of Characteristics

This section is an explanation of a characterDscharacteristics an ho+ they are #se in the ga3e.

&ll characteristics are calc#late +hen the character is generate b#t &2ent#rers in a +orl of 3agic can expect the3 to change fro3 ti3e to ti3e. &Fte3poraryG change inicates an increase or e

crease of li3ite #ration to the 2al#e of a characteristicH a Fper3anentG change inicates an increaseor ecrease of inefinite #ration to the 2al#e of acharacteristic.

The first six characteristics are the pri3ary characteristics. These can be increase te3porarily by3agic or per3anently by training (expenit#re ofexperience points)> an can be ecrease te3porarily by 3agic or in@#ry> or per3anently by in@#ry tothe character. These pri3ary characteristics canne2er be traine 3ore than 5 abo2e their starting2al#e> an ne2er abo2e racial 3axi3#3> except by#n#s#al 3agical 3eans.

&ll other characteristics are seconary characteristics. The 3anner in +hich a seconary characteristic can be change +ill be co2ere in the appropriate explanation.

'enerally> a high characteristic 2al#e inicates acharacterDs ability to perfor3 a certain tas8 +ell>+hile a lo+ 2al#e inicates a relati2e lac8 of s#chability. & characteristicDs effect is al3ost al+aystranslate into n#3erical ter3s for the p#rposes of

resol2ing action #ring play. &2ent#rers generallyha2e higher characteristics than nor3al people inthe +orl> that is +hat 3a8es the3 heroes after all.

Effects of Characteristics

& character e2elops specific s8ills #ring thega3e> an their characteristics infl#ence their basechances +ith these s8ills. o+e2er there are also

3any feasible tas8s that a character 3ay +ish toperfor3 +itho#t ha2ing a specific s8ill to o so. The'" then #ses the 3ost appropriate characteristic togenerate a base chance to perfor3 that tas8.

Difficulty Factors (Characteristic Multipliers)

*hen a player eclares that their character +illatte3pt a tas8 +hich the '" ac8no+leges as epenent #pon a partic#lar characteristic> the '" assigns the tas8 a iffic#lty factor. This iffic#ltyfactor +ill be a n#3ber fro3 I thro#gh to 5.

The greater the iffic#lty factor 2al#e> the easiera tas8 +ill be to perfor3.

The player 3#ltiplies the iffic#lty factor by theappropriate characteristic> arri2ing at the percentage chance of the character perfor3ing the tas8.The 3axi3#3 base chance is (-0 J characteristic Jiffic#lty factor)K. The player then rolls 100> an ifthe roll is less than or e6#al to the percentage thenthe character has s#ccessf#lly perfor3e the tas8. :fthe roll is greater than the percentage> the character has faile. :f the roll fails by at least the 2al#e ofthe characteristic or excees the 3axi3#3 base

5

CreationD r a g o n Q u e s t 5 : f i f t h e d i t i o n

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to isease an infection an their rate of reco2eryfro3 sa3e> an irectly affects their ability to o2er9exert the3sel2es.

Specific Influences

2 Starting atig#e

2 $a3age capacity

2 St#nning fro3 a3age

Generic Uses

2 4esisting poison> infection < isease

[1.] Fati"ue (FT)

atig#e is a 3eas#re of a characterDs physical an3ental fitness. The atig#e characteristic representsthe egree to +hich the character can exert the3sel2es before beco3ing exha#ste> the n#3ber of3inor c#ts an br#ises they can ta8e before theirabilities are affecte> an the 3ental energy thatcan be #se to cast spells. This characteristic ir

ectly reflects a characterDs c#rrent le2el of tirenessas it is re#ce te3porarily +ith any stren#o#sacti2ity an restore to nor3al +ith rest. atig#e3ay be per3anently increase by training #p to 5points or to racial 3axi3#3.

Specific Influences

2 S#staine acti2ity

2 "inor a3age capacity

2 Spell casting energy

Generic Uses

2 :gnoring col

2

Coping +ith 3issing 3eals or sleep

[1./] hysical eauty ()

Physical ea#ty is a 3eas#re of a characterDs exterior attracti2eness (or rep#lsi2eness) as percei2eby the h#3anoi races. Physical ea#ty is a characteristic representing a characterDs appearance co3pare to the aesthetic stanars of the 3ain sentient races. :t is in no +ay a reflection of acharacterDs personality. Specific reactions to Physical ea#ty are also infl#ence by the obser2erDs racean gener. The Physical ea#ty 2al#es for 3onsters escribe ho+ that 3onster appears to a char

acter> an not to another 3onster of the sa3e race.Physical ea#ty can be increase or ecrease te3porarily by 3agic> an ecrease per3anently byisfig#re3ent. :t cannot be increase by training.

Specific Influences

2 4eaction rolls

Generic Uses

2 :nfl#encing ,PCs

[1.] erception (C)

Perception is a 3eas#re of a characterDs int#itione2elope as a res#lt of their experience. The Perception characteristic represents the characterDsability to note pec#liarities in a gi2en sit#ation>their ability to e#ce a personDs habits or c#sto3sfro3 scant infor3ation> an their general 8no+

lege of the +orl.

The Perception 2al#e can be increase or ecrease te3porarily> an can be increase per3anently thro#gh training #p to racial 3axi3#3. "agic> certain nat#ral or alche3ical preparations> anthe characterDs conition can ca#se a te3porary increase or ecrease in the Perception 2al#e.

Specific Influences

2 $etecting a3b#shes or traps

2 $etecting hien things

2 :nitiati2e

Generic Uses2 Pic8ing #p infor3ation fro3 con2ersation or

obser2ation

2 Peripheral 2ision

2 ,oticing things o#t of the orinary

2 4e3e3bering 2ag#e infor3ation

2 "a8ing connections bet+een ne+ cl#es anpre2io#s 8no+lege

[1.10] Tactical Mo2e3ent 4ate (TM4)

The Tactical "o2e3ent 4ate is the fastest spee acharacter can 3o2e in co3bat. & characterDs Tactic

al "o2e3ent 4ate (T"4) characteristic is base ontheir &gility an infl#ence by any +eight carrieor restricting clothing. :t 3ay be te3porarily 3oifie by 3agic or in@#ry> b#t cannot be traine.

Specific Influences

2 $istance 3o2e in co3bat

Generic Uses

2 Co3parati2e spees

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[#.0] Character &eneration

There are six sections in Character 'eneration?

2 Characteristic Points

2 4ace

2 $escription

2

&spect2 eritage

2 Starting &bilities an Possessions

The first 5 sections 3ay be one in any orer.Each section is esigne so that a player 3ay choosefro3 a range of options or rano3ly generate theircharacter. The final section> Starting &bilities anPossessions> sho#l be one last.

[#.1] Characteristic oints

& character has pri3ary statistics +hich aregenerate by allocating points fro3 a total> an

seconary statistics +hich are either eri2e fro3the pri3ary statistics or are generate rano3ly.The higher the n#3ber> the better the characteristic.

&eneratin" Characteristic oints

The player 3ay choose to allocate the pri3arystatistics fro3 a total of 0 points or 3ay roll !10once against the follo+ing table. :f they choose toroll the res#lt 3#st stan.

#10 4oll Characteristic oints

2 !1

3 !24 !3

5 !4

6 !5

7 !6

! !7

!!

10 !

11 0 efault

12 1

13 2

14 315 4

16 5

17 6

1! 7

1 !

20

%ssi"nin" Characteristic oints

This total of points nee to be spent on the follo+ing characteristics? Physical Strength> "an#al$exterity> &gility> "agical &ptit#e> *illpo+er anEn#rance.

These characteristics 3ay change #ring thega3e> an 3ay be raise #p to 5 points thro#ghtraining> tho#gh not past the characterDs racial 3axi3#3.

The h#3an range for each of these characteristics is 5 L !5H this range is a@#ste for non9h#3ans(see the Characteristic "oifier tables for the non9h#3an races). These ranges represent the 3ini3#3an 3axi3#3 capabilities of the races. The playersho#l assign the points an then 3a8e any a@#st3ent for race.

Prior to assigning the characteristic points> theplayer sho#l gi2e so3e tho#ght to +hat 8in ofcharacter they +ish to ha2e an +hat +eapons>

spells> anMor s8ills are esire for the ne+ly create ini2i#al.

So3e +eapons re6#ire a great eal of PhysicalStrength or "an#al $exterity> an the player sho#lbe s#re to assign eno#gh points in those areas to #sethe +eapons of their choice. &ll 3agical colleges re6#ire a 3ini3#3 "agic &ptit#e to @oin an theplayer sho#l be a+are of these restrictions. "osts8ills o not ha2e any special re6#ire3ents> b#t3any gi2e bon#ses for exceeing a 3ini3#3 2al#ein certain characteristics.

*hen the player has chosen the 2al#es for the

character> they 3#st recor the3 on a CharacterSheet. The total 2al#e of the six pri3ary characteristics (before racial 3oifiers) 3#st e6#al thea3o#nt recei2e in the 'enerating CharacteristicPoints sectionH th#s> a player cannot Fsa2eG Characteristic Points an assign the3 to characteristics ata later ate. The 2al#e of each of the six pri3arycharacteristics 3#st be recore before any seconary characteristics are generate.

&eneratin" !econary Characteristics

atig#e> Physical ea#ty> Perception an Tactical"o2e3ent 4ate are seconary characteristics. They

3ay be 3oifie if the character is non9h#3an (seethe Characteristic "oifier tables for the non9h#3an races).

Fatigue

The 2al#e of a characterDs atig#e is a irect f#nction of their En#rance. The player enters the atig#e 2al#e corresponing to the characterDs En#rance 2al#e after their En#rance has been 3oifiefor race.

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D+arf & +arf is a short> beare h#3anoi> #s#ally ta

cit#rn +ho fre6#ents 3o#ntaino#s areas.

Description

Prie an attention to etail are i3portant to+ar2es. They for3 strong co33#nity ties> an areistr#stf#l of strangers> especially those of otherraces. Their strongest antipathies are to+ars orcsan el2es. &ltho#gh +ar2es are greey by nat#re>they are essentially honest an stan by their +or.$+ar2es co2et precio#s stones an 3etals> an appreciate fine> etaile +or83anship. $+ar2en +ar

riors fa2or the axe as +eapon.

Special Ailities

2 $+ar2es close 2ision is exceptionally sharp>b#t 3any ha2e poor istance 2ision. They cansee in the ar8 as a h#3an oes at #s8. Theireffecti2e range of 2ision in the ar8 is 50 feet#ner the open s8y> 100 feet insie 3an93aestr#ct#res> an 150 feet insie ca2es an t#nnels.

2 $+ar2es can assess the 2al#e of an eal inge3s an 3etals as if they are a "erchant of4an8 5. :f a +arf character progresses in the

"erchant s8ill> their ability to assess the 2al#eof ge3s an 3etals is fi2e greater then theirc#rrent 4an8> to a 3axi3#3 of ten.

2 :f a +arf character is a 4anger specialiBing in3o#ntains or ca2erns> they pay half the Experience Points cost necessary to a2ance ran8s.

2 & +arfDs capacity for alcohol is t+ice that of ah#3anDs.

!haracteristic Mo"ifiers

$ysical &trengt$ 2

Agility *2

-ndurance 2

agical Aptitude *2

illpower 2

erception 1$ysical eauty *2

actical oveent ate *1

Starting &ge? !0J

&2erage ;ife Span? 1!5 L 150 years

Elf 

&n elf is a sli3 agile h#3anoi> +ho fre6#ents+ooe areas.

Description

El2es are 2irt#ally i33ortal an generally ta8ethe long ter3 2ie+. They are ins#lar> inifferent toothers an ten to be traitional. El2es are great respecters of nat#re an learning. Their Elers are repositories of great +iso3 +hile el2ish yo#th areenth#siastic 3erry 3a8ers. El2en +arriors fa2orbo+ +eapons an isain 3etal ar3or. "e3bers ofother races generally fin el2es attracti2e.

Special Ailities

2 El2es ha2e s#perior 2ision especially o2er longistances or in poor lighting. &n elf can see inthe ar8 as a h#3an oes on a clo#y ay.Their effecti2e range of 2ision in the ar8 is150 feet #ner the open s8y> an -5 feet else+here.

2 :f an elf character is a ranger specialiBing in+oos> they pay one9half the ExperiencePoints to a2ance ran8s.

2 &n elf recei2es a racial Talent +hich f#nctionsin all respects as the lac8 "agicDs *itchsightTalent.

2 &n elf 3a8es little or no noise +hile +al8ingan as 10K to their chance to perfor3 anyacti2ity re6#iring stealth.

2 :f an elf character ta8es the healer s8ill> the elf

pays three96#arters the Experience Points toa2ance ran8s> tho#gh they cannot res#rrectthe ea.

2 &n elf is i3per2io#s to the special abilities ofthe lesser #nea.

2 :f an elf character ta8es the co#rtier s8ill> theelf pays one9half the Experience Points to a2ance ran8s.

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!haracteristic Mo"ifiers

$ysical &trengt$ *1

Agility 1

-ndurance *1

agical Aptitude 1

illpower 1

erception 1$ysical eauty 2

actical oveent ate 1

Starting &ge? %0 L %00J

&2erage ;ife Span? Circa 10>000 years

7alflin"

& halfling is a short> cheerf#l h#3anoi> +ho +ill

be an acti2e participant in 2illage life.

Description

alflings appreciate the goo life 3ore than3ostH a s#ccessf#l halfling +ill arrange a sche#le of3#ch sleep> goo foo> an relaxe st#y or con2ersation. alflings are shy aro#n other races> preferring to 3erge into the bac8gro#n. &3ongst the3sel2es they are a frienly fol8 +ho for3 into s3allco33#nities +here e2eryone 8no+s e2eryone elseDs

b#siness. *hile alflings ta8e their social responsibilities serio#sly> they are reno+ne for their practical @o8es an light fingers. alflings are note fortheir to#gh> hairy feet an #s#ally go barefoot.

alflings a2oi the rigors of 3ilitary life b#t+hen force to efen the3sel2es they fa2or s3all+eapons.

Special Ailities

2 & halfling has infra2ision> +hich allo+s the3to see faint re shapes +here li2ing beings arelocate in the ar8. Their range of 2ision is 100feet.

2 & halfling as !0K to their chance to perfor3any acti2ity re6#iring stealth.

2 :f a halfling ta8es the thief s8ill> they pay halfthe Experience Points cost to a2ance ran8s.

2 & halfling 3ay rop @e+elery o+n acti2e 2olcanoes +itho#t anyone thin8ing the +orse ofthe3.

!haracteristic Mo"ifiers

$ysical &trengt$ *3

anual +exterity 3

Agility 1

-ndurance *2

agical Aptitude *1

illpower 1

$ysical eauty *1

Starting &ge? !1J

&2erage ;ife Span? /0 L 0 years

7ill &iant

& hill giant is a h#ge> coarse feat#re h#3anoi>+ho has no patience for laborio#s learning.

Description

'iants are l#sty types> preferring nothing betterthan to go thro#gh life bra+ling> rin8ing> an+enching. They ten to gather together in a clan arrange3ent> b#iling h#ge halls (or steaings) ino#t9of9the9+ay locations. They are not o2erly intelligent> an resent h#3ans an el2es partic#larly. 'i

ants en@oy riling an bartering. 'iant +arriors fa2or si3ple +eapons scale to their siBe.

Special Ailities

2 & giant has infra2ision> +hich allo+s the3 tosee faint re shapes +here li2ing beings arelocate in the ar8. Their range of 2ision is !50feet.

2 & giantDs 3agic resistance is increase by 10K.

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2 *hene2er a giant atte3pts 3inor 3agic> the'" sho#l increase the iffic#lty factor byone> 3a8ing it easier.

2 'iants 3ay #se the giant +eapons liste in the*eapons Table.

!haracteristic Mo"ifiers

$ysical &trengt$ 7anual +exterity *1

Agility *2

-ndurance !

agical Aptitude *1

illpower *1

atigue 1

$ysical eauty *1

actical oveent ate 3

8atural Aror 1

Starting &ge? !J

&2erage ;ife Span? 500 years

7u3an

#3ans are by far the 3ost co33on race on&l#sia> fre6#enting 3ost areas an cli3es.

Description

#3ans ha2e a great i2ersity of c#lt#res> lang#ages an s#b9racial traits> s#ch as hair an eyecolor or s8in tone. #3an beha2ior is an o 3ix.They can be s#perstitio#s an istr#stf#l of the #n8no+n> b#t they are also insatiably c#rio#s an loo8

for ne+ 8no+lege. "any also see8 personal fa3ean fort#ne as 3ost h#3an social str#ct#res are lessrigi than those of non9h#3ans an a personDs birthnee not per3anently efine their place in society.This o co3bination of attrib#tes has lea the3 tobeco3e great explorers an sailors> an they +ill2ent#re bolly into #nexplore areas in search of8no+lege an +ealth. #3ans b#il great citiesan are far 3ore +elco3ing of other races than3ost. A#tsie of their o+n c#lt#re they are socialcha3eleonsH aept at aapting their beha2ior to3atch local c#sto3s.

Special Ailities

2 #3ans can ingratiate the3sel2es +ithstrangers 3ore reaily than other races. & h#3an character has J10 to any reaction roll inan enco#nter +ith sentient creat#res.

!haracteristic Mo"ifiers

Starting &ge? 1J

&2erage ;ife Span? (aries +iely +ith +ealthan c#lt#re) 0 L 0 years

8rc

&n Arc is a stoop9sho#lere> s#rly h#3anoian a pac8 3e3ber by nat#re.

Description

Arcs are a cr#el> 2iolent fol8> li8ing nothing better than to loot an pillage. :ni2i#als test the3sel2es against their peers> b#llying anything +ea8erb#t co+ering a+ay fro3 anything stronger. & strongini2i#al +ill for3 a pac8 aro#n the3> an thepac8 leaerDs +or is la+. Arcs en@oy the sens#alpleas#res of life> an re#ce their alreay short life

spans thro#gh har li2ing. They ha2e a rob#st igestion an +ill eat foos that others t#rn their nose #pat. Arc +arriors fa2or the great axe an glai2e. Arcsare consiere #nattracti2e by other h#3anoiraces.

Special Ailities

2 &n orcDs eyes are highly light9sensiti2e. They3#st ecrease their chance of hitting a target+ith 4ange Co3bat by 10K in aylight.

2 &n orc has infra2ision> +hich allo+s the3 tosee faint re shapes +here li2ing beings arelocate in the ar8. Their range of 2ision is 150

feet.2 Arcs are either bac89stabbing sc#3 or br#tal

b#lly9boys. &n orc 3ay ta8e one of either &ssassin S8ill or *arrior S8ill an pay three96#arters the Experience Points to a2ance in4an8s.

2 &n orcDs see is highly fertile. The orc an hybri orc pop#lation increase 3itigates againstthe high orc fatality rate.

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!haracteristic Mo"ifiers

$ysical &trengt$ 2

-ndurance 1

agical Aptitude *2

illpower *2

atigue 2

$ysical eauty *48atural Aror 1

Starting &ge? 1!J

&2erage ;ife Span? 0 L 5 years

!hape Chan"er

Shape Changers are a hien race a3ongst h#3ans> +ith the ability to change into the for3 of apartic#lar ani3al.

Animal Types

Shape Changers can transfor3 into only one ofthe follo+ing ani3al types +hich is chosen +henthe character is create?

ear

oar

iger

ol, 

Description

Shape Changers are ientical in appearance toh#3ans +hen not in ani3al for3. They are so3e+hat bestial in nat#re> aopting traits one 3ight ex

pect fro3 an anthropo3orphise +olf> tiger> bear orboar. There exists a lo2eMhate relationship bet+eenh#3ans an shape changers? shape changers possess so3e egree of ani3al 3agnetis3> b#t> if isco2ere> can expect se2ere treat3ent at the hansof h#3ans. Shape Changers are> on the +hole> bitterto+ars h#3ans> an are not abo2e #sing h#3ansto their a2antage. There are 2ery fe+ +ays to tell ashape changer fro3 a h#3an (e.g. they +ill be isco3forte by +olfbane) an these 2ary by shapechanger type. Shape Changers are a r#thless lot.

Special Ailities

2& shape changer can change fro3 h#3an toani3al for3 (or 2ice92ersa) in 10 secons #ring ayti3e an 5 secons #ring the night9ti3e.

2 & shape changer possesses a #al nat#re.*hile in ani3al for3> h#3an inhibitions +illbe 3#teH an +hile in h#3an for3> ani3alinstincts +ill be #lle.

2 & shape changer cannot be har3e +hile inani3al for3> #nless str#c8 by a sil2ere

+eapon> 3agic or by a being +ith a PhysicalStrength greater than !5. i2e $a3age Pointsare a#to3atically absorbe in the latter case.

2 & shape changer +ill regenerate 1 En#rancePoint e2ery 0 secons +hile in ani3al for3.

2 The player 3#st e2ise a set of characteristicsfor their ani3al for3. Ta8e the ifference

bet+een the a2erage for each characteristic inani3al an h#3an for3> an 3oify the h#3an characteristics appropriately.

2 & shape changer is a#to3atically l#nar9aspecte.

2 & shape changer can re3ain in ani3al for3for a 6#arter of the night ti3es the 6#arters ofthe 3oon sho+ing (i.e. at f#ll 3oon they 3ayre3ain in ani3al for3 all night). $#ring theay a shape changer can re3ain in ani3alfor3 for one ho#r ti3es the 6#arter of the3oon. & shape changer can 3a8e one set oftransfor3ations ti3es the 6#arter of the of the

3oon per ay (i.e. a+n to next a+n).2 :f a shape changer is in ani3al for3 #ring the

ay> there is a 1K c#3#lati2e chance for each 53in#tes they re3ain in ani3al for3 that they+ill ne2er be able to change bac8 into h#3anfor3. Si3ilarly> if the shape changer exceesthe ti3e li3its gi2en abo2e> there is a 1K c#3#lati2e chance (per 5 3in#tes) of their notbeing able to ret#rn to h#3an for3.

2 & shape changer +ill be incon2enience bythose +ars +hich can be #se against +erecreat#res.

2 & shape changerDs 3agic resistance is in

crease by 5K.2 :f a shape changer ta8es the co#rtier s8ill they

pay three96#arters the Experience Points necessary to a2ance ran8s.

!haracteristic Mo"ifiers

$ysical eauty 1

& ne+ set of characteristics 3#st be generatefor the ani3al for3.

Starting &ge? 1J

&2erage ;ife Span? 55 L 5 years

[#.$] Description

This section co2ers height> +eight> gener>pri3ary han> an general escription.

7ei"ht an *ei"ht

& player sho#l choose their characterDs heightan +eight. The characterDs height an +eightsho#l be chosen accoring to the playerDs iea of

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the character> +ith #e regar to the characterDspri3ary characteristics> race an bac8gro#n.

The follo+ing chart gi2e a range of heights an+eights +ithin +hich 0K of a2ent#rers fall> anthe a2erage 2al#es +ithin that range. Please 3oify

 yo#r chosen height an +eight accoring to generan racial a@#st3ents as belo+.

#ormal Base

7ei"ht *ei"ht 4an"e

593: 130 100 " 170

596: 140 110 " 1!5

59: 150 120 " 200

690: 165 130 " 220

693: 1!0 145 " 240

#ormal A"$ustments %eight &eight

4ace 9 &ener 7ei"ht *ei"ht

)uan ale 0: 100 ;)uan eale *4: !0;

/rc ale *4: 110;

/rc eale *6: 100;

-l, ale 5: !0;

-l, eale 2: 65;

Short Fol' Base

7ei"ht *ei"ht 4an"e

39: !5 65 " 110

490: 5 75 " 125

493: 105 !5 " 140496: 115 5 " 155

49: 125 105 " 170

Short Fol' A"$ustments %eight &eight

4ace 9 &ener 7ei"ht *ei"ht

+war, ale 0: 100 ;

+war, eale *2: 0;

)al,ling ale *12: 65;

)al,ling eale *13: 60;

%ill Giant Base

7ei"ht *ei"ht 4an"e

!94: 370 25 " 40

!9!: 420 335 " 555

90: 470 375 " 625

94: 525 420 " 700

9!: 5!0 465 " 7!0

%ill Giant A"$ustments %eight &eight

4ace 9 &ener 7ei"ht *ei"ht

)ill %iant ale 0: 100 ;

)ill %iant eale *4: 0;

&ener

& player 3ay choose +hether their character is3ale or fe3ale. :t is reco33ene the character bethe sa3e gener as the player> as playing the opposite gener con2incingly is iffic#lt.

Aptionally> so3e characteristics 3ay be a@#stefor a fe3ale character. This +o#l also 3oify herappropriate racial 3axi3#3s.

Female !haracteristic Mo"ifiers

$ysical &trengt$ *2

anual +exterity 1

-ndurance 1

ri3ary 7an

& player 3#st eter3ine +hether their characterDs Pri3ary an is their right or their left. Thiseter3ination affects +hich han a +eapon is hel#ring co3bat> an any penalties assigne for attac8ing +ith a +eapon in a seconary han. They3ay choose either right or left> or roll rano3ly.

:f they choose to roll> the res#lt 3#st stan. Theplayer rolls 5 an 10. :f the 10 res#lt is greater>the characterDs right han is pri3ary. :f the 5 res#lt is higher> their left han is pri3ary. :f the t+o

res#lts are e6#al> the character is a3biextro#s.Description

The player +ill so3eti3es nee to escribe theircharacter an sho#l therefore thin8 abo#t thecharacterDs physical appearance base on the generate characteristics. They sho#l choose hair> eyean s8in color (base on race an fa3ily bac8gro#n).

[#.,] %spects

The ti3ing of a characterDs birth orients the3 to+ars one of se2eral astrological infl#ences> or as

pects. & character +ill benefit #ring the ti3e theiraspect is po+erf#l> an +ill s#ffer +hen the oppositeaspect is po+erf#l.

The ti3es of high noon an 3inight are extre3ely i3portant +hen applying the effects of aspects. The '" sho#l allo+ characters to perfor3actions at precisely those instants> tho#gh the passage of ti3e 3#st be properly 3onitore.

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&eneratin" an %spect

The player 3ay choose an &spect as if they harolle any n#3ber #p to /0> or roll 100 onceagainst the follo+ing table. :f they choose to roll onthe table> any roll o2er /0 3ay be re9rolle.

:f the character is @oining one of the ele3entalcolleges the player 3ay choose any aspect bet+een1an /0 that is ne#tral to their college> or they 3ayroll.

100 4oll %spect

01 " 05 inter Air

06 " 10 inter ater

11 " 15 inter -art$

16 " 20 inter ire

21 " 25 &pring Air

26 " 30 &pring ater

31 " 35 &pring -art$

36 " 40 &pring ire

41 " 45 &uer Air

46 " 50 &uer ater

51 " 55 &uer -art$

56 " 60 &uer ire

61 " 65 Autun Air

66 " 70 Autun ater

71 " 75 Autun -art$

76 " !0 Autun ire

!1 " !5 &olar

!6 " 0 #unar

1 " 5 #i,e

6 " 00 +eat$

Effects of %spects

&part fro3 ele3ental aspects> all 3oifiers applyto percentile rolls> not base chances.

Ele3ental %spects

Characters gain a bon#s of 1K on the ase Chanceof perfor3ing any 3agic of the sa3e College astheir ele3ental aspect> an a penalty of 91K on theoppose College. &ir opposes Earth an ire opposes

*ater. :ce an Celestial 3agic are not affecte.

!easonal %spects

& character is affecte by their seasonal aspect#ring their aspectDs season an the opposite season. The follo+ing table lists the seasonal aspect effects an +hen they apply.

Ti3e Effect

idnig$t' Aspect9s &eason *10

idnig$t on -<uinox or &olstice o, Aspect9s

&eason

*25

idnig$t' /pposite &eason 10

idnig$t on -<uinox or &olstice o,

/pposite &eason

25

The effect is applie for %0 secons before anafter 3inight.

!olar an :unar %spects

& character of solar or l#nar aspect is affecte bytheir aspect at high noon an 3inight. The follo+ing table lists the Solar aspect effects> an +hen toapply the3.

Ti3e Effect

8oon *5

idnig$t 5

8oon' &uer &olstice *25

idnig$t' inter &olstice 25

;#nar aspecte characters gain opposite bon#sesan penalties for the sa3e ti3es. The effect is applie for 10 secons before an after high noon or3inight. :f the s8y is clo#y> the effect 3ay be re#ce to a 3ini3#3 of JM9 1 an 5.

:ife an Death %spects

;ife an $eath aspecte people are affecte bythe creation an estr#ction of life force.

The follo+ing table lists the $eath aspect effects>an +hen to apply the3.

E2ent

4an"e is

less than Effect

irt$ o, aal 1009 5

irt$ o, $uanoid 2509 10

irt$ o, close relative = 5009 25

+eat$ o, aal 509 *5

+eat$ o, $uanoid 1259 *10

+eat$ o, close relative = 2509 *25

N The close relati2e can be no 3ore istant than

secon co#sin.;ife aspecte characters gain opposite bon#ses

an penalties for the sa3e ti3es. $eaths are nonc#3#lati2e (only one can be in effect at a gi2en ti3e)>tho#gh births are c#3#lati2e. & stillbirth oes notaffect a life or eath aspecte character. & res#rrection is treate as a birth.

& eath e2ent is applie for as 3any secons asthe effect range in feet. & life e2ent is applie for %ti3es as long. & fe3ale life aspecte character +ill

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s#ffer no pain after gi2ing birth> an +ill be ashealthy an acti2e as she +as before she beca3epregnant.

:i"ht an Dar; %spects

&ll li2ing creat#res ha2e an aitional celestial;ight or $ar8 &spect. This is f#lly explaine in an

aen#3 to the College of Celestial "agics.

[#.] 7erita"e

This section is rele2ant to h#3ans> pri3arilyfro3 the aronies> an sho#l be aapte for otherraces or regions.

!ocial !tatus

The Fsocial stat#sG is that of the characterDs parent(s)> #s#ally the father. The table oes not represent the pop#lation> 3erely the proportion of bac8gro#ns fro3 +hich accepte &2ent#rerDs '#ilapplicants originally co3e. "ost social classes are

present in a 2ariety of en2iron3ents (cityH to+nM2illageH r#ralH co#rtH castleMstrongholH 3ariti3e). &player 3ay choose any social category in the 01L/0range for the characterDs bac8gro#n> or rollHho+e2er any s#ch ice9roll 3#st be accepte. :ngeneral> the higher the n#3ber rolle> the higherthe social stat#s +ithin each ban. & roll of 0L0optionally 3ay> b#t nee not necessarily> inicate arespectably retire ex9a2ent#rer.

100 4oll !ocial !tatus

01 " 14 ras$ > Criinal

15 " 20 onded

21 " 2 &?illed etainer

30 " 44 %oodan

45 " 54 aster

55 " 70 ilitary

71 " !4 %entry

!5 " 4 #esser 8o(ility

5 " ! erc$ant rince

" 00 %reater 8o(ility

Explanation of Classes

Trash(!riminal

,o legiti3ate e3ploy3ent.

 Examples: $hug' body(snatcher' bandit' pirate' beggar.

Bon"e"

There is no sla2ery in the aronies. This is thenext best thing? enforce ser2it#e to one 3asterfor a long perio [#p to life]> thro#gh birth> contract> or ebt.

 Examples: )erf' villain' unskilled or semi(skilled ser-vant' laborer' indentured apprentice or journeyman in acraft or trade guild' dependent artisan contracted to amaster' lay member of an accepted religious community'ordinary soldier or sailor.

S'ille" Retainer

ol#ntarily e3ploye person> physically an legally capable of see8ing a position else+here. A+nsthe tools of the trae an has other> li3ite possessions. 7s#ally +or8s #ner the irection of a goo3an or 3aster. Accasionally an itinerant artisan oflo+ stat#s.

 Examples: Clerk' court musician' religious acolyte' freeborn shepherd or farm hand' merchant*s assistant' family chaplain' tinker' fisher.

Goo"man )Goo"*ife+ Goo"y,

ea of a ho#seholH 3ore possessions an co33it3ents than a 3ere retainerH co3parati2ely ine

penent. 7s#ally leases or o+ns a s3allholing (if inthe co#ntrysie) or a fe+ roo3s (if in a to+n). "#chcontact +ith social peers an s#periors. Aften e3ploys s8ille retainers. :ncl#es itinerant professionals an artisans of high stat#s.

 Examples: %iller' pilot' established artisan, minortrader, innkeeper' accredited witch' priest in an acceptedtemple' shop(owner' poor freeman(farmer' forester'

 gamekeeper' itinerant or privately employed alchemist,healer, magician or blacksmith.

Master )Mistress+ Mother,

;i8e a goo3an> b#t +ith a larger establish3ent>3ore e3ployees> 3ore co33it3ents to s#borinates an e6#als. Tie to one place as irect contact+ith> an obligations to> social s#periors an '#ils3ay 3a8e i3politic any relocation or other changesin social con#ct> espite theoretical liberties anrights.

 Examples: +uildmaster of a smaller crafttrading guild, or councillor in a more powerful one' wealthy free-man farmer' professional alchemist, healer etc trading

 publicly, with own shop and apprentices' lphonse the famous chef' a /ucal 0apellmeister' high(priest of an ac-cepted temple' captain(owner of a trade ship' mayor of a

medium town.

Military

& socially sanctione> traine fighter or s8illeancillary. This incl#es sergeants an lo+born lesser officers (lie#tenants> etc)H high9ran8ing officersare ex officio gentry.

 Examples: $own guardsman' skilled scout or military spy' army blacksmith' legal mercenary captain.

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,one of the experience points a+are in this section are a@#ste by any racial experience 3oifiersb#t the player 3#st #se their characterDs race anheritage as a g#ieline to the allocation or choicesthey 3a8e.

Except +here note> the nor3al ac6#isition anran8ing r#les apply to the spening of experience

points. This section 3#st be starte after all othersections are co3plete> an each s#b9section 3#stbe co3plete in orer.

:an"ua"e !;ills

E2ery character 8no+s their nati2e lang#age> the&l#sian trae lang#age (Co33on) an possibly another lang#age. & '#il 3e3ber +ill be literate in atleast one lang#age an literacy is re6#ire to learn3agic.

The player sho#l get the '"Ds assistance to eter3ine +hat their characterDs nati2e lang#age isan then choose one of the follo+ing options fortheir starting lang#age s8ills?

/ption A

4an8 / an literate in either nati2e lang#age orco33onH 4an8 in the other of nati2e lang#age orco33onH 4an8 in any other co33on lang#age.

/ption B

4an8 / an literate in either nati2e lang#age orco33onH 4an8 - an literate in the other of nati2elang#age or co33onH 4an8 1 in any other lang#age.

/ption !

4an8 an literate in either nati2e lang#age orco33onH 4an8 an literate in the other of nati2elang#age or co33on.

%2enturin" !;ills

& character starts +ith 4an8 0 in the &2ent#rings8ills of orse3anship> Stealth> Cli3bing an S+i33ing. The player no+ recei2es 1>!50 experiencepoints that 3ay be spent on i3pro2ing these s8ills.&ny experience points left o2er are lost. They alsogain 4an8 0 lying> b#t 3ay not raise it at any stage#ring Character 'eneration.

Ma"e or -on Ma"e<

The player 3#st ecie +hether the character+ill be a 3agic #ser or not. (This choice can be 3aeat any ti3e #ring character generation).

Ma"e

:f the character is to be a 3agic #ser then theplayer 3#st choose a college of 3agic for the char

acter to belong to. 4e3e3ber that there is a 3ini3#3 "agical &ptit#e re6#ire3ent for each college.

Colle"e of Ma"ic Ma"ical %ptitue

ardic agics 16

inding and Aniating 17

-nsorcelents and -nc$antents 16

@llusions 13&orceries o, t$e ind 11

8aing @ncantations 1

Air agics 13

Celestial agics 14

-art$ agics 15

ire agics 12

@ce agics 13

ater agics 1!

%reater &uonings

8ecroantic ConBurations 16

une agics 15lac? agic 1!

The character no+ recei2es all of the general8no+lege abilities of their college incl#ing talents> general 8no+lege spells> general 8no+legerit#als> both co#nterspells> the p#rification rit#alan rit#al spell preparation. The player sho#l listthese on their character sheet.

-on Ma"e

:f a player ecies that their character +ill not bea 3agic #ser then they recei2e >500 experience

points to be spent in the follo+ing orer?2 !>500 3#st be spent on either 1 point of a

tig#e or % points of Perception.

2 The character 3#st ac6#ire one ne+ s8ill atran8 !> an 3ay ac6#ire a secon ne+ s8ill atno 3ore than ran8 1. The *arrior s8ill 3aynot be chosen at this ti3e.

2 The character 3#st ac6#ire one +eapon atran8 !> an 3ay ac6#ire #p to t+o +eapons atno 3ore than ran8 1.

2 The player 3ay sa2e #p to 500 points to spenlater.

The player 3#st spen any re3aining points onany of?

2 1 ran8 in any 8no+n a2ent#ring s8ills

2 3ore ran8s in any 8no+n lang#ages

2 3ore perception.

&ny re3aining points (other than the per3issible500 are lost.

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ac;"roun Experience

& character no+ chooses any one &rtisan s8ill at4an8 0. This reflects 8no+lege gaine thro#ghchilhoo an 3#st be appropriate to their fa3ilybac8gro#n.

They also recei2e !50 Experience Points +hich>together +ith any left o2er fro3 the non93age generation> can be spent freely.

&t this ti3e the character 3ay ac6#ire any onene+ s8ill at 4an8 0 for the cost of only 100 Experience Points (rather than the #s#al cost). :f there isany Experience Points re3aining it 3ay be sa2e forspening later in the ga3e.

ac;"roun ossessions

The character +ill ha2e t+o sets of clothing of a6#ality appropriate to their fa3ily bac8gro#n.They also ha2e goos #p to the 2al#e of 500 sp +hich3ay be chosen fro3 the asic Price ;ist in the Play

ers '#ie. 7p to 50 sp 3ay be sa2e as cash.

Moifie %"ility an Manual Dexterity

The player sho#l calc#late any agility 3oifiersfro3 the +eight of their possessions an any ar3orpenaltiesH see the Enc#3brance Table for 2al#es.

They sho#l then calc#late their 3oifie T"4fro3 this 2al#e> see the table for 2al#es. :f the character #ses a shiel> they sho#l 3oify their "an#al$exterity as +ell.

Finishin" the Character

The player 3#st choose a na3e for their character. They sho#l enter e2ery piece of rele2ant ataonto their Character Sheet> an calc#late basechances an other 2ariables.

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[$.0] Co3bat

:ni2i#al Co3bat is an ine2itable an so3eti3esnecessary occ#rrence> an characters sho#l bea+are of its angers. ighting is a ealy processan sho#l be a2oie if at all possible. eroes are3ae by efeating the ragon> b#t 3ore gra2es are#g than heroes 3ae. The $ragon#est co3batsyste3 reflects these angers an e3phasiBes s8ills

an s3arts o2er bra+n an br#tality.

*hen co3bat has beg#n> the players sho#l placethe fig#res representing their characters on theTactical $isplay> +ith the '" eter3ining their final position. The hostile fig#res are place by the'"> an the Co3bat Se6#ence begins.

Co3bat ti3e on the Tactical $isplay is i2ieinto fi2e secon P#lses #ring +hich all fig#res 3ayatte3pt to ta8e an action> epening on their position relati2e to hostile fig#res. The orer in +hichthese actions ta8e place is eter3ine by the fig#resD engage or #nengage :nitiati2e 2al#es. &t

tac8s are resol2e by co3paring the attac8erDs "oifie Stri8e Chance +ith a percentile roll. &s#ccessf#l hit oes 10 a3age> pl#s any bon#s for+eapon type an s8ill.

*hen all fig#res on the Tactical $isplay are ea>#nconscio#s> incapacitate> or frienly to each other> the co3bat is finishe. Co3bat sho#l ne2er lastlonger than necessary to resol2e the sit#ationH ret#rning to nor3al interacti2e role9playing +illspee o2erall play.

[$.1] Definitions

Action

The 3o2e3ent an co3bat acti2ity a fig#re 3ayatte3pt #ring one p#lse.

Attac'er

The fig#re perfor3ing the &ction c#rrently being

resol2e.

Attac' 0one

&ny hex into +hich a fig#re 3ay attac8 in "eleeor at 4ange.

Base !hance

The base percentage chance of hitting +ith a+eapon> as liste in the *eapon Chart.

Bloc'e" %e1

& hex +hich contains eno#gh soli 3aterial to

bloc8 any attac8. & loc8e ex is ne2er part of an&ttac8 Qone.

!lose

& fig#re in the sa3e hex as a hostile fig#re is inClose +ith the opponent.

Damage !hec'

& roll on a 10 to eter3ine the a3o#nt of a3age one after a s#ccessf#l hit. This roll is 3oifie

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by the +eapon> the 4an8 or Physical Strength of the+ieler> circ#3stances an 3agic.

Damage Points

The n#3ber of points of a3age one as a res#ltof a a3age chec8.

Defense

The a3o#nt that a target 3ay s#btract fro3 an&ttac8erDs Stri8e Chance> eter3ine by "oifie&gility> a shiel> 3agic an conitions.

2ffective Damage

&ny $a3age Points (to either atig#e or En#rance) that are act#ally inflicte on the fig#re hitafter allo+ing for absorption #e to ar3or or 3agic.

2ngage"

& fig#re +ho is in the "elee Qone of an opponent>or is in Close> is engage.

2ngagement

& gro#p of a@acent fig#res> all of +ho are engage +ith each other.

Facing

& fig#re 3#st be #na3big#o#sly oriente to+ars one hex sie. This eter3ines their ront an4ear exes> an &ttac8 Qone. They 3ay change facing #ring any &ction #nless specifically prohibite.

Figure

&ny entity or co3batant occ#pying the Tactical$isplay.

Grapple

&n attac8 in Close Co3bat.

Grievous In$ury

&n in@#ry that res#lts in specific a3age to aboy part.

%e1

& 5 foot ia3eter hexagonal area> +ith s#fficient

roo3 for a fig#re to fight in "elee.

Initiative

Engage :nitiati2e eter3ines the orer of ini2i#al actions +ithin an Engage3ent. 7nengage:nitiati2e eter3ines the orer in +hich entire siesof 7nengage fig#res act.

-ine of Fire

& straight line ra+n fro3 the center of an &ttac8erDs hex to a targetDs hex that is in the &ttac8erDs 4ange Qone.

Melee 0one

The front hexes of any conscio#s> #nst#nne>

staning or 8neeling fig#re ar3e +ith a prepare+eapon rate for "elee co3bat.

Mo"ifie" Agility

& fig#reDs &gility after it has been 3oifie #e to+eight carrie> ar3or +orn an circ#3stance.

Mo"ifie" Manual De1terity

& fig#reDs "an#al $exterity after it has been3oifie #e to the type of shiel carrie an circ#3stance.

Mo"ifie" Stri'e !hance

The percentile chance to s#ccessf#lly hit a targetafter the targetDs efense an all Stri8e Chance "oifiers ha2e been ta8en into acco#nt.

/scure" %e1

& hex +hich a fig#re cannot see into> b#t thro#gh+hich ob@ects 3ay pass.

Pass Action

&ny preparatory &ction that oes not irectly affect another fig#re an is not other+ise co2ere byspecific &ctions.

Prepare" Item

&ny ite3 (+eapon> shiel> flas8> etc.) that a fig#rehas in their hans an 3ay i33eiately #se.

Pulse

& fi2e secon perio of ga3e ti3e that reg#lates&ctions on the Tactical $isplay.

Range" 0one

The hexes raiating o#t fro3 a fig#reDs fronthexes into +hich that fig#re 3ay see an fire a 3issile +eapon.

Sheltere" %e1

& hex +hich contains eno#gh soli 3aterial for atarget to shelter behin s#ch that approxi3atelyhalf of their boy is protecte fro3 any attac8.

Stri'e

&ny &ction that atte3pts to hit a fig#re.

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Stri'e !hance

The stanar percentage chance of hitting +ith a+eaponH it is a co3bination of ase Chance> "an#al$exterity> 4an8 an 3agic.

Stri'e !hec'

The percentile roll against an &ttac8erDs "oifie

Stri8e Chance to see if a Stri8e +as s#ccessf#l.

Stun

& fig#re +ho ta8es s#fficient Effecti2e $a3age ina single blo+ is St#nne> an 3ay not atte3pt toperfor3 any action except 4eco2er fro3 St#n.

Tactical Display

The area to +hich a co3bat is confineH ass#3eto be co2ere +ith a gri of hexes.

Tactical Movement Rate 3TMR4

The 3axi3#3 n#3ber of hexes that a fig#re 3ay3o2e in a single action> eter3ine by "oifie&gility an 4ace.

Target

The fig#re on the recei2ing en of any &ttac8erDsaction.

Unengage"

& fig#re +ho is not a@acent to an opponent> or+ho is not in an opponentDs 3elee Bone an choosesto be #nengage.

&eapon&ny ite3 #se to Stri8e a fig#re.

[$.#] reparation for Co3bat

aper+or;

Character Sheets for all co3batants sho#l beprepare before the co3bat. These contain infor3ation that +ill be #se contin#o#sly #ring co3bat>s#ch as Stri8e Chances> :nitiati2es> "o2e3ent 4ates>etc. & player is responsible for ens#ring the co3pleteness an acc#racy of the infor3ation on theirCharacter Sheet> +hile the '" sho#l prepare this

infor3ation for all ,PCs in a2ance. &ny a3age orother losses in co3bat sho#l be recore as theco3bat procees. Percentile ice an copies of allcharts an tables sho#l be a2ailable for reay #sage. ;ea fig#res or co#nters for all co3batantssho#l also be a2ailable> as these a to the clarityan excite3ent of a co3bat.

!urprise

Ane sie in a co3bat 3ay gain a free p#lse ofacti2ity if it s#rprises the other. :f one sie in a co3bat is #na+are of either the oppositionDs intent ortheir location> they are s#rprise #nless the fig#re+ith the highest effecti2e Perception s#ccees in3a8ing a Perception Chec8. This Perception chec8 is

3oifie by both 4anger $etect &3b#sh an theSense $anger Talent.

Prior to placing any fig#res on the Tactical $isplay> the '" sho#l eter3ine +hether s#rprise exists. :f one sie is s#rprise> they sho#l place theirfig#res in a +ay that represents their lac8 of reainess. :f no s#rprise exists> the players 3ay placetheir fig#res as they choose> then the '" places theopposing fig#res> +ith the '" ha2ing the final sayon all place3ents. &s a g#ieline> if there is s#rprise>the istance bet+een the t+o parties sho#l not excee / hexes> +hile if there is no s#rprise> the istance sho#l not be less than / hexes.

:f s#rprise exists> the party +ith the a2antage3ay ha2e a free p#lse of acti2ity +itho#t the s#rprise party being able to responH other+ise> thenor3al Co3bat Se6#ence starts.

Fati"ue

&fter placing all the fig#res on the Tactical $isplay the '" 3#st assign any atig#e losses the fig#res 3ay ha2e inc#rre as a res#lt of their actionsprior to co3bat. or player characters> this sho#lha2e been recore as they slept> reste> tra2ele>cast 3agic or atte3pte other fatig#ing actions. or

all ,PCs> the '" sho#l 3a8e a 6#ic8 esti3ate relating all pres#3e acti2ity they 3ay ha2e #nerta8en#p to the start of co3bat.

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[$.$] Co3bat !e=uence

The orer in +hich all actions are atte3pte in ap#lse is calle the Co3bat Se6#ence. This se6#encesho#l be ahere to at all ti3es as this +ill greatlyspee play. Each p#lse> e2ents occ#r in the follo+ingorer?

1 nengaged @nitiative is deterined ,or eac$ side.2 @, any ,igures are engaged or in Close' t$ese ,igures

are grouped into -ngageents and eac$

-ngageent is dealt wit$ separately.

3 @n eac$ -ngageent' engaged @nitiative is

deterined and t$en t$e ,igures act in order o,

@nitiative D$ig$est to lowestE' eac$ per,oring one

Action ,ro t$e -ngage Actions list.

4 $e winner o, t$e unengaged @nitiative now

resolves t$e Actions' ,ro t$e nengaged Actions

list' o, all t$eir unengaged ,igures in any order t$ey

c$oose. All t$eir actions ust (e resolved (e,ore

any ,igures on t$e opposing side ay act.

5 eaining unengaged ,igures ay act as in &tep 4.6 -nd o, ulse activity occurs. $is ay include an

additional stun recovery attept ,or ,igures t$at

were &tunned during t$e ulse and any

$ouse?eeping.

Exceptions to the Co3bat !e=uence

2ngage" Figures ecoming Unengage"

:f a fig#re beco3es #nengage before their engage &ction is resol2e> they 3#st act on their #nengage :nitiati2e. :f they beco3e #nengage afterthey ha2e ha their engage &ction> they o not

gain an extra &ction.

Unengage" Figures ecoming 2ngage"

:f a fig#re beco3es engage before their #nengage &ction is resol2e> they 3#st select an engage &ction on their #nengage :nitiati2e.

/ptionally 2ngage" Figures

& fig#re +ho is a@acent to a hostile fig#re> b#t isnot in any opponentDs "elee Qone> 3ay choose+hether to be treate as engage or #nengage> anacts on the appropriate :nitiati2e.

21traor"inarily Agile Figures& fig#re +ho has a 3oifie &gility of ! or 3ore

3ay perfor3 t+o &ctions on their initiati2e. Theirchoice of &ctions is restricte.

Stunne" Figures

:f a fig#re is St#nne before their &ction> they3ay atte3pt to 4eco2er fro3 St#n as their &ction.This ta8es place +hen specifie for St#nne fig#resin the :nitiati2e Section belo+. :f a fig#re is St#nne

#ring the P#lse they 3ay atte3pt to 4eco2er fro3St#n at the en of the P#lse in +hich they +ereSt#nne> regarless of +hether they acte or not.

>nitiati2e

2ngage" Initiative

& fig#reDs engage :nitiati2e al#e is their 3oifie &gility J Perception J their 4an8 +ith prepare+eapon J *arrior bon#s. :f the fig#re has no prepare +eapon> they 3ay #se their 7nar3e 4an8.&ny ties inicate si3#ltaneo#s co3bat. :n each Engage3ent> fig#res +ith faster initiati2e 3ay chooseto act after fig#res +ith lo+er initiati2e> b#t all engage &ctions 3#st be resol2e before any #nengage &ctions. :f an engage fig#re is not in any opponentDs "elee Qone> they 3ay act first in theengage3ent. :f a fig#re is St#nne they act last intheir Engage3ent.

Unengage" Initiative

& sieDs #nengage :nitiati2e is their leaerDs Perception J 10. :f the leaer is a "ilitary Scientist>they gain a bon#s to this roll. &ny ties are re9rolle.The leaer 3ay choose to ha2e their entire party actafter a slo+er sie. This ecision is 3ae before anyengage actions are resol2e. :f a sieDs leaer is engage> St#nne or other+ise incapacitate at thispoint> another character 3ay ass#3e this role. &llfig#res +ho are #ner a single ;eaer ta8e their &ctions in the sa3e :nitiati2e> in any orer that theyfin con2enient. & St#nne fig#re al+ays acts last intheir sie.

%ction Ti3in"

*hen a fig#re chooses an &ction> they are ass#3e to be perfor3ing that &ction #ntil they starta ne+ action or are st#nne. o+e2er> any &ction+hich re6#ires a ice roll to resol2e is co3plete+hen that ice roll is 3aeH the fig#re is ass#3e tobe engage in follo+9#p 3ane#2ers #ntil their nextaction. &fter s#ccessf#lly reco2ering fro3 St#n> afig#re is ass#3e to ha2e @#st finishe a Pass &ction#ntil their next &ction> for all p#rposes> an anypre2io#sly prepare shiel or +eapons are onceagain prepare.

&M Con2entions

These are only con2entionsH the '" 3ay 3oifythese con2entions to s#it their o+n style.

Announcements of Intent

*hen co3bat occ#rs on the Tactical $isplay>there sho#l be no lapses of ti3e bet+een playeranno#nce3ents of character intentions an resol#tion of the3. *hen it is a characterDs t#rn to ta8e

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action> the player 3#st anno#nce +ithin 5 secons+hat their character +ill o> or the character +illta8e a Pass &ction. The '" sho#l restrict the3sel2es to a si3ilar g#ieline for their ,PCs. & player3ay change the action they anno#nce for theircharacter to a Pass &ction (only) #p to fi2e seconsafter they anno#nce it.

Discussions "uring !omat

:f the players +ish to isc#ss tactics a3ongstthe3sel2es> they 3#st o so 6#ietly +hile the '" iseter3ining the res#lt of a partic#lar action. &nything sai by one character to another #ring co3bat 3ay be o2erhear. & "ilitary Scientist character3ay allo+ a party a Ti3e9o#t #ring +hich they +illnot be o2erhear.

Rule !larification

&ny player 3ay> at the '"Ds iscretion> s#spenthe passage of ti3e by re6#esting a clarification of a

rele2ant point by the '". They 3ay also appeal aecision 3ae by the '" that they feel to be arbitrarily or i3properly resol2e. The player has as3#ch ti3e as the '" 3ay grant. The '" 3ay 3oify or re2erse their ecision> or stan behin it. The'"Ds +or is al+ays la+.

[$.'] En"a"e %ctions

eing engage i3poses certain li3itations on theactions that a fig#re 3ay atte3pt. The pri3ary restriction is that an engage fig#re 3ay not 3o2e o#tof the "elee Qone of an opponent except in specialcirc#3stances. :f an engage fig#re is in Close Co3

bat> their range of &ctions is f#rther restricte.The orer in +hich the &ctions of engage fig

#res is resol2e is eter3ine by each fig#reDs engage :nitiati2e.

Melee %ttac;

&n engage fig#re 3ay 3o2e one hex an changefacing> an then atte3pt a "elee &ttac8. They 3aynot 3o2e after they ha2e attac8e.

Close ? &rapple

&n engage fig#re 3ay atte3pt to Close <

'rapple. :f the &ttac8er is +ithin the "elee Qone ofthe target> they 3ay try to 4ep#lse the &ttac8erDsatte3pt to Close by rolling less than or e6#al totheir prepare "elee +eapon 4an8 on a 10. "#lti9hex fig#res 3ay not be 4ep#lse> b#t the efeningfig#re 3ay a2oi the attac8 by s#cceeing in a 1 R&' chec8. & s#ccessf#l 4ep#lse 3eans that the target has interpose their +eapon bet+een the3sel2es an the &ttac8er> an the action has faile. :f

the 4ep#lse is #ns#ccessf#l> the &ttac8er 3ay gointo Close an 3a8e a nor3al 'rapple attac8.

E2ae

&n engage fig#re 3ay 3o2e one hex an changefacing +hile exec#ting an E2ae. :f a "elee &ttac8 isatte3pte on a fig#re +ho is E2aing +ith a 4an8e

+eapon> they 3ay be able to Parry the attac8. &nE2aing fig#re recei2es a bon#s to efense 2ers#s"elee an 4ange &ttac8s.

8ffensi2e *ithra+

&n engage fig#re 3ay 3a8e a "elee &ttac8 +itha 9!0 penalty to their Stri8e Chance. They 3ay then3o2e one hex an change facing. They 3ay freelylea2e the "elee Qone of any opponent> b#t 3ay not3o2e into that opponentDs rear hex.

Defensi2e *ithra+

&n engage fig#re 3ay solely efen> increasing

their efense by !0. They 3ay then 3o2e one hexan change facing. They 3ay freely lea2e the "eleeQone of any opponent> b#t 3ay not 3o2e into thatopponentDs rear hex.

Flee

&n engage fig#re +ho oes not ha2e an opponent in their "elee Qone 3ay lee. This allo+s the3the sa3e options as an #nengage "o2e. &ny opponent able to "elee attac8 the fig#re a#to3aticallyrecei2es :nitiati2e.

ass

&n engage fig#re 3ay 3o2e one hex an changefacing +hile perfor3ing a Pass &ction.

Cast

&n engage fig#re 3ay change facing b#t not3o2e +hile atte3pting to Cast a Spell. Casting is a"agical &ction. ;i8e all other actions> Casting is resol2e on the fig#reDs initiati2e.

Thro+

&n engage fig#re 3ay change facing b#t not3o2e +hile atte3pting to Thro+ a +eapon. They

3ay only Thro+ into their 4ange Qone +here theyha2e a ;ine of ire.

4eco2er fro3 !tun

&n engage fig#re +ho is st#nne 3ay atte3pt toreco2er fro3 St#n. They 3ay not 3a8e any 3o2e3ent or change facing.

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:ea2in" Melee Co3bat

& fig#re engage in "elee Co3bat 3ay only lea2e"elee Co3bat by?

2 Exec#ting a Close < 'rapple.

2 Exec#ting a *ithra+ or lee.

2 y st#nning or other+ise incapacitating all opponents +ho ha2e the fig#re in their "elee

Qones.

Ather &ctions 3ay ne2er ta8e the fig#re o#t ofany hostile "elee Qone.

[$.] Close Co3bat %ctions

&ll fig#res in Close Co3bat are treate as engage. o+e2er> +hile in Close> only close9rate+eapons 3ay be e3ploye. &ll other +eapons orite3s 3#st be roppe i33eiately. ig#res inClose Co3bat are treate as prone> an th#s ha2e no"elee Qone or facing.

:f an engage fig#re is in Close Co3bat> their &ction is li3ite to one of the follo+ing?

&rapple

& fig#re engage in Close Co3bat 3ay neither3o2e nor change facing +hile atte3pting a 'rapple.& 'rapple is an attac8 +ith any close9rate +eapon(incl#ing 7nar3e).

*ithra+ fro3 Close

& fig#re 3ay atte3pt to *ithra+ fro3 CloseCo3bat. :f they are s#ccessf#l> they 3ay 3o2e onehex> b#t are still treate as prone. & fig#re 3ay

*ithra+ fro3 Close if a 10 roll pl#s any positi2eifference in total Physical Strength bet+een thefrienly an hostile fig#res in the hex is at least 10.

ass

& fig#re engage in Close Co3bat 3ay neither3o2e nor change facing +hile ta8ing a Pass &ction.They 3ay not atte3pt a "agical Pass &ction or"#lti9P#lse &ction. So3e other Pass &ctions +ill bei3possible> as they are effecti2ely prone.

4eco2er fro3 !tun

& fig#re engage in Close Co3bat +ho is st#nne3ay atte3pt to reco2er fro3 St#n as their CloseCo3bat &ction.

:ea2in" Close Co3bat

& fig#re engage in Close Co3bat 3ay lea2e CloseCo3bat by?

2 Exec#ting a *ithra+ fro3 Close.

2 y st#nning or other+ise incapacitating all opponents +ho are in Close +ith the fig#re.

[$.,] @nen"a"e %ctions

&n #nengage fig#re is one that is not engage.

Mo2e

&n #nengage fig#re 3ay 3o2e any n#3ber ofhexes #p to their T"4. $#ring 3o2e3ent> a fig#re3ay change facing as esire.

!tep an Melee %ttac;

&n #nengage fig#re 3ay 3o2e one hex anchange facing> an then atte3pt to "elee &ttac8.They 3ay not 3o2e after they ha2e attac8e.

Char"e

&n #nengage fig#re 3ay 3o2e #p to I T"4 anatte3pt to "elee &ttac8 +ith a non9pole +eapon. &tthe en of the fig#reDs 3o2e3ent> if there is a hostile fig#re in the &ttac8erDs "elee Qone> they 3ay3a8e a "elee &ttac8 +ith a 915 penalty to Stri8e

Chance. The fig#re 3ay not change facing after the"elee &ttac8.

Char"e +ith ole *eapon or !hiel

&n #nengage fig#re 3ay 3o2e #p to T"4 anatte3pt to "elee &ttac8 +ith a pole +eapon orShiel. &t the en of the fig#reDs 3o2e3ent> if thereis a hostile fig#re in the &ttac8erDs "elee Qone> they3ay 3a8e a "elee &ttac8 +ith a J!0 bon#s to Stri8eChance. The fig#re 3#st 3o2e at least ! hexes> an3ay not change facing after the "elee &ttac8. Thisaction 3ay not be atte3pte +ith a To+er Shiel ora "ain 'a#che.

Char"e an Close

&n #nengage fig#re 3ay 3o2e #p to I T"4 anatte3pt to Close. :f the fig#re passes thro#gh the"elee Qone of the target> the target 3ay try to 4ep#lse the fig#re in the sa3e +ay as for a Close an'rapple.

:f the 4ep#lse is s#ccessf#l> the target has interpose their +eapon bet+een the3sel2es an the &ttac8er. :f the &ttac8er cannot or +ill not stop entering Close> the target a#to3atically inflicts apotential Specific 'rie2o#s :n@#ry on the &ttac8er.

:f the 4ep#lse is #ns#ccessf#l> the &ttac8er 3aygo into Close> an 3ay atte3pt a nor3al 'rapple action or a Tra3ple attac8.

E2ae

&n #nengage fig#re 3ay 3o2e #p to I T"4 anchange facing +hile exec#ting an E2ae. :f a "eleeattac8 is atte3pte on a fig#re +ho is E2aing +itha 4an8e +eapon> they 3ay be able to Parry the at

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tac8. &n E2aing fig#re recei2es a bon#s to efense2ers#s "elee an 4ange &ttac8s.

4etreat

&n #nengage fig#re 3ay 4etreat> increasingtheir efense by !0. They 3ay 3o2e #p to ! hexesbac8+ars an change facing.

ass

&n #nengage fig#re 3ay 3o2e t+o hexes anchange facing +hile perfor3ing a Pass &ction.

Cast

&n #nengage fig#re 3ay not 3o2e +hile atte3pting to Cast a Spell> b#t 3ay change facing.;i8e all other actions> Casting is resol2e on the fig#reDs initiati2e. Casting is a "agical &ction.

Thro+

&n #nengage fig#re 3ay 3o2e #p to ! hexes an

change facing +hile atte3pting to Thro+ a +eapon.They 3ay only Thro+ into their 4ange Qone +herethey ha2e a ;ine of ire.

Fire

&n #nengage fig#re 3ay not 3o2e +hile atte3pting to ire a 3issile +eapon> b#t 3ay changefacing. Ance a Crossbo+ is prepare an loae> afig#re 3ay carry it aro#n an fire +hene2er they+ish. :n this instance> the fig#re 3ay 3o2e #p to !hexes either before or after firing. &ll 3issile+eapons nee to be ;oae before they 3ay beire. The fig#re 3ay only ire into their 4angeQone +here they ha2e a ;ine of ire.

4eco2er fro3 !tun

&n #nengage fig#re +ho is st#nne 3ay atte3ptto reco2er fro3 St#n. They 3ay not 3a8e any3o2e3ent or change facing.

[$.] Free %cts

:n aition to their nor3al &ction> a fig#re 3ayal+ays rop +hate2er they ha2e in their hans an>if not perfor3ing a "agical &ction> they 3ay say ashort phrase #ring their &ction.

[$./] %ction 4estrictions

"o2e3ent 3ay be restricte by terrain or otherconitions. ig#res +ith a 3oifie &gility of / orless 3ay ha2e their 3o2e3ent re#ce +hen perfor3ing other &ctions> +hile those +ith a 3oifie&gility of !! or 3ore 3ay gain extra 3o2e3ent or&ctions. ig#res +ho beco3e st#nne or other+iseincapacitate 3ay not atte3pt nor3al &ctions> except that st#nne fig#res 3ay atte3pt to reco2er

fro3 St#n as their &ction. The type of &ction a fig#re 3ay atte3pt is restricte by their position onthe Tactical $isplay> an their 2isibility. The #se of3agic in co3bat is s#b@ect to restrictions> an 3ayin so3e cases be i3possible.

Mo2e3ent

&ny co3plicate t#rning 3ane#2er 3ay res#lt ina re#ction in the fig#reDs 3o2e3ent allo+ance forthat p#lse. & re#ction of 1 hex is s#ggeste for each1/0 t#rn. &t the en of the &ction> the fig#re 3#stbe #na3big#o#sly oriente to+ars one hex sie.

& fig#reDs 3o2e3ent allo+ance ass#3es a flats#rface +ith little or no hinrance to 3o2e3ent.So3e terrain is not con#cti2e to 6#ic8 tra2ersal>an the fig#re sho#l s#ffer a re#ction to 3o2e3ent in s#ch conitions. & fig#re sho#l nor3allybe able to 3o2e at least 1 hex per p#lse> no 3atter+hat the terrain.

:f a fig#re enters the "elee Qone of any hostilefig#re> they beco3e engage> an 3#st stop 3o2e3ent> tho#gh they 3ay change facing. :f the fig#reis perfor3ing a Charge an Close> they 3ay atte3ptto enter Close> b#t the opponentDs hex co#nts as ahex of 3o2e3ent.

:f a fig#re +ishes to @#3p #ring their 3o2e3ent>they sho#l ha2e their 3o2e3ent allo+ance re#ce> an the fig#re 3#st 3a8e an &gility Chec8 tolan cleanly.

Aften t+o or 3ore frienly fig#res +ill +ish topass thro#gh a hex at the sa3e ti3e> or nee tos6#eeBe past each other in the sa3e hex. The '"

sho#l @#ge +hether circ#3stances per3it this>an if so> +hether the fig#res are hinere. :fneither fig#re is enea2oring to o 3ore than 3o2ethro#gh the hex> there +ill #s#ally be little proble3>b#t 3ore angero#s 3ane#2ers 3ay re#ce 3o2e3ent or re6#ire &gility Chec8s.

& fig#re 3ay 3o2e bac8+ars at half their 3o2e3ent rate> an cra+l at rate.

ass %ctions

& Pass &ction is any generic non9attac8ing actiona fig#re 3ay atte3pt +hich is not other+ise

co2ere by specific &ctions. Typical Pass &ctions incl#e? preparing an ite3 or +eaponH p#tting an ite3a+ayH pic8ing #p a roppe ite3H 3o#nting or is3o#nting a steeH loaing a 3issile +eaponH rin8ing fro3 a flas8H ropping to one 8nee or proneHrising #p> etc.

Pass &ctions also incl#e "#lti9P#lse &ctions anthe follo+ing "agical Pass Actions5 Prepare SpellH&cti2ely 4esistH Concentrate.

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Typical Actions

The follo+ing list is intene as a g#ie for the'" to be able to @#ge ho+ 3any p#lses an atte3pte &ction +ill ta8e to perfor3. ,ote that so3e &ctions that fig#res in co3bat +ish to atte3pt +illta8e far 3ore than one p#lse.

%ction ulses

&earc$ ,or trap in speci,ic place 2

Attept to reove trap varies

Fuic? searc$ o, 109 G 109 ,or disguised

o(Bects

3

&ound wall 1

ic? loc? varies

orce #oc? 3

&pi?e door 2

#ig$t torc$ 3

#ig$t lantern 5

uttin" on 9 4e3o2e %r3or

  )el 1

  #eat$er aror 6

  &cale aror 24

  C$ain aror 12

  late aror 60

@sin" a bac;pac;

  ut on > ta?e o,, 1

  eove ite 2

  &tore ite 1

+isount > ount )orse 1

+rin? H pint ,las? 1

:oa 3issile +eapon

  Cross(ow 2

  Cross(ow using crane<uin 3

  /t$er issile weapon varies

Fi"ures +ith :o+ %"ility

ig#res +ith 3oifie &gility of / or less are allo+e one less hex of 3o2e3ent +hen exec#tingany of the follo+ing Actions5 engage "elee &ttac8>engage E2ae> 4etreat> Pass> ire Crossbo+> Thro+.

Fi"ures +ith 7i"h %"ility

ig#res +ith 3oifie &gility of !! thro#gh !5 areallo+e one extra hex of 3o2e3ent +hen exec#tingany of the follo+ing Actions5 "elee &ttac8> engageE2ae> *ithra+> 4etreat> Pass> ire Crossbo+>Thro+.

Fi"ures +ith Extraorinary %"ility

ig#res +ith a 3oifie &gility of ! or 3ore 3ayperfor3 an aitional efensi2e +ithra+> retreat

or non93agical pass action except +hen St#nne.The actions are resol2e consec#ti2ely> in either orer. The fig#reDs total 3o2e3ent 3ay not exceetheir T"4.

!tunne Fi"ures

& fig#re +ho beco3es St#nne 3ay only ta8e 4e

co2er fro3 St#n as their &ction. & fig#re +ho +asSt#nne #ring the P#lse gets an aitional atte3ptto 4eco2er fro3 St#n at the en of that P#lse. They3ay still ta8e free &cts. The ase Chance of 4eco2ering fro3 St#n is ! R *P J c#rrent T. & st#nne fig#re has no "elee Qone.

osition of 8pposin" Fi"ures

The type of &ction a fig#re 3ay atte3pt is restricte by the position of the nearest opposing fig#re. :f a fig#re is in the sa3e hex as a hostile fig#re>they are in Close> an 3ay only select an &ctionfro3 section %.5 (Close Co3bat &ctions). :f a fig#re is

in a hostile fig#reDs "elee Qone an is not in Close>they are engage> an 3ay only select an &ctionfro3 section %. (Engage &ctions). :f a fig#re is notin a hostile fig#reDs "elee Qone> b#t has a target intheir "elee Qone> they 3ay select an &ction fro3either section %. (Engage &ctions) or section %.(7nengage &ctions)> epening on ho+ they +ishto be treate. Ather+ise> a fig#re is #nengage> an3#st select an &ction fro3 section %. (7nengage&ctions).

!lose !omat positions

Character & an character share the sa3e hex.

2ngage" !omat Positions

Character & is +ithin character Ds 3elee Bonean not in close co3bat.

Aisibility

:f a fig#re is atte3pting to perfor3 a "elee or4ange &ttac8 on a hostile fig#re +ho occ#pies ahex that is obsc#re (#e to s3o8e> 3agic> etc.)>they 3ay be affecte by 2isibility 3oifiers. :f theyare atte3pting to cast a spell that re6#ires targeting> they 3#st 3a8e a Perception Chec8. :f the fig#re is totally obsc#re> they are treate as in2isible

for Stri8e Chances> an 3ay not nor3ally be targete by a Target? Entity spell. The '" 3#st eter3ine if a fig#re is affecte by an &rea or ;ine ofire spell> or 4ange &ttac8.

Disturbin" Ma"ical %ctions

:f an &ept is perfor3ing a "agical &ction> an isattac8e> they 3#st 3a8e a Concentration Chec8 ortheir &ction +ill fail. :f the &ept is st#nne or hass#fficient col iron loge +ithin the3> their &ction

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+ill a#to3atically fail. &n &ept 3ay not cast +hileprone.

%ction !u33ary

The &ction S#33ary lists all 2ali &ctions antheir 4estrictions.

[$.] %ttac;in"The orer of all attac8ing &ctions is eter3ine

by the :nitiati2e proce#re as etaile in section %.%.Co3bat in2ol2ing engage fig#res is al+ays resol2ebefore any co3bat in2ol2ing #nengage fig#res. &nattac8erDs +eapon is al+ays ass#3e to be hel intheir pri3ary han #nless state other+ise. E3ptybare hans are al+ays consiere a prepare+eapon.

& hostile fig#re 3ay be attac8e by 4ange> "elee or Close co3bat +hile on the Tactical $isplay.Special types of attac8s are allo+e> an these incl#e "#lti9hex Stri8es> "#ltiple *eapon Stri8es>an atte3pting to Trip> Entangle> 4estrain> =noc8o#t> Shiel 4#sh or $isar3.

4an"e %ttac;s

& fig#re 3ay atte3pt to attac8 a hostile fig#re intheir 4ange Qone 2ia range co3bat by exec#ting a

ire or Thro+ &ction. The fig#re eclares their target> eter3ines an applies any 4ange Co3bat3oifiers> an exec#tes a Stri8e Chec8.

To ire a 3issile +eapon> the fig#re 3#st bear3e +ith a prepare an loae 3issile +eapon.To Thro+ a +eapon> the fig#re 3#st be ar3e +ith

a prepare +eapon rate for range co3bat. Thefig#re 3#st ha2e a ;ine of ire to the target. :f the;ine of ire contains an obsc#re hex> the fig#re3ay not &i3> an treats the target as if in2isible.

*hene2er the +eapon enters a hex occ#pies by afig#re or ob@ect (other than a soli obstacle that the3issile 3#st hit)> there is a chance (as eter3ineby the '") that the +eapon +ill hit the fig#re or ob

 @ect instea of contin#ing its flight. This 3#st be resol2e for each fig#re occ#pying any hex along the;ine of ire #ntil the +eapon hits so3ething or loses3o3ent#3 an falls to the gro#n.

& fig#re cannot chec8 a ;ine of ire +itho#t exec#ting an &i3> ire or Thro+ action> +hether ornot the +eapon is act#ally loose.

Snapshooting

& fig#re +ith a prepare Short o+> ;ong o+>Co3posite o+> 'iant o+ or Sling> +ith +hich they

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are at least 4an8 %> 3ay prepare an arro+ or b#lletan ire in the sa3e &ction. The Stri8e Chance is re#ce by 915. Snapshooting is a ire &ction.

Aiming

& fig#re +ith a prepare an loae 3issile+eapon 3ay choose to ta8e a Pass &ction to &i3 the3issile +eapon at a partic#lar target. :f the fig#rethen ires at that target in their next &ction> theirStri8e Chance is increase by J!0> an in aition>the chances of ca#sing En#rance or Specific 'rie2o#s a3age are increase to !0K an 10K of the3oifie Stri8e Chance> respecti2ely.

Melee %ttac;s

& fig#re 3ay atte3pt to "elee &ttac8 any hostilefig#re +ho occ#pies at least one hex of their "eleeQone. The fig#re eclares their target> eter3inesan applies any "elee Co3bat 3oifiers> an exec#tes a Stri8e Chec8 +ith a prepare 3elee9rate+eapon. The attac8er 3ay 3o2e a@acent to the target #ring that p#lse.

The nor3al "elee attac8 is intene to o as

3#ch a3age to the target as possible> b#t otherfor3s of specialiBe attac8 exist.

Close Co3bat %ttac;s

& fig#re 3ay atte3pt to attac8 any fig#re +ho occ#pies the sa3e hex 2ia Close Co3bat by exec#ting a'rapple &ction. The fig#re eclares their target> eter3ines an applies any Close Co3bat 3oifiers>an exec#tes a Stri8e Chec8 +ith a prepare close9

rate +eapon. The attac8er 3ay 3o2e into the targetDs hex #ring the p#lseH this is 8no+n as closing.

%ttac;in" into Co3bat

& 4ange attac8 on a fig#re in "elee co3bat isresol2e nor3ally> bearing in 3in the ;ine of Sightrestrictions. & 4ange or "elee attac8 on a fig#re in

Close co3bat s#ffers a penalty of 910. :f the attac83isses> an aitional attac8 +ith the sa3e penalty3#st be resol2e against each re3aining fig#re inthat hex (in a rano3 orer). :f a 3#lti9hex creat#reis in close +ith single9hex creat#res> it 3ay be targete nor3ally.

!pecial %ttac;s

& fig#re 3ay atte3pt to attac8 #sing any one ofthe follo+ing special attac8s.

Multiple Stri'e

& fig#re +ho is ar3e +ith t+o prepare

+eapons (one in each han) 3ay atte3pt a "#ltipleStri8e. The t+o +eapons nee not be targeteagainst the sa3e opponent> b#t 3#st be of the sa3etype (4ange> "elee or Close). The Stri8e Chance ofthe Pri3ary +eapon is re#ce by 910> +hile theStri8e Chance of the Seconary +eapon is re#ceby 9%0. &3biextro#s fig#res only s#ffer a 910 penalty +ith each attac8. & fig#re 3ay not 3o2e +hile3a8ing a "#ltiple Stri8e.

Multi.he1 Stri'e

& fig#re +ho has a prepare t+o9hane 9class+eapon> +ith +hich they are at least 4an8 > 3aystri8e #p to three fig#res in a@acent hexes in their

"elee Qone. Their Stri8e Chance is re#ce by 9!0on each attac8. & fig#re 3ay not 3o2e +hile 3a8inga "#lti9hex Stri8e.

Trip

& fig#re +ith a prepare #arterstaff> Spear> alber> Poleaxe or 'lai2e 3ay atte3pt to trip an opponent in their "elee Qone. The ase Chance is re#ce to 0K> an the a3age to 10. :f the attac8 iss#ccessf#l> the target 3#st 3a8e a % R &' Chec8 or

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fall prone. This attac8 3ay not be atte3pte on atarget significantly larger than the attac8er. & fig#re 3ay not 3o2e before atte3pting a Trip.

2ntangle

& fig#re +ith a prepare ,et> *hip> ;asso or ola3ay atte3pt to Entangle their opponent #ring anyattac8. :f the attac8 is s#ccessf#l> the target 3#st3a8e a &gility R % Chec8 or fall prone. The target3#st isentangle the3sel2es before rising> re6#iring ! Pass &ctions.

Restrain

& fig#re 3ay atte3pt to restrain an opponent bypinning the3 to the gro#n. The ase Chance isthree ti3es the ifference in total PS an &'bet+een the attac8er(s) an their opponent. ,oa3age is one. & restraine fig#re is treate as incapacitate> an re3ains restraine #ntil the restraint is bro8en by an attac8 fro3 o#tsie the hex

that oes effecti2e a3age to a restrainer. & 4estrain 3ay only be atte3pte in Close Co3bat.

6noc'out

& fig#re +ith any prepare "elee rate +eaponexcl#ing entangling +eapons> ;ances an Pi8es>3ay atte3pt to 8noc8 o#t their opponent. The attac8 is s#ccessf#l if the Stri8e Chec8 +o#l nor3allyres#lt in an En#rance blo+. ,o a3age is one> b#tthe target is #nconscio#s for 10 J 5 3in#tes. Thisattac8 3ay not be atte3pte on a target significantly larger than the attac8er. & fig#re 3ay not3o2e +hile atte3pting a =noc8o#t.

Shiel" Rush

& fig#re +ith a prepare shiel (other than a"ain 'a#che or To+er Shiel) 3ay atte3pt toShiel 4#sh their opponent. :f the attac8 is s#ccessf#l> the target 3#st 3a8e a &gility R % Chec8 or fallprone. This attac8 3ay not be atte3pte on a targetsignificantly larger than the attac8er. & fig#re 3#st3o2e at least one hex before atte3pting a Shiel4#sh.

Disarm

& fig#re 3ay atte3pt to $isar3 an opponent +ith

any prepare "elee or Close rate +eapon. TheStri8e Chance of the attac8 is re#ce by 9!0. :f theattac8 is s#ccessf#l> one point of En#rance is inflicte> an the target 3#st roll #ner ("an#al $exterity J 4an8) or rop a +eapon or ite3 of the attac8erDs choice. :f the ite3 is being hel in t+o hans> thechec8 is [("an#al $exterity R !) J 4an8]. & fig#re3ay not 3o2e +hile atte3pting a $isar3.

[$.10] 4esol2in" %tte3pte %ttac;s

E2ery +eapon an attac8 for3 has a ase Chance.The ase Chance +ith all 3oifiers applie is the"oifie Stri8e Chance. The attac8er perfor3s aStri8e Chec8 by rolling 100H if the res#lt is less thanor e6#al to the "oifie Stri8e Chance> the attac8has been s#ccessf#lH abo2e an the attac8 has

3isse. Partic#larly poor rolls 3ay res#lt in the+eapon being bro8en or roppe. Ance a s#ccessf#lhit has been 3ae> a $a3age Chec8 occ#rs.

:f the target is E2aing> the attac8er has a re#ce stri8e chance an> if they 3iss> they 3ay be$isar3e or 4iposte.

!tri;e Chance

*hen attac8ing +ith any 4an8e +eapon> theStri8e Chance is (*eapon ase Chance) J ("an#al$exterity) J ( R 4an8). *hen attac8ing +ith an #nran8e +eapon> the Stri8e Chance is e6#al to the

ase Chance. *il creat#res #sing nat#ral attac8for3s s#ch as teeth> cla+s> etc.> al+ays a their"an#al $exterity J ( R 4an8).

an?ed eapon eapon ase C$ance anual

+exterity D4 G an?E

nran?ed eapon eapon ase C$ance

8atural Attac? ase C$ance anual +exterity

D4 G an?E

Moifie !tri;e Chance

&n attac8erDs "oifie Stri8e Chance is e6#al totheir Stri8e Chance pl#s any 3oifications for at

tac8 type an conitions> 3in#s the targetDs c#rrentefense. :f the attac8er rolls less than or e6#al to the"oifie Stri8e Chance> a s#ccessf#l hit has occ#rre> an a $a3age Chec8 is 3ae.

&ttac8 conition 3oifiers are etaile in section5-.%> Stri8e Chance "oifiers.

E2ain"

:f a fig#re e2aes> their efense against "elee attac8s increases by 10 J ( R 4an8) of their prepare"elee +eapon> an their efense against "issile attac8s increases by !0.

:f a fig#re is E2aing> an an opponent in their"elee Qone 3isses an attac8 at the3 by %0 or 3ore>they 3ay choose to try to Parry the attac8. The target rolls 10> as the 4an8 of the prepare +eaponthey are E2aing +ith> an s#btracts the 4an8 of theattac8erDs +eapon. :f this res#lt is % or less> the attac8 has been s#ccessf#lly Parrie> b#t the targethas been thro+n off balance> an their next action3#st be a pass action. :f the 3oifie res#lt is thro#gh -> the target 3ay $isar3 the attac8er (see

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$isar3). :f the 3oifie res#lt is / or abo2e> the attac8 has been Parrie an the target 3ay exec#te afree "elee &ttac8 on their attac8er as +ell as a $isar3. This is calle a 4iposte.

& 4iposte cannot itself be Parrie> an 3ay occ#ras 3any ti3es in the p#lse as the e2aing target +as"elee &ttac8e. &n #nar3e fig#re 3ay Parry if

they are ran8e in 7nar3e Co3bat.10 4oll 4iposte 4esult

3 or less +e,ender is t$rown o,, (alance and ust

ta?e a pass action on t$eir next action.

4 " 7 +e,ender ay disar t$e attac?er.

! or greater +e,ender ay execute a ,ree elee attac?

as well as disar t$e attac?er.

Defense

& fig#reDs efense is s#btracte fro3 an attac8erDs Stri8e Chance. $efense is e6#al to 3oifie &gility> pl#s efense affore by a prepare shiel> e

fensi2e 3ane#2ers an 3agic. $efensi2e a2antages#e to terrain conitions an 2isibility 3oifiers areco2ere in section 5-.%> Stri8e Chance "oifiers. &fig#re has no efense except for that pro2ie by3agic if they are st#nne or incapacitate.

& prepare shiel pro2ies efense against all"elee an 4ange attac8s that pass thro#gh a fig#reDs front hexes> if they ha2e the Shiel s8ill. &t4an8 0 an each aitional 4an8> the efense bon#s(!K to K> see section 5.!> Shiel Chart) is ae toefense. ,o bon#s is gi2en for an #nran8e shiel. &fig#re 3ay not attac8 +ith their shiel or co#nttheir shiel as a prepare +eapon for E2aing +hileretaining the shiel efense bon#s. & prepare "ain'a#che also pro2ies so3e efenseH ho+e2er efense is only applie against "elee attac8s> an noefense is gaine at 4an8 0.

Fu3bles

&n #n3oifie Stri8e Chec8 of 00 inicates thatthe attac8er has f#3ble? they lose 10 fro3 their:nitiati2e al#e #ntil the en of the next p#lse. :fthe +eapon is not "agical> or 3ae of col iron> or ao+> or a Crossbo+> increase this chance of f#3bling by?

1; Any silver or truesilver alloy o, iron.

2; Any ot$er $ard etal alloy De.g. (ronIeE

3; Jia(le weapons ade o, ot$er aterials. $e

actual ,igure s$ould (e speci,ied (y t$e % at

t$e tie o, t$e weapons9 creation.

*hen an attac8er f#3bles> they 3a8e a totally#n3oifie 100 roll. :f that roll is #ner their c#rrent :nitiati2e al#e> they s#ffer no f#rther penaltyfor their slight f#3bleH if it not #ner their c#rrent

:nitiati2e al#e> apply the corresponing res#ltfro3 the #3ble tables (see sections 5!.% an 5!.).

[$.11] Da3a"e

& s#ccessf#l Stri8e Chec8 #s#ally res#lts in a$a3age Chec8 being perfor3e. Each attac8 has aa3age 3oifier that is applie to a 10 roll> an

the res#lt is the n#3ber of a3age points inflicteby the attac8 (3ini3#3 a3age 1). There are threetypes of physical a3age possible fro3 a s#ccessf#lstri8e> epening on ho+ s#ccessf#l the Stri8eChec8 +as? atig#e $a3age> En#rance $a3age> anSpecific 'rie2o#s :n@#ries.

Fati"ue Da3a"e

Physical $a3age affecting atig#e 3ay be absorbe by ar3or. Each type of ar3or has a Protection 4ating (as liste in section 5.%> &r3or Chart)>+hich is s#btracte fro3 the atig#e a3age inflicte. *hen a fig#reDs atig#e reaches 0> any s#b

se6#ent attac8s affecting atig#e are s#btractefro3 En#rance instea. & fig#re nor3ally cannotlose both atig#e an En#rance fro3 one Stri8eChec8.

Enurance Da3a"e

& Stri8e Chec8 of 15K or less of the "oifieStri8e Chance res#lts in a3age irectly affectingEn#rance> an +hich is ne2er absorbe by ar3or.

!pecific &rie2ous >nBuries

:n aition to En#rance a3age> a Specific'rie2o#s :n@#ry 3ay occ#r if the Stri8e Chec8 is 5Kor less of the "oifie Stri8e Chance. :f a potentialSpecific 'rie2o#s :n@#ry occ#rs> the attac8er rolls100 an cons#lts the 'rie2o#s :n@#ry Table. :f theroll falls +ithin the range specifie for the +eaponclass> a Specific 'rie2o#s :n@#ry has occ#rre> anthe effects of the res#lting in@#ry are applie inco3bination +ith any En#rance a3age inflicte.

& fig#re +ho s#ffers a 'rie2o#s :n@#ry +hile+earing ar3or has the Protection 4ating of their ar3or re#ce by t+o #ntil repaire. Aptionally> a fig#re +ho is also carrying a shiel 3ay choose to ha2ethe shiel clo2en instea. & clo2en shiel is #seless.

Ma"ical Da3a"e

&ll 3agical a3age affects atig#e #nless other+ise states in the spell escription. Spell a3age isass#3e to be non9physical> an th#s #naffecte byar3or> #nless the spell explicitly states that it is affecte by ar3or. "agical a3age that is not affecteby ar3or ne2er st#ns. reath +eapons are treateas 3agical a3age> b#t are Passi2ely 4esistible forhalf a3age.

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%itional Da3a"e

The a3age inflicte +ith a partic#lar +eapon3ay be increase #e to exceptional PhysicalStrength or 4an8. Anly one of these t+o 3oifiers3ay be applie at any ti3e.

:f a fig#re chooses to o2er9strength a +eapon>they 3ay inflict an aitional point of a3age fore2ery 5 f#ll points of Physical Strength they ha2eo2er the 3ini3#3 re6#ire to #se the +eapon.Thro+n or "issile +eapons 3ay not be o2er9strengthene. See section %.1 for 7nar3e Co3bat.

:f a fig#re chooses to apply s8ill to inflict extraa3age> they 3ay inflict an aitional point of a3age for e2ery f#ll 4an8s they ha2e in the +eapon.This affects Close> "elee Thro+n> an "issile+eapons.

[$.1#] Effects of Da3a"e

Missile :o"3ent

*hen a fig#re ta8es effecti2e En#rance $a3agefro3 an &9class "issile or Thro+n +eapon> the+eapon has loge itself in their boy> an re#cesthe fig#reDs &gility by % (5 if a pole +eapon). The&gility loss for 3#lti9hex creat#res +ill be re#cein proportion to their siBe. The +eapon re3ainsloge #ntil a Pass &ction is ta8en to re3o2e it. &barbe arro+ loges if it inflicts any effecti2e a3age> an the fig#re +ill ta8e 10 9 atig#e a3age+hen the barbe arro+ is re3o2e #nless it is re3o2e by a ealer. arbe arro+s ha2e a Stri8eChance penalty of 9!5.

!tunnin"

*hene2er a fig#re s#ffers effecti2e a3agegreater than one9thir their f#ll En#rance> theybeco3e st#nne.

2 They stop perfor3ing any existing &ction.

2 They ha2e no "elee Qone> b#t re3ain Engageas long as they are in the "elee Qone of an opponent.

2 Their :nitiati2e changes (see section %.%).

2 They ha2e no efense except that pro2ie by3agic.

2

&ny shiel or +eapon (incl#ing #nar3e) beco3es #nprepare.

2 Their only &ction +hich they 3ay atte3pt isreco2er fro3 St#n.

2 &t the en of the P#lse in +hich they +herest#nne> a fig#re 3ay atte3pt to 4eco2er fro3St#n.

2 The ase Chance to reco2er fro3 St#n in ! R*illpo+er J c#rrent atig#e.

2 They 3ay not 3o2e on the Tactical $isplay orchange facing. They 3ay still perfor3 ree&cts (see section %.-).

Massi2e Da3a"e

:f a fig#re +ith positi2e atig#e s#ffers effecti2eatig#e a3age greater than their co3bine f#ll a

tig#e an En#rance> they lose all their atig#e anare re#ce to 91 En#rance. :f they s#ffer 3orethan their co3bine f#ll atig#e an 1.5 R En#rance> they are ea.

@nconsciousness

*hen a fig#reDs En#rance reaches % or less> they3#st 3a8e a (c#rrent En#rance) R *illpo+er chec8or fall #nconscio#sH this *illpo+er chec8 is repeatee2ery 3in#te.

& fig#re on 0 En#rance is #nconscio#s> b#tstable. & fig#re on negati2e En#rance +ill lose onepoint of atig#e (En#rance +hen no atig#e re

3ains) #ntil the bleeing is stanche by a ealer> or#ntil ea. & creat#re +ith a f#ll En#rance of 5 orless oes not 3a8e conscio#sness chec8s. They re3ain conscio#s #ntil they fall to 0 or less En#rance.

Death

*hen a fig#reDs En#rance falls belo+ negati2eone9half their f#ll En#rance> the fig#re is ea.Ance ea> f#rther a3age 3ay be inflicte> b#t no3ore a3age +ill be inflicte fro3 poison or bleeing.

>nfection

*hene2er a fig#re has ha Physical $a3age inflicte (or so3e partic#larly nasty for3 of 3agicalattac8)> they 3ay ha2e beco3e :nfecte. There isnor3ally a 10K chance of any +o#n beco3ing infecte. This is increase by (!0 J En#rance $a3age)K if any En#rance a3age +as inflicte. ite> cla+an talon attac8s> hostile en2iron3ental conitionsan poor treat3ent 3ay f#rther increase thechance. See section 5.- for 3ore infor3ation.

[$.1$] *eapons

&ny instr#3ent #se to inflict a3age on a fig#re

is calle a +eapon. *eapons 3ay incl#e the fig#reDs hans> feet> teeth> etc. &ll nor3al +eapons areliste on the *eapons Chart along +ith their characteristics. The only li3its to the n#3ber of+eapons a character 3ay ha2e in their possessionare the +eight an b#l8 of those +eaponsH the '"sho#l isallo+ any o or #nli8ely 3etho of carrying +eapons.

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-or3al *eapons

The *eapons Chart lists all the nor3al +eaponsan their characteristics.

&eight

The +eight of the +eapon in po#ns (excl#ingscabbars> etc.).

Physical Strength

The 3ini3#3 Physical Strength a fig#re nees to+iel the +eapon properlyH a fig#re +itho#t the re6#ire PS oes 1 less point of a3age for each pointof PS they are belo+ the 3ini3#3. & fig#re 3ayne2er achie2e 4an8 in a +eapon they o not ha2ethe PS to +iel.

Manual De1terity

The 3ini3#3 3oifie "an#al $exterity a fig#renees to 3anip#late the +eapon properlyH a fig#re+itho#t the re6#ire "$ has the ase Chance of the+eapon lo+ere by 5 for e2ery point they are belo+the 3ini3#3. & fig#re 3ay ne2er achie2e 4an8 in a+eapon they o not ha2e the "$ to 3anip#late.

Range

The istance (in hexes) +hich the +eapon 3ay beire or Thro+n.

!lass

The type of a3age one by the +eapon.

Class Da3a"e Type

A $rusting daage.

&las$ing daage.

C Crus$ing daage.

This is #se for eter3ining Specific 'rie2o#s :n @#ries.

Use

The range(s) of attac8 the +eapon 3ay be #seas.

@se %ttac; Type

anged co(at.

elee co(at.C Close co(at.

& +eapon 3ay not be #se at an inappropriaterange.

!ost

The stanar cost (in Sil2er Pennies) to b#y a typical exa3ple of the +eapon.

Ma1imum Ran'

The highest 4an8 attainable +ith the +eapon.

@nusual *eapons

& fig#re 3ay atte3pt to stri8e bare9hane (see7nar3e Co3bat)> b#t only if one han is free. &fig#re 3ay atte3pt to #se an ite3 not nor3ally

#se as a +eapon at the '"Ds iscretion> +ho assigns ase Chances> a3age 3oifiers> an so forth."a8eshift +eapons +ill generally be no better thana Cr#e Cl#b.

En2eno3e *eapons

:f the '" per3its> fig#res 3ay carry an #se &9class an 9class +eapons coate +ith poison. &tleast one point of effecti2e a3age 3#st be one forthe poison to affect the target.

*hen anyone except an &ssassin hanles an en2eno3e +eapon> they 3#st 3a8e a % R "an#al

$exterity chec8 e2ery ti3e they hanle the +eapon.This incl#es coating the +eapon> preparing or #npreparing the +eapon> an attac8ing. &n en2eno3e +eapon +ill #s#ally re3ain effecti2e for ho#rs or #ntil at least one point of effecti2e a3agehas been inflicte.

[$.1'] @nar3e Co3bat&ny fig#re 3ay atte3pt to attac8 a hostile fig#re

by #sing their nat#ral +eapons. or 3any creat#res>this is the only +ay they 3ay attac8. 7nless other+ise specifie> all fig#res recei2e one 7nar3e attac8 per p#lse +itho#t penalty. So3e creat#res 3aybe able to attac8 3ore than once (see estiary). &fig#re 3ay achie2e 4an8 +ith nat#ral +eapons @#stas they 3ay +ith any +eapon.

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The ase Chance for a h#3anoi to stri8e +iththeir pri3ary han is their 3oifie &gility R ! pl#sPhysical Strength o2er 15. The a3age 3oifier is 9(J1 for e2ery % f#ll points of Physical Strength o2er15). ig#res +ith 4an8 % or 3ore 7nar3e 3ay 8ic8rather than stri8ing +ith their hans> enablingthe3 to attac8 +ith their hans f#ll. They 3ay atte3pt to Trip +ith their feetH the nor3al 7nar3e

ase Chance an a3age apply. They 3ay also #se a8ic8 as their seconary +eapon for a "#ltiple Stri8e&ttac8.

[$.1] Multihex Fi"ures

"any fig#res +ill occ#py 3ore than one hex onthe tactical isplay. Their siBe necessitates alterations in the resol#tion of 3o2e3ent an co3bat.

"#lti9hex fig#res ha2e three types of hexes s#rro#ning the3? ront> 4ear an lan8. The exactconfig#ration of ront> 4ear an lan8 hexes 2aries+ith the siBe of the fig#re. ront an 4ear hexes

f#nction in the sa3e +ay for the3 as for any otherfig#re. ig#res in lan8 hexes gain a bon#s to stri8e>an are not in the "#lti9hex fig#reDs "elee Qone>b#t o not gain the a2antages of a 4ear attac8.

& 3#lti9hex fig#re 3ay 3o2e in any +ay so thatits hea enters any ront hex> an 3ay 3o2e #p toits f#ll T"4 in this fashion. &t the en of its 3o2e>the fig#re 3#st be #na3big#o#sly oriente to+arsone hex 2ertex. & re#ction of 1 hex is s#ggeste foreach 1!0 t#rn.

& 3#lti9hex fig#re 3ay freely pi2ot or 3o2e intoany hex occ#pie by a 19hex fig#re. The s3aller fig

#re is 8noc8e prone a#to3atically an the fig#re3ay then atte3pt to tra3ple +ith a ase Chance of0K> oing (10 J siBe of the 3onster in hexes) a3age. Tra3pling is C9class a3age. S#bse6#ent attac8s on the prone fig#re #se the Tra3ple aseChance an a3age in the estiary. & 3#lti9hex fig#re in close +ith s3aller fig#res oes not a#to3atically fall prone.

[$.1,] Mounte Co3bat

:n 3o#nte co3bat> the T"4 of the fig#re(3o#nt an rier co3bine) is that of the 3o#ntHthe rier 3ay not 3o2e at all. & rier an 3o#nt

+ill occ#py the hexes that the 3o#nt +o#l nor3ally occ#py (as specifie in the estiary).

Controlling a 3o#nt #ring co3bat is epenenton the rierDs orse3anship s8ill. &n inexperiencehorse3an +ill ha2e an increibly iffic#lt ti3e e2encontrolling their 3o#nt in a chaotic 3eleeH it +o#lbe better for the3 to is3o#nt an fight on foot.

%ction 4estrictions

&l3ost any action the fig#re is capable of +hilestaning on the gro#n 3ay be perfor3e +hile3o#nte. They 3ay not?

2 7se a t+o9hane +eapon.

2 ire a 3issile +eapon or thro+ a +eapon +hile3o2ing.

2 7se 3ore than one +eapon at a ti3e.

These restrictions are lifte epening on theorse3anship 4an8 on the 4ier. & fig#re 3ay al+ays #se a shiel an a one9hane +eapon +hile3o#nte.

An a nor3al 3o#nt> the rier +ill not be able toattac8 fig#res irectly in front of the3 except +ith aspear (or si3ilar long hafte +eapon) or any 4ange+eapon. & 3o#nte fig#re 3ay not atte3pt a Shielash (except against other 3o#nte fig#res).o+e2er> they 3ay atte3pt a "o#nte Charge. &rier 3ay freely 3o#nt or is3o#nt +hen the

3o#nt is stationary> by ta8ing a Pass &ctionH the iffic#lty of is3o#nting +hen 3o2ing is eter3ineby the '".

Char"e

& Charge on a 3o#nt is exec#te in the sa3e3anner as a Charge on foot except the a3o#nt of3o2e3ent prior to the attac8 3ay be greater anthe Charge 3#st be in a straight line (no facingchanges allo+e).

:n aition to the nor3al charging options> an#nengage 3o#nte fig#re 3ay atte3pt a "o#nte

Charge. This re6#ires the 3o#nt to 3o2e at least IT"4 +itho#t changing facing. &t the en of the fig#reDs 3o2e3ent> they 3ay 3a8e a "elee &ttac8+ith a J!0 bon#s to Stri8e Chance. :f the fig#re o2er9strengths the +eapon> the "o#ntDs T"4 3ay be ae to the rierDs Physical Strength. :f #sing a ;ance>the "o#ntDs Physical Strength 3ay be #se for thep#rposes of o2er9strengthening (see section %.11>&itional $a3age).

&ny act of t#rning the 3o#nt or stopping it afterthe Charge +ill re6#ire a orse3anship Chec8. Thep#lse follo+ing any 3o#nte Charge> the 3o3ent#3 +ill ta8e the 3o#nt past the target to its

f#ll T"4. &ny atte3pt to t#rn or stop the 3o#nt+ill occ#r after that 3o2e3ent is ter3inate. &faile chec8 +ill res#lt in the 3o#nt contin#ing onits +ay.

[$.1] %erial Co3bat

*hene2er an a2ian (or any other flying entity) isairborne> the fig#reDs height abo2e the gro#n 3ayha2e to be note.

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['.0] E=uip3ent an Monetary

Matters

['.1] urchase of "oos an ite3s

The '" +ill be g#ie in eter3ining the price(in Sil2er Pennies) of the 2ario#s goos pro#ce bycrafts3en by the Price ;ist. The three factors +hich

eter3ine the price of finishe goos are the 6#ality of the 3aterial #se> the ho#rs spent in constr#ction> an the esti3ate 4an8 of the artisan (ifone person pro#ces the goos) or of the o2erseer(if the effort is a tea3 pro@ect). o+e2er> if a character +ishes to p#rchase a c#sto393ae or rare ite3>then they +ill ha2e to negotiate +ith the artisan(represente by the '")> an 3ay efray costs bypro2iing so3e of the scarcer co3ponents the3sel2es. The barter syste3 is acceptable +hen ealingin costly or rare ite3s.

The 2al#e of a coin is eter3ine by its +eightan the 3etal of +hich it is 3ae.

Coin *ei"ht Aalue

Copper ,art$ing Dc,E 1>5 oI "

&ilver penny DspE 1>20 oI 4 c,  

%old s$illing DgsE 1>20 oI 12 sp

ruesilver guinea DtgE 1>10 oI 21 gs

Ather co33on coins incl#e the halfpenny>threepence> an sixpence. The 2al#es an +eights ofthese coins correspon to those of the Sil2er Penny.

['.#] Encu3brance Moifies %"ility

The +eight borne by a character 3ay te3porarilyre#ce the characterDs &gility.

To calc#late 3oifie &gility #ser the atig#e anEnc#3brance Table an?

2 Cross9reference the characterDs PhysicalStrength an the +eight they are carrying.

24ea o+n this col#3n #ntil it intersects +iththe ro+ +hich reas F&gility ;oss.G

2 $e#ct the res#lting n#3ber fro3 the characterDs &gility to gi2e "oifie &gility.

2 4e9calc#late this n#3ber if there is a change inthe +eight they bear.

The characterDs "oifie &gility is #se as a basisfor eter3ining their c#rrent T"4. & character isconsiere to ha2e a 3ini3#3 &gility of 1 for allother ga3e f#nctions.

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[.0] 7ealth an Fitness

& characterDs atig#e +ill 2ary epening #ponthe a3o#nt of foo an rest they get co3pare totheir acti2ities.

& characterDs En#rance 3ay be te3porarily re#ce by lac8 of s#stenance> extre3e acti2ities>a3age> or illness.

[.1] Eatin" an Drin;in"

The a3o#nt of foo an +ater re6#ire per ay isepenent on 3any factors. These incl#e the person (en#rance> +eight> b#il> 3etabolic rate anrace) an the le2el of acti2ity they are in2ol2e in(light> 3ei#3> har or stren#o#s).

An a2erage 1 lb of foo an ! pints of +ater peray is re6#ire.

[.#] !tar2ation

Star2ation occ#rs +hen a character oes not ha2eat least 1 no#rishing 3eal a ay. :f a character isstar2e they +ill ha2e their atig#e 3axi3#3 anEn#rance te3porarily re#ce by 1 each ay. Thisecrease +ill last #ntil the character starts recei2ingproper no#rish3ent.

& star2e characterDs atig#e 3axi3#3 an En#rance +ill reco2er by 1 point each ay> after thefirst> that they recei2e proper no#rish3ent

[.$] Dehyration

$ehyration occ#rs +hen a character oes notha2e at least ! pints of +ater a ay. This a3o#nt +illincrease in high te3perat#res by 1 pint per 10 egrees abo2e !0.

:f a character is ehyrate they +ill ha2e theiratig#e 3axi3#3 an En#rance te3porarily re#ce by 5 each ay. :f the character recei2es partof their +ater re6#ire3ent> the penalty is re#ce.or e2ery !0K (or fraction) less than the aily re6#ire3ent they lose 1 fro3 T 3ax an E,. This ecrease +ill last #ntil the character starts recei2ingae6#ate 6#antities of +ater.

& ehyrate characterDs atig#e an En#rance3axi3#3s +ill reco2er by 5 points each ay> afterthe first> that they recei2e ae6#ate 6#antities of+ater.

[.'] Tireness an 4est

Characters ha2e a tenency to lose atig#e pointson a2ent#re. & fatig#e character 3#st rest to reco2er atig#e points. Sleep> as 3ight be expecte> is

the best +ay to beco3e refreshe> b#t foo an rest+ill also help.

The atig#e point loss an reco2ery rates gi2en inthese r#les ass#3e that the character is in goohealth an is +ell fe. :f the character is not in gooconition> the '" 3ay a@#st the effects of acti2ity>the effects of +eight carrie an the rate of reco2

ery.

Fati"ue :oss

& character can lose atig#e points +hen they engage in any acti2ity 3ore stressf#l than a leis#rely+al8. There are fo#r classes of acti2ity +hich can fatig#e a character?

2 ;ight Exercise incl#es 3oerate to bris8+al8ing> riing slo+ly or at a 3oerate paceon a ocile 3o#nt> etc.

2 "ei#3 Exercise incl#es @ogging> riing on acantering 3o#nt> light constr#ction or precision +or8> etc.

2 ar Exercise incl#es pace r#nning> riingat a gallop> har 3an#al labor> etc.

2 Stren#o#s Exercise incl#es constant sprinting> brea8nec8 riing> an generally those actions +ith +hich the character p#shes theirboy to its practical li3its.

:t is possible for a characterDs actions to be 3oretaxing than Stren#o#s Exercise> +hich re6#ires s#perh#3an exertion. This atig#e loss fro3 thisacti2ity +ill be eter3ine by the '".

& characterDs egree of exertion is @#ge eachho#r.

The '" sho#l inicate to players the le2el of exertion of their acti2ities (a2eraging +here necessary). :f the '" gi2es consistent g#ielines the players +ill be able to 8eep an ongoing trac8 of fatig#eloss.

Encu3brance

& character is li3ite in the +eight they canbear> an 3ay beco3e fatig#e if they engage in exercise. The atig#e an Enc#3brance Table lists the3axi3#3 +eight a character 3ay carry. & player3#st eter3ine the total +eight their character is

carrying if the character is to engage in light or3ore stressf#l exercise for a significant length ofti3e #ring a ay.

*hen an entity has a Physical Strength 2al#egreater than 0> the '" i2ies that 2al#e by 0."#ltiply the 6#otient by the entry for 0> an athe entry corresponing to the re3ainer to eter3ine that entityDs capabilities.

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Da3a"e

& character 3ay lose atig#e by being a3age.This 3ay be reco2ere nat#rally or by being heale.

!pell Castin"

& character 3ay lose atig#e by #sing 3agicalabilities. This 3ay be reco2ere nat#rally b#t 3ay

not be heale.

Calculatin" Current Fati"ue

The atig#e stat#s of a character only nees to becalc#late before they enter into co3bat> +ish toperfor3 3agic or if they perfor3 fatig#ing acti2ities for long perios. To calc#late c#rrent atig#e #sethe atig#e an Enc#3brance Table?

2 Cross9reference the characterDs PhysicalStrength an the +eight they are carrying.

2 4ea o+n this col#3n #ntil it intersects +iththe ro+ corresponing to the characterDs rateof exercise.

2 "#ltiply the res#lting n#3ber (atig#e pointslost per ho#r) by the n#3ber of ho#rs at thisexercise le2el.

2 Perfor3 this calc#lation once for each ti3eone (or 3ore) of the three factors changes.

2 & each separate s#btotal to eter3ine thetotal atig#e points expene by the characterso far.

Fatigue an" 2ncumrance Tale5

hysical

!tren"th *ei"ht of :oa (lbs) Max

3 " 5 0 0 5 14 21 30 37 45 50

6 " ! 0 5 12 17 25 40 55 67 75

" 12 5 12 17 25 40 60 75 0 100

13 " 17 12 17 25 40 60 !0 5 112 125

1! " 20 17 25 35 50 75 105 125 140 150

21 " 23 25 40 55 70 100 140 165 1!5 200

24 " 27 35 50 65 !5 120 160 1!5 202 225

2! " 32 45 65 !5 105 140 1!0 205 230 250

33 " 36 55 !0 110 140 1!0 220 245 262 275

37 " 40 65 !5 135 170 207 247 2!0 307 325

4ate of Exercise

#ig$t 0 0 0 H H 1 2 3 5

ediu 0 0 H H 1 1 3 4 6

)eavy H H 1 1 2 3 5 6 !

-xtree 2 2 3 3 4 5 6 7

%"ility :oss in Co3bat

#oss 0 1 2 3 5 7 10 12

&eight of -oa" 3ls4

The +eight> in po#ns> that a character is carrying> +here each 2al#e is the category 3axi3#3.,ote? & 3o#nt can carry +eight for a character+hile they are riing.

Ma1

The 3axi3#3 loa> in po#ns> that a charactercan carry for a s#staine perio of ti3e.

Rate of 21ercise

See atig#e ;oss abo2e.

Agility Points -ost

The te3porary &gility Point loss s#ffere by acharacter toting the gi2en +eight in co3bat.

Exhaustion

:f a characterDs atig#e point total is re#ce be

lo+ Bero> they are exha#ste. &n exha#ste character is li3ite in the acti2ities they 3ay choose to oan the perfor3ance of their abilities is a2erselyeffecte. Their atig#e is consiere Bero for thep#rposes of co3bat or 3agic #se.

& character 3ay choose to exert the3sel2es aftertheir atig#e points are re#ce to Bero #ntil theyha2e expene a no3inal one9half their initial atig#e points (ro#n o+n). *hen they reach thisli3it they +ill collapse #nless they s#ccee a 1 R*illpo+er chec8 e2ery (! R En#rance) 3in#tes.

&n exha#ste character 3#st sleep for as 3#chti3e as they +ere perfor3ing any exercise +hile exha#ste before they 3ay reco2er any atig#e points.

:f an exha#ste character +ishes to engage inStren#o#s Exercise> they 3#st s#ccee a separate 1 R*illpo+er chec8.

Exhaustion Moifier

The character 3#st s#btract 1 per I ho#r (orfraction) of exha#stion to any base chance.

[.] Fati"ue 4eco2ery

& character 3ay regain atig#e points nat#rally

by eating a hot 3eal or resting.& character 3ay ne2er ha2e a atig#e total great

er than their atig#e Characteristic.

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& character nat#rally reco2ers atig#e points asfollo+s?

%cti2ity Fati"ue per 7our

-at $ot eal 2

elaxation 1

8ap 2

&leep 32 1. & character 3ay benefit fro3 a hot 3eal no

3ore than three ti3es #ring a ! ho#r perio> an each 3eal 3#st be separate by atleast ho#rs.

2 & character that oes not get at least ho#rsof rest anMor sleep per ay +ill ha2e their atig#e 3axi3#3 te3porarily re#ce by 1 atig#e per ho#r (or fraction) of sleep #ner ho#rs. This 3ay be reco2ere at the rate of 1atig#e per ho#rs sleep.

2 :f a characterDs En#rance is less than 10> theyreco2er I of a atig#e point less per ho#r or

3eal> an if their En#rance is less than 5>they reco2er one less T point. o+e2er> acharacter al+ays reco2ers a 3ini3#3 of I aatig#e point +hen resting.

2 :f a characterDs En#rance is fro3 !1 to %0>they reco2er an aitional I of a atig#e pointper ho#r or 3eal. Each s#cceeing ten pointEn#rance brac8et carries an aitional I atig#e point bon#s.

2 atig#e loss fro3 a3age 3ay also be reco2ere by 3agical healing (b#t not the ealers8ill eal En#rance).

[.,] Da3a"e an >llness

Effects of :o+ Enurance

Unconsciousness

*hen an entityDs En#rance reaches % or less>they 3#st 3a8e a c#rrent En#rance R *illpo+erchec8 or fall #nconscio#sH this *illpo+er chec8 isrepeate e2ery 3in#te or if their En#rancechanges.

&n entity on 0 En#rance is #nconscio#s> b#tstable. &n entity +ith a f#ll En#rance of 5 or less

oes not 3a8e conscio#sness chec8s. They re3ainconscio#s #ntil they fall to 0 or less En#rance.

Belo* 0ero 2n"urance

&n entity on negati2e En#rance +ill lose onepoint of atig#e (En#rance +hen no atig#e re3ains) #ntil the bleeing is stanche by a ealer> or#ntil ea. They +ill contin#e to ta8e a3age fro3any f#rther blo+s> spells> grie2o#s +o#ns +hichare bleeers> b#rning> etc.

*hen an entity is belo+ Bero En#rance they areon the 2ery brin8 of eath. :t ta8es ti3e an s8ill totell the ifference bet+een this state an eath (e.g.e3pathy> $&). '"s sho#l not let players ta8e a2antage of o#t of character infor3ation +hen another playerDs character is belo+ 0 En#rance.

Death

*hen an entityDs En#rance falls belo+ negati2eone9half their f#ll En#rance> they are ea. Anceea> ongoing a3age (e.g. poison or bleeing)ceases b#t f#rther a3age 3ay be inflicte on theboy.

Enurance 4eco2ery

There are 3any ca#ses of a character losing En#rance points. o+e2er> once lost there are t+opri3ary 3ethos of reco2ering the3.

7ealers an Ma"ical 7ealin"

ealers> herbalists> potions> 3eicines an so3e3agics 3ay ai the reco2ery of En#rance. The exact effects can be fo#n #ner the appropriate s8illor 3agic.

-atural 7ealin"

The rate at +hich En#rance Points reco2er nat#rally pri3arily epens on ho+ acti2e the in@#rebeing is. :f an entity is resting they regain 1 En#rance point e2ery % f#ll ays.

This rate is re#ce to 1 per ays if the entity?

2 Ta8es any f#rther En#rance a3age.

27ses 3ore than half their atig#e.

2 $oes not recei2e ae6#ate no#rish3ent.

:f an entity is gi2en 3inistrations fro3 a physic8erDs 8it> their boy re6#ires one less ay to regain anEn#rance Point.

:n@#ries +hich are not 6#antifie as En#rancepoint losses or grie2o#s in@#ries (e.g. ha3str#ng3#scles) heal at the sa3e rate as they o in this+orl.

These healing rates are base on a2erage En#rance 2al#e of 15. The '" 3ay chose to increase thehealing rate if an entityDs f#ll En#rance is 2ery high

or ecrease it for a lo+ En#rance entity.

otions an @nconscious atients

&n entity cannot rin8 a healing potion +henthey are #nconscio#s or belo+ Bero en#rance b#tone can be 3assage o+n their throat. The chanceof oing this is e6#al to the "an#al $exterity J Perception of the person a3inistering the potion> or ifa healer> 0 J ealer 4an8. :f s#ccessf#l then 10 per10 points of the healing potionDs c#ring (ro#n

0

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4ace Conception Chance

+war, 3;

-l, 1;

)al,ling 4;

)ill %iant 2;

)uan 6;

/rc 10;&$ape*C$anger 5;

Chec8s against the rele2ant chance sho#l be3ae no 3ore often than once per / ho#rs of appropriate acti2ity.

!

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[,.0] 4an;in"

Experience points are re6#ire to a2ance in anything. Ti3e spent training is re6#ire to increaseproficiency in spells> s8ills an +eapons. &2ent#ring ti3e is re6#ire to a2ance in characteristicsan talents.

Experience Points is spent as per belo+ b#t notethe follo+ing?

2 Spells 3#st be cast at least fi2e ti3es beforethe next ran8 can be achie2e. Casting cha3bers are a2ailable in the '#il> an 3onitoreon re6#est.

2 Talents 3ay be ran8e only once per ga3e a2ent#ring +ee8.

2 *eapon s8ills ta8e 1 +ee8 of training to reach4an8 0> an ! +ee8s R (ran8 to be achie2e) toi3pro2e.

2 S8ill ran8s /> > an 10 3#st be ratifie by a

'" an in general re6#ire significant #se ofthe s8ill.

2 The character 3ay ran8 any co3bination oft+o things at the sa3e ti3e> pro2iing thecharacter oes not ran8 3agic (i.e. spells orrit#als) at the sa3e ti3e as non93agic (i.e.+eapons or s8ills).

2 Ti3e spent training for a partic#lar ran8 of anability 3ay be interr#pte by other acti2ity(incl#ing being on a2ent#re). o+e2ertraining for a gi2en ran8 3#st be co3plete+ithin 3onths of starting training for thatran8.

2 ,a3ers 3ay ran8 1 na3e in aition to otherfor3s of ran8ing. They 3ay also s#bstit#teran8ing na3es for ran8ing any single 3agicalor non3agical abilityH i.e. ,a3ers 3ay ran8 1na3e +hile learning t+o relate abilities> !na3es +ith one ability or> if oing no otherran8ing> % na3es at once.

&ll a2ent#rers can learn any s8ill or +eapon>an any 3agic +ithin their college. ;earning costsExperience Points> ti3e an 3oney. The follo+ingcan be ran8e?

&?ills

eapons

Adventuring &?ills

C$aracteristics

#anguages

8aes

alents

&pells

ituals

[,.1] Characteristics

& Characteristic 3ay only be raise by fi2e pointso2er its starting 2al#e to a 3axi3#3 of !5 (3oifieby racial bon#ses M penalties)> except atig#e> anPhysical ea#ty (+hich cannot be raise). The exception to this is Perception> +hich can be raise toracial 3axi3#3.

To calc#late the 3axi3#3 for atig#e> ta8e theracial 3axi3#3 for En#rance an fin the 3axi3#3 atig#e fro3 the chart (see character generation). or exa3ple> +ar2es ha2e J! to En#rance sotheir 3axi3#3 En#rance is !-> hence their 3axi3#3 atig#e is ! fro3 the chart. Then apply anyaitional racial 3oifiers to atig#e. or exa3ple>orcs gain J! to atig#e so their 3axi3#3 is !J! U!.

& characteristic 3ay only be increase once pera2ent#ring session (if a session too8 3ore than thenor3al session length> then this r#le sho#l be ap

plie appropriately). :f a character i not a2ent#re #ring a session then they cannot raise anycharacteristics> an if they participate on 3orethan one a2ent#re #ring the session> then theycan still only raise a characteristic by one. &ny or allof the characteristics 3ay be raise si3#ltaneo#slyif per3issible.

:f a character has lost characteristic points forany reason> they 3ay b#y bac8 as 3any points asthey +ish in aition to any nor3al increase. Thecost of b#ying a characteristic point bac8 is thesa3e as b#ying an extra point.

[,.#] Talentsor each +ee8 of act#al> o#t in the fiel> a2en

t#ring> yo# can ran8 each of yo#r talents once. ,otraining ti3e is re6#ire to ran8 Talents. ;i8e Spellsan 4it#als> each Talent has an Experience "#ltiple.,o "agical &ptit#e isco#nts apply to any Talents.

[,.$] !pells

:f yo# are an &ept (i.e. can cast 3agic)> yo# canran8 yo#r spells. Each spell has an E"> or Experience "#ltiplier. This is 3#ltiplie by the 4an8 that

 yo# +ish to achie2e> to gi2e a total Experience Point

cost. :f the &ept has a "agical &ptit#e greaterthan 15> then Experience Point cost of 'eneral Spells3ay be isco#nte. The isco#nt for3#la is?

Dagical Aptitude " 15E G 5;

 Example: 8anus has a %agical ptitude of "!. 9luggingthat into the formula gives 8anus a ;< discount on theexperience point cost of +eneral )pells.

Training ti3e for spells is (4an8 to be achie2e)ays. &ll spells 3#st be cast fi2e ti3es before each

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ne+ ran8 is achie2e. &s these spells 3ay bac8fire>these rolls +ill nee to be 3ae at so3e stage.

;earning a ne+ spell to 4an8 0 ta8es 1 +ee8 J (Experience M 100> ro#ne #p) aitional +ee8s.;earning a ne+ spell ta8es no Experience Points.

Vo# cannot ha2e 3ore spells an rit#als belo+ran8 than yo#r "agical &ptit#e characteristic.

4an8 !0 is the "axi3#3 4an8 achie2able +ith anySpell.

[,.'] 4ituals

4it#als are learne an ran8e @#st li8e spells> except that 4an8ing ti3e is (4an8 to be achie2e)+ee8s> rather than ays. The "agical &ptit#e isco#nt applies to 'eneral =no+lege 4it#als.

[,.] !;ills

&ll s8ills are ass#3e to be #nran8e (i.e. #n8no+n) initially. The first le2el of co3petence is

4an8 0> an +ill ta8e eight +ee8s to learn. Each s#bse6#ent ran8 +ill ta8e that n#3ber of +ee8s toreach (e.g. to get to 4an8 - fro3 4an8 +ill ta8e -+ee8s). The Experience Point cost for ran8ing eachS8ill is liste in section 55.!. So3e s8ills re6#ire3ini3#3 Characteristic re6#ire3ents to 4an8> ori3pose Experience Point penalties (or isco#nts) forexceptional Characteristics.

:f the character is ta#ght by so3eone of greater4an8 in the s8ill> ecrease any Experience Point costby 10K. :f the character learns fro3 a boo8 (thea2ailability of +hich is #p to the '")> 2erbal escriptions or practices +ith so3eone of e6#al orlesser 4an8 in the s8ill> any Experience Point cost is#n3oifie. :f the character practices +ith no #sef#lo#tsie assistance> any Experience Point cost is increase by !5K. :f training is one at the '#il> itcosts 150sp R (4an8 to be achie2e> 3ini3#3 1).

So3e s8ills incl#e specific abilities (s#b9s8ills)+hich are learne +hen increasing yo#r ran8 in thes8ill. :t is possible in so3e s8ills to learn s#b9s8illsby spening ti3e an Experience Points +itho#t increasing yo#r ran8. See section 55.! for each s8illconcerne.

&chie2ing 4an8s /> an 10 is 3ore iffic#lt than

the pre2io#s 4an8s an ha2e special re6#ire3ents.Vo# 3#st fin an co3plete a special tas8 relatingto yo#r s8ill> +ith the assistance of a '"> for each ofthese 4an8s. 4an8 10 is the 3axi3#3 achie2able4an8 in all S8ills.

[,.,] %2enturin" !;ills

&2ent#ring S8ills are s8ills #se e2ery ay bya2ent#rers to s#r2i2e> an th#s are contin#ally

hone. These s8ills incl#e =no+lege> orse3anship> S+i33ing> lying> Stealth an Cli3bing.

:f yo# ha2e extensi2ely #se an a2ent#ring s8ill+hile on a2ent#re> yo# 3ay ran8 this s8ill +itho#tany ti3e re6#ire3ents. Ather+ise> 4an8ing ti3e isas per nor3al s8ills.

&2ent#rers are ass#3e to start off +ith 4an8 0

or 3ore in all these s8ills> #nless specifically tolother+ise. The Experience Point cost for ran8ingeach &2ent#ring S8ill is liste in section 55.!. The3axi3#3 ran8 in each of these S8ills is 10> except=no+lege only has 4an8 0.

[,.] :an"ua"es

;ang#ages ha2e the sa3e ti3e re6#ire3ent asnor3al s8ills> except that the ti3e for 4an8 0 in alang#age is only 1 +ee8.

The #nisco#nte Experience Point costs are seto#t in section 55.!. ,ote that 8no+ing relate lan

g#ages or the Philosopher S8ill 3ay grant an Experience Point isco#nt. The 3axi3#3 total Experience Point isco#nt applicable is 50K> regarless ofho+ 3any ini2i#al isco#nts are a2ailable to thecharacter.

[,./] *eapons

&ll +eapons are ass#3e to be #nran8e initially.4an8 0 in a +eapon ta8es 1 +ee8. &ll higher ran8sta8e ! R 4an8 +ee8s. *eapons ha2e ini2i#al 3axi3#3 4an8s. Experience Point costs are etaile insection 55. &ll *eapons re6#ire 3ini3#3 PhysicalStrength an "an#al $exterity characteristics. :f

 yo# o not f#lfill both re6#ire3ents> yo# 3ay notran8 a +eapon. Vo# 3ay not get an ExperiencePoint isco#nt for training> b#t if no trainer is a2ailable> yo# 3ay not increase in 4an8. The cost of atrainer is 10 R 4an8 s6#are (3ini3#3 1) sil2er pennies.

[,.] -a3es

&nyone can learn ,a3es> b#t only ,a3ers can4an8 the3 beyon 4an8 0. Ance ac6#ire> an :ni2i#al or 'eneric ,a3e 3ay be st#ie an f#llylearne. or 4an8ing ,a3es beyon 4an8 0 see the

College of ,a3ing :ncantations.2 ;earning a ,a3e replaces ran8ing any other

single 3agical or non93agical ability.

2 'eneric ,a3es ta8e one ay of st#y to belearne (i.e. 4an8 0).

2 :ni2i#al ,a3es ta8e one +ee8 of st#y to belearne.

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[.0] Ma"ic

[.1] >ntrouction to Ma"ic

"agic represents the effects of the #n8no+nforces that shape an control the +orls. Those +hoha2e talent an 8no+lege can tap these energies(8no+n as 3ana) an shape the3 to their o+n ens.These people are 8no+n as "ages. They are #s#ally

either re2ere or re2ile by the nor3al pop#lation.

There are three types of "agic? Talent> Spell an4it#al. Talent "agic operates 3ore or less i33eiately> +hile Spell an 4it#al "agic re6#ire preparation before ta8ing effect. Spells 3ay be prepare insecons or 3in#tes> b#t 4it#als ta8e ho#rs (anso3eti3es 3any +ee8s) to perfor3.

There are a n#3ber of separate Colleges of "agic.Each represents a specific type of 3agic> an eachhas a list of Spells> 4it#als an Talents a2ailable onlyto &epts of that College. "ost of the 3agic etaile+ithin these r#les is Collegiate 3agic.

Definitions

Active Resistance

& special type of "agic 4esistance> +here the entity can choose to concentrate their attention onresisting a 3agical effect> an th#s re#ce its CastChance by their "agic 4esistance. Anly so3e 3agicis acti2ely resistible.

A"ept

& 3e3ber of a College of "agic is 8no+n as an&ept.

Bac'fire

:f a spell or rit#al is partic#larly inco3petentlycast> #npreictable an often angero#s effects canocc#r. This is collo6#ially 8no+n as a bac8fire.

Branches of Magic

There are % branches of "agic?

2 Tha#3at#rgies> the theoretical branch of "agic incl#ing the aric> Ensorcel3ents anEnchant3ents> "in> ,a3ing> :ll#sion anining Colleges.

2 Ele3entals> the nat#ralistic branch of "agicthat incl#es the Earth> *ater> ire> &ir> :cean Celestial Colleges.

2 Entities> the ol> Far8G branch of "agic thatincl#es the ,ecro3antic> 4#ne> S#33oningan lac8 "agic Colleges.

The Tha#3at#rgies an Entities are oppose toeach other.

!ast !hance

The 3oifie ase Chance of effecti2ely casting aspell or perfor3ing a rit#al.

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Place of Po*er

Certain places ai the practice of 3agic. The 3ost+ell 8no+n places are Earth places of po+er> b#tthey exist for all the Ele3ental an Entity Colleges(excl#ing 4#ne). S#ch places are rare> an often co9exist +ith igh "ana areas.

Possessions

Possessions are those ob@ects hel> carrie or other+ise +ithin the personal area of an Entity. Theyare affecte by those spells that affect the Entity>an are entitle to the EntityDs "agic 4esistance.

Resistance !hec'

The ga3e 3echanic +hich eter3ines +hether aresisting entity is f#lly affecte by a 3agical effect.

Ritual Magic

Co3plex proce#res an techni6#es that re6#irethe "age to spen large a3o#nts of preparationti3e (an often ingreients) to co3plete s#ccessf#lly.

Special 6no*le"ge

&ll Colleges of "agic ha2e a boy of co3plex orspecialiBe spells an rit#als +hich are not ta#ght to3ere apprentices> b#t +hich are gaine +ith ti3ean effort after the &epts pro2e the3sel2es+orthy. These 3agics are ter3e Special =no+lege.

Spell Magic

Coifie 3agical for3#la that ta8e any+herefro3 a fe+ secons to a 3in#te to perfor3> re6#ireenergy fro3 the "age> an +hich res#lt in specificalterations to ,at#ral ;a+.

Talent Magic

"agical abilities that re6#ire 3ana> b#t no energy an 3ini3al ti3e fro3 the #ser. "any speciesha2e racial Talents.

[.#] 7o+ Ma"ic *or;s

There are three types of "agic? Talent> Spell an4it#al "agic.

Talent "agic is bro8en into 4acial an CollegiateTalents. Talents are co33on to all 3e3bers of a4ace or College of +hich they are a characteristicpart an 3ay ne2er be learne or forgotten> tho#ghthey often 3ay be Fran8eG. Talents re6#ire no preparation> ta8e a 3axi3#3 of 5 secons to #tiliBe>an re6#ire no expenit#re of energy. &ll Talentscan be classifie as either acti2e or passi2e. Passi2eTalents are al+ays in effect. &cti2e Talents re6#ire aPass &ction to #tiliBe> an often re6#ire rolls to see

if they s#ccee. 4acial Talents are escribe in Character 'eneration. Collegiate Talents are isc#sse inthe ini2i#al Colleges.

Spell "agic constit#tes the great 3a@ority of the3agic #tiliBe by "ages. 7nless other+ise state> all3agic 3entione in these r#les is Spell "agic. &llSpell "agic has the follo+ing characteristics in co3

3on?2 Each ini2i#al Spell has a efine range> #r

ation> base chance an effect.

2 Spells 3#st #s#ally be prepare by the "agethro#gh a process of incantation to ra+ 3anato acti2ate the Spell.

2 Spells are #nstable in their +or8ings> an ifcast ineptly> 3ay fail entirely or ha2e #nexpecte effects on the 2icinity.

2 The casting of a Spell rains energy fro3 thecaster in the for3 of tireness atig#e.

4it#al "agic re6#ires the expenit#re of large

bloc8s of ti3e (#s#ally ho#rs) an #s#ally certainconitions 3#st be f#lfille +hile perfor3ing the4it#al. 4it#al "agic occasionally re6#ires a largen#3ber of special tools an s#bstances an 3ay berestricte to partic#lar ti3es or places. "agical effects fro3 4it#al "agic ten to be 3ore po+erf#l>prolonge or elaye than those of Spells. "ostrit#als re6#ire a Cast Chec8 to eter3ine +hetherthe rit#al +as s#ccessf#l. :f not other+ise state inthe specific rit#al escription> a rit#al 3ay bac8fire(roll greater than ase Change J %0) +ith si3ilarconse6#ences to a spell. 4it#als 3ay also ca#se a3#ltiple effect si3ilar to spells.

Material

So3e spells an rit#als re6#ire 3aterial co3ponents. These 3aterials 3#st be present to perfor3the 3agic. :f the spell or rit#al also has a "aterialCost then #nless state other+ise in the escription>these 3aterials are cons#3e #ring the casting ofthe 3agic regarless of the s#ccess or fail#re of thecasting.

Extene 4ituals

So3e rit#als re6#ire a far greater ti3e to perfor3 than the stanar one ho#r> possibly re6#iring

+ee8s or e2en 3onths. $#ring these rit#als the &ept is not in2ol2e in constant concentration. The&ept 3ay eat> sleep (/ ho#rs a ay) an perfor3other acti2ities re6#iring less than ! ho#rs a ay+hile engage in a lengthy rit#al. $#ring the extene rit#al the &ept can #tiliBe only store 3agic>an that inherent in the rit#al.

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spell is Passi2ely 4esistible> as state in the ini2i#al spell> all targets +ith a *illpo+er 2al#e 3ayresist at their c#rrent "agic 4esistance. & s#ccessf#lresistance 3ay re#ce the spell effect for the target>or e2en n#llify the effects altogether. :n so3e cases>the #ration> a3age> or other aspect> 3ay be rano3> an +ill nee to be eter3ine. :f the CastChec8 is a o#ble or triple effect> the ele3ent to be

o#ble or triple 3#st be ecie before anythingelse is resol2e.

&ll 3agic +or8s in 6#anta. &ny attrib#te of any3agic 3ay be perfor3e at any 4an8 #p to the"ageDs 3axi3#3 le2el of s8ill> b#t only at a +holen#3ber of 4an8s. :t is ass#3e that all attrib#tesare being cast at 3axi3#3> #nless it is other+isestate before the Cast Chec8 is 3ae.

Da3a"e

$a3age #e to 3agic ignores ar3or an oes notca#se st#nning> #nless a stri8e chec8 against the

targetDs efense is re6#ire as part of the spell.$a3age is one to atig#e> an then to En#ranceonce atig#e is exha#ste. & single $a3age Chec8+ill not F+rapG fro3 atig#e to En#rance> #nlessthe total a3age excees the targetDs co3bine f#llatig#e an En#rance.

Doubles an Triples

There are three characteristics of a spell +hichcan be increase by the "age as a res#lt of a spellca#sing a o#ble or triple effect? 4ange> $#rationan $a3age. *hene2er a spell is cast for o#ble effect> the "age has the option to o#ble one of

4ange> $#ration or $a3age. So3e spells 3ay notha2e one or 3ore of these attrib#tes. S#ch attrib#tes 3ay not be affecte.

*hene2er a spell is cast for triple effect> the"age has the option of either tripling one of 4ange>$#ration or $a3ageH o#bling any t+o of these attrib#tesH or ecreasing the targetDs "agic 4esistanceby !0.

& "age 3ay atte3pt to cast a spell at a target+hich is not +ithin range in the hope of achie2ing ao#ble or triple effect.

[.,] 4estrictions on Ma"ic"ages are restricte as to +here an +hen they

can e3ploy 3agic. 'eneral restrictions that apply toall "ages are co2ere in this section. Specific restrictions applying to &epts of partic#lar Collegesare co2ere in the opening sections of those Colleges.

Col >ron

& "age 3ay ne2er prepare or cast a spell or engage in 4it#al "agic +hile in physical contact +ithCol :ron. They 3ay exercise any 4acial Talent "agic> b#t no learne Talent "agic. *earing ar3or3ae of Col :ron> or holing +eapons or tools3ae of Col :ron is regare as being in physical

contact. '" iscretion co2ers all other cases. Se2eral o#nces of Col :ron is re6#ire to c#t off the 3anaflo+.

There are se2eral possible 3eans of circ#32enting the effects of col iron?

2 The "age 3ay rop all iron ite3s prior to perfor3ing any 3agic. ,ote that onning anoffing ar3or is 2ery ti3e cons#3ing.

2 The "age 3ay e3ploy +eapons> tools an ar3or that are not 3etallic (e.g. 6#arterstaff>leather ar3or). *eapons that are nor3ally3etallic can be 3ae o#t of +oo> bone orstone> b#t their ase Chance is re#ce by 10>their $a3age re#ce by !H an their #3blechance increases (see section %.10). & si3ilarloss of effecti2eness +ill be experience +ithother tools that are nor3ally iron.

2 The "age 3ay #se 3etallic ite3s that ha2e noiron content> s#ch as copper> tin an bronBe.S#ch ite3s cost the sa3e as e6#i2alent ironite3s> b#t they are less effecti2e? +eapons oone less point of a3age> an f#3ble on a /to 00 roll (instea of @#st a 00)H an ar3orpro2ies t+o less points of protection.

2 The effects of col iron can be ne#traliBe byco3bining it +ith precio#s 3etal (sil2er ortr#esil2er). S#ch ite3s are as effecti2e as :ronite3s. Sil2ere ite3s costs at least 10 ti3es thestanar priceH an tr#esil2ere ite3s 1/0ti3es the cost. & "ageDs Cast Chances are re#ce by 10 if carrying sil2ere ite3s.

*earing Col :ron oes not protect fro3 the effects of 3agic.

Confine3ent

& "age 3#st ha2e the freeo3 to 3a8e the necessary gest#res an so#ns in orer to cast a spellor perfor3 a rit#al. "#te> bo#n> paralyBe> #ncon

scio#s> st#nne> prone or restraine "ages 3ay not#se Spell or 4it#al "agic> tho#gh Talent "agic is#s#ally possible.

:n aition> an &ept 3#st ha2e at least one hanfree an be able to spea8 clearly to prepare an casta spell.

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roper roceure

& "age 3ay ne2er e3ploy a type of "agic>+hether a Spell> 4it#al or Talent> +hich they ha2enot learne. The "age also 3#st ha2e +hate2ere6#ip3ent or +or8ing 3aterials are specifie in theSpell or 4it#al escription.

Concentration& "age 3ay not cast a spell or perfor3 a rit#al if

their concentration is bro8en. This #s#ally occ#rs bybeing engage in "elee or Close Co3bat. Athertypes of attac8 or istraction 3ay also s#ffice. :f ane2ent is ee3e istracting> the "ageDs player 3#stroll a ti3es *illpo+er chec8 to 3aintain concentration> or the spell or rit#al is isr#pte.

The concentration re6#ire to control spellsalreay cast> or the concentration re6#ire to control an entity> +ill not be bro8en by entering co3bat or being attac8e. :t +ill only be bro8en if theyare st#nne> 8noc8e o#t or 8ille.

ueuein"

Spells that ha2e the sa3e effects are not c#3#lati2e. :f a spell is cast on a target that is alreay #nerthe effect of a spell +hich has the sa3e effect> thenthe spell F6#e#esG. This 3eans that> altho#gh thespell is in effect on the target> it has no effect #ntilthe earlier spell is gone.

Spells +ith any o2erlapping effects are affecteby this r#le. ,ote that it is the spellsD effects that arei3portant> not the spell itself. :f the spells both affect one attrib#te (e.g. efense)> they 6#e#e. :f t+o

spells affect ifferent attrib#tes (e.g. PhysicalStrenght an atig#e)> they stac8.

This r#le also applies to ite3s. 7nless state other+ise> any ite3 that contains a 3agical effect thatcan be ca#se by a spell> cannot be affecte by thatspell (e.g. a +eapon +ith a 3agical bon#s to hit ora3age 3ay not stac8 +ith *eapon of la3es). The#ration of the secon> 6#e#eing> spell is 3eas#refro3 casting> b#t it only ta8es effect +hen the firstspell +ears off.

[.] ac;fires

Partic#larly inept Spell casts or 4it#al perfor3ances 3ay ca#se bac8fires. :f the "ageDs Cast Chec8fails by 3ore than %0 for a 5 secon Spell preparation or 4it#al perfor3ance> or 0 for a longer Spellpreparation> the "agic bac8fires. The "agic +ill al+ays bac8fire on a nat#ral roll of 100> #nless theCast Chance is o2er 100K> in +hich case the "agicfails. The '" rolls on the ac8fire Table (see section5%) an applies the res#lt. Effects incl#e extra a

tig#e loss> partial or a+ry 3agical effects> anc#rses an afflictions on the caster.

ac;fire >nterpretation

The effects are to be interprete as +iely as esire by the '". &ll c#rses an afflictions are resistible> an partial or a+ry effects 3ay be also> e

pening on the 3agic. &ll bac8fire effects arec#3#lati2e. :t 3ay be i3possible to apply a specificbac8fire effect in certain sit#ations. This is generallyescribe by F,o apparent effectG> along +ith 3osts#btle afflictions.

The effects of a bac8fire sho#l be 8ept secret foras long as possible. :n 3ost cases> specific re#ctionsin n#3erical ratings are gi2en +hen a "age isc#rse as a res#lt of a bac8fire. o+e2er> ancillaryeffects of the c#rse 3#st be eter3ine +ithin theg#ielines of the c#rse escription.

[./] Ma"ic 4esistance

&n entity +ho is the target of a spell 3ay resistthe spell if it is resistible. There are t+o types of resistance?

2 &cti2e 4esistance re#ces the Cast Chance of aspell.

2 Passi2e 4esistance a2ois or re#ces the effects of a spell.

"agic 4esistance is #se for both &cti2e an Passi2e 4esistance. :t is e6#al to an entityDs *illpo+er>3oifie as follo+s?

Description Moifier

arget and caster are o, t$e sae ranc$ o,agic

5

arget and caster are o, opposed ranc$es

o, agic

*5

arget is sentient (ut not a age 20

arget $as on' or is in t$e area o,' t$e

appropriate counterspell

30=

&pell $ad triple e,,ect and t$e caster c$ose

to a,,ect agic esistance

*20

arget is in a consecrated area 50

N pl#s % per 4an8.

ranches of "agic are co2ere in section -.10.Sentient entities are those +ith an "agical &ptit#eof 0 or greater. Co#nterspells are co2ere in section10.!. Triple Effects are co2ere in section -.5. Consecration is not co2ere in these r#les. P#rification>certain other spells> an 3any ite3s also affect "agic 4esistance.

:f an entity s#ccessf#lly resists a targete spell>then they +ill be a+are that they ha2e resiste so3e"agic. *hile the spell i not irectly affect the en

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only store spells that ha2e a non9self range. Thespell in a trap can only target an area or the triggerer. Spells in traps +ill al+ays +or8> b#t cannot ha2ea 3#ltiple effect.

Shape" Magic

"agical ite3s beyon those containing si3ple in2este spells are 8no+n as shape ite3s. Shapeite3s co3e in t+o fla2ors> charge an per3anent.Charge ite3s ha2e a n#3ber of charges +hich i3inishes +ith #se. Certain ite3s are sai to ha2eFbo#n chargesG> +hich 3eans they beha2e as anin2este ite3 except they can be recharge.Charge ite3s +hich cannot be recharge lose their3agical stat#s once all charges ha2e been expene.Per3anent shape ite3s can co3e in any shape orfor3 an can efy 3any of the #s#al Fr#lesG of the3agical #ni2erse.

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[/.0] Cantrips

Cantrips are 3inor 3agic effects> +hich co3e int+o types. 'la3o#r cantrips are #se to entertainan o#sehol cantrips 3a8e life pleasanter. "ostcantrip effects can also be re2erse.

[/.1] 4estrictionsThe effects of cantrips are strictly 3inor in

nat#re an cannot be #se #ring co3bat. &ny3age can cast the3 an no preparation is neee. :tcosts 1 atig#e to cast a cantrip.

[/.#] Moifiers ? !tatistics

&ll 3inor 3agics are non9college 3agic. Collegebon#ses an penalties o not apply to the3. &ll &epts +ill start off 8no+ing the follo+ing cantripsb#t they 3ay not be ran8e or i3pro2e> an o notaffect the n#3ber of lo+9ran8e spells that 3ay be

learne.ase C$ance L agical Aptitude G 3

$o#ble or triple effects are not possible ansho#l the roll excee "agical &ptit#e R thecantrip +ill bac8fire. ac8fires res#lt only in the effect being istinctly ifferent fro3 the casters intentions. &cti2ely resisting a cantrip res#lts in ita#to3atically failing.

&ny stronger 3agic of the sa3e type as a cantrip+ill i33eiately replace it an any area co#nterspell +ill ispel all cantrips +ithin range. *here an&ept is casting a cantrip that has effects si3ilar orrelate to their college then the effects +ill bestronger> or 3ore con2incing than nor3al altho#gha cantrip can ne2er be as effecti2e as any spell.

[/.$] &la3our Cantrips

'la3o#r cantrips nor3ally last (ase Chance)3in#tes. The &ept 3ay choose to re#ce the #ration.

!olor

The s#rface color of one ob@ect 3ay be change.:f cast on an entity (e.g. s8in> hair> or eyes) the res#lt

is flat an not partic#larly life li8e.

Perfume

& faint pleasant (or #npleasant) scent per3eatesone hex. Abser2ers +ill not notice any specific oor>

 @#st that so3ething s3ells nice (or ba).

Polish ( Tarnish

Ane entity or ob@ect is spr#ce #p so they loo8s3artly resse or spar8ling clean. This oesnDt

3a8e so3ething loo8 3ore expensi2e 3erely ne+eran shinier.

Fire*or's

The &ept 3ay co3bine any t+o of three effectsin a 1 foot sphere +hich appears +ithin 10 feet. Theeffects are colore s3o8e> colore lights> an as3all sharp noise (e.g. bang> tin8le> fiBBle).

[/.'] 7ousehol Cantrips

o#sehol cantrips nor3ally ha2e an i33eiateeffect an no #ration.

!an"le

& s3all nat#ral fla3e appears on an ob@ect anlasts 5 secons. :f cast on so3ething fla33able theob@ect 3ay catch alight (e.g. +ic8> 8inling). Thefla3e +ill she light abo#t ! feet.

!ool ( &arm

7p to a pint of li6#i> or a po#n of foo> 3ay becoole or +ar3e a fe+ egrees. This 3ight cool hotfoo to an eible te3perat#re or +ar3 3il8> b#t notto boiling or freeBing extre3es.

!lean ( Dirty

S#rface irt an gri3e 3ay be she fro3 an entity or ob@ect to fall aro#n the3. :f re2erse all theloose irt +ithin one hex attaches to the target. Se2eral casts 3ay be re6#ite to re3o2e thic8 3# orirt an it +ill not re3o2e ol stains.

Dry ( Dampen

The cantrip +ill rener #p to one ite3 of clothing(or an ob@ect #p to % po#ns) either ry to the to#chor a3p. Se2eral casts 3ay be re6#ire to ry soen ite3s or ca#se the target to rip +ater.

Insect Repellent

S3all insects +ithin one hex> or on one entitylea2e as fast as they can. This effect lasts (aseChance) 3in#tes.

Tie ( Untie

This ca#ses strans to 8nit together> or fray

apart. This can be #se to 8not string> repair 3inorrips in fabric> repair fraying rope> or tangle or #ntangle hair etc. :t +ill not fill in holes or sea3lessly

 @oin co3pletely separate things together.

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[.0] -a3es ? %uras

:n the $ragon#est #ni2erse all entities ha2e an&#ra. Those ob@ects that +ere once ali2e retaintraces of their li2ing a#ras. The strength an co3position of the &#ra reflects the a3o#nt of life9forcean 3agic that the entity or ob@ect possesses an

the other properties that are intrinsically part oftheir being.

The base ele3ent of any &#ra is strength. Thestrength of an &#ra is al+ays re2eale by any 3agicthat etects or reas &#ras. The categories ofstrength an their relati2e strengths are?

Type %ura !tren"th

8o Aura 0

agic Dagical wall' illusionE 1

orerly #iving Coposite Dc$air' stewE 2

orerly #iving Ddead /rc' logE 3

8on*&entient Aniates Dstone goleE or8on*&entient ndead Ds?eletonE

4

#iving lants Drose' oa?E 5

#iving Anials Ddog' catE 6

&entient Aniates D,les$ goleE or

&entient ndead DvapireE

!

#iving &entient D$uan' sp$inxE

#ong #iving &entient Ddragon' titan' el, E 10

Avatar Daterial ,or o, a +eon' etcE 15

The strongest &#ra +ill be etecte. Th#s a h#3an co2ere by an ill#sion (+itho#t an &#ra co3ponent) +ill still be etectable as a ;i2ing Sentient.

The rest of an &#ra consists of infor3ation intrinsic to the possessor. This infor3ation +ill 2aryepening #pon the 'eneric type of the target> b#t+ill either affect the life9force of the target> or be3agical. Anly effects that are still c#rrent or contin#o#s in nat#re +ill be etecte. :nfor3ation 3aybe gaine in escripti2e ter3s> 2al#es or e2en proportions as appropriate for the type of infor3ationbeing rea.

:nfor3ation that 3ay be gaine fro3 a li2ing being incl#es? its 'eneric Tr#e ,a3e> its plane of origin> approxi3ately ho+ far it is thro#gh its life9span(e.g. @#2enile> 50K> abo#t 100 years ol)> its generalstate of health (e.g. healthy> isease> I En#rance)>aptit#e +ith a 3agical ability (e.g. lo+ o2erall>4an8 of specific ability) an to +hich College of 3agic (if any) it is att#ne. These last t+o facts are iscernible beca#se the s8ills that they represent ha2ean affect on the le2el an type of 3agic in the entityDs &#ra.

4elati2ely little infor3ation can be i2ine regaring the non93agical learne abilities of an entity. :t +ill be possible to learn +hat is the beingDs3ost intrinsic s8ill or ability> b#t lesser s8ills 3aynot be s#fficiently intrinsic so as to ha2e 3ae ani3pression on the beingDs a#ra.

"agical a#ras +ill incl#e infor3ation s#ch as

College> exact na3e of a spell or other effect> le2elof 3agical ability (lo+> 3ei#3> high> 2ery high)>approxi3ate length of ti3e that the 3agic has beenin effect (pro2iing it is still present)> an approxi3ately ho+ 3#ch #ration re3ains.

&ny one part of an ob@ect +ill be representati2eof the entire ob@ect> for exa3ple the &#ra of a toestic8ing o#t fro3 #nerneath a blan8et +ill re2ealthe sa3e infor3ation as if the entire being +ere 2isible. & etache th#3b co#l re2eal so3e infor3ation abo#t its for3er o+ner> #p to the ti3e it +asetache> pro2iing it is intrinsic to the th#3b> forexa3ple 'eneric Tr#e ,a3e> plane of origin> or age

O +hen it +as re3o2e. The th#3b +o#l not re2eal a 3agical college or a s8ill> as these are properties of li2ing beings only.

[.1] Detect %ura Talent

Detect %ura

Range5 Special

21perience Multiple5 -5

Base !hance5 Perception (R ! for ,a3ers) J 5K per4an8 9 1K for e2ery foot after the first fi2e feetthe target is fro3 &ept.

Resist5 &cti2eTarget5 Entity> Ab@ect> &rea> ol#3e

2ffects5 :f the talent is s#ccessf#l the &ept learns+hich of the a#ra categories they are seeing(+ith the strongest ta8ing preceence)> an optionally learns the ans+er to one 6#estion of the&eptDs choice abo#t the target. The ans+er to a$etect &#ra 6#estion +ill consist of a singleconcept or FbitG of infor3ation. :f the infor3ation so#ght is not intrinsic to the target the &ept +ill recei2e no ans+er. :t is not possible toeter3ine the :ni2i#al Tr#e ,a3e of an entity.:f the &ept achie2es a o#ble or triple effect> the

&ept 3ay as8 the '" t+o or three 6#estions respecti2ely.

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[10.0] Colle"e Ma"ic

[10.1] >ntrouction

This section incl#es those spells an rit#als thatare co33on to all Colleges. These spells an rit#alsare still specific to a College so an &ept can only

learn the3 fro3 another &ept of the sa3e College.

[10.#] Counterspells

Co#nterspells act to increase "agic 4esistancean efeat the +or8ings of other 3agic. Each college has t+o of these spells? a 'eneral =no+legeCo#nterspell> an a Special =no+lege Co#nterspell.These are specific to the college O a ire CollegeSpecial Co#nterspell +ill not affect the +or8ings ofany Earth College spell> nor +o#l it affect a 'eneral=no+lege spell of the ire College. &epts learnboth Co#nterspells of their o+n college as part oftheir 'eneral =no+lege.

Counterspell

Range5 !5 feet J !5 per 4an8

Duration5 (10 J 5) 3in#tes J1 per 4an8

21perience Multiple5100 L 'eneral =no+lege Co#nterspell!00 L Special =no+lege Co#nterspell

Base !hance5 0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> Potion> "agical Trap

Target5 Entity> Ab@ect> &rea

2ffects5 There are se2eral istinct #ses for a Co#nterspell. They are?

2 :f cast #pon an entity or ob@ect the target as%0 (J % per 4an8) to their "agic 4esistance+hen resisting the type of 3agic to +hich theCo#nterspell applies.

2 :f cast #pon an area the Co#nterspell affects aspace 15 feet in ia3eter. &ll targets +ithinthe area gain the 3agic resistance bon#s etaile in W1 abo2e an aitionally no one+ithin the area 3ay cast a spell of the type affecte. & o#ble or triple effect cast 3ay increase the area of effect to !5 feet or %5 feet re

specti2ely.2 :f a Co#nterspell of the appropriate type is cast

o2er an area #ner the effects of a *ar> thenthat part of the +are area is te3porarily eacti2ate. *hen the #ration of the Co#nterspell ens> the *ar +ill beco3e acti2e again.

2 &n &ept 3ay #se a Co#nterspell to issipate aspell that they ha2e cast. They 3#st irect theCo#nterspell at the specific spell effect thatthey +ish to re3o2e. :n the case of area effect

spells it is s#fficient to cast one Co#nterspell+ithin the areaOthe entire area nee not beco2ere. Ane Co#nterspell +ill issipate onespell.

2 So3e spells 3ay be re3o2e by any &eptcasting the appropriate Co#nterspell at the3.Anly spells that specifically state that they3ay be re3o2e this +ay can be affecte. AneCo#nterspell +ill issipate one spell. The &ept 3#st specify the na3e of the spell to be re3o2e at the ti3e of casting.

& target 3ay only be #ner the effects of theCo#nterspells of a single College. The target 3ayalso occ#py an area #ner the effects of anotherCollegeDs Co#nterspells. Th#s the 3axi3#3 n#3ber of Co#nterspells that an entity or ob@ect 3aygain benefit fro3 is fo#r? the 'eneral an SpecialCo#nterspells of one college cast #pon the3> anthe 'eneral an Special Co#nterspell of anothercollege #pon the area they occ#py. Co#nterspellsof other colleges cast #pon the3 +ill obey thenor3al r#les for 6#e#eing. & target 3ay only benefit fro3 one Co#nterspell against a partic#larspell. :f there is 3ore than one appropriate Co#nterspell protecting a target the highest ran8eone +ill ha2e an effect.

Characters 3ay learn Co#nterspells fro3 collegesother than their o+n. The Co#nterspells of othercolleges are practice at 4an8 0 an 3ay not beran8e.

[10.$] &eneral no+le"e 4ituals

4itual of Ma"ical reparationor each ho#r spent in preparation> the ase

Chance of a spell is increase by % (#p to a 3axi3#3 of %0 if 10 f#ll ho#rs are spent in preparation). :f> at any ti3e #ring the preparation> the&eptDs concentration is bro8en> the entire process 3#st be restarte fro3 scratch or abanone an any ti3e pre2io#sly spent in preparation is lost. &n &eptDs concentration is al+aysbro8en if co3bat occ#rs #ring the rit#al. The&ept 3ay engage in no other acti2ity +hile preparing the spell. The spell 3#st be cast i33eiately #pon co3pleting the 4it#al Preparation.

The Spell Preparation 4it#al is a 'eneral =no+lege 4it#al. &n &ept cannot achie2e 4an8 +iththis 4it#al.

urification

Duration5  ho#rs J 1 per 4an8

21perience Multiple5 !00

Base !hance5 "agical &ptit#e J *illpo+er J %Kper 4an8

!ast Time5 1 ho#r

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co#l not be incl#e in the triggering 3echanis3> b#t a F3agical s+or +ith a ya89hie gripGco#l be. & *ar cannot tell the ti3e so a *arcannot incl#e s#ch phrases as Fafter 153in#tesG or Fat 3inightG. ,or oes a *ar ha2eany 3e3ory> so in cannot be set #p to betriggere by the thir troll to pass.

Ance a *ar is set> any entity or ob@ect +hichco#l trigger the *ar an +hich enters the areaocc#pie by the *ar is a#to3atically s#b@ect to+hate2er spell +as +o2en into the *ar. Anlythose spells 8no+n by the caster of the *ar 3aybe +o2en into the *ar an they ta8e effect exactly as if the caster of the *ar +ere presentan casting at the spot occ#pie by the entity+hen they set the *ar. &ll entities or ob@ectsnearby +hich +o#l nor3ally be affecte by thespell are s#b@ect to its effects +hen it is cast as ares#lt of the *ar being triggere. ,ote that forentities or ob@ects to be affecte they 3#st be+ithin the 2ol#3e that the *ar occ#pie> +iththe exception of those spells +hich can affectbeyon their range. Targete spells can only affect +hat is incorporate in the triggering 3echanis3.

*ars are ispelle in one of t+o +ays? eitherby a ,a3er casting the appropriate Co#nterspellof the sa3e College incorporate into the *ar>or by being triggere by an entity or ob@ect. The&ept +ho set the *ar 3ay al+ays co#nterspelltheir o+n spells> an hence they can issipatetheir o+n +ars by casting a co#nterspell into it.*ars exist in perpet#ity #ntil ispelle.

The >n2est3ent 4itual

21perience Multiple5 %00

Base !hance5 "agical &ptit#e J %K per 4an8

Target5 Ab@ect

!ast Time5 Special

2ffects5 This rit#al allo+s an &ept to store a spellthat they 8no+ in an ob@ect or scroll.

!reation of Investe" Items5 The ob@ect to be in2este +ill often be in a for3 appropriate to thespell that it is to contain (e.g. Spell of Apening in2este into a set of loc8 pic8s> or Spell of En

chanting &r3or into a set of ar3or)> an of a siBeappropriate to the ran8 an style of that spell.,ote that a staff engra2e +ith the sy3bols ofthe &eptDs college is al+ays consiere to be appropriate. The ite3 3#st +eigh at least oneo#nce. &n :n2est3ent 4it#al 3ay not be perfor3e on an ob@ect +hich still carries charges ofin2este spells> or a shape ite3> or anything3ae of col iron.

The &ept 3ay in2est any spell that they 8no+at any ran8 #p to their ran8 in the spell.

The ti3e ta8en to perfor3 the rit#al is (4an8of Spell 9 4an8 of :n2est3ent 4it#al) ays perite3> 3ini3#3 1 ay. :n this ti3e the &ept 3ayin2est #p to 4an8M! (3ini3#3 1) charges> orthey 3ay ecrease the charges an sa2e 1 ay per

re#ce charge (3ini3#3 of 1 ay still applies).They 3ay ne2er store 3ore than 4an8M! chargesin an in2este ite3.

&s a rit#al +hich ta8es an extene perio ofti3e> the r#les in section -.! apply.

The cost of 3aterials #se in creating an in2este ite3 is [4an8 of Spell (3ini3#3 1) R charges RExperience "#ltiple of spell M !] sil2er pennies.These ingreients are cons#3e progressi2ely#ring the rit#al> +ith the last snatch of incensebeing b#rne as the s#ccess (or other+ise) of thein2est3ent is eter3ine. The &ept 3ay elect tospen 3ore than this base cost to increase the

chance of the s#ccess of the rit#al of in2est3ent.or e2ery !00 extra sil2er pennies spent on 3aterials the base chance of s#ccess +ith this rit#alis increase by 1K.

:f the :n2est3ent rit#al bac8fires> then it is astho#gh the spell being in2este has bac8fire.

!reation of Investe" Scrolls

The &ept 3ay instea opt to prepare a scroll(in a lang#age in +hich they ha2e a 3ini3#3 of4an8 / literacy). This ta8es one ay per scroll>an costs only half the #s#al s#3 to create. &scroll 3ay only e2er hol one charge> an +eighsonly t+o o#nces 9 ho+e2er a scroll case s#fficientto protect it fro3 the ele3ents +ill +eigh 3#ch3ore.

Triggering

The ase Chance to s#ccessf#lly trigger an in2este spell is the cast chance of the spell at the3o3ent the aept co3pletes the in2est3entrit#al> incl#ing all college bon#ses> "agical&ptit#e> 3agic> an en2iron3ental conitions.$ice roll 3oifiers are applie at the 3o3ent oftriggering> not in2esting. The effects of atriggere spell are as if the caster +ere staningthere casting the spellH the triggering entity is

not consiere the caster.& spell containe in an in2este ite3 f#nctions

as any p#lse9cast spell> +ith the #s#al chance ofo#ble an triple effect> an of bac8fire. &ny sentient entity 3ay trigger an in2este ite3> if it isphysically possible for the3 to o so> an if theyha2e been ta#ght ho+ to trigger it. The &ept+ho create the ite3> an any &ept +ho has i2ine it> 8no+ ho+ to trigger it. Teachingso3eone ho+ to trigger an ite3 ta8e 15 3in#tes.

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[11.0] -onColle"e Ma"ic

11.1 >ntrouction

&ll spells an rit#als liste in this section can belearne by &epts of any college.

[11.#] !pecial no+le"e !pells

&eas

Range5 The &ept 3#st be able to see an co33#nicate +ith the target

Duration5 7ntil re3o2e> f#lfille or target ies

21perience Multiple5 !50

Base !hance5 &l+ays s#ccessf#l (see belo+)

Resist5 Special

Target5 Sentient entity

2ffects5 & geas is an obligation to co3plete a 6#est>an in@#nction against the perfor3ance of a partic#lar action> or a re6#ire3ent to respon in thesa3e fashion to partic#lar sti3#li.

The target 3#st ac8no+lege their acceptanceof the geas. #rther3ore> either the &ept 3#stbelie2e that the target eser2es the geas> or thetarget 3#st tr#ly +ish (not force by physical or3agical 3eans) to ha2e an #n3erite geas place#pon the3. The &ept specifies the nat#re of thegeas in !5 +ors or less> an the '" +ill #se the3ost liberal interpretation of that +oring to thebenefit of the target. 4an8 +ith the geas spelloes not affect the chance of casting the spell asit is al+ays a#to3atically s#ccessf#l. The 4an8e6#als the effecti2eness of the geas> expresse inpercentage ter3s. :f a gease entity irectly contra2enes the letter of a geas> they ha2e a chanceof ying e6#al to the 4an8 of the geas. & geaseentity +ill begin to feel +ea8 or ill +hen theyfirst ta8e an action co#nter to the restriction ofthe geas> an +ill beco3e increasingly afflicte#ntil they once 3ore co3ply +ith the geas.

:f a 6#est geas is f#lfille by the gease entity>they are no longer s#b@ect to that geas. The othert+o types of geas (for an against a gi2en action)last inefinitely.

& geas can be re3o2e a#to3atically by theone +ho place it. & gease entity +ill not atte3pt to free the3sel2es fro3 the co3p#lsion.&n &ept 3ay atte3pt to re3o2e a geas if theyha2e a higher ran8 than the geas in effect. The&ept 3#st inscribe a triangle abo#t the geaseentity> an perfor3 the rit#al of geas re3o2al for1! consec#ti2e ho#rs. :f the triangle is sil2er ortr#esil2er> the gease entity oes not s#ffer thepenalties for ignoring the geas #ring the rit#al.The &ept atte3pting to re3o2e the geas has a

s#ccess chance e6#al to fi2e ti3es the ifferencebet+een their 4an8 +ith geas an the 4an8 of thegeas being re3o2e. The '" rolls percentile ice?if the roll is less than or e6#al to the s#ccess percentage> the geas is re3o2e. :f the roll is greaterthan the s#ccess percentage> the 4an8 of the geasis increase by one.

Full Geas&n &ept +ith 4an8 greater than 15 +ith thegeas spell has the po+er of f#ll geas. & f#ll geascan be place #pon an entity +itho#t their consent> tho#gh it can be passi2ely resiste. &itionally> one +ith the po+er of f#ll geas 3aya#to3atically re3o2e (+itho#t the s#pport of atriangle an 1! ho#rs of rit#al) a geas +hich is atleast 5 4an8s less than their 4an8 +ith the spell.

MaBor Curse

Range5 !0 feet J 15 per 4an8

Duration5 7ntil re3o2e or target ies

21perience Multiple5 -50Base !hance5 15K

Resist5 Passi2e (#nless a $eath9c#rse)

Target5 Entity or Ab@ect

2ffects5 &n &eptDs En#rance 2al#e is ecrease byone +hene2er they inflict a 3a@or c#rse #pon abeing. ,ote that +hen casting a $eath9c#rse thisEn#rance point loss is in aition to any possible En#rance point loss #e to res#rrection.There are se2eral types of 3a@or c#rses?

Affliction

The &ept 3ay choose to tor3ent or 8ill theirtarget. :f the effects of the affliction c#rse are intene to be ealy> the target 3ay not ie as airect res#lt of the c#rse before (! 9 4an8) ho#rsha2e passe. The follo+ing list of sa3ple affliction c#rses is pro2ie to gi2e the '" a g#ielineas to +hat 3a@or c#rses sho#l be allo+e intheir ca3paign.

2 Target beco3es totally blin> eaf or 3#te.

2 Target beco3es senile.

2 Target s#ffers fro3 a contagio#s isease (forexa3ple open r#nning sores).

2 Target is transfor3e into a frog or other

s3all creat#re.2 Target beco3es +ea8ene an enfeeble an

3#st be helpe +ith any physical action.

2 Target falls into cent#ry9long sleep.

Ill -uc'

& t+o ti3es the 4an8 of the 3a@or c#rsespell to any percentile roll in2ol2ing the target orthe #se any of their abilities. This 3ay not be applie fa2orably.

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[1#.0] The Colle"e of aric Ma"ics

The College of aric "agic eals pri3arily +ithso#n> lang#age> rhyth3> an the po+er in 3#sicH

partic#larly the po+er to soothe> char3> an other+ise affect e3otions. &epts of this College are generally 8no+n as ars. "any ars are e3ploye asco#rt 3#sicians> tho#gh a n#3ber exercise their artas sole practitioners> +anering the high+ays anby+ays of the lan.

&l3ost all ars ha2e perfor3ance s8ills> oftenhighly ran8e. &longsie this they often ha2e theSpy s8ill +hich is co3ple3ente by certain of the3agics of this College. :t is not #n8no+n for arsto pass the3sel2es off as si3ple 3#sicians or entertainers in orer to infiltrate #nfrienly co#rts. :t isthis fact> an the conse6#ently secreti2e nat#re of

this College> +hich has lea to its relati2e obsc#rity.

The principal ifference bet+een this college anall others is that the spellDs 2erbal co3ponent is#s#ally s#ng> instea of spo8en. #rther3ore> beca#se a 3#sical instr#3ent 3ay be #se to enhancethe effect> aric spells ha2e little or no so3aticco3ponent. :t is al3ost i3possible for a ar to cast6#ietly.

Traitional Colors

ars #s#ally +ear an ite3 of a partic#lar shaeof eep bl#e> so3eti3es 8no+n as arper l#e>so3e+here on their person. Ather+ise they ten toress to the occasion.

Traitional !y3bols

The sy3bol of the aric College is a golen harp.This 3ay be +orn as a brooch or a3#let or e3bosse on the arDs instr#3ent if appropriate.

[1#.1] 4estrictions

&epts of the College of aric "agics can onlypractice their art in a region +here so#n can behear. :t is not possible to practice aric 3agic in alocation +here so#n is silence> 3agically or other+ise. aric 3agic 3ay be practice #ner+ater>b#t the res#lts 3ay 2ary so3e+hat fro3 those expecte.

The "agical &ptit#e re6#ire3ent for this College is 1.

[1#.#] ase Chance Moifiers

The follo+ing n#3bers are ae to the aseChance of perfor3ing any talent> spell or rit#al ofthe College of aric "agics?

%ction Moifier

-ac$ ran? o, rou(adour DsingingE= 1;

Area is acoustically excellent 5;

Area deadens sound *5;

N This bon#s is only applicable +hen spell is s#ng.

[1#.$] Talents

Conceale Castin" (T1)

21perience Multiple5 150

2ffects5 The &ept is able to conceal the casting of aspell +ithin the +ors of a 3#nane song. :f anobser2er is listening intently the obser2er 3ay3a8e a [(Perception R !) L Talent 4an8] chec8 tonotice. The bar 3ay not 3a8e any 3o2e3ents+hich are inappropriate to the song being s#ng.&ll aspects of the spell (incl#ing ase Chance)3#st be cast at the lo+er of this talentDs or thespellDs 4an8 an the ase Chance is f#rther re#ce by !0K. This Talent only f#nctions +ithspells of the aric College.

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Enhance 7earin" (T#)

21perience Multiple5 -5

2ffects5 The &ept is able to hear so#ns too faint tobe hear nor3ally. The 4an8 of this talent sho#lbe ae to the &eptDs perception for the p#rposes of etecting so#ns only. This talent can beacti2ate an eacti2ate at +ill> an the &ept

3ay be te3porarily eafene by lo# noises+hile it is acti2ate.

Meloic Me3ory (T$)

21perience Multiple5 -5

2ffects5 The &ept can atte3pt to co33it to3e3ory any so#ns that they can hear. The &ept 3#st concentrate to acti2ate this talent> anthe &eptDs player sho#l represent this by ta8ing o+n 8ey +ors an phrases. y 3eans ofthis talent the &ept can 3e3oriBe 3#sic> ra3as> ialog#e etc. e2en if they cannot #nerstanthe3. The &eptDs chance of s#ccess to recall the

so#ns is (! R PC (J 5 per 4an8) 9 (5 per +ee8 sincethe so#ns +ere hear)). :f the &ept rolls abo2etheir ase Chance the higher the roll the greaterthe egree of error.

roBect Aoice (T')

21perience Multiple5 -5

2ffects5 The talent allo+s the &ept to pro@ect their2oice so that it 3ay be hear clearly e2ery+here+ithin !5 feet (J !5 per 4an8).

[1#.'] &eneral no+le"e spells

Clairauience (&1)Range5 15 feet J 15 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 !00

Base !hance5 15K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The &ept creates an in2isible> intangibleear that can be 3o2e abo#t +ithin the spellDsrange. The ear appears in the sa3e hex as the

ar> an operates as a nor3al ear except that itis not physically attache to the ar. The &ept3ay 3o2e the ear at a T"4 of #p to the 4an8 ofthe spell> ta8ing pass actions to o so. The ear3ay be etecte by *itchsight or si3ilar 3eansof etection. :f the ear ta8es any 3agical a3age(it 3ay be str#c8 by a 3agical +eapon) it is estroye an the &ept is st#nne. :t cannot be#se to target spells. :n the area of a Conf#sion ofTong#es spell the &ept +ill only hear 3eaning

less @#3ble +ors. Claira#ience +ill not penetrate the 2ol#3e of a Shell of Silence spell.

Enchant >nstru3ent (&#)

Range5 To#ch

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 100

Base !hance5 !5KResist5 ,one

Storage5 :n2est3ent

Target5 "#sical :nstr#3ent

2ffects5 *ith this spell the &ept ra+s on the resonance left in an instr#3ent fro3 it ha2ing beenplaye. The spell enchants one 3#sical instr#3ents so that a being 3ay play it at an effecti2eTro#bao#r 4an8 e6#al to 0 J (1 per % or fractionran8s)> +hether or not they 8no+ ho+ to playthat for3 of instr#3ent. This 4an8 3ay not excee the 3axi3#3 4an8 the instr#3ent being

targete has pre2io#sly been playe at.

Ethereal 8rchestra (&$)

Range5 !5 feet J !5 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 100

Base !hance5 %5K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 Creates 3agical acco3pani3ent for the &

eptDs perfor3ance. The acco3pani3ent consistsof the so#ns of one instr#3ent pl#s one perthree f#ll ran8s. The &ept 3#st be fa3iliar +ith3#sic 3ae by their chosen instr#3ents> b#tnee not be able to play the instr#3ents the3sel2es. This acco3pani3ent increases the effecti2e 4an8 of the perfor3ance by 1 (J 1 per 54an8s) +itho#t besto+ing ne+ s8ills> or affecting6#asi93agical abilities or base chances. The 3axi3#3 2ol#3e generate 3ay not excee that oflo# chanting> an the acco3pani3ent can behear clearly e2ery+here +ithin the range of thespell.

Exhortation (&')

Range5 !5 feet J !5 per 4an8

Duration5 Concentration? no 3axi3#3

21perience Multiple5 !00

Base !hance5 15K

Resist5 ,one

Storage5 Potion

Target5 Self 

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2ffects5 y 3eans of this spell the &ept 3ay atte3pt to affect the 3oo of a cro+> inciting ariot or cal3ing a 3ob. The reaction roll of thecro+ is 3oifie by J5K (J1 per 4an8). Ance the&ept ceases to play anMor sing> the spell ceasesto be in effect> b#t the effects 3ay contin#e as eter3ine by the '".

uietness (&)Range5 1 foot J 1 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 100

Base !hance5 %0K

Resist5 ,one

Storage5 Potion> :n2est3ent

Target5 Entity

2ffects5 The so#ns of the targetDs 3o2e3ent arepartially eaene. The effect of this is to a 5K(J1 per 4an8) to Stealth. &ny Entity atte3pting to

cast aric 3agic +hile #ner the effect of thisspell s#ffers a 5 penalty to their ase Chance #eto the eaening of so#n.

Moc;ery (&,)

Range5 15 feet J 15 per 4an8

Duration5 10 secons J 10 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent

Target5 Sentient Entity

2ffects5 The &ept sings or orates a song or poe3>etailing the targetDs shortco3ings an inflictinggeneral ab#se> ins#lts an 3oc8ery. & target thatfails to resist 3ay be e3barrasse> shoc8e> h#3iliate> inignant or inf#riate as appropriateto their personality. *hate2er the e3otional effect> the character is istracte> an 3ay onothing other than atte3pt to silence the &ept(by +hate2er 3eans they +ish) or ta8e pass actions for the #ration of the spell. & chec8 of 1 R*P 3ay be 3ae at the en of the p#lse follo+ingthe p#lse in +hich the spell is cast an e2eryp#lse thereafter. Ance the target s#ccessf#lly3a8es a chec8 the spell ens. The target 3#st beable to hear an #nerstan the &ept in orerfor the spell to ha2e any effect.

!hatter (&)

Range5 5 feet J 5 per 4an8

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 !5K

Resist5 Special

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect

2ffects5 The &ept shrie8s in an #nnat#ral an piercing fashion> creating ethereal issonance thatcan estroy ob@ects. The &ept 3ay affect an ob

 @ect of no 3ore than 0.5 po#ns (J 0.5 per 4an8).

&itionally> the 4an8 of this spell eter3ines+hat 3aterial 3ay be estroye?

Material 4an;

%lass' irror 0

Ceraics 4

Crystals 7

&tone 10

%es 13

one or ivory 15

)ard etal DironE 17

&o,t etal D(ronIeE 1

,ote that the base "4 of ob@ects is 0. Crafteob@ects an those 3ae of precio#s 3aterials recei2e bon#ses to their resistance rolls> as etailebelo+.

Shape 3agical ite3s are i33#ne to the effects of this spell. Possessions ha2e their o+ners"4. These bon#ses are c#3#lati2e. Crafting 3oifier? ! R &rtisan 4an8.

Material Moifier

&ilver 5;

%old 10;

ruesilver 15;recious ges 20;

The '" sho#l only apply the 3oifier of the3aterial that 3a8es #p the 3a@ority of the ob@ect.

!ilent !ouns (&/)

Range5 To#ch

Duration5 10 3in#tes J 10 3in#tes per 4an8

21perience Multiple5 100

Base !hance5 %5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect

2ffects5 The target ob@ect generates so#ns +hichare al3ost ina#ible> b#t affect li2ing entities+ithin 5 feet (J5 per 4an8) renering the3either? egy> an 3ore s#sceptible to fear ana+eH or tran6#il> an less prone to fear an a+e.&ffecte beings either a or s#btract 1 (J1 per4an8) to rolls 3ae on the fright or a+e tables asappropriate.

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!oothe the !a2a"e east (&)

Range5 5 feet J 5 per 4an8

Duration5 Concentration? no 3axi3#3

21perience Multiple5 !00

Base !hance5 !5K

Resist5 Passi2e

Storage5 PotionTarget5 Self 

2ffects5 The &ept plays or sings soothing 3#sic+hich ca#ses any li2ing non9sentient entities+ithin or entering the area of effect to resist orbe pacifie. &ni3als that o not resist 3#st 3a8ea chec8 against ! R *P 9 4an8 of Spell to attac8the &ept> an a chec8 against ! R *P to initiateany attac8 +hilst in the area. The creat#reDs reaction roll is increase by 10K (J! per 4an8)> b#tthe reaction roll 3ay not be 3ae to excee 5 bythe effects of this spell. :f any soothe entity is attac8e> or the &ept ceases to play anMor sing>

the spell ceases to be in effect.

!pea;in" to easts (&10)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 %5K

Resist5 ,one

Storage5 :n2est3ent

Target5 &ni3al

2ffects5 This spell confers any one lang#age 8no+n

to the &ept at 4an8 or greater> #pon an ani3al(beast> a2ian> or a6#aticH any non9sentient able to2ocaliBe so#ns) for the #ration of the spell> at alang#age 4an8 e6#al to 1 (J1 per 5 4an8s).

Aentrilo=uis3 (&10)

Range5 10 feet J 10 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 150

Base !hance5 0K

Resist5 ,one

Storage5 Potion

Target5 Self 2ffects5 The &ept 3ay pro@ect their 2oice so that it

appears to be e3anating fro3 any+here +ithinthe range of the spell. &lso> it 3ay be altere sothat it so#ns li8e any other 2oice or 2oices the&ept has hear an 3e3oriBe +ith the "eloic"e3ory talent. or e2ery fi2e co3plete ran8s the&ept can pro@ect an extra si3#ltaneo#s an inepenent 2oice.

[1#.] &eneral no+le"e 4ituals

>3plantin" !ouns (1)

Range5 10 feet J 10 per 4an8

Duration5 1 +ee8 J 1 per 4an8H Per3anent at 4an8!0

21perience Multiple5 !50

Base !hance5 !0K J K per 4an8

Resist5 ,one

Target5 Ab@ect or &rea

!ast Time5 1 ho#r

Actions5 Perfor3 song or so#ns

!oncentration !hec'5 ,one

2ffects5 This rit#al creates a type of +ar> i3planting a se6#ence of so#ns (+hich 3ay be +ors>spo8en or s#ng) of #p to 10 secons (J 10 per4an8) #ration into an ob@ect or area. The &ept3ay eter3ine the triggering conitions> in the

sa3e +ay as a +ar. &itionally> so#ns i3plante into an ob@ect 3ay ha2e a range ofFTo#chG th#s being triggere by a tactile c#e>#s#ally si3ply the ob@ect being to#che. Theso#n +ill be e3itte each ti3e the triggeringconitions are 3et> #p to a 3axi3#3 of 1 (J 1 per4an8) ti3es. The 2ol#3e of the so#n pro#ce3ay not excee that of lo# ringing bells. Therit#al issipates at the en of its #ration or ifthe aric 'eneral =no+lege co#nterspell is caston the target. :f the rit#al bac8fires the so#nsare triggere i33eiately an +ill repeat 4an8ti3es> or #ntil co#nterspelle.

4ecitation (#)

Range5 To#ch

Duration5 Special

21perience Multiple5 !00

Base !hance5 !5K J K per 4an8

Resist5 ,one

Target5 Ab@ect> &rea or Entity

!ast Time5 1 ho#r

Actions5 ,one

!oncentration !hec'5 Stanar

2ffects5 &t the co3pletion of this rit#al the &ept+ill enter a trance> #ring +hich they +ill recitea legen or story relating to their c#rrent location> to an ob@ect hel in their hans> or to an entity they are to#ching. :f no s#ch story exists> orthe rit#al fails> then the &ept +ill recite so3ea3#sing b#t tri2ial song. :f the rit#al bac8firesthe legen +ill be false. The a3o#nt of infor3ation recei2e is relate to the arDs 4an8 +iththis rit#al. :f the '" prefers this 3ay be playe asobtaining an ans+er to % (J1 per % ran8s) short

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6#estions relate to the location> ob@ect or entity+hich +ill be ans+ere in FlegenaryG ter3s.This rit#al 3ay not be repeate on a gi2en target3ore than once per season.

[1#.,] !pecial no+le"e !pells

Char3in" (!1)

Range5 50 feet J 5 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 00

Base !hance5 !5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent

Target5 Entity

2ffects5 The &ept can infl#ence the actions of anentity +ho fails to resist> pro2ie that the targetcan hear an #nerstan the &ept. The target+ill see the &ept as their tr#e frien an +ill

reaily accept 3ost s#ggestions e3anating fro3the3. S+orn ene3ies of the &ept (or of theirrace) +ill not be affecte by this spell. &ny s#ggestion that is not irectly an ob2io#sly ini3icalto the targetDs interests (as efine by the '">b#t #s#ally li3ite to actions that +o#l be in@#rio#s or fatal) +ill be acte #pon 0K of the ti3e.The &ept 3ay only ens#re 100K co3pliance+ith a re6#est by 3a8ing it an orer in +hichcase the target 3a8es an i33eiate 4esistanceChec8. &ny s#ggestion that +o#l lea to the targetDs in@#ry or eath res#lts in an i33eiate 4esistance Chec8. :f s#ccessf#l the spell is bro8en.

Ather+ise> the target accepts the orer an +illcarry it o#t faithf#lly for the #ration of thespell.

Co3pel !peech (!#)

Range5 To#ch

Duration5 1 3in#te J 1 per 4an8

21perience Multiple5 !00

Base !hance5 !5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The target entity 3#st resist> or be co3pelle to spea8 contin#o#sly on rano3 s#[email protected]#l anyone p#t a 6#estion to the entity they3#st 3a8e a % R *P 9 Spell 4an8 chec8 or spea8to the 6#estion. The entity is not co3pelle tospea8 the tr#th by this spell> or any partic#larlang#age> an 3ay cast spells.

Co3prehenin" Ton"ues (!$)

Range5 Self 

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 %00

Base !hance5 15K

Resist5 ,one

Storage5 ,oneTarget5 Self 

2ffects5 Enables the &ept to spea8 an #nerstanone lang#age at a 4an8 e6#al to 1 (J 1 per 4an8s). The &ept 3#st ha2e hear the lang#agethat they +ish to spea8. The lang#age 3ay beno3inate by na3e> or by choosing to spea8 alang#age that the &ept has 3e3oriBe so3e+ors an phrases fro3 #sing the Talent of"eloic "e3ory. This spell allo+s the &ept tobe #nerstoo> b#t confers no other bon#ses.

Confusion of Ton"ues (!')

Range5 15 feet J 15 per 4an8Duration5 10 secons J 10 per 4an8

21perience Multiple5 %50

Base !hance5 10K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 &ll entities +ithin the rai#s of effect of thespell +ho fail to resist beco3e #nable to co33#nicate in or #nerstan any 2erbal lang#age+hilst +ithin the affecte area. The affecte area

is a circle +ith a rai#s of 5 feet (J5 per 4an8). &ffecte entities 3ay not #se the "ilitary ScientistFti3e o#tG ability. They can cast spells an trigger ite3s> b#t if casting> the bac8fire threshol(i.e. J%0 or J0) is ecrease by 5K (J1 per 4an8).

Dance of !+ors (!)

Range5 5 feet J 5 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !50

Base !hance5 15K

Resist5 ,one

Storage5 :n2est3ent> PotionTarget5 Entity

2ffects5 *hile #ner the effect of this spell> the target 3ay ca2ort an leap +ith s#rpassing gracean extra2agance by e2o8ing the 3agic of theance. The target 3ay +al8 an act in all +aysnor3ally> ho+e2er> +hen they enter co3bat they3ay FanceG aing ! (J! per 4an8) to their $efense pro2ie they 3o2e at least 1 hex eachp#lse. :f the target is #n+illingly confine to a

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single hex (by the effect of 3elee Bones for exa3ple) the target 3#st hal2e the efense bon#s#e to this spell. :f the target is #nable to 3o2efreely (in close co3bat or st#nne) then no efense bon#s is a+are. The target 3ay also s#btract the 4an8 of this spell fro3 the ice roll forany &gility Chec8 solely in2ol2ing &gility (e.g.a2oi 8noc8o+n> leaping pits etc.).

Enthrallin" %uience (!,)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 !5K

Resist5 Special

Storage5 :n2este> *ar

Target5 Sentient li2ing entities

2ffects5 &ll entities +ho +illingly listen to the songs#ng by the &ept +ill percei2e a s#ccession of

e2ocati2e i3ages +hich ill#strate the song beings#ng. These i3ages are hall#cinatory in nat#re>ha2ing no external reality> b#t are seen by thea#ience. ,o resistance chec8 nees to be 3aeby those +ho o not s#b3it +illingly to the effects of the spell> b#t they +ill not percei2e thei3ages. Those +ho s#b3it to the effects +ill beenthralle by the i3ages an 3ay ta8e no otheraction> #nless an #ntil their concentration isbro8en by physical contact +ith an external entity or force. The &ept 3#st contin#e to singthro#gho#t the #ration.

!hout of Thuner (!)Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 !50

Base !hance5 !5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The &ept pro@ects a th#nero#s sho#t ofrage at the target. :f the target fails to resist its#ffers [$ 9 5] (J1 per 4an8) a3age an is a#to3atically st#nne. The target +ill also beeafene for [$ 9 5] (J1 per ! 4an8s) 3in#tes an+ill ha2e a 2ery nasty heaache +hich +ill 3a8econcentration one le2el 3ore iffic#lt #ntil it+ears off or is c#re by a healer. There is achance e6#al to 5K J1 per 4an8 that this eafness+ill be per3anent #ntil c#re by the arts of aealer of 4an8 or greater> or by the 4it#al ofC#re $eafness an "#teness. The so#n is clearlya#ible in the area s#rro#ning the target.

>nspirational !on" (!/)

Range5 15 feet J 5 per 4an8

Duration5 !0 secons J 5 per 4an8

21perience Multiple5 %00

Base !hance5 15K

Resist5 ,one

Storage5 ,oneTarget5 Sentient Entities

2ffects5 The &ept sings a song of inspiration 3entioning the na3e of each target. The spell +ill affect 1 target (J1 per % or fraction 4an8s) +ho eachgain 1 (J1 per ! 4an8s) to their Stri8e Chances>an 1 (J1 per 4an8) to ear 4esistance rolls an4ally Chances. Targets 3#st be able to hear an#nerstan the ar. The &ept 3#st sing ororate for the entire #ration of the spell> or theeffect ceases. The &ept 3ay perfor3 other actions as long as they ha2e no 2ocal re6#ire3ent.

!atyrs Dance (!)Range5 5 feet J 5 per 4an8

Duration5 Concentration? "axi3#3 10 secons J 10per 4an8

21perience Multiple5 50

Base !hance5 10K

Resist5 &cti2e> Passi2e

Storage5 Potion

Target5 Self 

2ffects5 The &ept sings an ances in a hypnoticpattern> entrancing all in range +ho fail to resist>

an forcing the3 to @oin in the ance. &ll ancers(incl#ing the &ept) 3ay 3o2e at 1M! T"4(ro#n #p)> b#t are #nable to ta8e any other action. The area of effect 3o2es +ith the &ept anall 2icti3s +ill atte3pt to stay +ithin range. &nyentity that enters the area of effect 3#st resist ors#ffer the sa3e fate. The &ept 3#st be seen anhear for a target to be effecte. icti3s of thissong get an aitional resistance roll e2ery p#lsethat they are attac8e or restraine> or so3eho+pre2ente fro3 being +ithin the area of effect.

!hell of !ilence (!10)

Range5 10 feet J 1 per 4an8Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 150

Base !hance5 15K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The &ept creates an in2isible sphericalshell +ith a ia3eter e6#al to 15 feet (J5 feet for

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e2ery 5 4an8s). So#n create +ithin this shell istotally ina#ible to entities o#tsie the shell an2ice 2ersa. & Claira#ience spell pro@ecte fro3o#tsie the shell cannot penetrate it.

!il2er Ton"ue (!11)

Range5 Self 

Duration5 10 3in#tes J 10 per 4an821perience Multiple5 !00

Base !hance5 !5K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 E2erything that the &ept says beco3es3ore con2incing an belie2able. This ability oesnot force listeners to belie2e the &ept> an ob2io#s lies +here there is e2ience to the contrary+ill be 6#ic8ly is3isse. #t in the absence ofs#ch e2ience> or +hen the lie is not blatant>

listeners +ill ten to ta8e the &ept at their+or. &ll nat#ral or 3agical abilities that are nor3ally able to eter3ine +hether the &ept is lying or telling the tr#th s#ffer a negati2e 3oifierto their ase Chance of !0K (J5 per 4an8). Thoseabilities that al+ays +or8 or ha2e no ase Chance3ay be pres#3e to ha2e a ase Chance of 100Kfor these p#rposes. :n aition> no 3agical abilityis able to coerce the &ept to spea8 tr#thf#lly.

!iren !on" (!1#)

Range5 5 feet J 5 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !50

Base !hance5 15K

Resist5 &cti2e> Passi2e

Storage5 ,one

Target5 Entity

2ffects5 &ll entities +ithin the range of the spell anable to hear the &ept> 3#st resist or feel a s#en affection for the &ept. They +ill then be #nable to carry o#t any action that 3ight har3 the&ept. o+e2er> if the &ept carries o#t any hostile action to+ars an entity or the entity isrenere no longer able to hear> that entity +illbe release fro3 the spell. The &ept 3#st contin#e to sing for the #ration or the spell ceasesto be in effect.

!lu3ber !on" (!1$)

Range5 5 feet J 5 per 4an8

Duration5 7ntil +a8ing

21perience Multiple5 !50

Base !hance5 %0K

Resist5 Special

Storage5 :n2est3ent

Target5 Entity

2ffects5 The &ept plays a song that affects one +illing entity (J 1 per % or fraction ran8s) ca#singthe3 to rift into a nor3al sleep. &ll affecte targets fall asleep in 3in#tes (910 secons per

4an8> 3ini3#3 of %0 secons). The targets +illre3ain asleep #ntil ist#rbe or they a+a8ennor3ally. The res#lting sleep is healing an refreshing allo+ing the targets to regain 1 (J 1 per 5f#ll 4an8s) 3ore atig#e per ho#r +hile #ner itseffect.

*hisperin" *orl (!1')

Range5 100 3iles J 100 per 4an8

Duration5 :33eiate

21perience Multiple5 !50

Base !hance5 !0K

Resist5 ,oneStorage5 potion

Target5 Self 

2ffects5 The &ept +hispers a 3essage consisting ofno 3ore than 5 +ors (J5 per 4an8). The 3essagetra2els to the recipient> +ho 3#st be 8no+n tothe &ept> ta8ing 10 J (istance tra2ele per100) ho#rs. The recipientDs s#rro#nings (s#ch astrees> +a2es or +in) +hisper the 3essage to therecipient. There is a once ti3es perceptionchance that any ar engage in concentration+ill Fo2erhearG a +hisper +hich passes by theirlocation.

[1#.] !pecial no+le"e 4ituals

Cure Deafness an Muteness (41)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 !5K J K per 4an8

Resist5 ,one

Target5 Entity

!ast Time5 1 ho#r

Material5 ,oneActions5 Singing

!oncentration !hec'5 Stanar

2ffects5 The target is c#re of eafness or 3#teness>+hether of nat#ral or 3agical origin. Anly thoseborn eaf or 3#te cannot be affecte by this rit#al.

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[1$.0] The Colle"e of inin" an

%ni3atin" Ma"ics

"e3bers of the College of ining an &ni3ating"agics specialiBe in the bining> 3anip#lation anani3ation of non9li2ing 3atterH they are co33only8no+n as iners. iners ten to be less concerne+ith the theory an philosophy of 3agic than 3e3bers of the other Tha#3at#rgical Colleges> an are

#s#ally 3ore incline to tin8er aro#n #ntilso3ething +or8s. iners are often acc#se of lac8ing e3pathy> beca#se of the a3o#nt of ti3e theyspen associating +ith inani3ate ob@ects. o+e2er>3any iners c#lti2ate an i3pish sense of h#3or>+hich their College gi2es a3ple opport#nity to e2elop.

The College has been cloistere #ntil relati2elyrecently> an it is not +ell 8no+n. "#ch of the inersD 8no+lege +as lost #ring the all. They arefo#n al3ost excl#si2ely in highly e2elope anci2iliBe areas.

"ost Colleges are scornf#l of iners> #e totheir rep#tations as tric8sters an their lac8 of irect co3bat 3agics. They are also 3oc8e for theirstrong association +ith the artisan traes> s#ch asCarpentry> Sc#lpting an S3ithing. "any inerspossess at least one s#ch s8ill> "echanician> orPhilosopher specialiBing in engineering> architect#re an the li8e> as all of these abilities co3ple3ent the CollegeDs 3echanistic style of 3agic.

Traitional Colors

iners o not ha2e traitional colors> b#t tento +ear practical +or8 clothes> #s#ally +ith a leather apron anchore in place> an beec8e +ithtools.

Traitional !y3bols

The CollegeDs traitional sy3bol is that of 3anycog+heels> each t#rning others> in an enless chain.o+e2er> the pop#lace generally associates the College +ith the 4ag an String 'ole3s that 3anyiners #se as follo+ers an helpers.

[1$.1] 4estrictions

& "agical &ptit#e of 1- is re6#ire to @oin theCollege. "e3bers of the College of ining an &ni3ating "agics 3ay operate +itho#t restriction.

[1$.#] ase Chance Moifiers

The follo+ing 3oifiers are c#3#lati2e +ith allother 3oifiers (incl#ing those specifie in section-.).

%ction Moifier

er 10; extra spent on itual aterials 1;

er an? in ec$anician or $ilosop$er= 1;

N ,ote? 4an8 in "echanician or Philosopher 3aybe applie> not both.

[1$.$] Definitions

%ssistants

&n assistant 3ay be #se to pro2ie s8ills or abilities +hich the iner oes not possess. The assistant 3#st be present thro#gho#t the entire rit#al. :f#sing an assistantDs s8ill to craft a gole3> the assistantDs ran8 3ay affect the P of the gole3 b#t notthe base chance of perfor3ing the rit#al.

Construction Ti3e

Each gole3 type has a base constr#ction ti3e.This is 3#ltiplie by the height of the gole3 in feet(ro#n #p). This ass#3es that the aept has the re6#isite 6#antity of 3aterials on han an the tools

or ability to shape the 3aterial.

Craftin" &ole3s

To perfor3 a Shaping 'ole3 rit#al the biner3#st ha2e all of the 3aterials on han. They 3#stalso ha2e the tools an s8ill to shape the 3aterial>or an assistant +ith the appropriate tools an s8ills.

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Ma"ical Materials

The follo+ing statistics are for gole3s 3ae ofnon93agical 3aterials. 'ole3s 3ae of 3agical> enchante or for3erly enchante 3aterials are lesspreictable. & iner atte3pting to #se enchante3aterials sho#l exercise the #t3ost ca#tion. So3egole3s 3ay t#rn o#t fine> possibly e2en +ith benefi

cial sie9effects> others 3ay be acti2ely ini3ical.

Material Costs

This is the cost for 3agical 3aterials to perfor3the rit#al. The cost of 3aterials for the gole3 itselfis aitional to this.

@p"raes

*hen an &ept increases their ran8 in a gole3rit#al they 3ay #pgrae existing gole3s to theirne+ ran8. This re6#ires the perfor3ance of the rit#al. The ti3e re6#ire is the base ti3e for the gole3(no 3atter ho+ big it is).

*eatherin" 9 Deterioration

*hen a gole3 is crafte or ani3ate> the 3agicin2ol2e oes not pro2ie any sort of protectionfro3 nor3al +eathering (i.e. Clay +ill ry ancr#3ble> cloth +ill get torn> +oo +ill rot> iron +illr#st> etc). Separate preser2ation 3agics 3ay be caston a gole3 to re#ce or pre2ent nor3al +eathering.

[1$.'] %ttunin" &ole3s

*hen constr#cting a gole3> it 3ay be att#ne tocertain s8ills or 3agics. The aept 3ay att#ne the

gole3 +ith 1 ability (J1 per 4an8). Each s8ill> lang#age> +eapon> talent (racial or college)> spell> orrit#al co#nts as 1 ability. *hat a gole3 has been att#ne to cannot be change b#t it can be increase+hen a gole3 is #pgrae.

[1$.] &ole3s in Co3bat

leein"

'ole3s onDt blee.

Da3a"e &ole3s

'ole3s cannot be heale> instea they 3#st be

repaire. & gole3 3#st ha2e positi2e En#rance tobe acti2ate.

Dea &ole3s

& gole3 +hich has been 8ille cannot be re9acti2ate #ntil the a3age is repaire an the appropriate shaping rit#al is perfor3e> as if oing an #pgrae.

Fati"ue 4eco2ery

'ole3s al+ays ha2e f#ll fatig#e on acti2ation.They also reco2er 1 atig#e per ho#r +hile acti2ate.

!leep an Char3

'ole3s o not sleep an cannot be char3e.

o+e2er> if the iner is possessing a gole3> theycan be slept or char3e by targeting the gole3.

!tun

'ole3s o not st#n.

@nconsciousness

:f a gole3Ds En#rance is re#ce belo+ 1 then iteacti2ates.

*eapon 4an;s

& gole3 3ay +iel +eapons. :f the gole3 has

been att#ne to a +eapon then it 3ay #se that+eapon at 4an8 0. :f that +eapon is also b#ilt9in tothe gole3 (or #nar3e) then it +ill +iel the+eapon at (4an8 in rit#al Y !) #p to the 3axi3#34an8. &ll other +eapons +ill be +iele as if #nran8e. ,ote that a gole3 +ill not e2ae or atte3ptany special 3ane#2er (e.g. trip> isar3) #nless possesse by an &ept.

[1$.,] &ole3 >ntelli"ence

'ole3s ha2e an ani3al le2el intelligence. Eachgole3 has an ani3al e6#i2alent to #se as a g#ielinefor their intelligence an te3pera3ent +hen their

3astersD instr#ctions are #nclear> inco3plete or nolonger applicable.

'ole3s are so3e+hat ifferent fro3 their ani3ale6#i2alents. They ha2e a +ea8 s#r2i2al instinct> antheir strongest ri2e is to follo+ their 3astersD instr#ctions.

'ole3 &ni3al E6#i2alents?

&ole3 Type %ni3al E=ui2alent

Clay /x

ag and &tring on?ey

@ron iger

&tone -lep$ant

ood +og

[1$.] >nstructin" &ole3s

'ole3s 3#st be 2erbally instr#cte. :nstr#cting agole3 re6#ires acti2e concentration. & gole3 +illonly ta8e instr#ctions fro3 its 3aster. & gole3 +illatte3pt to follo+ the nat#re an intent of the &eptDs instr#ctions.

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[1$./] Talents

%cti2ate &ole3 (T1)

2ffects5 This talent re6#ires 1 p#lse of acti2e concentration. :t costs ! atig#e to atte3pt this talent +hich acti2ates an inacti2e gole3. :f thegole3 is one +hich the &ept has constr#cte

then the talent a#to3atically +or8sH other+isethe chance of s#ccess is the &eptDs chance ofcreating a gole3 of that type. This talent 3ay notbe ran8e. The aept +ho acti2ates a gole3 isconsiere its 3aster.

Detect Enchant3ent (T#)

Range5 %0 feet (J 5 per 4an8)

21perience Multiple5 50

Base !hance5 Perception J %K per 4an8 (see belo+)

2ffects5 This talent eter3ines +hether an ite3>person> or area in line9of9sight an +ithin rangeis c#rrently #ner an enchant3ent or 3agical ef

fect. The &ept can tell +hether the enchant3entis a c#rrent spell or rit#al> a +are> in2este> orper3anent effect> is containe in a trap or is ac#rse. & o#ble effect +ill re2eal the generalnat#re of the spell (e.g. efensi2e> s#33oning>a3aging) an the effecti2e 4an8 or re3aining#ration of the enchant3ent. :n aition> a tripleeffect +ill tell the &ept the exact na3e of the3agic (e.g. *all of ones> ellfire)> or the Collegeof the spell.

Ance the initial> 3ost recent> 3agical effecthas been s#ccessf#lly etecte> oler enchant3ents on a target +ith 3#ltiple layers of 3agic

3ay also be etecte. This 3ay be contin#e+hile the &ept contin#es to s#ccee in etectingEnchant3ents. o+e2er> only one atte3pt per6#arter 3ay be 3ae to etect any gi2en enchant3ent. :f a ne+ enchant3ent occ#rs> the &ept 3ay atte3pt to etect it> tho#gh this in no+ay affects the stat#s of the ol layer. :f an ol>#ns#ccessf#lly etecte enchant3ent expires>the &ept 3ay atte3pt to etect any ne+ly re2eale 3agic beneath it.

:f the &ept is in irect contact +ith the targetthen the base chance of this talent is Perception J5K per 4an8.

[1$.] &eneral no+le"e !pells

%hesion (&1)

Range5 10 feet J 10 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 1-5

Base !hance5 %5K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e

2ffects5 The s#rface of a non9li2ing soli> #p to 1 c#bic foot (J! per 4an8)> is 3agically enchante toahere to any ob@ects co3ing into contact +ith it.Ance st#c8> an ob@ect is release +hen the spellDs#ration expires> or the applie Physical

Strength J 10 excees the spellDs PhysicalStrength of 10 (J! per 4an8)> +hich tears the ob @ect free (the #rability of so3e ob@ects 3ay beless than the force re6#ire to tear the3 freefro3 the spell). Se2eral ini2i#als 3ay co3binetheir Physical Strength to free an ob@ect. eingbro8en free of the area of the &hesion> or resisting a partic#lar contact> in no +ay protects theob@ect fro3 beco3ing st#c8 if bro#ght into contact +ith the affecte area againH nor is the spellin any +ay bro8en by ha2ing an ob@ect torn a+ayHthe area re3ains as ahesi2e as before. Except forthe cro+ing of the area> there is no li3it to the

n#3ber of ob@ects that 3ay be st#c8 +ith thisspell. The chance of a person co3ing into contact+ith an ahesi2e portion of a hex is 10K per 4an8applie to that hex.

%ni3atin" 8bBects (&#)

Range5 10 feet J 5 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect2ffects5 This spell 3ay be #se to ani3ate any one

ob@ect> of #p to 10 po#ns (J10 per 4an8) in+eight. y ta8ing a pass action the &ept 3aycontrol the actions of 1 (J1 per 4an8) pre2io#slycontrolle ani3ates +ithin range. Ance set in3otion> the ani3ates +ill atte3pt to carry o#tthe action #ntil orere other+ise. The ani3ates+ill 3o2e abo#t in a 3anner applicable to theirshape. Their T"4 +ill not excee .

&ni3ates ha2e a no3inal Physical Strength2al#e of 5 (J1 per 4an8) tho#gh this +ill ha2e li3ite effect on ob@ects 3ae of fli3sy 3aterials.Their stri8e chance +ill be no 3ore than !0K(J!K per 4an8)> +ith a 3axi3#3 of J! a3age.The ani3ate +ill cease to f#nction if the ob@ect isestroye> or a iner 'eneral =no+lege Co#nterspell is cast on it. &n ani3ate is an ob@ect> b#t3ay also be targete as an Entity. :f an ani3ate iscreate thro#gh the #se of a *ar or "agicalTrap> it +ill recei2e one co33an eter3ine+hen first cast.

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oun !peech (&$)

Range5 1 foot J 1 per 4an8

Duration5 1 ay J 1 ay per 4an8

21perience Multiple5 !00

Base !hance5 0K

Resist5 Passi2e

Storage5 ,oneTarget5 Ab@ect> &rea of Ab@ect

2ffects5 This spell allo+s the &ept to recor a2erbal 3essage in an ob@ect> an efines the conitions #ner +hich the 3essage +ill be replaye. This spell operates in 3ost respects si3ilarly to the *ar rit#al> except that the range isthe range of this spell or to#ch> an a 3essage isstore instea of a spell. The 3essage is replayeexactly as the &ept recore it> an 3ay containany 2erbaliBations that the &ept is capable of.The 3essage 3ay not excee 5 +ors (J% +orsper 4an8). 7nli8e the *ar rit#al> the 3essage

3ay be triggere one aitional ti3e per t+o f#ll4an8s.

Durability (&')

Range5 10 feet J 5 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !50

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect

2ffects5 Ane ob@ect +eighing #p to ! po#ns (J! per4an8) 3ay be 3ae 3ore resilient an less s#sceptible to a3age. The ite3 beco3es al3ost asstrong as steel of the sa3e thic8ness> +itho#t losing any flexibility. The ite3 cannot be bro8en #nless expose to stresses beyon that +hich steelco#l +ithstan> gi2en the ob@ectDs siBe anshape. The strength is i3pro2e +ith ran8 to a3axi3#3 of slightly stronger than steel.

This spell oes not protect against soiling> corrosion or fire or any for3s of a3age other thanphysical stress.

& +eapon treate +ith this spell allo+s the

+ieler to a !K per 4an8 of the spell to any rollto sa2e the +eapon fro3 brea8ing. &r3or protecte by this spell +ill ha2e ! extra Protection (J1per 10 f#ll ran8s) to a 3axi3#3 of the e6#i2alentSteel ar3or. &t 4an8 !0> 1 3ay be ae to this3axi3#3. ,ote that the ae Protection replaces (rather than as to) any other Protectionbon#ses #e to a 3aterialDs strength (e.g. &r3orer bon#ses). :f the ite3 is bro8en> or ar3or

s#ffers a3age fro3 a Specific 'rie2o#s> the 3agic is ispelle.

Menin" (&)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 150

Base !hance5 0KResist5 ,one

Storage5 :n2est3ent

Target5 Parts of an Ab@ect> 'ole3

2ffects5 &ny single ob@ect +eighing #p to 10 po#ns(J10 per 4an8)> or one 'ole3> can be 3ene. &3ene ob@ect beco3es exactly as it +as before it+as bro8en or efor3e. &ny pieces 3issing+hen the spell is cast +ill re3ain 3issing +henthe ob@ect is 3ene. "ening #se to fix ob@ects+ith an effecti2e &rtisan 4an8 greater than thatthe &ept possesses +ill egrae the ob@ectDs ef

fecti2e ran8. "agical ite3s 3ae 3#nanethro#gh brea8ing +ill re3ain 3#nane e2enafter the #se of a "ening. The Spell of "ening3ay be #se on a li2ing creat#re that has beentransfor3e into stone> an s#bse6#entlybro8en. This re6#ires that the iner be aSc#lptor of at least 4an8 /. & Spell of "ening3ay be #se to repair 'ole3s. :t 3ay repaireither a Specific 'rie2o#s in@#ry> or all generalEn#rance a3age.

Moify %ura (&,)

Range5 5 feet J 5 per 4an8

Duration5 1 ho#r J 1 per 4an821perience Multiple5 100

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect> Entity

2ffects5 This spell allo+s the &ept to able to 3oifythe a#ra strength of any one ob@ect or entity. Thetarget ob@ect 3ay be #p to !0 c#bic feet (J !0 per4an8).The strength of the a#ra increases or ecreases by #p to 1 J (1 per 4an8s) on the tablebelo+. This spell oes not alter the targetDs a#rain any other +ay.

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Type %ura !tren"th

8o Aura 0

agic Dagical wall' illusionE 1

orerly #iving Coposite Dc$air' stewE 2

orerly #iving Ddead /rc' logE 3

8on*&entient Aniates Dstone goleE or

8on*&entient ndead Ds?eletonE

4

#iving lants Drose' oa?E 5

#iving Anials Ddog' catE 6

&entient Aniates D,les$ goleE or

&entient ndead DvapireE

!

#iving &entient D$uan' sp$inxE

#ong #iving &entient Ddragon' titan' el, E 10

Avatar Daterial ,or o, a +eon' etcE 15

Minor Creation (&)

Range5 To#ch

Duration5 15 3in#tes J 15 per 4an8

21perience Multiple5 !50Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Ab@ect

2ffects5 The &ept 3ay create a si3ple> co33onob@ect fro3 a larger so#rce of its constit#ent s#bstances by reaching into the so#rce an +ithra+ing the ob@ect. or exa3ple> the &ept 3ayreach into a tree an pro#ce a staff. Ane (J1 per5 f#ll 4an8s) ifferent s#bstances 3ay be co3bine into a single finishe ob@ect +ith this spell.

The s#bstance so#rces are in no +ay a3age orre#ce by the spell. The create ob@ect +ill be aco33on exa3ple of its type an 3ay not excee1 c#bic foot (J1 per 4an8) in 2ol#3e> nor 1 lb (J1lb per 4an8) in +eight. The ob@ect is physicallyreal +ith all nor3al attrib#tes. The ob@ect 3aynot be create enclose by or enclosing anything.

Co3plicate or fine 6#ality ob@ects 3ay not becreate +itho#t the appropriate artisan s8ill. ,oalche3ical> herbal or other 6#asi93agical ob@ects3ay be create. Create foo pro2ies no s#stenance. &t the en of its #ration the ite3 2anishes.The ob@ect is a 3agical constr#ct an +ill ha2e a

3agical a#ra> regarless of its constit#ent 3aterials.

Molin" Ele3ents (&/)

Range5 %0 feet J 10 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 !50

Base !hance5 !0K

Resist5 ,one

Storage5 ,one

Target5 ol#3e

2ffects5 & 2ol#3e of #p to ! c#bic feet (J! per 4an8)containing one of the fo#r 3aterial Ele3ents (air>+ater> earth> fire) can be 3ole by the &eptinto any for3 esire> an +ill retain that for3for the #ration of the spell. The &ept 3#st i3

3eiately 3ol the ele3ent into the correctshape +ith their hans. $#ring this ti3e the &ept is protecte fro3 the effects of the ele3ent>+hich is as 3alleable as p#tty. The ti3e ta8en to3ol the ele3ent is epenent on the siBe anco3plexity of the ob@ect esire> b#t +ill be atleast a p#lse. &fter the initial 3oling> the ele3ent +ill retain its shape> #nless so3ething isr#pts it> +hen it +ill i33eiately atte3pt to refor3> possibly aro#n or on top of thei3peance. The shape ele3ent +ill ha2e aefine bo#nary an shape> b#t +ill not be rigi(excl#ing shape earth). The spell cannot be

cast o2er any entity. The &ept 3ay #se applicable artisan s8ills to shape an ob@ect of greaterthan 4an8 0 6#ality. Ance the spell expires theele3ent +ill act nor3ally accoring to its s#bstance> shape> an nat#ral la+s.

reser2ation (&)

Range5 5 feet J 1 per 4an8

Duration5  ays J (4an8 s6#are ays)H see belo+

21perience Multiple5 100

Base !hance5 0K

Resist5 Passi2e

Storage5 *ar> :n2est3ent> "agical TrapTarget5 ol#3e> a ea M #nea Entity

2ffects5 This spell preser2es an protects one ani3ate> ea or #nea entity> of #p to 100 po#ns(J100 per 4an8) or a collection of s3all ob@ects ofa total +eight not greater than 1 po#n (J1 per4an8) against the effects of ti3e> ecay> r#st>erosion or +a2e action.

:t oes not confer any protection against 3agical attac8s. :t +ill not s#spen ti3e +ith regarto res#rrection> poisons> c#rses> etc. $#ration is (J4an8 s6#are) ays> b#t is per3anent at 4an8!0.

Transparency (&10)

Range5 10 feet J 5 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 1-5

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

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!oncentration !hec'5 ,one

2ffects5 T#rns a s3all 3anne6#in into a gole3. 4agan string gole3s are s#sceptible to fireH expos#re to fire +ill ca#se 10 9 atig#e a3age tothe gole3 e2ery secon p#lse. ire base attac8so o#ble a3age.

Base Materials5 Cloth> string> rope> stra+. lexible>

easily 3anip#lable 3aterials.

[1$.11] !pecial no+le"e !pells

ubble of Force (!1)

Range5 5 feet J 1 per 4an8

Duration5 !0 3in#tes J !0 per 4an8

21perience Multiple5 50

Base !hance5 15K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The spell ca#ses an iriescent b#bble offorce to appear. The s#bstance of the b#bble pre2ents the occ#pant(s) fro3 interacting +ith the+orl o#tsie the b#bble other than by sight anso#n. The b#bble is transparent to lo+ le2els oflight an so#n> b#t it pre2ents a3aging le2elsof either passing thro#gh it. The b#bble is i3per2io#s fro3 both sies. :t also absorbs physicala3age> incl#ing that ca#se by falling. Theb#bble is i3penetrable to 3agic O it 3ay not betargete thro#gh> an area effects +ill not passthro#gh the b#bble. :nsie> it pro2ies a stable>+ar3 an ry en2iron3ent> +ith fresh air to

breathe. The s#rface of the b#bble is har to theto#ch. The b#bble 3ay be rolle on a soli s#rface by an entity +ithin it> by entities o#tsie> orby a 2ery strong +in or si3ilar physical force. :t+ill float on +ater or 3#> la2a an si3ilar se3i9soli s#bstances> an 3ay be carrie by +in orc#rrent. 4an8 +ith the spell +ill eter3ine thesiBe of the b#bble.

4an; ubble !iGe

0"10 59 in diaeter Done $exE

11"15 109 in diaeter Dt$ree $exesE

16 159 in diaeter Dseven $exesE

&ll the b#bble 3#st appear +ithin range. Theb#bble 3ay enclose any entities an ob@ects co3pletely +ithin the target hexes> if they fail to resist. S#ccessf#l resistance +ill ca#se the entity tobe gently p#she asie by the b#bble. :f the spellis cast in a gas> the gas is isplace o#tsie theb#bble. :f cast in a li6#i> the li6#i is isplace>an the b#bble +ill bob to the s#rface. The spell3ay not be cast insie a soli s#bstance> or +herethere is ins#fficient roo3 for the b#bble to for3

+itho#t ha2ing to isplace an i33o2able soli.Th#s the +hole sphere +ill al+ays appear abo2egro#n. The b#bble 3ay be issipate by anyonecasting a iner Special =no+lege Co#nterspellof at least e6#al 4an8.

Disinte"ration (!#)

Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 %00

Base !hance5 !0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect

2ffects5 The &ept 3ay isintegrate #p to ! c#bicfeet (J! per 4an8) of a non93agical ob@ect. :f theob@ect has any 3agical attrib#tes> the spell +illfail.

Frictionless Floor (!$)Range5 0 feet J 15 per 4an8

Duration5 %0 secons J 10 per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 7p to !0 (J 10 per 4an8) s6#are feet> or 1 (J1per ! 4an8s) hexes> of contig#o#s s#rface beco3es nearly frictionless> so3e+hat li8e +et ice.

ooting beco3es treachero#s> an hanholsnon9existent. &ny entity atte3pting to 3o2e on africtionless s#rface 3#st 3a8e a 1 R &gility chec8each p#lse> or fall prone. :f they o fall> a s#ccessf#l &gility chec8 is re6#ire to regain their feetHan +hile prone> they +ill contin#e in the irection of their last 3o2e3ent #ntil they clear thefrictionless s#rface. The effect is not nor3ally2isible.

>nstant &ole3 (!')

Range5 10 feet J 5 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 !00Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 Ab@ect(s)

2ffects5 This spell is cast to pro#ce a specific typeof gole3 +ith +hich the aept is fa3iliar (3#stbe greater than 4an8 0 in the appropriate rit#al)fro3 3aterials +ithin their range. :f a s#fficient

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21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 This spell enables the &ept to #se their

hans as if they +ere co33on tools. The hanso not change appearance. The &ept 3ay freelychange fro3 the 3i3icry of one tool to another+itho#t re9casting the spell. This spell oes notaffect the a3age one by 7nar3e Co3bat. Thisspell oes not enhance the &eptDs crafts3anship> nor protect the3 +hile they +or8 (exceptfor the protecti2e properties of the tools they aree3#lating). The tools that 3ay be 3i3ic8e 3#stbe reasonably si3ple> an incl#e? aBe> a#ger>chisel> cro+bar> ha33er> hatchet> le2el> pic8axe>plane> pliers> pl#3b9bob> roc8 rill> sa+> sho2el>sic8le> spo8esha2e> s6#are> tongs an 3allet.

Matter Trans3utation (!)

Range5 ! feet J ! per 4an8

Duration5 %0 secons J %0 per 4an8

21perience Multiple5 00

Base !hance5 !0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e

2ffects5 The &ept 3ay trans3#te a 2ol#3e of ! c#bic feet (J! per 4an8) of non9li2ing 3atter intoany other 3atter. The 3atter 3#st retain its ele

3ental state O soli to soli> li6#i to li6#i> gasto gas. The trans3#te 3atter +ill retain its original siBe an shape> b#t ass#3es all other physical characteristics of the res#lting 3atter. The&ept 3#st ha2e so3e fa3iliarity +ith the res#lting 3atter.

ossess &ole3 (!10)

Range5 10 feet

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !50

Base !hance5 %5K

Resist5 Passi2eStorage5 Potion

Target5 Self an Controlle 'ole3

2ffects5 The &eptDs boy goes into a co3a an the&eptDs 3in goes into the boy of the targetgole3. The *illpo+er> "agical &ptit#e> Perception an "agic 4esistance of the gole3 are replace by those of the &ept. The &ept 3ay only#se ran8s in abilities +hich they ha2e> an thegole3 has been att#ne to. $#ring the possession

the &ept #ses the gole3Ds senses. The &ept 3ayalso spea8 thro#gh the gole3Ds 3o#th.

The &ept 3ay cast +hile possessing any non9iron gole3> ho+e2er? The atig#e cost of the 3agic is applie to the &eptDs boy an the hostgole3H The &ept cannot cast if the host gole3has no atig#eH ac8fires affect the &eptDs boy

an the host gole3 (if applicable). :f the hostgole3 ta8es En#rance a3age then the &eptDsboy ta8es half of that a3o#nt as atig#e a3age. :f the host gole3 is 8noc8e #nconscio#s or8ille then the aept 3#st 3a8e a *illpo+erchec8 or fall #nconscio#s for 10 3in#tesH the3#ltiple is R ! for #nconscio#sness or R 1 foreath.

@nfastenin" (!11)

Range5 10 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 !50

Base !hance5 %0KResist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity or Ab@ect

2ffects5 This spell #nfastens> opens or #nties allclos#res> b#c8les> straps> ties> 8nots> loc8s another fastenings on the target (ca#sing 3ost ar3or> clothes> an pac8s to fall off). This +ill not#no stitching or +ea2ing> an it +ill not ca#seany a3age to the target. :f targete on an entitythen all of their possessions +ill be affecte bythe spell.

*all of Dust an !an (!1#)

Range5 !0 feet J 10 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 150

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This spell s#33ons an bins togetherparticles of #st an san to create a +all +ith

the strength an soliity of sanstone. The +all3ay be 15D tall !0D long 1D thic8H or a ring 10D high+ith a 10D ia3eterH or a pillar 15D high +ith a Dia3eter. The &ept 3ay increase any i3ensionby 1D per 4an8. The &ept eter3ines the position an orientation of the *all> b#t at least oneege 3#st be affixe to a soli s#rface. The fixeege of the +all +ill bin fast to the a@acent s#rface> an can s#pport the rest of the +all. &ny entity that is in the area of the +all +hen it is cast+ill be e@ecte to the closest point o#tsie the

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+all 9 if this is i3possible> the +all +ill not appear. The +all 3ay be estroye by inflicting 100points of a3age> or a 5D R 5D R 5D hole 3ay beca#se by inflicting 50 points of a3age.

*all *al;in" (!1$)

Range5 Self 

Duration5 10 secons J 10 per 4an821perience Multiple5 50

Base !hance5 10K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 This spell allo+s the &ept to pass thro#ghsoli 3atter by beco3ing ins#bstantial. o+e2er>they 3ay not pass thro#gh col iron. The &epthas a T"4 of 1 +hile +ithin soli 3atter> an3ay 3o2e in any irection> incl#ing #p ano+n. The &ept gains no ability to see thro#gh

soli 3atter> b#t 3ay breathe in it. *hile #nerthe effects of this spell> the &ept is 2irt#ally i33#ne to physical a3age except that inflicte bycol iron> b#t con2ersely cannot har3 anyone in3elee #nless they #se col iron in ret#rn. :f the&ept is ca#ght in a soli ob@ect +hen the spellexpires> they lose the ability to breathe in soli3atter> an are trappe.

[1$.1#] !pecial no+le"e 4ituals

inin" er3anency (41)

Range5 5 feet

Duration5 1 $ay (J 1 per 4an8) or Per3anent21perience Multiple5 00

Base !hance5 !0K J K per 4an8

Resist5 ,one

Target5 Spell or 4it#al

!ast Time5 1 ho#r

Material5 Special

!oncentration !hec'5 Stanar

2ffects5 This rit#al enhances the #ration of one ofthe &eptDs spells or rit#als belonging to the College of ining an &ni3ating "agics. The 3agic

3#st ha2e been cast pre2io#sly> an ha2e s#fficient #ration to last thro#gho#t the rit#al. Thisrit#al 3ay not be #se +ith any 3agics +ith concentration9base or inefinite> conition base#ration. This rit#al 3ay be perfor3e +itho#t3aterial co3ponents to change the #ration ofthe target Spell or 4it#al to 1 ay (J 1 per 4an8).Ar the &ept 3ay #se the 3aterial co3ponents tochange the #ration to per3anent. "aterial costsfor this rit#al are 10>000 sp (900 per 4an8) for

'eneral =no+lege Spells> !0>000 sp (9/00 per4an8) for Special =no+lege Spells an for4it#als. & spell that has been enhance by thisrit#al 3ay only be re3o2e by a 4it#al of $issipation.

>n2est3ent (4#)

2ffects5 Except as note belo+> this rit#al is ientical to the rit#al of the sa3e na3e in the College"agic 9 :n2est3ent section. &epts of this Collegelearn this 4it#al of :n2est3ent instea of thestanar 2ersion. The &ept 3ay in2est either aspell of their o+n or that of a +illing "age +hoparticipates in the f#ll rit#al. :f the spell being in2este is contrib#te by another "age> the 3axi3#3 n#3ber of charges store is half the 4an8in the rit#al. The 3axi3#3 in2estable ran8 ofthe spell is Spell 4an8 L [(!0 L 4it#al 4an8) M !]. &spell +hose 3axi3#3 in2estable ran8 is re#cebelo+ 4an8 0 3ay not be in2este. The &ept3ay not ha2e any assistance in creating scrolls.

>te3 Di2ination (4$)

Duration5 :33eiate

21perience Multiple5 150

Base !hance5 ! R "agical &ptit#e J %K per 4an8

Resist5 ,one

Target5 Ab@ect

!ast Time5 1 ho#r

Material5 500 sp (9!5 per 4an8)

!oncentration !hec'5 Stanar

2ffects5 Thro#gh this rit#al> the &ept isco2ers the

exact nat#re of all enchant3ents> 3echanis3s>c#rses> sie9effects> etc. place on an ite3. :f anite3 has been i3b#e +ith an :ni2i#al Tr#e,a3e> the na3e +ill not be re2eale> b#t its existence +ill be. This rit#al cannot bac8fire.

MaBor Creation (4')

Duration5 1 ay J 1 per 4an8

21perience Multiple5 !50

Base !hance5 0 J %K per 4an8

Resist5 ,one

Target5 Ab@ect

!ast Time5 1 ho#rMaterial5 ,one

!oncentration !hec'5 Stanar

2ffects5 The &ept 3ay create an ob@ect fro3 a larger so#rce of its constit#ent s#bstances by ra+ing forth the 3aterials fro3 the so#rce. &ll constit#ent 3aterials 3#st be +ithin 5 feet (J 5 per4an8). &ny n#3ber of ifferent s#bstances 3aybe co3bine into a single finishe ob@ect +ith

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this rit#al. The s#bstance so#rces are in no +aya3age or re#ce by the rit#al. The createob@ect 3ay be any ob@ect +hich the aept can seeor has st#ie an 3ay not excee 10 c#bic feet(J 10 per 4an8) in 2ol#3e> nor 50 lbs (J 50 per4an8) in +eight. The ob@ect is physically real +ithall nor3al attrib#tes. The ob@ect 3ay not be create enclose by or enclosing anything. Co3plic

ate or fine 6#ality ob@ects 3ay not be create+itho#t the appropriate artisan s8ill. ,o alche3ical> herbal or other 6#asi93agical ob@ects 3ay becreate. Create foo pro2ies no s#stenance. &tthe en of its #ration the ite3 2anishes. The ob

 @ect is a 3agical constr#ct an +ill ha2e a 3agicala#ra> regarless of its constit#ent 3aterials.

!hapin" >ron &ole3s (4)

Duration5  ho#rs J per 4an8

21perience Multiple5 %50

Base !hance5 !0K J K per 4an8

Resist5 ,oneTarget5 Ab@ect

Base !onstruction Time5  ays

Material5 orgeable 3etal an rare earths

Material !ost5 1>000 sp

Actions5 orging a gole3

!oncentration !hec'5 ,one

2ffects5 T#rns a 6#antity of 3etal into a gole3.*hen acti2ate an iron gole3 raiates a faintglo+> especially its eyes> an is +ar3 to theto#ch.

Base Materials5 &ll 3etals +hich are nor3ally soliat roo3 te3perat#re.

!hapin" !tone &ole3s (4,)

Duration5 5 ho#rs J 5 per 4an8

21perience Multiple5 %50

Base !hance5 !0K J K per 4an8

Resist5 ,one

Target5 Ab@ect

Base !onstruction Time5  ays

Material5 Stone an rare earths

Material !ost5 500 sp

Actions5 Car2ing a gole3

!oncentration !hec'5 ,one

2ffects5 T#rns a 6#antity of stone into a gole3.Stone gole3s are the hea2iest of all gole3s. Stonegole3s cannot be stealthy> they grin as they3o2e. & Stone 'ole3 can #s#ally be hear co3ing fro3 100 yars a+ay.

Base Materials5 &ll types of stone or roc8 +hich arenor3ally soli.

!hapin" *oo &ole3s (4)

Duration5  ho#rs J per 4an8

21perience Multiple5 !50

Base !hance5 0K J %K per 4an8

Resist5 ,one

Target5 Ab@ect

Base !onstruction Time5 ! ays

Material !ost5 100 sp

Actions5 Car2ing a 'ole3

!oncentration !hec'5 ,one

2ffects5 T#rns a 6#antity of +oo into a gole3.*oo gole3s are s#sceptible to fireH expos#re tofire +ill ca#se 10 atig#e $a3age to the 'ole3e2ery %0 secons. ire base attac8s o o#blea3age. $#ring constr#ction a +oo gole3 3aybe esigne to rese3ble a tree> this re6#ires thatthe &ept or an assistant has the erbalist s8ill.The chance of the gole3 passing cas#al inspection is 0K (J 5 per erbalist 4an8). ,ote that theisg#ise +ill only +or8 if the gole3 is not 3o2ing.

Base Materials5 &ll +oo types> incl#ing +ic8er>cane an ba3boo> b#t excl#ing fossiliBe +oosan grasses. '"s 3ay r#le that #n#s#al +ootypes ha2e ifferent properties (e.g. &n iron +oogole3 3ight ha2e J1 ,at#ral &r3or> J1 PhysicalStrength> J ! En#rance> 9! T"4> 9 &gility).

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/

[1$.1$] &ole3 !tatistics

&ole3 Type Ma"ical %ptitue *illpo+er erception hysical eauty -atural %r3or

Clay ! ! 5 2 per &culptor

an?

2

@ron 1! 15 ! lac?sit$

an?

!

ag and &tring 10 12 10 ailor an?

&tone 20 10 6 3 per 2

&culptor an?

6

ood 12 15 10 3 per 2

Carving an?s

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[1'.0] The Colle"e of Ensorcel3ents

an Enchant3ents

This College is concerne +ith general 3agic> b#tespecially +ith char3ing an enchanting ini2i#als an ob@ects. Practitioners of this college are often 8no+s an Enchanters.

[1'.1] 4estrictions

&epts of the College of Ensorcel3ents an Enchant3ents 3ay practice their arts +itho#t restriction. The "agical &ptit#e re6#ire3ent for this College is 1.

[1'.#] ase Chance Moifiers

There are no 3oifiers to the ase Chance of perfor3ing any talent> spell> or rit#al of the College except as liste in 3agic 3oifiers or #ner the escriptions of the specific spells> talents> an rit#alsof the College.

[1'.$] Talents

*iGarsi"ht (T1)

21perience Multiple5 150

Base !hance5 Perception J K per 4an8

2ffects5 The &ept 3ay see ob@ects or entities thatare in2isible O they appear to ha2e a slight bl#esheen aro#n the3. :f the in2isibility effect (excl#ing *al8ing 7nseen) is of a higher 4an8 than

the *iBarsight> the ob@ect or entity 3ay not beclearly ientifie or irectly 3agically targete.

[1'.'] &eneral no+le"e !pells

Char3in" (&1)

Range5 15 feet J 15 per 4an8

Duration5 1 ho#r J 1 per 4an821perience Multiple5 500

Base !hance5 15K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar

Target5 Entity

2ffects5 The &ept 3ay infl#ence the actions of anyone entity by casting a Spell of Char3ing o2er theini2i#al. :f the 'eneric Tr#e ,a3e is 8no+n>the ase Chance is increase by 15. :f the :ni2i#al Tr#e ,a3e is 8no+n an #se> the aseChance is increase by !5. The 2icti3 of the spell

+ill then see the caster as their tr#e frien an+ill reaily accept 3ost s#ggestions e3anatingfro3 the3. S+orn ene3ies of the caster (or oftheir race) +ill not be affecte by this spell #nlessthe 2icti3Ds :ni2i#al Tr#e ,a3e is spo8en an>e2en then> the #ration of the spell is hal2e. Thecaster 3ay either s#ggest actions to the 2icti3 or3ay orer the3 to act in a certain +ay on pain oflosing the casterDs FfrienshipG. &ny s#ggestionthat is not irectly an ob2io#sly ini3ical to the2icti3Ds interests (as efine by the '"> b#t #s#ally li3ite to actions that +o#l be in@#rio#s orfatal to the 2icti3) +ill be acte #pon 0K of the

ti3e. The caster 3ay only ens#re 100K co3pliance +ith a re6#est by 3a8ing it an orer base#pon the frienship that bins the 2icti3 ancaster together. :n s#ch instances> ho+e2er> the2icti3 i33eiately 3a8es a 4esistance Chec8. :fthey resist> then the spell is bro8en. Ather+ise>the 2icti3 +ill accept the orer an be 100Kfaithf#l to it for the re3ainer of the spell.*hene2er any s#ggestion is 3ae that +o#llea to the 2icti3Ds in@#ry or eath> another 4esistance Chec8 is 3ae. :f the chec8 is #ns#ccessf#l> the 2icti3 +ill accept the s#ggestion> other+ise the spell +ill be bro8en.

Tele;inesis (&#)

Range5 15 feet J 15 per 4an8

Duration5 10 secons J 10 per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 Entity or ob@ect

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2ffects5 &llo+s the &ept to lift a target of +eight#p to ! po#ns an 3o2e it at the rate of ! T"4.or each 4an8 of the spell the &ept 3ay 3o2ean aitional 5 po#ns or increase the spee byan aitional % T"4.

Enchante !leep (&$)

Range5 15 feet J 15 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !50

Base !hance5 15K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The &ept 3ay sen the target> pro2ie itnor3ally spens any ti3e sleeping> into a eepenchante sleep +hich +ill last for the #rationof the spell or #ntil the entity is a+o8en by another entity (by being sha8en> etc.). The target

3ay not be +a8ene if the spell is 4an8 10 orhigher> b#t 3#st contin#e to sleep #ntil the spell+ears off. :f a 'eneral =no+lege co#nterspell ofthis college is cast #pon an affecte target by any&ept then the spell +ill i33eiately issipatean the target can then be +o8en nor3ally.

*al;in" @nseen (&')

Range5 1 foot J 1 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 100

Base !hance5 0K

Resist5 ,oneStorage5 :n2est3ent> Potion> *ar> "agical Trap

Target5 Entity

2ffects5 The target of this spell 3ay 3o2e #nnotice> not in2isible. This 3eans that it +ill nottrans3it light. &s a conse6#ence the target +illcast a shao+ (+hich 3ay or 3ay not be noticeepening on the lighting etc O e2en if notice3ay not be connecte to the target) an ha2e areflection in a 3irror (or any reflecti2e s#rface).o+e2er the target 3ay not be notice e2en ifanother entity is loo8ing irectly at hi3Mher. :tsho#l be note that a crystal of 2ision or si3ilar+o#l co#nt as loo8ing irectly at the target> notas a reflection. &n entity +ill get a perceptionchec8 if the target beco3es in2asi2e on that entityDs senses (e.g. staning in a frontal a@acenthex> or staning behin the entity +ith the targetDs hans o2er hisMher eyes). &ltho#gh the target is not in2isible> it 3ay be etecte #sing any3agical 3eans for etecting in2isible entities(e.g. *iBarsight). :f the target of the spell isto#che by another entity> or that entityDs pos

sessions> then the spell is bro8en. The target ofthe spell 3ay not brea8 it 2ol#ntarily (other thanby> for exa3ple> to#ching another entity). Ancebro8en the spell 3#st be recast.

!pea;in" to Enchante Creatures (&)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an821perience Multiple5 100

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Entity

2ffects5 The spell gi2es the &ept the ability tospea8 an #nerstan the lang#age of all 3agicalcreat#res. Ane casting +ill allo+ co33#nication+ith any fantastical creat#re> b#t +ill not allo+the &ept to co3prehen fantastical creat#restal8ing a3ongst the3sel2es or to other people af

fecte by this spell.

:ocation (&,)

Range5 10 3iles J 5 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !00

Base !hance5 15K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The &ept 3ay eter3ine the irection in

+hich they +ill fin any person or ob@ect of theiresire +hich they ha2e pre2io#sly enco#ntereor st#ie an +hich is +ithin range. The irection +ill be inicate by a large glo+ing arro+>only 2isible to the &ept. The arro+ +ill not appear if the target is not +ithin range. :f cast> anthe target is not +ithin range> then the spell isissipate. The arro+ +ill not appear sho#l thetarget co3e +ithin range #ring the perio thespell +o#l nor3ally ha2e been in effect.

Mass Char3in" (&)

Range5 15 feet J 15 per 4an8

Duration5 Concentration? no 3axi3#321perience Multiple5 /50

Base !hance5 5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent

Target5 Entity

2ffects5 Char3s 1 entity per 4an8 as long as the &ept 3aintains their concentration. The spellta8es % 3in#tes to ta8e effect an the effects

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linger % to 5 3in#tes after concentration isbro8en. The effects of the spell on the ini2i#alsare ientical to the effects of Spell of Char3ing['91].

>n2isibility (&/)

Range5 15 feet J 15 per 4an8

Duration5 5 3in#tes J 5 per 4an821perience Multiple5 50

Base !hance5 5K

Resist5 ,one

Storage5 :n2est3ent> Potion> *ar

Target5 Entity or ob@ect

2ffects5 The target of this spell beco3es in2isiblean 3ay not be seen by non93agical 3eans. &nin2isible thing oes not ha2e a shao+ or a reflection. They ha2e no i3pact on their en2iron3ent as a res#lt of the effects of light in anyfor3. The con2erse is not tr#e O light still affects

the target (e.g. 3ay still see> be hit by lac8fireetc.). :n2isibility 3ay be cast o2er ob@ects or entities (an any possessions of either). &n ob@ectDspossessions are any thing +hich is totally enclose by that ob@ect (e.g. coins in an in2isiblechest +hich is close> b#t not one +hich is open).:f a thing ceases to be a possession> then the spell+ill not affect it. Si3ilarly if an ob@ect beco3es apossession then the spell +ill affect it (i.e. an ob

 @ect p#t o+n by an in2isible entity +ill beco3eseenH a coin p#t in the in2isible chest +ill beco3ein2isible). ,ote that light 3ay not be a possessionO if the target is carrying a lantern it +ill be in

2isible> b#t the light it e3its +ill not. The spellceases to +or8 +hene2er the target 3a8es astri8e chec8 (+hether res#lting in a FhitG or not)that oes not in2ol2e a Thro+n or "issile +eapon(#se as s#ch). This restriction oes not apply to:n2isibility +hen cast at ran8 1 or higher. Thetarget 3ay al+ays choose to en the spell at anyti3e.

E2il Eye (&)

Range5 15 feet J 15 per 4an8

Duration5 1 ay J 1 per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar

Target5 Entity

2ffects5 &ny target +ho fails to resist has theirStri8e Chance an "agic 4esistance re#ce by 1per 4an8 (3ini3#3 of 1).

[1'.] &eneral no+le"e 4ituals

&reater Enchant3ent (1)

Duration5 Special

21perience Multiple5 1!5

Base !hance5 /0K J 1K per 4an8

Target5 Entity

!ast Time5 1 ho#r

Material5 lac8 "yrrh (optional)

Material !ost5 !00 sp per oB #se

2ffects5 The rit#al ta8es 1 ho#r an re6#ires thatthe &ept first ra+ a Pentacle +ithin +hich theyan the target(s) 3#st re3ain #ring the entirerit#al. The &ept 3ay b#rn blac8 3yrrh #ringthe rit#al to enhance the effects. The target ofthis rit#al +ill be either blesse or c#rse (&eptDs choice) +ith an increase or ecrease in theirase Chance of oing anything or s#ffering anygoo or ill fort#ne by pl#s or 3in#s 1 J (1 per

4an8).The rit#al +ill affect the targetDs fort#ne in

one of the follo+ing areas?

2 4esistance O "agic 4esistance> ear> rightan &+e Chec8s.

2 "agic O Talent> Spell> an 4it#al aseChances.

2 Co3bat O *eapon Stri8e Chances an St#n4eco2ery.

2 S8ills an Statistic Chec8s O S8ill ase Chancesan 'eneral Statistic Chec8s (e.g. 1 R Perception or R &gility).

The efa#lt #ration is #ntil the next en9of9season igh oliay. This +ill enhance one of theabo2e areas. The &ept 3ay alternati2ely cast afor3 of the rit#al that +ill affect 5 targets for 1ay (pl#s 1 ay or 1 target per f#ll ran8s). This+ill enhance t+o of the abo2e areas. To increasethe n#3ber of areas affecte> the &ept 3ay b#rn(1 oB R 4it#al 4an8) lac8 "yrrh per aitionalarea.

:f the rit#al is #se to c#rse> the c#rse is 3inor.

Creatin" Crystal of Aision (#)

21perience Multiple5 !00

Base !hance5 -5K J 1K per 4an8

!ast Time5 1 ho#r

2ffects5 The &ept can create a crystal that acts as a2ie+ing crystal. They perfor3 the rit#al o2er ana2ailable piece of crystal (the bigger the crystal>the better the i3age +ill #lti3ately be) in theirpossession. The &ept 3#st b#rn 1 o#nce of a3bergris #ring the rit#al at a cost of 1>000 Sil2erPennies. The res#lting crystal 3ay be #se once

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per ay for 10 3in#tes J 1 3in#te per 4an8 ('"ssho#l caref#lly ti3e cons#ltations).

They 3ay then 2ie+ 2isions (#s#ally precogniti2e in nat#re) concocte by the '". &t 4an8 an abo2e> they 3ay #se the crystal to spy into anarea to see +hat is going on there. The 3axi3#3istance fro3 the character to the area being

spie into is 5 3iles (J15 per 4an8). To o so> the&ept 3#st re3ain in the sa3e place an ta8e noother action. :f a crystal ball is #se to loo8 at alocation then the ball +ill only loo8 at the location specifie. :t can not then be co33ane to3o2e aro#n. :t +ill enable the obser2ation ofe2ents in that location for its #ration an +illthen clear. Ance starte it +ill contin#e to loo8 atthat location for its entire #ration.

:f the #ser cannot for3 a clear 3ental i3agefor the ball to foc#s on> or co33an it to foc#son an #na3big#o#sly efine point in space> thenit is the '"Ds iscretion as to +hat the ball +ill

sho+. These are 3ystical e2ices> not telescopesor x9ray 3achines. :t is not possible to #se etection talents (s#ch as $etect &#ra) thro#gh a crystal of 2ision.

Creatin" !leep Dust ($)

21perience Multiple5 !50

Base !hance5 /0K J 1K per 4an8

!ast Time5 % ho#rs

2ffects5 The &ept 3#st spen % ho#rs preparingan i3ple3enting this rit#al an 3#st expen10>000 Sil2er Pennies (9500 per 4an8) to p#rchasethe necessary ingreients prior to 3a8ing the at

te3pt. :f the atte3pt fails> the ingreients arer#ine an 3ay not be re#se or resol. :f therit#al s#ccees> one o#nce (a single ose) of sleep#st res#lts.

*hen thro+n in the face of one target it hasthe effect of an instant Spell of Enchante Sleepof the sa3e 4an8 as the sleep #st. The sleep #st+ill only re3ain fresh for three +ee8s after 3an#fact#re. The effects of sleep #st can be passi2ely resiste by the 2icti3> b#t +ith a re#ctionof !0 to their "agic 4esistance.

Manufacturin" oison Dust (')

21perience Multiple5 !50

Base !hance5 /0K J 1K per 4an8

!ast Time5 % ho#rs

2ffects5 This rit#al +or8s in the sa3e 3anner asCreating Sleep $#st 9% an e3ploys the sa3en#3bers for all p#rposes. o+e2er> instea ofca#sing the 2icti3 to fall asleep> it inflicts [10 95] J 1 for e2ery ! (or fraction) ran8s a3age #eto poisoning> on ini2i#als +ho fail to resist.

;i8e sleep #st> poison #st 3#st be thro+n inthe face of the target.

1'., !pecial no+le"e !pells

Aentrilo=uis3 (!1)

Range5 0 feet

Duration5 5 3in#tes J % per 4an821perience Multiple5 100

Base !hance5 0K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The spell allo+s the &ept to pro@ect their2oice an alter it so that it so#ns li8e any other2oice the &ept has hear. The 2oice 3ay be pro

 @ecte so that it appears to be e3anating fro3any+here +ithin the rai#s of the spell.

olt of Ener"y (!#)Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 50K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity or ob@ect

2ffects5 The &ept 3ay cast a bolt of energy at atarget an +ill> as a res#lt> inflict [10 9 5] (J1 per4an8) a3age on the first entity or ob@ect that

the bolt enco#nters.8penin" (!$)

Range5 15 feet J 15 per 4an8s

Duration5 :33eiate

21perience Multiple5 150

Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent

Target5 Ab@ect

2ffects5 :nstantly opens any one ob@ect or portal> incl#ing those loc8e by "age ;oc8 (S9). & oor

or li +ill ha2e all loc8s #nloc8e an bolts #none an +ill beco3e i33eiately open (a@ar).

Enchant *eapon (!')

Range5 5 feet J 5 per 4an8

Duration5 5 3in#tes J 1 per 4an8

21perience Multiple5 !50

Base !hance5 %0K

Resist5 ,one

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Storage5 :n2est3ent

Target5 Ab@ect

2ffects5 :ncreases the ase Chance to hit +ith the+eapon o2er +hich it is cast by 1 (J1 per 4an8)an increases the a3age one by the +eapon by1 for e2ery % (or fraction) 4an8s.

*eb of Entan"le3ent (!)Range5 15 feet J 15 per 4an8

Duration5 Concentration> 3axi3#3 15 3in#tes J 15per 4an8

21perience Multiple5 150

Base !hance5 %5K

Resist5 Passi2e

Storage5 :n2est3ent> *ar

Target5 Entity or ob@ect

2ffects5 This spell allo+s the &ept to pro@ect astic8y +eb> si3ilar to a spier +eb in constr#ction> fro3 their fingertips at a target hex> ob@ector entity. &ny ob@ects or entities staningbet+een the &ept an the target are ensnareby the +eb along +ith the target. The +eb 3ayonly ensnare a n#3ber of h#3an9siBe entitiese6#al to the &eptDs ran8 an so +ill stop at thehex at +hich this li3it is reache (or 3axi3#3range). The +eb contin#es #ntil c#t or #ntil the&ept ceases to concentrate on it. :n orer to c#tthe +eb> a character 3#st s#ccessf#lly stri8e +itha +eapon that oes type a3age an 3#st inflict at least 10 points of a3age as a res#lt ofthat single stri8e. The +eb has no efense.

&ny ensnare entity 3#st roll 1 R PhysicalStrength (! R Physical Strength if they s#ccessf#lly resiste) in orer to 3o2e the3sel2es to ana@acent hex (+hich 3ay be free of the +eb)> orto perfor3 an action +ithin the +eb. & si3ilarchec8 is re6#ire for any entity atte3pting to re3o2e an ob@ect fro3 the +eb. :f an entity recei2es ai in re3o2ing the3sel2es fro3 the +eb>the PS of the aiing character 3ay be co3bine+ith their o+n. &ny roppe ob@ect +ill beco3eensnare by the +eb> as +ill any entity +hoco3es into contact +ith it (#p to the li3it of the+eb).

Ma"e :oc; (!,)Range5 15 feet J 15 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 150

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Ab@ect

2ffects5 The spell 3ay be cast o2er any portal (oor>+ino+> etc.) that can nor3ally be opene orclose. :t effecti2ely loc8s the portal +ith an #npic8able loc8. The portal 3ay still be force openby br#te strength. The Physical Strength(s) of allcharacters atte3pting to force a portal loc8e inthis 3anner are ae together an 3#ltiplieby the $iffic#lty actor of the tas8. The $iffic#lty

actor is a f#nction of the 4an8 of the spell?

4an; Difficulty Factor

0"5 3 G $ysical &trengt$

6*10 2 G $ysical &trengt$

11 1.5 G $ysical &trengt$

Enhancin" Enchant3ent (!)

Range5 15 feet J 15 per 4an8

Duration5 10 secons J 5 per 4an8

21perience Multiple5 %00

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The 4an8 of this spell is ae to the 4an8of one characteristic of any spell being cast +ithin the area of effect. ,ote that the act#al 4an8 ofthe affecte spell is #nchange O only the effectof one characteristic is enhance (as per o#blean triple effects). *hile casting the Spell of Enhancing Enchant3ent> the aept specifies thespell characteristic to be affecte. Anly 4ange>$#ration> ase Chance> or (+here appropriate)

$a3age> 3ay be affecte by this spell. & spell3ay ne2er ha2e a characteristic enhance by4an8s greater than its o+n ran8 by the #se of thisspell (e.g. a 4an8 spell that is cast +ithin a 4an8/ Spell of Enhancing Enchant3ent +ill only gainthe effects of extra ran8s in the affecte characteristic). Anly spells that are cast are affecte> notspells being release fro3 any for3 of storage.The caster of the s#b@ect spell +ill be a+are thattheir spell is being affecte by enhance3ent #ring the p#lse that they are preparing (as per highor lo+ "ana). They +ill not 8no+ +hich characteristic is being affecte nor the a3o#nt of en

hance3ent. They 3ay not restrict the effect ofthe enhance3ent> b#t 3ay re#ce the spell effects in the nor3al 3anner. :f an atte3pt is 3aeto cast a Spell of Enhancing Enchant3ent on anarea that has so3e part of it #ner the effects ofanother Spell of Enhancing Enchant3ent> thenthe secon spell +ill fail. Special $#ration> 4ange>or $a3age effects 3ay be ca#se by the #se ofthis spell (e.g. $#ration of ;esser Enchant3ent at4an8 !0).

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:e2itation (!/)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes R [10 9 5] R 4an8

21perience Multiple5 1!5

Base !hance5 !5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> PotionTarget5 Entity

2ffects5 Ca#ses the target of the spell to rise into theair 15 feet (J 1 per 4an8) at the rate of 1 foot perp#lse. The spell is li3ite to 2ertical 3o2e3entan +ill in no +ay propel the target horiBontally.

Enchant %r3or (!)

Range5 15 feet J 15 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,oneStorage5 *ar> :n2est3ent

Target5 Entity

2ffects5 This spell as ! (J! per 4an8) to the targetDs efense 2ers#s physical +eapons. &t 4an8 11an abo2e it also per3its the targetDs ar3or toabsorb 1 aitional point of a3age. The target3#st be ar3ore.

*iGars Eye (!10)

Range5 15 feet J 15 per 4an8

Duration5 1 3in#te J 1 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The &ept creates an in2isible> intangibleeye +hich they can 3o2e aro#n +ithin a rai#se6#al to the spellDs range. The eye originates inthe sa3e spot as the &ept an operates as +o#lany nor3al eye except that it is not attache tothe &ept physically. *iBarDs Eyes ha2e a T"4of 10. The eye can 3o2e thro#gh soli ob@ects b#t+ill see only blac8ness +hile +ithin an [email protected] eye can be seen +ith *iBarsight or other3eans of etecting in2isible ob@ects. :t is possibleto #se the eye to target spells> b#t the range is eter3ine fro3 the &ept> not fro3 the eye. Theeye (an hence the &ept) is s#sceptible to 3agical effects if the effect can affect eyes (e.g. lashof ;ight> blinness).

!lo+ness (!11)

Range5 15 feet J 15 per 4an8

Duration5 10 secons R [10 9 5] R 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 Potion> :n2est3ent> *ar> "agical TrapTarget5 Entity

2ffects5 The spell affects 1 (J1 per !> or fractionthereof> 4an8) targets. &ll entities s#b@ect to thisspell ha2e their r#nning> cra+ling> flying> ors+i33ing spee hal2e an ha2e the ti3e itta8es the3 to o anything on the Tactical $isplayo#ble (e.g. they co#l only attac8 once e2eryt+o p#lses).

uic;ness (!1#)

Range5 15 feet J 15 per 4an8

Duration5 10 secons R [10 9 5] R 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 Potion> :n2est3ent> *ar

Target5 Entity

2ffects5 The spell affects 1 (J 1 per %> or fraction>4an8s) targets. The targetsD :nitiati2e al#e is increase by 10> an they can perfor3 &ctionst+ice as often.

[1'.] !pecial no+le"e 4ituals

There are no Special =no+lege 4it#als of theCollege of Ensorcel3ents an Enchant3ents.

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[1.0] The Colle"e of >llusions

The College of :ll#sions is concerne +ith tr#th>eception an sensation. Practitioners of the College(or &rt) of :ll#sions are calle :ll#sionists.

This College is one of extre3es> of s#btlety anfla3boyance> an especially of eception an honesty. :ll#sionists are ta#ght that they are pri2y toone of the 3ost potent tr#ths 8no+n to the sentientraces> na3ely that o#r senses are the only +ino+to the existence of reality. ase on this octrine>they change the appearance of reality rather thanthe act#al nat#re. This often leas to 3ore i3pressi2e b#t s#perficial effects than other Colleges. Theseeffects ha2e 3eant that :ll#sionists ha2e historicallybeen associate +ith stage 3agicians an sleight9of9han artists> +hich has egrae their stat#s in the

eyes of other &epts."ost accept their stage heritage> an re2el in the

layers of eception in2ol2e in re2ealing a greattr#th to their a#ience. So3e> ho+e2er> beco3e en3eshe +ithin their o+n fantasy an fail to ifferentiate bet+een this an reality. Athers eny thiseception totally> an t#rn to eath as the onlyfixe point in a changing +orl. These &epts #sepeopleDs epenency on their senses to ca#se eathan espair.

Traitional Colors

The 3ore fla3boyant of the :ll#sionists +ill often+ear bright> e2en garish clothing incorporating as3any colors as possible. These colors +ill #s#allynot clash> b#t the :ll#sionist +earing the3 +illstan o#t in any cro+. &t the 2ery least> 3ost :ll#sionists +ill +ear extre3es of colorsH fire> bloo>

sable> sno+> charcoal> e3eral> gol> etc.

Traitional !y3bols

The College of :ll#sions is associate +ith a plethora of sy3bols aopte fro3 ini2i#al perfor3ers.Theatrical sy3bology is co33on.

8n >llusions

"ost "agics in this College are :ll#sions. :ll#sionscannot be Fisbelie2eGH the i3ages are there an+ill interact +ith light an so#n in the sa3e 3anner as the ob@ects they represent. "irrors an lightso#rces 3ay not be create. 7nless state> the :ll#

sions +ill not be s#bstantial> an any soli ob@ects orspells +ill pass thro#gh the3. :ll#sions +ill interact+ith each other as if real. :ll#sion spells 3ay be ispelle by anyone +ith the appropriate co#nterspell>altho#gh :ll#sions on an entity gains their passi2e3agic resistance.

[1.1] 4estrictions

&epts of the College of :ll#sions 3ay practicetheir arts +itho#t restrictions. The "agical &ptit#ere6#ire3ent for beco3ing an &ept of the Collegeof :ll#sions is 1%.

[1.#] ase Chance Moifiers

The ase Chance of perfor3ing any talent> spellor rit#al of the College of :ll#sions 3ay be 3oifieby conitions. &s the s#ccessf#l perfor3ance of :ll#sion 3agic is as 3#ch finesse an presentation asra+ po+er> a 8no+lege of the Perfor3ing &rts isconsiere essential by 3any &epts. #rther3ore>+illing a change in reality to the le2el of etail necessary for eception> re6#ires goo concentrationan *illpo+er. The follo+ing conitions 3oify thebase chances of the College of :ll#sions?

%ction Moifier

-ac$ point Adept9s illpower is over 15 1;

-ac$ point Adept9s illpower is under 15 *1;

-ac$ two ,ull an?s in rou(adour 1;

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[1.$] Talents

Conceale Castin" (T1)

21perience Multiple5 150

2ffects5 This Talent allo+s the &ept to cast +itho#tany apparent 3o2e3ent or noise. The &ept 3aynot spea8 or 3a8e 3eaningf#l or extra2agant ac

tions. They 3ay not cast +itho#t a han free or if3#te. :f an obser2er is intent on the &ept (e.g. incon2ersation +ith)> the obser2er 3ay 3a8e a (! RPerception) L 4an8 chec8 to notice. &ll aspects ofthe Spell (incl#ing ase Chance) 3#st be cast atthe lo+er of the TalentDs an SpellDs ran8s> anthe ase Chance is f#rther re#ce by !0K. TheTalent only f#nctions +ith spells of the College of:ll#sions.

Enhance Aision (T#)

21perience Multiple5 !!5

2ffects5 The &ept 3ay see thro#gh any obsc#re

3ent s#ch as s3o8e> #st> +ater> fog> clo# orrain (tho#gh not ar8ness) to a istance of 10 feet(J10 per 4an8) as if #nobsc#re. ,or3al penaltiesthen accr#e fro3 this range. The &ept 3ay seeob@ects or entities that are in2isible 9 they appearto ha2e a slight bl#e sheen aro#n the3. :f the in2isibility effect (excl#ing *al8ing 7nseen) is ofa higher 4an8 than the Enhance ision> the ob

 @ect or entity 3ay not be clearly ientifie or irectly 3agically targete. The &ept has a aseChance of Perception (J5 per 4an8) of $etecting:ll#sions if they ta8e a Pass &ction O each :ll#sion3ay only be chec8e once. $etecting an :ll#sion

oes not n#llify its effects.

roBect >3a"e (T$)

21perience Multiple5 !00

2ffects5 This Talent creates a 2is#al :ll#sion of the&ept> +ho beco3es :n2isible as per ('9) exceptthat attac8ing in 3elee +ill al+ays isr#pt thisTalent. :nitially> the i3age for3s o2er the &ept.The i3age +ill reflect the c#rrent appearance ofthe &ept> in any esire stance. The i3age 3ayonly be change or 3o2e (at T"4) +hen the &ept ta8es a pass action. The i3age 3#st re3ain inline of sight an +ithin 15 feet (J15 per 4an8)>

an 3ay not pass thro#gh soli ob@ects. &t 4an85> the i3age 3ay 3a8e appropriate en2iron3ental noises> e.g. footsteps. &t 4an8 10> the &ept3ay 3o2e +hile 3aintaining the relati2e istance an irection to their i3age. &t 4an8 15>the &ept 3ay pro@ect their 2oice thro#gh thei3age. &t 4an8 !0> the :ll#sionist 3ay also seethro#gh the i3age. The abilities gaine at 4an8s15 an !0 re6#ire pass actions to #se.

[1.'] &eneral no+le"e !pells

%uible >llusion (&1)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 1!5

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This :ll#sion allo+s the &ept to create #pto 4an8 si3ple so#ns> each co3ing fro3 a location fixe either absol#tely or relati2e to an ob

 @ect. *hilst ta8ing a pass action> the &ept 3ayca#se any co3bination of these so#ns to occ#r.So#ns an locations are efine as they are first#se> not at ti3e of casting. ,o lang#age or 3#sical instr#3ent 3ay be i3itate. The 3axi3#32ol#3e at 4an8s 0L is that of a stage +hisper

(#s#ally clearly a#ible at !5D)> at 4an8s 5L> nor3al con2ersation (50D)> at 4an8s 10L1> sho#ting(!00D)> at 4an8s 15L1> screa3ing (500D)> an at4an8 !0> th#ner (1 3ile). The range at +hich theso#n +ill be clearly hear is affecte by the a3bient le2el of noise.

Flash of :i"ht (&#)

Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 150

Base !hance5 !0K

Resist5 Passi2eStorage5 Potion

Target5 Self 

2ffects5 This spell creates a blining flash of lighte3anating fro3 the &eptDs boy. This light is3agical in nat#re> an 3ay c#t thro#gh areas of3agical ar8ness. &ll entities not shiele by asoli ob@ect an +ithin range 3#st either resistor be bline for 5 secons (J5 per ! f#ll 4an8s).line characters ha2e their Stri8e Chance re#ce by 50> an they 3o2e at half their nor3alT"4. The &ept is nor3ally not affecte by this

spell.>llusion of Foo (&$)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 100

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent

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Target5 Ab@ect

2ffects5 The &ept 3ay change the taste> appearance an s3ell of #p to 1 c#bic foot of foo orrin8 (J1 per 4an8). &t 4an8 11> the &ept 3aycreate (4an8 L 10) po#ns of foo or rin8. This3agically create foo +ill reco2er fatig#e forthe #ration of the spell. The &eptDs Coo8ing

4an8 +ill effecti2ely be i3pro2e by !> or to a3ini3#3 of 4an8 per !. ,o other properties (e.g.poison> 3agic) 3ay be change or create +iththis spell.

>n2isibility (&')

Range5 15 feet J 15 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 50

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> Potion> *ar

Target5 Entity or Ab@ect2ffects5 The target is 3ae in2isible> b#t cannot

3elee attac8 +itho#t beco3ing 2isible. &t 4an81> the target can attac8 in 3elee +hilst in2isible.The target 3ay beco3e 2isible at +ill. Ance theyha2e beco3e 2isible> the spell ens. The effects ofthis spell are ientical to the Ensorcel3ents anEnchant3ents College spell of the sa3e na3e.

ersonaliGe >llusion (&)

Range5 %0 feet J %0 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 -5Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This :ll#sion creates an i3age of a specifictype pec#liar to the &ept. &t 4an8 0> the i3age3#st be of a roc8. &t each of 4an8s > /> 11> 1> 1>1/> 1 an !0> another i3age 3ay be chosen. The&ept 3ay select the coloring> siBe an confor3ation of the i3age at cast ti3e (e.g. a close ironchest> or an open +ooen cas8et) #p to a 3axi3

#3 ia3eter of 5D an height of /D. The :ll#sion isnot affecte by physical la+s except that it isopa6#e to light. The &ept 3ay 3o2e or rotate(tho#gh not 3anip#late) the :ll#sion by ta8ing apass action. The +or83anship is as if the &ept+ere an &rtisan of one9thir 4an8.

>llusion of !ee3in" (&,)

Range5 5 feet J 5 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 Ab@ect or :ll#sion

2ffects5 This :ll#sion creates a 2is#al i3age of #p to

! c#bic foot (J! per 4an8) on an ob@ect> +hich +ill3o2e +ith the ob@ect if the ob@ect changes shapeor position> an issipate if the ob@ect is estroye. The &ept 3ay 3o2e or change the i3ageby ta8ing a pass action to concentrate on it. Theob@ect has not been change> an still has its original physical properties. The +or83anship is asif the &ept +ere an &rtisan of one9thir 4an8. :fthe target is an :ll#sion> the target 3ay bechange to any other for3 that it co#l nor3allyta8e. 7p to 1 c#bic foot of the target (J1 per 4an8)3ay be change #ring each pass action. Thischange +ill re2ert if the See3ing ceases beforethe target :ll#sion. The &ept 3ay only affecttheir o+n :ll#sions.

!tatic >llusion (&)

Range5 15 feet J 15 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !00

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This spell creates a 2is#al :ll#sion +ithin a

2ol#3e no larger than % J 1 per 4an8 c#bic feet.The :ll#sion is fixe at casting> an 3ay not bechange or 3o2e +ith this spell. The +or83anship is as if the &ept +ere an &rtisan of one9half4an8.

>llusionary *all (&/)

Range5 15 feet J 15 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 1!5

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical TrapTarget5 &rea

2ffects5 This spell creates an :ll#sion of a non9soli>linear or s3oothly c#r2e +all. :t 3ay ha2e allthe characteristics of any other +all spell (exceptsoliity> a3age or fear)> or 3i3ic an a@acents#rface instea. The +all is !0D by 10D by 1!G> +itheach 4an8 altering its height or +ith by !D orthic8ness by G. The +all 3#st be attache alongthe entirety of one of its thinnest eges.

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nor3ally +ith its s#rro#ns. The +or83anship isas if the &ept +ere an &rtisan of one9thir 4an8.

>llusion of Deep oc;ets (!')

Range5 Self 

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !00

Base !hance5 0KResist5 ,one

Storage5 Potion

Target5 Entity

2ffects5 This :ll#sion creates 1 3agical poc8et (J1per 4an8) abo#t the &eptDs clothing. Each poc8etcan hol an ob@ect +ith a largest i3ension of no3ore than 1 inch (J1 per 4an8). ,o entity can beplace in a poc8et. The total +eight hel 3ay notexcee 1 lb (J1 per 4an8)> an no ini2i#al ob

 @ect can +eigh 3ore than half this a3o#nt. Thepoc8ets are not ob2io#s> b#t thoro#gh in2estiga

tion 3ay fin the3? searchers get a (! R Perception) 9 4an8 chec8 to notice. :te3s +ithin thepoc8ets 3ay not be locate by spells of a lesserran8. The poc8ets 3ay only be accesse +hile the&ept is clotheH ho+e2er> a ne+ set of clothes+ill still contain the poc8ets. &t the en of thespell> the poc8ets expel their contents.

Dis"uise >llusion (!)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !00

Base !hance5 !0KResist5 &cti2e> Passi2e

Storage5 :n2est3ent> Potion> *ar

Target5 Entity

2ffects5 The &ept 3ay change the targetDs appearance. The target 3ay not be locate by locationspells of a lesser ran8. The targetDs height 3ay2ary by 1K per 4an8> an their +eight by !K per4an8. The targetDs 2oice or clothing 3ay bechange at 4an8 5 or both of these at 4an8 10H anini2i#al 3ay be #plicate or gener or racechange at 4an8 15H or t+o of these at 4an8 !0. :fclothes are incl#e in the spell> they re2ert tonor3al if iscare. The isg#ise for3 has thePhysical ea#ty of the target Z! per % f#ll 4an8s>+ithin racial li3itations.

>llusionary Euphonia (!,)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 150

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This :ll#sion creates the so#n of har3onio#s 2oices or 3#sical instr#3ents. Ane instr#3ent (J1 per % f#ll 4an8s) 3ay be playeH or one2oice (J1 per f#ll 4an8s) 3ay spea8 or sing.

Each 3ay co3e fro3 a ifferent location fixeeither absol#tely or relati2e to an ob@ect. The effecti2e ran8 of the perfor3ance or con2ersationis 4an8 per !> to a 3axi3#3 of the &eptDs ran8in the instr#3ent or lang#age. Pass actions arere6#ire for 3#sical perfor3ance at a s8ill le2elabo2e 4an8 per 5> or con2ersation. The 3axi3#32ol#3es are?

4an; Aolu3e

0"4 &tage w$isper Daudi(le at 259E

5" 8oral conversation D509E

10"14 &$outing D2009E

15"1 &creaing D5009E

20 $underous D1 ileE

The range at +hich the so#n +ill be clearlyhear is affecte by the a3bient le2el of noise.

7allucination (!)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !!5

Base !hance5 !5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical TrapTarget5 Entity

2ffects5 This spell enables the &ept to select 1 entity (J1 per % f#ll 4an8s) as an a#ience for their:ll#sions. *hene2er the &ept casts an :ll#sion>they 3#st ecie +hether e2eryone can percei2eit> or @#st the targets of this spell. This spell oesnot circ#32ent any resistance chec8s by the targets. The :ll#sion 3#st be cast #ring the #ration of this spell altho#gh the effects 3ay lastafter the all#cination #ration has expire.

7erois3 (!/)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

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2ffects5 This spell charges the target +ith great3ight an herois3. They see3 taller anstronger> an their actions gain a nat#ral gracean po+er. &ll allies (in line9of9sight) le by thetarget gain a bon#s ie 3oifier of 1 (J1 per4an8) to all fear chec8s> +hile ne#tral obser2ersgain a bon#s of 1 (J1 per 4an8) to reaction rolls.The target gains a efense bon#s of 1K J1K per

4an8.

>llusion of >nnocence (!)

Range5 1 foot J 1 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !50

Base !hance5 %0K

Resist5 &cti2e

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 This :ll#sion changes the 3ien of 1 entity

(J1 per f#ll 4an8s). This infl#ences the initial reactions of all entities +ho percei2e the Target5they +ill react as if the target is an innocent (thisoes not necessarily 3ean a fa2orable reaction).The spell oes not force people to act st#pily Oif the target oes not act appropriately> theiropinion 3ay be re2ise rapily. Extre3e beha2ior ter3inates these effects. or exa3ple> sho#l atarget prepare a +eapon> cast a passi2ely resistible spell> or attac8> the spell +ill issipate.

MaGe (!10)

Range5 15 feet J 15 per 4an8

Duration5 5 secons J 5 per 4an821perience Multiple5 50

Base !hance5 1K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The target is transporte into a hege93aBeof perpet#al fog> +here they 3ay +aner as they+ill. The hex that they occ#pie is fille +ithopa6#e 3ist that isperses in 5 secons. &t theen of the spell> the target reappears in their original hex (they are isplace by solis b#t isplace fl#is)H any ite3s roppe insie the 3aBereappear along +ith the target. *hilst in the3aBe> they 3#st 3a8e a ! R *illpo+er chec8 eachp#lse to perfor3 a non9pass action. Personal 3agical effects contin#e> (e.g. +hile a Phantas3+o#l follo+ the target into the 3aBe> &gony+o#lnDt). or all p#rposes> the "aBe is ee3eto be on the sa3e plane that the target @#st isappeare fro3. Each target appears +ithin theiro+n #ni6#e "aBe. The &ept 3ay still see (an

th#s cast #pon) the target> b#t not physicallycontact the3.

>llusion of Meta3orphosis (!11)

Range5 1 foot J 1 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 !!5

Base !hance5 15KResist5 &cti2e> Passi2e

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 The targetDs appearance alters to that of aone hex creat#re of at least (targetDs PhysicalStrength J En#rance) po#ns> o2er a perio of 5secons. Their act#al for3 an characteristics onot change. They o not gain any special abilities(e.g. poison> 3agic> fear> flight) associate +iththat ani3al. The &ept 3#st be fa3iliar +ith theesire ani3al. The spell +ill cease +hen the tar

get ta8es effecti2e En#rance a3age. Creat#resa2ailable by 4an8?

4an; Creatures

0 &all land anials

4 elines' apes and pre*$uans

! Avians' ,is$' liIards and sna?es

12 )orses' large land anials

16 -art$ dwellers' ,airy ,ol?' $uans

20 %iants

>llusion of Mist (!1#)

Range5 !0 feet J !0 per 4an8Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 100

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The &ept creates an :ll#sion of 1>000 c#bicfeet of 3ist (J500 per 4an8) of any shape entirely+ithin the &eptDs range. The 3ist 3#st be least1 foot in any i3ension an 3ay ha2e etail nofiner than one foot in siBe. The 2isibility in this3ist is !0 feet (91 per 4an8). The 3ist is not affecte by +in. y ta8ing a pass action> the &ept3ay 3o2e the 3ist #p to 1 hex M p#lse so long asit re3ains +ithin range.

>llusion of Multiple >3a"es (!1$)

Range5 1 foot J 1 per 4an8

Duration5 1 3in#te J 1 per 4an8

21perience Multiple5 !00

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Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 Ane i3age of the target (J1 per 5 f#ll 4an8s)appears in the targetDs hex. Each i3age isappears #pon recei2ing a3age. &ll i3ages are

ientical to the target> an +ill i3itate their actions faithf#lly. The i3ages ha2e the sa3e efense as the target> b#t no 3agic resistance. &nytargete attac8 has an e6#al chance of hittingeach i3age an the target. "ore than one i3age3ay be str#c8 by a 3#lti9target or area effect attac8.

-i"ht3are >llusion (!1')

Range5 15 feet J 15 per 4an8

Duration5 10 secons J 10 per 4an8

21perience Multiple5 00

Base !hance5 5KResist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The &ept creates a terrifying> hostile anangero#s :ll#sion. The ,ight3are is initially #ner the &eptDs control> an +ill obey their co33ans #ntil the &eptDs concentration is bro8enor the ,ight3are is slain or issipate. The,ight3are is totally ins#bstantial an in2isible toall +ho resist. The ,ight3are has a co3bine En#rance an atig#e of !0 (J5 per ! f#ll 4an8s)>

b#t no efense or ar3or. :t can a#to3atically hit#p to t+o ifferent targets a p#lse for [10 L !](J1 per ! f#ll 4an8s) 3agical a3age. :t has aT"4 of 10 an an :nitiati2e of %0 (J! per 4an8). :t3ay not be st#nne. &t 4an8 15> e2ery target3#st 3a8e a fear chec8 #pon first being str#c8The ,ight3are 3ay 3o2e in any irection+itho#t restriction> incl#ing thro#gh air> +alls>+ater> etc. except thro#gh the area of an :ll#sionSpecial co#nterspell. :f concentration is lost> the,ight3are +ill atte3pt to 8ill as 3any people aspossible> an cannot be controlle by any 3eans.

[1.] !pecial no+le"e 4ituals>llusionary %ura (41)

Range5 5 feet

Duration5 1 ay J 1 per 4an8

21perience Multiple5 !00

Base !hance5 %0K J %K per 4an8

Target5 Entity

!ast Time5 1 ho#r

Material5 ,one

!oncentration !hec'5 Stanar

2ffects5 This rit#al creates an :ll#sion to alter the&#ra of the target. The targetDs apparent &#ra isaltere by fooling the $etect &#ra> $etect Enchant3ent or $i2ination +ith a stereotypeefine in 4an8 J 1 +ors (e.g. 4an8 > F"aster

Thatcher an E2il ,ecro3ancerG. The 6#estionerthen recei2es appropriate ans+ers base on thestereotypeH if the 6#estion is not co2ere by thestereotype> the real ans+er is ret#rne. The :ll#sory &#ra +ill not hie infor3ation> 3erely alterit. The 4it#al of *aring is not affecte.

>llusionary Terrain (4#)

Range5 5 feet J 5 per 4an8

Duration5 ! ho#rs J ! per 4an8

21perience Multiple5 150

Base !hance5 "agical &ptit#e J %K per 4an8

Target5 &rea!ast Time5 1 ho#r

Material5 ,one

!oncentration !hec'5 Stanar

2ffects5 This rit#al creates an :ll#sion s#ch that obser2ers o#tsie the range can not sense any signof entities or their trappings +ithin the area.Te3porary ca3psites +ill not be seen an per3anent +ellings appear eserte an ilapiate. o+e2er> so3e effects 3ay be seen> e.g. thes3o8e an light of a ca3pfire rising abo2e therit#alDs range. The rit#al +ill not hie entitiesfro3 each other if both are o#tsie the effect>e2en if the area lies bet+een the3. "agic that isnot targete on entities or their possessions 3aynot be hien thro#gh this rit#al. &ny ;ocationor Scrying 3agic lo+er than the 4an8 of :ll#sionary Terrain 3ay not etect into the rit#alDs area.

er3anency (4$)

Range5 5 feet

Duration5 1 $ay (J1 per 4an8) or Per3anent

21perience Multiple5 550

Base !hance5 "agical &ptit#e J K per 4an8

Resist5 ,one

Target5 Spell or 4it#al

!ast Time5 1 ho#r

Material5 Special

!oncentration !hec'5 Stanar

2ffects5 This rit#al enhances the #ration of one ofthe &eptDs :ll#sion spells or rit#als. The 3agic3#st ha2e been cast pre2io#sly> an ha2e s#fficient #ration to last thro#gho#t the rit#al. Thisrit#al 3ay not be #se +ith any 3agics +ith con

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centration9base or inefinite> conition base#ration. Ance the #ration of an :ll#sion hasbeen enhance> no changes are possible. The :ll#sion 3ay be o2errien by any si3ilar spell forthe #ration> rather than 6#e#eing. This rit#al3ay be perfor3e +itho#t 3aterial co3ponentsto change the #ration of the target Spell or 4it#al to 1 ay (J1 per 4an8). Ar the &ept 3ay #se

the 3aterial co3ponents to change the #rationto per3anent. "aterial costs for this rit#al are5>000 sp (9!00 per 4an8). & spell that has been enhance by this rit#al 3ay only be re3o2e by a4it#al of $issipation or the &eptDs o+n Special=no+lege co#nterspell.

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[1,.0] The Colle"e of !orceries of the

Min

The College of Sorceries of the "in ealspri3arily +ith controlling or infl#encing the 3ins

of others. &epts of this College are 2ario#sly 8no+nas "in "ages> or Sorcerers. :t is +iely belie2ethat Sorcerers can peer into the ar8est noo8s ancrannies of the so#l> an are near9#ni2ersallyfeare.

Traitional Colors an !y3bols

This college has no traitional colors or sy3bolsas Sorcerers prefer to blen into society.

[1,.1] 4estrictions

&epts of the College of Sorceries of the "in

3ay practice their arts +itho#t restriction. The "agical &ptit#e re6#ire3ent for beco3ing a 3e3berof this College is 11.

[1,.#] ase Chance Moifiers

The ase Chance of perfor3ing any talent> spellor rit#al of the College of Sorceries of the "inagainst a single entity target is affecte by relati2e*illpo+er?

%ction Moifier

-ac$ point Adept9s illpower is a(ove t$e

target9s illpower

1;

-ac$ point Adept9s illpower is (elow t$e

target9s illpower

*2;

[1,.$] Talents

4esist ain (T1)

Range5 Self 

21perience Multiple5 %00

Storage5 Potion

2ffects5 The &ept is largely i33#ne to pain. Theycannot be tort#re or st#nne by physical 3eans.:n aition> if there is a chance that their concentration 3ay ha2e been bro8en> 5 (J1 per 4an8) isal+ays ae to their Concentration Chec8. ,o3atter +hat the circ#3stances the &ept +ill al+ays ha2e a chance of 3aintaining concentration. ;i8e all 3agic> this talent is affecte by coliron. o+e2er> for a +eapon to affect the talent>the +eapon 3#st be 3ae of col iron> 3#st ha2eone en#rance a3age> an 3#st re3ain incontact +ith the boy. :f col iron is #se in thetort#re of a 3in 3age> the &ept as their concentration bon#s to the base chance of resistingthe tort#re atte3pt.

4esist Te3perature (T#)

Range5 Self 

21perience Multiple5 !50

Storage5 Potion

2ffects5 The &ept is i33#ne to cli3atic extre3esof te3perat#re fro3 arctic col to esert heat+hether generate nat#rally or by 3agic. Theytherefore o not s#ffer fro3 expos#re> frostbite>+in9chill> heat stress> hypother3ia or hyperther3ia> an their fatig#e loss is #naffecte byte3perat#re. :f the &ept is attac8e by fire> ice>heat or col (+hether 3agical or not) then thea3age points are re#ce by 1 J 1 per 5 f#llran8s.

!ense Dan"er (T$)

Base !hance5 Perception J % per 4an8

21perience Multiple5 %00Storage5 Potion

2ffects5 The &ept 3ay sense the presence of a haBar to the &eptDs life or +ellbeing. 'enerally this3ay be interprete as a Fba feelingG abo#t aperson or an ob@ect> or a sense of foreboingabo#t a sit#ation. This talent operates contin#o#sly an #nconscio#sly. The &ept 3ay also a! J ! per 4an8 to the chance of etecting an a3

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b#sh (see 4anger) an to the chance of etectinga trap (see Spy M Thief).

[1,.'] &eneral no+le"e spells

Control %ni3al (&1)

Range5 %0 feet J 15 per 4an8

Duration5 Concentration> no 3axi3#321perience Multiple5 100

Base !hance5 0K

Resist5 Passi2e

Target5 ,on9sentient entity

Storage5 :n2est3ent

2ffects5 The &ept gains control o2er one nonsentient entity +ithin range. Control is lost if the entity lea2es the range b#t reco33ences if range isreentere. The &ept oes not recei2e any sensations fro3 the ani3al. :f the &ept releases theani3al or their concentration is bro8en the ani3

al 3ay attac8 the &ept. The &ept controls theani3alDs 3in an therefore nee not 8no+ ho+to 3a8e a bir fly? the &ept co33ans the ani3al to o so3ething an the ani3al 8no+s ho+to o it. The ani3al +ill co3ply +ithin the spiritof the co33an.

Control erson (&#)

Range5 %0 feet J 15 per 4an8

Duration5 Concentration? no 3axi3#3

21perience Multiple5 50

Base !hance5 %0K

Resist5 &cti2e> Passi2eStorage5 :n2est3ent

Target5 Sentient Entity

2ffects5 The &ept gains absol#te control o2er e2eryaction of one sentient entity +ithin range. The&ept oes not recei2e any sensations fro3 thetarget. The &ept oes not nee to 8no+ the targetDs lang#age to control the3. Control is lost ifthe target lea2es the range b#t reco33ences ifrange is re9entere. They 3ay control the physical acti2ities of that target> an #se the targetDsphysical s8ills +here 8no+n> b#t 3ay not ca#sethe target to cast spells. The &ept 3ay not #setheir o+n s8ills thro#gh the target. The target al+ays acts as if they +ere also affecte by a Spellof Slo+ness (Ensorcel3ents an Enchant3ents S911) #nless they choose not to resist the spell> ors#bse6#ently ecie to co9operate +ith the &eptDs co33ans. The spell contin#es in effect #ntil the &eptDs concentration is bro8en or the &ept chooses to release the target. The target isa+are of the control> an altho#gh the target is#nable to o anything abo#t it at the ti3e> they

+ill re3e3ber being controlle. The &ept 3ayforce the target to act in irect opposition to thetargetDs o+n +ishes. S#icial instr#ctionsho+e2er> grant the target another 3agic resistance +hich> if s#ccessf#l> issipates the spell.

E3pathy (&$)

Range5 To#ch #ntil 4an8 10

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Entity

2ffects5 The spell allo+s the &ept to feel the e3otions an physical sensations +hich the target ofthe spell is c#rrently experiencing. :t also allo+sthe &ept to absorb +o#ns fro3 En#rance anatig#e at a rate of ! points c#re for e2ery 1

+hich the &ept agrees to s#btract fro3 theiro+n atig#e (ne2er En#rance). The aitionalfatig#e s#btracte by the &ept is a3age fatig#e> not spell fatig#e. This spell 3ay not be #seto regenerate spell or tireness fatig#e> b#t onlyre#cesMtransfers a3age. &t 4an8 10 or higher>the &ept can cast this spell on a target +ho is+ithin 15 feet (J15 per 4an8 o2er 10) or less fro3the3. This spell 3ay be cast on self> b#t only toc#re en#rance a3age. An a $o#bleD effect> %$a3age Points are c#re for each point inflicteon the &eptH a TripleD effect allo+s for pointsper point inflicte on the &ept.

!ense resence (&')

Range5 %0 feet J 15 per 4an8

Duration5 %0 secons J 10 per 4an8

21perience Multiple5 100

Base !hance5 0K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The &ept can sense the presence an general 3oo (b#t not the exact nat#re) of all entities +ithin range of the spell. The &ept has a general iea of +here each entity is> say to +ithin 0or 0 egrees> the acc#racy of +hich 3ay increase +ith ran8. Sense Presence +ill etect thepresence of an entity e2en if that entity is 3incloa8e. Spells cannot be targete thro#gh SensePresence.

7ypnotis3 (&)

Range5 15 feet J 15 per 4an8

Duration5 Concentration? no 3axi3#3

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21perience Multiple5 !00

Base !hance5 0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent

Target5 Entity

2ffects5 The spell ca#ses an entity to accept s#gges

tions fro3 the &ept. The spell 3ay only be casto2er a target +ith +ho3 the caster is nor3allyable to co33#nicate 2erbally. :t can ne2er becast o2er a totally hostile target. The target 3aybe enable to re3e3ber other+ise forgotten etails thro#gh appropriate 6#estioning. Ance thetarget has been hypnotiBe> the &ept can 3a8es#ggestions +hich the target +ill reaily accept#nless they conflict irectly +ith their best interests. The target +ill ne2er re3e3ber +herethese s#ggestions ca3e fro3. The &ept 3aychoose #p to 1 (J1 per 5 4an8s) of the abo2e s#ggestions to be acti2e in a post9hypnotic 3anner>+hich the target +ill contin#e to i3ple3ent for %(J% per 4an8) ho#rs after the spell ceases. Thetarget +ill stop follo+ing all other s#ggestionsonce the spell ceases.

:i3ite reco"nition (&,)

Range5 Special

Duration5 :33eiate

21perience Multiple5 150

Base !hance5 !0K

Resist5 "ay not be resiste

Storage5 Potion

Target5 Self 2ffects5 The &ept 3ay see (#nclearly) #p to 1 (J1

per 4an8) ho#rs into their o+n f#t#re an 3ayforesee possible e2ents. The &eptDs playersho#l escribe a plan of action> an the '" +illescribe a 2ision base on the conse6#ences ofthose actions> +hich can be as literal or 3etaphorical as the '" +ishes. The clarity an etailof the 2ision +ill be epenent on the &eptDsran8. Sho#l the &ept foresee their o+n eath> afright chec8 3ay be appropriate. This spell cannot be recast i33eiately +ith a ifferent planHthe &ept 3#st +ait #ntil they ha2e ta8en so3e

action to change their sit#ation. This spell +or8sat any range.

Min Cloa; (&)

Range5 Self 

Duration5 1 ho#r J ! per 4an8

21perience Multiple5 !50

Base !hance5 %0K

Resist5 "ay not be resiste

Storage5 Potion

Target5 Self 

2ffects5 The &ept cloa8s their o+n 3in so thattheir tho#ghts cannot be etecte or FreaG> e.g.by Telepathy or other 3in reaing talents>spells or rit#als. The &eptDs 4esistance 2ers#s"ental &ttac8 is increase by 10 (J! per 4an8)

+hile the spell is in effect. "in Cloa8 oes notbloc8 Sense Presence or E3pathy. The &ept cancast "in Speech as nor3al> an 3ay choose toecline "in Speech fro3 an external so#rce.

[1,.] &eneral no+le"e 4itual

inin" *ill (1)

Range5 10 feet

Duration5 1 ay J 1 per 4an8

21perience Multiple5 500

Base !hance5 10K J 5K per 4an8

Resist5 Passi2e!ast Time5 1 ho#r

2ffects5 The &ept 3ay bin the +ill of an entity sothat they beco3e the loyal retainer of the &eptan ser2e the3 in all things. The target 3#st bein range #ring the rit#al b#t 3ay be #nconscio#s or other+ise restraine. The target gets anaitional resistance chec8 at the beginning ofeach follo+ing ay an if re6#ire to o anythings#icial. :f they s#ccessf#lly resist> the bining isbro8en an they are free. The target is thena+are that they ha2e been #ner an external infl#ence. The &ept 3ay ne2er release the bining

2ol#ntarily> an #ntil the #ration expires thebining contin#es> e2en if the &ept ies (the target +ill o e2erything possible to get the &eptres#rrecte). :f the rit#al bac8fires> the &eptloses 10 fro3 their *illpo+er in aition to anyother bac8fire effectH ypnotis3 ('95) c#res thisloss.

[1,.,] !pecial no+le"e !pells

Disruption (!1)

Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 00

Base !hance5 !5K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect or Entity

2ffects5 The &ept ca#ses an ob@ect or corporeal entity (s#bstantial rather than ins#bstantial) top#lsate> oing [10 J 1] (J1 per 4an8) points ofa3age if the target fails to resist> an half a3

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age to any target that s#ccessf#lly resists. &t4an8 10 or abo2e> the targetDs internal str#ct#rean s#rface +ill be partially isr#pte> re6#iringthe arts of a healer or artisan of ran8 e6#al to(spell 4an8 Y % > or 4an8 Y if the target resistethe spell) to pre2ent or re3o2e the scaring (a3age can be c#re nor3ally).

Force !hiel (!#)Range5 Self 

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !50

Base !hance5 0K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 This spell creates an in2isible protectionaro#n the entire boy +hich increases the $efense of the &ept by 5 (J1 per 4an8) against all

attac8s at any range.

7ealin" (!$)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 %-5

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 The &ept 3ay heal the target of ! (J1 per

4an8) $a3age Points that ha2e been re3o2efro3 the targetDs atig#e or En#rance. En#rance a3age is heale first> +rapping to atig#ea3age. An a 3#ltiple effect> the $a3age Pointsrestore 3ay be 3#ltiplie.

Mental %ttac; (!')

Range5 15 feet J 15 per 4an8

Duration5 10 secons J 10 per 4an8

21perience Multiple5 %50

Base !hance5 !5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical TrapTarget5 Entity

2ffects5 The &ept 3ay cast this spell at any entity+ithin range +ho can be seen or +hose positionhas been pinpointe 2ia Telepathy. :f the targetfails to resist> they fall #nconscio#s an at 4an815 an abo2e the Target loses [10 9 5] fro3 *illpo+er. The *illpo+er loss is reco2erable 2ia ypnotis3> 4e3o2e "inor C#rse or nat#rally at one

point e2ery % ays. 4epeate casts 3ay f#rtherre#ce the targets *illpo+er to a 3ini3#3 of 1.

Min !peech (!)

Range5 %0 feet J %0 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 00

Base !hance5 !0KResist5 "ay not be resiste

Storage5 :n2est3ent

Target5 Entities

2ffects5 &llo+s the &ept to choose a Principal Target> pl#s #p to 1 (J1 per 4an8 other targets)> +ho3ay then co33#nicate 3entally to each other asif tal8ing alo# in a gro#p. The entities 3ay betargete 2ia the Spell of Telepathy (at the ti3e ofcasting). :f an entity s#bse6#ently goes f#rtherthan %0 feet J %0 per 4an8 fro3 the Principal Target> their participation ceases #ntil they re9enter

that range. & lang#age in co33on is re6#ire fornor3al speech. &t 4an8 10 an abo2e 2is#al i3ages 3ay be trans3itte. &ll co33#nication re6#ires the sa3e le2el of concentration as for nor3al speech. The spell issipates if the PrincipalTarget is 8ille.

"#ltiple casts are a special case. :f one or 3oreentities are part of t+o or 3ore spells> an are+ithin range of all of their Principal Targets> thene2ery target of those spells 3ay spea8 to eachother as if in one gro#p. This can effecti2ely increase the +or8ing range of the effect.

hantas3 (!,)Range5 Special

Duration5 Concentration> no 3axi3#3

21perience Multiple5 00

Base !hance5 1K

Resist5 "ay not be resiste

Storage5 :n2est3ent

Target5 Entity

2ffects5 This spell creates an ins#bstantial> 3agicalbeast that 3#st be targete at a partic#lar 2icti3+hich is either 2isible to the &ept or locate

thro#gh the spell of Telepathy. The target 3ayinterpret the beast as being a phantas3 fro3their o+n +orst night3are. ;ac8 of i3agination>ho+e2er> oes not offer any protection or i33#nity. The &ept has no control o2er the shapeof the creat#re.

The phantas3 appears besie the &ept> anthen tra2els straight to+ars the target at a T"4e6#al to 1 J 1 per 4an8> passing thro#gh +alls> airetc. *hen in 3elee range of the target the Phant

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an ob@ects into ob@ects. This spell cannot confers8ills or 3agical abilities> b#t the target +ill ac6#ire the non93agical feat#res of the ne+ for3s#ch as +ings> gills etc> an 3ay #se the3. :f thene+ for3 is 3aintaine +itho#t isr#ption forthe #ration of the spell> the target +ill re2ert toits original shape.

[1,.] !pecial no+le"e 4ituals

sychic Chirur"ery

Range5 To#ch

21perience Multiple5 -50

Base !hance5 *illpo+er J K per 4an8

Resist5 &cti2e> Passi2e

Target5 Entity

!ast Time5 Special

2ffects5 This rit#al allo+s the &ept to re+rite portions of the targetDs 3e3ories. This is acco3

plishe by aing> re3o2ing or changing existing3e3ories. o+e2er> so3e 3e3ories cannot bechange 99 s#ch as oneDs o+n Tr#e ,a3e or theetails of a 'eas. Thro#gh caref#l application>non93agical insanity can be c#re or fears forgotten.

:t re6#ires one ho#r to co3plete the casting ofthis rit#al> at the en of +hich the target 3a8es apassi2e resist chec8 (e2en if a +illing target). The&ept can then begin altering 3e3ories. *hilethe ti3e to alter 3e3ories is not a one9to9oneti3e scale> the '" +ill ha2e to eter3ine ho+3#ch extra ti3e is re6#ire to 3a8e the altera

tions.

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[1.0] The Colle"e of -a3in"

>ncantations

The College of ,a3ing :ncantations is concerne+ith the essential tr#ths an #nerlying realitiesthat 3a8e #p the +orl an +ith the 8no+lege ofa#ras an tr#e na3es. ,a3ing :ncantations is one ofthe t+o olest Colleges of "agic an @#st as the Entities branch gre+ o#t of r#nic 3agic so too o theTha#3at#rical Colleges ha2e their roots in ,a3ing.

&epts of this College are co33only calle,a3ers. The ,a3ing College hols that 3agic is a

for3 of eception> a 3anip#lation of reality>+hereby "ages #se 3ana to i3pose their +ill on the+orl. The CollegeDs abilities incl#e i2ining thetr#e nat#re of things an enforcing those tr#ths byprotecting against an pre2enting 3agic. ;i2ing beings express their tr#e nat#re an intrinsic essencein their a#ras an na3es> an ,a3ers st#y these inorer to #nerstan> protect> restore> an gain control o2er the3. :t is sai that in the ancient ays,a3ers +ere capable of co33aning the sea> the

+in> an the roc8s by their na3es O b#t if this istr#e then that 8no+lege has long been lost.,a3ers still learn the na3es of the plants that gro+in the earth> b#t they ha2e little infl#ence o2erthe3. "any ,a3ers also learn the healing arts> anperhaps this is lin8e to a esire to restore beings totheir tr#e state.

'i2en its abilities in ne#traliBing 3agic> an thelo+ "agical &ptit#e re6#ire3ent> the College attracts consierable interest fro3 ini2i#als engage in the arts of +ar. "any &epts #se it as a3eans to protect the3sel2es against hostile 3agics>+hile they operate in a 3ore physical 3anner.

Traitional Colors

,o partic#lar color has a strong association +iththe College> as astrologically 3agic is of all colors>an of none.

Traitional !y3bols

"e3bers of this College so3eti3es +ear s3allsy3bols 3ae of iron> (ins#fficient to ca#se the3any incon2enience)> sy3boliBing their ability tone#traliBe 3agic. Circles or spheres are 2ery co33on> har8ening perhaps to circles of protection.

[1.1] 4estrictions

&epts of the College of ,a3ing :ncantations 3aypractice their arts +itho#t restriction. So3e abilities 3ay re6#ire that the ,a3er 8no+ a partic#lar'eneric or :ni2i#al Tr#e ,a3e> or ha2e learne apartic#lar Co#nterspell.

Ma"ical %ptitue

The "agical &ptit#e re6#ire3ent for this College is 1.

[1.#] enefits

:an"ua"e

$#e to their 8no+lege of Tr#e ,a3es> ,a3ers3ay 4an8 any ;ang#age in the Protonic ;ang#age'ro#p as if they alreay 8no+ another lang#age inthat gro#p at 4an8 5. (See ;ang#ages> section %.-).

4an;in" -a3es2 ;earning a 'eneric Tr#e ,a3e ta8es a ay>

+hile learning an :ni2i#al Tr#e ,a3e ta8esone +ee8 (see section .).

2 #rther ran8ing of both 'eneric an :ni2i#alTr#e ,a3es ta8es 1 +ee8 R 4an8 to beachie2e.

2 4an8ing ,a3es costs no Experience Points.

2 The 3axi3#3 4an8 for Tr#e ,a3es is !0.

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2 4an8ing of ,a3es 3ay be one in co3bination+ith ran8ing either a 3agical or non93agicalability.

2 ,a3ers 3ay 4an8 one ,a3e in aition toother for3s of ran8ing.

Moifications

The follo+ing n#3bers are ae to the aseChance of perfor3ing any talent> spell or rit#al ofthe College of ,a3ing :ncantations?

%ction Moifier

8ever (e,ore encountered target9s generic

type

*15;

)as not learned target9s %eneric rue 8ae *10;

-ac$ an? ac$ieved wit$ target9s %eneric rue

8ae

1;

-ac$ an? ac$ieved wit$ target9s @ndividual

rue 8ae

2;

&ll 3oifiers are c#3#lati2e.

:n aition> each 4an8 achie2e +ith the targetDs:ni2i#al Tr#e ,a3e re#ces the targetDs "agic4esistance by 1K.

[1.$] Talents

Detect %ura (T1)

21perience Multiple5 -5

Base !hance5 ! R Perception ( J 5 per 4an8)

Resist5 "ay only be acti2ely resiste

Target5 Entity> Ab@ect> &rea> ol#3e

2ffects5 The ase Chance is re#ce by 1K for e2eryfoot after the first fi2e fro3 the &ept. See the$etect &#ra Talent (section .1) for the res#lts ofthis talent. :n aition to other infor3ationgaine> the ,a3er also recei2es the targetDs 'eneric Tr#e ,a3e> if any.

Expel Ma"ic (T#)

21perience Multiple5 -5

Resist5 "ay only be passi2ely resiste

Target5 Ab@ect> &rea> ol#3e

2ffects5 This talent allo+s the ,a3er to issipate a3agical spell store in a *ar> "agical Trap> Potion> or :n2este :te3. :n orer to #se this talent>the ,a3er 3#st specify the na3e of the spell tobe affecte an cast the appropriate Co#nterspellon the target +ith the specific intent of issipating the store 3agic. The chance of the store3agic resisting estr#ction is 50K [( J% per 4an8of the store 3agic) (9% per 4an8 of this Talent)].:f s#ccessf#l all of the 3agic of the sa3e typestore +ithin the target is estroye. The appropriate Co#nterspell is the one that affects the 3a

gic store not the storing 3agic. or exa3ple> a*ar of Enchante Sleep +o#l re6#ire the #seof an Ensorcel3ents an Enchant3ents 'eneral=no+lege Co#nterspell. Possessions gain asingle 4esistance Chec8 b#t #se the better of thechance abo2e> or their +ielerDs "agic 4esistance.

uic; Cast (T$)2ffects5 ,a3ers 3ay cast any Co#nterspell that they

8no+ +itho#t preparing it first.

[1.'] &eneral no+le"e spells

The entire general spell 8no+lege of the ,a3ercollege consists of the ability to cast Co#nterspells.& ,a3er 3ay cast a 4an8 0 Co#nterspell against anyCollege of 3agic +ith +hich they are fa3iliar. Co#nterspells at 4an8 0 o not co#nt to+ars the ,a3ers"agical &ptit#e li3it for spells an rit#als. a3iliarity +ith all of the co33only enco#ntere Colleges

+ill be ta#ght to a ,a3er #ring their apprenticeship> an beginning ,a3ers +ill ha2e the ability tocast all of the Co#nterspells of the stanar Collegesat 4an8 0. :f a ,a3er enco#nters College 3agic of afor3 +ith +hich they are not fa3iliar they 3ay fa3iliariBe the3sel2es +ith the College by one of thefollo+ing 3ethos?

2 y #sing the 4it#al of $i2ination on an &eptof that College.

2 y $i2ining a 3agical effect pro#ce by thatCollege> pro2ie that it is still in effect.

2 y spening a ayDs st#y +ith a ,a3er +ho isalreay fa3iliar +ith the College.

Ance they ha2e one this they +ill be able to cast4an8 0 Co#nterspells against that college.

7nli8e other &epts> ,a3ers 3ay gain 4an8 +ithCo#nterspells that are not of their College. ,a3ersran8 all Co#nterspells as 'eneral =no+lege spellsof the ,a3er College. Ance a ,a3er begins to ran8 aCo#nterspell it +ill co#nt to+ars the ,a3ers "agical &ptit#e li3it for spells an rit#als as nor3al.

or f#ll etails on the #se of Co#nterspells seesection 10.!

[1.] &eneral no+le"e 4ituals

Dissipation (1)

Target5 Entity> Ab@ect> &rea> ol#3e

Base !hance5 &s per Co#nterspell J 4it#al preparation

!ast Time5 1J ho#rs> 3axi3#3 10

Actions5 Concentration

!oncentration !hec'5 Stanar

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2ffects5 y engaging in 4it#al Spell Preparation a,a3er 3ay #se a Co#nterspell to issipate the effects of a spell. The ,a3er 3#st perfor3 at leastone ho#r of 4it#al Spell Preparation at the en of+hich they 3#st cast the appropriate Co#nterspell> an specify the na3e of the spell to be issipate. Anly spells (not rit#als) 3ay be issipate #sing this techni6#e. :t is not possible to

achie2e 4an8 +ith this ability since it is not an inepenent rit#al> b#t rather a specialiBe #se of4it#al Spell Preparation.

[1.,] !pecial no+le"e !pells

ane (!1)

Range5 10 feet J 10 per 4an8

Duration5 %0 secons J 5 per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This spell strengthens reality an stabiliBesthe 3ana in an area 15 feet in ia3eter (J10 per 54an8s) s#ch that all 3agical Cast Chances are re#ce +ithin the area by 5K (J% per 4an8). This+ill affect spells an rit#als> an talents +ith basechances. The spell has no affect on store 3agics(s#ch as in2este ite3s)> shape ite3s> or 3agic+itho#t base chances.

anish3ent (!#)

Range5 Self Duration5 10 secons J 10 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,o

Storage5 Potion

Target5 Self 

2ffects5 Thro#gh #se of this spell> a ,a3er 3ay banish a s#33one being bac8 to its o+n plane.*hile the banish3ent spell is in effect> the appropriate Co#nterspell cast by the ,a3er at as#33one entity +ill ca#se the entity to ret#rnto its o+n plane> #nless it resists. The Co#nterspell 3#st 3atch the type of spell or rit#al #sein the s#33oning of the creat#re. :n general thespellsMrit#als affecte are the ele3ental s#33onings (S#33on ire Ele3ental> etc.)> all 'reater S#33onings> $ar8M;ight Sphere con@#rationan ire college Efreeti an Sala3aner s#33oning. The Call Patron ability of &gents is not classifie as a s#33oning spell an is not affecte. The

being to be banishe 3ay acti2ely an passi2elyresist the Co#nterspell.

Co3pel 8beience (!$)

Range5 15 feet J 5 per 4an8

Duration5 Concentration> 3axi3#3 10 3in#tes J 10per 4an8

21perience Multiple5 00Base !hance5 !0K

Resist5 &cti2e> Passi2e

Target5 Entity

Storage5 ,one

2ffects5 The &ept 3ay cast this spell o2er 1 (J1 per 4an8s) targets +hose 'eneric Tr#e na3es are8no+n to the3. Those targets +ho fail to resist3ay be co33ane by the &ept to perfor3 actions that are both +ithin their physical capabilities an in their tr#e nat#res. Co33ans aregi2en in the ,a3er tong#e an +ill be #ner

stoo by all entities. Co33ans 3#st be shortan si3ple> s#ch as? FStop\G> F*ait hereG> Follo+3eG> Fie #ner the tableG. Entities can only beco3pelle to perfor3 actions that they 3ightperfor3 nat#rally. or exa3ple> brigans +ho+ere in2ol2e in a co3bat 3ight be co3pelle toFlee\G> b#t if those sa3e brigans felt they +ere+inning the fight> they +o#l hee no s#ch co3p#lsion b#t co#l perhaps be irecte to a ifferent target. :f the spell is cast at targets +ith ifferent 'eneric Tr#e ,a3es the ,a3er 3#st #sethe lo+est applicable base chance 3oifier. :f the&ept chooses to prono#nce a targetDs :ni2i#al

Tr#e ,a3e as part of the spell then only one entity 3ay be affecte b#t the ,a3er is 2este +ith3#ch greater control o2er that entity> e2enagainst its nat#re. :t is possible for the target toefy the ,a3er> b#t there are serio#s conse6#ences for isobeience. Sho#l the target ecline to obey any co33an of the caster that isnot ob2io#sly s#icial> they 3#st 3a8e a *illpo+er chec8 of [1 R *illpo+er 9 (1K per 4an8 thatthe ,a3er has +ith the targetDs :ni2i#al Tr#e,a3e)]. This chec8 oes not brea8 the spell.Sho#l the target fail their chec8> they +ill feelgreat pain an i33eiately ta8e a3age e6#al to

half of the ,a3erDs 4an8 +ith this spell. Thisa3age cannot be resiste.

DisBunction (!')

Range5 10 feet J 10 per 4an8

Duration5 1 3in#te J 1 per 4an8

21perience Multiple5 %00

Base !hance5 %0K

Resist5 Passi2e

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Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect> &rea

2ffects5 This spell pre2ents store 3agics +ithin anob@ect or area fro3 co3ing into effect. "agicsthat are affecte by this spell incl#e *ars> :n2este ite3s> Potions> "agical Traps> an per3anent 3agics that nee to be triggere. :f a po

tion #ner the effects of a $is@#nction iscons#3e> the potion +ill ta8e effect after thespell effect ceases> pro2ie it is still insie an entity. Ather ite3s +ill si3ply be #nable to betriggere> an no charges +ill be lost.

Dispel Ma"ic (!)

Range5 Self 

Duration5 5 secons J 5 per 4an8s

21perience Multiple5 00

Base !hance5 5K

Resist5 ,o

Storage5 PotionTarget5 Self 

2ffects5 *hile the $ispel "agic is in effect> the appropriate Co#nterspell cast at a target 3ay issipate 3agic. The Co#nterspell 3#st 3atch thetype of spell to be issipate> an the &ept 3#stspecify the na3e of the spell that they +ish to re3o2e. :f the Co#nterspell is s#ccessf#lly cast> thechance of the 3agic being ispelle is 50K [(J%per 4an8 +ith $ispel "agic)(9% per 4an8 of thetarget 3agic)]. This spell cannot re3o2e the effects of rit#als> or re3o2e c#rses.

Forbiin" (!,)Range5 10 feet J 10 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !50

Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This spell creates a thin> in2isible +all> 10feet high an !0 feet long. The &ept 3ay increase either height or length by 1 foot per 4an8.

This barrier obeys all of the #s#al r#les for ins#bstantial +alls. & single 'eneric or :ni2i#al tr#ena3e is crafte into the forbiing. To those entities +hose na3es are containe therein> or ifseen by 3eans of *itchsight or si3ilar> the +allappears bl#ish an crac8ling +ith 3agical energy. :f a 'eneric Tr#e ,a3e is in the forbiing>then to those na3e +ho fail to resist #pon initial contact the forbiing is co3pletely soli tothe3 an they are #nable to pass thro#gh it. :f

they resist> the barrier is ins#bstantial> as it isthose those +ho are not na3e by it. :f an :ni2i#al Tr#e na3e is place in the forbiing thenin aition to the 'eneric effects> the entity 3#stresist each contact +ith the barrier or s#ffer [109 ](J1 per 4an8) a3age> e2en if they are able topass thro#gh the +all beca#se they initially resiste.

Mana !ense (!)

Range5 Self 

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,o

Storage5 Potion

Target5 Self 

2ffects5 This spell allo+s the aept to FsenseG the3ana flo+s +ithin 10 feet (J10 per 4an8). :f a

spell is cast or 3agic triggere +ithin range> the&ept +ill see it flying off to+ars its target. Si3ilarly> if the target of any spell is +ithin range>the &ept +ill see the 3agic i3pact. :f the &eptchooses 3agical Pass actions of Concentration+ith this spell in effect> they +ill be able to see&epts ra+ing 3ana> an be able to see if a target resists a spell or not. *hile concentrating the&ept +ill ha2e a (! R Perception) chance of beingable to isting#ish the College of the 3agic theycan see> the na3e of the spell> an +hether thespell is lo+> 3ei#3> high or 2ery high in ran8.

!cry !hiel (!/)Range5 10 feet J 5 per 4an8

Duration5 10 3in#tes J 10 per 4an8 or Special

21perience Multiple5 %00

Base !hance5 !0K

Resist5 ,o

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e

2ffects5 This spell protects an area fro3 scrying by*iBar Eyes> Crystals an *aters of ision>arDs Ear an si3ilar i2ination 3agics of a4an8 e6#al to or less than the ran8 of the ScryShiel. :t oes not pre2ent nor3al 2ision> infra2ision> *itchsight an si3ilar spells. & Scry Shielis a shell o2er the protecte 2ol#3e> so once thearea is penetrate by any 3eans> e.g. on foot orby flying> spells cast insie the protecte 2ol#3e+or8 nor3ally. &t 4an8 !0 this spell alar3s the&ept that an atte3pt to i2ine into the 2ol#3eby 3agical 3eans has ta8en place> pro2ie thatthe &ept is +ithin the 2ol#3e at the ti3e. Thisspell 3ay be cast as a rit#al if the &ept so

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chooses. :n this for3 casting ta8es 10 ho#rs anthe #ration is increase to +ee8s (J1 per4an8).

!pell arrier (!)

Range5 10 feet J 5 per 4an8

Duration5 1 3in#te J 1 per 4an8

21perience Multiple5 %00Base !hance5 %0K

Resist5 ,o

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e

2ffects5 The &ept creates a thin> glo+ing> transl#cent +all +hich bloc8s the passage of 3agic. Thebarrier is either 10 feet high an !0 feet long as a+all> or 10 feet high an 5 feet in rai#s as a ring.The &ept 3ay increase any i3ension O otherthan thic8ness O by 1 foot per 4an8. This barrierobeys all of the #s#al r#les for ins#bstantial +alls.

&ny 3agic cast in s#ch a +ay that a irect linera+n fro3 the caster to their target passesthro#gh the +all (fro3 either sie) has a 0K [(J%per 4an8 +ith this spell)(9% per 4an8 of the target3agic)] chance of ha2ing its energies issipate.:f a spell passes thro#gh 3ore than one Spell arrier only a single roll for issipation sho#l be3ae> +ith the highest issipation chance being#se.

True !eein" (!10)

Range5 10 feet J 5 M ! 4an8s

Duration5 %0 secons J 10 per 4an8

21perience Multiple5 %00

Base !hance5 !5K

Resist5 ,o

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 &ll entities +ithin the area of effect ha2e achance of etecting things in the area that ha2ebeen 3agically altere to appear other than theytr#ly are. Tr#e Seeing 3ay re2eal the 2is#al co3ponent of ill#sions> an entities or ob@ects thatare in2isible> ins#bstantial> or ha2e been 3agically rearrange or transfor3e (s#ch as byc#rses). The chance of an obser2er etecting s#chalterations or conceal3ents +ill epen #pon theran8 of this spell> the ran8 of the concealing ortransfor3ing 3agic> an the perception of theobser2er. or o 3agical abilities +itho#t a4an8 the '" sho#l s#bstit#te so3e appropriatealternati2e (s#ch as ["agical &ptit#e L 10]). Tr#eSeeing is of lesser or e6#al 4an8 Slight i3perfections 3ay be re2eale> (e.g. in2isible fig#resshi33er a little> the color of an ill#sion 3ay ap

pear a bit off> etc.)> an there is a (1 R Perception)chance of an obser2er scr#tiniBing the area noting this. Tr#e Seeing is of higher 4an8 "ore 3a

 @or i3perfections 3ay be notice. (e.g. in2isiblefig#res ha2e a slight +ill9oD9the9+isp glo+> toasthat are really Princes 3ay ha2e tiny golcro+ns> ). The etection chance rises to (! R Perception). Tr#e Seeing is is 10J 4an8 higher The

i3perfections in concealing an transfor3ing3agics beco3e 6#ite ob2io#s> (e.g. in2isible fig#res appear ghostly> ill#sions 3ay appear painteor transl#cent> etc.). $etection is a#to3atic.

[1.] !pecial no+le"e 4ituals

Di2ination (41)

Range5 5 feet J 1 per 4an8

Duration5 :33eiate

21perience Multiple5 !50

Base !hance5 0K J 10 per 4an8

!ast Time5 1 ho#r or % ho#rsResist5 ,o

Target5 Entity> Ab@ect> &rea

Material5 ,one

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 There is no possibility of bac8fire fro3 thisrit#al. y #se of this rit#al a ,a3er 3ay eter3ine if an ini2i#al> ob@ect> or area is c#rrently> orhas been recently> #ner the effects of 3agic aspell by e3ploying the 4it#al of "agic $i2ination.:f the rit#al is s#ccessf#l> the nat#re of all 3agicin effect (exact na3es an Colleges) is re2eale tothe ,a3er. :f the 3agic is of non9college origingeneral effects are re2eale. :n the case of 3agicthat is no longer in effect> for each 5K #ner theCast Chance that the ,a3er rolle> 3agic that expire an extra +ee8 ago is re2eale. or exa3pleif a ,a3er rolle 1!K #ner their Cast Chance3agic that expire #p to t+o +ee8s ago +o#l bere2eale O in aition to all 3agic c#rrently ineffect.

:f the ,a3er +ishes they 3ay perfor3 an &ncient $i2ination. The ase Chance of the rit#al is

re#ce to 0K (J! per 4an8)> an the Cast Ti3eincrease to % ho#rs. :f s#ccessf#l the ,a3er +illlearn the exact nat#re of all enchant3ents> 3agical 3echanis3s> triggering conitions> c#rses>sie9effects> etc.> place #pon an entity or ob@ecte2en if they are of non9college origin. :f an ob@ecthas an :ni2i#al Tr#e ,a3e the &ncient $i2ination +ill re2eal its existence> tho#gh not the act#al na3e.

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Expulsion (4#)

Range5 5 feet J 1 per 4an8

Duration5 :33eiate

21perience Multiple5 %00

Base !hance5 10K J 5 per 4an8

!ast Time5 1 ho#r

Resist5 &cti2e> Passi2eTarget5 Entity

Material5 ,one

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 This 4it#al +ill ret#rn one entity to itsplane of origin> regarless of ho+ it got to thec#rrent plane. 7pon co3pletion of the rit#al> ifthe target fails to resist> they +ill be i33eiatelyret#rne to the point fro3 +hich they left theirplane of origin.

>nterre"nu3 (4$)Range5 10 feet

Duration5 Special

21perience Multiple5 !50

Base !hance5 "agical &ptit#e J K per 4an8

!ast Time5 ! ho#rs

Resist5 &cti2e> Passi2e

Target5 Entity or Ab@ect

Material5 ,one

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 The targete entity or ob@ect has all 3agicaleffects c#rrently #pon the3> that are of lesser ore6#al ran8 to the :nterregn#3> s#spene. *hilsts#spene their #rations +ill not re#ce> b#tthe 3agic +ill ha2e no effect. The #ration of the:nterregn#3 3ay be chosen by the &ept at theti3e of casting> fro3 a 3ini3#3 of 1 ay to a3axi3#3 of?

4an; Duration

0"10 1 day D1 per an?E

11*15 1 ont$

16*1 3 ont$s

20 1 year

4e3o2e Curse (4')

2ffects5 ,a3ers ha2e a greater ability to re3o2ec#rses than o the &epts of other Colleges.,a3ers learn the nor3al 4e3o2e C#rse rit#al(see section 11.%) as 4 of this College> b#t gain abon#s to ase Chance of J! per 4an8 for "inorc#rses an J1 per 4an8 for "a@or c#rses (incl#ing $eath C#rses).

!ealin" (4)

Range5 !0 feet J!0 per 4an8

Duration5 1 ay J 1 per 4an8

21perience Multiple5 %00

Base !hance5 !0K J per 4an8

!ast Time5 1 ho#r

Resist5 ,oneTarget5 &rea

Material5 Chal8> paint> bloo> corn3eal or othersy3bol 3a8ing 3aterials

Actions5 Chanting an inscribing sy3bols

!oncentration !hec'5 Stanar

2ffects5 This 4it#al seals an area against entitiesfro3 a single> specific> na3e plane. The na3e ofthe plane 3#st be 8no+n to the &ept> an thena3e of the plane that the &ept is c#rrently occ#pying cannot be #se. ,o entity +hose plane oforigin has been seale against can 2ol#ntarily

enter the seale area. They +ill stop at thebo#nary an ref#se to go any f#rther. &ny entity ta8en into the area against their +ill (or+itho#t their 8no+lege> e.g. #nconscio#s) +illatte3pt to lea2e the area as 6#ic8ly as possible. :fan atte3pt is 3ae to s#33on an entity fro3 thena3e plane into the area the s#33oning +illfail. &ny entities fro3 the na3e plane +ho areinsie the area +hen the sealing is create are#naffecte> b#t sho#l they lea2e the area they+ill be #nable to reenter it.

True For3 (4,)

Range5 5 feetDuration5 :33eiate

21perience Multiple5 %00

Base !hance5 !0K J % per 4an8

!ast Time5 % ho#rs

Resist5 &cti2e

Target5 Entity> Ab@ect

Material5 ,one

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 y 3eans of this rit#al the &ept 3ay force

a target that has been 3agically altere> c#rse>or rearrange into a for3 other than their nat#ral one to ass#3e their tr#e for3 an nat#re. :t+ill not re3o2e effects that co#l occ#r nat#rally. or exa3ple> the rit#al +o#l restore thefor3 of a h#3an that ha been c#rse into theshape of a toa> an +o#l ret#rn to flesh a h#3an t#rne to stone b#t +o#l o nothing to re3o2e a c#rse of +eeping sores or restore a lostli3b.

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True !pea;in" (4)

Range5 10 feet

Duration5 %0 3in#tes

21perience Multiple5 %00

Base !hance5 0K J % per 4an8

!ast Time5 Special M 1 ho#r

Resist5 &cti2e> Passi2eTarget5 Entity

Material5 ,one

Actions5 &s8ing 6#estions

!oncentration !hec'5 Stanar

2ffects5 y 3eans of this rit#al the &ept 3ay atte3pt to force an entity +ho is present to spea8the tr#th. The &ept 3#st prepare for %0 3in#tesafter +hich they 3ay 6#estion the entity for there3aining %0 3in#tes of the 1 ho#r rit#al. The effects of the rit#al o not last beyon the ho#r.The target nee not ans+er or spea8 at all> b#t if

they fail to resist an they choose to ans+er the&eptDs 6#estions> they 3#st> to the best of their8no+lege> spea8 no falsehoos. They nee not2ol#nteer infor3ation. The '" rolls for the s#ccess of this rit#al an nee not infor3 the &eptDs player of the res#lt.

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[1/.0] The Colle"e of %ir Ma"ics

The College of &ir "agics is concerne +ith theen2iron3ent of air an the +eather. :t sho#l benote that there #se to be a thir aspect to this college> b#t the :ce "agesD increasing interest in icean col (rather than air) +as consiere totally #nacceptable an they +ere expelle (to for3 the inepenent College of :ce "agics).

*hen trying to ascertain the effect of spells+hich change the +eather> especially +in> pleaserea the notes acco3panying the *eather Table. &narea 3ay be affecte by 3ore than one &ir Collegespell or rit#al at the sa3e ti3e pro2iing that eachchange affects a ifferent aspect of the +eather.

Traitional Colors

&ir "ages traitionally ress in bl#es an greys.$#e to their habit of being o#toors in all +eathers>&epts of this college ten to +ear practical cloth

ing an a2oi long trailing cloa8s or s8irts.

Traitional !y3bols

'i2en the ephe3eral nat#re of their ele3ent> &ir"ages ha2e little #se for sy3bols> #s#ally allo+ingtheir traitional colors to a2ertise their profession.

[1/.1] &lossary

Totally Enclose is efine as being s#rro#neby +alls or earth in a +ino+less area of less than100 feet in any i3ension +here there is no irectan i33eiate co33#nication +ith the air o#tsie.

Partially Enclose is efine as being in a ca2e or

b#iling or si3ilar +alle or earth enclose area ofgreater than 100 feet in its s3allest i3ension> or ina s3aller area> b#t ha2ing 3eans of irect contact+ith the air o#tsie> s#ch as thro#gh an open +ino+ or portal.

An top of a "o#ntain is efine as being +ithinten 3in#tes +al8ing istance of the pea8. "o#ntains ha2e an enor3o#s i3pact on the +eather patterns.

[1/.#] 4estrictions

&epts of the College of &ir "agics 3ay onlypractice their arts if they are in contact +ith the air.They 3ay ne2er practice &ir 3agics +hile #ner+ater or in a 2ac##3. They 3ay ne2er s#33on a2iansinto an en2iron3ent +here they co#l not s#r2i2e.

The "agical &ptit#e re6#ire3ent for this college is 1%.

[1/.$] ase Chance Moifiers

The follo+ing 3oifiers are ae to the aseChance of perfor3ing any talent> spell or rit#al ofthe College of &ir "agics. Anly one 3oifier 3ay beapplie?

%ction MoifierCaster is underground or totally enclosed *15;

Caster is only partially enclosed *5;

Caster is ,lying or ot$erwise not in contact wit$

any li<uid or solid sur,ace

5;

Caster is standing in natural winds o, 40 p$

or greater

10;

Caster is ore t$an 1009 a(ove ground D,lying'

,alling' etc.E

10;

Caster is on top o, a ountain 20;

[1/.'] Talents

%erial %ffinity (T1)

21perience Multiple5 -5

2ffects5 $#e to their close association +ith the en2iron3ent of air> &ir "ages ha2e the follo+ingabilities?

2 The &ept can 3oify any flying or laningrolls by 1 step better per 5 f#ll ran8s.

 Example: n ir %age comes in for a landing andthe +% tells the player that they need to make a ! ?

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 gility landing roll, but because the ir %age hasthis talent at &ank #" they need only make a @ ?

 gility landing roll.

2 They +ill not s#ffer fro3 the effects of highaltit#e. This talent only +or8s #p to a heightof !>000 feet per ran8.

 Example: 6ypothermia at high altitudes, flying sickness, altitude sickness.

2 'eneral 8no+lege relating to being airborne. Example: )afe velocities, altitude, down drafts, flight haAards.

2 $#e to their close association +ith the en2iron3ent> the &ept can 3oify the orceo+n+ars an 'a#ge #p+ars on the *eather Scale Table by 1 per ran8s> for the3sel2es.

Detect Fu3es (T#)

Range5 10 feet J 10 per 4an8

21perience Multiple5 100

2ffects5 The &ept 3ay etect the presence of

f#3es an 2apors an has a chance e6#al to the&eptDs 3oifie perception (J % per 4an8) of acc#rately ientifying each s3ell present. The &ept 3#st spen a p#lse sniffing the air +hile applying this talent. :f the &eptDs sense of s3ell isnot operating> for +hate2er reason> then this talent 3ay not be #se. This talent 3ay only be atte3pte once per set of s3ells. *hen ne+ s3ellsare intro#ce> the &ept 3ay be able to ientifythese ne+ s3ells by atte3pting this talent again>b#t any pre2io#sly #nientifie s3ells +ill re3ain so.

reict *eather (T$)21perience Multiple5 50

Base !hance5 %0K J K per 4an8

2ffects5 The &ept 3ay preict the local +eathero2er the next ay (J1 ay per % 4an8s). The &ept3#st be o#tsie or able to see the s8y to #se thisability. :f the &ept has resie in an area for alength of ti3e they +ill be 3ore fa3iliar +ith thelocal +eather. :f they ha2e li2e in the area foro2er one 3onth they +ill recei2e a bon#s for preicting +eather in the season they are fa3iliar+ith. :f they ha2e li2e in the area for o2er one

 year they +ill recei2e a bon#s in any season.

Ti3e Fa3iliarity Moifier

1 ont$ Current season 5;

1 year Coplete 10;

Anly one 3oifier applies.

[1/.] &eneral no+le"e !pells

Cal3 (&1)

Range5 50 feet J 50 per 4an8

Duration5 15 3in#tes J 15 per 4an8

21perience Multiple5 100

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e

2ffects5 The &ept halts all gross or extre3e non3agical air 3o2e3ent +ithin a 2ol#3e of 10 foot(J10 per 4an8) c#be. The entire 2ol#3e 3#st be+ithin the &eptDs range. The air +ithin the2ol#3e +ill stay fresh an +ill slo+ly inter3ingle+ith air o#tsie the 2ol#3e. Ance cast the2ol#3e 3ay not be 3o2e.

Feather Fallin" (&#)

Range5 10 feet J 10 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !00

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 This spell ca#ses the target to rift gentlyo+n+ars if they fall 3ore than 5 feet (sho#lthe target be falling faster than 5 feet per p#lsethey +ill #nergo a 3agical eceleration o2erone p#lse). The target +ill be s#b@ect to +in effects +hile rifting o+n+ars.

Ma"e *in (&$)

Range5 10 feet J 10 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 1!5

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect

2ffects5 The &ept ca#ses 1 +in9ri2en ob@ect to beaffecte by a 3agical +in +ith an effecti2espee of #p to 5 3iles per ho#r (J1 per 4an8).Anly the ob@ect targete is affecte by the 3agical +in. y concentrating the &ept 3ay alter the

irection an strength of the "age +in.

Mist (&')

Range5 !0 feet J !0 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 100

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

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Target5 ol#3e

2ffects5 The &ept con@#res 1000 c#bic feet of 3ist(J500 per aitional 4an8) of any shape entirely+ithin the &eptDs range. The 3ist 3#st be atleast 1 foot in any i3ension an 3ay ha2e etailno finer than 1 foot in siBe. The 2isibility in this3ist is nor3ally %0 feet ( hexes). :f the +in is

stronger than a light breeBe> the &ept 3#st acti2ely concentrate to 3aintain the 3ist. Ather+ise> +hile the &ept acti2ely concentrates> the3ist 3ay be change in one of the follo+ing+ays?

2 The &ept 3ay 3o2e the 3ist #p to 1 hex perp#lse so long as it re3ains +ithin range.

2 The &ept 3ay change the 2isibility +ithin the3ist o+n to a 3ini3#3 2isibility of hexes (91 per f#ll 4an8s).

!pea; to %2ians (&)

Range5 10 feet J 10 per 4an8

Duration5 1 ho#r J 1 per 4an821perience Multiple5 -5

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> "agical Trap> Potion

Target5 Self 

2ffects5 The spell allo+s the target to co33#nicate+ith any one type of aerial life +ithin range ofthe spell. This co33#nication #s#ally consists ofso#n an gest#re. :f the &ept +ishes to con2erse +ith se2eral ifferent types of aerial lifeconc#rrently then they 3ay cast this spell 3#l

tiple ti3es.

!tor3 Callin" (&,)

Range5 Special

Duration5 0 3in#tes J %0 per 4an8

21perience Multiple5 !00

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> "agical Trap

Target5 Special

2ffects5 The &ept 3ay s#33on any stor3 front

+hich 3ay exist any+here in sight. :f no frontcan be seen> the spell can still be cast b#t the aseChance is 3oifie by 9!0. 'enerally> a stor3front can be seen for !0 to %0 3iles. 7pon reaching the spot occ#pie by the &ept at the ti3e ofcasting> the stor3 front +ill slo+ an finallycease 3o2ing an begin to o+npo#r (sno+> rain>hail> sleet or +hate2er else the '" feels theclo#s 3ay contain). The stor3 front +ill ta8e10 R % 3in#tes (91 per 4an8) to arri2e> 3ini3#3

1. Ance the #ration has lapse the +eather +illgra#ally ret#rn to nor3al o2er a si3ilar a3o#ntof ti3e.

!u33on %2ians (&)

Range5 5 3iles

Duration5 :33eiate

21perience Multiple5 1!5Base !hance5 %0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> "agical Trap

Target5 &2ians

2ffects5 The &ept 3ay s#33on one a2ian per 4an8(3ini3#3 1) to their c#rrent location. The a2ians3#st be nati2e to or present in the area an the&ept 3#st specify the species (one per spell)that is being s#33one. The &ept 3ay s#33ona specific a2ian pro2iing it is +ithin line of sight(the species nee not been 8no+n in this case).

The a2ian +ill arri2e by the shortest flight pathan their initial reaction +ill be +ary. The a2ians3#st ha2e a clear flight path to the &ept an+ill spen #p to 5 3in#tes atte3pting to reachthe &ept. ,ote that not all a2ians +ill ha2e a3o2e3ent rate +hich +ill allo+ the3 to reachthe &eptDs location +ithin this ti3e. This spell3ay not be cast if the &ept is totally enclose. :fthe a2ian being s#33one is fantastical it gains aJ!0K to its base chance to resist this spell.

Aapor reathin" (&/)

Range5 10 feet J 10 per 4an8

Duration5 %0 3in#tes J %0 per 4an821perience Multiple5 150

Base !hance5 %5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The target can breathe any gas incl#ingother+ise poisono#s 2apors (e.g. =noc8o#t 'as>,oxio#s apors etc). This spell +ill not enablethe target to breathe in a 2ac##3 or #ner+ater.&lso> this spell +ill not protect the target fro3any non9gaseo#s contents of the at3osphere> e.g.Sleep $#st.

*in *histle (&)

Range5 Special

Duration5 10 ho#rs J 1 per 4an8

21perience Multiple5 1!5

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> Potion

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Target5 Special

2ffects5 The &ept is able to create a +in o2er anopen space of #p to 100 feet (J100 per 4an8) ia3eter centere on the &ept. A#tsie of this area>the +in +ill fae bac8 to the pre2ailing +ino2er half again the istance. The +in +ill b#il#p o2er 10 J 5 3in#tes (91 per 4an8> 3ini3#3 1)

an the "age 3#st choose at the ti3e of casting+hich irection the +in +ill blo+. The spee ofthe +in is eter3ine by rolling a 100 roll asfollo+s?

6 chance !pee (3ph) Force

01"05 1"24 5

06"15 13"1! 4

16"30 !"12 3

31"50 4"7 2

51"70 !"12 3

71"!5 13"1! 4

!6"5 1"24 5

6"100 25"31 6

The &ept can choose to 3oify the ice roll#p or o+n by #p to ! R 4an8 points to eter3inethe act#al +in spee once the ice ha2e beenrolle. The effects of this spell o2errie any existing +in effects incl#ing alreay existing *in*histle spells. :f the res#lting +in is orce 5 oro2er> 3issile fire +ill be affecte> re#cing basechances by (+in spee Y !)K.

1/., &eneral no+le"e 4ituals

*inspea; (1)Range5 00 feet J 00 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 150

Base !hance5 ("agical &ptit#e R !) J %K per 4an8

Resist5 ,one

Storage5 ,one

Target5 &rea

!ast Time5 1 ho#r

Material5 ,one

Actions5 ,one

!oncentration !hec'5 Stanar2ffects5 The &ept can spea8 +ith the +hispering

spirits of the +in> learning +hat they ha2e seenor hear an e2en soliciting their ai. &ll +ins+ithin a range of %00 feet (J%00 per ran8) can beco33#ne +ith in this 3anner. There is no bac8fire.

[1/.] !pecial no+le"e !pells

%ir last (!1)

Range5 10 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 %0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity> Ab@ect

2ffects5 This spell pro@ects a narro+ an extre3elystrong blast of air at the target. The blast +ill i3pact either on the target or on the first obstr#ction bloc8ing the path fro3 the &ept to the target. :f the target +eighs less than 100 po#ns (J!0per 4an8) they +ill be thro+n bac8 10 feet (J5 per% f#ll ran8). An laning the target s#ffers a3ageof [10 9 5] (J1 per % f#ll 4an8s) an 3#st 3a8e a(Physical Strength J &gility) R 1 chec8 to re3ain

staning. The target is thro+n in an arc a+ayfro3 the &ept an the highest point of the arce6#als (4an8 J 1) feet.

%rro+ Fli"ht (!#)

Range5 5 feet

Duration5 !0 3in#tes J !0 per 4an8

21perience Multiple5 !00

Base !hance5 %5K

Resist5 ,one

Storage5 :n2est3ent

Target5 &rro+s or #arrels2ffects5 The &ept can te3porarily i3pro2e the flying 6#ality of ! (J 1 per ! 4an8s) arro+s or 6#arrels. &nyone firing arro+s or 6#arrels affecte bythis spell has their ase Chance 3oifie by J!K(J1 per 4an8). &t ran8 1J the arro+s are co#nteas 3agical for eter3ining +hich entities 3ay behar3e.

%2ian Control (!$)

Range5 100 feet J 100 per 4an8

Duration5 Concentration> 3axi3#3 10 3in#tes J 10per 4an8

21perience Multiple5 !00Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> Potion

Target5 &2ian

2ffects5 The &ept 3ay control 1 (J1 per 4an8) a2ian +ithin range #nless the a2ian s#ccessf#lly resists. :f the a2ian is fantastical> it gains J!0K on itsbase chance to resist this spell. :f the &ept fails

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to gain control or loses control> the a2ian +ill i33eiately attac8 the &ept. &n a2ian +hich isstill controlle +hen the spell #ration expires>+ill flee the &eptDs presence. The &ept 3ay recast this spell before its #ration has expire+itho#t brea8ing concentration. *hen the #ration of the first casting expires the target gets another resistance chec8. The &ept 3ay also

choose to release an a2ian fro3 their control before the spellDs #ration is #p> +here#pon it +illflee as abo2e. :f the a2ian is sentient an is 3aeto ta8e an action that +o#l enanger itself> another resistance chec8 is 3ae.

arrier of *in (!')

Range5 5 feet J 1 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 150

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 This spell for3s a s+irling pattern of +inaro#n the entity in all irections. Thro+n an3issile +eapons passing thro#gh the barrier ha2ea chance of being eflecte fro3 their co#rse> toi3pact har3lessly else+here. The eflection as5 (J! per 4an8) to efense against 3issiles. Thisspell pro2ies a bon#s of 5 (J1 per 4an8) to efense in 3elee or close co3bat.

ConBurin" %ir (!)

Range5 10 feet J 10 per 4an8Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 150

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e

2ffects5 The &ept 3ay con@#re any+here +ithintheir range 5 c#bic feet (J5 per 4an8) of s+eets3elling breathable air in any shape or shapes oftheir choice. ,o i3ension of the shape 3ay beless than 1 foot. The 2ol#3e of air +ill hol itsshape 2ers#s any non9soli intr#sions for the f#ll#ration. &t the en of the #ration the 2ol#3e+ill rapily isperse into the s#rro#ning area>3ixing +ith +hate2er at3osphere +as alreaythere.

Flyin" (!,)

Range5 5 feet J 5 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !50

Base !hance5 %0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 This spell enables the target to fly at a

spee of %0 3ph (J1 per 4an8) by +al8ing +insan air c#rrents. :nitially it +ill ta8e [(10 J 10) 94an8] 3in#tes for the +in c#rrents to arri2e.&fter the +in c#rrents ha2e arri2e the targetcan ta8e off an lan as 3any ti3es as they esire> b#t to recall the +ins to ta8e off after laning +ill ta8e [10 J !] p#lses. *hen ta8ing off> itta8es one p#lse to accelerate to f#ll spee. :f thetarget tries to lan> it +ill ta8e one p#lse to slo+to a stanstill. The target can only tra2el intoplaces +here air c#rrents or +ins are possible.This +ill not nor3ally occ#r insie b#ilings ort#nnels.

&aseous For3 (!)

Range5 Self> to#ch at 4an8 11J

Duration5 5 secons J % per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 Potion> :n2este> "agical Trap

Target5 Entity

2ffects5 *hen this spell is cast the target (an possessions) t#rn into a clo# of 2apor> that appearsas a hea2y 3ist. The target 3ay be affecte by

3agic spells. ,or3al or sil2ere +eapons o nothar3 the target> b#t 3agical +eapons 3ay. Thetarget 3ay not #se any possessions s#ch as+eapons> nor 3ay the target cast or trigger 3agic. "agical or 4acial Talents 3ay be #seho+e2er. The target 3ay 3o2e #p to T"4 ! inany irection an pass thro#gh any opening thatis not airtight. *hen the #ration of the spell expires> the target +ill refor3 in the nearest hollo+space large eno#gh to acco33oate the targetDsboy.

&liin" (!/)

Range5 5 feet J 5 per 4an8Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 !00

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Sentient Entity

2ffects5 This spell enables the target to glie at anangle of approxi3ately 1 J 4an8 feet horiBontally

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for e2ery foot of escent. The targetDs 3axi3#3for+ar spee +ill be approxi3ately /0 feet perp#lse (J1 per 4an8) an their 3ini3#3 2erticalspee (relati2e to the air aro#n the3) +ill be approxi3ately 0 feet per p#lse (9! per 4an8> 3ini3#3 1) o+n+ars. :f the target is gliing inther3als or o+n9rafts> their act#al rate of escent (or ascent) 3ay 2ary. The act#al rate of es

cent is #p to the '". The target 3#st 8eep theirar3s (or e6#i2alent) o#tstretche #ntil laningor they +ill fall o+n+ars> altho#gh the spell+ill res#3e if the target ret#rns their ar3s to ano#tstretche position. The target flies +ith theirboy horiBontal an 3ay t#rn at a rate of %0 egrees per p#lse (J5 per 4an8) +hile gliing. Thespell +ill ca#se the target to a#to3atically beco3e 2ertical +hen +ithin 5 feet of a horiBontals#rface. The target 3#st then 3a8e a flying roll+hen laning.

noc;out &as (!)

Range5 %0 feet J 10 per 4an8Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 50

Base !hance5 15K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This spell creates a hea2y clo# of 8noc8o#tgas that rises 10 (J1 per 4an8) feet abo2e thegro#n. The area has a ia3eter of 15 feet (J5 per4an8). The appearance of the clo# 2aries ac

coring to 4an8?4an; %ppearance

0" ranslucent ist Ddoes not in$i(it visionE

and pungent selling

10"15 @nvisi(le and pungent selling

16 @nvisi(le and odorless

&ny entity (incl#ing the &ept) +ithin the gas3#st resist. :f they fail to resist> they 3#st roll#ner (En#rance R !) each p#lse or fall #nconscio#s (not asleep) +hile they re3ain +ithin thegas. &ny +in o2er 15 3ph +ill isperse the gasin (10 L *in orce) p#lses. Ance the gas is is

perse> the #ration expires> or a 2icti3 is re3o2e fro3 the area> any #nconscio#s entities+ill reco2er in 1 p#lse (J 1 per 5 f#ll 4an8s).

:i"htnin" olt (!10)

Range5 0 feet

Duration5 :33eiate

21perience Multiple5 !!5

Base !hance5 %0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity> Ab@ect

2ffects5 The &ept 3ay thro+ a single bolt of lightning 0 feet long fro3 their fingertips. The bolt3#st exten the entire 0 feet an +ill eflect offstone #ntil it reaches its f#ll extent. &ll targets

that are in the path of the bolt 3#st resist or s#ffer [10 J 5] (J1 per % 4an8s) a3age (sa2e forhalf a3age). :n aition> any target +ho fails toresist is a#to3atically st#nne.

:i"htnin" !tri;e (!11)

Range5 15 feet J 5 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !50

Base !hance5 %5K

Resist5 &cti2e> Passi2e

Storage5 Potion

Target5 Entity

2ffects5 This spell creates sheets of lightning thatslo+ly arc aro#n the entityDs boy oing noa3age. This is extre3ely ob2io#s. The first ti3ethe entity ta8es a3age fro3 a blo+ in co3batan the attac8er is +ithin range> a bolt +ill stri8eo#t at the entityDs attac8er oing [10 9 ] (J1 per! 4an8s) a3age (sa2e for half a3age). The spellthen issipates. The 4ange is 5 feet (J5 per 4an8).&t ran8 10 or greater> any attac8er +ho fails toresist an is capable of being st#nne is a#to3atically st#nne. This spell cannot be cast on a target if they are alreay #ner the effect of a ;ightning Stri8e spell.

4esist Col (!1#)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 100

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> *ar> Potion

Target5 Entity

2ffects5 This spell protects the target fro3 the ef

fects of col te3perat#re by increasing the 'a#geby 1 (J1 per f#ll ran8s) #p to a 3axi3#3 of'a#ge - (Co3fortable). :t +ill totally protect thetarget fro3 the effects of ypother3ia at ran811J. :n aition> the target s#ffers 1 (J1 per f#llran8s) less a3age #e to 3agical or non93agicalcol base attac8s.

!hapin" Clou (!1$)

Range5 5 3iles J 1 per 4an8

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Duration5 Concentration> 3axi3#3 1 3in#te J 1per 4an8

21perience Multiple5 150

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> Potion> *ar

Target5 Clo# ban2ffects5 The &ept can ca#se so3e of a clo# ban8(clo# ensity 5J) +ithin range an line of sightto slo+ly shape a ifferent i3age in it each3in#te. Each ne+ shape +ill be gra#ally for3efro3 the ol o2er the co#rse of the 3in#te. Theshape in the clo#s is recogniBable #p to a rangeof 5 3iles (J1 per 4an8). "eas#re3ents for thisspell sho#l be ta8en along the gro#n (i.e. isregaring the height of the clo# ban8).

*hirl+in Aortex (!1')

Range5 15 feet J 15 per 4an8

Duration5 :33eiate21perience Multiple5 50

Base !hance5 1K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 This spell creates a tornao aro#n one h#3an siBe target for e2ery % or fraction ran8s(3ini3#3 1). :f the target fails to resist they areso tosse an torn by the +ins that 3#scles anliga3ents tear> @oints islocate> bones brea8> organs r#pt#re> an they perish. :f the target s#c

cessf#lly resists they s#ffer [10 9 ] (J1 per 4an8)a3age #e to excessi2e forces (instea of perishing). Targets that fail to resist 3ay be res#rrecte.

*hisperin" *in (!1)

Range5 100 3iles J 100 per 4an8

Duration5 Special

21perience Multiple5 150

Base !hance5 0K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 This spell sens a 3essage to an entity #sing the +ins. The &ept 3#st 8no+ the na3e ofthe entity an be able to pic8 the3 o#t fro3 acro+. The 3axi3#3 length of the 3essage is 5+ors per ran8. The 3essages +ill be in the 2oiceof the &ept at the sa3e 2ol#3e as +hen spo8en>an can only be hear by the target. There is anoticeable b#t 3inor effect of s+irling air +hen

the 3essage is sent an recei2e. The ti3e ta8enfor the 3essage to reach the entity (the #ration)is 1 ho#r (J! 3in#tes per 3ile) 9 ran8 ho#rs (3ini3#3 of 1 ho#r).

*instor3 (!1,)

Range5 %0 feet J %0 per 4an8

Duration5 10 secons J 10 per 4an821perience Multiple5 !00

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The &ept creates a +instor3 of orce centere on the &ept an extening o#t to thef#ll range of the spell. Ance cast the *instor3+ill not 3o2e. The +ins in the area of a +instor3 are rano3 an 2iolent> they o not pre2ail in a partic#lar irection. &ll entities +ithin

this area except the &ept an those in the sa3ehex 3#st chec8 against ! R (Physical Strength J&gility) 9 ! R 4an8> e2ery p#lse> to regain theirfeet anMor re3ain #pright. E2ery ti3e an entity+ithin the area falls prone> they ta8e [10 L !]a3age. This a3age is physical. or the #ration of this spell they ha2e their T"4 hal2e. &llentities atte3pting to #se 3issile or thro+n+eapons thro#gh or insie the area of effect ha2etheir ase Chance re#ce by 5 per e2ery ! hexesof *instor3 tra2ele thro#gh.

*in *al;in" (!1)

Range5 10 feet J 10 per 4an8Duration5 %0 secons J %0 per 4an8

21perience Multiple5 %50

Base !hance5 !5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The target of this spell (an possessions)t#rns into +in> 8eeping their approxi3ate siBean appearance. :n the first p#lse> the spellDs effect is to accelerate the target to f#ll spee an inthe last p#lse> the target +ill gra#ally slo+. Theistance tra2ele o2er the first an last p#lse ishalf that of nor3al. The target 3o2es thro#ghthe air at 50 3ph (J5 per 4an8). The target canonly pass thro#gh an area that they co#l passthro#gh nor3ally. The target chooses the irection of the flight b#t the spee 3ay not bealtere. The target +ill not collie +ith stationary ob@ects #ring the flight> b#t if r#shing irectly to+ars an ob@ect or +all> +ill br#sh alongor past it as a +in +o#l. :f blo+n o+n a cor

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rior to a ea en or si3ilar sit#ation> the target+ill not stop b#t o#ble bac8 in a tight loop. &nything roppe by the target +ill go in a rano3irection.

all of :i"htnin" (!1/)

Range5 %5 feet J 10 per 4an8

Duration5 :33eiate21perience Multiple5 %50

Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity or Ab@ect

2ffects5 This spell creates a ball of lightning +hichshoots fro3 the caster to the target. The ball is#tterly silent an 3o2es in a straight line. &nything staning bet+een the caster an the target+ill be str#c8 instea. 7pon stri8ing anything theball exploes> in a bright flash> ca#sing [10 9 1] (J

1 per 4an8) electrical a3age. :f the target s#ccessf#lly resists the a3age is hal2e (ro#n #p)>other+ise they are also bline for 4an8 Y p#lses (ro#n o+n).

Thunerclap (!1)

Range5 !0 feet J !0 per 4an8

Duration5 :33eiate

21perience Multiple5 %!5

Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The &ept ca#ses the air in the targetearea to 2iolently co3press +ith a lo# crash. Thetarget area 2aries base on spell ran8?

4an; %rea

0"5 59 diaeter

6"11 159 diaeter

13"1 259 diaeter

20 359 diaeter

The entirety of the affecte area 3#st be +ithin the casterDs spell range for the spell to be ef

fecti2e. &ll those +ithin the area s#ffer [10 J 1](J1 per ! f#ll 4an8s) conc#ssi2e a3age (resist forhalf O ro#n #p). Those failing to resist can hearnothing except a lo# ringing for 4an8 p#lses. Ana $o#ble or Triple effect any entities +hich fail toresist are also st#nne (nor3al st#n reco2ery applies). ,ote that this spell can be hear fro3 aistance as per nor3al th#ner.

[1/./] !pecial no+le"e 4ituals

%ir !prin" (41)

Duration5 4an8 s6#are ho#rs (3ini3#3 1)

21perience Multiple5 150

Base !hance5 "agical &ptit#e J 5K per 4an8

Resist5 ,one

Storage5 ,one

Target5 &rea

!ast Time5 1 ho#r

Material5 ,one

Actions5 ,one

!oncentration !hec'5 Stanar

2ffects5 The &ept can open a one +ay portal ! feetin ia3eter fro3 the ele3ental plane of &ir fro3+hich fresh clean air flo+s. The rate of flo+ is 5c#bic feet (J5 per 4an8) per secon. &itionallyany 3oifier for being enclose is re#ce by 5.

ConBurin" %ir Ele3ental (4#)

Range5 !0 feet

Duration5 Concentration> no 3axi3#3

21perience Multiple5 !00

Base !hance5 "agical &ptit#e J 5K per 4an8

Resist5 ,one

Storage5 ,one

Target5 &ir Ele3ental

!ast Time5 1 ho#r

Material5 ,one

Actions5 ,one!oncentration !hec'5 Stanar

2ffects5 The &ept 3ay s#33on an &ir Ele3entalan bin it to te3porary ser2ice by perfor3ingthis rit#al. &t the en of the rit#al a Cast Chec8 isperfor3e. :f the rit#al is s#ccessf#l the Ele3ental is s#33one an controlle. :f the rit#al bac8fires then the Ele3ental is s#33one b#t no controlle an +ill attac8 the s#33oner anco3panions. The &ir ele3ental +ill al+ays appear +ithin !0 feet of the s#33oner. :f has aco3bine En#rance an atig#e e6#al to 15 (J15per 4an8). The Ele3ental +ill re3ain #ntil it issent bac8 to its ho3e plane by the &ept (+ithSpecial =no+lege Co#nterspell of the college of&ir "agics) or banishe. :f it is controlle by thes#33oner it +ill re3ain controlle #ntil thes#33onerDs concentration is bro8en.

Control *eather (4$)

Duration5 / ho#rs J / ho#rs per 4an8

21perience Multiple5 %00

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Base !hance5 ("agical &ptit#e R !) J %K per 4an8

Resist5 ,one

Storage5 ,one

Target5 &rea

!ast Time5 1 ho#r

Actions5 $ance (! atig#e +hen #nenc#3bere)

!oncentration !hec'5 ,one2ffects5 The &ept 3ay change one or 3ore of the

three co3ponents +hich 3a8e #p the +eather byperfor3ing a rit#al ance. The three co3ponentsof +eather are?

2 Precipitation> $egree

2 Te3perat#re> 'a#ge

2 *in> orce

The '" sho#l cons#lt the +eather table ana2ise the &ept of the c#rrent le2el of each ofthese three co3ponents before they start ancing. The &ept 3ay change the c#rrent co3ponents by a total of 1 (J1 per ! f#ll 4an8s).

 Example: t rank #", the dept can change a Borce ! wind into a Borce #; wind or Borce ! into Borce and /ensity @ into /ensity " cloud cover.

&ll the changes 3ay be in any irection on thetable. This rit#al +ill not ca#se +eather effectso#tsie the nor3al cli3atic range of the area (aseter3ine by the '"). The +eather +ill changegra#ally o2er %0 (91 per 4an8) 3in#tes per le2elshifte on the table an the three co3ponents+ill change si3#ltaneo#sly. The area of effect iscirc#lar +ith a rai#s of 1 3ile per 4an8 (3ini3#3 1). Casting this rit#al co#nts as stren#o#s

acti2ity an the &ept +ill lose fatig#e. This rit#al cannot bac8fire.

!u33on an in Clou (4')

Range5 5 3iles J 5 per 4an8

Duration5 5 ho#rs J 5 per 4an8

21perience Multiple5 %00

Base !hance5 ("agical &ptit#e R !) J %K per 4an8

Resist5 ,one

Storage5 ,one

Target5 Clo#s

!ast Time5 1 ho#r

Material5 ,one

Actions5 ,one

!oncentration !hec'5 Stanar

2ffects5 This rit#al +ill s#33on a 6#antity of cirroc#3#l#s clo# an change its consistency to thatof pac8e cotton +ool to pro2ie a 3etho oftransport. :te3s +ill pass thro#gh the clo# after%0 secons #nless s#pporte by an Entity. Theclo# arri2es #ring the last half ho#r of castingan spens the first an last half ho#r of tra2elrising to an escening fro3 its nat#ral tra2eling height. The nat#ral height of cirroc#3#l#sclo#s is bet+een ! an 3iles abo2e sea le2el(10>000 to !0>000 feet). The clo# 3ay s#pport 1entity (J1 per 4an8) an transports the3 in aco3fortable an oxygenate en2iron3ent> al

tho#gh it 3ay be slightly col if i3properlyclothe. lying entities 3ay ta8e off or lan onthe clo# as long as the abo2e li3it is 3aintaine.:f 3ore entities lan on a clo# than it can carry>it +ill i33eiately start to escen ta8ing half anho#r an issipate #pon reaching the gro#n.The clo# appears to be a nor3al clo# b#t is s#fficiently soft to pre2ent in@#ry to anything thati3pacts it (itDs also non9fla33able). The clo#s+ill 3o2e +ith the pre2ailing +ins or can be3o2e +ith 3agical +ins s#ch as "age *in. yacti2ely concentrating the &ept can ca#se theclo#s to 3o2e at a ifferent spee or in a ifferent irection to the pre2ailing +in. The &eptcan alter the 3o2e3ent of the clo#s by ! 3ilesper ho#r (J! per 4an8) in any one irection. Thealtit#e of the clo#s 3ay not be controlle.*hile in contact +ith the gro#n the clo#s +illnot 3o2e.

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1!!

[1/.] *eather !cale Table

Force !pee (3ph) *in !pecification

0 #ess t$an 1 Cal &o?e rises vertically

1 1"3 #ig$t air +irection indicated (y so?e only

2 4"7 #ig$t (reeIe ind ,elt on ,ace' leaves rustle

3 !"12 %entle (reeIe #eaves and twigs in constant otion' wind extends lig$t ,lag

4 13"1! oderate (reeIe ind raises dust and loose paper' sall (ranc$es ove

5 1"24 res$ (reeIe &all trees in lea, start to sway' crested wavelets on inland waters

6 25"31 &trong (reeIe #arge (ranc$es in otion' w$istling t$roug$ trees

7 32"3! 8ear gale $ole trees in otion' inconvenient to wal? against wind

! 3"46 %ale wigs (rea? ,ro trees' di,,icult to wal?

47"54 &trong gale &lig$t structural daage occurs

10 55"63 &tor rees uprooted' considera(le structural daage occurs

11 64"73 Jiolent stor idespread daage

12 74 and a(ove )urricane idespread daage

&au"e De"rees Celsius Te3perature !pecification

0 *20 and (elow Arctic +angerous

1 *15 Arctic &alt water ,reeIes

2 *10 Arctic ranc$es (ecoe (rittle

3 *5 Arctic*li?e +angerously cold i, not dressed in winter clot$ing

4 0 &u(*arctic ater ,reeIes' nu(ness' precipitation (ecoes ,roIen

5 5 &u(*arctic Cold' unco,orta(le i, poorly clot$ed

6 10 &u(*tropical Cool

7 15 &u(*tropical Co,orta(le

! 20 &u(*tropical Co,orta(le' war

25 ropical )ot' unco,orta(le i, poorly clot$ed

10 30 ropical nco,orta(ly $ot' su(*tropical plants wit$er

11 35 +esert*li?e -xtree $eat' su(*tropical plants die' tropical plants wit$er

12 40 and a(ove +esert +e(ilitating' tropical plants die

De"ree 33 9 7our Clou recipitation

0 0 Clear +ry' $ig$ ,ire danger

1 0 Clear +ry' ,ires start easily

2 0 Clear Co,orta(le

3 1 &parse )uid' unco,orta(le in $ig$ teperature

4 2 #ig$t +ap

5 3 Cloudy +riIIle' ,og in cold conditions6 4 /vercast &$owers

7 5 )eavy cloud #ig$t rain' leaves ove' ,ires di,,icult to start

! 10 +ar? cloud Average rain

15 #ow (lac? cloud )eavy rain' sall (ranc$es ove' sall ,ires doused

10 20 /ppressive orrential rain' rivers rise' large ,ires doused

11 25 /ppressive lood warning' rivers (urst t$eir (an?s

12 35 and a(ove /ppressive las$ ,loods

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[1.0] The Colle"e of Celestial

Ma"icsThe College of Celestial "agics is concerne +ith

the practice of those 3agic arts ha2ing to o +iththe ele3ents of light an ar8 an their contrasts.There are fo#r istinct i2isions of the College of Celestial "agics> each of +hich is concerne +ith a ifferent co3bination of light an ar8?

Type Ele3ents

&olar ages #ig$t

&tar ages #ig$t wit$in +ar?

&$adow eavers +ar? wit$in #ig$t

+ar? ages +ar?

Solar < Star "ages #se the ele3ent of ;ight> anShao+ *ea2ers an $ar8 "ages #se the ele3ent of$ar8ness.

&ll 3e3bers of the college 3#st be associate+ith only one i2ision of this College> an 3ay onlychange i2isions by forsa8ing their present i2ision>an relearning the ne+ i2ision as if it +ere a ifferent college.

"ost entities are aligne +ith either ;ight or$ar8> an Celestial "agics +ill often only affect entities of the oppose aspect. EntitiesD fear of theiropposing ele3ent gi2es this College special po+er.*hether an entity is ;ight aspecte> $ar8 aspecte>or has neither aspect> is eter3ine per the r#lesgi2en in ;ight an $ar8 &spect (section 1.).

[1.1] 4estrictions

&epts of the College of Celestial "agics 3ay notpractice their arts in an area +here their ele3ent isnot present.

& "agical &ptit#e of 1 is re6#ire to learn thisCollege.

,ote also that certain spells of this college 3ayonly be learne by specific i2isions (as liste afterthe Spell ,#3ber).

[1.#] ase Chance Moifiers

The ase Chance of perfor3ing any talent> spell>or rit#al of the College of Celestial "agics is 3oifie by the follo+ing n#3bers> base on the i2isionto +hich the aept belongs.

%spect Moifier

&olar age wit$ &olar Aspect 1;

&olar age wit$ #unar Aspect *1;

+ar? age wit$ &olar Aspect *1;

+ar? age wit$ #unar Aspect 1;

[1.$] :i"htin" conition 3oifiers

&n &ept of Celestial "agics is affecte greatly bythe lighting conitions in their 2icinity. The bon#sesan penalties gaine in this section apply only tonon3agical for3s of ;ight an $ar8. "agical for3sof the ele3ents 3ay at best ne#traliBe any penaltiess#ffere #e to the nat#ral ele3ents. or the p#rposes of these 3oifiers the 2icinity is ee3e to beany bo#ne area aro#n the &ept (s#ch as aroo3)H or> if the &ept is in the open> the area +ithin %0D of the &ept.

Shao+ *ea2ers 3#st be +ithin a shao+ thathas a efine ege +ithin the 2icinity (the shao+3#st be large eno#gh to contain the &ept> an cannot be generate fro3 the &eptDs possessions)> anStar "ages 3#st be in irect light fro3 pointso#rces (e.g. casting a shao+)> other+ise the lighting conition 3oifier is 9!5K.

The lighting 3oifiers are in the Celestial ;ighting "oifiers table (section 1.10).

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[1.'] Talents

!pea; to Creatures of :i"ht 9 Dar;ness (T1)

Range5 10 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 50

Resist5 ,one

2ffects5 This talent allo+s the aept to co33#nicate in a li3ite fashion +ith non9sentientcreat#res. & Solar "age or Star "age 3ay co33#nicate +ith those creat#res +ho are light aspecte> +hereas a Shao+ *ea2er or $ar8 "age3ay co33#nicate +ith those creat#res +ho arear8 aspecte. The talent is li3ite to a range of10D (J10D per 4an8)> an the co33#nication ise6#i2alent to a lang#age s8ill of 1 (J1 for e2ery 5f#ll 4an8s). The co33#nication is a co3binationof spo8en an sign lang#age. :f either 2ision orso#n is not possible then the talent operates athalf its act#al 4an8 (ro#n o+n). "oreo2er> ifneither of these senses are a2ailable then the talent cannot f#nction at all.

-i"ht Aision (T#)

Range5 50 feet J 10 per 4an8

Duration5 &l+ays acti2e

21perience Multiple5 100

2ffects5 This talent allo+s the aept to see in thear8 +ith 2ision si3ilar to that of a cat.E2erything +ill appear 3onochro3atic (i.e.shaes of grey) an it is iffic#lt to acc#rately esti3ate istance. The higher the 4an8> the less of a

proble3 this +ill be. eca#se the 2ision is 3onochro3atic it cannot be #se to o a $etect &#ra.,ote that so3e a3o#nt of light 3#st be presentbefore any sort of 2ision is possible.

Detect %ura (T$)

Range5 Special

Duration5 :33eiate

21perience Multiple5 -5

Base !hance5 Perception J 5K per 4an8

Resist5 &cti2e

2ffects5 The effects of this talent are escribe in

section .1.

[1.] &eneral no+le"e !pells

lenin" (&1)

Range5 15 feet J 1 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 50

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> Potion> *ar

Target5 Entity

2ffects5 Ance this spell is cast> the target 3#st re3ain still in orer for it to ha2e effect. *hile re3aining still the target is not able to be seen bynon3agical 3eans (i.e. as for in2isibility). :f the

target 3o2es> the spell ceases to +or8. o+e2er>if the target beco3es still again #ring the #ration of the spell> it +ill res#3e its effect. The #ration of the spell refers to the ti3e since casting>not the ti3e that the spell is act#ally in effect (i.e.+hile the target is still).

=eeping still +ill re6#ire (as a 3ini3#3) a R*illpo+er chec8 e2ery ho#r. The target 3ay bere6#ire to 3a8e aitional +illpo+er chec8s atthe '"Ds iscretion. The spell only has effect+hile the target is FstillG. This 3eans that thetarget is #nable to 3o2e any of its external s#rfaces> +ith li3ite exceptions. "o2ing an extern

al s#rface enco3passes s#ch actions as 3o2ing ali3b> or opening an closing the 3o#th. lin8ingan nor3al boily 3o2e3ent ca#se by nor3albreathing +ill not constit#te 3o2ing for the p#rposes of this spell. The follo+ing actions +illa#to3atically ca#se the spell to cease +or8ing?tal8ing> spell casting> triggering (s#b@ect to anyre2ision of the :n2est3ent rit#al) reaying a+eapon> altering facing in a hex> 3o2ing fro3the hex> #sing a silent lang#age> or inee any&ction other than a Pass action (an Pass actionsbeing restricte as o#tline). ,ote that it is notrele2ant if an obser2er +o#l see the 3o2e3ent

for the spell to cease +or8ing (e.g. 3o2ing hansbehin bac8> or tal8ing behin han +ill bothca#se the spell to cease ha2ing an effect).

:i"ht (&#)

Range5 15 feet J 15 per 4an8

Duration5 15 3in#tes R [10 9 5] R [4an8]

21perience Multiple5 -5

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The &ept creates a 2ol#3e in +hich non3agical ar8ness is partially s#ppresse. The2ol#3e +ill be 1>000 (J500 per 4an8) c#bic feet>an 3ay be in any one contig#o#s area the &eptesires> pro2ie that no i3ension is s3allerthan one foot. The entire 2ol#3e 3#st be 2isiblean +ithin range at ti3e of casting> an 3ay notbe 3o2e. or 2isibility p#rposes> the Spell +illincrease ;ighting le2els +ithin the 2ol#3e to 0KJ !K per 4an8. 4an8 !0 ;ight 3ay not be seen

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thro#gh. :t +ill not ai in pro2iing bon#ses forcasting p#rposes> tho#gh it +ill ne#traliBe penalties #e to nat#ral ar8ness> to a 3axi3#3 of 5KJ 1K per 4an8. The 2ol#3e co#nts as irect lightfor Star an Shao+ "ages. :f the lighting conitions are higher than that pro2ie by the spell>no effect +ill be apparent. ,ote that beca#sear8ness is being s#ppresse> no light is gener

ate> so any area o#tsie the 2ol#3e +ill not belit. This spell can engener silho#ettes> tho#ghnot create shao+s. :f it is not possible to see intoa lit 2ol#3e> then ob@ects +ithin the 2ol#3e arenot 2isible. &ny of this 2ol#3e 3ay be o2errienby a higher ran8e Spell of $ar8ness> or ne#traliBe (bac8 to original conitions) by an e6#alran8.

Dar;ness (&$)

Range5 15 feet J 15 per 4an8

Duration5 15 3in#tes R [10 9 5] R [4an8]

21perience Multiple5 -5Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The &ept creates a 2ol#3e in +hich non3agical light is partially s#ppresse. The 2ol#3e+ill be 1>000 (J500 per 4an8) c#bic feet> an 3aybe in any one contig#o#s area the &ept esires>pro2ie that no i3ension is s3aller than onefoot. The entire 2ol#3e 3#st be 2isible an +ithin range at ti3e of casting> an 3ay not be

3o2e. or 2isibility p#rposes> the Spell +ill increase $ar8ness le2els +ithin the 2ol#3e to 0K J!K per 4an8. 4an8 !0 $ar8ness 3ay not be seenthro#gh. :t +ill not ai in pro2iing bon#ses forcasting p#rposes> tho#gh it +ill ne#traliBe penalties #e to nat#ral light> to a 3axi3#3 of 5K J 1Kper 4an8. The 2ol#3e co#nts as irect shao+ forStar an Shao+ "ages. :f the lighting conitionsare lo+er than that pro2ie by the spell> no effect +ill be apparent. ,ote that beca#se light isonly being s#ppresse> it 3ay still pass thro#gh>an no shao+s are generate o#tsie the2ol#3e. :f it is possible to see thro#gh a $ar8ness>

e2erything beyon it is nor3ally 2isible. Thisspell can engener silho#ettes of lit ob@ectsagainst the ar8ness> tho#gh not create shao+s.&ny of this 2ol#3e 3ay be o2errien by a higher ran8e Spell of ;ight> or ne#traliBe (bac8 tooriginal conitions) by an e6#al ran8.

!hao+ For3 9 Coruscae (&')

Range5 15 feet J 1 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 150

Base !hance5 10K

Resist5 ,one

Storage5 :n2est3ent> *ar> Potion

Target5 Entity

2ffects5 The target of this spell is en2elope in a

conf#sing pattern of either shao+s (for $ar8an Shao+) or cor#scating light (for Solar anStar)> +hich increases their efense 2ers#s physical "elee or 4ange attac8s by ! (J! per 4an8).:n Close co3bat only 1 (J1 per 4an8) is gaine. ,ofor3 of 3agical 2ision +ill ai in a2oiing the efense bon#s pro#ce as a res#lt of this spell> b#tany attac8 3ae +itho#t #sing the sense of sight(e.g. by a blin entity> a tra3ple attac8) +ill notbe affecte. :t is #s#ally 6#ite apparent +hen anentity is #ner the effect of this spell.

*all of !tarli"ht (&)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 150

Base !hance5 15K

Resist5 Passi2e

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 Creates a 10D high> 1D thic8> !0D long +all oflight> or a 10D high> 1D thic8> 5D internal rai#s ringof light> or a 15D high> 5D ia3eter pillar of light.The aept 3ay increase any i3ension by 1D per4an8. The +all cannot be cast so as to incl#e any

entity +ithin it> other than the &ept. &ny entity+ho is ar8 aspecte 3#st passi2ely resist or s#ffer [10 9 5] (J1 per 4an8) a3age each ti3e theyco3e +ithin contact +ith the +all (not perp#lse). &ny entity a3age by the +all 3#st rollon the fright table. The +all create banishesar8ness fro3 +ithin its bo#ns in the sa3e3anner as a Spell of ;ight of the sa3e 4an8. Theentirety of one ege 3#st be affixe to a s#rface.This 3eans that a +all can be create +ith as3aller i3ension than +o#l other+ise be possible. or exa3ple> casting a +all of light on astepping stone that is %D s6#are +ill res#lt in a

+all +hich is only %D long. &ny ege 3ay be affixe b#t> for the p#rposes of this spell> this oesnot incl#e either face. or exa3ple> a +all co#lnot be place flat on a large open s#rface. Thes#rface or s#rfaces that the *all of ;ight is affixe to o not nee to be flat> b#t the length ofthe +all is 3eas#re fro3 the eepest epressionon the s#rface that the +all fills. or exa3ple> acirc#larly conca2e +all of 5D rai#s> +ith a ran8 0+all affixe to it +ill en in a flit ege 15D beyon

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the en of the c#r2at#re. The entire anchoringege 3#st be 2isible to the &ept. The +all itselfcannot be 3o2e. Sho#l an entire cross9sectionof the last re3aining anchoring ege be re3o2ethen the +all +ill i33eiately issipate.

 Example: n dept casts a wall #* off the ground,attached to a door. s soon as the door is opened the

wall is dissipated.:f> ho+e2er> the aept ha cast it so that ito2erlappe the oor fra3e> an it pro@ecteslightly abo2e the top of the oor> then it +o#lnot ha2e been issipate beca#se no entire cross9section of the anchoring ege has been re3o2e.:n this case so3eboy +ith a sharp i3ple3ent(an 6#ite a bit of patience) co#l scratch a+ay atthe stone +all #ntil they ha create a groo2ethro#gh the entire cross9section of the *all ofStarlight in orer to 3a8e it issipate. ,ote thatthis spell +ill not be affecte by a Spell of $ar8ness except to re#ce its lighting effect. Solar an

Star "ages get a re#ction to the Experience"#ltiple of 50 (to 100) an J5K to base chance.

*all of Dar;ness (&,)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 150

Base !hance5 15K

Resist5 Passi2e

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 This spell +or8s si3ilarly to the *all of

Starlight Spell> except that light aspectecreat#res are affecte by it> an it banishes lightin the sa3e 3anner as a Spell of $ar8ness of thesa3e 4an8. Shao+ an $ar8 "ages get a re#ction to the Experience "#ltiple of 50 (to 100) anJ5K to base chance.

*itchsi"ht (&)

Range5 15 feet J 15 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 150

Base !hance5 15K

Resist5 ,oneStorage5 :n2est3ent> *ar> Potion

Target5 Entity

2ffects5 The &ept 3ay see ob@ects or entities +hichare in2isible an they appear to ha2e a slight bl#esheen aro#n the3. :f the in2isibility effect (excl#ing *al8ing 7nseen) is of a higher 4an8 thanthe *itchsight> the ob@ect or entity 3ay not beclearly ientifie or irectly 3agically targete.

The &ept 3ay also see in the ar8 as a #3anoes on a clo#y ay> +ith an effecti2e range of2ision of 150 feet #ner the open s8y> an -5 feetelse+here.

*al;in" @nseen (&/)

Range5 1 foot J 1 per 4an8

Duration5 1 ho#r J 1 per 4an821perience Multiple5 100

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> Potion> *ar

Target5 Entity

2ffects5 The target of this spell 3ay 3o2e #nnotice> not in2isible. This 3eans that it +ill nottrans3it light. &s a conse6#ence the target +illcast a shao+ (+hich 3ay or 3ay not be noticeepening on the lighting etc O e2en if notice3ay not be connecte to the target) an ha2e a

reflection in a 3irror (or any reflecti2e s#rface).o+e2er the target 3ay not be notice e2en ifanother entity is loo8ing irectly at hi3Mher. :tsho#l be note that a crystal of 2ision or si3ilar+o#l co#nt as loo8ing irectly at the target> notas a reflection. &n entity +ill get a perceptionchec8 if the target beco3es in2asi2e on that entityDs senses (e.g. staning in a frontal a@acenthex> or staning behin the entity +ith the targetDs hans o2er hisMher eyes). &ltho#gh the target is not in2isible> it 3ay be etecte #sing any3agical 3eans for etecting in2isible entities(e.g. *itchsight). :f the target of the spell> or the

targetDs possessions> are to#che by another entity> or that entityDs possessions> then the spell isbro8en. The target of the spell 3ay not brea8 it2ol#ntarily (other than by> for exa3ple> to#chinganother entity). Ance bro8en the spell 3#st berecast.

4esistance to :i"ht (&H !olar)

Range5 Self 

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 15K

Resist5 ,oneStorage5 Potion

Target5 Self 

2ffects5 *hile #ner the effects of this spell> an aept gains !K (J! per 4an8) to the chance of resisting 3agical> light9base attac8s. This incl#eslash of ;ight> *all of Starlight> olt of Starfire>*eb of ;ight> Solar lare an *hitefire. The target +ill also beco3e f#lly protecte fro3 a3ageca#se by non93agical light (e.g. s#nb#rn> sno+9

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blinness)> +ith the exception that it +ill notprotect 'reater 7nea fro3 s#nlight. :n aition> it allo+s 2ision in a 4an8 !0 ;ight Spell. AnlySolar "ages 3ay learn this spell.

>llu3ination (&H !tar)

Range5 15 feet

Duration5 10 3in#tes J 10 per 4an821perience Multiple5 !00

Base !hance5 15K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 Ab@ect or area

2ffects5 This spell ca#ses a 1 inch circle on any nonli2ing s#rface to raiate light. The intensity oflight is eter3ine by 4an8?

4an; :i"ht >ntensity

0"5 %low

6"10 Candle lig$t11"15 orc$ lig$t

16"20 #antern lig$t

Anly Star "ages 3ay learn this spell. :t +illnot ai in pro2iing bon#ses for casting p#rposes.

Charis3atic %ura (&H !hao+)

Range5 Self 

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 15K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 This spell allo+s the aept to #se shao+sa2antageo#sly to infl#ence reaction rolls. Theaept can choose one of three ifferent effects atthe ti3e of casting. These are? to appear i3posingor threateningH to appear all#ring or se#cti2eH orto appear helpless an in nee of protection.*hen #se in appropriate circ#3stances theseeffects 3oify reaction rolls by 5K (J1 per 4an8).or exa3ple> +hen ealing +ith an Arc Chief the

first of the effects +o#l probably be 3ost beneficial. :t is 2ery iffic#lt to percei2e that the spell isin effect. Anly Shao+ *ea2ers 3ay learn thisspell.

!tren"th of Dar;ness (&H Dar;)

Range5 15 feet

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 15K

Resist5 ,one

Storage5 :n2est3ent> *ar> Potion

Target5 Entity

2ffects5 The targetDs Physical Strength is increaseby 1 (J1 for e2ery !> or fraction> 4an8s) for the#ration of the spell. This spell 3ay only be cast

by $ar8 "ages +hen they are in an area of atleast 0K $ar8ness.

[1.,] &eneral no+le"e 4ituals

4eain" the -i"ht !;y (1)

21perience Multiple5 150

Base !hance5 "agical &ptit#e J K per 4an8

!ast Time5 1 ho#r

2ffects5 The &ept 3ay rea so3ething of the f#t#re by perfor3ing this rit#al. The rit#al 3ayonly be perfor3e fro3 a 2antage point +ith a

clear 2ie+ of the s8y (not inoors or in a hollo+)>an it 3#st be a clear night. The '" rolls for s#ccess or fail#re. The '" pro2ies the ans+ers +ritin the stars in the for3 of generaliBe state3ents. :f a s#ccessf#l roll occ#rs the state3entssho#l be generally acc#rate. :f a fail#re occ#rsthen nothing is rea. :f a bac8fire occ#rs then thestate3ents sho#l be 3isleaing.

!u33onin" an inin" Creatures of :i"ht 9

Dar;ness (#)

21perience Multiple5 !00

Base !hance5 !0K J K per 4an8

!ast Time5 1 ho#r

2ffects5 The aept 3ay s#33on an bin 1 (J1 fore2ery 5 or fraction 4an8s) non9sentient creat#re+hose aspect is the sa3e as the aspect of the i2ision of the college to +hich the &ept belongs.&ny creat#re s#33one 3#st be nati2e to thearea. :f the rit#al s#ccees> the creat#re +ill arri2e bo#n to the &ept. :n this state the creat#re+ill try to protect an ai the aept to the #t3ostof its ability (b#t it oes not a#to3atically 8no++hat the aept +ishes it to o). :f the rit#al bac8fires then the creat#re +ill arri2e an i33eiately attac8 the aept. The creat#re +ill arri2eafter (!0 9 10 9 4an8) 3in#tes (3ini3#3 of 0).o#n creat#res +ill contin#e to ser2e the &eptas long as passi2e concentration is 3aintaine(the &ept stays conscio#s an oes not atte3ptany other spell that re6#ires concentration). :fthe &ept is st#nne> a % R *illpo+er (J! per4an8) *illpo+er chec8 is re6#ire to 3aintainconcentration. :f the concentration is bro8en thecreat#re +ill i33eiately attac8 the &ept. The&ept 3ay at any ti3e release any of the

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creat#res> in +hich case the creat#re concerne+ill i33eiately flee fro3 the &eptDs presence.Creat#res that 3ay be s#33one #sing this rit#al are those appropriately aspecte> non9sentientbeings fro3 the follo+ing categories? .! elinesH. S3all ;an "a33alsH -.1 Co33on &2iansH.1 ;iBars an =inre (except yras)H .!Sna8esH .% :nsects an SpiersH an -! Creat#res

of ,ight an Shao+. ,ote? *ere9creat#res canonly be affecte by this rit#al +hile they are intheir beast for3.

[1.] !pecial no+le"e !pells

7ealin" (!1)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 C#res 1 point of En#rance or atig#e ( J1per e2ery ! or fraction 4an8s). This spell +ill notc#re specific 'rie2o#s :n@#ries an the extra en#rance points associate +ith any 'rie2o#s :n

 @#ry> nor +ill it Fc#reG tireness fatig#e (incl#ing that lost #e to spell casting). o+e2er> thisspell can c#re as if the c#ring +as atte3pte by ahealer of 4an8 e6#i2alent to the 4an8 of the spellper 5 (ro#n o+n).

Creatin" !+or of :i"ht 9 Dar;ness (!#)Range5 15 feet J 5 per 4an8

Duration5 5 3in#tes J 1 per 4an8

21perience Multiple5 !50

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Ab@ect

2ffects5 The &ept 3ay ca#se any s+or (as listeon the +eapons chart) +ithin range to beco3e as+or of the &eptDs ele3ent (i.e. light for Solaror Star "ages> an $ar8 for Shao+ *ea2ers or$ar8 "ages). The s+or +ill then ha2e its Stri8eChance increase by 1K (J1 per 4an8) an its$a3age increase by 1 (J1 per e2ery % or fraction4an8s) +hene2er it is #se against a creat#re ofthe opposite ele3ent (i.e. ar8 aspecte for a;ight S+or an light aspecte for a $ar8 S+or).;ight S+ors spar8le +ith s3all +hite spar8s>an ar8 s+ors appear blac8er than blac8.

olt of !tarfire (!$)

Range5 0 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 %5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical TrapTarget5 Entity> ob@ect or 2ol#3e

2ffects5 The &ept casts a bolt of Starfire to+arsany target +ithin range. The target 3ay be a2ol#3e of air. The first entity or ob@ect that thebolt hits along its flight path s#ffers [10 9 ] (J1per 4an8) a3age #nless the target s#ccessf#llyresists. :f fire at fig#res in Close Co3bat the bolt+ill hit a rano3 target (base on their relati2esiBes).

Meteorite !ho+er (!')

Range5 0 feet J 15 per 4an8

Duration5 $elaye effect

21perience Multiple5 !00

Base !hance5 10K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The aept calls o+n fro3 the hea2ens a3eteorite sho+er +hich peppers a gi2en areathat +as entirely +ithin the &eptDs range at theti3e of casting. The 3eteorite sho+er is targeteto hit a specific hex an ta8es ! 3in#tes (910

secons per 4an8) to arri2e (3ini3#3 of the enof the follo+ing p#lse). &ny entities +ithin a 2ertical col#3n that is !5 feet in ia3eter (centereon the target hex)> +ith a height e6#al to thespellDs range) 3#st resist or s#ffer [10 9 ] (J1per 4an8) a3age. The &ept 3ay co#nterspellthis spell at any ti3e prior to the 3eteoritesho+er arri2ing by casting the appropriate co#nterspell at the targete hex. The targete hex +illha2e a 3agical a#ra #ntil the 3eteorite sho+erarri2es (or is co#nterspelle by the &ept). Thisspell +ill ha2e no effect if it is targete on a hex+hich is alreay a target of this spell. ,ote that a

soli s#rface (s#ch as 10D of earth) +ill pre2entthe 3eteorite sho+er fro3 reaching its targethex.

!tar 9 !hao+ *in"s (!)

Range5 10 feet J 10 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !50

Base !hance5 !5K

Resist5 ,one

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Storage5 :n2est3ent> *ar

Target5 Sentient Entity

2ffects5 The target of this spell recei2es +ings co3prising of the ele3ent of the &ept (i.e. ;ight if aSolar or Star "age> an $ar8 if a Shao+ *ea2eror $ar8 "age). These +ings +ill carry the target>an anything that the target can carry> at a spee

of %0 (J1 per 4an8) 3iles per ho#r. (1 3ph is approxi3ately 1.5D per sec U 1.5 hexes per p#lse).$#ring a ta8e off or laning half that istance+ill be tra2ele. The +ings ha2e a +ingspan of %0Dan are ins#bstantial. :f the +ings co3e in contact +ith an ob@ect they +ill cease to +or8 #ntilthey can once 3ore sprea #nhinere (e.g. %0D ofopen gro#n is #s#ally necessary in orer to start#sing the3). ,ote that nor3al precipitation (i.e.rain> 3ist> sno+ an hail) +ill not ca#se the +ingsto cease f#nctioning. The *ings +ill not beco3ein2isible or #nseen if the +earer oes. Star *ingsare clearly 2isible at night an barely 2isible #r

ing the ay> an Shao+ *ings are clearly 2isible#ring the ay an barely 2isible at night. $#ringthe last 5 secons of the #ration of the +ingsthey +ill a#to3atically try to lan. There is noearlier +arning of the en of #ration of the+ings. Anly sentient creat#res can control the+ings. Since shao+ +ings are 3ae of shao+they are clearly ins#bstantial an hence can be+orn in confine spaces. o+e2er> for the3 to beable to be #se> they re6#ire to be properly anf#lly extene> that is shape> an +ill fly at f#llspee or not at all. :t re6#ires 1 p#lse to start an1 p#lse to stop. They +ill only fly a h#3anoicharacter an characters of h#3an siBe. That ista8en to 3ean characters of % hexes or less. They+ill carry a character pl#s the characterDs nor3alenc#3brance.

*eb of :i"ht 9 Dar;ness (!,)

Range5 %0 feet J 15 per 4an8

Duration5 Concentration ("axi3#3 of 15 3in#te J15 per 4an8)

21perience Multiple5 !50

Base !hance5 !5K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical TrapTarget5 &rea

2ffects5 & fi2e foot +ie +eb of the ele3ent of the&ept is pro@ecte fro3 the finger tips to a targethex> ob@ect or entity. &ny entities not aspecte tothe ele3ent of the +eb> an all ob@ects> are ensnare by the +eb. The +eb 3ay only ensnare an#3ber of entities e6#al to the &epts ran8> so it+ill stop at the hex at +hich this li3it is reache(or at 3axi3#3 range). Entities ensnare in the

+eb s#ffer [10 9 !] (J1 per 4an8) a3age (hal2eif they s#ccessf#lly resist) each p#lse that theyre3ain in the +eb after the first. The a3age isone at the en of each p#lse. &ny ensnare entity 3#st roll 1 R Physical Strength (! R if theys#ccessf#lly resiste) in orer to 3o2e the3sel2es to an a@acent hex (+hich 3ay be free ofthe +eb)> or to perfor3 an action +ithin the +eb.

& si3ilar chec8 is re6#ire for any entity (regarless of aspect) atte3pting to re3o2e an ob@ectfro3 the +eb. :f an entity recei2es ai in re3o2ing the3sel2es fro3 the +eb> the PhysicalStrength of the aiing character 3ay be co3bine +ith their o+n. i2e or 3ore points a3age fro3 a single blo+ fro3 a 9class +eapon +illestroy the entire +eb. Treat the +ebDs efenseas being e6#al to its 4an8. Entities of the sa3e aspect as the ele3ent of the +eb 3ay ignore its effects> b#t conse6#ently 3ay not affect the +eb.They 3ay ai other character in getting free ofthe +eb. &ny roppe ob@ect +ill beco3e en

snare by the +eb> as +ill any entity not aspecteto the ele3ent of the +eb +ho co3es into contact+ith it (#p to the li3it of the +eb).

Fear (!)

Range5 15 feet J 15 per 4an8

Duration5 15 secons J 15 per 4an8

21perience Multiple5 %50

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The target of this spell is seiBe by #ncontrollable fear an 3#st roll on the right table. &tthe ti3e of casting> the &ept 3ay choose to3oify the right Table roll #p or o+n by ana3o#nt #p to the ran8 of the spell. An a o#ble ortriple effect this 3oification 3ay be o#ble ortriple respecti2ely.

>ncrease &ra2ity (!/)

Range5 0 feet J 15 per 4an8

Duration5 Concentration> 3axi3#3 1 3in#te J 1per 4an8

21perience Multiple5 50Base !hance5 !K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent

Target5 Entity

2ffects5 The spell ca#ses a target of the &eptDschoice +hich is +ithin range to s#ffer the effectsof an increase in gra2ity #nless they s#ccessf#llyresist. This increase in gra2ity s#btracts ! (J! per

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4an8) fro3 the targetDs strength an 1 for e2ery !4an8s (or fraction) fro3 the targetDs T"4. Thetarget 3#st roll #ner % R Physical Strength eachp#lse or beco3e i33eiately prone. Ance prone>a roll of 1 R 3oifie Physical Strength is re6#ire in orer to stan #p. :f the targetDs Physical Strength is re#ce to less than Bero> the target s#ffers the negati2e a3o#nt as a3age each

p#lse an 3#st roll #ner *illpo+er J c#rrentEn#rance in orer to re3ain conscio#s. :f thetarget an &ept beco3e separate by a istancegreater than the range of the spell then the spelli33eiately ceases to +or8. :f the target is #ner(or co3es #ner) the effect of a flying spell> thefollo+ing applies?

2 :f the ran8 of the flying spell is greater thanthe ran8 of the :ncrease 'ra2ity then the target 3ay be able to fly. o+e2er> t+ice the ran8of the :ncrease 'ra2ity is s#btracte fro3 theran8 of the flying spell for p#rposes of eter3ining spee an lift of the flying spell. This

3ay 3a8e it a negati2e 3oifier +hich 3ayre#ce the spee to 0 or less> in +hich case thetarget 3ay not fly b#t 3ay stan.

2 :f the ran8 of the flying spell is less than ore6#al to the ran8 of the :ncreasing 'ra2ity>then the target 3ay not fly. o+e2er> half theran8 of the flying spell is s#btracte fro3 theran8 of the :ncrease 'ra2ity for p#rposes ofeter3ining the strength an T"4 re#ctions.

*hitefire (!)

Range5 %0 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 500

Base !hance5 1K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The target of this spell 3#st resist or be instantaneo#sly s#b@ecte to the heat of the interior of a star> ca#sing eath. The targetDs boy is ablac8ene h#s8> their s8in nees to be regenerate an their chance of res#rrection is re#ceby !K per 4an8. :f the targetDs *illpo+er is great

er than or e6#al to the cast chance then the target +ill not be affecte. Protection fro3 3agicalfire +ill not help against this spell.

!olar Flare (!10H !olar)

Range5 -5 feet J 15 per 4an8

Duration5 $elaye effect

21perience Multiple5 500

Base !hance5 5K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The &ept calls o+n an incanescent lanceof s#nlight +hich blasts an area of 1 hex (J !hexes per f#ll ran8s) in ia3eter. &ll non9sentient flora is i33eiately +ithere an charre.

&ny entities +ithin the area 3#st resist or s#ffer[10 J 10] a3age (J 1 per ! or fraction ran8s).The flare ta8es 0 secons (95 per 4an8) to arri2e(3ini3#3 of 5 secons). The flare +ill al+ays arri2e at the en of a p#lse an #ring that p#lsethe area +ill be brightly ill#3inate (that is K;ight). This spell 3ay only be cast +hen the s#nis in the s8y. Anly Solar "ages 3ay learn thisspell.

Fallin" !tar (!10H !tar)

Range5 -5 feet J 15 per 4an8

Duration5 $elaye effect

21perience Multiple5 500

Base !hance5 1K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The &ept calls fro3 the s8y a 3eteor+hich crashes into a gi2en area that +as +ithinthe &eptDs range at the ti3e of casting. The 3eteor is targete to hit a specific hex an ta8es 53in#tes (9!0 secons per 4an8) to arri2e (3ini3#3 of 5 secons). The 3eteor +ill al+ays arri2eat the en of the p#lse an +ill be precee #ring that p#lse by a high9pitche +histle in thegeneral area. &ny entities +ithin the target hexs#ffer [10 J 1!] (J per 4an8) a3age. Entities+ithin a@acent hexes s#ffer [10 J !] (J 1 per4an8) a3age. :f an entity s#ccessf#lly resists its#ffers only half a3age (ro#n #p). The &ept3ay co#nterspell this spell at any ti3e prior tothe 3eteor arri2ing by casting the appropriateco#nterspell at the targete hex. The targetehex +ill ha2e a 3agical a#ra #ntil the 3eteor arri2es (or is co#nterspelle by the &ept). Thisspell +ill ha2e no effect if it is targete on a hex+hich is alreay a target of this spell. Anly Star"ages 3ay cast this spell.

lac;fire (!10H Dar;)

Range5 %0 feet J 5 per 4an8

Duration5 :33eiate

21perience Multiple5 %50

Base !hance5 5K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

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Target5 &rea

2ffects5 ro3 the &eptDs fingertips er#pts a col#3nof blac8 fla3es +hich tra2el to the extent of thespellDs range> an is 5 feet +ie. The &ept 3ayincrease the +ith by one foot per ran8. &ll entities occ#pying hexes thro#gh +hich the firepasses 3#st resist or s#ffer [10 9 !] (J1 per 4an8)

a3age. Entities +ho are a3age by this spellha2e their base chance of infection increase by!0 (J! per 4an8). &ny entities +holly +ithin thearea of the fire 3#st also roll #ner 1 R *illpo+er(! R *illpo+er if they s#ccessf#lly resiste) ors#ffer the effects of a roll on the fright table. Protection fro3 3agical fires +ill not help againstthis spell. Anly $ar8 "ages 3ay learn this spell.

!hao+ *al;in" (!10H !hao+)

Range5 Self 

Duration5 :33eiate

21perience Multiple5 550

Base !hance5 1KResist5 ,one

Storage5 *ar> Potion

Target5 Self 

2ffects5 The &ept 3ay instantly teleport fro3+ithin one shao+ to another shao+. The estination 3#st be +ithin sight or 3#st ha2e beencaref#lly 3e3oriBe beforehan. The estination3ay be #p to 5 3iles (J1 per 4an8) istant. AnlyShao+ *ea2ers 3ay cast this spell.

[1./] !pecial no+le"e 4ituals

ConBurin" an Controllin" :i"ht 9 Dar; !phere (41)

Duration5 Concentration> 3axi3#3 5 3in#tes J 5per 4an8

21perience Multiple5 50

Base !hance5 1K J %K per 4an8

!ast Time5 1 ho#r

2ffects5 The &ept 3ay s#33on a 1!G (J1G per4an8) ia3eter sphere co3prise of the ele3entof their i2ision of the college. Solar an Star"ages s#33on a ;ight Sphere +hich is as brightas the s#n an cor#scates +ith spar8s of light.

$ar8 "ages an Shao+ *ea2ers create a $ar8Sphere +hich is in8y blac8 an see3s to s#c8light into it. :f the rit#al is s#ccessf#l the sphere+ill appear +ithin 15D of the &ept #ner the &eptDs control. &cti2e concentration is re6#ire to3o2e the sphere> +hich 3ay 3o2e at #p to (J1per f#ll 4an8s) T"4. Ance the &ept stops concentrating> or the #ration of 5 3in#tes (J5 per4an8) is reache> the sphere +ill ret#rn to itso+n i3ension. :f the &ept fails to s#33on the

sphere> nothing happens. :f a bac8fire res#lts (theCast Chec8 is 3ore than %0 abo2e the CastChance)> the sphere appears> b#t is not #nercontrol so +ill 3o2e rano3ly abo#t at 3axi3#3 T"4. &nything that co3es into contact +ith a$ar8 Sphere 3#st resist or be i33eiatelys#c8e into obli2ion. &nything that co3es intocontact +ith a ;ight Sphere 3#st resist or be i3

3eiately re#ce to a pile of ashes. &n entitythat resists si3ply s#ffers 10 a3age an isthro+n to the gro#n by the shoc8 of contact. :tis belie2e that if a ;ight Sphere co3es in contact+ith a $ar8 Sphere a cataclys3ic explosion res#lts (ho+e2er there are no 8no+n +itnesses tos#ch an e2ent).

[1.] :i"ht an Dar; %spect

"ost creat#res are either ;ight or $ar8 aspecte>epening on +hether they are noct#rnal or i#rnal(acti2e #ring the ay). There is no irect connec

tion bet+een the possession of a ;ight or $ar8 aspect an the self9style FPo+ers of ;ight an $ar8nessG. Entities of ;ight aspect are not necessarilyFgooG nor entities of $ar8 aspect Fe2ilG. The aspectrefers only to the EntityDs position +ith regar tothe Ele3ents of ;ight an $ar8. :t is also iffersfro3 an entityDs astrological &spect (see section !.)>b#t 3ay be infl#ence by it.

To eter3ine if an Entity is aspecte +ith eitherof the ele3ents of ;ight or $ar8> follo+ these r#les?

2 :f the entity is a Celestial "age then this eter3ines their aspect? Solar an Star "agesare ;ight aspecteH Shao+ an $ar8 "ages

are $ar8 aspecte.2 :f the entity is not a Celestial "age> an is ;#n

ar aspecte> then they are $ar8 aspecte. ,otethat Shape Changers are ;#nar aspecte.

2 :f the entity is not a Celestial "age> an is Solar aspecte> they are ;ight aspecte.

2 :f none of the abo2e applies> then an entityDsrace or type 3ay 3ean that they are aspecte+ith either ;ight or $ar8. 4aces or creat#resthat are noct#rnal> crep#sc#lar (acti2e at t+ilight) or li2e preo3inantly #nergro#n are$ar8 aspecte (&l#sian exa3ples? $+ar2es>Arcs> 3ost cats> bats> +ol2es). 4aces an

creat#res that are i#rnal> an +ho o not li2e#nergro#n are ;ight aspecte.

2 'ole3s> Ele3entals> an eings of "ana orSpirit (or their 3anifestations) are neither;ight nor $ar8 aspecte.

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1%!

[1.10] Celestial :i"htin" Moifier Table

Moifiers >ntensity

!olar !tar !hao+ Dar; Description :i"ht Dar;

25; agical e,,ect no vision wor?s 0; 100;

*25; 5; *10; 25; itc$ (lac?' underground' idnig$t in stor 1; ;

*20; 15; 0 20; /vercast nig$t' candle underground 5; 5;

*20; 25; 10; 15; 8ew oon' partially cloudy nig$t' torc$

underground

10; 0;

*15; 20; 20; 10; 8ig$t wit$ crescent oon and stars' lantern

underground

20; !0;

*10; 15; 25; 5; 8ig$t in a town' cap,ire at nig$t' s$uttered roo 30; 70;

*5; 10; 15; 5; 8ig$t o, a ull oon' torc$*lit underground 40; 60;

0 5; 10; 0 wilig$t' aBor stor' inside w$ile overcast 50; 50;

5; 0 5; *5; rig$t day in a ,orest' solid rain' lap*lit interior 60; 40;

5; *5; 0 *10; /vercast day' ist or lig$t rain' (rig$tly*lit

underground

70; 30;

10; *10; *5; *15; Autun orning' lig$t clouds' (rig$tly*lit interior !0; 20;15; *15; *10; *20; rig$t sunny a,ternoon 0; 10;

20; *20; *15; *20; 8oon 5; 5;

25; *25; *20; *25; 8oon in a desert ; 1;

25; agical e,,ect no vision wor?s 100; 0;

O 3eans that the &ept cannot cast in these conitions.

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[#0.0] The Colle"e of Earth Ma"ics

The College of Earth "agics is concerne +ith theshaping of the po+ers of the earth itself an of

those entities an things that are roote in theearth or in contact +ith it.

There are t+o istinct branches of this College>an a practitioner of Earth "agic college can be a3e3ber of only one branch at a ti3e. They 3ay alter their affiliation> b#t are treate as if they ha6#it their original branch an lost all 8no+lege ofEarth "agic #ntil s#ch ti3e as they has spent six3onths in st#y an 3eitation to relearn the 'eneral =no+lege of the College in a ne+ for3. Thet+o i2isions of this College are?

acifistic Earth Ma"ic

7s#ally practice by +il people +ho li2e in isolation in the +ilerness> this type of Earth "agic is2ery po+erf#l> b#t entirely efensi2e in nat#re. &naherent of this i2ision of Earth "agic +ill ne2erattac8 +itho#t pro2ocation (i.e. #nless attac8ethe3sel2es or #nless they see ani3als or plants attac8e). They are #naffecte by co#nterspells oftheir College cast o2er an area they +hich occ#py+hile atte3pting to +or8 the 3agic of their College.:n aition> the co#nterspells of their College gi2e

only half the nor3al benefit to characters atte3pting to resist their 3agic. o+e2er> they 3ay ne2erparticipate in rit#als of this College +hich in2ol2eh#3an sacrifice.

Druiic Earth Ma"ic

This for3 of Earth "agic is practice by strong9

+ille ini2i#als +ho ha2e no ob@ection to the ta8ing of h#3an life to f#rther their 3agic. :t is oftenpractice co33#nally since it is in part rit#al 3agic. "any of the rit#als in2ol2e co#rting the ar8ersies of earth by pro2iing bloo to 6#ench itsthirst.

[#0.1] 4estrictions

Practitioners of the College of Earth "agics 3#stal+ays be in contact +ith the earth to perfor3 3agic of this College. & practitioner of this College isconsiere in contact +ith the earth if they are incontact +ith an ite3 +hich is> itself> roote in the

earth (tree> plant> fo#nation of a ho#se> etc.). They+o#l not be in contact +ith earth if they +ere inthe air or in +ater +here they co#l not to#ch botto3> or if they +ere atop a piece of f#rnit#re or anani3al as these are not roote in the gro#n. &n &ept in a personDs ar3s is not in contact +ith theearth.

The "agical &ptit#e re6#ire3ent of this Collegeis 15.

[#0.#] ase Chance Moifiers

The follo+ing n#3bers are ae to the ase

Chance of perfor3ing any talent> spell or rit#al ofthe College of Earth "agics?

%ction Moifier

earing a sprig o, ,res$ istletoe 5;

@n contact wit$ eart$' (ut (eneat$ water = *20;

@n an*ade dwelling wit$out an eart$en ,loor *5;

/ccupies a place o, power N 20;

N or exa3ple> beneath the ocean> if the &eptcan fin a +ay of breathing in s#ch a sit#ation> the&eptDs ase Chance +o#l al+ays be re#ce by !0.

These can be any places fre6#ente by +or

shipers of earth. Exa3ples fro3 3ythology an literat#re 3ight incl#e? Stonehenge> inn "cCoolDsSeat> The ill of Tara> etc. :f the Place of Po+er is#se for rit#al sacrifice> the practitioners of Pacifistic Earth "agic +o#l recei2e no benefit.

&ll 3oifiers are c#3#lati2e. They are in aitionto the 3oifiers liste in section -..

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[#0.$] Talents

Detect %ura (T1)

Range5 Special

21perience Multiple5 -5

Base !hance5 Perception J 5K per 4an8

Resist5 &cti2e

Target5 Entity> Ab@ect> &rea> ol#3e

2ffects5 The ase Chance is re#ce by 1K for e2eryfoot after the first fi2e feet the target is fro3 the&ept. The res#lts of this talent are the sa3e asgi2en in section .1.

[#0.'] &eneral no+le"e !pells

Con2erse *ith %ni3als (&1)

Range5 10 feet J 10 per 4an8

Duration5 % ho#rs J % ho#rs per 4an8

21perience Multiple5 50

Base !hance5 5K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The &ept 3ay co33#nicate +ith fa#na(+hether 2erbally or sy3bolically> an to +hatextent> are left #p to the '"Ds iscretion). Physical contact bet+een the ani3al an the &ept increases the ase Chance of s#ccessf#lly castingthis spell by 5. This spell oes not incl#e a2iansor fish an has to be recast for each type of ani3al> for exa3ple tal8ing to +ol2es oes not allo+the &ept to tal8 to tigers.

Con2erse *ith lants (&#)

Range5 10 feet J 10 per 4an8

Duration5 % ho#rs J % per 4an8

21perience Multiple5 50

Base !hance5 !5K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The &ept can co33#nicate +ith flora +ith

+hich they are fa3iliar. The 3oe an extent ofco33#nication is #p to the '"Ds iscretion.

Controllin" %ni3als (&$)

Range5 10 feet J 10 per 4an8

Duration5 Concentration> no 3axi3#3

21perience Multiple5 100

Base !hance5 !0K

Resist5 Passi2e

Storage5 :n2est3ent

Target5 &ni3al

2ffects5 The &ept controls the actions of any ani3al that oes not s#ccessf#lly resist. :t +ill ser2ethe3 so long as they contin#e to concentrate. :fthey release the ani3al or their concentration isbro8en> it 3ay attac8 the3 or flee. The chance to

cast this spell is re#ce by 5K if the &ept cannot spea8 to the ani3al. :f the &ept cannot3a8e eye contact> the ase Chance is re#ce another 5K.

lenin" (&')

Range5 15 feet J 1 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 50

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> Potion> *ar

Target5 Entity2ffects5 Ance this spell is cast> the target 3#st re

3ain still in orer for it to ha2e effect. *hile re3aining still> the target is not able to be seen bynon3agical 3eans (i.e. as for in2isibility). :f thetarget 3o2es> the spell ceases to +or8. o+e2er>if the target beco3es still again #ring the #ration of the spell> it +ill res#3e its effect. The #ration of the spell refers to the ti3e since casting>not the ti3e that the spell is act#ally in effect (i.e.+hile the target is still). =eeping still +ill re6#ire(as a 3ini3#3) a R *illpo+er chec8 e2ery ho#r.The target 3ay be re6#ire to 3a8e aitional

*illpo+er chec8s at the '"Ds iscretion. Thespell only has effect +hile the target is FstillG.This 3eans that the target is #nable to 3o2e anyof its external s#rfaces> +ith li3ite exceptions."o2ing an external s#rface enco3passes s#ch actions as 3o2ing a li3b> or opening an closingthe 3o#th. lin8ing an nor3al boily 3o2e3ent ca#se by nor3al breathing +ill not constit#te 3o2ing for the p#rposes of this spell. Thefollo+ing actions +ill a#to3atically ca#se thespell to cease +or8ing? tal8ing> spellcasting> triggering (s#b@ect to any re2ision of the :n2est3entrit#al)> reaying a +eapon> altering facing in a

hex> 3o2ing fro3 the hex> #sing a silent lang#age> or inee any &ction other than a Pass action (an Pass actions being restricte as o#tline). ,ote that it is not rele2ant if an obser2er+o#l see the 3o2e3ent for the spell to cease+or8ing (e.g. 3o2ing hans behin bac8> or tal8ing behin han +ill both ca#se the spell to ceaseha2ing an effect).

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*al;in" @nseen (&)

Range5 1 foot J 1 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 100

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> Potion> *arTarget5 Entity

2ffects5 The target of this spell 3ay 3o2e #nnotice> not in2isible. This 3eans that it +ill nottrans3it light. &s a conse6#ence the target +illcast a shao+ (+hich 3ay or 3ay not be noticeepening on the lighting etc O e2en if notice3ay not be connecte to the target) an ha2e areflection in a 3irror (or any reflecti2e s#rface).o+e2er the target 3ay not be notice e2en ifanother entity is loo8ing irectly at hi3Mher. :tsho#l be note that a crystal of 2ision or si3ilar+o#l co#nt as loo8ing irectly at the target> not

as a reflection. &n entity +ill get a perceptionchec8 if the target beco3es in2asi2e on that entityDs senses (e.g. staning in a frontal a@acenthex> or staning behin the entity +ith the targetDs hans o2er hisMher eyes). &ltho#gh the target is not in2isible> it 3ay be etecte #sing any3agical 3eans for etecting in2isible entities(e.g. *itchsight). :f the target of the spell beto#che by another entity> or that entityDs possessions> then the spell is bro8en. The target ofthe spell 3ay not brea8 it 2ol#ntarily (other thanby> for exa3ple> to#ching another entity). Ancebro8en the spell 3#st be recast.

7ealin" (&,)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 100

Base !hance5 0K

Resist5 ,one

Storage5 ,one

Target5 Entity

2ffects5 Thro#gh a co3bination of 3agic an theapplication of healing herbs an sal2es> the &ept

can c#re % ( J1 per 4an8) $a3age Points s#ffere#e to isease or in@#ry. The spell ta8es abo#t 53in#tes to cast.

Detectin" Traps an !nares (&)

Range5 !0 feet J 5 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 -5

Base !hance5 0K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 This spell increases the ase Chance of etecting traps or a3b#shes +hile o#toors by 10(J1 per 4an8).

Detectin" oisons (&/)

Range5 To#chDuration5 :33eiate

21perience Multiple5 -5

Base !hance5 50K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The spell re6#ires a +an of either ash+oo> i2ory or #nicorn horn. The &ept to#chesthis to the ob@ect or s#bstance in +hich they s#spect is poisono#s. The +an +ill 3o3entarilyt#rn blac8 if poison is> in fact> present.

:esser Enchant3ent (&)

Range5 10 feet J 10 per 4an8

Duration5 Special

21perience Multiple5 1!5

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Sentient Entity

2ffects5 The target of this spell is either blesse orc#rse (&eptDs choice). The spell increases either

the characterDs l#c8 or 3isfort#ne (epening on+hether it operates as a blessing or as a c#rse) by1 on e2ery percentile ice roll in +hich the character is irectly in2ol2e. This spell cannot becast o2er oneself. The #ration of the enchant3ent is as follo+s?

4an; Duration

0"10 ortnig$t

11"1 3 ont$s

20 eranent until dispelled

7erbal :ore (&10)

Range5 Self 

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 -5

Base !hance5 !5K

Resist5 ,one

Storage5 Potion

Target5 Self 

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2ffects5 This gi2es the &ept 4an8 0 erbalist forthe #ration of the spell. :t also increases theirchance of fining herbs (as per the erbalist or4anger s8ills) by !K (J! per 4an8). :f the &ept isalreay ran8e in erbalist or 4anger> then theygain an aitional J10K.

Trac;in" (&11)

Range5 Self 

Duration5 1 ay J 1 per 4an8

21perience Multiple5 100

Base !hance5 15K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The &ept as 10K (J! per 4an8) to theirchance of Trac8ing +hile o#toors.

[#0.] &eneral no+le"e 4ituals

!u33onin" %ni3als (1)

Duration5 :33eiate

21perience Multiple5 150

Base !hance5 "agical &ptit#e J %K per 4an8

Resist5 ,one

Target5 &ni3als

!ast Time5 1 ho#r

Material5 ,one

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 :f the 4it#al Chec8 is s#ccessf#l then a n#3ber of s3all ani3als e6#al to the &eptDs 4an8(3ini3#3 1) are s#33one. The ani3al the &ept atte3pts to s#33on 3#st be a nati2e of thearea. :f the &ept chooses to 2ocaliBe their s#33ons in the for3 of a loa sho#t or call the aseChance is increase by !5K.

[#0.,] !pecial no+le"e !pells

Earth 7a33er (!1)

Range5 !5 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The &ept con@#res a giant 3a#l of stone+hich h#rls itself at a target of the &eptDs choosing. :f the target fails to resist the spell> it ta8es[10 9 5] (J1 per 4an8) a3age.

7ans of Earth (!#)

Range5 !0 feet J 5 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 150

Base !hance5 !5K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical TrapTarget5 Entity> &rea

2ffects5 The spell ca#ses 1 J (J1 per ! 4an8s) hansof stone to 3aterialiBe o#t of the gro#n +ithinrange. Each han is - feet tall an all 3#st becontig#o#s to each other. They 3ay cl#tch anything that enters the hex they occ#py an +illcontin#e to o so #ntil they ha2e ca#ghtso3ething. &ny entity staning on a spot +here ahan 3aterialiBes +ill be snatche #p if they failto resist> other+ise the han appears next tothe3 +ithin the hex. &ny entity ca#ght +ill stillbe able to +iel a +eapon or cast if they roll #n

er ! R "an#al $exterity. Entities (or co3bination of entities) +ith a co3bine PhysicalStrength J targetDs &gility greater than 0 (J! per4an8) 3ay atte3pt a 1 R Physical Strength to escape fro3 the ans> an 3ay o so e2ery p#lseafter the first. &ny han +hich has been bro8eno#t of +ill either issipate or beco3e har co2er('" iscretion).

!tren"th of !tone (!$)

Range5 10 feet

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !00Base !hance5 !0K

Resist5 Passi2e

Storage5 :n2est3ent> Potion> "agical Trap

Target5 Entity

2ffects5 The target of this spell has their PhysicalStrength or En#rance (&eptDs choice) increaseby 4an8 points (3ini3#3 1).

%r3or of Earth (!')

Range5 10 feet

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !00Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 This spell increases the efense fro3 physical +eapons of the target by ! J ! per 4an8. &t4an8 11 an abo2e> it also absorbs 1 $a3agePoint per stri8e.

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Dia3on *eapon (!)

Range5 5 feet J 5 per 4an8

Duration5 5 3in#tes J 1 per 4an8

21perience Multiple5 !50

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3entTarget5 Ab@ect

2ffects5 This spell is cast o2er a +eapon of the &eptDs choice> increasing its stri8e chance by 4an8K (3ini3#3 of 1). The chance of an attac8erDs+eapon brea8ing increases by 5K +hen stri8ing a+eapon #ner the effect of this spell (i.e. brea8chance beco3es L> instea of ).

&e3 Creation (!,)

Range5 10 feet

Duration5 1 ay J 1 per 4an8

21perience Multiple5 !50Base !hance5 10K

Resist5 ,one

Storage5 :n2est3ent

Target5 &rea

2ffects5 This spell creates one ge3stone of rano32al#e for each 5 (or fraction) 4an8s. The ge3sissipate at the en of the spell.

%ni3al &ro+th (!)

Range5 10 feet J 10 per 4an8

Duration5 1 ay J 1 per 4an8

21perience Multiple5 !!5

Base !hance5 15K

Resist5 Passi2e

Storage5 :n2est3ent> *ar

Target5 ,on9sentient 3a33al

2ffects5 Ane 3a33al of the &eptDs choice iso#ble in siBe. The effects of this raical changeare eter3ine by the '".

Enchantin" lants (!/)

Range5 10 feet J 10 per 4an8

Duration5 1 ay J 1 per 4an821perience Multiple5 !!5

Base !hance5 15K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 Plant

2ffects5 This spell 3ay i3part partial 3obility to an#3ber of plants (incl#ing trees) e6#al to the&eptDs 4an8. The plants 3ay not #proot the3

sel2es> b#t 3ay 3o2e their branches an lea2es+hile re3aining in the sa3e spot. The plantDs actions are al+ays #ner the control of the &ept solong as they 3aintain their concentration. :ftheir concentration is bro8en> 2ol#ntarily or other+ise> the plants +ill be controlle by the '"#ntil the &ept reestablishes control an co#l>concei2ably attac8 the &ept.

inin" %ni3als (!)

Range5 10 feet J 10 per 4an8

Duration5 7ntil ispelle

21perience Multiple5 !50

Base !hance5 10K

Resist5 Passi2e

Storage5 :n2est3ent> *ar

Target5 &ni3al

2ffects5 This spell is si3ilar to the Spell of Controlling &ni3als except that the &ept oes not

ha2e to concentrate on it to 3aintain it. The spell+ill last #ntil bro8en by the ani3al or ispelleby 3agic. &ny ani3al s#b@ect to this spell 3a8esone chec8 per +ee8 against its *illpo+er to eter3ine if the spell is bro8en. This only +or8s onlan ani3als> it +ill not +or8 on a2ians or a6#atics.

ConBurin" Earth Ele3ental (!10)

Range5 !0 feet

Duration5 :33eiate

21perience Multiple5 !!5

Base !hance5 !5KResist5 ,one

Storage5 :n2est3ent> *ar

Target5 Earth Ele3ental

2ffects5 :f the cast is s#ccessf#l> an Earth Ele3ental+ith a co3bine atig#e an En#rance of 15 (J5per 4an8) appears +ithin !0 feet of the &ept.The &ept a#to3atically casts a Spell of Controlling Earth Ele3ental to see if they control theEle3ental. The Control spell is a separate spellan re6#ires aitional fatig#e to cast> b#t oesnot re6#ire any preparation an is cast in con

 @#nction +ith this spell.

Controllin" Earth Ele3ental (!11)

Range5 !0 feet

Duration5 Concentration> no 3axi3#3

21perience Multiple5 !!5

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent

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Target5 Earth Ele3ental

2ffects5 The &ept 3ay atte3pt to control an Ele3ental they ha2e @#st s#33one. The Ele3entaloes not get to resist. :f s#ccessf#l in establishingcontrol o2er the Ele3ental> the &ept 3aintainscontrol #ntil their concentration is bro8en orthey banish the Ele3ental +ith a co#nterspell. :f

they fail to gain control of the Ele3ental or gaincontrol> b#t ha2e their concentration bro8en> theEle3ental +ill i33eiately attac8 the3. The &ept cannot banish an Ele3ental they o not control.

!in;in" Doo3 (!1#)

Range5 %0 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 50

Base !hance5 !K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical TrapTarget5 Entity

2ffects5 This spell opens a circ#lar pit #ner a singleh#3an9siBe target per 5 (or fraction) 4an8s ans#c8s the #nfort#nate staning o2er it o+n tobe encase in roc8 5 (J5 per 4an8) feet #nergro#n. This spell 3ay be #se to affect 3#lti9hex targets> each hex of the target co#nts as oneh#3an9siBe target. :f the spell oes not affecte2ery hex +hich the target occ#pies then the target +ill not be affecte.

*all of !tone (!1$)

Range5 !0 feet J 10 per 4an8Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 150

Base !hance5 10K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 Creates a 10 foot high R !0 foot long +all ofgranite or a 10 foot high ring of stone +ith a !0foot rai#s or a pillar of stone 15 feet high an+ith a ! foot rai#s. The &ept increases any i

3ension by 1 foot per 4an8. They 3ay not atte3pt to create a +all on top of an entity.

*all of >ron (!1')

Range5 !0 feet J 10 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !50

Base !hance5 5K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 Sa3e as for S91% (*all of Stone Spell) exceptthat the &ept creates a +all of col iron.

Tunnelin" (!1)

Range5 5 feet J 1 per 4an8

Duration5 %0 secons J 5 per 4an821perience Multiple5 !00

Base !hance5 10K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The &ept creates a circ#lar opening ort#nnel 10 feet in ia3eter an !0 feet eep in a+all> ceiling> floor> gro#n s#rface> cliff face> etc.The &ept 3ay a 1 foot to either epth or rai#s per 4an8.

Trolls;in (!1,)

Range5 10 feet

Duration5 %0 secons J 5 per 4an8

21perience Multiple5 !50

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> Potion> *ar

Target5 Entity

2ffects5 The spell allo+s the s#b@ect to regenerateEn#rance Points. The target begins to regenerate the p#lse after the spell is cast an contin#es

to regenerate at the rate of 1 En#rance Point perp#lse for the #ration of the spell. The spell +illnot help regenerate +o#ns inflicte by aci orfire. &n entity +ill not ie fro3 a3age +hile #ner the effects of a Trolls8in> e2en if they are belo+ negati2e half En#rance.

!3o;in" Ma"3a (!1)

Range5 !5 feet J 5 per 4an8

Duration5 10 secons J 10 per 4an8

21perience Multiple5 %00

Base !hance5 -K

Resist5 Passi2eStorage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The &ept creates a pool of 3olten roc8+hich +ells #p fro3 #nergro#n. The pool has arai#s of 5 feet (J1 per 4an8). &ny entity +ithinthe area co2ere by the pool s#ffers a3age of[10 9 5] (J1 per 4an8). :f the target s#ccessf#llyresists> this a3age is hal2e. ,ote that +hile the

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entity is +ithin the area of effect the a3age isapplie e2ery p#lse.

Dia3on Ia2elins (!1/)

Range5 %0 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 %00

Base !hance5 !0KResist5 ,one

Storage5 :n2est3ent> *ar

Target5 Entity

2ffects5 The spell ca#ses ia3on9tippe @a2elins tofly fro3 the earth at the &eptDs feet an tra2elto+ar a target(s) of the &eptDs choice. Then#3ber of @a2elins +hich appear is 1 (J1 per !> orfraction> 4an8s). The @a2elins ha2e a ase Chanceto hit e6#al to the ase Chance of orinary

 @a2elins J% per 4an8. Each @a2elin oes [10 9 ] (J1 per !> or fraction> 4an8s) a3age.

Earth Transfor3ation (!1)

Range5 10 feet J 10 per 4an8

Duration5 % ho#rs J 1 per 4an8

21perience Multiple5 00

Base !hance5 10K

Resist5 Passi2e

Storage5 :n2est3ent> *ar

Target5 ol#3e

2ffects5 This spell t#rns % (J1 per 4an8) c#bic feet ofstone into 3# or 2ice 2ersa. &n entity staning

on a spot containing a 3# p#le that is t#rneto stone has an opport#nity to passi2ely resist theeffects of the spell. :f they fail to resist> they +illbeco3e trappe in the stone that has ta8en theplace of the 3# they +ere staning in. :f theyresist> the 3# t#rns to stone> b#t they are nottrappe.

[#0.] !pecial no+le"e 4ituals

inin" Earth (41)

Range5 10 feet J 10 per 4an8

Duration5 Concentration> 3axi3#3 1 ho#r J 1 per

4an821perience Multiple5 500

Base !hance5 10K

Resist5 ,one

Target5 Earth

!ast Time5 1 ho#r

Material5 & h#3an (or h#3anoi)

Actions5 Sacrifice h#3an

!oncentration !hec'5 Stanar

2ffects5 :f the is rit#al s#ccessf#l> the &ept gainsco3plete control o2er a 500 po#n +eight ofearth an stone (pl#s an aitional 500 po#n+eight per 4an8). They can shape or 3o2e theearth> change its consistency or instill intelligence in it as they choose. The ase Chance tos#ccessf#lly e3ploy this rit#al is 10K. :t can affect any earth or stone +ithin 10 feet (J10 per

4an8) of the &ept. :f a rit#al sacrifice of a h#3an(or h#3anoi) being is perfor3e at the en ofthe #ration> the affecte earth beco3es per3anently bo#n (that is> it contains no life an bloc8sall earth shaping effects> for exa3ple> ans ofEarth> Earth Ele3entals> T#nneling).

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[#1.0] The Colle"e of Fire Ma"ics

The College of ire "agics is concerne excl#si2ely +ith 3anip#lating the ele3ent of fire. &epts

of this College are referre to as ire "ages or Pyro3ancers. The affinity ire "ages ha2e for their ele3ent has often le to the3 being consiere to bepyro3aniacs.

"ost ire "ages> ho+e2er> ha2e a healthy respectfor fire> an rarely +ill they +antonly set people orplaces alight. They o en@oy being in or near fire anare generally the first to s#ggest a nice ca3p fire+hen a2ent#ring. ire "ages are also tho#ght tobe hot9te3pere> to en@oy hot an spicy foo> an toisli8e getting +et. 'enerally ire "ages are fla3boyant characters> partic#larly in their spell9casting. The College of ire "agics is anything b#ts#btle> an its spells in2ol2e 3ore than the #s#ala3o#nts of sho#ting an ar3 +a2ing.

The ele3ent of fire is #n6#estionably estr#cti2e>an as a conse6#ence the 3a@ority of the spells ofthis college ca#se consierable a3o#nt of a3age> ifonly as a sie9effect. The ire College is not notefor being har3less> an so ire "ages are e2en lesspop#lar than 3ost 3ages a3ong the co33on fol8.*hen it is re2eale that a person is an &ept of the

ire College the #s#al reaction +ill generally be oneof fear an trepiation. ire "ages are 6#ite a3icable to+ars the &epts of other colleges +ith thenotable exception of those of the College of *ater"agics.

Traitional colors

ire "ages generally prefer to +ear re> the colorof their ele3ent> often tri33e +ith blac8> yello+or orange. or @e+elery the ire "age 3ost fre6#ently chooses garnets or r#bies> set in gol.

Traitional sy3bols

The sy3bol of the ire College is the fla3e> #s#ally epicte in re or gol.

[#1.1] 4estrictions

&epts of the College of ire "agics 3ay onlypractice their arts in an area +here it is possible forfire to exist. They 3ay not practice fire 3agic #n

er+ater or in a 2ac##3> for exa3ple.

The "agical &ptit#e re6#ire3ent for this college is 1!.

#1.# Moifications

The ase Chance of perfor3ing any talent> spellor rit#al of the College of ire "agics is 3oifie byaition of the follo+ing n#3bers?

%ction Moifier

@n lig$t ist' ,og or rainO soa?ing wet *5;

@n $eavy ,og or rainO partially iersed in

water

*10;

Alost totally iersed in water *15;

it$in 30 ,eet o, a large cap,ire 5;

it$in 30 ,eet o, a (on,ire 10;

@n contact wit$ a sall cap,ire 5;

@n contact wit$ a large cap,ire 10;

@n contact wit$ a (on,ire 15;

@n a $ot' dry region De.g. desertE 5;

Anly one 3oifier fro3 each gro#p 3ay be applie together. These bon#ses only apply to nor3alfire. "agical fire 3ay only be #se to re#ce negat

i2e 3oifiers to Bero.7nless other+ise specifie> "agical ire +ill

a#to3atically ignite fla33ables.

Da3a"e by urnin"

Accasionally a character +ill s#ffer a3age fro3falling in to> or being expose to> fire. The follo+ingtable inicates the p#lse by p#lse a3age ta8en byan entity being in contact +ith fire. *hile ignitionof fla33ables on a person +ill not al+ays occ#r> if

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an entity is i33erse in fire (e.g. passage thro#gh a*all of ire) fla33able possessions +ill catchalight. 7nless other+ise specifie> "agical ire +illa#to3atically ignite fla33ables.

:f the p#lse after ignition is spent p#tting fla33ables o#t> no f#rther a3age occ#rs. :n generalexpos#re to a fire so#rce inicates expos#re for a

f#ll p#lse> therefore staning in a bonfire 3ighth#rt a character b#t si3ply @#3ping thro#gh one3ight not. This table sho#l be #se as a g#ie toho+ 3#ch a3age expos#re to a partic#lar fireso#rce 3ight ca#se.

Fire !ource Da3a"e

Clot$ing alig$t a,ter passage t$roug$ a ,ire d10 3

&tanding in a cap,ire d10 5

&tanding in a one*$ex (on,ire d10 10

&tanding in very large (on,ire' $ouse ,ire d10 15

aging ,orest ,ire d10 25

@ersion in (oiling water d10 35

@ersion in (oiling oil d10 50

@ersion in olten etal or lava d10 100

&auron9s ,orge d10 150

[#1.$] Talents

>nfra2ision (T1)

Range5 50 feet J 5 per 4an8

21perience Multiple5 -5

Resist5 ,one

2ffects5 The &ept is able to see heat so#rces as if

they e3it nor3al light an target the3 (e.g. +ith+eapons or spells) in the absence of 2isible light.:t +or8s best in relati2e ar8ness> since it is easily o2erpo+ere by 2isible light. *ithin rangelo+ le2el heat so#rces (s#ch as li2ing boies) canbe seen. &t o#ble range 3ei#3 le2el so#rces(s#ch as ca3p fires) are 2isible an high le2elheat so#rces 3ay be 2isible at any range. This talent can so3eti3es penetrate +here nor3al 2ision cannot. &t half nor3al range the &ept cansee heat so#rces +hich are +ar3er than the obsc#re3ent> e.g. li2ing entities thro#gh 3ist orlight b#shes. :t 3ay also possible to etect the re

si#al heat of a so#rce +hich has recently been3o2e or exting#ishe. The &ept has a basechance of Perception (J5 per 4an8) 9 1 per 10 feetbet+een the &ept an the heat so#rce (after thefirst 10) of gaining aitional infor3ation abo#t apartic#lar heat so#rce. They 3ay?

2 $eter3ine the relati2e te3perat#re of theheat so#rce.

2 :entify the general type of heat so#rce. Anlythose heat so#rces that the &ept has pre2i

o#sly enco#ntere 3ay be ientifie +ith thistalent. &t higher ran8s fa3iliar ini2i#als3ay be ientifie.

2 $eter3ine if the heat raiate by so#rce is being generate by 3agic> e.g. the &ept is ableto isting#ish bet+een nor3al an 3agicalfire. (,ote only ire College infra2ision has thisability).

The &ept 3ay re9atte3pt any of these abilities after a perio of 1 p#lses (9! per 4an8) haselapse or if the &ept is !0 feet closer to the target.

yro"enisis (T#)

Range5 Sight

Duration5 :33eiate

21perience Multiple5 -5

Base !hance5 "agical &ptit#e J 5 per 4an8 9 1 per5 feet separating the &ept fro3 the target (afterthe first 5 feet)

Resist5 Passi2e

2ffects5 The &ept 3ay ca#se to b#rst into fla3e asingle 3ass of ry> fla33able 3aterial +eighing#p to 1oB (J1 per 5 ran8s). Ance alight it +ill b#rnnor3ally an 3ay be exting#ishe by either3#nane or 3agical 3eans. la33able 3aterialsare efine as +oo> paper> cloth etc> b#t notflesh> except that Pyrogenisis 3ay be #se tocre3ate insects an s3all creat#res +ithin the3axi3#3 +eight restrictions. This talent cannotbe #se on possessions. 7tiliBing this talent re6#ires a pass action> an is ob2io#s to obser2ers.

[#1.'] &eneral no+le"e !pells

olt of Fire (&1)

Range5 !5 feet J !5 per 4an8

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 0K

Resist5 Passi2e

Storage5 *ar> :n2est3ent> "agical Trap

Target5 Entity> Ab@ect> &rea

2ffects5 The &ept ca#ses a bolt of ire to strea8

fro3 their han to+ars any+here in range. Thefirst entity or ob@ect the bolt hits in its path 3#stresist or s#ffer 10 (J1 per 4an8) a3age. :f thebolt oes not hit anything it +ill issipate at theen of its range. &t 4an8 !0 the &ept 3ay elayreleasing the bolt for a p#lse if they sho#lchoose.

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Extin"uish Fire !pell (&#)

Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 100

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical TrapTarget5 ol#3e

2ffects5 *hen s#ccessf#lly cast> this spell +ill exting#ish all fire in a 10 foot (J10 per 4an8) sphere.&ll the 2ol#3e affecte 3#st be +ithin range ofthe spell. :f the range o#ble or triple the2ol#3e 3ay li8e+ise be increase.

Fire %r3or (&$)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !00

Base !hance5 !5KResist5 ,one

Storage5 Potion

Target5 Ab@ect> Entity

2ffects5 This spell protects the target against a3age by fire for (J per 4an8) points of protection. Protection is ablati2e an +hen the a3agethe spell 3ay absorb is exceee> the spell is issipate +ith any excess a3age applie to thetarget. $o#ble an triple effects 3ay apply to#ration or egree of protection. &t 4an8 !0 thespell confers 100 points of protection.

Fireli"ht (&')

Range5 To#ch

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 -5

Base !hance5 50K

Resist5 Passi2e

Storage5 :n2est3ent

Target5 Ab@ect> Point

2ffects5 The &ept creates a so#rce of light e3anating in all irections fro3 an ob@ect or pointto#che by the3.

4an; :i"ht >ntensity

0"5 orc$ lig$t

6"10 &all cap,ire

11"15 #arge cap,ire

16"20 on,ire

The light e3itte +ill ha2e the appearance offirelight of the appropriate strength. :t is 3agicallight> an +ill cast poor contrast shao+s.

Fireproofin" (&)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 150

Base !hance5 %0K

Resist5 ,one

Storage5 Potion> :n2est3entTarget5 Entity> Ab@ect

2ffects5 The spell protects the target fro3 all non3agical fire an heat effects #p to the heat e6#i2alent of a bonfire. &n entity or ob@ect is also protecte against s3o8e effects (incl#ing s3o8einhalation)> hypother3ia an s#nstro8e.

>ncrease Te3perature (&,)

Range5 To#ch

Duration5 Special

21perience Multiple5 100

Base !hance5 %5KResist5 Passi2e

Storage5 :n2est3ent

Target5 ol#3e> Ab@ect

2ffects5 The &ept 3#st re3ain in contact +ith thetarget for heating to occ#r. *hen the spell ensthe target +ill cool nor3ally.

Materials5 'ases

Duration5 1 ho#r J 1 per 4an8

2ffects5 The &ept 3ay ca#se the te3perat#re of aclose contig#o#s 2ol#3e of gas (s#ch as air) to

increase. The 2ol#3e affecte is e6#al to 1!5(J1!5 per 4an8) c#bic feet. The te3perat#re canbe increase by #p to ! (J! per 4an8) egrees C.&t 4an8 !0 the 2ol#3e that can be affecte by :ncrease Te3perat#re is o#ble.

Materials5 Solis

Duration5 5 3in#tes J 5 per 4an8

2ffects5 The &ept 3ay heat 1 lb (J1 per 4an8) ofsoli 3aterial #p to 50 (J50 per 4an8) egrees C.The &ept 3ay choose any co3bination of te3perat#re increase incre3ent an 3ass incre3entto a total of the &eptDs ran8. The te3perat#reincrease ta8es 10 secons per 100 egrees per

po#n 3ass. &t 4an8 !0 any 3etal ite3 +ithinthe +eight li3it of the &ept can be re#ce to3olten slag in as little as 10 secons (resistanceroll is applicable).

Materials5 ;i6#is

Duration5 5 3in#tes J 5 per 4an8

2ffects5 The &ept 3ay heat 1 (J1 per 4an8) pints ofli6#i #p to !0 (J!0 per 4an8) egrees C. They3ay choose any co3bination of te3perat#re in

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crease incre3ent an 3ass incre3ent to a totalof the &eptDs ran8. The te3perat#re increaseta8es 10 secons per 10 egrees per pint. The2ol#3e of 3aterial that 3ay be affecte is increase by ti3es at 4an8 !0.

!lo+ Fire (&)

Range5 5 feet J 5 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 100

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Ab@ect

2ffects5 This spell increases the #ration that a+oo> la3p or oil fire +ill b#rn for by 1 (J1 per4an8) ho#rs. ;ight re3ains constant +hile thespell is in effect b#t heat fro3 the fire so#rce ishal2e. This spell 3ay be #se to slo+ the effects

of s3all fires or to ens#re a fire lasts for a consierable perio of ti3e.

!3o;e Creation (&/)

Range5 10 feet J 10 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 -5

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 ol#3e

2ffects5 The &ept 3ay create a 2ol#3e of s3o8ee6#al to 1000 c#bic feet (J500 per 4an8). This2ol#3e 3#st be close an contig#o#s> an has a3ini3#3 thic8ness of 5 feet. The ensity of thes3o8e 3ay 2ary fro3 light 2apors at 4an8 0 tothic8> roiling s3o8e at 4an8 !0. The &ept 3aychoose the ensity of the s3o8e +hen casting.The s3o8e pro#ce re#ces 2is#al perceptionby 1 3#ltiplier per 5 f#ll ran8s (b#t 3ay not re#ce it to less than once ti3es Perception). Theeffecti2e 4an8 of the spell +ill be ecrease by 14an8 per 10 3iles per ho#r of +in (3ini3#34an8 0) in the target 2ol#3e. elo+ ran8 10 thes3o8e create by this spell is co3pletely transparent to infra2ision.

[#1.] &eneral no+le"e 4ituals

inin" Fire (1)

Range5 10 feet J 10 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 500

Base !hance5 10K

Resist5 ,one

Target5 ire

Material5 ire so#rce J En#rance (optional)

Actions5 Chanting an ancing

!oncentration !hec'5 Stanar

2ffects5 The &ept gains co3plete control o2er a

fire so#rce as large as 10 (J10 per 4an8) c#bicfeet. This fire 3ay then be 3ole an shape asesire b#t +ith a 3ini3#3 of one foot thic8nessin any i3ension. 4egarless of the shape create> the fire retains its nor3al heat an a3aging properties. $a3age is as per a large bonfireor [10 9 %] if the entity is +ithin one hex. o#nfire is #naffecte by nor3al rains an +insshort of h#rricane conitions> b#t 3ay be exting#ishe by a o#sing of +ater of si3ilar or greater 2ol#3e than the fire.

:f the &ept sacrifices ! points of En#rancefro3 a sentient as part of the rit#al> the #ration

of the 4it#al of ining ire is enhance to 1 year(J1 per 4an8). :f the &ept sacrifices points ofEn#rance fro3 a sentient creat#re the #rationof the 4it#al of ining ire is per3anent. Thisire is bo#n to a specific non93o2able ite3 fro3+hich the fire appears to iss#e (e.g. a r#by set in a+all> a line of r#nes on a floor etc). Per3anento#n ire can be s#ppresse for [!1 9 4an8]3in#tes by a o#sing of +ater of si3ilar or greater 2ol#3e than the fire> attac8 +ith 3agical colfor 3ore a3age than the a3age rating of thefire etc. To issipate a per3anent o#n ire theob@ect to +hich it is bo#n 3#st be bro8en> estroye or serio#sly eface.

The &ept 3ay instill basic intelligence in ao#n ire if esire an gi2e the entity th#s create si3ple co33ans.

[#1.,] !pecial no+le"e !pells

Cleansin" Fla3e (!1)

Range5 10 feet J 10 per 4an8 abo2e 10

Duration5 1!5 secons 9 5 per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 SpecialStorage5 Potion> *ar> :n2est3ent

Target5 Entity

2ffects5 The target is +reathe in yello+y greenfla3es ca#sing hieo#s s#ffering> yet c#ring thetarget of the effects of nat#ral poisons (acts as4an8 Y ! 2s synthetic poison)> 2eno3s> fe2ers aniseases. &s the fo#lness is b#rnt a+ay> thefla3es change color #ntil they beco3e sil2ery+hite. *hile cleansing ta8es place any ongoing

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har3 is halte. &t the en of the #ration> thetarget is c#re an their possessions are cleaneto a high polish. $#ring the cleansing all the targetDs Stri8e Chances> $efense an Cast Chancesare re#ce by !5 (91 per 4an8). This spell onlyaffects +illing targets. &t 4an8 !0 this spell alsoc#res the effects of "alignant la3es. This spellcan also be #se to c#re b#rns> incl#ing thir

egree b#rns b#t scarring fro3 b#rns are not affecte.

Dra"on Fla3es (!#)

Range5 Special

Duration5 :33eiate

21perience Multiple5 500

Base !hance5 10K

Resist5 Passi2e

Storage5 :n2est3ent

Target5 &rea

2ffects5 The &ept 3ay breath 3agical fire li8e a$ragon ca#sing 10 (J% per 4an8) a3age to entities +ithin the area of effect. The area of effectis a cone iss#ing fro3 the &epts 3o#th an is !0feet (J5 per 4an8) long> an 5 (J5 per % 4an8s)+ie at en farthest fro3 the &ept. :f an entityresists the a3age is hal2e> #nless they are3ore than half i33erse in +ater (e.g. s+i33ing) +here they ta8e no a3age. $ragonla3es are analogo#s to an instantaneo#s flash ofheat> b#t there are no o2er9press#re or explosi2eeffects.

Fire %rc (!$)Range5 To#ch

Duration5 :33eiate

21perience Multiple5 !50

Base !hance5 15K

Resist5 Passi2e

Storage5 Potion> :n2est3ent

Target5 Entity

2ffects5 The &ept 3ay transfor3 1 entity (J1 per %or fraction 4an8s) into a bolt of fire that flashesto any #nobstr#cte point in line of sight #p to !5(J !5 per 4an8) feet a+ay. The bolt 3#st lan+ithin 5 feet of a potentially fla33able s#bstance> an entity or a soli s#rface. *hen the boltarri2es> it b#rsts into fla3e ca#sing 10 a3ageto all entities +ithin 1 hex. &t 4an8 !0 the target3ay instantaneo#sly ret#rn to the point of originof the spell at the en of the next p#lse sho#lthey so esire. $o#ble an triple effects apply torange only. This spell affects only +illing targetsan +ill not +or8 #ner+ater. &ny barriers>

+ars etc that are passe o2er affect the targetsas if crosse nor3ally.

Fireball (!')

Range5 0 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 550

Base !hance5 !5KResist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The &ept con@#res a ball of fire 1 foot inia3eter +hich r#shes to a point in line of sightof the &ept> an exploes in a rai#s of 5 foot (J5per 5 or fraction 4an8s). E2ery thing in this rai#s 3#st resist or s#ffer 10 (J1 per 4an8) a3age.:f an entity resists the a3age is hal2e> #nlessthey are 3ore than half i33erse in +ater (e.g.s+i33ing) +here they ta8e no a3age. The spell

3ay set fla33able ite3s afire +hen it b#rsts.ar co2er (e.g. +alls> parapets> b#t not shiels)re#ces a3age to half before resistance. :n so3einstances> e.g. a character +aing thro#gh +ater>resistance 3ay negate all a3age. The fireball isanalogo#s to an instantaneo#s flash of heat anthere are no o2er9press#re or explosi2e effects. &fireball 3ay be etonate pre3at#rely by the i3position of barriers in its line of flight. &t 4an8 !0this spell 3ay be cast +ith a etonation elay of#p to 10 p#lses. This extens the casting ti3e p#lses. & elaye blast fireball 3anifests itself asa 1 foot +ie floating sphere of fire #ntil etona

tion occ#rs. :f a secon fireball is cast +ithin thepropose 2ol#3e of effect of the first> both areetonate.

7eat !hiel (!)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !00

Base !hance5 !5K

Resist5 ,one

Storage5 Potion

Target5 Ab@ect> Entity

2ffects5 This spell protects the target against a3age by col or ice for (J per 4an8) points ofprotection. Protection is ablati2e an +hen thea3age the spell 3ay absorb is exceee> thespell is issipate +ith any excess a3age applie to the target. $o#ble an triple effects 3ayapply to #ration or egree of protection.

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2i2e in (e.g. a large fire so#rce> 2olcano> in aesert). The &ept has no control o2er the sala3aner. $ispelling the spell ret#rns the sala3aner to its origin.

*eapon of Fla3es (!1#)

Range5 5 feet J 1 per 4an8

Duration5 5 3in#tes J 1 per 4an821perience Multiple5 !50

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent

Target5 *eapon

2ffects5 The &ept 3ay ca#se any +eapon to b#rstinto fla3e b#t +itho#t ca#sing a3age to the+eapon or its +ieler. The +eapon has its Stri8eChance increase by 1 (J1 per 4an8) an the a3age increase by J1 per !> or fraction> 4an8s.*hen the +eapon is #se against a entity +hich

are creat#res of col or +ater or against the 7nea> a3age increases to 1 per 4an8. & 3issile3ay also be the target (e.g. arro+)> b#t not 3issile +eapons. &t ran8 11 any han9hel +eapon3ay be create fro3 fire. This +eapon has nor3al characteristic re6#ire3ents b#t no +eight.

*all of Fire (!1$)

Range5 10 feet J 10 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !50

Base !hance5 !5K

Resist5 Passi2eStorage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The &ept 3ay create a 5 foot high R !0 footlong R 1 foot thic8 +all of fla3es> or a 5 foot highR 1 foot thic8 circle of fla3es +ith a 5 foot rai#s>or a pillar of fire 15 feet high +ith a ! foot rai#s.The &ept can increase any single i3ension by 1foot per 4an8. The +all 3#st be anchore to as#rface an cannot easily be seen thro#gh. &nyob@ect or entity that passes thro#gh the +all 3#stresist or s#ffer 10 (J1 per 4an8) a3age. :f anentity resists the a3age is hal2e. The +all +illpro2ie light e6#i2alent to a large ca3pfire. &t4an8 !0 the &ept 3ay o#ble the a3age of a*all of ire by hal2ing its #ration.

*ilfires (!1')

Range5 To#ch

Duration5 !0 3in#tes J !0 per 4an8

21perience Multiple5 !50

Base !hance5 !5K

Resist5 &cti2e> Passi2e

Storage5 Potion> :n2est3ent

Target5 Entity

2ffects5 This spell i3b#es an entity +ith the speean essence of a forest fire. The target 3ay r#n+itho#t tiring at a spee of !0 (J! per 4an8) 3ilesper ho#r o2er any soli s#rface. &itionally they

3ay Fr#nG across any s#bstance that +o#l orinarily s#pport fire (e.g. across tree tops> #p a+ooen +all> or across oil). ;i8e a fire> 3o3ent#3 effects o not apply to the target. They3ay ta8e corners at i3possible angles> cli3b afla33able s#rface i3possibly 6#ic8ly> or stop instantly in place. The target 3ay leap a gap (as afire leaps a firebrea8) a horiBontal istance ofPhysical Strength (J1 per 4an8) feet or a 2erticalistance of I Physical Strength (J1 per 4an8) feet.The target +ill lea2e charre footprints behinthe3 b#t +ill not nor3ally ignite s#rfaces theycross. &n entity #ner *ilfires is 3o2ing too

6#ic8ly to #nerta8e nor3al tactical co3bat or toother+ise interact +ith other entities. :f they+ish to engage in 3elee they 3#st issipate thespell. The target 3#st 8eep 3o2ing at least t+ohexes in any irection per p#lse. :f they stop thespell is issipate. *hen the spell ens the targetstops instantly in place. &t 4an8 !0 the target3ay exten the #ration of the spell by s#ffering1 En#rance a3age per 10 aitional 3in#tes.

[#1.] !pecial no+le"e 4ituals

Create Drou"ht (41)

Range5 ! 3iles J ! per 4an8Duration5 / ho#rs J / per 4an8

21perience Multiple5 !00

Base !hance5 %0K J %K per 4an8

Resist5 ,one

Target5 &rea

Material5 ire so#rce

Actions5 Chanting an ancing

!oncentration !hec'5 Stanar

2ffects5 This rit#al increases te3perat#re in the target area by ! egrees C per 4an8> slo+ly b#iling

#p at ! egrees C per ho#r. This 3ay i3pee rainfall> 8ills plants> ry #p +ells> pons> etc an r#incrops if repeate reg#larly. :n col or icy areascli3es it 3ay 3a8e an area tolerable for life for ati3e or res#lt in staning fogs if the ifferencebet+een cli3es is too extre3e.

Fla3e !i"ht (4#)

Range5 5 feet

Duration5 1 3in#te J 1 per 4an8

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21perience Multiple5 !50

Base !hance5 0K J 5K per 4an8

Resist5 ,one

Material5 S3all fire

Actions5 Staring into fla3es

!oncentration !hec'5 Stanar

2ffects5 The &ept 3#st sit next to a fire an stareinto the fla3es for half an ho#r. They 3ay thenatte3pt one of three 2isions?

2 & 2ie+ as if the &ept +as loo8ing o#t of a fire+ithin I a 3ile (J 3ile 4an8). The &ept 3aychoose to loo8 o#t of a specific fire> other+isethe fire is rano3ly eter3ine fro3 all thosein range. :f no fires are +ithin range the &ept+ill see nothing. They 3ay 3o2e their 2ie+point +ithin the fire so as to see in any irection. There is no +ay to percei2e that a fire isloo8e thro#gh by this rit#al.

2 & precogniti2e 2ision +hich is controlle by

the '". The etail of this 2ision an thea3o#nt of infor3ation obtaine increases+ith ran8.

2 :f the &ept chooses to sacrifice an ob@ect(+hich is estroye) in the fire> they gain a 2ision rele2ant to that ob@ectDs past. This 2ersionof the rit#al can only be perfor3e on fla33able ob@ects.

4itual of !u33onin" a :esser Efreeti (4$)

Range5 5 feet

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !00

Base !hance5 %0K J %K per 4an8

Resist5 ,one

Target5 Entity

!ast Time5 % o#rs 9 10 3in#tes per 4an8 (3ini3#3 10 3in#tes)

Material5 none

!oncentration !hec'5 Stanar

2ffects5 The &ept 3ay s#33on a ;esser Efreeti toact as a stee for the3sel2es. The ;esser Efreeti+ill obey all its rierDs co33ans +hile it is3o#nte. :f the rier is not 3o#nte or is o#t of

its presence then it +ill only follo+ si3ple passi2e co33ans (e.g. +ait here> go there). &t 4an81 or higher it +ill obey co33ans +hich 3o2eit a+ay fro3 the rier (e.g. go attac8 people behin the hill> go an pic8 #p ob). :ts characteristics an statistics are base on either the &eptor their ran8 in the rit#al.

Characteristic !tatistic

$ysical &trengt$ 30 D2 per an?E

anual +exterity per Adept

Agility per Adept

agical Aptitude per Adept

illpower per Adept

-ndurance 30 D1 per an?Eatigue 30 D2 per an?E

erception per Adept

8atural Aror illpower P 4 D1 per 3 or

,raction an?sE

+e,ense illpower Ditual ase

C$ance P 2E

' wal?ing 5 D1 per 4 an?sE

' ,lying ! D1 per 3 an?sE

oveent ate 20 D2 per an?E p$

&iIe 1 D1 per 10 an?sE

&eapons

The ;esser Efreeti has three physical attac8s>t+o cla+s an a bite. These ha2e a base chance of0K an o 10 J (J1 per ! 4an8s) a3age. :talso has a 5K chance of igniting in battle +ithfla3es extening in a 5 foot rai#s. Entities +ithin the rai#s> except for the rier> 3#st resist ors#ffer 10 (J1 per ! 4an8s) a3age. Entities thatresist s#ffer half a3age.

Ailities

The ;esser Efreeti is i33#ne to a3age fro3fire b#t ta8es o#ble a3age fro3 ice or +ateran 3agic resistance to these attac8s is re#ce

by 10K. :t cannot be banishe +hile the rier is3o#nte.

&t 4an8 !0 the rit#al has extra benefits?

2 The aept 3ay no3inate another entity as therier.

2 The ;esser Efreeti has Strength an atig#e of/0 an En#rance of 0.

2 ,at#ral &r3or is / (J*illpo+er Y ).

2 $a3age fro3 cla+s an bite is [10 J 1].

2 The rit#alDs #ration is ! ho#rs.

This rit#al 3ay o#ble or triple #ration an3ay bac8fire. :t 3ay be in2este +ith a 3aterial

cost of 50>000 sil2er pennies per charge.

!u33on Fire Ele3ental (4')

Range5 !0 feet

Duration5 Concentration> no 3axi3#3

21perience Multiple5 50

Base !hance5 "agical &ptit#e J K per 4an8

Resist5 ,one

Target5 ire Ele3ental

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Material5 ;arge fire

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 The &ept 3ay s#33on a ire Ele3ental+ith a co3bine en#rance an fatig#e of 15 (J5per 4an8) +hich appears +ithin the fire. The Ele3ental is #ner the &eptDs control b#t strongly

resents being s#33one. :f the rit#al bac8firesthe ele3ental arri2es #ncontrolle an +ill i33eiately atte3pt to 8ill the s#33oner. The Ele3ental is ret#rne to its o+n i3ension if thes#33onerDs concentration is bro8en> it is banishe> or the &ept casts a ire Special Co#nterspell.

[#1./] TableJ @seful Te3peratures

Te3perature Description

100Q ater (oils

113Q &ul,ur (ecoes olten

200Q aper (urns

232Q in elts

300Q /il (oils

327Q #ead elts

41Q Rinc (ecoes olten

!00Q &alt (ecoes olten

1'000Q &ilver elts

1'053Q %old elts

1'0!3Q ronIe and copper elt

1'600Q @ron elts

1'!00Q &and elts

4'000Q %rap$ite (ecoes olten

S 4'000Q &auron9s Bewelery elts

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[##.0] The Colle"e of >ce Ma"ics

The College of :ce "agics is concerne +ith theshaping of ice an sno+> freeBing an the 3anip#lation of col. :ce "ages ha2e been 3ost 2al#able tothose fragile co33#nities li2ing in col> ari an often angero#s places> +here foo is har to gro+an neighbors can be separate by ays of tra2el."any of the :ce "agesD Spells an 4it#als are esigne either to enhance li2ing in these inhospitableareas an to ai h#nting an efening the3sel2esfro3 arctic preators.

:ce "ages are selo3 seen in +ar3 cli3ates> anha2e been #npop#lar +ith Philosophers of "agic+ho cannot agree +hether to place Col as an ele3ent in its o+n right. The College of :ce "agics hasbeen li8ene to both the Colleges of *ater> #e toits connections +ith :ce an Sno+> an to &ir> #e toits +eather9li8e effects.

hilosophy

:ce "ages ten to be of a solitary an 6#ietnat#re> often ha2ing li2e their li2es isolate inareas of sparse pop#lation ensity. "any areh#nters or only part9ti3e "ages. They generally

ha2e fair relations +ith 3ost Colleges> b#t relations+ith the ire an *ater Colleges are istinctly icy.

Traitional Colors

:ce "ages are not 8no+n to ress fla3boyantly.*hites an greys are pop#lar colors +hen ressingin +ar3er cli3es> perhaps +ith a hint of pale bl#e.o+e2er in their o+n ele3ent they #s#ally +ear #nye leathers an f#rs.

-otes

&ll the :ce an Sno+ generate by the spells ofthis college is 4eal #nless other+ise specifie. :t is inno +ay 3agical> an oes not ha2e a #ration. External effects (e.g. heat) +ill begin to affect it i33eiately #pon its generation.

:ce "agics is consiere FoppositeG to ire "agics. "any :ce spells an effects are #ni6#ely 2#lnerable to the spells of the ire College> an to ire.&itionally :ce "agics ha2e so3e spells an effectsthat are especially effecti2e 2ers#s ire an irecreat#res. This in no +ay affects the FoppositeG relationship that the Colleges of *ater an ire "agicsha2e to each other. *ater "agics an :ce "agics arenot consiere relateH rather they are generally regare as antagonistic ri2als.

[##.1] 4estrictions

&epts of the College of :ce "agics 3ay practice

their arts +itho#t restriction.The "agical &ptit#e re6#ire3ent for this Col

lege is 1%.

[##.#] ase Chance Moifiers

&ll base chances of :ce "ages are affecte by te3perat#re. Anly one of the te3perat#re 3oifiers3ay be applie at one ti3e. Cons#lt the *eatherScale Table for *eather 'a#ge etails.

Te3perature De"rees &au"e Moifier

Jery Cold T *5Q 0"3 10;

Cold *4Q"5Q 4"5 5;Average 6Q"24Q 6"!

)ot 25Q"34Q "10 *5;

Jery )ot U 35Q 11 *10;

:f the &ept is staning on :ce or Sno+ in an area+here it is in ab#nance they gain an aitionalJ5K.

[##.$] Talents

Col %ffinity (T1)

21perience Multiple5 100

2ffects5 This talent allo+s the &ept to ignore theeleterio#s effects of lo+ boy te3perat#re. Theaept is treate as if ha2ing a 4esist Col spell ofe6#al 4an8 to the 4an8 in this talent in effect atall ti3es. Sho#l the &ept also be #ner the effect of a 4esist Col spell> the higher of the t+oran8s is in effect.

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Enure 7arship (T#)

21perience Multiple5 150

2ffects5 This talent allo+s the &ept to f#nctioncapably e2en in harsh an forbiing en2iron3ents. The &ept 3ay go +itho#t foo (b#t not+ater) for 1 (J1 per 4an8) ays e2ery three3onths +ith no ill effects. These ays 3ay be

ta8en singly or consec#ti2ely> an the &ept neenot cons#3e extra foo later to 3a8e #p for thisti3e spent fasting. The &ept 3ay aitionallyincrease the ase Chance of any concentrationchec8s 3ae in hostile en2iron3ents> +hen theconcentration chec8s are re#ce belo+ R *illpo+er #e to en2iron3ental effects> by 1 R *illpo+er per 5 f#ll 4an8s the &ept has in this talent> #p to a 3axi3#3 of R *illpo+er. inally>the &ept 3ay re#ce high fatig#e rates #e toen2iron3ental an +eather effects> other thanthose relating to heat or fire> by a 1 ro+ shift per10 f#ll ran8s the &ept has in this talent on the

4ate of Exercise Chart (see section 5/.1> #ner theatig#e an Enc#3brance Chart)> o+n to a 3ini3#3 rate of 3ei#3 fatig#e> or light fatig#e atran8 !0. or exa3ple> at 4an8 10 a Stren#o#scli3b #p a 3o#ntain 3ay be treate as if it isonly a ar cli3b.

[##.'] &eneral no+le"e !pells

Extin"uish Fires (&1)

Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 100

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e

2ffects5 This spell exting#ishes all fires +ithin achosen 5 foot (J5 per 4an8) ia3eter sphere> allof +hich 3#st be +ithin the spells range> bys3othering the3 +ith ice crystals. "agical firesare not affecte. This spell is ientical to the ireCollege FExting#ish ire SpellG> except that theeffect is achie2e by physical 3eans (this is3erely a cos3etic ifference).

FreeGe (&#)

Range5 5 feet J 5 per 4an8

Duration5 1 ay J 1 per 4an8

21perience Multiple5 50

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Ab@ect

2ffects5 The &ept 3ay freeBe one ob@ect of #p to 5lb. (J5 per 4an8). This freeBing +ill protect theob@ect fro3 ecay +hile the #ration lasts. *hilefroBen the ob@ect +ill be as col as ice to theto#ch an +ill rip slightly fro3 conensation.*hen the #ration has expire the ob@ect +ill efrost at the rate of 1 3in#te per po#n of +eight.

>ce Creation (&$)Range5 15 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 100

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This spell creates a fil3 of ice 1 inch thic8in a single s6#are of i3ensions 1 (J1 per 4an8)foot each sie or a single c#be of ice of i3en

sions (J per 4an8) inches c#be. The ice 3#stbe create on the gro#n an not on top of an entity. :t is non93agical an +ill persist #ntil3elte> etc.

>ce Tra2ersal (&')

Range5 10 feet J 10 per 4an8

Duration5 !0 3in#tes J !0 per 4an8

21perience Multiple5 1!5

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Entity

2ffects5 This spell enables 1 target (J1 per f#ll4an8s) to tra2el o2er ice anMor sno+ +itho#tslipping or sin8ing in> as if it +ere nor3al earthanMor roc8. or exa3ple> this +o#l enablecli3bers to cli3b icy slopes. #ar#pes aretreate as t+o targets for the p#rposes of thisspell. :n aition> if the terrain tra2ele on is flatice> each targetDs T"4 is increase by 1 (J1 per %f#ll 4an8s) +hile on the ice. See Tra2el on :ce(section !!./)> for aitional etail.

4efri"eration (&)

Range5 !5 feet J 5 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 50

Base !hance5 %5K

Resist5 ,one

Storage5 :n2est3ent

Target5 ol#3e

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2ffects5 The caster 3ay ca#se the a3bient te3perat#re of one 15 R 15 R 15 foot c#be to lo+er by ! Cper 4an8. ,ote that this spell is the :ce "ageco#nterpart to the ire "age Spell of Te3perat#re &lteration ('9!).

4esist Col (&,)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 100

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> *ar> Potion

Target5 Entity

2ffects5 This spell protects the target fro3 the effects of col te3perat#re by increasing the 'a#geby 1 (J1 per f#ll 4an8s) #p to a 3axi3#3 of'a#ge - (Co3fortable). :t +ill totally protect thetarget fro3 the effects of ypother3ia at 4an8

11J. :n aition> the target s#ffers 1 (J1 per orfraction 4an8s) less a3age #e to 3agical ornon93agical col base attac8s. This spell isientical to the special 8no+lege &ir collegespell of the sa3e na3e.

!no+ !ho2el (&)

Range5 Self 

Duration5 Concentration? 3axi3#3 of 15 3in#tes J15 per 4an8

21perience Multiple5 1!5

Base !hance5 !0K

Resist5 ,oneStorage5 Potion

Target5 Self 

2ffects5 This spell enables the &ept to clear a pathalong sno+ or ice obstr#cte gro#n anMor tot#nnel thro#gh sno+ an ice. &ny sno+ or ice #pto ! feet in front of the &ept #nergoes a changein ensity to ry sno+> an is p#she to eithersie> lea2ing a gap ! feet +ier> an higher (if applicable)> than the siBe of the &ept. ,o 3orethan 1 hex (J1 per ! f#ll 4an8s)> 3ay be cleareper p#lse in this 3anner. This effect 3o2es +iththe &ept. The &ept 3ay lean in orer to irectthe path #p or o+n. ,ote that the +alls an roofof a t#nnel thro#gh sno+ or ice are 3erelypac8e sno+ an o not confer any partic#larstr#ct#ral s#pport or stability. See Tra2el on orthro#gh Sno+ (section !!./) for aitional etail.

*ater to >ce (&/)

Range5 10 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 100

Base !hance5 15K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e of *ater

2ffects5 The &ept can freeBe #p to 10 (J10 per

4an8) c#bic feet of existing +ater base li6#isinto soli ice> or into sno+ of a ensity chosen bythe &ept. &ll the +ater to be transfor3e 3#stbe +ithin the &eptDs range at the ti3e of casting.This spell 3ay not be cast on or near entities ortheir possessions.

[##.] &eneral no+le"e 4ituals

Create >"loo (1)

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 100

Base !hance5 "agical &ptit#e J K per 4an8

2ffects5 The &ept 3#st spen one ho#r in rit#alconstr#ction of a 3iniat#re o3e 3ae o#t ofsno+ or ice c#bes. &t the en of this ti3e the &ept 3#st 3a8e a s#ccessf#l cast chec8. :f s#ccessf#l> the o3e s+ells in siBe to beco3e an igloo ofinternal siBe 5 (J1 per 4an8) feet rai#s an ! feetthic8. This rit#al cannot bac8fire. The :gloo has asingle entrance +hich is chosen by the &ept tobe #p to half its internal height in both heightan length. The insie te3perat#re of the iglooal+ays co#nts as 2ery col (910 egrees) an thefollo+ing enchant3ents apply to ob@ects or entities +hile they re3ain insie the igloo?

2 &ll entities an creat#res are treate as ha2inga resist col spell #pon the3 of e6#al ran8 tothat of the &epts 4an8 in this rit#al.

2 &ll organic ob@ects are preser2e fro3 ecay:n aition the igloo co#nts as bo#n sno++hile the #ration is in effect an +ill not 3eltor brea8 #e to non93agical forces (altho#gh3agical attac8s affect it as nor3al). Ance the#ration r#ns o#t the igloo re2erts to a nor3al(non93agical) igloo an +ill thereafter 3elt>collapse etc. as nor3al #e to external conitions.

in >ce an !no+ (#)Duration5 Concentration> 3axi3#3 1 ho#r J 1 per

4an8

21perience Multiple5 -50

Base !hance5 "agical &ptit#e J K per 4an8

2ffects5 The &ept 3ay bin all of the ice an sno++ithin a 5 (J5 per 4an8) feet rai#s circle of the&ept. The res#lts of this rit#al are si3ilar tothose for the bining of other ele3ents. The &

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ept gains control of all of the facets of the ele3ent. The &ept 3ay 3o2e or shape the ice ansno+> change its consistency an instill intelligence in it as esire. inally> the &ept 3ay sacrifice a point of "agical &ptit#e (this 3ay bebo#ght bac8 +ith Experience Points) in orer to3a8e a part or all of the bo#n ice an sno+ per3anently bo#n. :n this instance> the bo#n ice

an sno+ is non9intelligent b#t 3agical> an isen#ring. &l3ost no 3agical or physical force+ill affect it (e.g. it resists *iBarDs Eye an Telepathy)> +ith the exception of 3agical heat anfire> against +hich it has 100 ti3es the resistanceof orinary ice an sno+> an if any part of it re3ains it +ill (slo+ly) regenerate.

[##.,] !pecial no+le"e !pells

%r3or of >ce (!1)

Range5 To#ch

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !50

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The target of this spell is co2ere by a 3agical &r3or of :ce> +hich pro2ies 5 points of &r3or Protection (J1 per f#ll 4an8s) +hich fl#ct#ates accoring to the c#rrent te3perat#re?

Te3perature De"rees rotection

Jery Cold T *5Q 2Cold *4Q"5Q 1

Average 6Q"24Q

)ot 25Q"34Q *1

Jery )ot U 35Q *2

The ar3or has a +eight rating of 5 (see section5.%) an s#btracts ! fro3 &gility an !0 fro3stealth. :ce &r3or 3ay not be cast on entities+earing ar3or. This spell +ill stac8 +ith otherefensi2e spells. The :ce &r3or is 2#lnerable toire> an has an ablati2e effectH it +ill absorb #pto half of any fire a3age ta8en> b#t for e2ery 10

points of a3age ta8en (before hal2ing) onepoint of protection is re3o2e fro3 the ar3or>an if the protection is re#ce to Bero the spellis i33eiately issipate.

>cy Transfor3ation (!#)

Range5 10 feet J 10 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 %00

Base !hance5 !5K

Resist5 Special

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ane (3etal or 3ineral) Ab@ect

2ffects5 This spell t#rns one 3etal or 3ineral ob@ectof #p to 5 lbs (J5 per 4an8) entirely into ice (a+all of iron +o#l ha2e to be entirely t#rne toice b#t a single bric8 in a +all co#l be trans

for3e). The ob@ect is then transparent an 2#lnerable to a3age> heat etc. &t the en of the#ration> the ob@ect +ill re2ert bac8> b#t anya3age +ill not be repaire.

FreeGin" *in (!$)

Range5 5 feet J 5 per 4an8

Duration5 5 secons J 5 per 4an8

21perience Multiple5 !!5

Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e

2ffects5 This spell ca#ses &rctic conitions to pre2ail in a 10 (J1 per 4an8) feet c#be. &ny entity+ithin this c#be +hich fails to resist +ill s#ffer[10 9 ] (J1 per ! f#ll 4an8s) points of 3agicalcol a3age per p#lse. Creat#res of fire (efreeti>sala3aner or ele3ental) ta8e half a3age e2enif they resist.

Frostbite (!')

Range5 50 feet J !5 per 4an8

Duration5 :33eiate

21perience Multiple5 !00Base !hance5 !0K

Resist5 Special

Storage5 :n2est3ent

Target5 Special

2ffects5 This spell 3ay either be #se to 8ill (5 R[4an8])K of all non9sentient plants +ithin the &epts range> or the &ept 3ay target an 8ill 1 ini2i#al plant (J1 per 4an8). There is no 2isibleeffect> b#t eath #e to frostbite occ#rs at theti3e of casting an no a3o#nt of non93agical effort +ill re2i2e plants affecte by this spell. Sen

tient plants ta8e 1 (J1 per 4an8) points of a3age(instea of ying)> an 3ay passi2ely resist for noa3age. Ather plants that are 3agical or especially resistant to col 3ay also be entitle to apassi2e resistance roll 2ers#s the spellDs effects.

FroGen Doo3 (!)

Range5 10 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 500

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Base !hance5 5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 This spell #ses 3agical col to freeBe solithe bloo of one target entity> +hich 3ay be #pto 1 hex (J 1 per ! f#ll 4an8s) in siBe> 8illing it in

stantly if they fail to resist.

7ibernation (!,)

Range5 5 feet

Duration5 Special

21perience Multiple5 !50

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The target of this spell is place in s#spen

e ani3ation for #p to ([4an8 R 4an8]) ays asspecifie by the &ept. &t 4an8 !0 there is no3axi3#3 an the &ept 3ay choose any #ration. &ll boily f#nctions incl#ing aging> are s#spene for the #ration of the spell an the target feels cool to the to#ch. The target is i33#neto col an s#ffocation> an ta8es no 3ore a3age fro3 existing in@#ries +hile this spell is in effect. &itional in@#ries +ill still affect the target>b#t any a3age that +o#l occ#r #e to bleeing> poison etc. is ignore. *hen the spell #ration r#ns o#t> or the spell is ispelle> the targeta+a8ens +ith Physical Strength re#ce by 1 per

f#ll +ee8 hibernate an i33eiately begins tos#ffer fro3 any existing in@#ries an conitions(poison> isease> shoc8> bleeing an s#chli8e).Physical Strength 3ay be regaine at a rate of 1point per ay> an is not re#ce belo+ 1. Entities that nat#rally hibernate s#ffer 9!0 to their"agic 4esistance 2s. this spell.

>ce olt (!)

Range5 !0 feet J 10 per 4an8

Duration5 :33eiate

21perience Multiple5 %00

Base !hance5 %5K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity> Ab@ect

2ffects5 The &ept creates a ! foot long> ! inch ia3eter non93agical bolt of ice +hich is pro@ecteat a target +ith a Stri8e chance of %0K (J% per4an8) J "an#al $exterity> 3oifie by range as ifit +ere a hea2y crossbo+. The ice bolt stri8es asan & class +eapon oing [10 J ] (J1 per 4an8)

a3age +hich can st#n an inflict specific grie2o#s in@#ries. Ance the spell is cast the target getsno 3agic resistance> b#t the targetDs efense iss#btracte fro3 the chance to hit> since the effectof the spell is to create a physical bolt. & o#bleor triple effect cannot affect a3age b#t 3ay aJ10K an J!0K to the Stri8e Chance respecti2ely.

>ce Construction (!/)Range5 15 feet J 5 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !!5

Base !hance5 15K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e

2ffects5 The &ept 3ay con@#re %0 (J%0 per 4an8)c#bic feet ice in #p to 1 J 4an8 shapes of the &eptDs choice. The shapes al+ays appear entirely

+ithin the range of the &ept an 3ay not appear abo2e or insie (partially or +holly) any entity. Each shape 3#st appear on the gro#n in astable fashion (not abo#t to topple o2er) an3#st ha2e a 3ini3#3 thic8ness of inches inany part. *hen the spell #ration expires> the iceisappears (ret#rns to +hence it ca3e).

>ceber" (!)

Range5 10 feet J 10 per 4an8

Duration5 Concentration> 3axi3#3 %0 3in#tes J %0per 4an8

21perience Multiple5 150

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea of *ater

2ffects5 The &ept creates a polyheral iceberg ofi3ensions 10 (J! per 4an8) feet c#be. :t 3ayonly be s#ccessf#lly create in an existing 2ol#3eof li6#i s#fficient to hol it +itho#t it to#chingthe botto3. /M of the :ceberg +ill be s#b3erge.The :ceberg +ill be flat toppe an 3ay stablys#pport #p to 1 hex of entities (J1 per 4an8). &itional entities +ill ca#se it to roll in the +ater.*hile the &ept is in contact +ith the :ceberg the&ept 3ay 3o2e the :ceberg at a spee of 5 (J1per 4an8 ) 3iles per ho#r. The :ceberg spell alsohas a cal3ing effect on the +ater aro#n it> re#cing the siBe of all +a2es #p to 4an8 feet a+ay by4an8 feet.

>ce ac; (!10)

Range5 10 feet J5 per 4an8

Duration5 :33eiate

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21perience Multiple5 150

Base !hance5 15K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 This spell i33eiately halts any a3age

being ta8en #e to shoc8 or bloo loss an thetarget gains 1 per 4an8 to their chance of reco2ering fro3 st#n or #nconscio#sness (if applicable). :t +ill restore a (li2e) character on negati2een#rance to Bero> altho#gh any f#rther a3age+ill start the process of shoc8 an bleeing as#s#al. :n aition> if the target is s#ffering fro3the a2erse effects of a fright roll or si3ilar e3otional effect> they get a secon roll (in so3e casesa secon resistance roll) to reco2er fro3 (Forsnap o#t ofG) it +ith J1K per 4an8 ae to theirice roll. The ca#se of the fright or shoc8 3ayha2e been 3agical or other+ise. This spell 3aybe recast on each target as often as esire. Thisspell +ill not +or8 on regenerating entities (incl#ing those #ner the effects of a Trolls8inspell).

>ce roBectiles (!11)

Range5 !0 feet J 5 per 4an8

Duration5 :33eiate

21perience Multiple5 %00

Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 1 Entity J 1 per 4an82ffects5 Each entity targete by this spell 3#st res

ist or s#ffer [10 9 ] (J1 per 4an8) points of 3agical a3age #e to being pierce by flying &9class shars of ice (ar3or oes absorb a3ageb#t there is no &gility loss). :f this spell is o#blethe aept 3ay not o#ble a3age b#t 3aychoose to ha2e the ice pro@ectiles ignore ar3orinstea. :f this spell is triple> the aept 3ay rollfor a possible &9class specific grie2o#s in@#ry foreach target that faile to resist> in aition to ignoring ar3or as abo2e (an still oing fatig#ea3age except as part of the grie2o#s res#lt)> or

re#ce the targetsD resistances as #s#al.

4ay of Col (!1#)

Range5 %0 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 %00

Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity> Ab@ect

2ffects5 This spell pro@ects a blast of intense 3agicalcol at the target. The ray of col +ill i3pacteither on the target or on the first obstr#ctionbloc8ing the path fro3 the &ept to the target.&nything str#c8 by the ray 3#st either resist ors#ffer [10 J 1] (J1 per 4an8) a3age (resist for

half a3age).!no+ball (!1$)

Range5 10 feet J10 per 4an8

Duration5 Concentration> 3axi3#3 of 10 3in#tes J10 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &ept> Special (chosen each p#lse)

2ffects5 This spell ca#ses the gro#n +ithin 5D of the

&ept to be instantly co2ere +ith 5 inches ofcon@#re sno+ (ret#rns to +hence it ca3e +henthe spell #ration expires). Sno+balls then for3the3sel2es o#t of the sno+ an la#nch the3sel2es at a target or targets of the &epts choice.7p to 1 target (J1 per f#ll 4an8s) can be pelte+ith a fl#rry of sno+balls each p#lse. & ifferentset of targets 3ay be chosen by the &ept eachp#lse. Each target 3#st resist or s#ffer a re#ction of 91K (91 per ! f#ll 4an8s) to their aseChance of oing anything +hile being sno+ballean in aition 3#st 3a8e a R *illpo+er roll (%R *illpo+er if &ept is abo2e 4an8 10 in this

spell) to perfor3 any action that in2ol2es concentrating (e.g. casting a spell). Each target neeonly resist this spell once. :f the &ept lea2es the5D ia3eter circle of sno+ +hile this spell is in effect> the spell is a#to3atically issipate.

!no+fall (!1')

Range5 10 feet J 10 per 4an8

Duration5 10 3in#tes J 5 per 4an8

21perience Multiple5 !00

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> *arTarget5 &rea

2ffects5 This spell ca#ses sno+ to begin gently falling in an area of bet+een 5 feet 3ini3#3 an 0feet (J5 per 4an8) 3axi3#3 ia3eter (chosen bythe aept). The sno+ +ill for3 in the air atbet+een 10 an 0 feet abo2e the gro#n> an+ill gently float to the gro#n. The area +ithinthis spell> if abo2e Bero egrees in te3perat#re>+ill be 3agically coole to Bero egrees for the

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spell #ration (,ote? this +ill not co#nt as a positi2e 3oifier to :ce 3age base chances as it is3agical> altho#gh it 3ay re#ce negati2e 3oifiers to Bero). or each 5 3in#tes that this spell isin effect> one inch of po+er +ill co2er thegro#n. &t the en of the spell the sno+ +ill re3ain> b#t the te3perat#re +ill be restore tonor3al (an the sno+ 3ay begin 3elting). ,ote

that if this spell is> for exa3ple> cast insie aho#se +ith a !0 foot ceiling> as the sno+ isfor3e in the air bet+een 10 an 0 feet #p> onlya thir of the sno+ +ill fall in the roo3. The other t+o thirs +ill appear abo2e the !0 foot linean +ill fall on the roof> +ith the exception of as3all a3o#nt that appears in the attic.

*all of >ce (!1)

Range5 !0 feet J 10 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 %0KResist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 This spell con@#res a +all of ice that is 10Dhigh> !0D long an !D thic8> or a pillar 15D high+ith a %D ia3eter. The aept 3ay choose to increase the height of the +all by 1D> the +ith by !Dor the thic8ness by G> or the height or ia3eterof the pillar by 1D> for each 4an8 the &ept possesses in the spell. The +all 3ay be #nifor3lyc#r2e #p to a half circle. The +all 3ay not be

create on top of an entity> an is s#b@ect to the#s#al restrictions on physical +alls. The +all istransl#cent b#t not transparent. *hen the spell#ration expires the ice ret#rns to +hence itca3e.

*eapon of Col (!1,)

Range5 10 feet J 5 per 4an8

Duration5 5 3in#tes J 1 per 4an8

21perience Multiple5 !50

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3entTarget5 *eapon

2ffects5 The +eapon o2er +hich the spell is cast beco3es infernally col +itho#t har3 to either the+eapon or the #ser of it. The base chance of hitting +ith the +eapon is increase by 1 (J1 per4an8) an the a3age one by the +eapon is increase by 1 (J1 per % f#ll 4an8s). This a3o#nt ofa3age is triple if the ob@ect of the attac8 is acreat#re of fire.

*inter &aren (!1)

Range5 !0 feet J 10 per 4an8

Duration5 ! +ee8s J ! per 4an8

21perience Multiple5 100

Base !hance5 %5K

Resist5 ,one

Storage5 :n2est3ent> *arTarget5 Plant

2ffects5 This spell besto+s resistance to col on oneplant (J1 per 4an8) or !5 s6#are feet (J!5 per4an8) in one patch of the sa3e species of plant ofthe &epts choice. Plants +ith this resistance arei33#ne to the rostbite spell an +ill thri2ee2en in per3afrost an arctic te3perat#res.

[##.] !pecial no+le"e 4ituals

!no+ !i3ulacru3 (41)

Duration5 Concentration> 3axi3#3 1 ho#r J 1 per

4an821perience Multiple5 %00

Base !hance5 "agical &ptit#e J %K per 4an8

Resist5 Special

2ffects5 The &ept spens an ho#r for3ing a h#3anor ani3al fig#re> no larger than 1 hex (J1 per %f#ll 4an8s) in siBe> o#t of sno+> +hich 3#st bealreay present. The ani3ate sc#lpt#re +illha2e the sa3e characteristics as the sc#lpt#reentity> except that all characteristics are re#ceby !5K. This +ill generally ca#se abilities to belessene by a li8e a3o#nt (e.g. lying spee is re

#ce by !5K (if the entity can fly) #e to &gilitybeing re#ceH $a3age fro3 attac8s is re#ceby !5K #e to Strength re#ction> ase Chance tohit is re#ce beca#se of "an#al $exterity re#ction> etc.). "agical abilities are not copie in thecopie for3> altho#gh 6#asi93agical abilities 3aybe. The si3#lacr#3 +ill not bear a close rese3blance to any other fig#re #nless the fig#re chosento be #plicate is present #ring the rit#al. :nthe latter instance the fig#re being #plicate3ay choose to acti2ely resist the rit#alH other+isethe rit#al is non9resistible. The si3#lacr#3 hasonly ani3al intelligence> an the &ept 3ay gi2e

it si3ple instr#ctions or acti2ely concentrate tocontrol its 3o2e3ents (re6#ires the &ept to perfor3 pass actions). The si3#lacr#3 +ill ha2e2ag#e inclinations relating to its original (borro+e) for3> an altho#gh no longer co3priseof sno+ (it ta8es on a fleshy appearance> or+hate2er is appropriate for the original entity)+ill ha2e an a2erse reaction to the presence ofheat an fla3e an +ill ta8e an aitional !points fro3 heat an fla3e attac8s. The si3#lac

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r#3 nor3ally rese3bles a generic exa3ple of itsborro+e for3 except that it has a sno+y sheento it an is cool to the to#ch. Clothes> possessionsan s#chli8e are not #plicate by this rit#al.*hen the &epts concentration ceases> the si3#lacr#3 +ill collapse into a pile of orinary non93agical sno+.

!u33onin" an Controllin" >ce Ele3ental (4#)Duration5 Concentration> 3axi3#3 1 ho#r J 1 per

4an8

21perience Multiple5 !50

Base !hance5 "agical &ptit#e J 5K per 4an8

2ffects5 The &ept s#33ons an :ce Ele3ental fro3its ho3e plane (con@ect#re to be the ele3entalplane of Col)> +hich +ill appear +ithin !0 feet.This rit#al ta8es ! ho#rs> an 3ay only be perfor3e in te3perat#res of 0 egrees or less. :fthe rit#al bac8fires the Ele3ental arri2es #ncontrolle an +ill attac8 the &ept (an others

nearby)H ho+e2er if the rit#al is s#ccessf#l theEle3ental is controlle an 3#st obey the &eptDs e2ery +hi3. The Ele3ental re3ains #ntilispelle> +hich the &ept 3ay o by s#ccessf#llycasting a Special =no+lege co#nterspell at it. 1Kis ae to the base chance of s#ccess on thisrit#al for each point of *illpo+er the &ept haso2er 15. :ce Ele3entals are si3ilar to other Ele3entals in that they o not nor3ally exist on thisplane> b#t are s#33one by :ce 3agics. They +illal+ays be hostile to their s#33oner an +ill attac8 if #ncontrolle. :ce Ele3entals are i3per2io#s to attac8s +ith non93agical +eapons. "agic

oes affect the3. :ce Ele3entals are 2#lnerable tofire an can be a3age by attac8s in2ol2ing thisFopposite ele3entG. :ce Ele3entals ha2e a co3bine en#rance an fatig#e of 15 (J per 4an8)>+hich 3#st be i2ie in s#ch a +ay that theyfall into the ranges inicate belo+. &ny reference to 4an8 belo+ refers to the &eptDs 4an8 inthis rit#al.

:ce Ele3entals ha2e the follo+ing characteristics ?

%aitat5 Ather Planes

Fre7uency5 ery 4are

#umer5 1Description5 :ce Ele3ental appear as lean crystalline h#3anois +ith frosty hair an sil2ery bl#eeyes. They are half as tall> in feet> as their En#rance.

Talents+ S'ills an" Magic5 :ce Ele3entals can isappear into :ce +ith only a 10K chance of beingetecte. They can freeBe +ater +ithin line ofsight at a rate of one c#bic foot per p#lse fore2ery point of Physical strength a2ailable to the

Ele3ental (entities +ithin the area get a % R &gility chec8 to a2oi being ca#ght an trappe +hile:ce for3s aro#n the3)> an they can cast a :ceconstr#ction an *all of :ce at a 4an8 e6#al totheir s#33onerDs 4an8 J in this rit#al. Theseare talents an cost no fatig#e. They 3ay expen! fatig#e to fire an :ce bolt (as per the Spell) stri8ing as an &9class +eapon +ith a base chance

e6#al to the Ele3entalDs co3bine 3axi3#3 En#rance an atig#e> an oing [10 J ] (J1 per4an8) points of a3age. Since this is a physicalattac8 for3e fro3 the :ce Ele3ental> the :ce boltre3ains after firing.

Characteristic !tatistic

$ysical &trengt$ 20 D5 per an?E

anual +exterity 20"25

Agility 15"20

agical Aptitude "

illpower 14"1!

-ndurance 5"50atigue 10"!5

erception !510

8atural Aror &?in a(sor(s 5 dp

$ysical eauty !"10

4 D1 per 5 an?sE

oveent ate 200 D10 G an?E

&eapons5 :ce Ele3entals stri8e their opponents+ith open hans an pierce the3 +ith their longicy fingers. They can attac8 t+ice in the sa3ep#lse +itho#t penalty oing [10 J %] (J1 per4an8) a3age per stri8e.

4itual of *inter (4$)

Duration5 Concentration> 3axi3#3 1 ho#r J 1 per4an8

21perience Multiple5 %50

Base !hance5 "agical &ptit#e J %K per 4an8

2ffects5 The &ept 3ay change one or 3ore of thethree co3ponents +hich 3a8e #p the +eather byperfor3ing a rit#al ance. The three co3ponentsof +eather are?

2 Precipitation> $egree

2 Te3perat#re> 'a#ge

2 *in> orce

The '" sho#l cons#lt the +eather table ana2ise the player of the c#rrent le2el of thesethree co3ponents before the &ept starts perfor3ing the rit#al.

The &ept 3ay change the c#rrent co3ponents by 1 (J1 per ! f#ll 4an8s). &ll the changes3ay be in any irection on the table +ith the pro2iso that the &ept 3ay ne2er raise the te3per

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at#re> an 3#st lo+er it by at least one egree.&ll +eather +ithin ! 3iles (J! per 4an8) of the&ept is affecte by the rit#al. This rit#al cannotbac8fire.

[##./] The Ele3ent of >ce

>ce

:ce +eighs -.! lb. per c#bic foot an is transl#cent (b#t not transparent).

rea;in" throu"h >ce

This applies partic#larly to the spells :ce Creation> :ce Constr#ction an *all of :ce> b#t 3ay alsobe #se in nat#ral settings (for exa3ple a singleinch of ice 3ay co2er a la8e).

:ce is ee3e to ha2e 10 points of fatig#e perinch> 1!0 points per foot. :t ta8es only half a3agefro3 being hit by 9class +eapons> f#ll a3age fro3axes> fire an +ater base attac8s> an o#ble a3

age fro3 pic8s (note that for fire base attac8s bon#ses against col creat#res apply> for those spellsthat ha2e the3). Ather +eapons only o a singlepoint. En#rance blo+s o o#ble a3age. The exception is +hen a blo+ by any +eapon excees there3aining fatig#e of the iceH in this case all a3ageis applie (the ice brea8s). S#ccessf#l eli3ination ofthe iceDs fatig#e 3a8es a h#3an siBe hole in theice> big eno#gh for a one hex entity to go thro#gh."#ltiple entities 3ay atte3pt to brea8 thro#gh thesa3e area of ice> +ithin reason. S3aller holes 3aybe 3ae b#t for the p#rposes of si3plicity are no6#ic8er to 3a8e (+hen igging far into the ice at

least a h#3an siBe hole 3#st be 3ae in orer to8eep +or8ing any+ay).

Tra2el on >ce

ipes 3#st tra2el at half T"4 (ro#n #p) +hileon ice or 3a8e a ! R &gility roll each p#lse or goprone. #ar#pes 3ay 3a8e a R &gility roll totra2el at f#ll spee> or go prone. S#btract 1 R &gilityif the ice is +et. Entities going prone 3ay also slie#p to half their T"4 along the ice in the p#lse in+hich they fell> epening on ho+ 3#ch of their3o2e3ent +as in one irection ('"Ds iscretion).

Tra2el on or throu"h !no+

Tra2el thro#gh sno+ #s#ally ca#ses entities tolose of their T"4 per foot of po+er> o+n to a3ini3#3 T"4 of 1 (#nless the po+er is higherthan the entity is tall). :n aition there is an enc#3brance shift of one col#3n on the enc#3brancetable for each T"4 slo+e. ,ote the reference topo+er O if the sno+ is enser than freshly fallenpo+er the effects 3ay be less. These fig#res arebase on a h#3an siBe entityH a giant (for exa3ple)

+o#l only s#ffer the effects of foot of po+er(T"4 re#ce to 1) +hen #p to its chestH that is> inabo#t 1% feet for a Stone 'iant (nor3ally !0 feettall). #ar#pes ten to 3anage sno+y conitions+ell> an sho#l be treate as if they +ere staningerect for the p#rposes of height calc#lation. obbits> an other creat#res +ith large feet> 3ay ha2ethese penalties hal2e at the '"Ds iscretion. '"Ds

3ay also allo+ ite3s s#ch as sno+ shoesH a s#ggestion is a straight hal2ing of T"4 b#t the entity oesnot sin8 into the sno+. ,ote that s#ch ite3s are not8no+n or co33on in +ar3er cli3es\

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[#$.0] The Colle"e of *ater Ma"ics

The College of *ater "agics is concerne +iththe shaping of the ele3ent of +ater. *ater "ages>as &epts of this college are 8no+n> ha2e iffic#ltyin practicing their 3agics on lan +itho#t anab#nant so#rce of their ra+ 3aterial an th#s thecollege has fallen so3e+hat into is#se in 3any locales. The typical 2ision people ha2e of *ater "agesis of an &ept staning on the sea or g#iing a shiparo#n reefs to a safe harbor. *hile it is tr#e thatso3e *ater "ages o perfor3 s#ch #ties on ships>the 3a@ority either li2e besie large boies of +ateror in 3ore recent ti3es ha2e ta8en to li2ing entirely#ner+ater> th#s spening all of their ti3e in a ifferent +orl fro3 that experience by nor3alpeople. :n general> *ater "ages en@oy goo relations +ith other colleges +ith the notable exceptions of the ele3ental College of ire> #e to its opposing ele3ental nat#re.

Traitional Colors

The traitional colors +orn by *ater "ages ha2etene to+ars the greens an bl#es that sy3boliBethe sea. &6#a3arine an sea bl#e are partic#larlypop#lar a3ongst those +ho +ish to a2ertise theircollege. The her3etic type of *ater "age +hospens the 3a@ority of their ti3e #ner+ater #s#

ally +ear 2ery little> a s3all bathing s#it at the 3ost>as 3ost eniBens of the eep are not concerneabo#t n#ity.

Traitional !y3bols

*ater "age aorn3ents are #s#ally #ni6#e ite3sfo#n only #pon the sea floor s#ch as rare shells orpieces of coral> also +a2e> fish an +hale 3otifs arepop#lar or any ani3al or occ#rrence specific to thesea they li2e in.

[#$.1] 4estrictions

&epts of the College of *ater "agics 3ay onlypractice their arts if they are in contact +ith> ornear> +ater. *ith the exception of $o+sing> they3ay ne2er practice their arts in a 2ac##3 or in atotally ari place. They 3ay not s#33on +ater9+elling creat#res into an area that oes not con

tain a boy of +ater large eno#gh for the +ater9+elling creat#re to i33erse itself entirely. They3ay #se their 3agic on lan (in a non9ari area) b#ts#ffer so3e i3in#tion in their abilities. & character 3#st ha2e 1/ "agical &ptit#e to beco3e a *ater "age.

[#$.#] ase Chance Moifiers

The ase Chance of perfor3ing any Talent> Spellor 4it#al of this College is 3oifie by the aitionof the follo+ing n#3bers. &pply one of the follo+ing?

%ction Moifier

Copletely iersed in water 20;

@n p$ysical contact wit$ water 15;

it$in 25 ,eet o, water 10;

it$in 500 ,eet o, water 5;

&urrounded (y ist or ,og' or standing in t$e

rain

5;

/n land and over 1 ile ,ro water *5;

/n land and over 10 iles ,ro water *15;

This 3oifier 3ay be applie in con@#nction +ithone of the abo2e?

%ction Moifier

All water in t$e vicinity o, t$e Adept is ,roIen *20;

,otes?

2 or the p#rpose of these 3oifiers F+aterGrefers to a boy of +ater s#ch as a sea> la8e>ocean> pon> ri2er> strea3> spring or other feat#re containing large a3o#nts of +ater (1000gallons or 3ore) or existing as part of a largersyste3 or net+or8 of +ater+ays. & barrel>b#c8et> or t#n of +ater oes not 6#alify as aboy of +ater.

2 &pply the 3ost a2antageo#s 3oifier fro3the first gro#p in con@#nction +ith the froBen+ater 3oifier.

[#$.$] Talents

reict *eather (T1)

Range5 10 3iles J 10 per 4an8

21perience Multiple5 -5

Base !hance5 "agical &ptit#e J 5K per 4an8

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2ffects5 The &ept preicts +ith so3e acc#racy+hat the +eather +ill be li8e o2er the ens#ingthree ays in the area +ithin the range of the talent. The &ept 3#st be at sea (on an ocean> sea orlarge la8e) or +ithin 15 3iles of an ocean> sea orlarge la8e. :f the &ept 3a8es a s#ccessf#l Preict*eather chec8> the '" rolls 100 an chec8s theacc#racy of the preiction. The follo+ing res#lts

3ay occ#r?

6 Chance %ccuracy

01"05 otally wrong Dopposite o, prediction

occursE

06"10 %enerally incorrect D,airly wide divergenceE

11"!5 %enerally correct Dclose' (ut not totally

accurateE

!6"100 Alost totally accurate Dwit$in 1 degreeE

ollo+ing the ice roll the '" eli2ers thepreiction as tho#gh it +ere generally correct.

Do+sin" (T#)21perience Multiple5 -5

Base !hance5 "agical &ptit#e R ! J K per 4an8

2ffects5 The &ept is able to sense the presence of+ater abo2e gro#n> an +ithin 100 feet (J100per 4an8). The &ept can eter3ine the irectionan istance to the nearest so#rce of +ater. $etection of #nergro#n +ater has a range of 1feet (J! per 4an8). &ssess3ent of freshness increases +ith increase 4an8> e.g. 4an8 % can tellsalt fro3 freshH 4an8 can tell al8ali fro3 clear>etc. This talent 3ay be exercise +hen the &eptis in a 2ac##3 or a totally ari place. :n general

the '" +ill roll to eter3ine the s#ccess of thistalent.

%=uatic %ffinity (T$)

21perience Multiple5 100

2ffects5 &epts of the College of *ater "agic ha2e a8inship +ith their ele3ent +hich gi2es the3 thefollo+ing abilities?

2 The &ept 3ay 3oify their s+i33ing rolls byK for e2ery 4an8 they ha2e achie2e +iththis talent.

2 &bo2e 4an8 10> the &ept is consiere to be

an &6#atic entity for the p#rposes of calc#lating #ner+ater efense.

2 "o2e3ent in +ater is consiere to be onero+ less iffic#lt on the Enc#3brance table. :fthe &ept has 3ore than 4an8 10 in this talentthen it is t+o le2els less iffic#lt.

2 'eneral 8no+lege of the &6#atic en2iron3ent.

[#$.'] &eneral no+le"e !pells

uoyancy (&1)

Range5 To#ch

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 100

Base !hance5 5K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 This spell allo+s the target to float at+hate2er epth they choose. :f they +ant to float#pon the s#rface this spell enables the3 to o so+itho#t #sing any float actions. The rate of ascent or escent is 5 feet (J! aitional per 4an8)an this spell also protects the target fro3 anypress#re effects relate to being at extre3eepths.

Col 4esistance (&#)Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 150

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 This spell protects the target fro3 the effects of te3perat#re o+n to 0> (aitional 9! per4an8) egrees C. :t +ill totally protect the target

fro3 the effects of ypother3ia. :n aition> thetarget ta8es 1 (J1 per 5 4an8s> ro#n #p) lessa3age fro3 3agical or non3agical col9baseattac8s.

Create Fo" (&$)

Range5 !0 feet J !0 per 4an8

Duration5  3in#tes J per 4an8

21perience Multiple5 100

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e of &ir2ffects5 This spell allo+s the &ept to create 1>000

c#bic feet (J500 per 4an8) of fog entirely +ithinrange. The fog 3#st be contin#o#s an connecteto the s#rface abo2e +hich it is con@#re. :n aition the con@#re 3ist has the effect that all entities +ithin the fog ha2e their Stri8e Chances re#ce by 5K (J1 per 4an8) #e to li3ite2isibility. isibility is re#ce to 1 hex. The spell

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of *ater reathing co3pletely negates the effectof this spell.

Ma"e Current (&')

Range5 10 feet J 10 per 4an8

Duration5 Concentration> 3axi3#3 %0 3in#tes J %0per 4an8

21perience Multiple5 1!5Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent

Target5 *ater

2ffects5 The &ept creates a c#rrent in the +ater+ithin the range (a 2ol#3e that 3o2es +ith the&ept) of 5 3iles per ho#r (J1 per 4an8) in oneirection. &ll ob@ectsMentities> etc. +ithin therange that are s#b3erge in the +ater or floatingon the +ater are carrie at the spee of the c#rrent. The &ept 3ay freely alter the irection of

the 3age c#rrent #ring the spell (re6#ires acti2e concentration). Passi2e concentration is re6#ire to 3aintain this spell.

-a2i"ation (&)

Range5 Self 

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 1!5

Base !hance5 15K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The spell att#nes the &eptDs 3in to thesea an +ins> allo+ing the3 to sail +ith lesschance of 3ishap. This ecreases the chance of2eering off co#rse> r#nning agro#n> etc.> by 5K(J1 per 4an8). :n aition the &ept 3ay a 1 (J1per f#ll 4an8s)> to their effecti2e 4an8 in the,a2igator S8ill.

4ehyration (&,)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 %50

Base !hance5 %0KResist5 ,one

Storage5 :n2est3ent> "agical Trap

Target5 Ab@ect

2ffects5 This spell rehyrates (restores rie s#bstances to their nor3al +ater content) incl#ingehyrate entities.

!aturate Earth (&)

Range5 100 feet J 50 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !50

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *arTarget5 &rea

2ffects5 The &ept s#33ons +ater fro3 eep +ithin the earth> rising to the s#rface in 105 secons(95 per 4an8)> ca#sing the gro#n in an area of100 feet (J10 per 4an8) rai#s to beco3e totallysoen. Earth +ill t#rn to 3#. San has a %0Kchance of t#rning into 6#ic8san (s+allo+ing anytrappe ini2i#als in !0 secons) an a -0Kchance of t#rning into fir3 har san facilitatingeasy 3o2e3ent. The &ept 3ay alter thesechances by 1K per 4an8. *etlans +ill be #naffecte by this spell> as +ill soli roc8y terrain.

*ith this spell> all +ells in an area can be ca#seto fill an all crops +ill be +ell +atere.

!hip !tren"th (&/)

Range5 0 feet J 15 per 4an8

Duration5 5 ays J 1 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Ship> boat> +oo

2ffects5 This spell 3ay be #se to strengthen thestr#ct#re of any ship or boat> repair lea8s orholes> re9step 3asts> etc. &t 4an8 10 an abo2e> as3all sail craft can be constr#cte o#t of a2ailable +oo. &t 4an8 15 or abo2e> a large craft (0feet or 3ore in length) 3ay be constr#cte. &tthe en of the spellDs #ration> its effects are #noneH a constr#cte craft +ill fall apart (e2en in3i9ocean). :n aition> any craft +hich is affecte by this spell has its chance of enco#nteringsea 3onsters> pirates or typhoons> ecrease by5K (J1 per 4an8).

!pea; to %=uatic :ife (&)

Range5 15 feet J 15 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 150

Base !hance5 0K

Resist5 ,one

Storage5 Potion

Target5 Self 

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2ffects5 This spell allo+s the &ept to co33#nicate+ith any one for3 of a6#atic life +ithin range.This co33#nication #s#ally consists of bothspeech an gest#re. &ll 3e3bers of the selectegeneric type of a6#atic that are +ithin spea8ingrange can be #nerstoo an can #nerstan the&ept. The &ept 3ay ha2e 3ore than one spellon at once> as long as they are for ifferent gen

eric types.

!u33on %=uatic :ife (&10)

Range5 7nli3ite

Duration5 :33eiate

21perience Multiple5 100

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 &6#atic Species

2ffects5 The &ept 3ay s#33on 1 a6#atic creat#re

(J1 per 4an8). :t 3ay ta8e #p to %0 3in#tes (9%0secons per 4an8) for the a6#atic life for3s to arri2e. The species 3#st be nati2e to the area to bes#33one an the &ept 3#st be +ithin 100 feetof a boy of +ater.

*ater reathin" (&11)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 100

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> PotionTarget5 Entity

2ffects5 This spell for3s a set of gills in the s#b@ectDsnec8 an co2ers their eyes +ith a transparentfil3. This allo+s the target to breathe an seee6#ally +ell #ner +ater as on lan. The target3ay cast spells s#b@ect to the restrictions of theirCollege. The spell oes not affect the targetDs ability to operate on the s#rface. This spell allo+s 2ocal co33#nication to a range of the targetDs perception in hexes.

*ater Creation (&1#)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 150

Base !hance5 %5K

Resist5 ,one

Storage5 :n2est3ent

Target5 *ater

2ffects5 The &ept 3#st to#ch the s#bstance fro3+hich +ater is to be ra+n. The spell allo+s the&ept to extract 3oist#re fro3 the air> or fro3plants (pro2iing there is 3oist#re a2ailable tobe extracte) to the a3o#nt of 1 pint (J1 per4an8).

*aterproofin" (&1$)

Range5 To#ch

Duration5 Special

21perience Multiple5 150

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Entity or Ab@ect

2ffects5 This spell protects any affecte entity or ob @ect co3pletely fro3 all for3s of non93agical +ater a3age. :t +or8s on any ite3 less than ore6#al to 5 po#ns (J10 per 4an8) in +eight. Th#s>

+ritten scrolls +o#l not r#n> steel +o#l notr#st> potions +o#l not il#te> clothing +o#l notget +et etc. The #ration is 5 ays (J5 per 4an8)for ob@ects> an % ho#rs (J% per 4an8) for entities.

*a2e Control (&1')

Range5 0 feet J 0 per 4an8

Duration5 15 3in#tes J 15 per 4an8

21perience Multiple5 1!5

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e of *ater

2ffects5 The &ept can increase or ecrease the siBeof all +a2es +ithin range by 5 feet (J1 aitionalfoot per 4an8).

[#$.] &eneral no+le"e 4ituals

inin" *ater (1)

Range5 10 feet J 15 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 -50

Base !hance5 "agical &ptit#e J K per 4an8

Resist5 Special

2ffects5 The &ept can bin the ele3ent of +ater+hile 3aintaining their concentration. :t ta8esan ho#r to perfor3 this rit#al. The res#lts aresi3ilar to the bining of all other ele3ents. The&ept gains control of all facets of the ele3ent.They can> for exa3ple> create an intelligent +atersprite (+hich +ill al+ays ha2e characteristicsse2eral points lo+er than the &ept) ho+e2er> itse2ery action +o#l ha2e to be irecte by the &

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ept. &t 4an8 10 or higher> the &ept can create afree9+ille +ater sprite that +ill be loyal to the3an not re6#ire its e2ery 3o2e be irecte. S#chentities +ill ne2er lea2e the +ater. The +ill notbe resiste #nless the area contains a *ater Ele3ental> +hich 3ay passi2ely an acti2ely resist.

[#$.,] !pecial no+le"e !pells

Control %=uatic :ife (!1)

Range5 10 feet J 10 per 4an8

Duration5 Concentration> no 3axi3#3

21perience Multiple5 100

Base !hance5 !0K

Resist5 Passi2e

Storage5 :n2est3ent

Target5 &6#atic Entity

2ffects5 This spell allo+s the caster to control 1 (J1per ! 4an8s) a6#atic creat#res (+hich 3#st be of

the sa3e generic type). These creat#res +ill ser2ethe caster so long as the caster concentrates or#ntil they are tol to go a+ay (3o2e o#t of rangeof the spell). & creat#re that is no longer controlle b#t still in the 2icinity 3ay attac8 itsfor3er 3aster. :f the target is of a partic#larlys3all> schooling species> the &ept 3ay be able tocontrol the +hole or part of the school. This spellcannot be #se to control sentient creat#res.&6#atic "a33als are #s#ally non9sentient.

Dehyration (!#)

Range5 !0 feet J !0 per 4an8

Duration5 :33eiate21perience Multiple5 500

Base !hance5 1K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect> Entity

2ffects5 The target of this spell 3#st s#ccessf#llyresist or ha2e all of the +ater re3o2e fro3 theirboy> res#lting in instant 3#33ification. ThetargetDs corpse +ill re3ain preser2e inefinitely(if 8ept ry> since little or no tiss#e a3age occ#rs). &fter rehyration the boy +ill be able tobe res#rrecte as if it ha @#st ie. :f the targetis for3erly or ne2er li2ing> the &ept recei2esJ0K on the ase Chance. *hen #se in this 3anner the spell can be #se to ehyrate s#chthings as foo for preser2ation> s#ch things lasting inefinitely if 8ept ry.

Flash Floo (!$)

Range5 00 feet J 00 per 4an8

Duration5 %0 secons J %0 per 4an8

21perience Multiple5 500

Base !hance5 !K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 *aterco#rse

2ffects5 The &ept ca#ses a partic#lar +aterco#rse

+ithin range to s+ell an b#rst its ban8s. The +aterco#rse can be a strea3> ry ri2er be> s3all orlarge ri2er (i.e. any+here that 3ight be s#b@ect tos#ch an occ#rrence nat#rally> incl#ing rainsan se+ers). The floo +ill occ#r +ith 2ery little+arning. &fter %0 secons of lo+ r#3blings> the+ater le2el +ill s#enly rise> s+eeping all beforeit. The floo +ill +ipe o#t any s3all briges ana3s +ithin range> +ash people a+ay> #nhorseriers> +ash +agons an carts a+ay (chance ofestr#ction epenent #pon constr#ction). Theeffects are 3ost noticeable on s3all ri2ers or ryri2er bes. An a large ri2er> the floo 3ight appear as a large +a2e +hich +o#l loo8 rather innoc#o#s at a istance b#t +hich +o#l +rea8 @#stas 3#ch ha2oc. &fter the spell #ration expires>the +ater le2el +ill rop @#st as 6#ic8ly as it rose.&ll those ca#ght in the flo+ 3#st 3a8e a s#ccessf#l s+i33ing roll to a2oi ro+ning. :f a personis #nhorse they 3#st 3a8e a horse3anship rollto stay +ith their horse> in +hich case they 3ay#se the horseDs 4an8 in s+i33ing (generally /) toeter3ine ro+ning.

&eyser (!')

Range5 !0 feet J !0 per 4an8

Duration5 %0 secons J %0 per 4an8

21perience Multiple5 %50

Base !hance5 15K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 'ro#n

2ffects5 The &ept calls forth fro3 the gro#n 1 (J1per 4an8) @ets of hot stea3 an 3#. Each @et3#st appear in an a@acent hex to at least oneother @et. &ny Entity occ#pying an affecte hex3#st resist or s#ffer [10 9 ] (J1 per ! or fraction4an8s)> half if resiste (ro#n o+n)> a3age> per

p#lse. :f a character resists they are allo+e ana#to3atic hex of 3o2e3ent. :t is necessary toresist for each separate hex passe thro#gh>ho+e2er only 1 resistance chec8 is necessary foran ini2i#al hex regarless of the #ration it isocc#pie for. "agical *aterproofing or Protection fro3 ,or3al ire +ill shiel a characterco3pletely fro3 any a3age.

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:i=ui urification (!)

Range5 15 feet

Duration5 :33eiate

21perience Multiple5 %50

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3entTarget5 &6#eo#s ;i6#i

2ffects5 The &ept 3ay t#rn 1 6#art (J1 per 4an8) ofany a6#eo#s li6#i into rin8able +ater.

:i=ui Trans3utation (!,)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 %50

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Potable +ater

2ffects5 The &ept 3ay t#rn 1 pint of rin8able +ater into any other co33on li6#i of their choice.The 6#ality of the transfor3e li6#i is epenent #pon 4an8 (4an8 0> a +ine 3ight be 3aethat +as @#st rin8able> 4an8 10 a Sil2er or 'ol"eal yo#ng +ine> 4an8 !0> an #ns#rpasse +ineof its type).

Maelstro3 (!)

Range5 %0 feet J %0 per 4an8

Duration5 10 secons J 10 per 4an8

21perience Multiple5 500

Base !hance5 10K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e of *ater

2ffects5 The &ept creates a horrifying +atery 2ortex +ith a ia3eter of 10 feet (J10 per 4an8)+hich exists entirely +ithin the spellDs range. &llob@ects an entities +ithin !0 feet of the 2ortex3#st s#ccessf#lly resist or they are s#c8e intothe eye of the 2ortex an o+n to the sea botto3.This spell +ill only be effecti2e if cast o2er a largeboy of +ater (sea> ocean or la8e).

4ainstor3 (!/)

Range5 !0 feet J !0 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The caster s#33ons a 3iniat#re rainstor3>rai#s 5 feet (J1 per 4an8)> that appears o2er thetargetDs hea (little ar8 rain clo#> tiny lightning bolts an all). :f the target fails to resist> thestor3 +ill follo+ the3 for the #ration (e2en insie b#ilings)> co3pletely soa8ing e2erything

not +aterproof in 0 secons (95 per 4an8). Theistraction ca#se by the stor3 +ill a !K per4an8 to any rolls the target 3a8es that are of a3ental nat#re (i.e. re6#ire tho#ght or concentration) or 1K per 4an8 to other rolls. &ll charactersin the area of effect +ill s#ffer these effects altho#gh the effects are hal2e if they are not theact#al target of the spell. :f the target is +aterproofe the effects +ill be 3ini3al an if theyare a *ater "age they +ill s#ffer no ill effect> b#t+ill ha2e their ase Chances increase by 5K. :fthe &ept chooses to cast this spell on hi3self the#ration is increase to ! ho#rs.

!tor3 Callin" (!)

Range5 *or8s at any range in sight

Duration5 Special

21perience Multiple5 !00

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Stor3 ront

2ffects5 The &ept 3ay s#33on any stor3 front+hich 3ay exist any+here in sight. 7pon reaching the spot occ#pie by the &ept at the ti3e of

casting> the stor3 front +ill slo+ an finallycease 3o2ing an begin to o+npo#r (sno+> rain>sleet> or +hate2er else the '" feels clo#s 3aycontain). 'enerally a stor3 front can be seen for!0 to %0 3iles. :f no front can be seen> the spell3ay still be cast b#t the ase Chance is re#ceby !0. The stor3 front +ill ta8e [10 R %] (91 per4an8) 3in#tes to arri2e.

*al; on *ater (!10)

Range5 10 feet J 10 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 !00

Base !hance5 %0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 The target is able to +al8 on the s#rface of+ater as if it +ere soli an non9slip. They 3aytra2el at their nor3al T"4. 4e#ce T"4 by 1 fore2ery foot abo2e % in +a2e height. :n ro#gh +a

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ters> agility rolls 3ay be ee3e necessary (#nless cra+ling).

*aters of 7ealin" (!11)

Range5 To#ch

Duration5 Special

21perience Multiple5 00

Base !hance5 %0KResist5 ,one

Storage5 Special

Target5 ol#3e of +ater

2ffects5 This spell has t+o istinct #ses?

2 The &ept can t#rn 1 pint of +ater into a halfpint healing potion. The Potion +ill last !3in#tes (J! per 4an8) an +ill c#re [10 9 5](J1 per 4an8) En#rance or atig#e a3age.

2 &lternati2ely> this potion 3ay be #se to i33eiately ne#traliBe the effects of any 2eno3>pl#s it +ill c#re 1 point of En#rance loss #e

to the 2eno3 (the potion +ill only c#re 1 pointof a3age #e to 2eno3).

:n aition to these t+o effects the &ept 3ayspen an ho#r an #tiliBe 3aterials costing !00spto 3a8e a Potion +ith the sa3e effects that +illlast inefinitely. The ingreients are #se #p regarless of s#ccess or fail#re.

*aters of !tren"th (!1#)

Range5 To#ch

Duration5 Special

21perience Multiple5 %50

Base !hance5 %0KResist5 ,one

Storage5 Special

Target5 Pint of +ater

2ffects5 This spell can be prepare in t+o +ays?

2 The &ept can t#rn 1 pint of +ater into a halfpint strength potion. The Potion +ill last !3in#tes (J! per 4an8) an +hen r#n8 as[10 9 !] (J1 per 4an8) to Physical Strength for5 3in#tes (J5 per 4an8).

2 The &ept 3ay spen an ho#r an #tiliBe 3aterials costing 500sp to 3a8e a Potion +ith the

sa3e effects that +ill last inefinitely. Potionsare not c#3#lati2e. The ingreients are #seregarless of s#ccess or fail#re.

*aters of Aision (!1$)

Range5 To#ch

Duration5 10 secons

21perience Multiple5 !50

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent

Target5 Pool of +ater

2ffects5 The &ept 3#st to#ch a pool of +ater +iththeir han. They 3ay then 2ie+ 2isions (#s#allyprecogniti2e in nat#re) concocte by the '". &t4an8 5 an abo2e> they 3ay #se this techni6#e to

spy into an area to see +hat is going on there.The 3axi3#3 istance fro3 the character to thearea being spie into is 5 3iles (J15 per 4an8).The point of 2ie+ of the *aters cannot bechange. :f the &ept is not able to for3 a clear3ental i3age of the location to be spie #pon orco33an the +aters to foc#s on an #na3big#o#sly efine point in space> then it is the '"Dsiscretion as to +hat +ill be seen.

*aterspout (!1')

Range5 0 feet J 0 per 4an8

Duration5 %0 secons J %0 per 4an8

21perience Multiple5 -50

Base !hance5 5K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e of +ater

2ffects5 The &ept creates a tornao9li8e for3ation+ith a rai#s of 5 feet (J5 per 4an8)> o2er a boyof +ater. The +aterspo#t 8ills anyone an estroys anything +hich occ#pies the sa3e space+ith it #nless they s#ccessf#lly resist. The +aterspo#t oes [10 L 1] (J1 per 4an8) a3age to acharacter +ho resists s#ccessf#lly instea of inflicting eno#gh a3age to 8ill the3. & characternee only resist the +aterspo#t once. oats anships +ill be affecte at the '"Ds iscretion.S3all boats 3ay be bro8en into 3atch stic8s an+ill al3ost certainly capsiBe> large ships 3ay s#ffer less a3age> b#t 3ay lose rigging> 3asts etc.:f the &ept concentrates they 3ay 3o2e the +aterspo#t in any irection they esire at a rate of10 3ph (J5 per 4an8). :t 3ay ne2er be 3o2eonto ry lan.

*a2e 4iin" (!1)

Range5 10 feet J 10 per 4an8

Duration5 Concentration? 3axi3#3 %0 3in#tes J %0per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent

Target5 Entity

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2ffects5 This spell for3s a +a2e of +ater #ner thetarget controlle by the &ept> allo+ing tra2el #pto 10 3ph (J! per 4an8). This spell +ill only for3a +a2e on a s#itably siBe boy of +ater. Spee ofc#rrent +ill aMs#btract to spee> +in +ill not.The +a2e re6#ires passi2e concentration to3aintain an to 8eep 3o2ing in the re6#ire irection. The +a2e issipates if the &ept loses

concentration. "#ltiple casts of this spell 3ay be3aintaine by the sa3e passi2e concentrationaction> th#s se2eral targets 3ay rie the sa3e+a2e (not separate ones).

[#$.] !pecial no+le"e 4ituals

!u33onin" an inin" *ater Ele3ental (41)

Range5 !0 feet

Duration5 passi2e concentration

21perience Multiple5 !50

Base !hance5 "agical &ptit#e J 5K per 4an8 J 1K

per *illpo+er abo2e 15Resist5 ,one

2ffects5 The &ept 3ay s#33on a *ater Ele3entalan bin it to te3porary ser2ice by perfor3ingthis rit#al. The rit#al ta8es t+o ho#rs. :t 3ay onlybe perfor3e if the s#33oner is in contact +ith>

or +ithin !0 feet of> a large boy of +ater (ocean>sea or la8e) an the s#33oner re3ains stationary an ta8es no other action #ring the ti3e therit#al is being perfor3e. &t the en of the t+oho#r rit#al> the player 3a8es a Cast Chec8. :f therit#al is s#ccessf#l the Ele3ental is s#33onean controlle. :f the rit#al bac8fires then theEle3ental is s#33one b#t not controlle an

+ill attac8 the s#33oner an their friens.

& *ater Ele3ental al+ays appears +ithin !0feet of the s#33oner. :t has a co3bine En#rance an atig#e e6#al to 15 (J15 per 4an8). TheEle3ental +ill re3ain #ntil it is sent bac8 to itso+n i3ension by the &ept (+ith a Special=no+lege Co#nterspell of the College of *ater"agics) or banishe. :f it is controlle by thes#33oner it +ill re3ain controlle #ntil thes#33onerDs concentration is bro8en.

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[#'.0] The Colle"e of &reater!u33onin"s

This is a non9player college only. Player Characters 3ay not learn it> transfer to it> or learn any ofthe spells or rit#als +ith the exception of the co#nterspells.

The College of 'reater S#33onings is concerneexcl#si2ely +ith the s#33oning an controlling ofentities fro3 other i3ensions. &ll s#ch s#33onings an associate 3agical proce#res are 4it#al"agic.

"e3bers of the College of 'reater S#33oningspossess no Talent or Spell "agic as a res#lt of theirassociation +ith the College. Their po+er lies excl#si2ely in their ability to s#33on an control beings 2ia the perfor3ance of special rit#als.

&ll s#33onings of this College> regarless of thetype of being they are esigne to s#33on> are perfor3e in the sa3e 3anner. irst the s#33oner3#st perfor3 a 4it#al Cleansing of their boy (re6#iring fro3 1 to 10 ho#rs). Then they 3#st prepare

an i3ple3ent the proper 4it#al of S#33oning.The 4it#al of S#33oning itself re6#ires only oneho#r to exec#te. Ance the &ept has perfor3e the4it#al of S#33oning> they 3ay +ish to control theentity they ha2e s#33one by i3ple3enting eithera 4it#al of ining or a 4it#al of Tr#e Spea8ing.ining an Tr#e Spea8ing 4it#als each re6#ire oneho#r to prepare an i3ple3ent. :f the s#33oner

oes not i3ple3ent these rit#als i33eiately #pons#ccessf#lly s#33oning the entity +ho is the target> they +ill ha2e to engage in a ne+ 4it#al ofCleansing before atte3pting to enact another rit#al.

*hen perfor3ing the s#33oning rit#als of thisCollege> the s#33oner occ#pies a Circle of Protection +hich also contains +ithin it a Pentacle ofPo+er. 7nless the s#33oner an co3panions occ#py this protecti2e area> there is a chance that+hate2er they s#33on +ill be able to t#rn on the3an estroy the3. Anly the s#33oner occ#pies thePentacle. Their co3panions occ#py the Circle> b#t

are o#tsie the Pentacle.The s#33one entity appears in the 2icinity of

the Circle of Protection> b#t o#tsie it (#nless therit#al bac8fires an the Circle is bro8en). :n orer toperfor3 (an as part of the perfor3ance of) the4it#als of Tr#e Spea8ing an ining> thes#33one entity is force into the Triangle (o#tsie the Circle of Protection).

The Pentacle> Circle of Protection> an Triangle3#st all be ra+n on the gro#n by the s#33onerbefore the rit#als are perfor3e.

[#'.1] 4estrictions

"e3bers of the College of 'reater S#33onings3#st 3eet re6#ire3ents of ti3e> place> e6#ip3ent>8no+lege> an circ#3stance in orer to perfor3their CollegeDs 3agic.

The follo+ing list of re6#ire3ents 3#st be 3et inall or 3ost sit#ations +herein the arts of the Collegeof 'reater S#33onings are practice?

2 The &ept 3#st 8no+ the spell or rit#al beinge3ploye.

2 :f a s#33oning of an entity other than an :nc#b#s or S#cc#b#s is being perfor3e> the &ept 3#st 8no+ the na3e of the entity beings#33one an spea8 it #ring the rit#al.

2 Thro#gho#t all preparations for the rit#al anthro#gho#t the rit#al itself> the &ept 3#st re3ain stationary. They 3ay engage in no otheracti2ity.

2 The space #se for the perfor3ance of therit#al 3#st be large eno#gh to acco33oatethe rit#al sy3bols an the entity beings#33one (#s#ally> an area %0D R %0D an 1!Dhigh is ae6#ate) an 3ay not ha2e been af

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fecte by an area co#nterspell in the last 1!ho#rs.

2 :f the 3agic is a Special =no+lege 4it#al> it3ay only be perfor3e on certain ays of the3onth an at certain ho#rs of the ay (listein section !.-).

2 The &ept 3#st possess the necessary tools

an e6#ip3ent to perfor3 any rit#al an 3#stha2e access to s#ch s#bstances as clear +aterfor the cleansing +hich precees each rit#al.

:f the &ept fails to 3eet any of these re6#ire3ents> they 3ay not atte3pt to perfor3 any rit#alof the College of 'reater S#33oning. They 3ay stillexercise any special Talent "agic they 3ay possessan 3ay cast co#nterspells.

The "agical &ptit#e re6#ire3ent for this College is .

[#'.#] ase Chance Moifiers

The follo+ing n#3bers are ae to the aseChance of s#ccessf#lly perfor3ing a rit#al of theCollege of 'reater S#33oning?

%ction Moifier

-ac$ an? t$e Adept $as ac$ieved wit$ t$e

ritual

3;

Adept occupies a ana*ric$ place 15;

-ac$ $our Daxiu 10E spent in itual

Cleansing prior to per,oring t$e ritual

3;

itual is %eneral Knowledge and is (egun at

idnig$t

20;

itual is %eneral Knowledge and is per,ored

w$ile t$e oon is 2' 4' 6' !' 10' 12 or 14 daysinto it9s cycle

20;

These 3oifications apply only to rit#als.

Co#nterspells are affecte in the sa3e 3anner sofar as "ana an 4an8 are concerne. They are alsoaffecte by the pro2isions of section -.. They are#naffecte by other 3oifications.

Special =no+lege 4it#als are affecte ifferentlyfro3 'eneral =no+lege 4it#als so far as the ho#rof the ay or ay of the 3oon in +hich they are perfor3e is concerne. The effects of the ho#r an

ay on these rit#als is isc#sse in section !.-.

[#'.$] Talents

There are no Talent "agics grante an &eptsi3ply beca#se they are a 3e3ber of this College.o+e2er> there is a possibility that the &ept 3aybe assigne a Fco3panionG by a e3on they ha2es#33one. Ance an &ept has been assigne a co3panion> they 3ay a#to3atically call forth (an lateris3iss) that co3panion. Ance calle forth> the

co3panion instantly appears to o the biing ofthe &ept. :n this sense> there is so3e Talent "agica2ailable to 3e3bers of this College.

7pon is3issing a e3on they ha2e s#33one>the s#33oner 3ay re6#est that the e3on assignthe3 a co3panion fro3 a3ong its legions of lesserspirits. The ase Chance that a e3on +ill grant this

re6#est is liste #ner the F;esser SpiritsG heaingfor each e3on. The s#33oner rolls 100> an ifthe res#lting n#3ber is less than or e6#al to thease Chance> the e3on grants a co3panion. :f then#3ber is half or less than the ase Chance> the e3on grants t+o co3panions.

& co3panion +ill be either a lesser $e2il or ani3p +ho is constantly Fon callG to the s#33oner.The co3panion is a2ailable #ntil one of the follo+ing e2ents occ#rs?

2 The s#33oner re6#ests a co3panion fro3any other $e3on except the $e3on +ho grante the s#33onerDs c#rrent co3panion (re

garless of +hether or not the re6#est is grante).

2 The co3panion is ispelle by ha2ing a 'eneral =no+lege Co#nterspell of the College of'reater S#33onings cast o2er it by the s#33oner.

2 The co3panion is force into its o+n i3ension by a re#ction in its En#rance s#fficientto ca#se #nconscio#sness.

2 The s#33oner 2ol#ntarily attac8s the co3panion or 6#its the College of 'reater S#33onings.

*hen a co3panion is grante> the s#33onerrolls 10. :f the res#lt is 1L> their co3panion +ill bean i3p. :f it is 5L10> it +ill be a e2il. & separate rollis 3ae for each co3panion if 3ore than one isgrante.

[#'.'] &eneral no+le"e !pells

The College of 'reater S#33onings 'eneral=no+lege an Special =no+lege Co#nterspells arethe only spells #sable by 3e3bers of this College.See section 10.! for escriptions of the nat#re an+or8ing of co#nterspells.

[#'.] &eneral no+le"e 4ituals

There are six rit#als that an &ept learns #ponbeco3ing a 3e3ber of this College. The first is the4it#al of Cleansing in +hich the &ept bathes theirboy an 3eitates as a prel#e to atte3pting anyother rit#al. :t is not possible to atte3pt any otherrit#al of this College #nless one has first engage inthe 4it#al of Cleansing. There are three s#33oningrit#als that are part of the boy of 'eneral =no+lege of this College. They are the 4it#al of S#3

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3oning S#cc#bi> the 4it#al of S#33oning :nc#bi>an the 4it#al of S#33oning eroes.

There are t+o non9s#33oning rit#als associate+ith the 'eneral =no+lege of this College besiesthe 4it#al of Cleansing. They are the 4it#al of ining an the 4it#al of Tr#e Spea8ing. These t+orit#als 3ay only be e3ploye after a s#33oning

rit#al has been s#ccessf#lly co3plete. They areso3eti3es necessary to gain the re6#ire ser2icesof beings fro3 other i3ensions.

&lso as part of the st#y of the 'eneral =no+lege of this College> the &ept recei2es a parcelcontaining the tools necessary to their 3agic. Theparcel consists of the follo+ing?

>te3 *ei"ht Aalue

&cepter o, dogwood 1 l( 250 sp

roadsword o, silvered steel 6 l( 150 sp

itre 1 l( 50 sp

Cap 5 l( 10 spo(e o, virgin linen 3 l( 20 sp

%irdle o, lion9s s?in' iprinted wit$

sy(ols

3 l( 100 sp

Censor o, silver and ges 2 l( 3'000 sp

:n aition to these tools> the &ept is pro2ie+ith a s#pply of 3aterials +hich together +eigh 5po#ns an +hich 3#st be replenishe on the a2erage of e2ery three 3onths at a cost of 1>000 Sil2erPennies. These ite3s incl#e? & pac8et of charcoal> apac8et of po+ere agri3ony (for 3a8ing tea #sein the 4it#al of Cleansing)> a % o#nce tin of 3yrrh> a

2ial of +hite fran8incense issol2e in +hite +ine> a o#nce pot of sanle+oo an po+ere anti3ony>a ! o#nce tin of a3bergris sal2e> an / o#nce box of3#lti9colore chal8s (for ra+ing the Triangle>Circle> exagra3 an Pentagra3 necessary for the2ario#s 4it#als of S#33oning).

The &ept is also ta#ght the 'eneric Tr#e ,a3esof all things that occ#py i3ensions other thantheir o+n an 3ay be s#33one to this i3ension.They also learn the :ni2i#al Tr#e ,a3es of allheroes of other i3ensions 8no+n to the Collegean of the -! great $e3ons of the Se2enth Plane.The &ept oes not learn the rit#als necessary to

s#33on $e3ons fro3 the Se2enth Plane O only thena3es of the $e3ons an ho+ to ientify the3. &3e3ber of this College 3ay learn aitional :ni2i#al Tr#e ,a3es of entities fro3 other planes byfirst ac6#iring the3 fro3 a $e3on an then st#ying the Tr#e ,a3es in the sa3e 3anner as a 3e3ber of the College of ,a3ing :ncantations.

The follo+ing 4it#als constit#te the 3a@or part ofthe 8no+lege the &ept ac6#ires in their generaltraining.

Cleansin" (1)

2ffects5 The 4it#al of Cleansing 3#st be perfor3eprior to any other rit#als of this College. The &ept cleans their boy an p#rifies their 3in forfro3 1 to 10 ho#rs. The ase Chance of any s#cceeing 4it#al being s#ccessf#l is increase by %for each ho#r spent in 4it#al Cleansing. There is

no ase Chance for this rit#al being s#ccessf#l.The &ept states the n#3ber of ho#rs they +illexpen on the rit#al an at the en of that perioof ti3e> the &ept is cleanse.

They 3ay perfor3 no other acti2ity +hile engage in this rit#al. :f their concentration isbro8en> they 3#st restart the cleansing fro3 thebeginning or abanon the effort. &ny rit#als the&ept esires to perfor3 after the cleansing 3#stbe perfor3e i33eiately. They 3ay perfor3any n#3ber of rit#als +ithin three ho#rs of thecleansing> b#t these rit#als 3#st i33eiately follo+ each other. &ny ti3e spent in any other

acti2ity estroys the effects of the cleansing ana ne+ cleansing 3#st be acco3plishe before another rit#al can be enacte.

!u33onin" !uccubi (#)

21perience Multiple5 %00

Base !hance5 5K J % per 4an8

2ffects5 This rit#al 3ay be #se to s#33on one or3ore S#cc#bi> +ho +ill arri2e on this plane fa2orably ispose to+ars the s#33oner for ha2ing s#33one the3> an th#s +ill not i33eiately nee to be bo#n. S#cc#bi arri2e on thisplane +ith only one goal? the entice3ent an

3ating +ith h#3ans. &ny ee the s#33oneresires of the3 +hich +ill f#rther their goal +illbe appro2e an enco#rage by the S#cc#bi. :fthe S#cc#bi are s#33one to perfor3 a tas8 noti33eiately relate to their goal> they +ill ha2eto be o#n an force to o the tas8.

The ase Chance is 5K (J% per 4an8)> an it isre#ce by 10 for each S#cc#bi abo2e one beings#33one at once. :f the rit#al bac8fires> theS#cc#bi +ill appear an atte3pt to 3olest anthen e2o#r the s#33oner an his or her co3panions.

S#cc#bi re3ain on this plane an ser2e for an#3ber of ays e6#al to [10 J ]. The ie isrolle ini2i#ally for each S#cc#b#s s#ccessf#llys#33one. The S#cc#bi 3ay also be forcibly ret#rne to their o+n plane +hene2er their En#rance is re#ce to the point that they are re#ce to #nconscio#sness or a co#nterspell iscast o2er the3 by their s#33oner. Ance ret#rne to their o+n plane> they 3ay not ret#rn tothe ai of the s#33oner #nless the s#33onerperfor3s another 4it#al of S#33oning S#cc#bi.

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!u33onin" >ncubi ($)

21perience Multiple5 %00

Base !hance5 5K J % per 4an8

2ffects5 This rit#al operates in the sa3e 3anner of9! (the 4it#al of S#33oning S#cc#bi). :nc#biare exactly li8e S#cc#bi> except that they appearonly in the 3ale for3> rather than as fe3ales.

They +ill ten to be !L% points stronger an +illha2e 1L! points less En#rance than S#cc#bi> b#t+ill other +ise be the sa3e.

!u33onin" 7eroes (')

21perience Multiple5 500

2ffects5 The &ept 3ay s#33on a great hero fro3another i3ension to assist the3. This hero 3aybe any character fro3 the boy of fantasy literat#re 8no+n to both the &ept an the '". The '"al+ays sets the characteristics of the hero> their+eaponry an ar3or> the n#3ber an type ofco3panions (if any) an the length of ti3e an

ter3s #ner +hich they +ill re3ain in the &eptDs i3ension an assist the3. The '" 3ayli3it the #se of this rit#al to perios +hen 2ario#s celestial boies are in con@#nction (once aga3e year or so). The '" nee not infor3 the&ept of any etails concerning the res#lts of thes#33oning #ntil it has been perfor3e.

The ase Chance that this rit#al +ill s#ccee+ill 2ary accoring to the hero the &ept is atte3pting to s#33on> b#t sho#l #s#ally be set atless than !0K.

True !pea;in" ()

21perience Multiple5 !50

Base !hance5 50K

2ffects5 *hene2er any entity except a hero iss#33one> the s#33oner 3ay +ish to as8 the36#estions. :n all cases> the tr#thf#lness of the entity s#33one (:nc#b#s> S#cc#b#s> $e3on) +illbe less than 100K. So3eti3es it +ill be 2ery near100K> b#t in the case of a $e3on +ho is partic#larly resentf#l that they ha2e been s#33one (orone that is an habit#al liar) the chance of the entity telling the tr#th 3ay be as lo+ as 5K. Theonly +ay to be s#re that the entity +ill tell the

tr#th is to perfor3 a 4it#al of Tr#e Spea8ing anthen as8 the entity for ans+ers to the esire6#estions #ring the rit#al. The entity is re6#ireto stan +ithin a triangle an gi2e ans+ers to thes#33onerDs 6#estions #ring the rit#al. The rit#al lasts for one f#ll ho#r> an the s#33oner 3ayo nothing else #ring the ti3e the rit#al is inprogress except as8 6#estions. The effects of therit#al o not exten beyon the en of the rit#al.The ase Chance of forcing the entity into the triangle an s#ccessf#lly perfor3ing the rit#al is

50K. The '" rolls 100 to eter3ine the s#ccessof the rit#al. They nee not infor3 players of theres#lt of the ice roll. The entity 3ay passi2elyresist the effects of the rit#al.

inin" (,)

21perience Multiple5 00

2ffects5 &n &ept 3ay perfor3 a 4it#al of iningin orer to bin an entity (other than a hero) tothis plane. They cannot nor3ally control a $e3on that is not bo#n> except +hile insie thePentacle they occ#pie +hen they s#33one thee3on. efore they can lea2e the Pentacle or re6#ire any ser2ice of the e3on except for con2ersation an teaching of s8ills> the s#33oner 3#stin 3ost cases perfor3 a 4it#al of ining. Thease Chance of s#ccessf#lly bining a partic#lare3on is e6#al to half (ro#ne o+n) the #n3oifie ase Chance to s#33on that e3on initially. The $e3on can acti2ely resist the +or8ingsof a 4it#al of ining.

Ance bo#n> a e3on +ill re3ain on this planefor a n#3ber of ays e6#al to [10 9 %] an +illser2e the s#33oner 3ore or less +illingly #ringthat ti3e. :n so3e cases> special conitions 3#stbe 3et to bin the e3on. 7s#ally> this 3eansthe gi2ing of presents> 3ost often h#3an life. :fthe e3on resists s#ch an offering> it +ill ha2ealso bro8en the s#33oning an 3ay t#rn on thes#33oner espite the fact that the s#33oner isprotecte by the Pentacle. *hen this happens>the s#33oner rolls 100. :f the res#lt is less thanor e6#al to the s#33onerDs "agic 4esistance> thee3on is banishe to its o+n plane. :f the res#ltis greater than the s#33onerDs "agical 4esistance> the s#33oner is o2erco3e by the +ill ofthe e3on an 2ol#ntarily brea8s the circle ofprotection allo+ing the e3on to enter thepentacle an attac8 the3.

So3e e3ons +ill ser2e 3ore +illingly anfaithf#lly than others. The etails of +hiche3ons ser2e +illingly an +hich resist ser2icee2en +hen bo#n are isc#sse #ner the heaing ealing +ith each partic#lar e3on. & s#33oner 3ay control only one bo#n e3on at ati3e> tho#gh they 3ay s#33on other e3ons (or

non9e3onic entities) for p#rposes of con2ersation. They 3ay 2ol#ntarily is3iss a e3on atany ti3e prior to the en of its ser2ice an thee3on is i33eiately ret#rne to its o+n i3ension #nless it has alreay bro8en the bining ant#rne on the s#33oner.

[#'.,] !pecial no+le"e !pells

There are no Special =no+lege Spells for thisCollege.

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[#'.] !pecial no+le"e 4ituals

There are six separate Special =no+lege 4it#als.Each is esigne to s#33on a partic#lar 4an8 of e3on. There are six 4an8s of e3ons? $#8e> Prince>Presient> Earl> "ar6#is> an =ing. Each 4an8 is s#b

 @ect to certain li3itations as to +here an +hen itcan be s#33one.

&ll 4an8s of e3ons are s#33one in the sa3e3anner. The s#33oner anno#nces the e3on theyare s#33oning an that e3onDs 4an8. They thenperfor3s the appropriate 4it#al of S#33oning. &tthe en of the rit#al (that is after one ho#r)> a chec8is 3ae to see if the rit#al has been effecti2e. Thes#33oner rolls 100. :f the res#lt is e6#al to or lessthan the ase Chance of s#33oning the partic#lare3on that is the ob@ect of the rit#al> the e3on iss#33one an appears before the s#33oner. Ather+ise> the e3on oes not appear an the s#33oner 3ay not 3a8e a f#rther atte3pt to s#33onthat e3on that ay. They 3ay atte3pt to s#33onanother e3on instea b#t 3#st first repeat the4it#al of Cleansing. The escription of each e3onlists the ase Chance to s#33on that e3on.

Special =no+lege 4it#als 3ay only be perfor3e on ays !> > > /> 10> 1! an 1 of the cycle ofthe 3oon> ;#na. They 3ay be atte3pte on otherays> b#t can ne2er ha2e any effect. There is a possibility that an &ept co#l lose trac8 of ti3e anatte3pt to e3ploy a Special =no+lege 4it#al on aay +hen it +ill not +or8. :n s#ch cases> the '"3ay choose not to infor3 the ini2i#al that therit#al can ha2e no effect an 3ay allo+ the3 to per

for3 it any+ay> only telling the player +hy theyha2e been #nable to s#33on a e3on at the en ofthe rit#al.

&n &ept +ho 8no+s a partic#lar 4it#al of S#33oning 3ay s#33on any of the e3ons of that4an8 Each escription incl#es? the e3onDs na3eHthe ase Chance of s#33oning (an bining) itH thepercentage chance that the e3on +ill agree togrant the s#33oner a co3panion fro3 a3ong itslegions of lesser spiritsH the special talents> s8illsan 3agical abilities of the e3onH a 6#antification(gi2en as a span of possible n#3bers) of the e3onDscharacteristicsH the e3onDs nat#ral ar3or (gi2en

#ner the heaing ,& as the n#3ber of a3age absorbe for each Stri8e)H the nat#ral +eapons of thee3on (an any other +eapons habit#ally carrie)>an any special co33ents on the e3onDs nat#re orabilities. &lso incl#e is a short physical escription of the e3on.

Ance a e3on is is3isse (ret#rne to its o+ni3ension) it cannot ret#rn to this plane in lessthan a ay. & e3on +ho has been ispelle by aco#nterspell or renere #nconscio#s 3ay ret#rn to

this plane (by being re9s#33one in a ne+ rit#al)only after one f#ll 3onth in its o+n plane (spent refor3ing the scattere energy p#lses that 3a8e #pits being). $e3ons 3ay be controlle +hile the s#33oner stans +ithin the Pentacle +hich they 3#stra+ to perfor3 the s#33oning rit#al. They +illspea8 to the s#33oner #ner this circ#3stance an+ill so3eti3es tell the tr#th. To ens#re absol#te

honesty> a 4it#al of Tr#e Spea8ing 3#st be perfor3e. To ens#re that the e3on +ill not estroythe s#33oner once the rit#al is o2er> a 4it#al ofining 3#st be perfor3e. & e3on +ho is notbo#n 3#st be is3isse at the en of the s#33oning (once the s#33oner has finishe spea8ing tothe e3on) an +ill then #s#ally ret#rn to its o+nplane. o+e2er> a e3on +ho is partic#larly sa2ageor +ho has been offere a gift +hich it re@ects +illatte3pt to e2o#r the s#33oner before eparting.The s#33oner 3#st then 3a8e a chec8 against the*illpo+er to eter3ine if the s#33oner brea8s the3agical circle protecting the3 an fights the e3on

or re3ains safely +ithin the Pentacle (in +hich case>the fr#strate e3on eparts).

&epts are not pro2ie +ith a Shiel +hen theyare a3itte to 3e3bership in the College of 'reater S#33oning> as a Shiel is not necessary to perfor3 the rit#als of the College. o+e2er> they 3ay+ish to 3a8e or ha2e 3ae a special Shiel (act#allya isc of 3etal engra2e +ith sy3bols of occ#ltpo+er) to protect the3 #ring the s#33oning ofe3ons. This shiel is 3ae by &epts of the Collegeof Shaping "agics O see &rcane *iso3. & s#33oner +ho oes not ha2e a Shiel can s#ffer a bac8fire. & s#33oner +ho is #sing the proper Shielcannot s#ffer a bac8fire. & bac8fire fro3 a Special=no+lege 4it#al consists of the appearance of thee3on being s#33one> b#t insie the circle ofprotection (Pentacle) so that the e3on is free to atte3pt to estroy the s#33oner. :n s#ch cases> thee3on 3ay be ret#rne to its o+n i3ension by aco#nterspell or by being renere #nconscio#s> b#t+ill other+ise re3ain on this plane an freely roa3abo#t attac8ing an estroying #ntil so3eho+ banishe. :t +ill not> ho+e2er begin roa3ing the earth#ntil it has estroye its s#33oner. & bac8fire occ#rs +hene2er an &ept rolls a n#3ber +hich is %0or 3ore than the 3oifie ase Chance of s#33on

ing a partic#lar e3on +hile 3a8ing a chec8 to seeif that e3on is s#33one. & bac8fire is treate asFno effectG if the s#33oner has the proper Shiel intheir han #ring the rit#al. The ini2i#al Shielsthat +ill protect a s#33oner fro3 bac8fire are isc#sse #ner each ini2i#al 4it#al of S#33oning.Shiels only affect the s#33oning of e3ons. Thereis no bac8fire #e to an ineffecti2e atte3pt at e3ploying any other 4it#al of S#33oning. 4it#als ofTr#e Spea8ing an ining 3ay bac8fire (regarless

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of +hether or not a Shiel is e3ploye) an res#lt inthe s#33oner being affecte by their o+n rit#alan force either to ans+er all 6#estions of the e3on as tr#thf#lly as possible or to ser2e the e3onso long as the e3on re3ains on this plane. Thisbac8fire res#lt 3ay be passi2ely resiste.

,ote? The interaction bet+een a player an the

Fe3on charactersG they s#33on is the 3ost i3portant aspect of the +or8ings of this College> anthe '" sho#l stri2e to 8eep players on their toesby e2eloping the e3onic character as f#lly as possible (3a8ing it cooperati2e abo#t so3e things an#ncooperati2e abo#t others> for exa3ple). So3ee3ons are sa2age in the extre3e an +ill al+aysbe o#t to o +hat a3age they can short of 3#rering the s#33oner (an so3eti3es that is not excl#e). Athers are 3iler an +ill pass #p a golenopport#nity to e2o#r their s#33oner. The noteson ini2i#al e3ons are 3eant to ser2e as a g#ieto their characters as +ell as their abilities. Their

escriptions also gi2e the for3s in +hich they 3ayappear. Aften> these for3s +ill be ins#bstantial anthe e3on +ill ha2e no po+er (nor +ill anyone ha2epo+er o2er it) +hile it is in those for3s. o+e2er>the infor3ation is incl#e as cl#es for the '" instr#ct#ring the e3onic character.

!u33onin" De3onic Du;es (41)

21perience Multiple5 %00

2ffects5 This rit#al is #se to s#33on the follo+inge3ons fro3 the se2enth plane? &gares> &i3> &lloces> &3#sias> &staroth> arbatos> athin>erith> #ne> Crocell> $antalion> Eligos> #rcalor>

#rcas> 're3ory> '#sion> a2res> "#r3#r> Sallos>72all> alefor> ap#la> ephar an Qepar.

The e3ons of this 4an8 3ay only bes#33one bet+een s#nrise an noon on ays+hen the +eather is clear an the s#n can beseen. &ny atte3pt to perfor3 this rit#al at anyother ti3e +ill be totally ineffecti2e. The onlyShiel that +ill protect against the possibility ofbac8fire +hile s#33oning $#8es is a is8 ofp#rest copper 1! inches across> inscribe +iththe na3es an signs of all the $#8es of the se2enth plane. This shiel 3ay only be 3an#fact#re by a Shaping 3age. :t +eighs ! po#ns an

the a2erage cost of 3an#fact#re +ill be %>000J sil2er pennies. :t ta8es abo#t three 3onths to 3an#fact#re.

!u33onin" De3onic rinces (4#)

21perience Multiple5 %50

2ffects5 This rit#al is #se to s#33on the follo+inge3ons fro3 the se2enth plane? 'asp> :pos> Arobas> Seir> Sitri> Siolas> assago.

These e3ons 3ay be s#33one at any ti3eof the ay. The only Shiel that +ill protectagainst the possibility of bac8fire +hile s#33oning Princes is a is8 of ha33ere tin inscribe+ith the na3es an sy3bols of the Princes of these2enth plane. This Shiel 3ay only be 3an#fact#re by a Shaping 3age. :t +eighs % po#ns anthe a2erage cost of 3an#fact#re +ill be %>000J sil

2er pennies. :t ta8es abo#t three 3onths to 3an#fact#re.

!u33onin" De3onic resients (4$)

21perience Multiple5 %50

2ffects5 This rit#al is #se to s#33on the follo+inge3ons fro3 the se2enth plane? &2nas> #er>Ca3io> oras> aagenti> ;abolas> "alphas> "arbas> olac an oso. These e3ons 3ay only bes#33one #ring aylight.

The only shiel that +ill protect against thepossibility of bac8fire +hile s#33oning Presi

ents is a is8 of base 3etal (other than col iron)coate +ith 6#ic8sil2er. This shiel 3ay only be3an#fact#re by a Shaping 3age. :t +eighs %po#ns an the a2erage cost to 3an#fact#re +illbe >000J sil2er pennies. :t ta8es abo#t fo#r3onths to 3an#fact#re.

!u33onin" De3onic Earls (4')

21perience Multiple5 500

2ffects5 This rit#al is #se to s#33on the follo+inge3ons fro3 the se2enth plane? &nro3ali#s> ifrons> otis> #rf#r> ,laith#s> "arax> 4a#3 an4eno2e. These e3ons 3ay be s#33one only in

+oos an hills an only in places that are 6#iet.They 3ay be s#33one at any ti3e of the ay ornight.

The only shiel that +ill protect against thepossibility of bac8fire +hile s#33oning Earls is ais8 of ha33ere bronBe inscribe +ith thena3es of the Earls of the se2enth plane. Thisshiel 3ay be 3an#fact#re by Shaping 3agicians. :t +eighs % po#ns an the a2erage cost to3an#fact#re +ill be 5>000J sil2er pennies. :t +illta8e abo#t fo#r 3onths to 3an#fact#re.

!u33onin" De3onic Mar=uis (4)

21perience Multiple5 5502ffects5 This rit#al is #se to s#33on the follo+ing

e3ons fro3 the se2enth plane? &3on> &nras>&nrealph#s> Ci3e@#s> $ecarabia> orne#s> ;era@e>"archosias> ,aberi#s> Arias> Phenex> Sa3ieina>Sa2no8 an ShaB. These e3ons 3ay only bes#33one bet+een % in the afternoon an s#nrise.

The only Shiel that +ill protect against thepossibility of bac8fire +hile s#33oning "ar6#is

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is a is8 of fine sil2er inscribe +ith the na3es ofthe "ar6#is of the se2enth plane. This shiel 3ayonly be 3an#fact#re by a Shaping 3age. :t+eighs % po#ns an the a2erage cost of 3an#fact#re +ill be ->000 sil2er pennies. :t +ill ta8eabo#t fi2e 3onths to 3an#fact#re.

!u33onin" De3onic in"s (4,)

21perience Multiple5 00

2ffects5 This rit#al is #se for s#33oning the follo+ing e3ons fro3 the se2enth plane? &s3oay>ael> ala3> eleth> elial> Pal3on> P#rson> inean Qagan. These e3ons 3ay only bes#33one bet+een in the 3orning an noonan bet+een % in the afternoon an s#nset.

The only shiel that +ill protect against thepossibility of bac8fire +hile s#33oning =ings isa is8 of ha33ere gol inscribe +ith thena3es of the =ings of the se2enth plane. ThisShiel 3ay only be 3an#fact#re by Shaping 3a

gicians. :t +eighs % po#ns an the a2erage costof 3an#fact#re +ill be 15>000 sil2er pennies. :t+ill ta8e abo#t six 3onths to 3an#fact#re.

[#'./] %itional -otes

7exa"ra3

The exagra3 is a sy3bol ra+n on a parch3entof calfDs s8in> co2ere +ith a cloth of fine +hite linen> an rape fro3 the girle of lionDs s8in o#tsiethe +hite robe +orn by a 'reater S#33oner. :thelps ca#se the e3on to ta8e physical for3 anco3pels the3 to be obeient.

Counterspells

Co#nterspells> as they relate to the College of'reater S#33oning> are #se as a for3 of banish3ent. *hen a 'eneral =no+lege Co#nterspell iscast o2er an :3p> $e2il> S#cc#bi> :nc#bi> or ero bythe &ept +ho either +as grante the co3panion ors#33one the entity> that entity or co3panion is

banishe bac8 to the i3ension fro3 +hence itca3e. & co#nterspell cast by anyone else +ill ha2eno effect +hatsoe2er.

:f a Special =no+lege Co#nterspell is cast o2er aS#33one $e3on by the &ept that $e3on is banishe bac8 to the plane fro3 +hence it ca3e. :tsho#l be e3phasiBe here that co#nterspells canonly be passi2ely resiste> an it is #p to the '" toecie +hich $e3ons> once s#33one to thisplane> +ill resist being sent bac8.

no+in" the astH resent or Future

:n reference to :3ps an $e2ils> the -K aseChance of 8no+ing past> present an f#t#re e2entsrepresents the chance they +ill 8no+ the correctans+er to a specific 6#estion pose to the3. :t is #pto the '" to perfor3 the roll an ecie +hat theirans+er (if any) +ill be if the res#lt is abo2e the aseChance.

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[#.0] The Colle"e of -ecro3antic

ConBurations

The College of ,ecro3antic Con@#rations is concerne +ith eath> ecay an especially +ith the7nea. Practitioners of the College of ,ecro3anticCon@#rations are co33only 8no+n as ,ecro3ancers.

The classic pict#re of a ,ecro3ancer is one of ablac89robe fig#re> ga#nt an pale> leaning on a

gnarle +ooen or bone staff> an s#rro#ne bytheir sla2ering 7nea 3inions. *hile it is tr#e tosay that 3any ,ecro3ancers +ill ten to+ars thisarchetype> nor3ally any peasant #pon seeing thisapparition +ill aro#se the local 3ilitia to lynch sai,ecro3ancer as their 2ery na3es are often #tterein the sa3e sentence as Flac8 "ageG an F$e3onG+ith a li8e response being sho+n to all. &s a res#lt,ecro3ancers +ill ten to ne#trality in their appearance an secrecy in their +or8> 3oifie bytheir arrogance an sense of style. Athers try to

3aintain a le2el of cleanliness an hygiene not nor3ally associate +ith a college +hose close ties +ithecay an corr#ption can 3a8e things 2ery gr#bbyan the stench often in2ol2e is 2ery har to erase.*hilst it is tr#e that ,ecro3ancers ha2e no irectaffiliation to the Po+ers of ;ight or $ar8ness> theconsecration of a b#rial place se2erely li3its theability of the ,ecro3ancer to ta3per +ith the e

cease in any +ay.

Traitional Colors

,ecro3ancers #s#ally ten to+ars one of thenon colors> blac8 for those that associate the3sel2es3ore +ith their often nightti3e acti2ities or +hitefor those +ho +ish to 3aintain an aloofness fro3their o+n profession +hich> by its 2ery nat#re isar8 an irty.

Traitional !y3bols

The CollegeDs traitional sy3bol is the 'rinning

S8#ll. Ather co33on sy3bols incl#e any easily recogniBable bone shape. eca#se of the so3eti3e secreti2e nat#re of ,ecro3ancers> gi2en the fear anloathing co33only sho+n the3 by the generalpop#lace> they +ill ten not to openly to#t theirsy3bols an +ill 6#ite possibly #se sy3bols +hicho not irectly lin8 the3 to their profession.

[#.1] 4estrictions

&epts of the College of ,ecro3antic Con@#rations 3ay practice their arts +itho#t restriction.

Ma"ical %ptitue

The "agical &ptit#e re6#ire3ent for this College is 1.

Control :i3itations

&n &ept is li3ite in the a3o#nt of 7nea theycan exert control o2er at any one ti3e. They ha2e a3axi3#3 n#3ber of bo#n ;esser 7nea e6#al to(*illpo+er J 4an8 +ith the spell of ining of 7nea) J "ilitary Scientist 4an8. o#n ;esser 7nea incl#e those 3ae by the spells of &ni3ationof the $ea> an &ni3ating oily Parts as +ell asthose bo#n by #sing the spell of ining ;esser 7nea.

,on h#3an9siBe 7nea +ill co#nt as 3orethan one 7nea> or a fraction of one 7nea> forthe p#rposes of this li3itation> as per the spell of&ni3ation of the $ea. &n &ept 3ay also ne2erha2e 3ore than one bo#n 'reater 7nea at anyone ti3e.

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[#.#] ase Chance Moifiers

The ase Chance of perfor3ing any talent> spellor rit#al of this College is 3oifie by the aitionof the follo+ing n#3bers?

%ction Moifier

Adept occupies an unconsecrated (urial place

De.g. pagan graveyard' (arrowE

5;

Adept is standing on' or attepting to a,,ect'

consecrated ground

*30;

+uring a deat$ ,estival 15;

+uring a li,e ,estival *20;

&ll 3oifiers are c#3#lati2e. They are in aitionto the 3oifiers liste in section -..

[#.$] Talents

%s; the Dea (T1)

Range5 10 feet

21perience Multiple5 150Base !hance5 !0K J K per 4an8

2ffects5 The &ept 3ay> +hene2er they occ#py theplace in +hich an entity has ie or has been b#rie> atte3pt to co33#nicate +ith the spirit ofthe entity. S#ch co33#nication is only possible ifthe &ept co#l ha2e co33#nicate +ith the entity +hen it +as ali2e (8ne+ its lang#age> etc.).The &ept 3#st also be a+are that the place isthe site of an entityDs eath or b#rial. #estionsp#t to the entity 3ay only be ans+ere +ith asi3ple yes or no> an the ea 3ay only pro2ie

8no+lege of e2ents +hich transpire +hile they+ere ali2e. Ance the ea ha2e respone initially> they +ill contin#e to ans+er all 6#estions#ntil is3isse> or #ntil the &ept has as8e !0(J5 per 4an8) 6#estions. *hether or not the &ept is s#ccessf#l> they 3ay not atte3pt to #se thisTalent again> on the sa3e ea entity> #ntil !ho#rs ha2e passe.

Death !ense (T#)

Range5 Special> see belo+

21perience Multiple5 -5

Base !hance5 Special> see belo+

2ffects5 This talent has t+o istinct #ses?2 The &ept +ill al+ays be a+are of the eath of

a Sentient Entity +ithin range> pro2ie theyare a+a8e an not engage in an acti2ity re6#iring acti2e concentration. The &ept +illbe a+are of the approxi3ate istance (+ithin!0 feet) an approxi3ate irection (+ithin 5egrees) of the e3ise. The range +hen #sein this 3anner is 50 feet (J10 feet per 4an8)an it +ill a#to3atically s#ccee.

2 The &ept 3ay atte3pt to eter3ine +hetherthe location they occ#py is the site of a eathor b#rial. :f the &ept is #ns#ccessf#l they 3aynot atte3pt to #se this Talent on the sa3e location #ntil ! ho#rs ha2e passe. The range+hen #se in this 3anner is 10 feet (no bon#sper 4an8) an has a ase Chance of 0K (J%Kper 4an8).

-ecro"eny (T$)

Range5 Self 

21perience Multiple5 150

Base !hance5 &#to3atic

2ffects5 $#e to their close association +ith eath>ecay an the 7nea> ,ecro3ancers beco3eso3e+hat resistant to?

2 ear Effects The &ept gains a 5K (J% per 4an8)bon#s to any *illpo+er chec8 to resist fear effects> ca#se by lesser 7nea> hieo#s sights>etc. This Talent oes not ai in resisting 3a

gical fear (e.g. Spell of ear> "ass ear Spell).2 :nfection The &ept re#ces their chance of

beco3ing infecte by 5K (J1 per 4an8).

2 7nea $raining $a3age one to the &ept#e to the to#ch of a 'reater 7nea is re#ce by 1 (J1 per or fraction 4an8s).

[#.'] &eneral no+le"e !pells

%ni3atin" oily arts (&1)

Range5 To#ch

Duration5 0 3in#tes J 10 per 4an8

21perience Multiple5 1-5Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent

Target5 Parts of Corpses

2ffects5 The &ept 3ay instill 1 h#3anoi boilypart (J1 per 4an8) +ith a gr#eso3e se3blance oflife. & single corpse consists of boily parts? !legs> ! ar3s> 1 hea> 1 torso. The &ept 3ay @ointogether pre2io#sly #nconnecte parts before ani3ation. The ani3ate boily parts +ill be able tofollo+ si3ple co33ans gi2en by the &ept. The

exact 3oe of loco3otion of the parts> an theirspee an other abilities is left to the iscretionof the '". They +ill be slo+er an +ea8er thannor3al S8eletons or Qo3bies. The exact res#lts ofthis spell are har to preict> an e2en t+oientically constr#cte Fani3atesG 3ay not perfor3 in precisely the sa3e 3anner.

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inin" :esser @nea (&#)

Range5 15 feet J 15 per 4an8

Duration5 1 ho#r J ! per 4an8

21perience Multiple5 !00

Base !hance5 %5K

Resist5 Passi2e

Storage5 :n2est3entTarget5 ;esser 7nea Entity

2ffects5 The &ept 3ay gain control of 1 (J1 per ! orfraction 4an8s) ;esser 7nea> that fail to resist.:f the 7nea to be affecte are alreay controlle or bo#n> the ran8 of the &ept +ith thisspell is co3pare to the ran8 of the original control or bining. :f the original ran8 is e6#al orhigher> the 7nea are #naffecte by this spell>other+ise the 7nea 3#st resist nor3ally. The7nea +ill ser2e the &ept in all +ays> obeyingsi3ple co33ans co33#nicate 2erbally by the&ept. ,o target 3ay resist an orer once it has

faile to initially resist the spell.

ConBurin" Dar;ness (&$)

Range5 15 feet J 15 per 4an8

Duration5 15 3in#tes R ([10 9 5] J 4an8)> 3ini3#35 3in#tes

21perience Multiple5 100

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The &ept creates a 2ol#3e in +hich non3agical light is partially s#ppresse. The 2ol#3e+ill be 1>000 (J500 per 4an8) c#bic feet> an 3aybe in any one contig#o#s area the &ept esires>pro2ie that no i3ension is s3aller than onefoot. The entire 2ol#3e 3#st be 2isible an +ithin range at ti3e of casting> an 3ay not be3o2e. or 2isibility p#rposes> the Spell +ill increase $ar8ness le2els +ithin the 2ol#3e to 0K J!K per 4an8. 4an8 !0 $ar8ness 3ay not be seenthro#gh. :t +ill not ai in pro2iing bon#ses forcasting p#rposes> tho#gh it +ill ne#traliBe penalties #e to nat#ral light> to a 3axi3#3 of 5K

(J1K per 4an8). The 2ol#3e co#nts as irectshao+ for Star an Shao+ "ages. :f the lighting conitions are lo+er than that pro2ie bythe spell> no effect +ill be apparent. ,ote that beca#se light is only being s#ppresse> it 3ay stillpass thro#gh> an no shao+s are generate o#tsie the 2ol#3e. :f it is possible to see thro#gh a$ar8ness> e2erything beyon it is nor3ally 2isible. This spell can engener silho#ettes of lit ob

 @ects against the ar8ness> tho#gh not createshao+s. &ny of this 2ol#3e 3ay be o2errien

by a higher ran8e Spell of ;ight> or ne#traliBe(bac8 to original conitions) at an e6#al ran8.

Detectin" @nea (&')

Range5 50 feet J 50 per 4an8

Duration5 :33eiate

21perience Multiple5 150

Base !hance5 %0KResist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The &ept beco3es i33eiately a+are ofthe class (;esser or 'reater)> approxi3ate n#3ber (to the nearest 5)> an general location (to thenearest !0 feet) of all 7nea +ithin range. :f the7nea are +ithin 10 feet (J10 per 4an8) the &ept is a+are of their exact types> n#3bers> anlocations.

Fear (&)Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 !50

Base !hance5 !5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The &ept instills in the target an #ncontrollable fear. 7nless the target s#ccessf#lly resists they 3#st roll on the right Table. :f a o#ble

effect is achie2e> the &ept 3ay 3oify theright Table roll #p or o+n by an a3o#nt e6#alto the 4an8 of the spell. :f a triple effect isachie2e> the &ept 3ay 3oify the right Tableroll #p or o+n by t+ice the 4an8 of the spell.See the right Table for the exact res#lts of thefear.

-oxious Aapors (&,)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The entire area affecte by the spell ex#esa charnel stench> an all entities +ithin it> exceptthe &ept> 3#st 3a8e a *ill Po+er chec8 or beco3e na#seo#s. The $iffic#lty "#ltiplier for theChec8 is epenent on the 4an8 of the spell?

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4an; Difficulty Multiplier

0"7 4.0

!"13 3.0

14"1! 2.0

1"20 1.0

Those entities +ho beco3e na#seo#s ha2e

their Stri8e Chances re#ce by 10 (J1 per 4an8)>an 3#st 3a8e a *illpo+er concentration chec8to #tiliBe Spell 3agic. The 3#ltiplier for thischec8 is the sa3e as that for resisting the na#sea.:n aition> this spell ca#ses a thic8> roiling +hite3ist to rise fro3 the gro#n. The 3ist is incheshigh (J inches per 4an8)> an re#ces the rangeof all for3s of 2ision> +ithin the 3ist> to !0 feet (91 foot per 4an8).

utrescence (&)

Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 100Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ol#3e of oo anMor $rin8

2ffects5 This spell ca#ses #p to 1 c#bic foot (J1 per4an8) of foo anMor rin8 to p#trefy> spoil> ecay an rot. The foost#ffs +ill thereafter be #nfit for cons#3ption. :f a $o#ble or Triple effect isachie2e> the a3o#nt of foo anMor rin8 to beaffecte 3ay be o#ble or triple.

utri *oun (&/)Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 !50

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ;i2ing Entity

2ffects5 The &ept 3ay ca#se [10 9 ] (J1 per 4an8)a3age in the for3 of a p#tri +o#n> to one entity +ithin range> #nless the target s#ccessf#lly

resists. The +o#n is a#to3atically infecte. Thisspell +ill only affect li2ing entities (i.e. it +ill notaffect 7nea> &ni3ates> $e3ons> etc.)

4i"or Mortis (&)

Range5 15 feet J 15 per 4an8

Duration5 10 secons J 10 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 :f the target entity fails to resist they are affecte +ith a corpse9li8e stiffening. &ny atte3ptto 3o2e +ill res#lt in pain an acco3panyingcrac8ing noises. The 2icti3 s#ffers a penalty totheir Cast Chances an Stri8e Chances e6#al to 5

(J1 per 4an8). :n aition> their &gility is re#ceby 1 (J1 per % or fraction 4an8s). This &gility re#ction +ill affect initiati2e an T"4.

!pectral 7an (&10)

Range5 15 feet J 5 per 4an8

Duration5 %0 secons J 10 per 4an8

21perience Multiple5 !00

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent

Target5 Special

2ffects5 The &ept con@#res a giant> in2isible> spectral han> +hich exec#tes a t+o +or co33an(e.g. S3ash that> ;ift that> etc). The han 3ay3o2e at T"4 > an 3ay not lea2e the &eptDsrange. The han 3ay exert force in one irectione6#al to a Physical Strength of 15 (J! per 4an8).Entities or Ab@ects ca#ght bet+een the han anan i33o2able ob@ect s#ffer 1 (J1 per t+o f#ll4an8s) physical a3age per P#lse (ar3or 3ay re#ce this). Entities 3ay brea8 a+ay fro3 thehan by exec#ting a *ithra+ action. :f seen by*itchsight> the han appears colly bl#e ans8eletal an is ro#ghly % feet in ia3eter.

*arpin" (&11)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 1-5

Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent

Target5 ol#3e of Ab@ect

2ffects5 The &ept 3ay t+ist an +arp #p to 1 c#bicfoot (J1 per 4an8) of any for3erly li2ing 3atter>

into the shape of their choosing. The ol#3e 3aycontain 2arie ite3s. The spell confers no specialartisan abilities on the &ept. Ance +arpe theob@ect(s) +ill re3ain in their ne+ shape #nlessre3ole.

 Example n dept could warp a collection of flowers, bones, and sticks together so as to form a fu-neral wreath. 

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[#.] &eneral no+le"e 4ituals

Con2erse +ith the Dea (1)

Duration5 Special

21perience Multiple5 !00

Base !hance5 "agical &ptit#e J K per 4an8

Resist5 ,one

Target5 Spirit

!ast Time5 1 ho#r

Material5 $ra+n Pentacle

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 This 4it#al s#33ons a frienly Spirit> +ho+ill ans+er % 6#estions (J1 per t+o f#ll 4an8s) forthe &ept. The &ept 3#st first ra+ a Pentacle>an re3ain +ithin it thro#gho#t the 4it#al. Each6#estion +ill be ans+ere +ith a rile or p#BBle.The '" creates all riles an p#BBles in ans+er

to the &eptDs 6#estions. &s the &eptDs 4an8+ith this rit#al increases> the replies +ill beco3eless cryptic an conf#sing. 7nea 3ay not bes#33one or con2erse +ith #sing this rit#al.

!u33onin" :esser @nea (#)

Duration5 :33eiate

21perience Multiple5 !50

Base !hance5 "agical &ptit#e J %K per 4an8

Resist5 ,one

Target5 ;esser 7nea

!ast Time5 ! ho#rs

Material5 $ra+n PentacleActions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 To #se this 4it#al the &ept 3#st first ra+a Pentacle in or near an area +here ;esser 7nea 3ay be fo#n (near to3bs> gra2eyars> barro+s> etc.). The &ept 3#st re3ain +ithin thePentacle #ring the entire co#rse of the rit#al.The rit#al s#33ons 1 (J1 per 4an8) ;esser 7nea. 7nea s#33one s#ccessf#lly (i.e. not asa res#lt of a bac8fire) +ill appear +ithin !0 feet ofthe &eptDs Pentacle> an +ill be #nable to cross

into the pentacle. The 7nea are not bo#n orcontrolle in any +ay. :f the rit#al bac8fires the;esser 7nea +ill appear insie the pentaclean +ill attac8 the &ept.

[#.,] !pecial no+le"e !pells

%"ony (!1)

Range5 %0 feet J 15 per 4an8

Duration5 10 secons J 10 per 4an8

21perience Multiple5 %50

Base !hance5 10K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This spell ca#ses all entities in the affecte

area> except the &ept> to s#ffer extre3e agony.Entities +ho fail to resist 3ay only ta8e Pass actions for the #ration of the spell> or #ntil s#chti3e as they lea2e the area of effect. Entities +hos#ccessf#lly resist re#ce all Stri8e Chances by%0> an ta8e t+ice as long to perfor3 any action.,ote that "in "ages gain a bon#s to resist thisspell e6#al to ! R 4an8 +ith their Talent of 4esisting Pain.

%ni3ation of the Dea (!#)

Range5 %0 feet J 15 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !50Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Corpses

2ffects5 The &ept 3ay fill % (J1 per 4an8) h#3an9siBe corpses +ithin range> +ith the po+er of #neath> gi2ing the3 a gr#eso3e se3blance of life.The 7nea so create +ill ser2e the &ept in all+ays. The 7nea +ill obey si3ple co33ansco33#nicate 2erbally by the &ept. Corpsesthat possess 3ost of their flesh +ill beco3e Qo3

bies> those that are 3ostly e2oi of flesh +ill beco3e S8eletons. :f this spell is #se on corpses ofother than h#3an siBe> the follo+ing strict#resapply? ;arger than h#3an siBe corpses co#nt as1 corpse per hex. S3aller than h#3an siBecorpses co#nt as fractions of a corpse? og> 0.5Hcat> 0.!H rat> 0.1. ,o 3ore than 10 s3all corpses>e2en if s3aller than rat siBe> 3ay be ani3ate inthe place of 1 h#3an siBe corpse. &ll corpses ani3ate by a single casting of this spell 3#st be ofthe sa3e type. ,ote that if this spell is cast as theres#lt of a *ar or "agical Trap the reani3ateea +ill be #ncontrolle an +ill attac8 any li2

ing beings they can reach.

inin" &reater @nea (!$)

Range5 15 feet J 15 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 &cti2e> Passi2e

Storage5 ,one

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Target5 'reater 7nea Entity

2ffects5 The &ept 3ay orer one 'reater 7nea>that fails to resist> to o anything that is +ithinits physical capabilities> an is not ob2io#sly s#icial. ,o target 3ay resist a 2ali orer once ithas faile to initially resist the spell. :f the 7nea to be affecte is alreay controlle or

bo#n> the ran8 of the &ept +ith this spell isco3pare to the ran8 of the original control orbining. :f the original ran8 is e6#al or higher>the 7nea is #naffecte by this spell> other+isethe 7nea 3#st resist nor3ally. This spell oesnot grant the &ept any partic#lar ability to co33#nicate +ith the target.

one Construction (!')

Range5 5 feet J 5 per 4an8

Duration5 15 3in#tes J 15 per 4an8

21perience Multiple5 !50

Base !hance5 15K

Resist5 ,one

Storage5 :n2est3ent

Target5 &rea

2ffects5 The &ept 3ay create !5 c#bic feet of interloc8ing bones (J!5 per 4an8) in any shape orshapes of the &eptDs choosing. &ny i3ensionthat is less than 1 foot is consiere to be 1 footfor the p#rposes of co3p#ting 2ol#3e. The bonesal+ays appear entirely +ithin range of the &eptan 3ay not appear on top of> or insie (partiallyor +holly)> any entity. The bones beco3e increasingly strong +ith higher 4an8?

4an; !tren"th

0"5 one

6"10 ood

11"15 ronIe

16"20 @ron

Dar; Aision (!)

Range5 15 feet J 15 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 100

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 The &ept ca#ses the target to e2elop excellent 2ision in the ar8. E2erything +ill appear3onochro3atic (i.e. shaes of gray) an it is iffic#lt to acc#rately esti3ate istance. The higherthe 4an8> the less of a proble3 this +ill be. So3ea3o#nt of light 3#st be present for this 2ision to

operate. The range of the 2ision is 50 feet (J10 per4an8).

7an of Death (!,)

Range5 15 feet J 15 per 4an8

Duration5 5 secons J 5 per 4an8

21perience Multiple5 !50

Base !hance5 !0KResist5 &cti2e> Passi2e

Storage5 :n2est3ent

Target5 Entity

2ffects5 The target s#ffers [10 J 1] a3age eachp#lse that the &ept ta8es a Pass action an3a8es 2isible s6#eeBing 3otions +ith their hanto si3#late the s6#eeBing of the 2icti3Ds heart.Anly at the ti3e of casting> an on s#bse6#entp#lses +hen the &ept ta8es a pass action> 3#stthe target be in the &eptDs line of sight. AnP#lses that their heart is s6#eeBe the target s#f

fers extre3e pain> an 3ay only perfor3 Pass actions.

:ife Drainin" (!)

Range5 To#ch

Duration5 Special

21perience Multiple5 %00

Base !hance5 15K

Resist5 Special

Storage5 Potion

Target5 Self 

2ffects5 The &eptDs han beco3es charge for 5secons (J5 per > or fraction> 4an8s) an +illrain 1 (J1 per 4an8) atig#e fro3 the next entityto be to#che> if the target fails to resist. Thisthereby ischarges the spell. The atig#e 3ay be#se to repair the &eptDs o+n atig#e anMorEn#rance. :f the target has no atig#e re3ainingthe &ept 3ay rain fro3 En#rance instea.The &ept 3ay not rain fro3 both atig#e anEn#rance +ith one cast of the spell. ,ote thatonly li2ing entities +ill be affecte by this spellan the &ept 3ay not rain the3sel2es.

Mass Fear (!/)

Range5 %0 feet J 15 per 4an8

Duration5 %0 secons J 10 per 4an8

21perience Multiple5 00

Base !hance5 10K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

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2ffects5 The spell instills in all entities +ithin range>other than the &ept an those +ho s#ccessf#llyresist> an #nreasoning an #ncontrollable fear.&ll entities that fail to resist 3#st roll on theright Table (see section 5.1).

-ecrosis (!)

Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 50

Base !hance5 5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 This spell ca#ses 1 target for e2ery % or fraction 4an8s to s#ffer [10 J 1] (J! per 4an8) a3age in the for3 of internal he3orrhaging anrotting. :f a target resists> they s#ffer only halfa3age (ro#n #p). *o#ns inflicte by this spell

+ill a#to3atically be infecte. ,ote that only li2ing entities +ill be affecte by this spell.

etit Mort (!10)

Range5 To#ch

Duration5 ariable

21perience Multiple5 !50

Base !hance5 %0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> Potion

Target5 Entity

2ffects5 y 3eans of this spell> the &ept s#spensall of the targetDs boily f#nctions> ca#sing the3to ta8e on the se3blance of eath. The target +illha2e no iscernible signs of life> e2en so far as toappear ea to a ealer #sing e3pathy. The targetDs boy +ill slo+ly cool to roo3 te3perat#re.&t 4an8 10 or belo+> the targetDs a#ra +ill stillsho+ the3 to be li2ing> b#t at 4an8 11 or greater>they +ill etect as For3erly ;i2ingG. & ealer+ill only be able to etect that the target is nottr#ly ea if they atte3pt to either Preser2e $eaor 4es#rrect. The targetDs boy +ill re6#ire nos#stenance of any sort> nor +ill it ecay or age.The #ration of the spell 3#st be ecie by the&ept at the ti3e of casting> #p to a 3axi3#3 of?

4an; Duration

0"3 1 day

4"! 1 wee?

"11 1 ont$

12"16 6 ont$s

17"1 1 year

20 Any duration

,ote that if the spell is 3ae into a Potion> thetarget of the spell is the i3biber> an they 3ayonly passi2ely resist the spellDs +or8ings.

!carrin" Terrain (!11)

Range5 50 feet J !5 per 4an8

Duration5 1 3onth J 1 per 4an8

21perience Multiple5 !!5Base !hance5 !0K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The &ept ca#ses terrible r#in to all gro#n+ithin range. The gro#n +ill be so a3age thatit +ill be #nable to s#pport any flora for the #ration of the spell (grass +ill t#rn to #st> s3allshr#bs +ill shri2el> trees +ill lose all foliage anslo+ly ie). Tho#gh the spell +ill +ither any florain the area> fa#na +ill be #naffecte.

!pectral *arrior (!1#)

Range5 Sight

Duration5 Concentration? ,o 3axi3#3

21perience Multiple5 00

Base !hance5 5K

Resist5 ,one

Storage5 :n2est3ent

Target5 Entity

2ffects5 The &ept con@#res to this plane a spectral+arrior> an irects the +arrior to h#nt o+n

an slay one target> +ho 3#st be +ithin sight+hen the spell is cast. The +arrior is co3pletelyins#bstantial an in2isible except to its intene2icti3. :t 3ay be seen by others +ith *itchsight.:t appears as a glo+ing spectre in baro6#e ar3or>+ith piercing re eyes. The +arrior +ill contin#e+ith its 3ission #ntil the &eptDs concentration isbro8en> its intene 2icti3 ies> or it is issipateor slain. The +arrior can #nerringly locate its intene 2icti3 an +ill al+ays 3o2e to+arsthe3 at its f#ll 3o2e3ent rate> an engage the3in 3elee co3bat. The +arrior has a single> co3bine> En#rance an atig#e Characteristic +itha 2al#e of !0 (J5 per % f#ll 4an8s). The spectral+arrior a#to3atically hits e2ery P#lse for [10 9] (J1 per 4an8) a3age. :ts :nitiati2e is %0 (J! per4an8). The +arrior has no efense or ar3or2al#e. :t 3ay not be St#nne. The +arriorDs3o2e3ent rate is 50 yars per 3in#te> an itsT"4 is 1%. The +arrior 3ay 3o2e in any irection +itho#t restriction> incl#ing thro#gh theair> +alls> +ater> etc.> except thro#gh the area ofa ,ecro3antic Special =no+lege Co#nterspell.The +arrior 3ay be issipate by ha2ing a ,ecro

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3antic Special =no+lege Co#nterspell cast onthe area it occ#pies.

!pectral *eapon (!1$)

Range5 5 feet J 5 per 4an8

Duration5 5 3in#tes J 1 per 4an8

21perience Multiple5 !50

Base !hance5 15KResist5 ,one

Storage5 :n2est3ent

Target5 Ab@ect

2ffects5 The &ept 3ay increase the #sef#lness ofany +eapon +ithin range. The +eapon begins tofaintly glo+ +ith a col> bl#e light. The +eaponhas its ase Chance increase by 1 (J1 per 4an8)>an the a3age increase by 1 per % or fraction4an8s. :n aition> the +eapon 3ay affect targetsthat are ins#bstantial> s#ch as Spectres> Spectral*arriors> etc.

!trea3 of Corruption (!1')

Range5 %0 feet J 5 per 4an8

Duration5 :33eiate

21perience Multiple5 %50

Base !hance5 5K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 ro3 the &eptDs fingertips er#pts a col#3nof rotting bloo> lacerating bone shars> 3aggots>

an corrosi2e p#s> +hich tra2els to the extent ofthe spellDs range> an is 5 feet +ie. The &ept3ay increase the +ith by 1 foot per 4an8. &ll entities occ#pying hexes thro#gh +hich the strea3passes 3#st resist or s#ffer [10 9 !] (J1 per 4an8)a3age. ;i2ing entities +ho are a3age by thisspell ha2e their ase Chance of :nfection increase by !0 (J per 4an8). The p#tri 3atter re3ains for abo#t a 3in#te after the spell is cast.

*all of ones (!1)

Range5 15 feet J 15 per 4an8

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 150Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The &ept con@#res a +all of interlacebones> 1 foot thic8> 10 feet high> an either !0feet long> or in a circle +ith a ia3eter of 10 feet.The &ept 3ay increase height> length> or ia

3eter> by 1 foot per 4an8. E2ery ti3e an entityco3es in contact +ith the +all> they 3#st passi2ely resist or s#ffer a roll on the right Table.The +all can +ithstan 100 points of a3age before cr#3bling to #st. F&G Class +eapons cannota3age the +all.

*raithcloa; (!1,)

Range5 Self 

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !00

Base !hance5 15K

Resist5 ,one

Storage5 Potion

Target5 Self 

2ffects5 The &ept beco3es shao+y an less corporeal> beco3ing increasingly ethereal +ith4an8. !K (J%K per t+o f#ll 4an8s) is ae totheir efense> an if they are str#c8 by +eapon

that is not 3agical or sil2ere> 1 point per threef#ll 4an8s is s#btracte fro3 the a3age. :n aition> the &ept gains a 1K (J1 per 4an8) bon#s totheir Stealth.

[#.] !pecial no+le"e 4ituals

eco3in" @nea (41)

Duration5 Per3anent

21perience Multiple5 !50

Base !hance5 10K J %K per 4an8

Resist5 &cti2e> Passi2e

Target5 Entity!ast Time5 ! ho#rs

Material5 $ra+n Pentacle> Sacrifice

Actions5 4it#al Sacrifice

!oncentration !hec'5 ,one

2ffects5 The &ept 3ay transfor3 a sentient entityinto an 7nea by e3ploying this rit#al. Ance theentity @oins the ran8s of the 7nea the effects3ay not be re2erse. The &ept 3#st ra+ aPentacle an re3ain +ithin it thro#gho#t therit#al> along +ith the entity to be transfor3e(+ho 3ay be the &ept the3sel2es) an an entity

to be sacrifice. $#ring the co#rse of the rit#al>the &ept 3#st sacrifice an entity of the sa3erace as the entity to be transfor3e. The sacrifice3ay be bo#n> b#t 3#st be conscio#s #ring therit#al. 7pon the perfor3ance of sacrifice> a 'hostappears o2er the corpse. This 'host beco3eschaine to the place in +hich the rit#al +as perfor3e #ntil free by the eath of the &ept.Ance the sacrifice is perfor3e> the &eptDs Player chec8s to eter3ine if the rit#al +as a s#ccess.

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:f it is a s#ccess> the entity to be transfor3e @oins the ran8s of the 7nea as the 'reater 7nea type of the &eptDs choice. :f the rit#al bac8fires> the 'host is transfor3e into a *raith> +ho3ay i33eiately attac8 the &ept. 'reater 7nea create by this rit#al retain all of their prior8no+lege an 3agical abilities. They +ill alsoretain those physical abilities as 3ay be #se by

their ne+ for3.

:ife rolon"in" (4#)

Duration5 Special

21perience Multiple5 %50

Base !hance5 5K J 5K per 4an8

Resist5 ,one

Target5 Entity

!ast Time5 / ho#rs

Material5 ,one

Actions5 Concentration

!oncentration !hec'5 Stanar2ffects5 The &ept 3ay prolong an entityDs life> in

cl#ing their o+n> ca#sing the3 to re3ain #nchange an #naging for the #ration of thisrit#al. Ance the effects of the rit#al +ear off> thetarget +ill begin to age at the rate of 1 year per3in#te #ntil they reach the proper biological ageto 3atch their chronological age. ,or3ally> therit#alDs effects last for ! years (J! per 4an8)> b#tat 4an8 10 an abo2e> the &ept can i33eiately#pon the rit#al being co3plete re#ce the targetDs biological age by #p to 1 year (J1 per 4an8)in aition to halting aging. &ny bac8fire ca#ses

accelerate aging (this effect 3ay be passi2elyresiste).

er3anency (4$)

Duration5 Per3anent

21perience Multiple5 %50

Base !hance5 "agical &ptit#e J K per 4an8

Resist5 ,one

Target5 7nea> ones

!ast Time5 1 ho#r

Material5 Precio#s :ngreients

Actions5 &nointing 7nea or ones!oncentration !hec'5 ,one

2ffects5 The &ept 3ay #se this rit#al to increasethe #ration of the ani3ation of any ;esser 7nea> or any one Constr#ction> create by the3to Fper3anentG. This can be applie to the spellsof &ni3ating oily Parts> &ni3ate $ea> anone Constr#ction. The rit#al 3ay only be perfor3e by the sa3e &ept +ho 3ae the ani3ateor bones to be affecte. The &ept 3#st first cast

the spell that they +ish to 3a8e per3anent anthen i33eiately begin this rit#al. & spell thathas been enhance by the #se of this rit#al 3aynot be Co#nterspelle> b#t 3ay still be $issipate. The &ept 3#st expen precio#s ingreients to perfor3 this rit#al. The ingreients +illcost %00 sp (95 per 4an8)> per c#bic foot of bonesor 7nea to be affecte. &ny i3ension that is

less than 1 foot is consiere to be 1 foot for thep#rposes of co3p#ting 2ol#3e. & stanar h#3an9siBe 7nea +ill be abo#t 1! c#bic feet.

!hapin" Flesh &ole3s (4')

Duration5 Per3anent

21perience Multiple5 500

Base !hance5 Special

Resist5 ,one

Target5 Parts of boies

!ast Time5 ! +ee8s

Material5 Parts of corpses an !0>000 (900 per4an8) Sil2er Pennies

Actions5 Constr#cting 'ole3

!oncentration !hec'5 ,one

2ffects5 This rit#al is #se to fashion a 'ole3 fro3parts of ifferent corpses. &ll pieces that are to gointo the 'ole3 3#st be fo#n before the rit#alcan begin. :n aition to the pieces of corpses anprecio#s ingreients> the ser2ices of a Taxier3ist or 7nerta8er of at least 4an8 are neeefor this rit#al. Ance the rit#al is co3plete thelesh 'ole3 +ill beco3e ani3ate an +ill re3ainacti2e #ntil it is 8ille. & lesh 'ole3 +ill al+ays

obey its creator an is barely sentient> b#t the'" 3#st eter3ine the co3plexity of co33ansit is capable of exec#ting base on the intelligence of the brain #se to fashion the 'ole3.This rit#al is a#to3atic> b#t there is a 1K chanceof an accient each +ee8 #ring a lesh 'ole3Dscreation. :t 3#st be note that the creation of alesh 'ole3 is an inexact science> an no t+olesh 'ole3s see3 to t#rn o#t the sa3e. E2enb#iling a secon 'ole3 #sing ientical 3aterialsrarely res#lts in the sa3e final creat#re. To perfor3 this rit#al the &ept +ill re6#ire access toan &lche3istDs laboratory or a inerDs +or8shop.

lesh 'ole3s ha2e the follo+ing characteristics?Description

& lesh 'ole3 can be p#t together fro3 ifferent creat#res +ithin a species> or fro3 any n#3ber of ifferent species. or exa3ple> a troll co#lbe fashione +ith the brains of a h#3an> an the+ings of a gargoyle> or an ogre co#l be 3ae+ith the strength of one ogre (pres#3ably apo+erf#l one)> the en#rance of another haryone> an the brain of a bright ogre. Sea3s +ill

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sho+ +here2er parts are se+n together> an atlo+ 4an8s the 'ole3 +ill ex#e a horrible> rotting oor. y 4an8 > the oor +ill only be noticeable in 2ery close Proxi3ity to the 'ole3> anabo2e 4an8 10 the oor +ill only be notice bycanines an other creat#res +ith an exceptionalsense of s3ell.

Talents+ S'ills an" Magiclesh 'ole3s ne2er retain any of the s8ills orspell casting abilities (altho#gh they o retainso3e +eapon s8ills) of any of the creat#res fro3+hich they are 3ae> b#t o retain any talentsappropriate to the parts of a creat#re #se. Th#s>a 'ole3 3ae +ith the eyes of a basilis8 +o#l beable to t#rn creat#res to stone in the sa3e 3anner as a basilis8.

Movement Rate 3yar"s per minute4

ariable> accoring to the 'ole3Ds siBe an3etho(s) of loco3otion.

Physical Strength

&2erage the Physical Strength of the creat#resfro3 +hich the 'ole3Ds 3#scle tiss#es +ereta8en.

Manual De1terity

&2erage the "an#al $exterities of thecreat#res fro3 +hich the 'ole3Ds 3#scles anbrain +ere ta8en.

Agility

&2erage the &gilities of the creat#res fro3+hich the 'ole3Ds 3#scles an brain +ere ta8en.

Magical Aptitu"e

,one.2n"urance

&2erage the En#rances of the creat#res fro3+hich the 'ole3Ds 3#scles an internal organs+ere ta8en.

Fatigue

&s for En#rance> b#t the creat#re fro3 +hichthe 'ole3Ds l#ngs +ere ta8en co#nts t+ice +ithinthe a2erage.

&illpo*er

& 5 to the *illpo+er of the creat#re fro3+hich the 'ole3Ds brain +as ta8en. "axi3#3 %0.

Perception

ariable> epening on the 6#ality of the eyes>ears> an 3ental fac#lties of the creat#res that+ere #se> b#t ne2er 3ore than 10 (J1 per !4an8s> ro#ne #p).

Physical Beauty

ariable> epening on the creat#res #se> b#tne2er 3ore than (J4an8).

TMR

ariable epening on &gility an '"Ds iscretion.

#atural Armor

ariable> epening on the creat#re fro3+hich the s8in +as ta8en.

&eapons

& lesh 'ole3 can #se any nat#ral +eapons(s#ch as cla+s an fangs) b#ilt into it> as +ell asany +eapons it can carry. :t +ill ha2e the sa3e4an8s in +eapons as the creat#re +ho contrib#te its brain i2ie by ! an ro#ne o+n.This is 8no+lege only> an there is no g#aranteethat the 'ole3 +ill ha2e the re6#isite PhysicalStrength or "an#al $exterity> or +ill e2en beable to 3anip#late +eapons.

!omments

The '" +ill ha2e to #se iscretion in allo+ingco3binations of creat#res. :t +o#l be abs#r to

allo+ a 'ole3 to be b#ilt +ith a ragonDs hea ona h#3an boy O #e to iscrepancies in siBe> forinstance.

lesh 'ole3s can be har3e by +eapons or3agic as per nor3al.

!u33onin" &reater @nea (4)

Duration5 :33eiate

21perience Multiple5 %50

Base !hance5 "agical &ptit#e Y ! J %K per 4an8

Resist5 Passi2e

Target5 'reater 7nea

!ast Time5 ! ho#rsMaterial5 $ra+n Pentacle

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 This rit#al +or8s in the sa3e 3anner an#ner the sa3e conitions as the 4it#al of S#33oning ;esser 7nea (91) except that the 4it#al s#33ons only one 'reater 7nea.

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[#,.0] The Colle"e 8f 4une Ma"ics

The College of 4#ne "agics is concerne +ith the#se of special sy3bols> tote3s> aspects> fetishs>char3s> sha3an 3agics> the spirit +orl to assist inthe shaping of 3ana into esire for3s. 4#ne 3agesor Sha3an often #se these ele3ents +hen creating3agic.

:n rare cases> aitional 4#nes> tote3s> fetishs or3eicine bags> 3ay be e2elope +hich e3ployparts of existing 4#nes 3ages. "#ch of the po+er ofthe 4#nes eri2es fro3 their constant #sage o2er3any cent#ries> an 3ost #sef#l 4#nes +ill be8no+n to all &epts of this College or be reailya2ailable to the3 +ith 2ery little research.

:t is belie2e that the origin of the 4#nes co3efro3 the script of the ragons. &s the ragons in2estigate the +orl they atte3pte to coify this8no+lege in +ritten sy3bols. &ges later> 3ortalsisco2ere frag3ents of these +riting an e2elope a pri3iti2e 3agic syste3.

"any of the 3agics e3ploye by 4#ne "ages orSha3an eal +ith healing.

[#,.1] !pirit &uies

There are a +ie range of spirits +ho +ill assist ar#ne 3age> not only in the spirit real3s b#t also intheir corporeal existence.

Master !pirits

7s#ally at least one "aster Spirit +ill ha2e a closepersonal relationship +ith each r#ne 3age in one+ay or another> follo+ing the3 fro3 pre2io#s incarnations. They are li8ely to assist (rather thanhiner O 3ost 3aster spirits are beyon holinggr#ges) tho#gh this assistance 3ay be in the for3

of allo+ingMhelping the3 to enco#nter s#ch a2ersity as is necessary for the 3age to gro+ an e2elop their talents.

%ncestors

Those close to> or relate to the r#ne 3age> +hoha2e passe a+ay> 3ay assist +hen an if it is necessary.

Tote3 %ni3als

& r#ne 3age +ill ha2e an exceptionally close connection to an ani3al clan +ith +hich they can co33#nicate an as8 for a2ice an g#iance. &n ani3

al g#ie M helper of this clan +ill appear any ti3ethe 3age enters the spirit real3s (e.g. $rea3 *al8ing) an 3ay appear corporeally or incorporeally atother ti3es. The 3ages &spect eter3ines the ani3al spirit associate +ith the3.

&s sha3ans> pri3iti2e 4#ne 3ages a#to3aticallygain a tote3 ani3als to ai an g#ie the3. This tote3 is base on the type efine in the ^^^. Thisbining of their spirit to that of their tote3 enablethe3 to sense +hen their tote3 ani3al is in the 2icinity an their tote3 +ill ne2er 3a8e an #npro2o8e attac8 on the &ept. 7sing the spell S#33on

Tote3 elper the &ept 3ay gain assistance fro3the Tote3 spirits.

[#,.#] Meicine a"s

& 3eicine bag is a po#ch containing ite3s +hichhelp the &eptDs Spirit '#ies locate the3 in thecorporeal +orl an to share their po+er (e.g. abone fro3 a fa2ore ancestor> a tooth fro3 their tote3 ani3al> a loc8 of their lo2e ones hair> a ge3fro3 their eparte frienDs fa2orite belt> etc). &3eicine bag is necessary for the &eptDs Spirit &r3or Talent to f#nction> an 3ay pro2ie other protection at the '"Ds iscretion.

& r#ne 3age 3ay assist anyone in p#tting together their o+n 3eicine bag> tho#gh the protectionaffore +ill be less for those +ith a lesser affiliation to the spirit +orl.

[#,.$] 4une *ansH 4une !ta2es an

Fetishs

& +an is efine as a length of +oo or bone onefoot long. :t cannot be #se in co3bat. :t has negli

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gible +eight. & staff is efine as a 6#arterstaff inter3s of +eight> length an a3age. & fetish is as3all ani3al car2ing that is often h#ng aro#n thenec8 as an a3#let.

:n orer to properly #se a r#ne +an> r#ne staffor a fetish it 3#st be att#ne to the &ept. The &ept 3#st perfor3 the 4it#al of P#rification (see sec

tion 10.%) an then att#ne the3sel2es to one ore3ore of the i3ple3ents. & 4#ne "age 3ay ha2eonly one staff> +an or fetish att#ne to the3 at anyone ti3e.

Materials

*hen #sing a r#ne +an> staff or fetish 3ae ofone of the 3aterials belo+> a J5K to the basechance to cast a spell of the sa3e 3agic type.

Material Ma"ic Type !pells Moifie

illow )ealing )ealing

oplar +ivination

one>@vory Control Control spells

ine Creation unewall' weapon spells

-l arning uri,ication' warding

eec$ &pirit &pirit D*5; to ot$ersE

/a? &trengt$ &tores extra atigue

As$ +estruction yrogenesis' eleental

lac?t$orn Curse > ear Curses

edwood raveling &ending' visitation' etc.

[#,.'] 4estrictions

&epts of the College of 4#ne "agics 3ay #se

their talent 3agic +itho#t restriction.

"any spells re6#ire inscribing the appropriate4#ne on a s#rface or ite3 to be enchante. :n orerto +rite the 4#ne> the &ept 3ay #se any s#bstancethat +ill 3ar8 the s#rface of the ob@ect to be enchante. &ny tool 3ay be #se to car2e a 4#ne intoa s#bstance> so long as the tool is har eno#gh to othe @ob an it is not co3pose of Col :ron.

The "agical &ptit#e re6#ire3ent for this college is 15.

[#,.] 4itual Castin"

So3e spells 3ay be rit#ally cast. The spell is castas a rit#al> ta8ing at least one ho#r. The aeptspens the sa3e a3o#nt of fatig#e as they +o#l ifthe spell +as cast nor3ally. *hether or not thespell can be cast as a rit#al an the benefits of oingso are etaile #ner each spell.

[#,.,] ase Chance Moifiers

The ase Chance of perfor3ing a talent> spell> orrit#al of the College of 4#ne "agics is 3oifie bythe aition of the follo+ing n#3bers?

%ction Moifier

Adept ta?es a inute to inscri(e a une on an

appropriate sur,ace

5;

Adept uses t$eir own (lood to inscri(e t$e

une on a sur,ace

5;

Adept uses a rune wand' sta,, or ,etis$ o, a

aterial appropriate

5;

Adept using t$eir own DattunedE rune wand'

sta,, or ,etis$

5;

&ll 3oifiers are c#3#lati2e. 7sing oneDs o+nbloo ca#ses 1 point of tireness atig#e. :t re6#iresa 3ini3#3 1 3in#te to gather the bloo.

[#,.] Talents

>nterpret 4unes an !y3bols (T1)

Range5 5 foot J 1 per 4an8

21perience Multiple5 100

Base !hance5 "agical &ptit#e J Perception J %Kper 4an8

Implement Bonus5 Poplar

2ffects5 This talent allo+s the aept to i2ine the3eaning of any sy3bols> 3aps> or +ritings etc+hich are in range an can be clearly seen. This+ill s#pply 2ag#e efinitions abo#t the piece ofinfor3ation. :t 3ay be only atte3pte once per

piece of infor3ation ('"s iscretion). :f a o#bleeffect is rolle> the &ept 3ay as8 1 6#estionabo#t the infor3ation. :f a triple effect is rolle>the aept 3ay as8 ! 6#estions. :f the sy3bol is3agical then &ept +ill iscern its general effect.:f a o#ble effect is rolle> the aept can as8 for 1of the attrib#tes of the spell (e.g. 4an8> specificna3e> etc.). :f a triple effect is rolle> ! attrib#tes3ay be isco2ere.

!pirit Aision (T#)

Range5 50 feet J 10 per 4an8

21perience Multiple5 -5

Implement Bonus5 eech2ffects5 The &ept 3ay atte3pt to see into the spir

it +orl. They can see spirits> s#ch as the so#ls ofthe ea (+hich nor3ally re3ain close to theirboies for % ays before tra2eling to the lans ofthe ea)> those tra2eling o#tsie their boies(e.g. 2ia the Spell of isitation or the erbalistPotion)> incorporeal or ins#bstantial #nea etc.(e.g. a 2a3pire in the for3 of a clo# of 3ist asan #nea spirit)> ins#bstantial ae (e.g. ryas>

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sylphs)> s#33one spirits (e.g. +hispering +in>spea8 +ith ea). This 2ision is bloc8e by 3aterial ob@ects (e2en if in2isible) an 3agical ar8ness of 4an8 !0. &ltho#gh the &ept cannot nor3ally see the spirit of a li2ing being (insie theirboy) they 3ay> at the '"Ds iscretion> gain so3ein8ling into a characters so#l sho#l they ha2eattracte any spirit follo+ers.

!pirit %r3or (T$)

21perience Multiple5 100

Material5 "eicine ag

Implement Bonus5 eech

2ffect5 The &ept is not as easily har3e by spiritsan is protecte against any attac8s they 3ight3a8e. The &ept gains 1 (J1 per 4an8) aitionalefense +hen attac8e by Spirits> Ele3entals anthe ins#bstantial 7nea (e.g. any spirits that canbe seen +ith Spirit ision). They also gain J1 ,at#ral &r3or (J1 per % 4an8s) against the sa3e at

tac8s.

[#,./] &eneral no+le"e !pells

4une of lac; Min (&1)

Range5 To#ch

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !00

Base !hance5 !5K

Resist5 ,one

Target5 ;i2ing entity

Implement Bonus5 Aa8

2ffects5 The &ept paints (ta8ing at least a 3in#teto cast) a 4#ne of the lac8 "in o2er the boy ofthe target. The target gains 1 (J1 per 4an8) En#rance for the p#rpose of calc#lating the n#3ber neee to st#n the target in 3elee co3bat.This is not real En#rance> an oes not increasethe targets real En#rance. This spell oes notstac8 +ith Strength of Stones +hen on En#rance.

Ritual 2ffects5 *hen cast as a rit#al the #rationgoes #p to 1 ay (no f#rther bon#s per 4an8) ancan be cast o2er 1 target (J1 target per f#ll

4an8s).4une of Control Entity (&#)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 500

Base !hance5 10K

Resist5 Passi2e

Target5 Entity

Implement Bonus5 one M :2ory

2ffects5 This spell re6#ires the bloo of either thetarget or the &ept to be #se to paint a 4#ne ofCo3p#lsion onto the forehea of the target. :ftarget fails to resist> then they are co3pelle bythe &ept. The co3p#lsion oes not in any+ayaffect the 3inset or opinion of the target b#t

they are force to obey an irect co33an gi2ento the3. Sho#l the target be oppose to the &ept> then they +ill interpret any co33an in thenarro+est an least #sef#l 3anner possible.

Ritual 2ffects5 *hen cast as a rit#al the #rationgoes #p to 1 ay (J1 per 4an8).

4une of Fortitue (&$)

Range5 To#ch

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 1!5

Base !hance5 !0K

Resist5 ,oneTarget5 ;i2ing entity

Implement Bonus5 lac8thorn

2ffects5 The &ept paints (ta8ing at least a 3in#teto cast) a 4#ne of ortit#e o2er the boy of thetarget. The targets gains a 1K (J1K per 4an8) bon#s to the chance to resist fear. :t also s#btracts 1(an s#btracts an aitional 1 per 4an8) fro3 anyrolls on the ear Table.

Ritual 2ffects5 *hen cast as a rit#al the #rationgoes #p to 1 ay (no f#rther bon#s per 4an8) ancan be cast o2er 1 target (J1 target per f#ll4an8s).

4une of !pee (&')

Range5 To#ch

Duration5 5 3in#tes J 1 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,one

Target5 ;i2ing entity

Implement Bonus5 Aa8

2ffects5 The &ept paints (ta8ing at least a 3in#teto cast) a 4#ne of aste o2er the target. The tar

get gains 1 (J1 per 4an8) to their :nitiati2e al#e.The target also gains 1 (J1 per 10 f#ll 4an8s) totheir T"4.

Ritual 2ffects5 :f cast rit#ally the #ration beco3es1 ho#r (J1 per 4an8) an the targetDs o2erlan3o2e3ent rate increases by 50K. The rit#al canbe cast o2er 1 target (J1 target per f#ll 4an8s).

4une of 7ealin" (&)

Range5 To#ch

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Duration5 :33eiate

21perience Multiple5 50

Base !hance5 !0K

Resist5 ,one

Target5 ;i2ing entity

Implement Bonus5 *illo+

2ffects5 The &ept paints 4#nes of ealing o2er theboy of the target. The spell ta8es at least a3in#te to cast an heals 1 (J1 per % f#ll 4an8s)points of a3age.

Ritual 2ffects5 :f cast as an extene rit#al> all afflictions +hich can be c#re by a (4an8 Y ) ealer +ill be c#re. The extene rit#al ta8es a 3ini3#3 of [4an8 of ealer ability #se R ] ho#rs toco3plete. :t is not possible for the rit#al to bac8fire. The &ept 3#st expen 10 atig#e to e3ploythe spell as a rit#al.

4une of :i"ht an Dar;ness (&,)

Range5 15 feet J 15 per 4an8Duration5 15 3in#tes J 15 per 4an8

21perience Multiple5 -5

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

Implement Bonus5 Pine

2ffects5 The &ept paints either a 4#ne of ;ight or a4#ne of $ar8ness +hich then creates a 2ol#3e in+hich non3agical ar8ness or non93agical light

is partially s#ppresse. The 2ol#3e +ill be 100(J50 per 4an8) c#bic feet> an 3ay be in any onecontig#o#s area the &ept esires> pro2ie thatno i3ension is s3aller than one foot. The entire2ol#3e 3#st be 2isible an +ithin range at ti3eof casting> an 3ay not be 3o2e. or 2isibilityp#rposes> the Spell +ill increase ;ighting le2els+ithin the 2ol#3e to 0K J !K per 4an8. Thisspell +or8s si3ilar to the spells of the College ofCelestial "agics? ;ight an $ar8ness.

Ritual 2ffects5 :f cast rit#ally the #ration is 1 ay(J1 ay per 4an8).

4une of rotection (&)Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !50

Base !hance5 !0K

Resist5 ,one

Target5 ;i2ing entity

Implement Bonus5 Aa8

2ffects5 The &ept paints (ta8ing at least a 3in#teto cast) a 4#ne of Protection o2er the boy of thetarget. The targets ar3or 2al#e is increase by 1(J1 per f#ll 4an8s) for the first 3elee blo+ (J1aitional blo+ per 5 le2els)> an then it +ill stop+or8ing.

Ritual 2ffects5 :f cast as a rit#al the #ration be

co3es 1 ay (J1 ay per 4an8) an gains an aitional bon#s of ! to the ar3or 2al#e. The rit#alcan be cast o2er 1 target (J1 target per f#ll4an8s).

4une of %2oiance (&/)

Range5 To#ch

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 %5K

Resist5 Passi2e

Target5 ;i2ing entity

Implement Bonus5 Poplar2ffects5 The &ept 3#st paint the 4#ne of &2oi

ance on the boy of the target(s)> ta8ing 1 3in#teper 4#ne. The 4#ne allo+s the target to shift anattac8 that +o#l ha2e hit to a 3isse attac8.This only applies to attac8s +here efense ista8en into effect. The type of attac8 that can beca#se to 3iss epens on the 4an8 of the spell?

4an; %ttac; Type

0"6 Cause a noral DatigueE attac? to iss

7"12 Cause a atigue or -ndurance attac? to

iss

13"1! Cause a atigue' -ndurance oruncon,ired &peci,ic %rievous attac? to

iss

1"20 Cause any attac? including a con,ired

&peci,ic %rievous attac? to iss

Ritual 2ffects5 :f cast as a rit#al the #ration beco3es 1 ho#r (J1 per 4an8) an the rit#al can becast o2er 1 target (J1 target per f#ll 4an8s).

[#,.] &eneral no+le"e 4ituals

Fashionin" 4unic >3ple3ent (1)

21perience Multiple5 %00Base !hance5 %0K J %K per 4an8

Implement Bonus5 Pine

2ffects5 The &ept 3ay e3ploy this rit#al to createa 4#ne *an> 4#ne Staff or etish o#t of any ofthe 3aterials liste on the 4#ne "aterials Table.The i3ple3ent is fashione by inscribing 4#nesinto the 3aterialDs s#rface> +hich escribe its #se>na3e> an history. Ance the i3ple3ent has beenfashione an consecrate in this rit#al> it re

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3ains f#lly effecti2e #nless an #ntil it is bro8enor other+ise estroye. & 4#ne "age 3ay onlyha2e one r#ne +an> staff or fetish at any ti3e.

:t ta8es fro3 one +ee8 to perfor3 this rit#al.&ll 3aterials #se in an #ns#ccessf#l rit#al (or arit#al that bac8fires) are estroye or other+iser#ine. :f the rit#al is s#ccessf#l> the &ept 3ay

#se the i3ple3ent thereafter to cast spells anperfor3 rit#als that re6#ire the #se of a i3ple3ent. The aept 3ay also inscribe r#nes #ponthe +an that ai in the casting of certain spells.The &ept 3ay inscribe 1 r#ne (J1 per 5 4an8s)into the i3ple3ent.

:n aition> the &ept 3ay store a 3axi3#3of ! atig#e points in the i3ple3ent at 4an8 0>an an aitional 1 atig#e point for e2ery !4an8s they ha2e +ith the rit#al of ashioning 4#nic :3ple3ent at the ti3e the i3ple3ent is fashione. atig#e is store in the i3ple3ent #ringthe creation 3ay be #se by the &ept to cast

spells at any ti3e that they are holing the 4#ne*an> Staff or etish +hile 3a8ing a Cast Chec8.The i3ple3ent +ill be restore to f#ll atig#e at3inight on the night of a f#ll 3oon.

4unes of !i"ht (#)

21perience Multiple5 %00

Base !hance5 0K J %K per 4an8

!ast Time5 1 ho#r

Implement Bonus5 Poplar

2ffects5 The &ept 3ay gain insight into the f#t#reby ra+ing the 4#nes of Sight (4#nes +hich represent the cos3ic balance). The perfor3ance ofthis rit#al allo+s the &ept to exercise one of thefollo+ing f#nctions #ring its co#rse?

2 ;i3ite Precognition O The &ept ra+s a4#ne of Sight on the3sel2es. This rit#al pro#ces the sa3e res#lts as for the Spell of ;i3ite Precognition of the "in College.

2 $i2ining Enchant3ent O The &ept ra+s4#nes of Sight aro#n the target. The res#ltsare the sa3e as the 4it#al of $i2ination (491)of the College of ,a3ing :ncantations.

Anly one of these t+o options 3ay be perfor3e at each casting of the 4it#al.

Drea3 !enin" ($)

Range5 1 3ile J 1 per 4an8

Duration5  ho#rs J 1 per 4an8

21perience Multiple5 %00

!ast Time5 %0 3in#tes

Base !hance5 "agical &ptit#e J *illpo+er J %Kper 4an8

Resist5 Passi2e

Target5 Sleeping entity

Implement Bonus5 Poplar

2ffects5 The &ept sen rea3s to one entity oftheir choice. The &ept 3#st ha2e seen an st#ie the target s#fficiently (as per Ensorcel3entsan Enchant3ents Spell of ;ocation)> 8no+ their:ni2i#al Tr#e ,a3e> or ha2e a foc#s (e.g. so3e

of the targetDs hair> bloo> etc). Sho#l the targetfail to resist> any ti3e spent sleeping for the #ration +ill contain rea3s of the s#b@ect(s) sent bythe &ept. These rea3s con2ey 1 (J1 per 5 f#ll4an8s) at#3 (e.g. concept> place> person> ob@ect>etc) of infor3ation.

 Example: t &ank ; the target might awake know-ing they had dreamed of /alran the &une %age, orknowing they had dreamed that someone needed theirhelp. t &ank @ the dept could send that /alranneeded the target*s help. t &ank "; they could awakeknowing that /alran needs help with gambling debt in)anctuary.

&lternati2ely> if the &eptDs 4#nic :3ple3entis 3ae of bone or they ha2e a foc#s for the target> they 3ay elect to sen night3ares instea.Sho#l the target fail to resist they +ill regain 1less atig#e per ho#r of sleep per 5 f#ll 4an8s.

 Example: Bor a character who would normally re-cover ! Batigue per hour of sleep: at &ank ; to theywould awake knowing they had disturbing dreams, at

 &ank @ to D they would only recover " Batigue per hourof sleep, at &ank #; to # only # Batigue per hour of

 sleep would be recovered, at &ank #@ to #D they would gain no benefit from sleeping, and at &ank "; wouldlose # Batigue per hour spent sleeping and awake with

bruises on their body. 

4unes of *arin" (')

Range5 -0 feet

Duration5 1 +ee8 J 1 per 4an8

21perience Multiple5 !00

Base !hance5 %0K J 5K per 4an8

Resist5 ,one

Target5 &rea

Implement Bonus5 El3

2ffects5 The rit#al ta8es t+o ho#rs (910 3in#tes per

4an8> +ith a 3ini3#3 of 10 3in#tes) to co3plete. $#ring the rit#al> the &ept 3#st ra+ the4#nes of *aring> +ith one 4#ne per 4an8 in therit#al> in a ro#ghly circ#lar config#ration aro#nthe area to be +are (the &ept 3#st re3ain insie the area +hile the rit#al is being prepare).&t the en of the rit#al> if it is s#ccessf#l> a 4#ne+ar exists that +ill help to protect those insieit fro3 3agic.

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,o 3agical ite3 (a3#let> +eapon> etc.) canenter the +are area #nless it is a possession>tho#gh ite3s alreay insie the +are area canbe ta8en o#t. &ny 3agical creat#re> spirit or &ept atte3pting to enter the +are area 3#st3a8e a Passi2e 4esistance chec8 (s#btract 4an8 R! fro3 the chec8)> or the entity +ill be #nable toenter the area. :n aition> +hen an entity +hich

is +holly or partially of another plane (s#ch ase3ons> e2ils> i3ps> hellho#ns) ecreases its"agic 4esistance by (4an8 R %) +hen it atte3ptsto enter the +are area.

:f the +ar is breache then one of the 4#ness#pporting the +ar 3o3entarily glo+ an thenisappear. *hen the last 4#ne isappears thenthe +ar issipates.

:n aition> so long as it is in effect> all targete spells cast into (not o#t of) the +are areaha2e a chance of being issipate har3lessly+hen stri8ing the +ar by %0K J (4an8 R !). ac8

fire fro3 this rit#al res#lts in 10 a3age to the&eptDs En#rance.

&ll entities +hich +ere in area of the +ar forthe #ration of its casting of the +ar are nots#b@ect to it.

[#,.10] !pecial no+le"e !pells

4une+all (!1)

Range5 ,one

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 !50

Base !hance5 !0K

Resist5 Passi2e

Target5 &rea

Implement Bonus5 El3

2ffects5 The &ept 3ay> by ra+ing a 4#ne of Protection> create a +all !0 (J! per 4an8) feet R !0 (J!per 4an8) feet transl#cent> shi33ering +all offorce 1 inch thic8> centere on the 4#ne. The +allcan be of any orientation an nee not beanchore. :t +ill expan aro#n soli ob@ects b#t+ill not pass thro#gh the3 an +ill not for3to#ching an entity (the spell +ill fail i33eiatelyif it co3es in contact +ith an entity +hile for3ing). &ny entity +ho co3es into contact +ith the+all 3#st resist or be thro+n bac8 prone an +ills#ffer [10 9 !] (J1 per 4an8) a3age.

Creatin" 4uneshiel (!#)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !50

Base !hance5 0K

Resist5 ,one

Target5 Entity

Implement Bonus5 El3

2ffects5 The &ept 3#st inscribe a 4#ne of Protection onto the target. The 3agic +ill create ashiel of protection aro#n the target> gi2ing 5K(J1 per 4an8) to efense an absorbing [4an8 Y ]

points of physical a3age. &ny #nconfir3egrie2o#s blo+ to the target +ill isr#pt theshiel> b#t the specific grie2o#s in@#ry +ill not beapplie to the target.

4une of Truth (!$)

Range5 To#ch

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 %00

Base !hance5 %0K

Resist5 ,one

Target5 Entity

Implement Bonus5 Poplar

2ffects5 Prior to casting this spell the &ept 3#stfirst ra+ a Tr#th 4#ne on the forehea (or o2erthe brain pan) of the spellDs target (+hich 3ay bethe3sel2es). The spell 3ay only be cast o2er onetarget entity of the &eptDs choosing an the &ept 3#st to#ch the target to cast it. The 4#ne ofTr#th ca#ses the target to be #nable to spea8 afalsehoo for the #ration of the spell. The target3#st not 8no+ingly say anything false> b#t 3ayref#se to ans+er a 6#estion p#t to the3.

Ritual 2ffects5 :f cast as a rit#al the #ration be

co3es 1 ho#r (J10 3in#tes per 4an8). :n aition>the Tr#th 4#ne enables the target to see the tr#enat#re of all things an a chance of noticing eceptions> s#ch as ill#sions> in2isibility> #netectability> shape or s8in changing> traps> an anyother eception the '" sees fit +ith a basechance of (Perception J (4an8 R !). Tr#th oes notnecessarily help the target see thro#gh the eception> for exa3ple> an :ll#sory *all +ill still beopa6#e> b#t the target +ill 8no+ it is an ill#sion.The spell effects +o#l still apply.

anish3ent (!')

Range5 To#chDuration5 :33eiate

21perience Multiple5 !50

Base !hance5 %0K

Resist5 Passi2e

Target5 Entity

Implement Bonus5 lac8thorn

2ffects5 The &ept 3ay banish any one entity bac8to its o+n plane of origin. :n orer to o so the

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&ept 3#st to#ch the target entity +ith their 4#nic :3ple3ent at the 3o3ent the spell is co3plete. :f s#ccessf#l> the spell res#lts in the entityi33eiately ret#rning to its o+n i3ension #nless the entity s#ccessf#lly resists. The to#ch isa#to3atic #nless the target is acti2ely a2oiingbeing to#che> in +hich case the target 3#st3a8e a s#ccessf#l stri8e at the 3o3ent of cast

ing. The spell 3#st be prepare nor3ally. Thetarget ret#rns to a rano3 spot> in an appropriate 3ei#3> on its o+n plane. The exact +hereabo#ts is '"Ds iscretion> ho+e2er> entities banishe at approxi3ately the sa3e ti3e +ill appearin approxi3ately the sa3e area.

Tor3ent (!)

Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 !50

Base !hance5 15K

Resist5 &cti2e> Passi2e> see escriptionTarget5 Entity

Implement Bonus5 lac8thorn

2ffects5 The &ept can> by pointing their 4#nic :3ple3ent> inscribe +ith the Pain 4#ne> at one entity> ca#se that entity extre3e pain. &ny entitythat fails their "agic 4esistance +ill s#ffer inagony. &n entity in agony +ill ta8e 1 point ofa3age (J1 per 4an8s)> has their T"4 c#t inhalf an cannot 3a8e attac8s or cast spells. &nyother effects +ill be eter3ine by the '". The4#ne "age can contin#e to point their i3ple

3ent at the target to 3aintain the agony (ass#3ing the target hasnDt resiste). &fter the initialp#lse> any entity s#ffering in agony 3ay atte3ptto resist by rolling their *illpo+er R $iffic#lty(see table belo+).

3ote: depts of the College of )orceries of the %ind gain a bonus to resist this spell e1ual to &ank ? Fwith the $alent: &esist 9ain.

4an; *illpo+er Difficulty

0"4 R 4.0

5" R 3.0

10"14 R 2.0

15"1 R 1.0

20 R 0.5

4une+eapon (!,)

Range5 To#ch

Duration5 5 3in#tes J 1 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,one

Target5 *eapon

Implement Bonus5 Pine

2ffects5 The &ept 3ay create a 3agically poisone+eapon by inscribing a 4#ne of Poison on a+eapon an acti2ating it +ith the 4#ne+eaponspell. :f at least one point of effecti2e a3age isinflicte on a target> the +o#n is poisone> ca#s

ing [10 9 5] (J1 for e2ery % or fraction ran8s)a3age per p#lse for 10 p#lses #e to poison.The target can only ha2e one poison in effect atany one ti3e> (e.g. poison fro3 ifferent stri8es isnot c#3#lati2e). The poison is consiere 3agical in origin an +ill affect creat#res not nor3allyaffecte by poison. The nor3al r#les for #singpoisone +eapons apply b#t the &ept is i33#neto their o+n poison.

Ritual 2ffects5 :f cast as a rit#al the &ept insteacreates an ins#bstantial> 3agical +eapon +hich iscapable of hitting anything incl#ing creat#res ofspirit#al or spectral nat#re. The #ration be

co3es 1 ay (J1 ay per 4an8). Ather+ise +ill beco3pletely nor3al an has the nor3al Stri8eChance an $a3age "oifiers.

Dea Mans reath (!)

Range5 10 feet J 10 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 %00

Base !hance5 %5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 ;i2ing Entity

Implement Bonus5 Aa8

2ffects5 The target stops breathing> b#t contin#es toli2e e2en in a 2ac##3 or #ner+ater (b#t oesnDtprotect against other effects of those en2iron3ents). this spell +ill help protect the targetfro3 any non9gaseo#s contents of the at3osphere (e.g. Sleep $#st) by gi2ing the3 a bon#s ofspell ran8 to their resistance against those effects. &lso> the target +ill not be able to s3elloors for the #ration.

Aisitation (!/)

Range5 1 3ile J 1 per 4an8Duration5 Concentration> 3axi3#3 1 ho#r J 1 per

4an8

21perience Multiple5 %00

Base !hance5 15K

Resist5 ,one

Target5 Entity

Implement Bonus5 4e+oo

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2ffects5 The &ept 3#st ra+ the 4#nes of ar9Seeing on the3sel2es +hile perfor3ing the spell. :fs#ccessf#l> the &ept is able to sen a ghost9li8ei3age of the3sel2es instantly to any location+ithin range that the &ept has ra+n a 4#ne of;ocation. They are present in that location in all+ays except boily (e.g. the &ept 3ay co33#nicate an #se all their senses +hile the i3age is

there> b#t 3ay not be har3e by any attac8). Thei3age 3ay 3o2e no 3ore than 10 feet (J10 per4an8) fro3 the specific 4#ne of ;ocation> an3ay 3aterialiBe any+here +ithin that area. Sincethe &eptDs conscio#sness is in the i3age> +hichis non9physical> they 3ay not cast any spells orrit#als. *hen the 2isitation ti3e has expire (oranyti3e prior that the &ept +ishes)> the i3age6#ic8ly faes an the &eptDs conscio#snesstra2els bac8 to his boy.

4une Curse (!)

Range5 5 feet J 5 per 4an8

Duration5 1 3in#te J 1 per 4an8

21perience Multiple5 00

Base !hance5 15K

Target5 Entity or Ab@ect

Implement Bonus5 lac8thorn

2ffects5 The &ept 3#st first ha2e the C#rse 4#neinscribe on their 4#nic :3ple3ent for this spellto +or8 at range> other+ise they can car2e theC#rse 4#ne into the 2icti3 (ta8ing a 3in#te). Theeffects of the C#rse epens on the 4#ne "ageDsran8 +ith the spell (the &ept can al+ays choosea lo+er 4an8 effect)?

4an; Curse Effect

0"4 A,,lict t$e target wit$ $allucinations t$at

reduce t$e target9s erception (y 5 in addition

o, any speci,ic e,,ectsO $allucinations s$ould (e

general suc$ seeing colored lig$ts in t$e

distance' $earing sounds' etc.

5" arget su,,ers ,ro terri(le igraines and ust

a?e a concentration c$ec? ,or any coplex

actions Dsuc$ as casting or using a s?illO (ut not

standard co(atE

10"13 arget su,,ers ,ro liited anesiaO any

coplex activity re<uires a agic esistance

c$ec?O s$ould t$e target ,ail to resist t$ey areuna(le to ree(er $ow to per,or t$at

action ,or Van?W $ours

14"16 arget is a,,licted wit$ Creeping &enility and

will lose 1 point o, agical Aptitude D1 per 5

an?sE eac$ day.

17"1 arget is a,,licted (y extree paranoia and

nig$taresO target recovers H noral atigue

w$en resting and (ecoes ore distrust,ul

20 otal Anesia

So3e c#rse effects +ill ha2e 3ore i3pact thanothers epening on the #ration of the spell (orrit#al). The '" +ill ha2e to ecie exactly ho+the c#rse affects a specific target.

Ritual 2ffects5 :f the 4#ne C#rse is cast as a rit#althe #ration is 1 ay (J1 ay per 4an8).

Con2erse +ith !pirits (!10)

Range5 10 feet J 5 per 4an8

Duration5 5 3in#tes J 5 per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 ,one

Target5 Self 

Implement Bonus5 eech

2ffects5 The &ept inscribes the Con2erse 4#ne ana 4#ne representing the target spirit on theirface. Sho#l the &ept s#ccessf#lly cast this spellthey +ill be able to Fcon2erseG +ith the target

spirit. & single spirit +hich +ithin range an falls+ithin the 4#ne of representation. or exa3ple>the &ept co#l #se a r#ne representing lesser#nea> an then any ghost or other lesser #nea co#l ans+er> or #se a n#3ber of r#nes torepresent say 'iren looaxe> a fallen +ar2en+arrior. Then if the spirit of 'iren is +ithinrange then then only it +o#l ans+er. o+e2erthis spell oes not co3pel any spirit to ans+erany 6#estion an if they o ans+er then it oesnot co3pel the3 to spea8 the tr#th.

Trappin" !pirit (!11)

Range5 10 feet J 5 per 4an8Duration5 1 3in#te J 1 per 4an8

21perience Multiple5 00

Base !hance5 5K

Target5 Spirit

Implement Bonus5 eech

2ffects5 The &ept 3#st ra+ a circle of at least onefoot rai#s +ith the 4#nes of Protection aro#nits circ#3ference an then ra+ a pentacle #singfresh bloo an inscribe the 4#nes of ining an4epresentation (see Con2erse +ith Spirits (S911)abo#t specifying the target spirit). Sho#l thespell s#ccee then if the na3e spirit is +ithinrange then they +ill be ra+n into the pentacle+here they are trappe for the #ration of thespell. :f the spell is rit#ally cast then the #rationincreases to 10 (J10 per 4an8) 3in#tes.

4une of Ele3ents (!1#)

Range5 5 feet J 5 per 4an8

Duration5 :33eiate

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21perience Multiple5 500

Base !hance5 5K

Resist5 Passi2e only +here applicable

Target5 Point

Implement Bonus5 &sh

2ffects5 The &ept 3#st ha2e pre2io#sly inscribe

their 4#nic :3ple3ent of the the 4#nes of &ir>ire> *ater an Earth. To cast a spell the &ept3#st ra+ the 4#ne in the &ir an then irectthe effect at a hex +ithin range by pointing thestaff at it. The effect is entirely containe +ithinthe esignate hex. &ll effects exten to a heightof 10 feet. ining 3agics or large a3o#nts ofcol iron +ill negate this spell.

2   Fire O The target hex is instantly en2elope infla3es an anything fla33able is i33eiatelyignite. &ny entity in the target hex +ill s#ffer10 (J1 per ! 4an8s) fire a3age if they fail toresist.

2

  Air O & th#nerclap po#ns the target hexan all +ithin 3#st resist the 3agic or beeafene for 4an8 p#lses an ta8e 10 (J1 per! 4an8s) physical a3age.

2   &ater O The target hex is i33eiately fille+ith +ater an anything +hich is not +aterproofe +ill beco3e sat#rate. &ny entity +horesists the 3agic +ill s#ffer 10 (J1 per !4an8s) ro+ning a3age #nless they ha2eso3e +ater breathing ability.

2   2arth O & pile of s3all bo#lers falls fro3onto the target hex. E2erything in the hex +ills#ffer cr#shing a3age an any entity +ho

fails to resist +ill ta8e 10 (J1 per ! 4an8s)physical a3age an be thro+n prone.

2   Stream O The co3bination of ire an *ater+ill coo8 anything +ithin the hex for 10 (J1per % 4an8s) heat a3age +hich penetrates ar3or. The strea3 +ill e2aporate as nor3al.

2  -ightning O The co3bination of ire an &ir+ill ca#se an arc of lightning +hich +ill ischarge thro#gh the hex ca#sing 10 (J1 per %4an8s) electrical a3age (sa2e for half) to anything +ithin the hex. Those +ho fail to resist+ill also be st#nne.

2  Magma O The co3bination of ire an Earth

+ill ca#se the gro#n of the target hex to instantly t#rn to scorching 3ag3a ca#sing 10(J1 per % 4an8s) a3age to anything +hichfails to resist> igniting anything fla33able incontact the gro#n. The gro#n +ill i33eiately being to cool an +ill half the a3o#nt ofa3age it oes each s#bse6#ent p#lse.

2   Mist O The co3bination of &ir an *ater +illcreate a pea so#p fog +hich +ill i33eiatelyen2elope 1 hex (J1 hex rai#s per 5 4an8s) ob

sc#ring all nor3al 2ision. This 3ist +ill thenbeing to sprea o#t an issipate> ta8ing [4an8Y !] p#lses to o so. &s it spreas o#t it +illthin an appropriate 3oifiers sho#l apply.

2   Mu" O The co3bination of Earth an *ater+ill ca#se the gro#n of the target hex to t#rninto 3#. :t oes no a3age b#t +ill i33eiate begin to haren an trapping anything+hich fails to resist. :t +ill ta8e [(4an8 R %) LPhysical Strength of 2icti3] (ro#n #p) p#lsesto brea8 free of the set stone.

2   Dust O The co3bination of &ir an Earth +illca#se the hex to be en2elope in thic8> cho8ing #st. This +ill obsc#re 2ision an ca#seanything +hich fails to resist to cho8e. Thischo8ing +ill contin#e for [4an8 Y !] p#lses> the2icti3 re6#iring a one ti3e concentrationchec8 to perfor3 any co3plex tas8 (s#ch as#tiliBing a s8ill or casting 3agic).

*arnin" !tones (!1#)

Range5 To#ch

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 ,one

Target5 Stone

Implement Bonus5 Poplar

2ffects5 The &ept ra+s the 4#ne of *arning anat least one of the 4#nes of oy anMor "in ona stone (+hich 3#st +eigh at least I lb per 4#ne).The &ept 3ay then lea2e the stone so3e+here

an +ill instantly 8no+ if an entity co3es +ithin5 feet (J1 per 4an8) of the stone. The stone +illonly etect li2ing anMor sentient entities epening on +ith +hich 4#ne(s) it is inscribe.The &ept 3ay create an #se #p to 1 *arningStone per 4an8> b#t +ill be #nable to tell +hich oftheir stones has etecte an entity.

!u33on Tote3 !pirit (!1$)

Range5 7nli3ite

Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 !00

Base !hance5 %0KResist5 ,one

Target5 Spirit

Implement Bonus5 eech

2ffects5 :f s#ccessf#l a Tote3 spirit +ill arri2e in 10p#lses to ai the &ept. The ai incl#es as8ingthe spirit to s#33on a tote3 ani3al to the &ept> gi2e basic geographical 8no+lege an osi3ple sco#ting tas8s. The spirit +ill a#to3atically +arn the &ept of any i33eiate anger to

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the &ept that they see (+ith an base chance of&eptDs Perception J [4an8 R !]). Tote3 spiritscan only be s#33one again after [! L 4an8]ho#rs ha2e passe. Anly one Tote3 Spirit can bes#33one at one ti3e.

[#,.11] !pecial no+le"e 4ituals

4une ortal (41)Range5 Special

Duration5 Special

21perience Multiple5 00

Base !hance5 "agical &ptit#e J 5 per 4an8

!ast Time5 %0 3in#tes

Implement Bonus5 4e+oo

2ffects5 4#ne portals allo+ a 4#ne "age to transport the3sel2es an 4an8 other entities +iththe3 to any other portal +hich the 4#ne "agehas 2isite> has s#fficient 8no+lege (#ni6#ely

isting#ishable) abo#t> or the so#rce portalDsFlin8e estinationG. The &ept can create t+otypes of 4#ne portals.

Permanent

& per3anent portal is constr#cte by the &ept inscribing 4#nes of Translocation on largestones> placing the3 on a flat s#rface to create acircle of a siBe> in hexes> at least e6#al to that ofthe n#3ber of entities the portal can transport.Per3anent portals ta8e a ay per hex to constr#ct an cannot be estroye #nless all thestones for3ing the portal are s3ashe. &t theti3e the portal is create> a Flin8G estination

can be i3b#e in it. The estination 3#st be aper3anent portal the &ept has pre2io#sly 2isite.

Temporary

The portal is constr#cte by the &ept painting 4#nes of Translocation onto a s#rface is a circ#lar fashion (ta8ing half an ho#r). The circle3#st of be siBe> in hexes> of at least e6#al to thatof the n#3ber of entities the portal can transport. Te3porary portals last 1 +ee8 (J1 per4an8)> #nless a 4#ne Special Co#nterspell is castinto the area> in +hich case> it +ill i33eiatelyissipate. The rit#al to create the portal ta8eshalf an ho#r to perfor3 an has a ase Chance of"agical &ptit#e (J5 per 4an8). :f the rit#al failsthen nothing happens an rit#al can be perfor3e again +itho#t aitional +or8 b#t a bac8fire (ase Chance J 0K)> a#to3atic bac8fire on a100> +ill r#in the entire rit#al an a ne+ portal+ill ha2e to be constr#cte. To #tiliBe a 4#neportal> the &ept perfor3s an half ho#r rit#al.The &ept 3ay transport a 3axi3#3 the3sel2esan 4an8 others (3#lti9hex creates co#nt as siBe>

in hexes> entities). An the co3pletion of the rit#al> the &ept 3#st spen 1 atig#e per entitytransporte. & bac8fire (ase Chance J 0) +illonly res#lt the expenit#re of the atig#e. Transportation is instantaneo#s. ase Chance is ["agical &ptit#e J (4an8 R 5) L (1 per 5 3iles)].

inin" Ele3ents (4')

Duration5 ! ho#rs J ! per 4an8

21perience Multiple5 500

Base !hance5 "agical &ptit#e J % per 4an8

!ast Time5 %0 3in#tes

Implement Bonus5 &sh

2ffects5 The &ept 3ay gain control of any ele3entby #sing this rit#al. They 3#st ha2e ha theining 4#ne an the 4#ne representing the ele3ent to be bo#n inscribe on their 4#nic :3ple3ent an they 3#st to#ch the ele3ent +ith theiri3ple3ent at the concl#sion of the rit#al. The&ept 3ay bin 500 po#ns of earth (J500 per4an8)> 500 gallons of +ater (J500 per 4an8)> 1>000c#bic feet of air (J500 per 4an8)> or all fire +ithina 10 foot rai#s (J15 feet per 4an8). They 3ay oanything +ith the ele3ent except for3 an ele3ental. This rit#al 3ay not be #se o2er an areaocc#pie by an ele3ental an cannot be #se inany +ay to control an ele3ental.

inin" !pirits (4)

Duration5 Per3anent

Base !hance5 "agical &ptit#e J % per 4an8

Resist5 "ay not be resiste

Implement Bonus5 oneM:2ory2ffects5 To perfor3 this rit#al the &ept 3#st cre

ate a fetish of the spirit they +ish to bin an thespirit 3#st be present (e.g. +ithin 100 ho#rs ofeath> the boy has been preser2e by a ealer>the spirit is hel in a spirit trap> the spirit has re3aine on plane as a greater #nea or ghost).The fetish 3#st be 3ae o#t of the parts of theentity to be bo#n (s8#ll> bones> feathers> scales>etc.). This fetish re6#ires fo#r ho#rs to create anetch it +ith the appropriate r#nes. ,ote that altho#gh they 3ay not resist this rit#al the spirit3ay> sho#l they be able> atte3pt to isr#pt the

rit#al or slay the &ept. :f the &ept has the 2icti3s heart> they 3ay b#rn this #ring the rit#alto gain an extra J!0 on ase Chance.

7pon s#ccessf#l co3pletion of this rit#al thespirit is bo#n to the fetish an 3ay not lea2e #nless an #ntil the fetish is estroye. &ltho#gh abo#n greater #nea +o#l be able to rainanyone +ho to#che the s8#ll> in general thebo#n spirit +ill be #nable to affect the 3aterial+orl. The &ept can #se the Spell of Con2erse

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+ith Spirits to 6#estion the spirit> an 3ay gain#sef#l ans+ers M a2ice sho#l the spirit ha2eany expertise in the area. &ltho#gh the spirit cannot lie it 3ay ref#se to ans+er an can 3isleaby o3ission or neglecting to correct false ass#3ptions an the li8e. & bac8fire res#lt estroysthe fetish an the &eptDs En#rance 2al#e is re#ce by [10 L 5]> 3ini3#3 1> points +hich 3ay

only be reco2ere by the extene be rest. The&ept +ill be #nable to atte3pt to bin that spiritagain. 7nless the spirit has so3e reason to +ishto re3ain as an a2iser it is #nli8ely to be happyabo#t being 8ept trappe on this plane.

4unes of 7ealin" (4/)

Range5 To#ch

Duration5 :33eiate

21perience Multiple5 %00

Base !hance5 ["agical &ptit#e R !] J % per 4an8

Resist5 ,one

!ast Time5 %0 3in#tes

Target5 ;i2ing entity

2ffects5 The &ept paints 4#nes of ealing o2er theboy of the target. The r#ne +ill heal the target %(J% per 4an8). :n aition> all afflictions +hichcan be c#re by a (4an8 Y %) ealer +ill be c#re.

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[#.0] The Colle"e of lac; Ma"ics

The College of lac8 "agics is organiBe so3e+hat ifferently fro3 other Colleges in that its8no+lege is a2ailable only to those +ho 3a8e 2ario#s pacts +ith the Po+ers of $ar8ness. There arethree pacts +hich an &ept 3ay 3a8e. They are organiBe in orer of i3portance?

2  The First Pact O 7pon entering this College>

the &ept s+ears an oath of allegiance to thePo+ers of $ar8ness. This is the irst Pact.

2   The -esser Pact O :n orer to learn the Special =no+lege of the College of lac8 "agics>the &ept 3#st 3a8e the ;esser Pact. This pactconsists of reaffir3ing the &eptDs allegiancean gi2ing #p a to8en of that allegiance to thePo+ers of $ar8ness.

2  The Greater Pact O To ha2e access to the entire 8no+lege of the College of lac8 "agics>the &ept 3#st 3a8e the 'reater Pact an sellhis so#l to the Po+ers of $ar8ness.

The First act

:n exchange for this oath> the &ept is gi2en all ofthe 'eneral =no+lege Spells an 4it#als of the College of lac8 "agic at 4an8 0 an 3ay achie2e #p to4an8 15 +ith that 8no+lege. e 3ay not achie2e4an8 abo2e 15 or learn any of the Special =no+legeof the College of lac8 "agics.

The :esser act

*hen 3a8ing the ;esser Pact> the &ept 3#stgi2e #p so3ething they 2al#e as a to8en to thePo+ers of $ar8ness. The '" an the &eptDs player3#st arri2e at an agree3ent in a2ance as to +hat3#st be gi2en #p. The &ept 3ay offer anything.The '" sho#l insist on so3ething that the &eptDs

player is partic#larly pro# of or has fo#n to be astrong point in his character. The price sho#l bestiff> b#t not totally crippling. :t co#l incl#e re#cing the Physical ea#ty of a partic#larly hanso3echaracter by 10 points or 3ore> ta8ing the characterDs eyesight> ta8ing the characterDs shao+ anMorreflection> or any other price that in2ol2es so3esacrifice. Ance the pact is agree to> the &ept 3aylearn 3ost Special =no+lege of the College at 4an80 an 3ay progress to 4an8 15 +ith that Special=no+lege an to 4an8 !0 +ith the 'eneral =no+lege of the College.

:n aition> an &ept +ho has s+orn the ;esser

Pact +ill be gi2en a a3iliar in the for3 of a s3allani3al (cat> bat> og> etc.). The a3iliar +ill be e2ote to the &ept an +ill ser2e hi3 faithf#lly> b#tthe &ept 3#st al+ays fee the a3iliar or it +illie.

&ll &epts +ho s+ear the ;esser Pact +ill recei2ea *itch3ar8> an in2isible 3ar8 so3e+here on theirperson thro#gh +hich their a3iliar +ill fee bys#c8ing the &eptDs bloo. Anly the bloo of the &ept +ill s#ffice to s#stain the a3iliar an it +illlose 1 atig#e (En#rance if all atig#e is exha#ste)per ho#r that it has not been fe. The &ept s#ffersa loss of atig#e Points each ti3e he fees his a3iliar. The a3iliar regains all lost atig#e #ponfeeing.

a3iliars are 3inor $e2ils (half the characteristics an 4an8 of nor3al $e2ils ro#ne o+n) +hoappear in ani3al for3 except +hen re6#ire to aopt their nat#ral for3 by the &ept. See the Collegeof 'reater S#33oning for the characteristics anabilities of $e2ils. The &ept 3ay only recei2e a ne+a3iliar once each year> on *alp#rgisnacht night>an only if his ol a3iliar has ie.

The &reater act

:f the &ept +ants to learn those spells anrit#als that co3pose the part of the Special =no+lege of this College that he has been enie accessto> he 3#st 3a8e the 'reater Pact an sell his so#lto the Po+ers of $ar8ness. & character +ho has solhis so#l in this 3anner 3ay ne2er be res#rrecte.o+e2er> he attains access to all 8no+lege of theCollege of lac8 "agics ('eneral an Special) an3ay achie2e #p to 4an8 !0 +ith that 8no+lege.

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Ance 3ae a Pact of this College> other than theirst Pact> 3ay ne2er be reno#nce. &n &ept +hohas 3ae only the irst Pact 3ay al+ays 6#it theCollege> losing all of his 3agic 8no+lege an abilities. o+e2er> neither the ;esser Pact nor the 'reater Pact can e2er be totally reno#nce. :f an &eptatte3pts to reno#nce the3> he i33eiately loses all8no+lege an abilities ac6#ire as a res#lt of his

3e3bership in the College an s#ffers a c#rse of the'"Ds choice fro3 the $a3n#3 "inat#3. e 3ay

 @oin another College> b#t +ill ne2er achie2e higherthan 4an8 15 +ith any 8no+lege of that College.

[#.1] 4estrictions

&epts of the College of lac8 "agic 3ay onlypractice those talents> s8ills an rit#als per3ittethe3 by the Pact they ha2e 3ae.

They 3ay ne2er practice any of the arts of thisCollege #ntil they ha2e 3ae the appropriate Pact.The irst Pact 3#st be s+orn before either the ;ess

er or 'reater Pacts can be s+orn an the ;esser Pact3#st be s+orn before the 'reater Pact can bes+orn.

[#.#] Moifiers

The ase Chance of perfor3ing any talent> spellor rit#al of this College is 3oifie by the aitionof the follo+ing n#3bers?

%ction Moifier

Adept $as ade t$e #esser act 5;

Adept $as ade t$e %reater act 10;

)ig$ )oliday o, t$e owers o, #ig$t *20;)ig$ )oliday o, t$e owers o, +ar?ness 20;

[#.$] Talents

*itchsi"ht (T1)

Range5 15 feet J 15 per 4an8

Duration5 %0 3in#tes J %0 per 4an8

21perience Multiple5 150

Base !hance5 15K

Resist5 ,one

Target5 Entity

2ffects5 The &ept 3ay see ob@ects or entities +hichare in2isible an they appear to ha2e a slight bl#esheen aro#n the3. :f the in2isibility effect (excl#ing *al8ing 7nseen) is of a higher 4an8 thanthe *itchsight> the ob@ect or entity 3ay not beclearly ientifie or irectly 3agically targete.The &ept 3ay also see in the ar8 as a #3anoes on a clo#y ay> +ith an effecti2e range of2ision of 150 feet #ner the open s8y> an -5 feetelse+here.

roBecte >3a"e (T5#)

Range5 15 feet J 15 per 4an8

Duration5 Concentration> no 3axi3#3

21perience Multiple5 150

2ffects5 The &ept can> by re3aining stationary anconcentrating for the #ration of the talentDs+or8ings> pro@ect an i3age of hi3self staning+ithin 15 feet (J15 aitional feet per 4an8) of hisact#al position. *hile he contin#es to concentrate> the ill#sion of hi3self +ill re3ain an hisact#al person +ill be in2isible. Ance he brea8s hisconcentration> he +ill beco3e 2isible an the ill#sion +ill fae. :t ta8es abo#t 10 secons (L1secon per 4an8) for the i3age to for3 an the&ept to beco3e in2isible.

!pecial %lche3y (T5$)

21perience "#ltiple5 00

Base !hance5 ase on potion

Storage5 Potion> &3#let2ffects5 The &ept> #pon 3a8ing the irst Pact>

gains certain 8no+lege of &lche3y. &3ong thespecific benefits accr#ing to the &ept are thefollo+ing?

Distill 8enoms

The ability to istill 2eno3s fro3 s#ch plantsas bellaonna. See the &lche3ist S8ill.

Potion of Toa" S*eat

The ability to istill a ose of a potion of ToaS+eat that +ill re3o2e ble3ishes> +arts> corns>pi3ples> etc.> at the rate of 1 isfig#re3ent (+art>

corn> etc.) (J1 aitional per 4an8) per ose. Thecost to pro#ce is 50 sil2er pennies. The aseChance of effecti2ely preparing it is 0K.

Amulets

The ability to 3a8e these a3#lets?

2 &3#let of Eler lo+ers O "a8es the +earerproof against the E2il Eye. Cost? 50 sil2er pennies.

2 &3#let of yperci#3 O :ncreases the +earerDs"agical 4esistance by 10 to any 3agical actperfor3e by a e3on. Cost? 100 sil2er pennies.

2 &3#let of ;#c8 O "ae fro3 tigerDs or alligatorDs teeth> it increases the +earerDs "agical 4esistance by % an s#btracts ! fro3 anyStri8e Chec8 3ae against the +earer. Cost?%00 sil2er pennies.

2 &3#let of $ia3ons O :ncreases the +earerDsStri8e Chance +ith any +eapon by !. Cost?1>000 sil2er pennies.

2 &3#let of _ae O ,o #nea +ill +illingly approach closer than %0 feet to the +earer in3ost cases. Cost? 500 sil2er pennies.

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2 &3#let of :ron O ,o e3on +ill +illingly approach closer than 10 feet to the +earer in3ost cases. Cost? !50 sil2er pennies.

2 &3#let of _et O ,o e3on +ill +illingly approach closer than 50 feet to the +earer in3ost cases. Cost? 00 sil2er pennies.

2 &3#let of &6#ilae#s O The +earer s#btracts 10

fro3 all rolls on the right Table. Cost? %00 sil2er pennies.

2 &3#let of &lectori#s O "ae fro3 the corpseof a lac8 Coc8 +hich has been c#re on ananthill for % ays> this a3#let +ill increase thea2erage 2al#e of treas#re fo#n by the +eareran his co3panions by 5K. Cost? 00 sil2erpennies.

2 &3#let of &3ethyst O *ars ba rea3s anassists the +earer in achie2ing a restf#l sleep.:ncrease the +earerDs atig#e reco2ery #ringsleep perios by !. Cost? -00 sil2er pennies.

2 &3#let of eryl O :ncreases the +earerDs abil

ity to etect traps an a3b#shes by 5. Cost?500 sil2er pennies.

2 &3#let of etony O $ecreases the ase Chanceof infection by 5. Cost? 50 sil2er pennies.

2 &3#let of loostone O Pre2ents 3iscarriagean ecreases ase Chance of infection by 10.Cost? 1000 sil2er pennies.

2 &3#let of Carb#ncle O $ecreases a3age oneby poison by ! points of a3age per P#lse oray. Cost? 1>!00 sil2er pennies.

2 &3#let of Chalceony O ,o #nea +ill +illingly approach closer than 10 feet to the +earer in 3ost cases. Cost? 00 sil2er pennies.

The FcostG is the cost of 3aterials necessary to3an#fact#re the a3#let. Each a3#let re6#ires %ays to 3an#fact#re once the necessary 3aterials ha2e been gathere or p#rchase.

-ove Philter

The ability to istill fro3 a 2ariety of s#bstances a ;o2e Philter +hich +ill ca#se the i3biber to fall in lo2e +ith the first entity of +ho3he or she sets eyes after rin8ing it (regarless ofspecies or sex). The ase Chance to prepare thePhilter is %0K (J% per 4an8). The cost of the 3aterials +ill a2erage 00 sil2er pieces. The effects

of the s#bstance +ill last for 1 +ee8 (J1 +ee8 per4an8).

Potion of Fertility

The ability to istill fro3 a 2ariety of s#bstances a Potion of ertility that increases thechances of conception by 5K (J5 per 4an8). :t hasa %0K ase Chance of +or8ing an 3ay be acti2ely or passi2ely resiste by the i3biber. The effects last one ay. :ts cost is 100 sil2er pennies.

[#.'] &eneral no+le"e !pells

Fear (&51)

Range5 15 feet J15 aitional per 4an8

Duration5 :33eiate (#ring P#lse)

21perience Multiple5 %50

Base !hance5 !0K

Resist5 "ay be acti2ely an passi2ely resiste

Target5 Entity

Storage5 :n2est3ent> *ar> "agical Trap

2ffects5 Ane target of the &eptDs choice that is+ithin range is seiBe by al3ost #ncontrollablefear. The targetDs player 3#st> if the target failsto resist> roll on the right Table to eter3ine theres#lt of the spell.

Dar;ness (&#)

Range5 15 feet J 15 per 4an8

Duration5 15 3in#tes R [10 9 5] R [4an8]

21perience Multiple5 -5

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 &rea

2ffects5 The &ept creates a 2ol#3e in +hich non3agical light is partially s#ppresse. The 2ol#3e+ill be 1>000 (J500 per 4an8) c#bic feet> an 3aybe in any one contig#o#s area the &ept esires>pro2ie that no i3ension is s3aller than onefoot. The entire 2ol#3e 3#st be 2isible an +ith

in range at ti3e of casting> an 3ay not be3o2e. or 2isibility p#rposes> the Spell +ill increase $ar8ness le2els +ithin the 2ol#3e to 0K J!K per 4an8. 4an8 !0 $ar8ness 3ay not be seenthro#gh. :t +ill not ai in pro2iing bon#ses forcasting p#rposes> tho#gh it +ill ne#traliBe penalties #e to nat#ral light> to a 3axi3#3 of 5K J 1Kper 4an8. The 2ol#3e co#nts as irect shao+ forStar an Shao+ "ages. :f the lighting conitionsare lo+er than that pro2ie by the spell> no effect +ill be apparent. ,ote that beca#se light isonly being s#ppresse> it 3ay still pass thro#gh>an no shao+s are generate o#tsie the

2ol#3e. :f it is possible to see thro#gh a $ar8ness>e2erything beyon it is nor3ally 2isible. Thisspell can engener silho#ettes of lit ob@ectsagainst the ar8ness> tho#gh not create shao+s.&ny of this 2ol#3e 3ay be o2errien by a higher ran8e Spell of ;ight> or ne#traliBe (bac8 tooriginal conitions) by an e6#al ran8.

*al;in" @nseen (&5$)

Range5 1 foot J 1 per 4an8

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Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 100

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> Potion> *ar

Target5 Entity

2ffects5 The target of this spell 3ay 3o2e #nnotice> not in2isible. This 3eans that it +ill nottrans3it light. &s a conse6#ence the target +illcast a shao+ (+hich 3ay or 3ay not be noticeepening on the lighting etc O e2en if notice3ay not be connecte to the target) an ha2e areflection in a 3irror (or any reflecti2e s#rface).o+e2er the target 3ay not be notice e2en ifanother entity is loo8ing irectly at hi3Mher. :tsho#l be note that a crystal of 2ision or si3ilar+o#l co#nt as loo8ing irectly at the target> notas a reflection. &n entity +ill get a perceptionchec8 if the target beco3es in2asi2e on that en

tityDs senses (e.g. staning in a frontal a@acenthex> or staning behin the entity +ith the targetDs hans o2er hisMher eyes). &ltho#gh the target is not in2isible> it 3ay be etecte #sing any3agical 3eans for etecting in2isible entities(e.g. *itchsight). :f the target of the spell> or thetargetDs possessions> are to#che by another entity> or that entityDs possessions> then the spell isbro8en. The target of the spell 3ay not brea8 it2ol#ntarily (other than by> for exa3ple> to#chinganother entity). Ance bro8en the spell 3#st berecast.

The Da3nu3 Minatu3 (&5')

Range5 15 feet J15 aitional per 4an8

Duration5 7ntil ispelle by the appropriate Co#nterspell

21perience Multiple5 500

Base !hance5 50K

Resist5 "ay be acti2ely an passi2ely resiste

Target5 Entity

2ffects5 The &ept c#rses any one target +ithinrange +ith a partic#lar #npleasantness as listebelo+?

4an; Curse Effect

0"3 A,,licts t$e target wit$ (oils' warts' clusiness

D*1 AgilityE or aladroitness D*1 anual

+exterityE

4"6 A,,licts t$e target wit$ gout' anesia D*1 an?

,ro all agic and s?illsE or wea?ness D*2

$ysical &trengt$E

7"10 A,,licts t$e target wit$ total dea,ness' poor$ealt$ D*3 -nduranceE' ,inancial disaster Dleads

to loss o, wealt$E or cowardice D*3 illpower'

5 to rig$t a(le rollsE

11"13 A,,licts t$e target wit$ total (lindness'

deleriu treens D*5 anual +exterity' *3

erceptionE or total anesia Dtarget

ree(ers not$ing including $is own nae or

any spellsE

14"20 A,,licts t$e target wit$ total uteness' leprosy

or accelerated aging D10 years per ont$E

!tor3 Callin" (&5)

Range5 SpecialDuration5 0 3in#tes J %0 per 4an8

21perience Multiple5 !00

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> "agical Trap

Target5 Special

2ffects5 The &ept 3ay s#33on any stor3 front+hich 3ay exist any+here in sight. :f no frontcan be seen> the spell can still be cast b#t the aseChance is 3oifie by 9!0. 'enerally> a stor3front can be seen for !0 to %0 3iles. 7pon reaching the spot occ#pie by the &ept at the ti3e ofcasting> the stor3 front +ill slo+ an finallycease 3o2ing an begin to o+npo#r (sno+> rain>hail> sleet or +hate2er else the '" feels theclo#s 3ay contain). The stor3 front +ill ta8e10 R % 3in#tes (91 per 4an8) to arri2e> 3ini3#31. Ance the #ration has lapse the +eather +illgra#ally ret#rn to nor3al o2er a si3ilar a3o#ntof ti3e.

*in *histle (&5,)

Range5 Special

Duration5 10 ho#rs J 1 per 4an821perience Multiple5 1!5

Base !hance5 0K

Resist5 ,one

Storage5 :n2est3ent> Potion

Target5 Special

2ffects5 The &ept is able to create a +in o2er anopen space of #p to 100 feet (J100 per 4an8) ia3eter centere on the &ept. A#tsie of this area>

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the +in +ill fae bac8 to the pre2ailing +ino2er half again the istance. The +in +ill b#il#p o2er 10 J 5 3in#tes (91 per 4an8> 3ini3#3 1)an the "age 3#st choose at the ti3e of casting+hich irection the +in +ill blo+. The spee ofthe +in is eter3ine by rolling a 100 roll asfollo+s?

6 chance !pee (3ph) Force01"05 1"24 5

06"15 13"1! 4

16"30 !"12 3

31"50 4"7 2

51"70 !"12 3

71"!5 13"1! 4

!6"5 1"24 5

6"100 25"31 6

The &ept can choose to 3oify the ice roll#p or o+n by #p to ! R 4an8 points to eter3ine

the act#al +in spee once the ice ha2e beenrolle. The effects of this spell o2errie any existing +in effects incl#ing alreay existing *in*histle spells. :f the res#lting +in is orce 5 oro2er> 3issile fire +ill be affecte> re#cing basechances by (+in spee Y !)K.

rotection %"ainst *ere Creatures (&5)

Range5 15 feet

Duration5 %0 3in#tes J10 aitional per 4an8

21perience Multiple5 %00

Base !hance5 !0K

Resist5 "ay not be resisteStorage5 Potion> :n2est3ent> "agical Trap> *ar

Target5 &rea

2ffects5 The spell creates an in2isible Circle of Protection +ith a 15 foot rai#s +hich +ill not +illingly be crosse by any +ere9creat#re in beastfor3 #nless they s#ccessf#lly resist the circleDseffects #pon first enco#ntering it.

!u33on Enchante Creature (&5/)

Range5 *or8s at any range

Duration5 :33eiate

21perience Multiple5 !00Base !hance5 !0K

Resist5 "ay not be resiste

Storage5 Potion> :n2est3ent

2ffects5 The &ept 3ay s#33on 1 enchante fantastical creat#re of his choice (J1 aitional foreach 5 4an8s). Anly creat#res that are nati2e tothe area 3ay be s#33one. :t +ill ta8e the3 53in#tes to arri2e an they +ill be #ncontrolle+hen they o arri2e.

utrescence (&5)

Range5 15 feet J 15 per 4an8

Duration5 :33eiate

21perience Multiple5 100

Base !hance5 50K

Resist5 ,one

Storage5 :n2est3ent> *ar> "agical TrapTarget5 ol#3e of oo anMor $rin8

2ffects5 This spell ca#ses #p to 1 c#bic foot (J1 per4an8) of foo anMor rin8 to p#trefy> spoil> ecay an rot. The foost#ffs +ill thereafter be #nfit for cons#3ption. :f a $o#ble or Triple effect isachie2e> the a3o#nt of foo anMor rin8 to beaffecte 3ay be o#ble or triple.

7ar3in" Entity (&510)

Range5 15 feetJ15 aitional per 4an8

Duration5 10 secons J10 aitional per 4an8

21perience Multiple5 !00Base !hance5 !0K

Resist5 "ay be acti2ely an passi2ely resiste

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Entity

2ffects5 The &ept 3ay cast this spell at any onetarget +ithin range. :f the target fails to resist> he+ill be in intense agony for the #ration of thespell an 3#st chec8 to see if his concentration isbro8en. is Stri8e Chance is re#ce by 10 for the#ration of the spell. e s#ffers no $a3agePoints as a res#lt of the spell.

>"nitin" Fla33ables (&511)

Range5 15 feet J15 aitional per 4an8

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 !0K

Resist5 "ay not be resiste

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Ab@ect

2ffects5 The spell ca#ses fla33able 3aterial (cloth>paper> +oo> an si3ilar ite3s> b#t not flesh) tob#rst into fla3es. The fla3es 3ay be exting#ishe.

7ypnotis3 (&51#)

Range5 15 feet J 15 per 4an8

Duration5 Concentration? no 3axi3#3

21perience Multiple5 !00

Base !hance5 0K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent

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Target5 Entity

2ffects5 The spell ca#ses an entity to accept s#ggestions fro3 the &ept. The spell 3ay only be casto2er a target +ith +ho3 the caster is nor3allyable to co33#nicate 2erbally. :t can ne2er becast o2er a totally hostile target. The target 3aybe enable to re3e3ber other+ise forgotten e

tails thro#gh appropriate 6#estioning. Ance thetarget has been hypnotiBe> the &ept can 3a8es#ggestions +hich the target +ill reaily accept#nless they conflict irectly +ith their best interests. The target +ill ne2er re3e3ber +herethese s#ggestions ca3e fro3. The &ept 3aychoose #p to 1 (J1 per 5 4an8s) of the abo2e s#ggestions to be acti2e in a post9hypnotic 3anner>+hich the target +ill contin#e to i3ple3ent for %(J% per 4an8) ho#rs after the spell ceases. Thetarget +ill stop follo+ing all other s#ggestionsonce the spell ceases.

Min Cloa; (&1$)

Range5 Self 

Duration5 1 ho#r J ! per 4an8

21perience Multiple5 !50

Base !hance5 %0K

Resist5 "ay not be resiste

Storage5 Potion

Target5 Self 

2ffects5 The &ept cloa8s their o+n 3in so thattheir tho#ghts cannot be etecte or FreaG> e.g.by Telepathy or other 3in reaing talents>spells or rit#als. The &eptDs 4esistance 2ers#s

"ental &ttac8 is increase by 10 (J! per 4an8)+hile the spell is in effect. "in Cloa8 oes notbloc8 Sense Presence or E3pathy. The &ept 3aychoose to ecline "in Speech fro3 an externalso#rce.

Call Master (&51')

Range5 "ay be cast at any range

Duration5 :33eiate

21perience Multiple5 %50

Base !hance5 10K

Resist5 "ay not be resiste

2ffects5 The &ept 3ay call hi3self (an his plight+here appropriate) to the attention of the representati2e of the Po+ers of $ar8ness +ith +ho3he signe his irst Pact. The Po+er 3ay ignorethe caster or 3ay co3e to his ai or other+ise respon. The response is #p to the '". *hate2erthe res#lt of the spell> the Po+er +ill exact aprice fro3 the &ept for any ai> no 3atter ho+paltry (perhaps e2en insisting that the &epts+ear the ;esser or 'reater Pact in a2ance of re

cei2ing any ai). The ase Chance of casting thisspell is increase by 10 (instea of 5) if the &epthas 3ae the ;esser Pact an by !0 (instea of 10)if he has s+orn the 'reater Pact.

[#.] &eneral no+le"e 4ituals

The Tarot (51)

21perience Multiple5 500

Base !hance5 Special> see belo+

2ffects5 The &ept 3ay rea the tarot to gain insight into the f#t#re. :t ta8es half an ho#r to reathe tarot an the &ept 3ay not 3o2e or perfor3any other action #ring that ti3e. The perfor3ance of the reaing allo+s the &ept to exercise#ring the rit#al the follo+ing actions?

As' The Dea"

The &ept 3ay> +hene2er he occ#pies theplace in +hich an entity has ie> co33#nicate+ith the spirit of the entity if the &ept co#l

ha2e co33#nicate +ith the entity +hile it +asali2e (8ne+ its lang#age> etc.) an is a+are thatthe place he occ#pies +as the site of the entityDseath. Anly 6#estions that can be ans+ere +itha si3ple yes or no +ill be ans+ere> an the eacan only pro2ie 8no+lege of e2ents +hichtranspire +hile they +ere ali2e. Ance the eainitially respon> they +ill contin#e to ans+er all6#estions a#to3atically #ntil is3isse. This talent oes not allo+ the &ept to co33#nicate+ith the #nea> only to s#33on the ea fro3the spirit +orl an spea8 +ith the3. aseChance? 10K.

-imite" PrecognitionThe &ept 3ay see (#nclearly) into the f#t#re

a n#3ber of ho#rs e6#al to 1 ho#r (J1 ho#r per4an8) an 3ay ascertain e2ents that 3ay or 3aynot be i3portant to hi3. ase Chance? !0K.

Divining 2nchantment

& ,a3er 3ay eter3ine if an ini2i#al or ob @ect is c#rrently> or has been recently> #ner theeffects of a spell by e3ploying the 4it#al of "agic$i2ination. The ob@ect or ini2i#al 3#st bepresent #ring the rit#al> +hich lasts for 1 ho#r.&t the en of the rit#al> the &ept 3a8es a Cast

Chec8 to eter3ine if the rit#al has ha the esire effect. The ase Chance for this chec8 is0K. The ase Chance is 3oifie by the aitionof 10K for each 4an8 the ,a3er has in the #se ofthe rit#al. :t is re#ce by 5K for each +ee8> orfraction thereof> since the spell +as cast. :f therit#al is s#ccessf#l> the nat#re of the spell (its exact na3e an College) is re2eale to the &ept.There is no possibility of bac8fire fro3 this rit#al.ase Chance? 5K.

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Anly one of these three options 3ay be chosenper reaing. The ase Chance for each is 3oifieby the 4an8 of the &ept +ith the tarot> (J% per4an8) not by the 4an8 he 3ay ha2e +ith any ofthe talents> spells or rit#als 3entione. Ance hehas s#ccessf#lly i3ple3ente one of these options> he 3#st begin a ne+ reaing in orer toi3ple3ent another.

[#.,] !pecial no+le"e !pells

Con2erse *ith %ni3als (!51)

Range5 10 feet J 10 aitional per 4an8

Duration5 Concentration> 3axi3#3 % ho#rs J 4an8(1> if #nran8e)

21perience Multiple5 50

Base !hance5 100K

Resist5 "ay not be resiste

Storage5 Potion

Target5 &ni3al (not a2ian or fish)2ffects5 The &ept 3ay co33#nicate +ith fa#na

(+hether 2erbally or sy3bolically> an to +hatextent> are left #p to the '"Ds iscretion). Physical contact bet+een the ani3al an the &ept increases the ase Chance of s#ccessf#lly castingthis spell by 5. This spell oes not incl#e a2iansor fish an has to be recast for each type of ani3al> for exa3ple tal8ing to +ol2es oes not allo+the &ept to tal8 to tigers.

-i"ht2ision (!5#)

Range5 15 feet J 15 aitional per 4an8

Duration5 1 ho#r J 1 aitional per 4an821perience Multiple5 100

Base !hance5 0K

Resist5 "ay not be resiste

Storage5 Potion

Target5 Entity

2ffects5 The &ept ca#ses the target to e2elop 2ision e6#al to that of a cat for p#rposes of seeing inthe ar8> b#t 3onochro3atic an so3e+hat istorte (geo3etrical). The greater the 4an8 of thespell> the less istortion.

lenin" (!5$)

Range5 15 feet J 1 aitional per 4an8

Duration5 1 ho#r J 1 aitional per 4an8

21perience Multiple5 50

Base !hance5 0K

Resist5 "ay not be resiste

Storage5 :n2est3ent> Potion> *ar

Target5 Entity

2ffects5 Ance this spell is cast> the target 3#st re3ain still in orer for it to ha2e effect. *hile re3aining still the target is not able to be seen bynon3agical 3eans (i.e. as for in2isibility). :f thetarget 3o2es> the spell ceases to +or8. o+e2er>if the target beco3es still again #ring the #ration of the spell> it +ill res#3e its effect. The #ration of the spell refers to the ti3e since casting>

not the ti3e that the spell is act#ally in effect (i.e.+hile the target is still).

=eeping still +ill re6#ire (as a 3ini3#3) a R*illpo+er chec8 e2ery ho#r. The target 3ay bere6#ire to 3a8e aitional +illpo+er chec8s atthe '"Ds iscretion. The spell only has effect+hile the target is FstillG. This 3eans that thetarget is #nable to 3o2e any of its external s#rfaces> +ith li3ite exceptions. "o2ing an external s#rface enco3passes s#ch actions as 3o2ing ali3b> or opening an closing the 3o#th. lin8ingan nor3al boily 3o2e3ent ca#se by nor3albreathing +ill not constit#te 3o2ing for the p#rposes of this spell. The follo+ing actions +illa#to3atically ca#se the spell to cease +or8ing?tal8ing> spell casting> triggering (s#b@ect to anyre2ision of the :n2est3ent rit#al) reaying a+eapon> altering facing in a hex> 3o2ing fro3the hex> #sing a silent lang#age> or inee any&ction other than a Pass action (an Pass actionsbeing restricte as o#tline). ,ote that it is notrele2ant if an obser2er +o#l see the 3o2e3entfor the spell to cease +or8ing (e.g. 3o2ing hansbehin bac8> or tal8ing behin han +ill bothca#se the spell to cease ha2ing an effect).

li"ht on Crops (!5')Range5 Sight

Duration5 1 year J 1 aitional per 4an8

21perience Multiple5 1!5

Base !hance5 5K

Resist5 "ay not be resiste

Storage5 :n2est3ent

2ffects5 The spell ca#ses 1 acre (J1 aitional acreper 4an8) of orchar or c#lti2ate lan +ithinsight to lose fertility. There is a !0K (J1 per 4an8)chance of f#t#re crops failing +hile this spell is in

effect. Those years that the crops o not fail> they+ill be st#nte.

lessin" on Crops (!5)

Range5 Sight

Duration5 1 year J 1 aitional per 4an8

21perience Multiple5 1!5

Base !hance5 0K

Resist5 "ay not be resiste

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Storage5 :n2est3ent

2ffects5 The spell increases the richness of the soilof 1 acre (J1 aitional acre per 4an8). or the#ration of the spell e2erything gro+n in thatsoil +ill be proof against loc#sts> ro#ghts> flooing> frost> an other nat#ral isasters.

estilence on :i2estoc; (!5,)

Range5 Sight

Duration5 1 3onth J 1 aitional per 4an8

21perience Multiple5 150

Base !hance5 5K

Resist5 "ay not be resiste

Storage5 :n2est3ent

2ffects5 The spell 3ay be cast on the li2estoc8 ofany one o+ner as long as they are all +ithinsight. &ll li2estoc8 of that o+ner in sight arec#rse an +ill ie in % +ee8s #nless they resist(ini2i#ally) the c#rse. &ny ne+ stoc8 +hich

co3e into contact +ith the infecte stoc8 +hilethe c#rse is in effect +ill also ie.

lessin" on :i2estoc; (!5)

Range5 Sight

Duration5 1 3onth J 1 aitional per 4an8

21perience Multiple5 150

Base !hance5 5K

Resist5 "ay not be resiste

Storage5 :n2est3ent

2ffects5 The spell 3ay be cast on the li2estoc8 ofany one o+ner if the li2estoc8 are in sight. These

ani3als +ill then be resistant to nat#ral isorers> s#ch as rabies> ysentery> +or3s> anhoof an 3o#th for the #ration of the spell.

Control %ni3al (!/)

Range5 %0 feet J 15 per 4an8

Duration5 Concentration> no 3axi3#3

21perience Multiple5 100

Base !hance5 0K

Resist5 Passi2e

Target5 ,on9sentient entity

Storage5 :n2est3ent2ffects5 The &ept gains control o2er one ani3al

+ithin range. Control is lost if the ani3al lea2esthe range b#t reco33ences if range is reentere.The &ept oes not recei2e any sensations fro3the ani3al. :f the &ept releases the ani3al ortheir concentration is bro8en the ani3al 3ay attac8 the &ept. The &ept controls the ani3alDs3in an therefore nee not 8no+ ho+ to 3a8ea bir fly? the &ept co33ans the ani3al to o

so3ething an the ani3al 8no+s ho+ to o it.The ani3al +ill co3ply +ithin the spirit of theco33an.

E2il Eye (!)

Range5 15 feet J 15 per 4an8

Duration5 1 ay J 1 per 4an8

21perience Multiple5 %00Base !hance5 !0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar

Target5 Entity

2ffects5 &ny target +ho fails to resist has theirStri8e Chance an "agic 4esistance re#ce by 1per 4an8 (3ini3#3 of 1).

Cause Disease (!510)

Range5 15 feet

Duration5 1 ay J 1 aitional per 4an8

21perience Multiple5 !00

Base !hance5 !0K

Resist5 "ay be acti2ely an passi2ely resiste

Storage5 :n2est3ent> Potion> *ar> "agical Trap

2ffects5 The spell infects any one target +ith any ofthe follo+ing iseases?

4an; Disease

0"5 easles

6"10 Consuption

11"15 yp$oid

16"1! u(onic lague1"20 neuonic lague

The target +ill not ie of the isease> b#t +illbeco3e habit#ally ill an all +ho co3e in contact+ith hi3 (except the &ept +ho cast the spell)+ill contract a potentially fatal ose fro3 hi3. :neffect> the target beco3es a carrier.

lessin" or Curse on @nborn Chil (!511)

Range5 Sight

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 !0KResist5 "ay be acti2ely an passi2ely resiste

2ffects5 The &ept 3ay 3ar or bless any #nbornchil +hose 3other is in sight of hi3 +hile she ispregnant. The &ept 3ay increase or ecreaseany one characteristic of the chil by 1 (J1 fore2ery % or fraction of % 4an8s).

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Airility (!51#)

Range5 15 feet

Duration5 1 ay

21perience Multiple5 !00

Base !hance5 %0K

Resist5 "ay not be resiste

2ffects5 The spell is cast o2er any target (3ale only)of the &eptDs choice +ithin range an increasesthe targetDs 2irility by 5 (J5 per 4an8). :t lasts 1ay.

Create 4estorati2e (!51$)

Range5 &ept 3#st to#ch s#bstance being trans3#te

Duration5 :33eiate

21perience Multiple5 !00

Base !hance5 %0K

Resist5 "ay be passi2ely resiste.

Storage5 :n2est3ent (see effects)2ffects5 The spell creates o#t of potable +ater a po

tion +hich> +hen i3bibe> s#btracts ! fro3 En#rance an as to atig#e. The a3o#nt s#btracte fro3 En#rance is increase by 1 an thea3o#nt ae to atig#e is increase by ! per4an8. The effects of rin8ing the potion 3ay beresiste. The &ept 3#st ta8e 10 3in#tes to prepare 1 ose of the potion an 3#st b#rn !00 sil2er pennies +orth of costly oils #ring the creation of the ite3.

*all of ones (!1)

Range5 15 feet J 15 per 4an8Duration5 10 3in#tes J 10 per 4an8

21perience Multiple5 150

Base !hance5 %0K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The &ept con@#res a +all of interlacebones> 1 foot thic8> 10 feet high> an either !0feet long> or in a circle +ith a ia3eter of 10 feet.The &ept 3ay increase height> length> or ia

3eter> by 1 foot per 4an8. E2ery ti3e an entityco3es in contact +ith the +all> they 3#st passi2ely resist or s#ffer a roll on the right Table.The +all can +ithstan 100 points of a3age before cr#3bling to #st. F&G Class +eapons cannota3age the +all. Anly &epts +ho ha2e 3ae the'reater Pact 3ay learn this spell.

Mass Fear (!1,)

Range5 %0 feet J 15 per 4an8

Duration5 %0 secons J 10 per 4an8

21perience Multiple5 00

Base !hance5 10K

Resist5 Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 The spell instills in all entities +ithin range>other than the &ept an those +ho s#ccessf#llyresist> an #nreasoning an #ncontrollable fear.&ll entities that fail to resist 3#st roll on theright Table (see section 5.1). Anly &epts +hoha2e 3ae the 'reater Pact 3ay e3ploy thisspell.

%"ony (!1)

Range5 %0 feet J 15 per 4an8

Duration5 10 secons J 10 per 4an8

21perience Multiple5 %50

Base !hance5 10K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical Trap

Target5 &rea

2ffects5 This spell ca#ses all entities in the affectearea> except the &ept> to s#ffer extre3e agony.Entities +ho fail to resist 3ay only ta8e Pass actions for the #ration of the spell> or #ntil s#chti3e as they lea2e the area of effect. Entities +hos#ccessf#lly resist re#ce all Stri8e Chances by%0> an ta8e t+ice as long to perfor3 any action.,ote that "in "ages gain a bon#s to resist thisspell e6#al to 4an8 R ! +ith their Talent of 4esist

ing Pain. Anly &epts +ho ha2e 3ae the 'reaterPact 3ay learn this spell.

Fire an ri3stone (!51)

Range5 15 feet J 15 aitional per 4an8

Duration5 :33eiate (#ring P#lse)

21perience Multiple5 !50

Base !hance5 !0K

Resist5 "ay be acti2ely an passi2ely resiste

Storage5 :n2est3ent> *ar> "agical Trap

2ffects5 The &ept 3ay cast a bolt of s#lf#ro#s

fla3e at a single target. :f the target fails to resist> it ta8es [10 L ](J1 per 4an8) a3age. Thease Chance of infection is increase by !0 as ares#lt of a3age inflicte by this spell.

%ni3ation of the Dea (!1/)

Range5 %0 feet J 15 per 4an8

Duration5 1 ho#r J 1 per 4an8

21perience Multiple5 !50

Base !hance5 !0K

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Resist5 ,one

Storage5 :n2est3ent> *ar> "agical Trap

Target5 Corpses

2ffects5 The &ept 3ay fill % (J1 per 4an8) h#3an9siBe corpses +ithin range> +ith the po+er of #neath> gi2ing the3 a gr#eso3e se3blance of life.The 7nea so create +ill ser2e the &ept in all

+ays. The 7nea +ill obey si3ple co33ansco33#nicate 2erbally by the &ept. Corpsesthat possess 3ost of their flesh +ill beco3e Qo3bies> those that are 3ostly e2oi of flesh +ill beco3e S8eletons. :f this spell is #se on corpses ofother than h#3an siBe> the follo+ing strict#resapply? ;arger than h#3an siBe corpses co#nt as1 corpse per hex. S3aller than h#3an siBecorpses co#nt as fractions of a corpse? og> 0.5Hcat> 0.!H rat> 0.1. ,o 3ore than 10 s3all corpses>e2en if s3aller than rat siBe> 3ay be ani3ate inthe place of 1 h#3an siBe corpse. &ll corpses ani3ate by a single casting of this spell 3#st be of

the sa3e type. ,ote that if this spell is cast as theres#lt of a *ar or "agical Trap the reani3ateea +ill be #ncontrolle an +ill attac8 any li2ing beings they can reach. Anly &epts +ho ha2e3ae the 'reater Pact 3ay learn this spell.

7ellfire (!1)

Range5 10 feet J 5 per 4an8

Duration5 :33eiate

21perience Multiple5 50

Base !hance5 5K

Resist5 &cti2e> Passi2e

Storage5 :n2est3ent> *ar> "agical TrapTarget5 Entity

2ffects5 This s#lf#ro#s fire attac8s 1 target for e2ery% (or fraction) 4an8s. The targetDs "agical 4esistance is re#ce by 5 (J1 per 4an8). The spell oes10 (J! per 4an8) a3age to each target. :f a target s#ccessf#lly resists> they s#ffer only half a3age (ro#n #p). $o#ble a3age a an aitional1 per 4an8 a3age an triple a3age as an aitional ! per 4an8 a3age. :t 3ay only belearne by an &ept +ho has 3ae the 'reaterPact.

!hao+ *in"s (!#0)Range5 10 feet J 10 per 4an8

Duration5 %0 3in#tes J 10 per 4an8

21perience Multiple5 !50

Base !hance5 !5K

Resist5 ,one

Storage5 :n2est3ent> *ar

Target5 Sentient Entity

2ffects5 The target of this spell recei2es +ings co3prising of a shao+y ele3ent. These +ings +illcarry the target> an anything that the target cancarry> at a spee of %0 (J1 per 4an8) 3iles perho#r. (1 3ph is approxi3ately 1.5D per sec U 1.5hexes per p#lse). $#ring a ta8e off or laning halfthat istance +ill be tra2ele. The +ings ha2e a+ingspan of %0D an are ins#bstantial. :f the

+ings co3e in contact +ith an ob@ect they +illcease to +or8 #ntil they can once 3ore sprea#nhinere (e.g. %0D of open gro#n is #s#ally necessary in orer to start #sing the3). ,ote thatnor3al precipitation (i.e. rain> 3ist> sno+ anhail) +ill not ca#se the +ings to cease f#nctioning. The *ings +ill not beco3e in2isible or #nseen if the +earer oes. Shao+ *ings are clearly2isible #ring the ay an barely 2isible at night.$#ring the last 5 secons of the #ration of the+ings they +ill a#to3atically try to lan. There isno earlier +arning of the en of #ration of the+ings. Anly sentient creat#res can control the

+ings. Since shao+ +ings are 3ae of shao+they are clearly ins#bstantial an hence can be+orn in confine spaces. o+e2er> for the3 to beable to be #se> they re6#ire to be properly anf#lly extene> that is shape> an +ill fly at f#llspee or not at all. :t re6#ires 1 p#lse to start an1 p#lse to stop. They +ill only fly a h#3anoicharacter an characters of h#3an siBe. That ista8en to 3ean characters of % hexes or less. They+ill carry a character pl#s the characterDs nor3alenc#3brance. :t 3ay only be learne by an &ept+ho has 3ae the 'reater Pact.

!;in Chan"e (!5#1)Range5 The &ept 3#st to#ch the pelt being en

chante

Duration5 :33eiate

21perience Multiple5 %50

Base !hance5 %0K

Resist5 "ay not be resiste

Storage5 :n2est3ent> *ar

2ffects5 The &ept 3ay enchant any ani3al pelt ors8in in his hans so that anyone +ho +ears it +illt#rn into the type of ani3al to +ho3 the pelt originally belonge> b#t +ill retain his o+n 3inan 3e3ories. e 3ay only res#3e his o+n for3by ha2ing a Co#nterspell cast o2er hi3. Anly an&ept +ho has 3ae the 'reater Pact 3ay learnthis spell. The pelt is estroye once the +earer istransfor3e.

Earth Tre3or (!5##)

Range5 15 feet J 15 aitional per 4an8

Duration5 :33eiate

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21perience Multiple5 %50

Base !hance5 !0K

Resist5 "ay not be resiste

2ffects5 This spell ca#ses a 5Lfoot s6#are area ofgro#n (J!5 aitional s6#are feet per 4an8) tosha8e an roll as in an earth6#a8e. Anly an &ept+ho has 3ae the 'reater Pact 3ay e3ploy this

spell.

[#.] !pecial no+le"e 4ituals

Control *eather (41)

Duration5 / ho#rs J / ho#rs per 4an8

21perience Multiple5 %00

Base !hance5 ("agical &ptit#e R !) J %K per 4an8

Resist5 ,one

Storage5 ,one

Target5 &rea

!ast Time5 1 ho#r

Actions5 $ance (! atig#e +hen #nenc#3bere)

!oncentration !hec'5 ,one

2ffects5 The &ept 3ay change one or 3ore of thethree co3ponents +hich 3a8e #p the +eather byperfor3ing a rit#al ance. The three co3ponentsof +eather are?

2 Precipitation> $egree

2 Te3perat#re> 'a#ge

2 *in> orce

The '" sho#l cons#lt the +eather table ana2ise the &ept of the c#rrent le2el of each of

these three co3ponents before they start ancing. The &ept 3ay change the c#rrent co3ponents by a total of 1 (J1 per ! f#ll 4an8s).

 Example: t rank #", the dept can change a Borce ! wind into a Borce #; wind or Borce ! into Borce and /ensity @ into /ensity " cloud cover.

&ll the changes 3ay be in any irection on thetable. This rit#al +ill not ca#se +eather effectso#tsie the nor3al cli3atic range of the area (aseter3ine by the '"). The +eather +ill changegra#ally o2er %0 (91 per 4an8) 3in#tes per le2elshifte on the table an the three co3ponents+ill change si3#ltaneo#sly. The area of effect is

circ#lar +ith a rai#s of 1 3ile per 4an8 (3ini3#3 1). Casting this rit#al co#nts as stren#o#sacti2ity an the &ept +ill lose fatig#e. This rit#al cannot bac8fire. :t 3ay only be perfor3e byan &ept +ho has 3ae the 'reater Pact.

!u33onin" %ni3als (4#)

Duration5 :33eiate

21perience Multiple5 150

Base !hance5 "agical &ptit#e J %K per 4an8

Resist5 ,one

Target5 &ni3als

!ast Time5 1 ho#r

Material5 ,one

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 :f the 4it#al Chec8 is s#ccessf#l then a n#3ber of s3all ani3als e6#al to the &eptDs 4an8(3ini3#3 1) are s#33one. The ani3al the &ept atte3pts to s#33on 3#st be a nati2e of thearea. :f the &ept chooses to 2ocaliBe their s#33ons in the for3 of a loa sho#t or call the aseChance is increase by !5K.

Castin" the 4unes (45$)

21perience Multiple5 500

Base !hance5 10K J 5K per 4an8

!ast Time5 1 ho#r

Material5 Paper or 2ell#3 +ith 4#nes of $oo3

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 The &ept 3#st prepare a piece of paper or2ell#3 on +hich are +ritten the 4#nes of $oo3.The entire rit#al of preparation ta8es an ho#r. &tthe en of the ho#r> the &ept chooses +hich ofthe e3ons fro3 the College of 'reater S#33onings +ill be the exec#tor of the oo3 an +ritesthis na3e on the paper as +ell. The &eptDs player 3#st act#ally +rite this infor3ation o+nsince it +ill only co3e into play in the f#t#re.Ance the rit#al is prepare> the &ept then passes

the sheet of paper on to the 2icti3 +hose na3e is+ritten on the paper. The 2icti3 3#st 2ol#ntarilyaccept the paper (tho#gh he nee not 8no+ +hatis on it). Ance he accepts it> the e3on na3e onthe Paper +ill h#nt hi3 o+n an 8ill hi3. E2enif the e3on is estroye> it +ill ret#rn as soon asit is able an contin#e the h#nt (see the Collegeof 'reater S#33oning for ho+ e3ons reco2erfro3 in@#ry an FeathG in their o+n i3ension).Anly by passing the paper on to another entity+ho 2ol#ntarily accepts it can the oo3 be transferre. :f the paper is estroye> the oo3 +illne2er be lifte an can ne2er be transferre. Anly

&epts +ho ha2e 3ae the 'reater Pact 3ay perfor3 this rit#al.

Creepin" Doo3 (45')

21perience Multiple5 50

Base !hance5 !0K J K per 4an8

!ast Time5 1 ho#r

Material5 1% 4#nestic8s

Actions5 Concentration

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!oncentration !hec'5 Stanar

2ffects5 The &ept creates 1% 4#nestic8s by car2ingthe appropriate 3aleictions into h#3an bones.e then perfor3s a rit#al o2er the3 (#ration 1ho#r) an b#ries the stic8s beneath the +ellingof so3eone he +ishes to c#rse. :t is best if the 2icti3Ds na3e is car2e in the bones as +ell. or

each 3onth that the bones re3ain in or #nerthe 2icti3Ds +elling> he 3#st 3a8e a 4esistanceChec8> the ase Chance for +hich is co3pose ofthe 2icti3Ds En#rance 3#ltiplie by the $iffic#lty 4ating of the resistance. The $iffic#lty 4atings are?

4an; Difficulty 4atin"

0"5 R 4.0

6"10 R 3.0

11"15 R 2.5

16"1! R 2.0

1"20 R 1.5

:f the 2icti3 fails to resist> he s#ffers a +astingisease an loses 10 L En#rance for p#rposesof f#t#re resistance (only). :f he fails to resist forthree straight 3onths> he ies. Anly &epts +hoha2e 3ae the 'reater Pact 3ay perfor3 thisrit#al.

The 7an of &lory (45)

21perience Multiple5 ,one

Base !hance5 100K> see effects

!ast Time5 1 ho#r

Material5 See effects

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 The &ept 3#st se2er the right han of acon2icte 3#rerer +ho has been h#ng. Thehan 3ay only be se2ere #ring the ne+ 3oonan 3#st be +rappe in a +ining sheet. :t 3#stthen be rie in the s#n an the bloo entirelyre3o2e. *hen the esiccate han is +orn as ana3#let> thereafter> it +ill a 15 to the aseChance of creating any plag#e> blight> or c#rse orof ani3ating the ea. There is no ase Chance orExperience "#ltiple for this rit#al. :t al+ays

+or8s if it is correctly perfor3e. Anly &epts+ho ha2e 3ae the 'reater Pact 3ay perfor3this rit#al.

The Dea Mans Canle (45,)

21perience Multiple5 ,one

Base !hance5 100K> see effects

!ast Time5 1 ho#r

Material5 See effects

Actions5 Concentration

!oncentration !hec'5 Stanar

2ffects5 The &ept 3a8es a $ea "anDs canle byrit#ally c#tting off the right han of a 3#rereras escribe in the 4it#al for 3a8ing a an of'lory. The fats an oils in the han are thenrenere so that the han can be coate +iththe3 an a canle can be 3ae. The +ic8 of this

canle 3#st be 3ae of the hair of a 3#rerer(not the sa3e one that onate his han). The&ept then says a rit#al o2er this canle. Thereafter> it 3ay be lit as part of any rit#al of this College an +ill increase the chance that the rit#al iss#ccessf#l by J!0K. There is no ase Chance orExperience "#ltiple to perfor3 this rit#al. :t al+ays +or8s if it is correctly perfor3e. Anly &epts +ho ha2e 3ae the 'reater Pact 3ay perfor3 this rit#al.

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[#/.0] !;ills

& character 3ay ac6#ire an refine s8ills #ringa ca3paign. They can hone their talents in a seriesof interrelate non93agical an 6#asi93agical abilities> +hich co3bine to for3 a single s8ill. & characterDs egree of talent is 3eas#re by their 4an8 in as8ill. They begin +ith the si3plest abilities at thelo+est 4an8s> an gain the 3ore iffic#lt ones as

they progress thro#gh the 4an8s. Their percentagechance of s#ccessf#lly perfor3ing tas8s associate+ith a s8ill +ill increase as their 4an8 beco3eshigher.

The possession of a s8ill oes not necessary i3plyany character traits associate +ith that s8ill.

[#/.1] %c=uirin" an @sin" !;ills

The r#i3ents of a s8ill are learne by har practice an iligent st#y. & character 3#st spen agoo eal of ti3e an effort before they can #se as8ill at no2ice le2el (4an8 0). The characterDs ability

+ith a s8ill can i3pro2e only if they contin#e to+or8 +ith it #ring an bet+een a2ent#res.

%c=uirin" !;ills

&ny s8ill 3ay be ac6#ire at 4an8 0 at a 2ariablecost of Experience Points an / +ee8s of ga3e ti3e.&ll eight +ee8s 3#st fall +ithin a perio of six ga3e3onths. Ti3e spent on a2ent#re 3ay not co#nt to+ar the necessary eight +ee8s.

Methos of :earnin"

The 3etho by +hich a character learns a s8ill affects the Experience Point cost to ac6#ire that s8illor to increase the characterDs 4an8. :f the characteris ta#ght by so3eone of greater 4an8 in the s8ill>ecrease any Experience Point cost by 10K. :f thecharacter learns fro3 a boo8> 2erbal escriptions> orpractices +ith so3eone of e6#al or lesser 4an8 in

the s8ill> any Experience Point cost is #n3oifie. :fthe character practices +ith no #sef#l o#tsie assistance> any Experience Point cost is increase by !5K.The a2ailability of 6#alifie teachers> an the feesthey charge the character for their ser2ices> are leftto the iscretion of the '".

Metho of :earnin" Cost

aug$t (y soeone o, greater an? in s?ill *10;

#earned ,ro a (oo?' ver(al descriptions

or practice wit$ soeone o, e<ual or lesser

an? in s?ill

ractices wit$ use,ul outside assistance 25;

So3e s8ills ha2e aitional re6#ire3ents beforelearning so3e ran8s. Chec8 each s8ill for etails.

E3ployin" !;ills

& character 3ay atte3pt to e3ploy a non93agical s8ill any n#3ber of ti3es #ring a ay. The #se ofa s8ill oes not> in an of itself> pre2ent a characterfro3 #sing the sa3e or any other s8ill i33eiatelyafter+ars. o+e2er> a character 3ight s#ffer a2erse effects (for exa3ple> lose atig#e Points) +hile

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exec#ting a s8ill> +hich +o#l inhibit their ability toact.

The #se of a non93agical s8ill is rarely a#to3atically s#ccessf#l. & character #s#ally has a chance offail#re +hen #sing a non93agical s8ill. 7nless theability is escribe as an exception to this r#le> the3axi3#3 chance to s#ccee +ith it is ne2er greater

than 0 (J4an8)K . & character al+ays fails to #se anability if the roll is greater than the 3oifie chanceor 100 (regarless of 4an8).

uasiMa"ical !;ills

ery fe+ of the abilities associate +ith the 2ario#s s8ills are 6#asi93agical. The follo+ing are theonly 6#asi93agical abilities to be fo#n in the s8illssection? &lche3ist> &strologer> ealer> erbalist>an the 4angerDs #3p of ,orth.

Expert no+le"e

The possessor of a s8ill> other than an &2ent#r

ing s8ill> also gains an in9epth 8no+lege of thefiel associate +ith their s8ill. This is e6#i2alent toha2ing =no+lege in that s8ill (see section !.).

!uper2ision of !uborinates

The possessor of a S8ill> other than an &2ent#ring s8ill> is able to s#per2ise the +or8 of s#borinates in that S8ill. The s#per2isor 3ay instr#ct ans#per2ise a n#3ber of s#borinates e6#al to their4an8. S#borinates 3#st be practicing the sa3eS8ill as their s#per2isor an 3ay the3sel2es be s#per2ising #nerlings> th#s creating a Fchain of co33anG. & s#borinate 3ay be replace by a+or8gang. & +or8gang is a gro#p of #p to tenlaborers +or8ing as a tea3. ;aborers 3ay not s#per2ise others. & character nee not s#per2ise their3axi3#3 n#3ber of s#borinates or laborers> an3ay the3sel2es +or8 in proportion to their #n#ses#per2ision capacity.

 Example: character with &ank G in rtisan Car- penter, may instruct up to G other Carpenters or G work( gangs up to G; laborers, or some combination thereof. =fthey were supervising " Carpenters and # work(gang,they would only be using half their supervision capacity,and could themselves work about half of the time.

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[#.0] :an"ua"es

The ca3paign has 3any lang#ages. Each sentientrace #s#ally has one lang#age intrinsic to itself> or3ore if that race is split into 2ario#s pop#lations.There is no #ni2ersal lang#age> b#t Co33on is thefirst lang#age of se2eral nations.

[#.1] 4estrictions

& lang#age 3ay not be 8no+n abo2e its 3axi3#3 ran8. Characters 3ay not spea8 a tong#e for+hich they o not ha2e the 2ocal apparat#s. Characters 3ay not learn a lang#age +itho#t instr#ctionfro3 a so#rce of at least the sa3e ran8 as that beinglearne.

[#.#] !tructure

a3ily Each lang#age belongs to one partic#lara3ily of intrinsically relate tong#es (see section

!.). 'ro#p istory> geography> an c#sto3 alltransfor3 lang#ages. ;ang#ages +ith a co33on history or interaction share the sa3e lang#age 'ro#p(see section !.-). & lang#age 3ay belong to se2eral'ro#ps> an a 'ro#p 3ay lin8 lang#ages fro3 ifferent a3ilies. ;earning a lang#age is easier if onealreay 8no+s a relate or si3ilar lang#age at ahigher ran8. The Experience Point isco#nt is?

:an"ua"e 4elationship Discount

@n t$e sae aily or %roup 20;

@n (ot$ t$e sae aily and sae %roup 30;

[#.$] enefits;ang#ages 2ary in their co3plexityH a lo+ 3ax

i3#3 ran8 3ay inicates less 2ersatility> 2ocab#lary> or foreignis3s.

&t 4an8 0 in a lang#age> yo# cannot spea8 it> b#tcan #s#ally sense the general 3oo of plain state3ents? a threat> a greeting> etc. Thereafter> +ith increasing ran8> yo#r co3petency an 2ocab#laryprogressi2ely increase> as co3pare to h#3ans #sing a typical h#3an lang#age to tal8 abo#t e2ery9ay things in their 2illage.

4an; Effect an Aocabulary

1 &iple' coon words D2;E

2 ew siple stateents D5;E

3 Coon p$rasesO siple tenses D20;E

4 Coon idios' can give passa(le descriptions o,

events or people D70;E

5 arer idiosO ost tensesO su,,icient to use ost

pro,essional s?ills D0;E

6 luentO can give clear and accurate descriptions o,

events and people D100;E

7 Courtly or pro,essional spea?er D120;E

! Can express any conceiva(le t$oug$tO ay cast

college agic D200;E

8ear astery o, t$e language D400;E

10 astery o, t$e language D500;E

4an; 4elate &roup or Fa3ily Fluency

3 an? 0 in ot$er languages in t$at %roup

4 an? 0 in ot$er languages in t$at aily

6 an? 1 in ot$er languages in t$at %roup

! an? 1 in all ot$ers #anguages o, t$e sae aily

an? 2 in all ot$er languages o, t$at %roup

,ote that so3e lang#ages are 2ery li3ite. orexa3ple> 3any concepts or e3otions cannot be artic#late in Troll.

[#.'] :iteracy

;iteracy in a lang#age is istinct fro3 the s8ill ofspea8ing. :t is easily learne if the +ritten for3 isalphabetic. "ost c#lt#res ha2e a large proportion of

the pop#lation that is illiterate. ,ot all lang#agesha2e a +ritten for3. :t is not possible to attain literacy in a lang#age that oes not ha2e an establishe+ritten for3. Ane 3ay atte3pt to transcribe thatlang#age> aapting a 8no+n script> b#t theF+ritingG pro#ce is ineffect#al for co33#nicating +ith others.

honetic 4eain" ? *ritin"

"ost &l#sian lang#ages are +ritten #sing a phonetic alphabet O a set of signs representing> one9to9one> all the so#ns of that lang#age. istorically> arecently literate lang#age #s#ally re9#ses an estab

lishe alphabet +ith 3inor 2ariations. Thereforethere are 3any lang#ages> b#t fe+ alphabets. oreach alphabet> the cost is 1>000 Experience Pointsan +ee8s the first ti3e yo# learn literacy #sing itHliteracy in a s#bse6#ent lang#age> #sing the sa3e alphabet> is only 500 Experience Points an ! +ee8s.So3eti3es> for ifferent c#lt#res> one lang#age is+ritten in ifferent phonetic alphabets. :f so> yo#3#st pay the ti3e an Experience Points for eachone yo# learn.

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Table of 8no+n &l#sian alphabets?

>entifier %lphabet

( edouin script D$uan' ,lowing' cursiveE

d +ra?onic

e -lvis$ script

i @sland Dused near t$e land*loc?ed oceanE

? Kingdo Dused near t$e AIurian -pireE er Dsuited to underwater useE

n 8agan Dela(orate' (ut versatileE

o /g$a D$uan' rune*li?eE

t ep$is Ddwarvis$ runesE

w estron Dusual estern $uan alp$a(etE

x a(ro$oring Ddeonic scriptE

8rtho"raphic lan"ua"es

& literate lang#age not #sing a tr#ly phonetic alphabet is orthographic (e.g. it #ses pictographs> oran elaborate spelling str#ct#re). The +ritten for3 isso co3plex that it 3#st be learne as if it +ere> ineffect> another lang#age of the sa3e lang#age fa3ily (e.g. +ritten an spo8en Erehleine are treate ast+o separate 3e3bers of the Elar a3ily). enceone often spea8s an +rites an orthographic lang#age at ifferent ran8s. Arthographic lang#agesare inicate in section !. by an asteris8 (`). Eachorthographic syste3 is f#nctionally #ni6#e to itspartic#lar lang#age.

[#.] !pecial rules

Co33on

:t is easy to learn Co33on. =no+lege of anyother lang#age at a higher ran8 gi2es a 50K Experience Point isco#nt.

%ccent

E2ery spea8er has an accent +hich reflects a 3ixt#re of their nati2e lang#age an the t#tors fro3+ho3 they learne the lang#age. &t 4an8 or higher> any spea8er 3ay gain a partic#lar accent byspening 500 Experience Points an 1L% +ee8sst#ying or being t#tore (the '" ecrees ho+3#ch ti3e is necessary).

@npronounceable Ton"ues

&ll lang#ages of the $ragon a3ily (except Sa#ri3e) re6#ire #n#s#al 2ocal apparat#s. ,o h#3anoirace 3ay nor3ally spea8 these tong#es. o+e2er>

 yo# 3ay ran8 the lang#age at t+ice nor3al cost> togain co3prehension.

&lphabetic literacy in an #nprono#nceable lang#age costs !>000 Experience Points an / +ee8s. :f

 yo# o ha2e the physiological or 3agical ability to

spea8 s#ch lang#ages> yo# 3ay ran8 the3 +itho#tpenalty.

>33ersion

:f character spens a n#3ber of +ee8s listeningto a partic#lar lang#age being spo8en aily an fre6#ently by spea8ers +ho #se it at a ran8 higher than

the character 8no+s it> the '" 3ay allo+ that character to #se those +ee8s as ran8ing ti3e for thatlang#age in aition to any other acti2ity #nerta8en (e.g. going on a2ent#re> other training> etc).The Experience Points 3#st still be pai. & character 3ay only ran8 one lang#age by i33ersion atany one ti3e.

-e+ :an"ua"es

*hen a ne+ lang#age is intro#ce into the ca3paign> the '" 3#st eter3ine the follo+ing?

2 a3ily an any ;ang#age 'ro#ps.

2 *ritten for3s> if any. &re they phonetic or or

thographicX :f alphabetic> +hat alphabet is#seX

2 :ts 3axi3#3 ran8.

See the follo+ing tables for ;ang#age a3iliesan ;ang#age 'ro#ps.

[#.,] :an"ua"e &roups

&roup :an"ua"es

Arc$aic -ldaran' urple*/ld*+row' Fuenc$an

+raconic +raconic' 8agan' /ld*+raconic' yvern

+ravidic +row' aniterran' &and*dweller

+warvic +warvis$' %nois$' )al,ling' K$uIdul+warvidic Alan' rett' -(olan' ol?sprac$'

eic$spiel

-llenic Centaur' -llenic

-lvic +row' -ldaran' -lvis$' -ra$leine' urple*

+row' erranovan*+row

%noic ossergri' %nois$

)erpetic Cul$uan' &aurie

#ittoral +estinian' -(olan

#ow %igantic )ill*%iant' /gre' &tone*%iant

8oadic +ra?n(rger' Kipc$a?' Kravonian' &ea*o,*

%rass

/rcal %o(lin' )o(go(lin' Ko(old' /gre' /rcis$

anic Centaur' +ryad' 8yp$' &atyr' &ylp$ine

er,idic ossegri' er,ol?' 8ixie' ixie

rotonic -ldaran' /ld*+raconic' +raconic

urpuric urple*+row' urple*/ld*+row

ustic rownie' #eprec$aun

itanic Cloud*%iant' &tor*%iant' itan

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[#.] :an"ua"e Fa3ilies

The &lphabet col#3n inicates the alphabets that the lang#age can be +ritten in. &n asteris8 (`) inicates the alphabet incl#es an orthographic lang#age. :f no letter or asteris8 is gi2en> the lang#age oes notha2e an establishe +ritten for3. 4an8 inicates the highest 4an8 that can be achie2e +ith the lang#age.

Fa3ily :an"ua"e %lphabet 4an;

Co33on Coon i' ?' w

*estern7u3an Alan o' w

rett o' e

+estinian w !

-(olan w

ol?sprac$ w

#alange w 10

aniterran e

eic$spiel w

Central7u3an Ara(i< (

  +ra?n(rgr w

-llenic i 10

Kipc$a? !

Kravonian X

anBari X

asi,i?an !

&and*dweller e

&ea*o,*%rass

$eis?ryan i' X

Eastern7u3an ive*&isters*Courtly X 10

ive*&isters*rader X

#unar*-pire X

Merfol; er,ol? !

Elar +row e

-ldaran d 10

-loran e' w

-lvis$ e 10

-re$leine X 10

rogel, X !

urple*+row e

urple*/ld*+row e

Fuenc$an X 10

erranovan*+row X

Fa3ily :an"ua"e %lphabet 4an;

Faerie rownie 7

Centaur i

+ryad 6

ossegri 6

#eprec$aun 6

8ixie 6

8yp$ 7

ixie 7

&atyr 7

&ylp$ine 6

FalseFey +oppelganger !

%argoyle 6

)arpy 7

edusa 6

EarthD+eller +warvis$ r

%nois$ r

%o(lin w !

)al,ling r

)o(go(lin w !

K$uIdul r

Ko(old !

/gre w 6

/rcis$ w

&as<uatc$ 3

roll 4

Yeti 3

&iant Cloud w

ire w

)ill w !

&tone w !

&tor w

itan i 10

Dra"on /ld*)ig$*+raconic d 10

Cul$uan X 10

+raconic d 10

8agan n 10

&aurie d 7

yvern 4

!i"nin" &ilent*ongue 6

andito 5

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[$0.0] %2enturin" !;ills

These s8ills 3ay be ran8e as +ith any others8ill. The only ifferences are that all charactersstart +ith s+i33ing> cli3bing> stealth an horse3anship at 4an8 0> an if the s8ill is #se conspic#o#sly #ring an a2ent#re it can be ran8e once

+itho#t the nee for training ti3e> b#t there 3#stbe a t#tor +ith a si3ilar s8ill +ho is present to a2ise the character on the techni6#e they sho#l e3ploy.

[$0.1] Cli3bin"

This s8ill allo+s a character to cli3b anythingfro3 +alls to 3o#ntains +itho#t the ai of specialiBe e6#ip3ent> if this is at all possible. The aseChance to #se this s8ill is ( R "an#al $exterity J / R4an8 L [str#ct#re height in feet Y 10])K. & character#tiliBing this s8ill sho#l 3a8e a roll at approxi3ately !0D inter2als> b#t if the cli3b is especially iffic#lt> e2ery 10D. ,ote that the '" 3ay 3oify thefor3#la in certain instances.

D+ G 4E Dan? G !E " D)eig$t in eet P 10E

& cli3ber s#ffers ([eight of fall (in feet) Y 10]S6#are) En#rance Points +hen they fall.

D)eig$t o, all in eet P 10E

ario#s ite3s of e6#ip3ent 3ay be #se to i3pro2e a characterDs chance of cli3bing as follo+s?

2 Cli3bing Cla+s a 15K to ase Chance b#tha2e no #se in roc8 cli3bing +here hans are

3ore #se.2 4ope allo+s the #ser to cli3b the str#ct#re

3a8ing only one roll b#t are only #sef#l +hereropes 3ay be practically #se.

[$0.#] 7orse3anship

& character +ill #se horse3anship to irect ani3als +hich they rie. & character 3ay #se theirhorse3anship +ith any ani3al or 3onster +hichthey +o#l orinarily rie (s#ch as horses> on8eys>ca3els> elephants> etc.). Enchante or antastical3onsters o not necessarily fall into this category>an the '" 3#st 3a8e r#lings go2erning these sit#ations.

& characterDs horse3anship is calle into play+hene2er they +ish their 3o#nt to perfor3 an #n#s#al or iffic#lt action. &ny 3o#nt can be irecteinto 3o2ing at a +al8ing pace or e2en a bris8 trotHan #n#s#al or iffic#lt action +o#l be to brea8 intoa gallop or charge> @#3p an obstacle> etc. $#ringco3bat> horse3anship is calle into play #ringe2ery P#lse to?

2 =eep the 3o#nt controlle.

2 4egain control if it is lost.

2 $irect the 3o#nt to ta8e any specific &ction.

ase Chance

The characterDs player +ill roll percentile ice+hene2er their horse3anship is calle into play. &

characterDs horse3anship is e6#al to [(3oifie&gility J *illpo+er) Y ! J (4an8 R /)]> ro#n o+n.

VDA% E P 2W Dan? G !E

The type of 3o#nt a character is riing +ill 3oify their horse3anship as follo+s?

Mount Type Moifier

Cael *15;

+ire ol, *10;

+on?ey *10;

+ra,t )orse *5;-lep$ant *10;

ule *!;

ustang= *12;

al,rey 15;

ony 10;

Fuarter$orse *10;

ar$orse= *5;

N 4ating #nless traine by rierH in that case thebon#s is 0 (e.g. no negati2es).

The '" sho#l also ta8e into acco#nt the fa3ili

arity the character has +ith the ini2i#al ani3altype an apply 3oifiers thereby (i.e. the first ti3ea character fins the3sel2es atop a ca3el sho#l be+orth at least an aitional L15).

Controllin" a Mount

Anly a *arhorse can be irecte to enter intoClose Co3bat by its rier> an all other 3o#nts +illonly attac8 if irectly assa#lte. & s#ccessf#l roll+ill res#lt in the 3o#nt obeying the irections ofthe rier. & roll abo2e the 3oifie percentage b#tless than the 3oifie percentage pl#s the rierDs*illpo+er inicates the 3o#nt either oes nothingor contin#es to o +hate2er it +as oing. & rollabo2e both of these inicates the 3o#nt +ill eitherisobey the rier> b#c8> atte3pt to thro+ the rier>or so3e other #npleasant res#lt. The act#al occ#rrence 3#st be ecie by the '" an sho#l beco3e +orse the farther the roll is abo2e the 3oifie percentage. :f the '" @#ges the rier hastotally lost control of their 3o#nt> the rier 3ayta8e no other action #ntil they ha2e regaine control (pres#3ing they 3anage to stay 3o#nte).

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>n Co3bat

7sing horse3anship +hile in co3bat 3ay beone in co3bination +ith any other &ction. &traine rier recei2es certain abilities as they rise in4an8?

4an; %bility

3 ay use two*$anded weapons5 ay ,ire a issile weapon or cast a spell w$ile

oving

7 ay use two one*$anded weapons at once

[$0.$] Flyin"

lying is the s8ill of perfor3ing aerial 3ane#2ers#sing 3agical flying. &s a r#le aerial co3bat is iffic#lt. lying is an a2ent#ring s8ill.

ase Chance

& character 3ay al+ays ta8e off> fly> or lan in an

appropriate 3anner an reasonable conitions> an#ner s#ch circ#3stances no roll is necessary. ,otethat laning appropriately is not precise. The s#ccess chance to perfor3 a co3plex aerial 3ane#2er+ith precision is [(&gility R %) J (4an8 R 10)].

DA% G 3E Dan? G 10E

This base chance 3ay be 3oifie by the follo+ing?

Conition Moifier

-nvironental conditions "50 " 0;

ype o, ,lig$t used "50 " 10;

&peed 0 " p$

Crashin" an Fallin"

lying into an obstacle ca#ses #p to [10 J (relati2e spee in 3iles per ho#r Y 10) s6#are] En#rance a3age.

d10 Drelative speed in p$ P 10E

 The nat#re of the obstacle 3ay re#ce the a3age. Specific 'rie2o#s in@#ries (nor3ally C class)3ay also be inc#rre. See Cli3bing for falling (asoppose to flying) a3age. &s a r#le of th#3b> an

airborne clothe h#3anoi +ho falls thro#gh theair rops %50 feet in the first p#lse> 50 feet in thesecon> an 1>000 feet in each s#bse6#ent p#lse.,ote that a spee of one 3ile per ho#r is e6#al to %0

 yars per 3in#te in the chase se6#ence an 1.5hexes per p#lse in co3bat.

Co3bat %bilities

& traine 3agical flier recei2es certain co3batabilities as they rise in ran8?

4an; %bility

3 ay use two*$anded weapons

5 ay ,ire a issile weapon or cast a spell w$ile

oving

7 ay use two one*$anded weapons at once

[$0.'] no+le"e (area)

This is a s8ill that can be ta8en 3any ti3es Oonce for each area of 8no+lege. & character +iththis s8ill 8no+s 3ost of the co33on lore an traitions concerning their chosen area. &n area 3ay incl#e? a partic#lar city or territory> a c#lt#re> an historical perio> or a race> or species. :n aition> anarea of 8no+lege 3ay be ta8en fro3 the Philosopher s8ill. :f this is one> the area is e6#i2alent insiBe to a S#bfiel> an any S#bfiels except &2ance> Experi3ental or &ncient are a2ailable asareas of 8no+lege. & character is li3ite to the8no+lege a2ailable to their c#lt#re. The 8no+legehel by the character 3ay not be entirely fact#al>an 3ay contain certain pop#lar 3isconceptions ors#perstitions. This s8ill 3ostly gi2es the character a3#ch +ier general 8no+lege abo#t their area>so3e history of it> an perhaps so3e biographical8no+lege of fa3o#s fig#res associate +ith it> bothhistorical an conte3porary. This s8ill is entirelyone of 8no+lege> an confers no special ability toperfor3 a craft or trae. 'enerally there is no s#ccess percentageH the '" si3ply gi2es far 3ore infor3ation regaring a certain topic to a character+ho has 8no+lege of that area.

ase Chance

:f there is o#bt as to +hether or not a charactersho#l 8no+ so3ething fro3 their specific area> thease Chances are?

4arity of >nfor3ation ase Chance

Coon illpower 70;

ncoon illpower 40;

are or /(scure illpower 10;

These chances 3ay be f#rther 3oifie by the'" to reflect the ini2i#al rarity of the 8no+lege.& character +ill not 8no+ the theories behin thelore. :f a character learns an area of =no+lege thatis also a Philosopher S#b9fiel> an that character is>or beco3es> a Philosopher> the area of =no+lege3ay be #se as the appropriate S#b9fiel. See theExperience Point Cost table> note & (section 55.!)>for etails on 4an8ing.

[$0.] !tealth

& character can #se stealth to 3o2e as so#nlessly an #nobtr#si2ely as possible.

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@sin" !tealth

& character 3ay #se their stealth ability only ifthey ha2e ae6#ate co2er (i.e. space in +hich toconceal or obsc#re the3sel2es) in the area they+ish to tra2erse> they are appropriately cla (e.g.not in plate ar3or or l#3inescent clothing)> anthey are not c#rrently #ner obser2ation by the en

tities fro3 +ho3 they are atte3pting to concealtheir presence.

ase Chance

The '" +ill roll percentile ice to eter3ine if acharacter is able to #se their stealth ability s#ccessf#lly. The '" only 3a8es s#ch a chec8 if there is areasonable possibility that the character co#l beetecte. The '" 3a8es one chec8 each ti3e thecharacter atte3pts one contin#o#s action> or eachti3e an #nexpecte change of conition has a significant effect #pon the characterDs chance of re3aining hien (e.g. one of the entities #ner s#r2eil

lance heas for a roo3 +hich happens to be thro#ghthe oor+ay in +hich the character is hien). The'" 3ay 3oify the s#ccess percentage.

& characterDs base chance of #sing their stealthability is [(&gility R %) J (4an8 R 5) J (Thief 4an8) J(Spy 4an8 R !) J (&ssassin 4an8 R !)]K.

DA% G 3E Dan? G 5E D$ie,E D&py G 2E DAssassin G 2E

Detection

The greatest Perception 2al#e of the entities +ho3ay be able to isco2er the character #sing thestealth ability is s#btracte if those entities are #na+are of the characterDs presence> or three ti3esthat Perception 2al#e if they are.

[$0.,] !+i33in"

>ntrouction

This s8ill is re6#ire in orer to perfor3 any actions in the +ater. &ll player characters start off+ith 4an8 0. This> #ner goo conitions> +ill allo+the character to trea +ater in orer to stay afloat.The higher the ran8> the 3ore the character +ill beable to o #ntil they are at the stage +here they cans+i3 li8e a fish an s#r2i2e e2en in a2erse conitions.

ase chance

The base chance for s+i33ing is [PhysicalStrength J &gility J En#rance J (4an8 R /)].

& A% -8 Dan? G !E

The base chance is 3oifie by the follo+ing (alla@#st3ents c#3#lati2e)?

%ction Moifier

earing little or no clot$ing 10;

-ncu(ered Dper poundE *1;

ater teperature *25 " 5;

ater conditions *25 " 10;

ay not swi ,reely *50 " *10;

Ather 3oifiers 3ay be applie by '" as appropriate.

&n #ns#ccessf#l s8ill roll oes not i3ply ro+ning (yet) b#t the character co#l be in serio#stro#ble. :f they are trying to float an the roll isfaile then they nee to 3a8e another s#ccessf#ls8ill roll in orer to stay afloat. T+o faile s8ill rollsi3plies they are #ner+ater> holing their breath>+itho#t preparation.

:f an &ept is atte3pting to cast then they can oso> +ithin the restrictions of their College> if breathing +ater or if they 3a8e a s#ccessf#l s8ill roll. &

concentration chec8 (*illpo+er R %) 3ay also be re6#ire in a2erse conitions.

reath holin"

The base ti3e a character can hol their breath is[(c#rrent En#rance Y %) J (S+i33ing 4an8 Y !)]p#lses ro#ne #p. This ti3e is o#ble if a Pass &ction is #se in the pre2io#s p#lse to prepare.

Dcurrent -8 P 3E D&wiing P 2E pulses

Dro+nin"

Ance that ti3e is expire then the character 3#st

3a8e a *illpo+er R 5 chec8 in orer to contin#eholing their breath. &t the en of s#bse6#entp#lses> the *illpo+er factor is re#ce by 1 #ntilthe roll fails. &t that point the character startsro+ning> ta8ing physical a3age at a rate of 10straight to En#rance per p#lse #ntil eath or resc#e. & ro+ning character nees to 3a8e a ! R (*illpo+er J S+i33ing 4an8) chec8 before being able toperfor3 #sef#l acti2ity as abo2e.

!i"ht an Co33unication

The character can see PC hexes in clear +ater.This is hal2e in la8es an ri2ers beca#se of algae

an silt. Co33#nication is by sign lang#age> or arange of one hex if spea8ing.

Mo2e3ent rates

Mo2e3ent Type TM4

&wiing D an?E P 3

al?ing along t$e (otto Di, weig$tedE P 3

S+i33ing is generally a har or stren#o#s acti2ity #nless the entity concerne is an a6#atic. Char

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acters that are enc#3bere by non9b#oyant 3aterials escen at the follo+ing rates?

Encu3brance Fati"ue :oss

nencu(ered to 5 l(s 0 per pulse

5 " l(s 1 per pulse

10 " 14 l(s 2 per pulse

15 " 1 l(s 3 per pulse20 " 25 l(s 4 per pulse

25 l(s 5 per pulse

7nenc#3bere characters floating to the s#rface(e.g. if #nconscio#s) o so at 1 foot per p#lse.

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[$1.0] %lche3ist

&l3ost all nat#ral che3icals can be co3bineinto a 2ariety of #sef#l 3ixt#res by expert hans.The potions +hich +ill be in 3ost e3an by characters +ill be those that affect the boily f#nctionsof h#3anois. The effects of these potions rangefro3 sti3#lation an epression of e3otions toealy poisons.

:n a sense> alche3y is a Fpoor 3anDs 3agicGH it is3ore cost9efficient in affecting the actions of beingsthan the #se of 3ana> albeit not as easily applie to

the 2icti3.There are fi2e 3ain areas of st#y +ithin al

che3y. The first is that of che3ical analysis> theability to eter3ine the effects of ingestion or application of a gi2en li6#i s#bstance. The others are?stanar che3icals> 3eicines an antiotes> poisons (incl#ing 2eno3s) an potions. The creation ofa potion re6#ires the ai of an &ept or a ealer.

&s a character gains experience in the fiel of alche3y> they +ill increase the efficacy of the 3ixt#res they pro#ce. The character +ill also ecreasethe cost of goos (to 3an#fact#re).

[$1.1] 4estrictions

&n alche3ist 3#st 8no+ ho+ to rea an +rite inone lang#age at 4an8 / or greater if they +ish to a2ance beyon 4an8 0 as an &lche3ist.

[$1.#] enefits

&n alche3ist gains the ability to analyBe che3icals at 4an8 0.

&n alche3ist 3ay ientify a li6#i by its type(e.g. 3eicine> poison). :f the li6#i is not a co33onone> the alche3ist 3#st spen [110 L (4an8 R 10)]3in#tes #sing the proper e6#ip3ent to analyBe theli6#iDs type.

110 " Dan? G 10E inutes

:f a li6#i to be analyBe is partic#larly +ell98no+n to the alche3ist (e.g. +ater or +ine)> they+ill recogniBe it al3ost i33eiately. :f an alche3ist+ishes to eter3ine the exact nat#re of a not reaily ientifiable s#bstance> the '" rolls 100. :f theroll is e6#al to or less than [Perception J (4an8 R /)]>the alche3ist is tol the co33on na3e of the s#bstance in 6#estion (e.g. he3loc8> 6#ic8sil2er). :f theroll is greater than the s#ccess percentage> the '"either infor3s the alche3ist that they are not s#reor gi2es an incorrect ans+er. The greater the roll>the 3ore li8ely the '" is to gi2e false infor3ation.

C Dan? G !E

[$1.$] %ccients

&n alche3ist can in@#re the3sel2es +hile +or8ing +ith angero#s che3icals. *hene2er an alche3ist #ses or analyses a potentially angero#s li6#i> there is a chance that they +ill co3e incontact +ith so3e of the s#bstance. The '" incorporates the accient chance into any other alche3y9relate percentile rollH sho#l there not be one> theyroll 100. The chance of no accient is (-0 J ! R 4an8J "an#al $exterity)K. :f the roll is +ithin the spanof n#3bers for accient> the alche3ist s#ffers fro3the che3ical. & roll of 100 al+ays ca#ses an accient.

70 Dan? G 2E +

 Example: n alchemist character with a %anual /ex-terity of # and of &ank ! would have a D< chance of fail-ure. ny roll from D# to #;; will cause the alchemist tohave an accident.

The '" +ill eter3ine the exact effects #pon the#nfort#nate character. The 3ini3#3 a3age +illbe fro3 for3alehye9type che3icals> +hich +illca#se abo#t 1 a3age an ca#ses blisters. The 3axi3#3 a3age fro3 a non93agical li6#i +ill be

fro3 so3ething on the orer of non9il#te hyrochloric aci> +hich +ill ca#se abo#t 1! a3age perp#lse> an possibly per3anent bone an tiss#e a3age.

The effects of certain che3icals are escribe inthe follo+ing sections. 7nless either the '" or theplayer ha2e a fair 8no+lege of che3istry> the alche3ist sho#l restrict the3sel2es to co33on li6#is. :f the alche3ist is abbling +ith angero#sche3icals +itho#t #sing the proper e6#ip3ent>

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o#ble the chance of accient. :f an alche3ist is+or8ing in their lab they 3ay pre2ent a3age #eto che3icals after the first p#lse (#nless they are incapacitate #ring the first p#lse) by po#ring theappropriate co#nter9agent #pon the affecte area. :fa co3bination of che3icals for3s a gas or a soli>the characterDs &gility 2al#e is s#bstit#te for their"an#al $exterity +hen rolling for accient.

[$1.'] %bilities

&n alche3ist can 3ix stanar che3icals at 4an8%> an 3ay a one aitional ability to their repertoire at 4an8s 5> - an .

&n alche3ist chooses their aitional abilityfro3 the follo+ing? 3eicines an antiotes> poisons (incl#ing 2eno3s) an potions.

!tanar Che3icals

The ability to 3ix stanar che3icals allo+s thealche3ist to pro#ce 3ixt#res +hich can pro2e #sef#l on expeitions.

&n alche3ist 3ay pro#ce +ell98no+n che3icalco3binations (e.g. oil an 2inegar> +ater an anything) at any 4an8. The stanar che3icals abilityallo+s the alche3ist to perfor3 3ost istillationsan extractions> an 3ix the si3plest of co3po#ns.

 Example: an alchemist can produce +reek Bire andmethane with the standard chemicals ability.

The co3ponents for 1! o#nces of 'ree8 ire(eno#gh to fill a grenao) cost 00 sil2er pennies.

Eno#gh 3ethane to fill a grenao can be 3an#fact#re at a cost of %00 Sil2er Pennies. :f a creat#re isirectly hit by a grenao fille +ith 'ree8 ire> thatcreat#re +ill s#ffer [10 J -] $a3age Points perP#lse #ntil the fla3es are exting#ishe (the 2irt#eof 'ree8 ire as a +eapon is that it stic8s to the target). & partial hit +ill ca#se [10 9 %] $a3age Pointsper P#lseH if a shiel is interpose bet+een targetan grenao> the shiel catches fire> tho#gh the intene target s#ffers no 3ore than ! $a3agePoints. & 3ethane grenao creates a ball of fire inthe hex in +hich it etonates an the a@acent sixhexes. &ny creat#re in one of those hexes +ill s#ffer

[10 9 %] $a3age Points> b#t +ill be able to a2oif#rther a3age by exiting the fire hexes (3ethaneis not a persistent infla33able).

*hene2er an alche3ist +ishes to 3an#fact#restanar che3icals> they 3#st spen [10 J -] ho#rsin a laboratory an pay for the co3ponents. The6#antity 3ixe oes not affect the ti3e re6#ire>b#t an alche3ist is li3ite to the 3an#fact#re ofone en pro#ct #ring a gi2en laboratory session.

&n alche3ist can pro#ce stanar che3icals forthe #se of local b#siness3en (e.g. e3bal3ing fl#ifor the #nerta8er)> an earn bet+een 50 an -5 sil2er pennies per f#ll +ee8 of labor. &lternately> they3ay pro#ce che3icals +hich are li8ely to be p#t toillegal #ses (e.g. a corrosi2e for iron) or 3an#fact#reaicti2es (e.g. cocaine> heroin). The alche3ist 3#stisco2er an o#tlet to sell s#ch che3icals> an the re

t#rn on the goos is #p to the '"Ds iscretion.

The cost for a stanar che3ical +ill range fro31 sil2er penny for a 6#art of fla33able oil to !>000sil2er pennies for a fl#i o#nce of non9il#te hyrochloric aci. The '" sho#l scale the costs of otherche3icals appropriately.

Meicines an %ntiotes

"eicines an antiotes are #se to c#re a beings#ffering fro3 either isease> fe2er or poison.

&n alche3ist 3ay 3an#fact#re three types of3eicine?

2 actericie (re3ey for isease)

2 &ntipyretic (re3ey for fe2er)

2 Sal2e (re3ey for s8in infla33ation)

& bactericie or antipyretic 3#st be ingeste>+hile one ose of sal2e can co2er #p to t+o s6#arefeet of s8in.

*hene2er a being #ses a 3eicine to co#nteractan affliction fro3 +hich they are s#ffering> the '"rolls percentile ice. :f the roll is e6#al to or lessthan [&lche3istDs 4an8 R /) J 7serDs En#rance]> the#ser is co3pletely c#re.

Dan? G !E -ndurance

:f the roll is abo2e the s#ccess percentage> the#ser s#btracts 10 fro3 their next ice roll to see ifthey nat#rally reco2er fro3 their infection (see section 5.-). The fail#re of one 3eicine to +or8 has noeffect #pon any s#bse6#ent 3eicines #se by a being.

& 3eicine costs [150 9 (4an8 R 10)] sil2er pennies.

*hen an alche3ist 3an#fact#res an antiote>they 3#st specify the type of poison they are negat

ing. ,at#ral poisons are classifie by their so#rce.Th#s> a sna8e antiote +ill c#re all poison fro3sna8es> an so on. Synthetic poisons (those 3an#fact#re by alche3ists) are c#re by an antiotefro3 an alche3ist of e6#al or higher 4an8 than thealche3ist +ho create the poison. *hen a being ingests the proper antiote> the poison in their syste3+ill no longer affect the3.

&n antiote costs [!50 9 (4an8 R 15)] sil2er pennies.

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oisons an Aeno3s

Poisons ca#se a3age +hen intro#ce into thebloo strea3 of a being. Poisons co3e fro3 t+oso#rces? those +hich occ#r in nat#re (2eno3s fro3ani3als an plants) an those +hich are create in alaboratory (synthetic poisons).

&n alche3ist 3ay istill 2eno3s an synthesiBepoisons. & 2eno3 is istille fro3 either the poisonsacs of a poisono#s ani3al (the 3ost co33on beinga sna8e)> or fro3 certain plants. &n alche3ist 3ayistill [10 9 1] oses of poison fro3 poison sacs. Thea3o#nt they 3ay istill fro3 plants epens on thetype of plant ('"Ds iscretion). &n alche3ist re6#ires (11 9 4an8) ho#rs to istill one ose of 2eno3fro3 either so#rce. The cost of a poison plant or sacis [-50 J (150 R a2erage a3age per P#lse)] sil2erpennies> an there is no cost for the istillation process.

eno3s co3e in t+o for3s? ner2e agents an

bloo agents. ,er2e agents +or8 6#ic8ly (oinga3age e2ery P#lse) +hile bloo agents (s#ch as arsenic) +or8 o2er a long perio of ti3e. The effects ofslo+ acting (bloo agent) poisons f#nction in thesa3e 3anner as infections except there is no roll forc#re. The a3age a being +ill s#ffer fro3 a ose ofner2e agent 2eno3 is e6#al to the a3age it +o#ls#ffer fro3 the 2eno3 of the so#rce ani3al or plant.

&n alche3ist 3ay also 3an#fact#re syntheticpoisons (both 2eno3s an paralysants) in theirlaboratory. & synthetic 2eno3 +ill o [10 L 5 J4an8] a3age points per P#lse an costs [1>000 L(4an8 R -5)] sil2er pennies to 3an#fact#re. :f a syn

thetic paralysant is #se to affect a being> the *illpo+er Chec8 of the 2icti3 is [(*illpo+er R ) J !0 9(4an8 R 5)].

D G 4E 20 " Dan? G 5E

& synthetic paralysant costs [1>-50 L (4an8 R 0)]sil2er pennies to 3an#fact#re. &n alche3ist canpro#ce #p to three oses of synthetic poison peray.

otions

Potions are create by an alche3ist +ith the aiof either an &ept or a ealer. Potions are esigneto create a specific effect +hen i3bibe by a being.They are 3an#fact#re in one #se oses an the entire ose 3#st be s+allo+e for the effect.

"agical potions are create by the concerte efforts of an &ept an the alche3ist (+ho 3ay be thesa3e person). &ny spell or talent +hich the &ept8no+s an +hich is esigne to affect only the &ept or so3e facet of their o+n person 3ay be i3b#e into a potion. :t ta8es t+o +hole ays of con

tin#o#s co3bine effort to create the potion. :t iss#ccessf#lly create if at the en of the ti3e theplayer rolls less than [(&lche3istDs 4an8 R 10) J &eptDs 4an8] +ith the spell or talent).

DAlc$eist9s an? G 10E Adept9s an?

& roll abo2e this inicates the potion is #seless

an the process 3#st be repeate +ith ne+ ingreients. The effect of a s#ccessf#l potion for the i3biber is as if the &ept ha alreay 3ae a s#ccessf#l Cast Chec8 an the spell ha ta8en effect. The+or8ings of 3agical potions are i33eiate. Thecost to 3an#fact#re a 3agical potion is e6#al to[(Experience "#ltiple of Spell or Talent R !0) L (&lche3istDs 4an8 R 10)]. &n alche3ist an a healer+or8ing together 3ay create a healing potion(again> they 3ay be the sa3e person).

The potions possible an their ase al#e are?

7ealer %bility ase Aalue

Cure +isease 600Cure ever 600

%ra,t &?in &alve 650

8eutraliIe oison Dspeci,ic typeE 700

Cure -ndurance oints 1'500

rolong #i,e 2'500

The ti3e re6#ire to pro#ce the potion is thesa3e as a 3agical one> an the e6#ation to see if theprocess +as s#ccessf#l is [(&lche3istDs 4an8 R 10 J(ealerDs 4an8 R %)].

DAlc$eist9s an? G 10E D)ealer9s an? G 3E

:f s#ccessf#lly create> the potion +ill act on thei3biber as if a healer of the healerDs 4an8 +as atte3pting to heal the3 (any s#ccess rolls 3#st stillbe atte3pte). The cost to 3an#fact#re a healingpotion is [ase al#e 9 (&lche3istDs 4an8 R 50)] sil2er pennies.

The #ration of a potion9base Talent> once i3bibe> is 1 ho#r R 4an8 of Talent (3ini3#3 1).

[$1.] Costs

&n alche3ist +ill be able to better perfor3 theirs8ill +hen #sing the proper e6#ip3ent or +hen+or8ing in a laboratory. :t costs !>500 sil2er penniesto constr#ct a lab> an 1>000 sil2er pennies per yearto 3aintain it. &n alche3ist can only 3an#fact#re3eicines> antiotes> poisons an potions or istill2eno3s in a lab. & laboratory 3ay be rente at acost of 15 sil2er pennies per ay.

The chance of an alche3ist correctly analyBing ache3ical is increase by J10 +hen they perfor3 theanalysis in a laboratory. The '" an an alche3ist

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player sho#l scale costs an effects of i3pro2e alche3ical s#pport 3aterial to the abo2e r#les.

&n alche3ist 3#st p#rchase the co3ponents necessary to 3an#fact#re each pro#ct. The costs forpoisons an potions are gi2en +ith their r#les. &llcosts gi2en are for one creation atte3ptH if that atte3pt fails> ne+ ingreients 3#st be p#rchase.

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[$#.0] %r3orer

[$#.1] 4estrictions

The s8ill is relate to that of +eapons3ith> an

an ar3orer +ho is a 3ore s8ille +eapons3ith expens only three 6#arters of the necessary Experience Points to ac6#ire or i3pro2e this s8ill. The re2erse is also tr#e.

&n ar3orerDs progress in their s8ill is inhibiteby a lo+ "an#al $exterity> an aie by a high"an#al $exterity. &n ar3orer has an increase Experience Point cost of 5K for each point of "an#al$exterity less than 1. &n ar3orer ecreases theirExperience Point cost by 5K for each point of "an#al $exterity greater than !0.

[$#.#] enefits

&n ar3orer ac6#ires the ability to 3a8e one category of ar3or e2ery t+o ran8s. So3e categories re6#ire other categories as prere6#isites an cannotbe learne before their prere6#isites are ta8en. &llar3orers begin +ith the cloth category at ran8 0.

Cate"ory rere=uisites

Clot$

#eat$er Dleat$er' so,t leat$er' ,ursE Clot$

&cale Dscale' ,ull scaleE Clot$

C$ain ail Clot$

artial plate C$ain

late @ D,ull plate' $eavy plateE C$ain

late @@ Diproved plate' Bousting arorE late @

+ragon s?in &cale' #eat$er

it$ril C$ain

&itional categories 3ay be gaine +itho#t increasing in ran8 by spening 5>000 ExperiencePoints an +ee8s training ti3e per category.These costs are isco#nte by !5K if the ar3orer

has reache ran8 /> or by 50K if they ha2e reacheran8 10.

%r3or onuses

&n ar3orer can 3a8e increasingly effecti2e ar3or as their ran8 increases. &n ar3orer 3ay positi2ely affect any of the attrib#tes of ar3or (*eight

factor> Protection> &gility "oifier an Stealth "oifier) or any co3bination thereof. So3e of the attrib#tes are harer to affect> an this is reflecte inthe n#3ber of ran8s an ar3orer 3#st ha2e to o so.&lso> so3e of the attrib#tes ha2e 3axi3#3s (e.g.the &gility "oifier 3ay not be ecrease beyon0). The ran8s re6#ire an the attrib#te 3axi3#3sare?

&eight O I a factor per % f#ll ran8s. ,e2er lighter than *eight 1. This attrib#te 3ay not be affectefor the cloth> leather or 3ithril categories.

Protection O J1 per f#ll ran8s. This attrib#te3ay not be affecte for cloth> f#rs or soft leather>an no 3ore than 1 aitional point of protection3ay be ae to har leather.

Agility Mo"ifier O 1 per f#ll ran8s. ,e2er better than 0.

Stealth Mo"ifier O J1K per ran8. ,e2er betterthan J5K.

,ote? These effects are not c#3#lati2e.

 Example: a rank armorer could make a suit of armorwith # less weight factor and #< better stealth, or H aweight factor less and # point more protection, or any ofthe other non(cumulative combinations.

[$#.$] %r3or Construction

&n ar3orer 3ay al+ays 3a8e a s#it of ar3or at alo+er effecti2e ran8 than their tr#e ran8. &r3orstatistics sho+n on the &l#sian &r3or Chart are forar3ors 3an#fact#re +ith an effecti2e ran8 of 0>i.e. of the 3ass9pro#ce> off the peg 2ariety. Thear3orer +ho 3ae the3 3ay ha2e been of greaterran8 b#t the le2el of s8ill #se +as ele3entary.

The ti3e an cost re6#ire for an ar3orer toconstr#ct a s#it of ar3or is epenent on the effecti2e 4an8 #se an the category of ar3or.

Ti3e

The ti3e re6#ire to constr#ct a s#it of ar3or is[1 J (J1 per ! 4an8s)] R n#3ber of ays for the ar3orliste belo+?

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Cate"ory Ti3e

Clot$ or leat$er H day

&cale 4 days

C$ain ail 6 days

artial plate 10 days

late @ 12 days

late @@ 15 days+ragon s?in 16 days

it$ril 20 days

The fitting ti3e for the ar3or (the ti3e spent+ith the ar3orer by the +earer9to9be) is a n#3berof ho#rs e6#al to the base n#3ber of ays (e.g. ho#rs to fit a s#it of chain 3ail). The ho#rs nee notbe consec#ti2e b#t all 3#st be one in the first halfof 3an#fact#re ti3e.

Cost

/0K of the ase Cost as sho+n on the &r3or

Chart R (Effecti2e 4an8 J 1) sil2er pennies. ,ote thatthis is the cost to the ar3orer> not the sale price.

Fixin" an Moifyin" %r3or

The ti3e ta8en to repair a s#it of ar3or a3ageby a 'rie2o#s blo+> or to 3oify a s#it to fit a ne+(b#t appropriately siBe) +earer> is #s#ally no 3orethan the ar3orDs ase ti3e (e.g. ays for a s#it ofchain 3ail). The cost of the repairs or 3oificationsis #s#ally 5K L 10K of the original cost of the ar3or.The ar3orer +ho is repairing the a3age 3#st beof at least e6#al ran8 to the Effecti2e 4an8 +ith+hich the ar3or +as 3ae.

[$#.'] %ppraisal

&n ar3orer is treate as a 3erchant of their ar3orer ran8 +hen atte3pting to b#y or 2al#e ar3orfro3 categories +ith +hich they are fa3iliar. :f thear3orer is not fa3iliar +ith an ar3or category theyact as a 3erchant of half their ran8 (ro#ne o+n).

[$#.] Costs

&n ar3orer can only perfor3 their s8ill in aproperly 3aintaine +or8shop. :t costs !>000 sil2erpennies to constr#ct a +or8shop an 500 sil2er pen

nies per year to 3aintain it +ith tools an 3aterials.& basic tool 8it +ill cost [100 J (4an8 R 100)] sil2erpennies. :t costs only !0K of the abo2e a3o#nt toa to a +eapons3ithDs +or8shop so as to 3a8e it#sable by an ar3orer as +ell. The re2erse is alsotr#e. & +or8shop 3ay be rente at the rate of 10 sil2er pennies a ay.

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[$$.0] %rtisan

&rtisan is not a s8ill in itself. :t is a heaing #ner+hich 3any craft> trae an ser2ice s8ills 3ay begro#pe> as they all f#nction in a si3ilar 3anner+ithin the r#les. &ny> or inee all> of the s8ills liste belo+ 3ay be learne> b#t each is learne an

ran8e as a separate s8ill. =no+lege of any of theartisan s8ills confers no benefit +ith regar tolearning or ran8ing another.

[$$.1] %rtisan !;ills

The 3ost co33on s8ills #ner the heaing of artisan are?

2  Apiarist O bee breeer> 8eeper> honey collector.

2  Artist+ Painter O for3al> perspecti2e painting.

2  Artist+ Sculptor O sc#lpt#re esign an con

str#ction.2   Barer ( !oiffeur O si3ple hairstyling

thro#gh to 3assi2e str#ct#res of hair> +irean gl#e> 3ae to rese3ble ships in f#ll sail>castles> etc.

2  Bas'etma'er O bas8et +ea2ing> 3a8ing +ic8er.

2  Blac'smith O iron s3elting an fashioning>si3ple fo#ning.

2   Bre*er O bre+ing beer> ale> sto#t> 3ea> creating ne+ recipes.

2   Bric'ma'er ( Bric'layer O 3ixing the ingreients for bric8s> #sing bric8 3ols> chec8

ing integrity> 3a8ing bric8 constr#ctions>esigning pa2ing stones.

2  Butcher O 8illing> b#tchering an preparationof ani3als.

2   !arpenter ( !ainetma'er O @oints an+oo9@oining> +oo+or8ing> 3a8ing basic+ooen constr#ctions> +ooen f#rnit#re.

2   !alligrapher ( Illuminator O fancy script>boo8 ill#stration> rafting official oc#3ents.

2   !artographer ( !hartma'er 3ap an seachart 3a8ing an copying.

2   !art*right ( &heel*right O basic +agon an

cart esign> +agon> cart an +heel constr#ction.

2  !arver ( Bone ( 2tching ( &oo" O car2ing>engra2ing> +ooc#ts> plates for printing.

2   !aster ( Pe*terer ( Tinsmith O co3plex anintricate casting by san> 3ol or lost +ax3ethos. "a8ing an casting pe+ter ans3elting an fashioning of soft base 3etals.

2   !han"ler ( -amp ma'er O esign an constr#ction of la3ps an lanterns.

2  !harcoaler O 3a8ing charcoal fro3 partiallyb#rnt +oo an bones.

2  !heesema'er O t#rning 3il8 into c#rs an+hey> pressing c#r to for3 cheese> creatingne+ recipes.

2   !lothma'er ( Fuller ( &eaver O 3aterialcollection> cleaning> spinning> +ea2ing> ha3

3ering in irt to soften> cloth esign an creation.

2   !oler ( !or"*ainer O shoe an boot esignan constr#ction.

2  !oo' ( Ba'er O foo preparation an coo8ing> ba8ing> pastry 3a8ing> creating ne+ recipes.

2   !ooper O esign an constr#ction of barrelsan cas8s.

2  Dyer ( In'ma'er O extraction of nat#ralyes> 3ixing of 3ineral co3po#ns to 3a8ein8s an yes.

2   Farmer ( Gar"ener O plo#ghing> planting>

tening> har2esting> foo crops or orna3entalplants.

2   Fisher O fishing> basic net repair> fish ientification.

2  Glass.lo*er O glass 3ixing> blo+ing> +ino+constr#ction> staining.

2  Gol" ( Silversmith O s3elting an fashioningof gol> sil2er> platin#3 an other precio#s3etals.

2  %atter ( Milliner O esign an constr#ctionof 3enDs an +o3enDs hats.

2  %unter ( Trapper O #se of gin> or other ani3

al traps> s8inning> ani3al collection.2   %usan"er O breeing> raising> tening of ani3als.

2   -api"ary O ge3 an se3i9precio#s stone c#tting> polishing> finishing.

2  -eather*or'er O 3a8ing of leather into gar3ents an articles s#ch as sales.

2  -oc'smith O esign an constr#ction ofsi3ple loc8s.

2  -umer$ac' O tree felling> he+ing> sa+ing forplan8s> replanting.

2  Mason O stone 6#arrying> c#tting> finishingan fitting.

2  Miller O 3illing grains into flo#r> 3ill+heel#se.

2  Miner O 6#arrying> prospecting> t#nneling>not 3ine esign.

2   Musical Instrument Ma'er O esign anconstr#ction.

2  Paperma'er O plant collection> p#lping>screening> rying> graing> creating ne+ recipes.

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2   Perfumer O extraction of scents> perf#3e recipe creation> perf#3e 3ixing.

2  Plasterer O 3ixing an application of plaster.

2  Potter O clay collection an 3ixing> potteryesign an constr#ction> firing> glaBing.

2   Printer ( Boo'in"er O setting printing typean plates> press operation> bining boo8s.

2  Roofer ( Thatcher O 3aterial collection>b#nling> bining> attaching roofs of thatch>so> or tile.

2   Rope ( #etma'er O plant collection> #nra2eling> +ining an braiing> net esign an constr#ction.

2  Rug ( !arpetma'er O pattern esign> 3aterial collection> +ea2ing> an finishing.

2  Sail ( Tentma'er O sail constr#ction> se+ingtents> tarring an +aterproofing.

2   Sailor O operating s3all boats an cre+ingships. asic sail repair an 8nots.

2   Salter O salt collection fro3 inlan so#rces orby e2aporating sea+ater.

2  Ship*right O boat an ship constr#ction fro3stanar esigns> not creating ne+ esigns.

2   Tailor ( Seamstress O c#tting> fitting> esigning an constr#cting> 3enDs or +o3enDs clothing.

2   Tanner ( %i"e*or'er ( Furrier O cleaning>scraping> preser2ing> graing> leather or pelts>3a8ing of preser2e pelts into gar3ents> orgar3ent tri3s.

2  Tattooist O tattoo esign> pig3ent 3ixing ani3ple3entation.

2 Ta1i"ermist O pithing> preser2ing> st#ffingan 3o#nting of ani3als an trophies.

2  Tin'er O basic 3etal i3ple3ent repair> 8nifegrining.

2  Toyma'er O esign an constr#ction of p#ppets> olls an si3ple 3echanical toys.

2  Un"erta'er ( 2malmer O f#neral preparation an celebration> boy preser2ation anreconstr#ction> 3ixing e3bal3ing fl#is.

2  8intner O 3an#fact#re of +ine> sherry> port>brany an other fer3ente or istille be2erages> creating ne+ recipes.

2  &ig Ma'er O hair collection> cleaning> sorting> +ig esign> 3an#fact#re an fitting.

[$$.#] enefits

&n artisan beco3es increasingly 3ore effecti2e attheir s8ill as their ran8 increases. &n artisan 3ay al+ays +or8 at an effecti2e 4an8 lo+er than their tr#e4an8. Stanar ite3s> as sho+n on the E6#ip3ent;ist> are 3an#fact#re +ith an effecti2e 4an8 of 0.The artisan creating the ite3 3ay ha2e ha a higher

ran8 than this> b#t the s8ill #se +as ele3entary.'enerally> +or8 pro#ce at a higher effecti2e 4an8+ill appear better> be 3ore aesthetically pleasing>be 3ore #rable> taste better> or res#lt in a higher

 yiel> as appropriate.

enefit Moifier

ase C$ance 1; per an?

C$aracteristic 1 per 5 ,ull an?s

+i,,iculty odi,ier *0.5 per 5 ,ull an?s

Yield 5; per an?

These effects are not c#3#lati2e> b#t the effecti2e 4an8 #se 3ay be sprea bet+een these aspects.The benefits of the i3pro2e 6#ality +ill only accr#e if the s8ill (or ite3 create) is #se correctlyan in appropriate circ#3stances.

 Example: a seamstress with &ank I in her skill createsa ball gown at an effective &ank of I for a courtesan. )hemust make the gown out of very high 1uality cloth of an

appropriate type and can either create a gown whichconfers JI< on reaction rolls or one that gives J# 9hysical 4eauty and J!< on reaction rolls, provided that the cour-tesan wears it both correctly and in a situation for whichit was designed.

 Example: a carpenter with &ank may build a door toresist the gentle ministrations of adventurers that eitherreduces their chance of kicking it down by < or is half adifficulty factor harder to kick in and further reducestheir chances by "<.

 Example: a fisher with &ank #; may catch #@;< #;; J&ank #; ? @<F of the normal amount of fish, in a day*s

 fishing.,o 3ore than one artisan bon#s 3ay applie to a

specific ase Chance or $iffic#lty "oifier> begaine to any one characteristic> or be ae to aViel. :f there is a conflict the better of the bon#ses3ay be e3ploye.

 Example: if the courtesan in the example above wereto wear her &ank I J# 9hysical 4eauty, J!< on reactionrolls ballgown in conjunction with a tiara she had madeat &ank @ that also grants J# 9hysical 4eauty, she would

 still only gain J# to 9hysical 4eauty.

:f the s8ill (or ite3 create) is #se incorrectly or

in inappropriate circ#3stances then no bon#s +illbe gaine an negati2e 3oifiers 3ay apply.

[$$.$] Ti3e ? Cost

The ti3e an cost for an artisan to perfor3 theirs8ill is epenent on the effecti2e 4an8 #se an thease Ti3e re6#ire for that s8ill.

The ti3e re6#ire is? ase Ti3e R [(effecti2e 4an8Y !) J 1].

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 Example: if the base time to make a &ank ; ball gownis # week, then an &ank one will take # week ? K " J#F L .@ weeks.

The Cost is? /0K of [ase Cost R (effecti2e 4an8 J1)] sil2er pennies. ,ote? This is the cost to the artisan> not the sale price.

ExceptionsThose 4an8s #se to gain extra yiel o not co#nt

in the ti3e calc#lation. &lso> half of any 4an8s possesse by the artisan abo2e the ran8 being #se 3aybe s#btracte fro3 the effecti2e 4an8 in the ti3ecalc#lation> to a 3ini3#3 of the base ti3e.

[$$.'] %rtisan as Merchant

&n artisan is treate as a 3erchant of half their4an8 (ro#ne o+n) +hen atte3pting to b#y or2al#e e6#ip3ent or 3aterials +ith +hich so3eone+ith their s8ill +o#l be fa3iliar.

[$$.] 4e=uire3ents

&n artisan +ill #s#ally re6#ire a +or8shop> or atleast a tool98it to perfor3 their s8ill properly. Thecost of tools an basic 3aterials +ill 2ary> b#t +ill#s#ally be 100 J (50 R 4an8) sil2er pennies. &n artisan 3ay not perfor3 their s8ill at a higher ran8 thanthat of their +or8shop or tool 8it.

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[$'.0] %ssassin

&ssassin is not a s8ill +hich sho#l be carelesslychosen> as the s8ill is not loo8e #pon +ith great fa2or by 3e3bers of society (at least #ntil they neeone).

&ssassins +ill 2ary in philosophy an 3ethosHthey 3ay be col9hearte b#t not necessarily e2il.The '" 3#st allo+ assassins to practice their art asthey +ish> an this 3ay res#lt in solo a2ent#res.

[$'.1] 4estrictions

&n assassin 3#st be able to #se the sap or garroteat a 3ini3#3 of 4an8 1 before a2ancing past 4an8! as an &ssassin.

[$'.#] enefits

&rie2ous >nBuries

&n assassin increases their chance of ca#sing a'rie2o#s :n@#ry as their 4an8 increases. :f the assassin is attac8ing in a s#rprise sit#ation> their chanceof ca#sing a 'rie2o#s :n@#ry is increase by !K per4an8. :f an assassin attac8s a 2icti3 thro#gh a rearhex9sie #ring co3bat> their chance of ca#sing a'rie2o#s :n@#ry is increase by 1K per 4an8. :f anassassin attac8s a 2icti3 thro#gh a front hex9sie#ring co3bat> their chance of ca#sing a 'rie2o#s:n@#ry is increase by 1K per three f#ll 4an8s. &n assassin oes not gain the abo2e bon#ses +hen engaging in 4ange Co3bat.

%ttac; Type Moifier

&urprise Dclose > eleeE 2; per an?

ear*)ex Dclose > eleeE 1; per an?

ront*)ex Dclose > eleeE 1; per 3 an?s

Torture

&n assassin 3ay gain infor3ation fro3 a 2icti3thro#gh tort#re. The assassin 3#st tort#re their2icti3 for a perio e6#al to (icti3Ds *illpo+er Y&ssassinDs 4an8) ho#rs to try to to gain an i3portantsecret. The assassinDs chance of forcing the 2icti3 tore2eal the secret is [(&ssassinDs 4an8 R 10) L (icti3Ds *illpo+er R )]K.

DAssassin9s an? G 10E " DJicti9s illpower G 4E

:f the '"Ds roll on percentile ice is e6#al to orless than the s#ccess percentage> the assassin gainsthe exact infor3ation they re6#ire. :f the assassinfails to gain the esire infor3ation> they 3ay try

another tort#re atte3pt. & 2icti3 can +ithstan an#3ber of tort#re atte3pts e6#al to one fifth theirEn#rance (ro#n o+n) before they ie.

:f the infor3ation an assassin see8s is not ofgreat i3portance to the 2icti3> the '" sho#l ecrease the ti3e re6#ire to gain it an increase theassassinDs s#ccess chance appropriately.

Eietic Me3ory

&n assassin is traine to i3pro2e their 3e3ory.*hene2er an assassin +ishes to recall the etails ofa place or ro#tine they ha2e s#r2eye> the '" rollspercentile ice. :f the roll is e6#al to or less than

[(Perception R 5) J (4an8 R !)]> the assassin has a perfect 3e3ory of the place or ro#tine.

Derception G 5E Dan? G 2E

:f the roll is greater than the assassinDs s#ccesspercentage> the '" sho#l incl#e 3ore an 3oreerroneo#s infor3ation into their escription as theroll approaches 100. The '" 3ay ecrease the s#ccess percentage for iffic#lt feats of 3e3ory.

urchasin" oisonsH Aeno3s an %cis

&n assassin is able to b#y poisons> istille

2eno3s an acis at cost (i.e. no 3ar89#p) fro3 analche3ist.

ac;stabbin"

&n assassin inflicts increase a3age on theirtarget +hen attac8ing thro#gh a rear hex9sie in"elee Co3bat. :ncrease the a3age ca#se by ablo+ fro3 an assassin by 1 per 4an8 +hen theystri8e their target thro#gh a rear hex in "elee Co3bat.

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noc;outs

&n assassin increases their chance of 8noc8ingo#t a target. &n assassin 3ay atte3pt to a#to3atically 8noc8o#t a target +hen #sing a sap. They 3#st3a8e a s#ccessf#l stri8e +hile attac8ing fro3 behin or s#rprise against an #nhel3ete opponent.:n aition their chance of 8noc8ing o#t a target

(see section %.) +ith a sap is increase by !K foreach 4an8 they ha2e achie2e in assassin.

!tealth onus

&n assassin increases their chance of perfor3ingany action in2ol2ing stealth. &n assassin increasesstealth by !K per 4an8.

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[$.0] %strolo"er

The celestial boies ha2e a efinite> if not entirely#nerstoo> effect #pon the li2es of the inhabitantsof a $ragon#est +orl. These 'reat Po+ers see3 toi3pose preestination #pon all b#t the strong9+ille> an eter3ine the aspect of each being. The

S#n> the "oon> an the Planets reg#larly ca#se pert#rbations in the flo+ of 3anaH the 3ighty Stars affect a +orl across the 2ast reaches of space by theirpositions relati2e to it. The st#y of the p#rpose an3etho of the Po+ers is the science of astrology.

&n astrologerDs 3ain talent is a li3ite ability topreict an shape the f#t#re. &n astrologer +ill beable to 3a8e clear> general assertions> b#t +ill onlybe able to gi2e obsc#re cl#es +hen as8e for specificetails.

[$.1] 4estrictions

&n astrologer 3#st be able to rea an +rite inone lang#age at 4an8 / if they +ish to a2ance beyon 4an8 0.

&n astrologer 3ay not 3a8e a general preictionor as8 a specific 6#estion concerning only the3sel2es. Ane 3#st cons#lt another astrologer in these+eighty 3atters.

&n astrologer 3ay only try once to ans+er a partic#lar 6#estion or to forecast the o#tco3e of ane2ent. Ance an astrologer has 3ae a reaing (i.e. aeter3ination abo#t the f#t#re)> they 3ay not see8to change or infl#ence the reaing thro#gh their

art. Ather astrologers +ho atte3pt to rea the sa3ef#t#re +ill recei2e the sa3e infor3ation that thefirst astrologer i. & secon astrologer 3ay>ho+e2er> recei2e so3e clarification abo#t the firstDsreaing.

The res#lts of a reaing +ill affect the pertinentco#rse of e2ents. The '" is expecte to 3oify theo#tco3e of an a2ent#re or happening in their+orl to confor3 +ith a eter3ination 3ae by anastrologer or by an astrologer at the behest of acharacter. The eter3ination oes not precl#e thecharactersD actions fro3 affecting the o#tco3e ofthe a2ent#re or e2ent? to the contrary> the '"

3#st interpret the reaing as they see fit> an altera fe+ of the rano3 ice9rolls engenere by thecharactersD actions accoringly.

& prophecy cannot be a2oie by the affectecharacter(s) changing their plans. The oo3 (+hich3ay be goo) +ill follo+ the3 to the #nerta8ingthey s#bstit#te for that +hich +as preicte.o+e2er> if a character as8s a specific 6#estion preicate #pon a gi2en action> the prophecy nee notco3e to pass #nless an #ntil that action is ta8en.

[$.#] enefits

Ma;in" reictions

&n astrologerDs 4an8 eter3ines ho+ 3any beings they can irectly affect +ith a single preiction.& being is irectly affecte by an astrologerDs art+hen the '" 3oifies the res#lt of an action ta8en

by the being #e to a prophecy. &n astrologer canirectly affect #p to [(4an8 R 10) J 5] beings +ith asingle prophecy. :f an astrologer atte3pts a preiction +hich +o#l irectly affect 3ore beings thantheir 4an8 allo+s> they recei2e no ans+er.

&n astrologer 3ay 3a8e (an possibly 3oify) ageneral preiction #ring a reaing. *hen an astrologer +ishes to 3a8e a general preiction abo#t apartic#lar 2ent#re or being> the player (or the '")act#ally #ses a i2ination techni6#e at their isposal. S#ch a techni6#e co#l be reaing the Tarot>casting the : Ching> or any 3#t#ally agree #pon3etho.

Moifyin" reictions

The res#lt of the i2ination beco3es the astrologerDs preiction. :f the astrologer oes not +ish to3a8e the preiction> they 3ay i33eiately atte3ptto change it. The '" rolls percentile ice> an if theroll is less than or e6#al to [(*illpo+er R 5) J (4an8 R) 9 %0]> the astrologer 3a8es a secon i2ination(+hich 3ay not be change).

Dillpower G 5E Dan? G 4E " 30

:f the roll is greater than the s#ccess percentage>

the astrologer is st#c8 +ith their first preiction.!ee;in" %ns+ers

&n astrologer 3ay see8 to ans+er #p to 4an8 specific 6#estions per 3onth. *hen a being poses aspecific 6#estion to an astrologer +illing to atte3ptan ans+er> the '" rolls percentile ice. :f the roll ise6#al to or less than [(4an8 R ) J (Perception R )]>the astrologer is able to gi2e a correct ans+er.

Dan? G 6E Derception G 4E

:f the roll is greater than the s#ccess percentage>they 3#tter 3eaningless gibberish. &ll ans+ers gi2

en to specific 6#estions 3#st be> at the 2ery least>obsc#re. The '" 3ay respon +ith cryptic poetry>3#ch li8e the Aracle at $elphi> or 3ay choose toha2e the astrologer s#pply a rile (tho#gh thePlayer of the astrologer oes not 8no+ the ans+erthe3sel2es).

%spects

&n astrologer can eter3ine the aspect of a beingafter obser2ing the3. &fter an astrologer has spent

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(0 9 4an8) consec#ti2e 3in#tes obser2ing a being>the '" infor3s the astrologer of the beingDs aspect.

Fati"ue :oss

&n astrologer expens atig#e points +hen practicing their art.

%ction Fati"ue Cost

a?e a general prediction 10

ry to c$ange general prediction 10

ry to answer a speci,ic <uestion 17

+eterine aspect 5

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[$,.0] east Master

& loyal ani3al or 3onster is li8ely to ser2e its3aster far better than a2ent#ring co3raes e2er+ill. & beast 3aster is one +ho trains thesecreat#res to obeience. They ta8e a +il ani3al an>fro3 an a2ersarial relationship> e2elop a rapport+ith it. They train yo#ng ani3als fro3 birth #ntilthey hee their e2ery co33an. & beast 3aster+ill> in al3ost all cases> beco3e 2ery fon of ani3

als. They +ill efen the3 against +anton cr#eltyan sla#ghter> an +ill treat their personal chargesas fa3ily.

& beast 3aster +ill enco#nter three 8ins of ani3als? the easily o3esticate (s#ch as the horse)>the nat#rally +il (s#ch as the pegas#s) an the intelligent or rebellio#s creat#re (s#ch as the#nicorn). The latter can ne2er be steafastly loyal tothe beast 3asterH s#ch creat#res al+ays ha2e atleast a s#bconscio#s esire to escape. & beast 3astercan be a sla2er if they specialiBe in training h#3anois.

[$,.1] 4estrictions

& beast 3aster 3#st ha2e at least 15 *illpo+er.

& beast 3aster 3ay only train ani3als for theiro+n personal #se #ntil they achie2e 4an8 5. They3ay o3esticate ani3als at any 4an8. & beast 3aster +ill nor3ally #se their s8ill to train or o3esticate ani3als for their o+n #se. &ni3als +hich spentheir li2es +ith a beast 3aster an are traine bythe3 +ill be loyal to their 3aster an ser2e an

protect the3 as 3#ch as possible. :f necessary> anani3al can be traine to te3porarily ser2e another3aster (if one +ee8 of 3#t#al training is #nergone)> b#t the ani3al +ill al+ays obey the original3aster before any ne+ one.

:f a beast 3asterDs 4an8 is 5 or greater> they 3aytrain ani3als for other people. The being +ho is ac

6#iring the traine creat#re 3#st spen (1! 9 4an8)+ee8s before it +ill accept the3 as its ne+ 3aster>#ring +hich the beast 3aster 3#st be present atleast one ay per +ee8. The creat#re +ill hee thebeast 3asterDs co33ans before those of its ne+o+ner for as 3any years as the beast 3asterDs 4an8at the ti3e the creat#reDs o+nership is transferre.

& beast 3aster of any 4an8 3ay o3esticate>rather than train> ani3als. S#ch ani3als can beco33ane by any other person> b#t +ill ten to+aner off or re2ert to their +il state if not s#per2ise> tie #p> or stable. ,ote that horses an ogs>the 3ost co33on o3estic ani3als> are go2erne

by this r#le.

[$,.#] enefits

Types of Creatures

& beast 3aster ac6#ires the ability to train onetype of ani3al or 3onster at 4an8s 0> 5 an 10. &beast 3aster 3ay ac6#ire the ability to train aitional types of creat#res +itho#t increasing in ran8by spening 5>000 Experience Points an +ee8straining per type. These costs are isco#nte by !5Kif the beast 3aster has reache ran8 /> or by 50K ifthey ha2e reache ran8 10.

& type consists of all creat#res liste +ithin ones#bsection of the bestiary (e.g. a2ians). & beast 3aster 3ay choose> instea> all creat#res s#bs#3e #ner a single ani3al fa3ily (e.g. canines).

Ti3e to Train

& beast 3aster 3#st spen (1! 9 4an8) 3onths totrain an ani3al or 3onster> or a li8e n#3ber of+ee8s to o3esticate one. The ti3e re6#ire totrain is 3oifie by the follo+ing?

Creature to be Traine Ti3e Factor

-asily doesticated G 0.58aturally wild G 1.0

@ntelligent or re(ellious G 3.0

aised (y t$e east aster ,ro

adolescence

G 0.5

+oesticated (y anot$er east aster G 1.0

Caug$t in t$e wilderness G 1.5

The #n3oifie n#3ber of 3onths re6#ire is3#ltiplie by all applicable 3oifiers. The ti3e to

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train a 3onster or ani3al is al+ays epenent onthe beast 3asterDs 4an8 +hen they begin the process. &ny increases in 4an8 #ring the training oro3estication perio ha2e no effect on the ti3e re6#ire.

ase Chance

& traine ani3al or 3onster 3#st 3a8e a loyaltychec8 +hene2er it recogniBes that its 3aster is enangering it> or +hene2er its 3aster co33ans anaction that r#ns co#nter to its instincts.

Creature Type 4an; Multiplier

-asily doesticated G !

8aturally wild G 6

@ntelligent or re(ellious G 4

*hene2er a loyalty chec8 is re6#ire> the '"rolls percentile ice. The base chance is [(east "asterDs *illpo+er R !) J (4an8 R if the creat#re is intelligent or rebellio#s> 4an8 R if the creat#re isnat#rally +il> an 4an8 R / if the creat#re is easilyo3esticate)]. :f the o+ner is not a beast 3aster>#se their *illpo+er an the 4an8 of the beast 3aster +hen they traine the creat#re.

Dillpower G 2E Dan? G an? ultiplierE

:f the roll is less than or e6#al to this s#ccess percentage> the traine creat#re +ill o as its 3asterco33ans. :f the roll is greater than the s#ccesspercentage> the creat#reDs reactions +ill range fro3bal8ing to fleeing to t#rning on its 3aster> as theroll increases ('"Ds iscretion).

& o3esticate creat#re 3#st 3a8e a loyaltychec8 if the circ#3stances escribe abo2e arise.The '" rolls 100. :f the res#lting n#3ber is lessthan or e6#al to c#rrent 3asterDs *illpo+er J east"asterDs 4an8> the o3esticate creat#re +ill perfor3 the action. :f the roll is greater than the s#ccess percentage> b#t less than or e6#al to t+ice thatpercentage> the creat#re +ill bal8. :f the roll isgreater than t+o ti3es the s#ccess percentage> b#tless than three ti3es that percentage> the creat#re+ill ta8e flight. :f the roll is greater than three ti3esthe s#ccess percentage> the creat#re +ill t#rn on its3aster. & roll of 100 al+ays inicates that a o3est

icate creat#re t#rns on its 3aster. & roll of thro#gh inicates that the creat#re ta8es flight ifthe s#ccess percentage is - or greater.

>nti3iation

& beast 3aster +ho inti3iates their ani3alsas one to their 4an8 +hen calc#lating training oro3estication ti3e> b#t the '" as 10 to any loyalty chec8 ice9roll for one of their ani3als.

Trainin" Multiple Creatures

& beast 3aster 3ay train or o3esticate as 3anycreat#res as their 4an8 at one ti3e. &ll creat#resbeing traine or o3esticate conc#rrently 3#st beof the sa3e type.

[$,.$] Cost

& beast 3aster 3#st pay 100 sil2er pennies percreat#re traine an !5 sil2er pennies per creat#reo3esticate.

They 3ay hal2e the cost for #p8eep of creat#resif they b#il a stable. & horse9siBe stable costs [500J (150 R ,#3ber of Stalls)] sil2er pennies to constr#ct> an costs (,#3ber of Stalls) sil2er penniesfor repairs after the first year.

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[$.0] Courtier

& co#rtier 3ay be an attenant at an fre6#enterof co#rts an palaces> or 3erely a 3ost ci2iliBe st#ent of polishe an refine 3anners. Co#rtierslearn to s#r2i2e in the "achia2ellian political sit#

ation pre2alent in 3ost co#rts an places of high estate> an to be obse6#io#s an inti3iating byt#rns. They 3ay learn 3#sical or creati2e s8ills toenhance their stat#s> an 3ay in#lge in 3anip#lation an se#ction.

[$.1] 4estrictions

& co#rtier pays 10K 3ore Experience Points toincrease their ran8 if?

2 Their &gility is less than 1!.

2 Their Physical ea#ty is less than 15.

& co#rtier pays 10K less Experience Points to increase their ran8 if?2 Their &gility is 3ore than !!.

2 Their Physical ea#ty is 3ore than !0.

&ll 3oifiers are c#3#lati2e.

[$.#] enefits

& co#rtier gains ! abilities at 4an8 0> an 1 f#rther ability per 4an8. &ll abilities are #s#ally perfor3e at the o2erall 4an8 of the co#rtier. o+e2er>

a co#rtier 3ay choose to specialiBe. :f> #pon gaininga ne+ 4an8> the co#rtier +ishes to forego gaining ane+ ability> they 3ay specialiBe in one of the abilities that they alreay possess. That ability then operates at (co#rtierDs 4an8 J 1)> 3axi3#3 10. & co#rtier3ay specialiBe 3ore than once +ith the sa3e ability> gaining 4an8 J !> 4an8 J %> etc. &itional abilities 3ay be gaine +itho#t increasing in ran8 by the

expenit#re of 1>000 Experience Points an +ee8sof training per ability. These costs are isco#nte by!5K if the co#rtier has reache ran8 /> or by 50K ifthey ha2e reache ran8 10.

ase Chances

:ni2i#al ase Chances are not pro2ie for the2ario#s co#rtier s8illsH rather there is a generic aseChance of [(appropriate characteristic R %) J (4an8 R5)]> 3oifie by the '" to reflect the iffic#lty ofthe feat being atte3pte.

DAppropriate C$aracteristic G 3E Dan? G 5E

%bilities

The abilities a2ailable to a co#rtier are?

2  Bureaucracy O an #nerstaning of organiBations an hierarchies> ho+ to get infor3ation>+hich +heels to oil> an +hich pal3s togrease.

2  !arousing O the ability to socialiBe infor3ally+ith persons of all social classes> +itho#t beingseen as an o#tsier. &lso incl#es the ability torin8 consierably less than 3ost obser2ers+o#l thin8.

2 Dress Sense O the 8no+lege of +hat to +ear>ho+ to +ear it> an +hen. This s8ill incl#esressing for3ally> se#cti2ely> or riic#lo#sly>as the occasion an c#lt#re re6#ire. &lso incl#es +hat cos3etics an scents to +ear>+hat accessories> an e2en +hen to not +earthings.

2  2ntertaining O the ability to organiBe e2ents>ranging fro3 inti3ate parties> to state inners> gran fetes> an balls. The co#rtier 3ays#per2ise caterers> an 3enials> arrange theentertain3ents> an +ill 8no+ +ho3 not toseat next to the $#8e.

2 2ti7uette O the 8no+lege of +hat to o> ho+to o it> an +hen. This s8ill incl#es co#rtlygraces> correct for3s of aress> an +hichfor8 to #se for the fish. Eti6#ette 3#st belearne separately for ifferent c#lt#res.

2  Formal Dance O a goo gro#ning in for3alco#rtly ances> partic#larly s#itable for fetesan balls.

2  Gaming O an #nerstaning of the r#les ofs#ch recreational p#rs#its as bac8ga33on>

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chess> go> fox9an9geese> nine93en93orris>an tafl> as +ell as 2ario#s car an icega3es.

2   %unting an" %a*'ing O a fa3iliarity +iththe practice an styles of falconry> riing toho#ns> an si3ilar co#rtly sports.

2   Intimi"ation O the ability to r#le s#borin

ates thro#gh terror> an 8no+ing characterfla+s an +ea8nesses. &lso incl#es a googeneral gro#ning in 3ethos of personal 3anip#lation> s#ch as blac83ail.

2  /ratory O presenting a point of 2ie+ or a setof infor3ation in a for3al an forcef#l 3anner> to an a#ience. :ncl#es rhetoric an ecla3ation> an also the ability to hanle inter

 @ection an 6#estioning.

2   Play an Instrument O this ability 3ay beta8en se2eral ti3es +ith ifferent instr#3ents. & Singer is one +ho has Play :nstr#3ent (oice). & co#rtier can #s#ally play si3il

ar instr#3ents to the ones they ha2e chosen at(4an8 Y !)> an +ill ten to 8no+ 3ostly for3al> str#ct#re 3#sic.

2  Poetry O creating poetry> often of for3al anhighly co3plex str#ct#re.

2  Se"uction O see belo+.

2  Simulate 2motions O the ability to 8eep caref#l chec8 on the e3otions being isplaye> soas to eny obser2ers infor3ation (s#ch as+hen playing po8er)> or to gi2e false infor3ation (feigne s#rprise> apparent pleas#re).

[$.$] !euction

*hilst se#ction 3ay be #se to entice an entity+ho is co3patible +ith the se#cer into a sex#al relationship> it 3ay also be #se to create a sense offrienship an tr#st> e2en +ith a being not sex#allyco3patible +ith the se#cer. The s8ill 3ostly consists of flattery an gentle coaxing> an a se#cer+ill greatly benefit fro3 being s8ille at eti6#ette>ress sense> ance> playing 3#sic> or +hate2er is appropriate to the type of se#ction #nerta8en. Se#ction is not a rapi s8ill> re6#iring ho#rs or e2enays to achie2e the esire res#lt. Aften there is nos8ill chec8 3ae since the '" +ill ecie the res#ltsof the se#ction base on the characterDs 4an8 an

the +ay the Player escribes the atte3pte se#ction. :f a ase Chance is #se> it is se#cerDs Physicalea#ty (J10 per 4an8)> 3oifie by the '" to reflectthe iffic#lty of the se#ction.

$ysical eauty Dan? G 10E

:f the atte3pt s#ccees the se#ction is generallys#ccessf#l. :f the atte3pt fails b#t is close to thease Chance the se#ction 3ay be atte3pte again>at a later ti3e. & partic#larly high roll inicates that

the target is #ni3presse or rep#lse by the se#cer. Player Characters are not bo#n by the res#lt ofse#ction atte3pte on the3> b#t the '" sho#lgi2e the3 strong hints as to ho+ their characterfeels abo#t the se#cer.

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[$/.0] 7ealer

The healer s8ill is pse#o93agical an healers areable to c#re all physical ills an perfor3 3iracles. :tis a iffic#lt to learn profession an healers are notco33on. o+e2er their existence oes 3ean thehealth an life span of people in the $ragon#est

+orl are consierably better than their 3eie2alco#nterparts.

& healer +ill charge +hate2er their client can affor for their lo+er 4an8e abilities. The charge fora 3iracle (the perfor3ance of an ability 4an8 / orgreater) +ill nor3ally excee !>000 sil2er pennies.

[$/.1] 4estrictions

& healer 3#st expen as 3any atig#e Points asthe 4an8 at +hich they ac6#ire the ability they are#sing (except E3pathy> ,on9Tactile E3pathy).

& healer 3ay #se any of their abilities (+ith the

exception of res#rrection) #pon the3sel2es. & healer 3#st Flay hansG (place their hans) on an entityon +ho3 they are to #se any of their abilities (except E3pathy> ,on9Tactile E3pathy).

& healer 3ay also #se their abilities #pon ani3als+hich they ha2e east "aster fa3iliarity. o+e2ernon9sentients cannot be res#rrecte.

Section 5.0 ealth an itness etails the effectsof in@#ry an illness on patients.

Co3bat Moifications

& healerDs e3pathy often gi2es the3 a istastefor ca#sing pain to others. & healer has the follo+ing 3oifications to their co3bat stri8e chances?

Tactile 2mpathy 3only4

Co3bat Type !tri;e Chance Moifier

Close co(at *1; per 2 an?s

elee co(at *1; per 5 an?s

#on.Tactile 2mpathy

Co3bat Type !tri;e Chance Moifier

Close co(at *1; per an?

elee co(at *1; per 2 an?s

Fiel 8perations

Ance a healer begins +or8 on c#ring a patient theconition of the patient is FstabiliBeG +hile thatc#ring is contin#ing. This 3eans that no En#ranceor atig#e loss +ill occ#r for the conition that isbeing c#re. Ather afflictions +ill be #naffecte.&fter each healing atte3pt a p#lse effecti2ely passesprior to any other atte3pt beginning.

[$/.#] enefits

& healer gains specific abilities at each 4an8 asper the follo+ing table?

4an; %bilities

0 -pat$y' non*tactile epat$y =

1 Cure in,ection' disease' $eadac$es' ,ever

2 &oot$ pain' prolong li,e

3 )eal endurance' trans,er ,atigue

4 8eutraliIe poison' gra,t s?in

5 epair uscle' preserve dead

6 epair (ones

7 epair tissues and organs

! esurrect t$e dead

egenerate li(s and Boints

10 egenerate trun?' $ead and vital organs

N The healer 3#st choose at 4an8 0 +hether ornot to learn ,on9Tactile E3pathy.

[$/.$] %bility Descriptions

E3pathy

Base !hance5 a#to3atic

!ast Time5 5 secons

2ffects5 *hen a healer lays on hans they i33eiately in2o8e e3pathy. & healer #ses e3pathy toientify +hich of the healing abilities is re6#ireto heal the patient. The healer a#to3atically e

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tects the s#rface e3otions of the entity beingheale. &n entityDs s#rface e3otions are those+hich c#rrently occ#py their conscio#s 3in.The '" infor3s the healer of the general feelingsof the being +ith +hich they ha2e e3pathy.

-onTactile E3pathy

Base !hance5 Perception J 10 per 4an8

!ast Time5 5 secons

2ffects5 :f the healer has learne non9tactile e3pathy they 3ay atte3pt to etect the s#rfacee3otions of an entity no 3ore than (4an8 R !)feet a+ay fro3 the3 at a cost of 1 atig#e Point.:f the entity acti2ely resists then s#btract t+icethe targetDs *illpo+er fro3 this s#ccess chance.

Cure >nfectionH DiseaseH 7eaachesH Fe2er an

&raft !;in

Base !hance5 15 R 4an8 J PatientDs En#rance

!ast Time5 %0 3in#tes 9 ! per 4an8

2ffects5 & healer c#res fe2ers an iseases> ne#traliBes poisons an grafts s8in in 3#ch the sa3e3anner that 3eicines an antiotes o. :f thehealing atte3pt is #ns#ccessf#l the patient s#btracts 10 fro3 their next ie roll to see if theynat#rally reco2er fro3 their affliction.

-eutraliGe oison

Base !hance5 0 J 4an8 (nat#ral) or 50 9 5 R ifference in 4an8 (synthetic)

!ast Time5 5 secons

2ffects5 & healer 3ay ne#traliBe the effects of a nat

#ral 2eno3 or the effects of a synthetic poisoncreate by an alche3ist of e6#al or lesser 4an8. :fa synthetic poison is pro#ce by an alche3ist ofgreater 4an8 they 3#st roll the secon aseChance abo2e.

!oothe ain

Base !hance5 0 J 4an8

!ast Time5 0 secons 9 5 per 4an8

Duration5 4an8 s6#are ho#rs

2ffects5 *hen a healer #ses their soothe pain ability> they n#3b their patientDs ner2o#s syste3 sothat it +ill not trans3it pain sensations to their

brain. The ability also has a soporific effect #ponthe patient> so that they +ill not ina2ertently in

 @#re the3sel2es +hile #nable to isting#ish h#rtf#l actions. The '" 3ay> at their iscretion> per3it the healer to #se this ability as if they ha feor in@ecte their patient +ith a local or generalanesthetic> tran6#illiBer> etc.

rolon" :ife

Base !hance5 0 J 4an8

!ast Time5 0 secons 9 5 per 4an8

2ffects5 *hen a healer #ses the prolong life abilitya [10 R (healerDs 4an8 J PatientDs En#rance)]ays to the life of their patient. & patientDs life3ay not be prolonge to o2er three ti3es theirnat#ral life. &n entity +ith a prolonge life has are#ce chance of res#rrection.

7eal Enurance an Transfer Fati"ue

Base !hance5 0 J 4an8

!ast Time5 Ti3e? 11 3in#tes 9 1 per 4an8

2ffects5 eal En#rance +ill c#re the patient of [10J 4an8 9 5] En#rance points. :t +ill not heala3age associate +ith a specific grie2o#s in@#ry.*hen a healer transfers fatig#e the patient gainsone atig#e point for each point the healer expens (abo2e the fatig#e cost to #se the ability).&n entity 3ay ne2er ha2e 3ore atig#e or En#rance points than the 2al#e of the rele2ant characteristic an excess points c#re ha2e no effect

#pon the patient.

4epair Da3a"e

Base !hance5 0 J 4an8

!ast Time5 50 ho#rs 9 % per 4an8

2ffects5 & healer 3ay repair torn> a3age> orbro8en 3#scles> bone> tiss#es an organs. 'enerally these abilities +ill be #se to repair the effects of 'rie2o#s :n@#ries. &t least one half of a3#scle> bone> or organ to be repaire 3#st re3ain in the patientDs boy if the healer is to #seone of these abilities. Tiss#e 3ay be gro+n fro3existing 3aterial in or on the patientDs boy. &

healer can act as a cos3etic s#rgeon. irst> theyseate their patient +ith the soothe pain ability.They then slice an reshape the s8in> 3#scles>an bones +hich are ee3e #nsightly> an 3a8ethe3 +hole +ith the appropriate repair ability.7nless the healer has also learne regeneration>it is best that they +or8 +ith a partner.

reser2e Dea

Base !hance5 0 J 4an8

!ast Time5 0 3in#tes 9 5 per 4an8

2ffects5 & healer can s#spen the ti3e li3it on re

s#rrection by preser2ing the ea boy of a being. Each ti3e a healer #ses the preser2e eaability> the boy +ill not FageG for a n#3ber ofays e6#al to the healerDs 4an8. This ability 3aybe repeate by the sa3e healer on the sa3e boy.

4esurrection

Base !hance5 PatientDs En#rance J / per 4an8(3ini3#3 U 4an8H 3axi3#3 U 0 J 4an8 regarless of the total 3oifiers)

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!ast Time5 0 3in#tes 9 5 per 4an8

2ffects5 & res#rrection +ill c#re the boy of all illsan a3age one to it pro2ie that 4an8 / healing or belo+ +o#l ha2e been s#fficient ha thepatient been ali2e. or exa3ple> poison an non9specific +o#ns +ill be c#re a#to3atically.

:f the res#rrection is s#ccessf#l> the patient is

res#rrecte +ith their boy +hole. Their En#rance characteristic is ecrease by one> altho#ghall of their other characteristics re3ain as beforethey ie.

&fter a res#rrection the patient +ill ha2e 1 En#rance point an 0 atig#e. The En#rance isconsiere to be grie2o#s a3age an the atig#e loss is ee3e to be #e to tireness. This3eans that the atig#e loss 3ay only be reco2ere by sleep> rest> hot 3eals or so3e for3 offatig#e transfer an the En#rance loss 3ay bec#re by a healer> 3agic> or by letting the boyheal itself nat#rally.

:f the res#rrection is #ns#ccessf#l the patientis not res#rrecte an their En#rance characteristic is ecrease by one. The boy is preser2efor one f#ll ay after the atte3pt. *hen an entityDs En#rance is re#ce to Bero or less> thatentity 3ay no longer be res#rrecte.

:f the roll for res#rrection is e6#al to or greater than (0 J 4an8)> the healer has s#33one a3alignant spirit> rather than the patientDs life9force. The spirit +ill rain the healerDs En#rancecharacteristic by [10 L 5]. The spirit +ill then ret#rn to the nether+orl.

Base !hance Mo"ifiers%ction Moifier

)ealer is li,e*aspected 5;

atient is li,e*aspected 5;

)ealer is deat$*aspected *5;

atient is deat$*aspected *5;

er year Dor ,actionE t$e patient9s li,e $as (een

prolongedE

*1;

er day o, regeneration re<uired to a?e t$e

(ody w$ole

*1;

ody is w$ole (ut $as su,,ered daage points

e<ual to or greater t$an twice its -ndurance

Dincluding a,ter deat$ daageE

*10;

er unsuccess,ul resurrection attepts since

patient $as died

*10;

Restrictions

2 & healer 3ay atte3pt the res#rrection of anentity +ho is less than 10 R 4an8 ho#rs ea.

2 & healer 3#st ha2e a boy part at least the siBeof a torso to atte3pt the res#rrection of an entity. & healer +ill not s#ccee if they atte3pt

the res#rrection of a li2ing being fro3 ase2ere boy part (there is only one life force).:f a boy is co3pletely estroye (perhapsb#rne)> +hich pre2ents the res#rrection ofthe entity> the entity 3ay beco3e a 4e2enant.

2 :f the patient has +o#ns that re6#ire regeneration (4an8 or 10) healing> these nee to beheale separately.

2 "ost 2ital organs +ill nee to be heale priorto the res#rrection other+ise the boy +ill ieagain i33eiately (the notable exception being the eyes).

2 The healer nee not 8no+ +hat the patientloo8e li8e since the healing of the boy isgo2erne by its o+n characteristics. ence anychanges that ha been 3ae to the boy (forexa3ple facial changes or e3being of ite3s)+ill be gone after the res#rrection.

2 & player 3ay ta8e no action +ith their characterDs ea boy.

2:n rare instances a healer 3ay be able to res#rrect a life force into a ifferent boy. The res#rrecte entity has the physical characteristics of the ne+ boy an the 3entalcharacteristics fro3 the life force. :t +ill ta8eso3e 3onths for the entity to get #se to thene+ boy an this +ill affect base chances ofphysical abilities. The '" +ill a2ise the specifics.

2 & boy that has been ani3ate (e.g. Qo3bie)3ay still be res#rrecte pro2ie it is nolonger ani3ate an all the other conitionsha2e been 3et (e.g. length of eath> conition>

etc.). ,ote that the ealer Preser2e $ea +illnot affect Qo3bies.

4e"eneration

Base !hance5 0 J 4an8

!ast Time5 1 +ee8 (per organ or boy part)

2ffects5 & healer can regenerate e2ery portion of anentityDs boy incl#ing 2ital organs or se2ereboy parts. & healer 3#st regenerate each 2italorgan or boy part separately. &n entityDs 2italorgans are the heart> sto3ach> 2iscera (li2er>s3all an large intestines an 8ineys)> genitalia>brain> an eyes. & regenerate 2ital organ +ill

i33eiately begin to f#nction if eno#gh of therest of the entityDs boy is in +or8ing orer. Ather+ise> the 2ital organ +ill be or3ant #ntil thehealer can repair or regenerate the necessaryboy parts. The regeneration ti3e oes not neeto be consec#ti2e> b#t the a3age part +ill notf#nction #ntil the regeneration is co3plete.

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[$/.'] otions

& healer can 3an#fact#re certain potions in con @#nction +ith an alche3ist. See the &lche3ist s8illfor 3ore etails.

otions an @nconscious atients

&n entity cannot rin8 a healing potion +henthey are #nconscio#s or belo+ Bero en#rance b#tone can be 3assage o+n their throat. The chanceof oing this is e6#al to the "an#al $exterity J Perception of the person a3inistering the potion> or ifa healer> 0 J ealer 4an8. :f s#ccessf#l then 10 per10 points of the healing potionDs c#ring (ro#no+n) +ill be recei2e. :f the person fails the roll>the potion is +aste> b#t no har3f#l effects occ#r tothe patient.

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[$.0] 7erbalist

erbalis3 is an ol profession> an herbalists of2arying 6#ality can be fo#n thro#gho#t the lan.

*hilst 3ost of the 3agical po+er of this s8ill iseri2e fro3 the herbs the3sel2es> herbalists oha2e 6#asi93agical abilities to eri2e the greatestbenefit fro3 the herb. To so3e extent the rangerDshealing herbs are a si3ple aspect of the herbalistDss8ill. Thro#gh the #se of special herbal 3ixt#res theherbalist can 3i3ic so3e of the abilities of others8ills> in partic#lar those of the healer an of the al

che3ist.

[$.1] 4estrictions

:n general a herbalist cannot perfor3 their s8illsat short notice since the n#3ber of herbs an preparations re6#ire to 3eet all nees +o#l be toolarge to carry> an 3any preparations ha2e a li3ite life. #t gi2en eno#gh ti3e a co3petent herbalist can #s#ally fin an prepare a herbal 3ixt#re toeal +ith 3ost proble3s.

%rtisan Coo;in"

& herbalist> sho#l they choose to ta8e the artisan coo8ing s8ill> gains a re#ction of !5K to theirexperience for ran8ing that artisan s8ill. :n aitionthey +ill be able to #se their 8no+lege of herbs toenhance their coo8ing s8ill an prepare an in2igorating broth. &s their ran8 increases a herbalist +hois also an artisan Coo8> or acting in concert +ith anartisan Coo8> +ill be able to prepare s#perb foo>pro2iing there are s#fficient ingreients> co33onherbs an spices a2ailable. E2en +ith li3ite in

greients a herbalist +ill enhance the art of preparing en@oyable foo.

[$.#] enefits

:ocatin" 7erbs

& herbalist +ill learn ho+ to locate an ientify

herbs an spices gro+ing in any terrain Theirchance of fining fresh herbs s#itable for perfor3ing a gi2en s8ill is [(Perception R !) J (4an8 R 15) 9(the 3ini3al ran8 at +hich they +o#l be able toperfor3 that s8ill R 10).

Derception G 2E Dan? G 15E " Diniu an? G 10E

The follo+ing sets of 3oifiers also apply?

4arity Moifier

Coon

ncoon *20;

are *70;

Jery rare *100;

!eason Moifier

&pring *20;

&uer *5;

Autun

inter *25;

Ather conitional 3oifiers

8ther Conitions Moifier

#ess t$an Z o, a s<uare ile searc$ed = *30;

etween Z and H s<uare iles searc$ed *20;

etween H and 1 s<uare iles searc$ed *10;

etween 1 and 1H s<uare iles searc$ed

/ver 1H s<uare iles searc$ed 10;

-ac$ additional $our Dor Z s<uare ileE over

1H s<uare iles searc$ed

5;

)ig$ ana area Drare and very rare onlyE 20;

Area is wilderness 10;

Area is settled *15;

Area is civiliIed *30;

or eac$ ran? t$e )er(alist $as wit$ t$e

anger s?ill N

*25;

N :t re6#ires ro#ghly 1 ho#r of searching fore2ery of a s6#are 3ile.

The 3oifier is o#ble (J!K per 4an8) if theen2iron3ent is one of the 4angerDs specialties.

:n so3e en2iron3ents (for exa3ple off plane ortropical @#ngle) the '" 3ay choose to a extra3oifiers. &lso so3e en2iron3ents are si3ply #ns#ite to plant gro+th an a herbalist +ill not beable to fin any herbs.

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The herbalist 3#st state that they are loo8ing forherbs re6#ire for a partic#lar ability before settingo#t to search. :f the herbalist then rolls o2er their3oifie chance> they +ill fin no #sef#l herbs. &herbalist 3ay search the sa3e area a n#3ber ofti3es> pro2iing that they search for herbs re6#irefor a ifferent ability each ti3e.

Co33on an #nco33on herbs 3ay be fo#n in6#antities larger than a single ose epening onconitions> b#t it +o#l be rare to fin s#fficient for3ore than three or fo#r oses at once. :n general>rare an 2ery rare herbs are fo#n in s3all 6#antities s#fficient for a single application> an these 3agical herbs are 3ore fre6#ently fo#n associate+ith places of 3ana.

&fter har2esting herbs the3> the herbalist cannotret#rn at a later ate to har2est 3ore> since the original har2est +ill al3ost certainly 8ill the plant. :fthe herbalist oes not har2est the herbs an ret#rnsat a later ti3e to har2est the herbs> there is a 5K c#

3#lati2e chance per ays elay that the herb +illha2e ie or been cons#3e.

>entifyin" 7erbs

& herbalist 3ay al+ay s#ccessf#lly ientify herbs(in fresh or prepare for3) #se in abilities +hichthe herbalist can perfor3. :f the herbalist oes notha2e the ability for +hich the herbs are #se theystill ha2e a [Perception J (4an8 R 5)]K chance of8no+ing +hat the herb is #se for pro2iing thatthe herb is the #s#al one #se for that ability> annot one of the rarer s#bstit#tes.

erception Dan? G 5E

:f the herbalist is so far fro3 the en2iron3ent in+hich they learne their s8ill (for exa3ple offplane) that the plants an herbs are #n8no+n> thenthey +ill not 8no+ +hat abilities the #n8no+nherbs co#l be #se for> b#t they can fin o#t by experi3entation. S#ch experi3entation +ill #s#allyta8e at least a n#3ber of ays e6#al to the [(4an8 ofthe ability the herb is #se for R 5) L erbalist 4an8R !)]. :f the herbalist +ishes to perfor3 a partic#larability in an en2iron3ent +here these are no fa3iliar herbs> then they 3#st first fin an ientify appropriate herbs an then e2elop ne+ preparation3ethos by experi3entation> #s#ally ta8ing a totalof [(4an8 of ability to be #se R 5 3onths) L (4an8 ofthe herbalist R % +ee8s)].

Culti2atin" 7erbs

& herbalist 3ay establish a garen +here co33on an #nco33on herbs an spices are gro+n.S#ch a garen +ill re6#ire tening by a herbalist for1 +ee8 e2ery 3onth. :f left #ntene for ! 3onths#nco33on plants +ill ie or be o2ergro+n an if

left #ntene for or 3ore 3onths s#ch a garen+ill be only as fr#itf#l as +ilerness (see abo2e) forfining herbs.

reser2in" 7erbs

& herbalist +ill learn ho+ to preser2e herbs anspices an ho+ to prepare the3 for 3axi3#3 effic

acy. S#ch preparation is si3ple an +ill only ta8e afe+ 3in#tes. Anly co33on herbs +ill last for anylength of ti3e.

4arity Ti3e

Coon 1 ont$ per 2 an?s

ncoon 1 wee? per 3 an?s

are 1 day per 2 an?s

Jery rare 2 $ours per an?

The herbs +ill last at f#ll efficacy for the ti3e inicate b#t after that ti3e +ill ecay at a rate proportional to the ti3e of preser2ation.

4estorati2e Meals

&t 4an8 1 an abo2e the herbalist 3ay incl#eco33on herbs that +ill t#rn a nor3al hot 3eal intoan in2igorating restorati2e 3eal (capable of restoring fatig#e loss #e to a3age or spell #se) that +illa ! (J1 per 4an8s> ro#n #p) lost atig#e points>or the herbalist 3ay 3a8e a broth or tea that +illrestore 1 (J1 per ! 4an8s> ro#n #p) atig#e points.

The restorati2e 3eal or the brothMtea replace anor3al hot 3eal an if ta8en in aition to a hot3eal no extra fatig#e +ill be restore. ;i8e a hot3eal> the restorati2e 3eal or the broth M tea can be

ta8en once e2ery ho#rs.

7ealin" 7erbs

& herbalist +ill be able to prepare herbal 3ixt#res> an sal2es that +ill heal> or enhance the nor3al healing processes.

2 &t 4an8 1 a herbalist 3ay prepare> #sing co33on herbs> antiseptic sal2es that +ill isinfect+o#ns an c#re infections> an potions that+ill c#re heaaches an fe2ers. These sal2esan potions +ill last 4an8 3onths> an it +illta8e ! ho#rs to prepare 1 (J1 per ! 4an8s)oses.

2 &t 4an8 ! a herbalist 3ay prepare> #sing co33on herbs> sal2es that +ill c#re +arts> boilsan pi3ples. These sal2es +ill last 4an83onths> an it +ill ta8e ! ho#rs to prepare 1(J1 per ! 4an8s) oses.

2 &t 4an8 ! a herbalist 3ay prepare> #sing co33on herbs> a potion that +ill ca#se the rin8erto fall into a healing sleep that +ill heal atig#e or En#rance a3age at the rate of atig#e per ho#r or 1 En#rance per ho#r if the

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sleeper has lost En#rance. ,ote that if thesleeper is reco2ering En#rance they +ill reco2er no atig#e. The sleeper can be +o8en atany ti3e b#t 3#st sleep at least ho#rs to recei2e any benefit at all. These potions +ill last4an8 3onths> an it +ill ta8e ! ho#rs to prepare 1 (J1 per % 4an8s) oses.

2 &t 4an8 % a herbalist 3ay prepare> #sing #nco33on herbs> healing sal2es that +ill enhance the healing ti3e of +o#ns. $i2ie thenor3al rate by their ran8. or exa3ple a 4an810 herbalist treating a eep s+or c#t that+o#l nor3ally ta8e !0 ays to heal +o#lca#se it to heal in ! ays. This healing +ill incl#e repair of 3#scle> liga3ent> tenon ans8in> all +itho#t scarring pro2ie the +o#nis open an the sal2e can be applie irectly tothe +o#n. ,ote that one preparation of sal2e+ill heal one serio#s +o#n or a n#3ber of3inor +o#ns. :f the herbalist #ses #nco33onherbs these sal2es +ill last for 4an8 ays> an

it +ill ta8e ho#rs to prepare 1 (J1 per %4an8s) oses. :f the herbalist #ses rare herbsthese sal2es +ill last for 4an8 +ee8s> an it+ill ta8es 1! ho#rs to prepare 1 (J1 per 4an8s) oses.

2 &t 4an8 a herbalist 3ay prepare> #sing #nco33on herbs> potions that +ill c#re iseases(note a specific isease +ill re6#ire a specificpotion). These potions +ill last for 4an8 +ee8s>an it +ill ta8e 1! ho#rs to prepare 1 (J1 per %4an8s) oses.

2 &t 4an8 5 a herbalist 3ay prepare> #sing #nco33on herbs> potions that +ill enhance thehealing of br#ising an internal in@#ries by(4an8 R the nor3al rate). :f the herbalist #ses#nco33on herbs these potions +ill last for4an8 ays> an it +ill ta8e %0 3in#tes to prepare one ose. :f the herbalist #ses rare herbsthen these potions +ill last for 4an8 +ee8s>an it +ill ta8e 1! ho#rs to prepare 1 (J1 per 4an8s) oses.

2 &t 4an8 a herbalist 3ay prepare> #sing rareherbs> potions that +ill enhance the healing ofbro8en bones by (4an8 R the nor3al rate).These potions +ill last for 4an8 +ee8s> an it+ill ta8e 1! ho#rs to prepare 1 (J1 per 5 4an8s)

oses.2 &t 4an8 a herbalist 3ay prepare> #sing the

2ery rarest of herbs> a potion that +ill restorelife to a sentient being pro2iing that the being ie not 3ore than 1! ho#rs pre2io#sly orif the boy +as preser2e as per the healers8ill +ithin 1! ho#rs of eath> an the boy iscapable of s#pporting life. Th#s the boy 3#stbe s#bstantially +hole (e.g. no 3ore than anar3 or a leg lost) an any fatal +o#ns (ex

a3ple? s+or thr#st thro#gh the heart) 3#stha2e the appropriate healing sal2es or potionsapplie i33eiately prior to the restoration oflife. &fter life has been restore> the being +illbe too +ea8 to 3o2e for a n#3ber of ayse6#al to the n#3ber of ho#rs +hich they +ereea after +hich they +ill regain one point ofEn#rance as per the healer s8ill. This potion

+ill last 4an8 R % ho#rs an it +ill ta8e %03in#tes to prepare a single rop> +hich isthen place on the tong#e of the patient to restore life.

oy 4hyth3 %lteration 7erbs

& herbalist 3ay prepare herbal 3ixt#res that alter the nor3al rhyth3s of a sentient beingDs boy.

2 &t 4an8 1 a herbalist 3ay prepare> #sing co33on herbs> a potion that +ill re#ce tensionan pro3ote relaxation. This effect +ill lastfor 4an8 R ho#rs. This potion +ill last for

4an8 +ee8s> an it +ill ta8e ! ho#rs to prepare 1 (J1 per ! 4an8s) oses.

2 &t 4an8 ! a herbalist 3ay prepare> #sing #nco33on herbs> a potion that +ill in#ce sleepfor #p to 4an8 R ! ho#rs #nless the rin8erstrongly resists (rolls #ner *illpo+er R e2ery 10 3in#tes). This potion +ill last for4an8 +ee8s> an it +ill ta8e ! ho#rs to prepare 1 (J1 per % 4an8s) oses.

2 &t 4an8 % a herbalist 3ay prepare> #sing co33on herbs> a potion that +ill increase the li8elihoo of fertiliBation by 1K (J1K per 4an8) fora perio of 4an8 ays> or re#ce the li8elihoo

of beco3ing pregnant by !K (J!K per 4an8)>for a perio of 4an8 +ee8s. These potions +illlast for 4an8 3onths> an it +ill ta8e ! ho#rsto prepare 1 (J1 per % 4an8s) oses. ,ote thesepotions +ill be gener an race specific.

2 &t 4an8 a herbalist 3ay prepare> #sing #nco33on herbs> a potion that +ill ca#se therin8er to hall#cinate> #nless they roll lessthan [(*illpo+er R !) L (herbalistDs 4an8 R %)]>for #p to 4an8 ho#rs. The herbalist can #s#ally(-5K chance) control the extent (i.e. s#btle>+ith only a slight rea3li8e character to reality> 3il> +ith reality 3oerately istorte> or

total> +ith no li3its at all) an the generalnat#re (i.e. pleasant or #npleasant) of the hall#cination. :f the herbalist #ses #nco33onherbs these potions +ill last for 4an8 ays> anit +ill ta8e ho#rs to prepare 1 (J1 per %4an8s) oses. :f the herbalist #ses rare herbsthese potions +ill last for 4an8 +ee8s> an it+ill ta8e 1! ho#rs to prepare 1 (J1 per 4an8s)oses.

2 &t 4an8 - a herbalist 3ay prepare> #sing 2eryrare herbs> a potion that +ill allo+ the rin8er

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to exten any one characteristic by [! R (4an8L )] points. This has a #ration of (4an8 9 )ho#rs. Anly one erbalist characteristic increasing potion 3ay be in effect on an entityat any one ti3e. There is no re#ction of characteristics or sleep perio re6#ire after the#ration of the positi2e effects (e.g. no o+n9sie). These potions +ill last for 4an8 R!

+ee8s> an it +ill ta8e / ho#rs to prepare 1(J1 per 4an8s) oses.

erfu3es

& herbalist 3ay prepare perf#3es that +ill attract or repel ani3als or sentients. S#ch perf#3es+ill only 3illy 3oify (Z4an8 R K to reaction roll)the reactions of the creat#re being affecte (exceptthat in this case a lo+ roll inicates the egree of rep#lsion rather than hostility).

These perf#3es are s#btle an only if the being3a8es the appropriate *illpo+er roll +ill they con

scio#sly notice the perf#3e. The perf#3es +ill notchange the basic nat#re of the creat#re (i.e. no 3atter ho+ nice yo# s3ell a ragon +ill still 8ill an eat

 yo#> altho#gh he 3ay reco33en the herbalist toother ragons as a s#pplier of fine coni3ents).

&ll perf#3es +ill last (in the bottle) for 4an8+ee8s. Thoro#gh +ashing +ill re#ce the #rationof a perf#3e by 10 fol. & clean cantrip +ill re3o2ethe perf#3e.

2 &t 4an8 ! a herbalist 3ay prepare> #sing #nco33on herbs> a perf#3e that +ill attract orrepel a gi2en ani3al> the ani3al 3#st roll #ner (*illpo+er L herbalistDs 4an8) to resist theeffects of the perf#3e. The perf#3e +ill contin#e to act for 4an8 ays once applie. :t +illta8e 1! ho#rs to prepare 1 (J1 per % 4an8s)oses.

2 &t 4an8 a herbalist 3ay prepare> #sing rareherbs> a perf#3e that +ill attract or repel agi2en sentient creat#re (incl#ing characterraces)> the creat#re 3#st roll #ner [(*illpo+er R !) L herbalistDs 4an8] to resist the effects of the perf#3e. The perf#3e +ill contin#e to act for 4an8 R % ho#rs once applie. :t+ill ta8e ! ho#rs to prepare 1 (J1 per 4an8s)oses.

2 &t 4an8 a herbalist 3ay prepare> #sing 2eryrare herbs> a perf#3e that +ill attract or repelfantastical or 3agical creat#res> the creat#re3#st roll #ner [(*illpo+er R %) 9 herbalistDs4an8] to resist the effects of the perf#3e. Theperf#3e +ill contin#e to act for 4an8 ho#rsonce applie. it +ill ta8e / ho#rs to prepare 1(J1 per % 4an8s) oses.

oisons an Toxins

& herbalist 3ay prepare toxic 3ixt#res of herbsthat 3ay har3 an #lti3ately 8ill ani3als an sentients that ingest the3.

&ll poisons +ill last (in the bottle) for 4an8+ee8s.

2 &t 4an8 ! a herbalist 3ay prepare> #sing #nco33on herbs> a poison that +ill ca#se [(10 L) J (4an8 Y > ro#n #p)] a3age per 3in#tefor 4an8 R ! 3in#tes (a3age is applie at theen of each 3in#te). :t +ill ta8e ! ho#rs toprepare 1 (J1 per % 4an8s) oses.

2 &t 4an8 a herbalist 3ay prepare> #sing #nco33on herbs> a poison that +ill ca#se [(10 L) J (4an8 Y %> ro#n #p)] a3age per p#lse> for4an8 R ! p#lses. Ar #sing rare herbs a poisonthat +ill ca#se [(10 L %) J (4an8 Y !> ro#n#p)] a3age per p#lse> for 4an8 R ! p#lses. :fthe herbalist #ses #nco33on herbs it +ill ta8e! ho#rs to prepare 1 (J1 per % 4an8s) oses. :fthe herbalist #ses rare herbs it +ill ta8e %ho#rs to prepare 1 (J1 per 4an8s) oses.

2 &t 4an8 a herbalist 3ay prepare> #sing rareherbs> a poison in 3#ltiple parts (! or 3ore)that +ill ca#se [(10 L ) J 4an8] a3age perp#lse> for 4an8 p#lses. The ti3e bet+een application of first an last part 3#st be no 3orethan ! ho#rs. 7sing 2ery rare herbs> the herbalist 3ay prepare a poison that +ill 8ill a h#3an siBe creat#re in % p#lses. ;argercreat#res ha2e a percentage chance of ying inproportion to their boy siBe (e.g. a creat#refo#r ti3es the siBe of a h#3an has a !5Kchance of ying). :f the creat#re oes not iethen it ta8es [(10 L ) J 4an8) a3age perp#lse> for 4an8 p#lses. :t +ill ta8e -! ho#rs toprepare 1 (J1 per 4an8s) oses of 3#lti9partpoison. :t +ill ta8e / ho#rs to prepare 1 (J1per 4an8s) oses of instant 8ill poison.

!piritual Tra2el

& herbalist can prepare herbal 3ixt#res that canfree the 3in fro3 the boy. &t 4an8 - a herbalist3ay prepare> #sing 2ery rare herbs> a potion that+ill allo+ the3 to separate their spirit fro3 theirboy an tra2el in spirit any+here +ithin 10 3ilesof the boy for #p to 4an8 ho#rs at a cost of % En#rance points per ho#r. &fter s#ch spirit tra2el theherbalist 3ay regain lost En#rance by healing ornor3al reco2ery except for 1 point per ho#rtra2ele +hich can only be regaine by expenit#reof experience (!>500 Experience Points per pointlost).

*hile in spirit for3 the herbalist 3ay> 3o2e atnor3al +al8ing or r#nning spee> pass thro#gh any

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soli ob@ects> see as they +o#l nor3ally see (i.e. racial talents apply)> hear as they +o#l nor3allyhear> #se any talent (incl#ing 3agical)> cast anyspell that affects only the &ept> an fly at nor3al+al8ing spee. The spirit for3 cannot to#ch nor3o2e any ob@ect by non3agical 3eans> nor can itspea8. The spirit for3 is ins#bstantial an cannot beto#che or har3e in any +ay (3agically or physic

ally). The spirit for3 is #nseen b#t 3ay be etecteby *itchsight as per the spell of *al8ing 7nseen.&n entity that loses their last point of En#rance asa res#lt of this potion +ill beco3e a Spectre. Thispotion +ill last for (4an8 R !) ays> an it +ill ta8e/ ho#rs to prepare 1 (J1 per 4an8s) oses.

[$.$] otions

& herbalist 3ay 3a8e so3e potions in a2anceb#t these potions +ill only last for a li3ite ti3e.Potions are al+ays ro#ghly a 6#art per ose an+eigh +ith their container I po#n. Sal2es +ith

their container po#n.& herbalist 3ay 3a8e #p to 1 (J1 per % 4an8s)

batches (a single batch 3ay pro#ce 3#ltiple osesif eno#gh herbs are #se) of potion or sal2e si3#ltaneo#sly. Sho#l they atte3pt to 3a8e 3ore potions at once then there is a 50K chance for each extra batch that all potions being 3ae +ill fail.

Sho#l the batches being 3ae fail there is a f#rther %0K chance that so3e for3 of accient +ill occ#r ('"Ds iscretion). *hile the herbalist is pro#cing potions to their f#ll capacity no other actionsare per3itte> b#t if the herbalist is +or8ing at lessthan f#ll capacity then they can interr#pt their+or8 for training> 3eeting 2isitors etc.> pro2iingthey ten the potions at least e2ery ho#r.

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['0.0] Mechanician

"echanicians are a blen of engineer an b#iler+ho possess both esign 8no+lege an craftingability so that they 3ay plan an personally 3an#fact#re e2ices. E2en +itho#t 3oern po+erso#rces an techni6#es> 3echanicians can still b#il6#ite sophisticate e2ices #sing syste3s s#ch assprings> hyra#lics an +in9base 3otor syste3s

to ri2e +ell grease 3o2ing parts. "echanicians3ay also be calle on to e2ise loc8s an traps tofoil the efforts of thie2es. They often practice a partic#lar trae an are calle loc8s3iths> ship+rights>architects> etc. & s8ille 3echanician 3ay 3asterse2eral s#ch professions.

"echanicians often b#il o2erly large an co3plex e2ices that are fre6#ently non9f#nctional anoccasionally angero#s. Their profession is #s#allyconsiere 3ore of an art than a science.

['0.1] 4estrictions

& character 3#st be literate in at least one lang#age at 4an8 or abo2e to ac6#ire the 3echanician s8ill. "an#al $exterity affects a 3echanicianDsExperience costs. & 3echanician pays 10K extra EPif their "$ is less than 15 an pays 10K less if their"$ is 3ore than !!.

& 3echanician 3#st pay 3oney for the #p8eep ofa st#io or +or8shop> tools> +or89in9progress> anpossibly g#il fees.

The 3ore co3plex> angero#s an experi3entala 3echanicianDs pro@ect is> the 3ore li8ely that it isto be te3pera3ental> expensi2e to #p8eep anprone to brea8o+ns.

['0.#] enefits

Draftin"

& 3echanician 3ay raft an #se plans acc#rately. & 3echanician 3ay ra+ freehan s8etchesan 3ay raft> rea an #se plans an iagra3s>pro2ie that they relate to an ability +ith +hichthe 3echanician is fa3iliar an that the 3echanician is literate in the lang#age #se.

!uper2ision

"any pro@ects +ill re6#ire the assistance of artisans an laborers> as +ell as other 3echanicians."echanicians gain the ability to s#per2ise s#borinates +ho are practicing either the 3echanician s8ill

or an artisan s8ill necessary to the 3echanicianDspro@ect.

%rtisan Experience Discount

"any of the 3echanician abilities gi2e the character a gro#ning in an artisan s8ill. & character3ay ran8 artisan s8ills that are liste #ner abilitiesthey ha2e learne> at half of the nor3al experiencecost an ti3e (ro#n #p)> #p to the sa3e 4an8 as3echanician. &rtisan s8ills are sho+n in the 3echanician ability listings as [craft].

Co3binations

& 3echanician 3ay co3bine 8no+n abilities. &3echanician 3ay co3bine any or all of their areasof expertise in the esign an exec#tion of a pro@ect.& 3echanician 3ay also co3bine their s8ills +ithother crafters to pro#ce ite3s. The '" 3#st ecie> base on the abilities possesse by the 3echanician an other assistants> +hether or not they3ay esign an b#il a certain pro@ect.

 Example: mechanician who knew bridge building, stoneworking, earthworks and hydro engineering, coulddesign and build an a1ueduct that spanned a gorge. mechanician who knew chronometrical engineering, finematerials and spell containment, might design and builda Mmagical trapN that has a time delay in the triggermechanism. mechanician, an armorer and a weapon-

 smith could combine abilities to build a suit of plate ar-mor with retractable blades at various locations. mech-anician wishing to build a waterwheel(powered millwould need architecture, complex mechanics, stonework-ing, and woodworking. mechanician who knew boatbuilding and animal and textile products could designand build a sail(powered coracle made of leather, but nota wooden dinghy.

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['0.$] %bilities

&ll 3echanicians ha2e certain r#i3entary abilities. &t 4an8 0 a 3echanician gains an in9epth8no+lege of basic 3echanics (incl#ing le2ers>+eges> si3ple gears an p#lleys> balances an #seof ropes) an basic fo#nations (incl#ing si3pleearth+or8s> igging an shoring pits> pile stone

+alls an bric83a8ing an laying). [ric83a8er Mlayer].

&fter 4an8 0 a 3echanician ac6#ires one ne+ability per 4an8. &itional abilities 3ay be gaine+itho#t increasing in ran8 by the expenit#re of!>500 Experience Points an +ee8s of training perability. These costs are isco#nte by !5K if the3echanician has reache ran8 /> or by 50K if theyha2e reache ran8 10.

So3e 3echanician abilities gi2e abstract co3prehension of the theory> esign an constr#ction techni6#es in2ol2e in crafting ifferent pro@ects. Ath

ers offer an #nerstaning of 3aterials along +ith abasic practical 8no+lege an ability in craftingthose s#bstances. Each ability lists the partic#larcrafts or s#bstances +ith +hich 8no+lege isgaine. Special abilities are f#lly explaine in latersections of this s8ill.

"echanician 8no+lege is of a 3ore practicalan less esoteric nat#re than that gaine thro#ghe6#i2alent philosopher fiels an 3ay be co3ple3ente by the ac6#isition of philosophic 8no+lege.

The abilities a2ailable are?

2  Animal an" Te1tile Pro"ucts O incl#es 3aterial s#ch as horn> f#rs an leather> nat#ralfibers an other non9+ooen plant pro#cts>hea2y cloth an ropes. $oes not incl#e2eno3s an alche3ical extracts. [4ope M ,et3a8er]> [Sail M Tent3a8er]> [;eather+or8er]>[Tanner M ie+or8er M #rrier].

2  Architecture O #nfortifie b#ilings of anysiBe.

2  Bri"ges O incl#es s#spension> span> s+ing>h#3pbac8 an floating briges.

2  !arriages O +agons> carriages an coaches[Cart+right M *heel+right].

2  !hronometers O cloc8s> ti3e9pieces an other ti3ing e2ices.

2  !omple1 -oc's O special ability> see belo+.[;oc8s3ith].

2  !omple1 Mechanics O incl#es stresses>2al2es> p#3ps> po+er trans3ission (co3plexgears> co3po#n p#lleys> pistons> hyra#lics>etc.) an po+er generation (springs> +in> +ater> etc.).

2  2arth*or's O co3plex earth+or8s> fo#nations an lanscaping. Ci2il engineering (incl#ing roa> ra3p an to+n s6#are b#iling>as +ell as to+n planning). Earth+or8s +ill bere6#ire to b#il 3ost large str#ct#res. [;#3ber@ac8].

2  Fine Materials O fine an elicate 3aterials>+ire9p#lling an s3all co3ponent 3an#fact#re. ['ol M Sil2ers3ith].

2  Fortifications O efensi2e 3ilitary +or8s. :ncl#es a basic 8no+lege of siege +arfare.

2  Glass*or'ing O glass 3ixing> blo+ing> +ino+ constr#ction an staining. ['lass9blo+er].

2  %y"ro.Mechanics O e2ices (p#3ps> pistons>2al2es> +aterscre+s> etc.)> canals> sealoc8s>rainage> irrigation> se+age syste3s anpl#3bing.

2  Metal*or'ing O the forging an casting ofbase 3etals. [lac8s3ith]> [Caster M Pe+terer MTins3ith].

2  Mines O 3ine esign < constr#ction> pne#3atic e2ices (air p#3ps> fans> 2entilators>etc.)> 8no+lege of air shafts> 2entilation anbasic geology. ["iner].

2   /ptics O optical e2ices (telescopes> 3agnifying glasses> spectacles> 3irrors> etc.)> 8no+lege of light> optics> an lens 3a8ing> grining an finishing.

2  Prosthetics O artic#late artificial li3bs.

2   Traps O special ability> see belo+.

2   Ships O ne+ esigns for boats an ships.[Ship+right].

2  Siege 2ngines O offensi2e 3ilitary 3achines.:ncl#es a basic 8no+lege of siege +arfare.

2  Spell !ontainment O special ability> see belo+.

2  Stone*or'ing O 6#arrying> c#tting> finishingan fitting. ["ason].

2  &oo"*or'ing O carpentry> @oints an +oo9 @oining. &lso 3a8ing basic +ooen constr#ctions. [Carpenter M Cabinet3a8er].

Experi3ental En"ineerin"

2   21perimental 2ngineering O this ability 3aybe learne any n#3ber of ti3es +ith ifferent

experi3ental areas. :t 3ay first be learne+hen ac6#iring 4an8 /. Experi3ental engineering areas 3ay incl#e? aerona#tics> stea3>geo9ther3al> gases> explosions> perpet#al 3otion> 2ac##3> s#b93arine an a2ance 2ersions of any other 3echanician ability theyalreay possess.

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['0.'] Co3plex :oc;s

& 3echanician 3ay al+ays open one of their o+n;oc8s in (1! 9 3echanician 4an8) 3in#tes.

:oc; 4an;

& Co3plex ;oc8 is consiere to ha2e a 4an8>+hich is the Effecti2e 4an8 that the 3echanician#se in the constr#ction of the loc8. The 4an8 of aloc8 3ay be less than or e6#al to the 4an8 of the3echanician constr#cting it.

Ti3e an Cost

The ti3e to constr#ct a Co3plex ;oc8 is (11 J;oc8 4an8 L 3echanician 4an8) ho#rs. The cost is(;oc8 4an8 R !5) sil2er pennies> 3ini3#3 10 sp.

['0.] Trap Construction

The 3ost co33only enco#ntere type of 3echanician trap is the precision trap. This is the type of

s3all neele or blae trap that 3ay be set into ora@acent to loc8s or other precision e2ices.

& loc8 or si3ilar e2ice 3ay ha2e #p to 1 (J1 per% 4an8s) traps on or a@acent to it.

4an;

& trap is consiere to ha2e a 4an8> +hich is theEffecti2e 4an8 that the 3echanician #se in theconstr#ction of the trap. The 4an8 of a trap 3ay beless than or e6#al to the 4an8 of the 3echanicianconstr#cting it.

Ti3e an Cost

The ti3e an cost to create a trap +ill 2arygreatly> epening on the co3plexity> siBe annat#re of the trap. The ti3e to b#il each trap is (11J Trap 4an8 L 3echanician 4an8) ho#rs. The cost is(1!5 R Trap 4an8) sil2er pennies> 3ini3#3 of 50 sp>pl#s the cost of poisons> alche3ical 3aterials.

Tri""erin"

The precise actions that +ill trigger a trap 3#stbe specifie at the ti3e that the trap is constr#cte.Traps on a loc8 or other precision e2ice are a#to3atically triggere if the e2ice is operate in the

pre9specifie 3anner an the traps ha2e not beenre3o2e or isable.

& triggere trap 3ay be reset by any "echanician+hose 4an8 is at least half that of the trap. This +illta8e (11 9 3echanician 4an8) ho#rs. & trap 3aynee ref#eling. & 3echanician 3ay isable or re9enable one of their o+n traps in (1! 9 3echanician4an8) 3in#tes.

Da3a"e

& trap 3ay be b#ilt that ca#ses physical a3ageor explosi2ely ischarges its contents in a cone #pto (Trap 4an8 J 1) feet +ie an (10 J Trap 4an8)long> or acti2ates the 3echanical trigger of a FspellcontainerG.

& precision trap that ca#ses physical a3age 3ayca#se #p to [10 J Trap 4an8] $a3age Points. :t 3ayalso be poisone> coate +ith aci> etc.> so as toca#se aitional a3age.

['0.,] !pell Contain3ent

& 3echanician 3ay #se this ability to create aspell container> or 3agical trap> +ith a 3echanicaltrigger.

Construction

& 3echanician +ith the Fspell contain3entG anFfine 3aterialsG abilities can b#il a 3echanical

e2ice into +hich a spell can be store. The e2ice is#s#ally referre to as a 3agical trap> or a spell container. The e2ice is 3ae o#t of sil2er> tr#esil2er orstarsil2er. Aften the e2ice is b#ilt insie or incorporating other 3aterials +ith +hich the 3echanician is fa3iliar.

!pell !tora"e

& single charge of a s#itable spell 3ay be storein the trap or container by an &ept s#ccessf#llycasting a spell into the e2ice after perfor3ing 4it#al Spell Preparation. & o#ble or triple effect storesan enhance spell as specifie by the &ept. & fail

#re has no effect. & bac8fire affects the &ept asnor3al> an also res#lts in the e2ice being a3age so that !0K 3ore ti3e an 3aterials are re6#ire before another try at storing a spell 3ay beatte3pte. The spell to be store 3#st incl#e aStorage type of F"agical TrapG.

Tri""erin"

The precise actions that +ill trigger the e2ice3#st be specifie at the ti3e that the e2ice is constr#cte. *hen these actions are perfor3e thespell is release. The spell store 3#st either affectonly the entity or ob@ect that triggere the release

of the spell> or affect an area in relation to thee2ice. &ll 2ariable spell effects> s#ch as irectionan 2ol#3e affecte> 3#st be efine at the ti3e ofstorage.

Ance the spell has been triggere the e2ice is#seless> altho#gh 3etal e6#al to 10K of the cost 3aybe reco2ere. :f the spell is issipate> then !0K ofthe cost 3ay be reco2ere.

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Ti3e to Construct

4e6#ires [!5 L ( 3echanician 4an8 R !)] ho#rs toconstr#ct a 3agical trap.

Ti3e to !tore !pell

4e6#ires (Spell 4an8 L 3echanician 4an8) ho#rs>3ini3#3 1> an 3axi3#3 10. This is in aition to

aitional ho#rs that 3ay be re6#ire to cast certain rit#als.

Cost

The cost to constr#ct the 3agical trap is [(Spell4an8> 3ini3#3 1 R Spell Experience "#ltiplier) J100] sil2er pennies.

Mini3u3 *ei"ht

The 3agical trap +ill +eigh at least (1 9 3echanician 4an8) o#nces.

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['1.0] Merchant

Since a2ent#rers are highly talente ini2i#als+ho often ris8 their li2es> an a person is #s#allyco3pensate for the 2al#e of the +or8 they o> theplayer characters +ill fare better than 3ost econo3ically. & 3erchant character> blesse +ith the

ability to earn e2en 3ore sil2er pennies> has thebest of all +orls. Their b#siness ac#3en enablesthe3 to co33an a stiff price for those goos they2en> an to ac6#ire that +hich they co2et at bargain rates. The 3erchant is not often foole in 3onetary 3atters> for they can be an expert in e2al#ating the +orth of rare an costly goos.

The econo3ies of 3ost $ragon#est +orls onot pro3ote the gro+th of capitalis3. asically> thenobility has a 2este interest in all r#ral lans>+hich co3prise the 2ast 3a@ority of h#3an9settleareas. &n a3bitio#s> yna3ic 3erchant co#l perhaps o+n the entirety of a large to+n> b#t it is 6#iteli8ely that a @ealo#s #8e or prince +o#l t+ist

 @#stice to brea8 the 3erchantDs po+er. Therefore> itbehoo2es a 3erchant to c#lti2ate po+erf#l allies+hen their holings b#rgeon.

['1.1] 4estrictions

& 3erchant 3#st be able to rea an +rite in atleast three lang#ages at 4an8 in orer to #se theirassaying ability.

['1.#] enefits

The 3erchantDs ability to b#y an sell a partic#larite3 is epenent #pon its type. &ny ite3 +ill beclassifie as one of three types? co33on> #nco33on> an rare M costly. :te3s liste in the PlayersD'#ie are of the co33on type. _e+elery set +ithse3i9precio#s stones> spices fro3 another contin

ent> an fine paintings are exa3ples of the #nco33on type. 4are an costly ite3s incl#e 3agic9in2este ob@ects> ia3ons> rocDs eggs> giant sla2es>etc. The '" 3#st classify each ite3 +ith +hich a3erchant +ishes to eal.

Discounts

& 3erchant can p#rchase ite3s at a cost cheaperthan the as8ing price.

>te3 Type Discount

Coon Dan? G 5E;

ncoon Dan? G 2E;

are > Costly Dan? G 1E;

:f the '" is acti2ely playing the role of the seller>or another player is the seller> the 3erchant 3#sto their o+n haggling. There +ill also be thoseite3s +hich the 2enor cannot affor to sell at the#s#al isco#nt to the 3erchant. The '" sho#l #setheir iscretion here.

Mar;@ps

& 3erchant 3ay 3ar8 #p the price of an #nco33on or rare ite3. & 3erchant can gain (1I R 4an8)Kabo2e the 2al#e of an #nco33on ite3 they are

selling. They can gain (I R 4an8)K abo2e the 2al#eof a costly or rare ite3 they are selling.

%ssay

& 3erchant can assay an ite3 to eter3ine itsexact +orth. The player characters +ill generally recei2e a fair 6#ote on the price of basic goos> b#t3#st accept the +or of the being +ith +ho3 theyare ealing +hen con#cting a transaction in2ol2ing #nco33on> rare or costly ite3s. The os ofthe player characters being bil8e increase as they2ent#re forth fro3 their nati2e lan(s). o+e2er> ifa 3erchant is a3ongst the3> they can assay the2al#e of any ite3 after (11 L 4an8) 3in#tes.

The s#ccess percentage for assaying a co33onite3 is e6#al to the 3erchantDs [Perception J (4an8 R1!)]K> to assay an #nco33on ite3 e6#al to [Perception J (4an8 R )]K> an to assay a rare or costly ite3e6#al to [Perception J (4an8 R )]K. :f the '"Ds rollis e6#al to or less than the s#ccess percentage the3erchant is tol the exact 2al#e of the ite3 in 6#estion. :f the roll is greater than the s#ccess percent

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age> the '"Ds 6#ote increasingly i2erges fro3 reality as the res#lt approaches 100. :f the res#lt is o>the 6#ote is belo+ the act#al as8ing priceH if e2en> itis abo2e.

& 3erchant 3ay #se their s8ill to affect transactions in2ol2ing #p to [!50 J (50 R 4an8)] sil2er pennies per 3onth> or a single transaction of any

a3o#nt. The 3erchant 3#st b#y an sell at the as8ing price for any transactions o2er their 3onthlyli3it.

!pecialiGation

& 3erchant can specialiBe in a specific categoryof ite3 assayal for e2ery three f#ll ran8s.

The 3erchant chooses their specialty fro3 thefollo+ing list (an any the '" sho#l a)?

2 &ncient +ritings

2 &nti6#es

2 &rchaeological fins

2 &rt2 oo8s

2 'e3s

2  _e+elery

2 ;an

2 "agic ite3s

2 "onster an ani3al pro#cts (e.g. f#rs> eggs)

2 Precio#s "etals

2 Sla2es

*hen a 3erchant assays an ite3 of a category in+hich they specialiBe> they a (4an8 R !)K to theirs#ccess percentages. :t is possible for a 3erchant toattain a 100K chance of acc#rately pricing a specialty ite3 (exception to 0K J 4an8 li3it).

:f a 3erchant +ishes to a aitional specialties+itho#t increasing in ran8> they 3#st expen >000Experience Points an +ee8s of training per specialty. These costs are isco#nte by !5K if the 3erchant has reache ran8 /> or by 50K if they ha2ereache ran8 10.

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['#.0] Military !cientist

& 3ilitary scientist can capably lea an increasing n#3ber of troops as they i3pro2e their s8ill.They can pre2ent their troops fro3 fleeing afterthey ha2e gaine their confience. The 3ain abilityof a 3ilitary scientist is to anticipate an react toene3y 3ane#2ers 6#ic8ly beca#se of their 8no+lege of tactics.

['#.1] 4estrictions

& 3ilitary scientist 3#st be able to rea an

+rite in at least one lang#age at 4an8 or abo2e ifthey +ish to a2ance beyon 4an8 !.

['#.#] !pecialiGe Fiels

This s8ill has a n#3ber of specialiBe fiels. Aneis gaine at each of 4an8 0> %> > /> an 10.

The fiels are?

2   Aerial O planning for or against 3agically ornat#rally flying troops.

2  Battlefiel" O for3#lating an i3ple3entingbattlefiel le2el tactics> in2ol2ing fro3 h#nres to tens of tho#sans of troops.

2   -ogistics O the ability to organiBe an controla 3ilitary organiBation.

2  #aval O tactics in2ol2ing fro3 one ship #p tofleet actions.

2   Siege O con#cting or efening against siegeactions.

2   S'irmish O tactics in2ol2ing fro3 one to fiftytroops> incl#es g#errilla an resistance tactics> an operating behin ene3y lines.

2   Strategy O o2erall ca3paign le2el co33anof a 3ilitary force.

&itional fiels 3ay be learne +itho#t increasing in ran8 by an expenit#re of %>000 ExperiencePoints an +ee8s of training per fiel. These costsare isco#nte by !5K if the 3ilitary scientist hasreache ran8 /> or by 50K if they ha2e reache ran8

10.

['#.$] enefits

Co33an

& 3ilitary scientist 3ay control a 3#ch largern#3ber of s#borinates than is possible +ith 3osts8ills. &lso> a 3ilitary scientistDs s#borinates neenot be practicing this s8ill> nor nee all be #sing thesa3e s8ill. & 3ilitary scientist co#l th#s co33ana 3echanician> +ho +as in t#rn in charge of b#iling siege engines> an a healer +ho +as s#per2isingother healers an tea3s of stretcher9bearers. &ny

s#borinate 3ay be replace by a #nit of laborers orsoliers. & 3ilitary scientist 3ay ha2e #p to [(*illpo+er Y !) J 4an8] s#borinates. & 3ilitary scientist+ith the attlefiel specialiBation 3ay ha2e #p to[*illpo+er J (4an8 R !)] s#borinates.

ersonal &uar

&fter rilling for (1! L 4an8) 3onths> or being inco3bat sit#ations for a li8e n#3ber of +ee8s> a 3ilitary scientist 3ay for3 a personal g#ar of [(*illpo+er J 5) J (4an8 R !)] troops. These troops +ill besteafastly loyal to the 3ilitary scientist. The 3ilitary scientist gains a (4an8 R !)K bon#s +hen at

te3pting to co33an> rally> etc. their personalg#ar. & personal g#ar +ill a#to3atically follo+ allrational co33ans fro3 the 3ilitary scientist in allb#t the 3ost stressf#l sit#ations. :n aition> a personal g#ar 3ay be co33ane as a single #nit> replacing only one s#borinate> e2en if there are 3orethan 10 ini2i#als in the g#ar.

4ally Troops

& "ilitary Scientist 3ay atte3pt to rally fleeingtroops that ha2e been fleeing for less than %0 (J5 per4an8) secons. The 3ilitary scientist 3#st eclareho+ 3any troops are being rallie #ring one p#lse.

:f the 3ilitary scientist is on the Tactical $isplay>a rally atte3pt re6#ires a Pass &ction. The aseChance of rallying is [(*illpo+er R !) J (4an8 R 10)] Ln#3ber of troops to be rallie].

Dillpower G 2E Dan? G 10E " 8u(er o, roops

:f the roll is +ithin the ase Chance the troopsrally> an +ill begin to follo+ orers againH if theroll is greater than the ase Chance the troops con

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tin#e to flee. The chance of a being rallying is ecrease by !5K for each ti3e after the first that ithas bro8en #ring the battle. eca#se of this it ispossible for a s#ccessf#l rally atte3pt to affect onlyso3e of the fleeing troops.

4aise Morale

& 3ilitary scientist 3ay te3porarily increaseeach of their irect s#borinatesD *illpo+er 2al#esby 1 per ! 4an8s> ro#n o+n> pro2ie that the3ilitary scientist ta8es a Pass action e2ery seconp#lse. To #se this ability> the 3ilitary scientist 3aynot be engage> st#nne> or other+ise incapacitate.

ercei2e Tactics

& 3ilitary scientist 3ay be able to percei2e thetactics being e3ploye by the ene3y as they are p#tinto #se> b#t before they co3e to fr#ition. To #sethis ability> the 3ilitary scientist 3#st be #nen

gage> in a position to see the 3a@ority of the co3bat> an the co3bat 3#st be of a type +ith +hichthey are specialiBe. :n aition> if the Co3bat is onthe Tactical $isplay> the 3ilitary scientist 3#st ta8ea Pass action to i3ple3ent this ability. The aseChance of Percei2ing Tactics is [Perception J (4an8 R-)].

erception Dan? G 7E

The '" rolls 100H if the roll is +ithin the aseChance> the '" infor3s the player of the ene3yDsplan in general ter3s. :f the roll is greater than thease Chance b#t less than t+ice the ase Chance>

the 3ilitary scientist is #ns#re of the ene3y plan. :fthe roll is greater than t+ice the ase Chance> the'" sho#l 3islea the player as to the ene3yDsplan> +ith the infor3ation beco3ing co3pletelyfalse as the roll approaches 100.

>nitiati2e

:f a gro#p in2ol2e in co3bat on the Tactical $isplay are le in co3bat by a 3ilitary scientist +iththe S8ir3ish fiel> the "ilitary Scientist 3ay a(4an8 R !)> 3ini3#3 1> to the gro#pDs initiati2e ieroll> pro2ie that they are not st#nne or other+ise incapacitate> or engage in 3elee or close

co3bat.

Ti3e 8ut

:f a gro#p in2ol2e in co3bat on the Tactical $isplay ha2e a 3ilitary scientist +ith the S8ir3ish fielleaing the3> they 3ay ha2e 3ore ti3e to plantheir actions bet+een ro#ns of co3bat. The "ilitary Scientist 3ay re6#est a brea8 perio of #p to !0secons (J10 per 4an8) bet+een each an e2ery

p#lse> in +hich to plan their actions an those oftheir co3panions.

This ti3e si3#lates the orers an pre9arrangebattle plans of the 3ilitary scientist. The players3ay spea8 +ith the 3ilitary scientist> an +ith eachother> b#t sho#l li3it their con2ersation to the3atters at han. Anly the 3ilitary scientist leaing

the gro#p in co3bat 3ay #se this ability.

:o"istics

:f the 3ilitary scientist learns the ;ogistics fiel>they gain 8no+lege of logistics 3anage3ent> billeting an s#pplying troops> organiBing foragingparties> posting +atches> r#nning patrols> an thegeneral ay9to9ay s3ooth r#nning of a co3plex organiBation.

The n#3ber of people that 3ay be effecti2elycontrolle by one organiBer is [([*illpo+er Y !] J4an8) R 100]. This nee not be an ar3y> b#t co#lalso be an exploratory expeition> 3erchant cara2an> etc. :f the 3ilitary scientist has the ,a2al fielthey 3ay also control the logistics for (4an8 J 1)ships.

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['$.0] -a2i"ator

The art of piloting a sea9going 2essel an that ofascertaining oneDs location are inextricably lin8e.#3anois 3#st 2ent#re across the +aters in a+8+ar ships> an are #nable to s#r2i2e i33ersion inthe sea except for relati2ely short perios of ti3e.Vet there are 3any beings +ho +ell beneath thes#rface of the ocean> an it is profitable for lan9bo#n peoples to engage in co33erce +ith the3.&2ent#rers> +ith the assistance of an &ept> +illprobably choose to try to espoil so3e of the treas#res of the eep.

& na2igator can 3anage ships of increasing siBeas they beco3e 3ore experience. There is a li3itto the siBe of ships constr#cte> beca#se of their relati2e fragility (sea creat#res are +ont to estroythose 2essels they consier o2erly large). The na2igatorDs other chief ability allo+s the3 to locate irections +ith instr#3ents an rea 3aps.

['$.1] 4estrictions

& na2igator 3#st be able to rea an +rite in atleast one lang#age at 4an8 or abo2e if they +ish toa2ance beyon 4an8 !.

['$.#] enefits

Deter3inin" Directions an osition

& na2igator can eter3ine all co3pass irectionsif they can 2ie+ the stars. :f the night is clo#y> or#ring the ay> the na2igatorDs chance of correctlylocating the co3pass irection is e6#al to [(4an8 R -)

J !5]K.Dan? G 7E 25

:f the roll is less than or e6#al to the s#ccess percentage> the na2igator has an exact reaing on theco3pass irections. :f the roll is greater than thes#ccess percentage> the reaing is off by one egreefor each percentage point by +hich excees the s#ccess percentage (the '" 3#st ecie in +hich irection the error is 3ae). & na2igator 3ay al+ays eter3ine the co3pass irection of a lan3ar8relati2e to their position.

& lan3ar8 is efine as any ob@ect +hich can beseen or to +hich a being can precisely point. & na2igator 3ay also @#ge the istance bet+een their position an a 2isible lan3ar8. Their chance to precisely ga#ge the istance is e6#al to [(4an8 R 10) JPerception]K.

Dan? G 10E erception

*hen the roll excees the s#ccess chance> the esti3ate is off by the percentage ifference bet+eenthe roll an the chance to acc#rately @#ge> rano3ly long or short.

Map 4eain"

& na2igator can rea a 3ap if they can relatetheir physical s#rro#nings to the sy3bols on that3ap. This s8ill allo+s a na2igator to rea a 3ap>chart or r#tter if they can relate their physical s#rro#nings to the sy3bols on that oc#3ent. E2enthe best 6#ality 3aps are not partic#larly acc#rateor stanariBe. :nterpreting each ne+ 3ap is achallenge of the na2igatorDs +its an experience. :f acharacter oes not ha2e a 3ap9reaing s8ill> they3ay not rea 3aps.

:f a na2igator tries to rea a 3ap +hich is of thearea in +hich they are presently locate or is of an

area +ith +hich they are 6#ite fa3iliar> they clearly#nerstan at least [(Perception R !) J (4an8 R /)]Kof the 3ap. #rther> they are baffle by #p to [(Perception R !) J (4an8 R !)]K of the 3ap. They 3ay3isinterpret the re3ainer of the 3ap.

:f a na2igator tries to rea a 3ap of an area +ith+hich they are not fa3iliar> they clearly #nerstanonly [Perception J (4an8 R )]K of +hat they +o#lha2e ha they 8no+n the area. :f the 3ap is inacc#r

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ate> it is #nli8ely that the character +ill etect thefla+ #nless it +as relati2ely 3a@or.

Map Creation

The na2igator 3ay place the3sel2es on a 3ap ifthey can eter3ine the irection of t+o 3ar8elan3ar8s. The na2igator 3ay ra+ a 3ap or chart

or +hich sho+s the 3a@or lan3ar8s an feat#res ofthe area in +hich they are presently locate or of anarea +ith +hich they are 6#ite fa3iliarH or +rite ar#tter escribing a ro#te that they are tra2eling orare fa3iliar +ith. &t least [(Perception R !) J (4an8 R/)]K of the 3ap +ill be acc#rate> a f#rther [Perception R !) J (4an8 R !)]K +ill be conf#sing an #nclear> an the rest +ill be inacc#rate an 3isleaing.

ilotin" !hips

& na2igator can co3petently pilot a ship of #p to[(4an8 R !5) J !5] feet in length. & co3petent pilot of

a ship has a negligible chance of a3aging or sin8ing a ship +hen face +ith nor3al +eather an seaconitions. *hen a ship is not steere by a co3petent pilot> it is in 2ery real anger of experiencing anaccient in choppy seas or #ring a stor3.

& na2igator can consistently 3aintain a shipDsspee at [(4an8 R 5) J 50]K of its opti3#3 spee. :fthe ship is #ner cre+e> the opti3#3 spee is calc#late for the ship +ith its c#rrent cre+ co3ple3ent.

reict *eather

& na2igator can preict +eather at sea +ith[(4an8 R 5) J Perception]K chance of acc#racy.

Dan? G 5E erception

The '" rolls percentile iceH if the roll is e6#al toor less than the s#ccess percentage> a na2igator cancorrectly preict the +eather for the follo+ing[(4an8 R !) J ] ho#rs. :f the roll is greater than thes#ccess percentage> the na2igatorDs 2ersion of the#pco3ing +eather beco3es 3ore an 3ore inacc#rate as the roll approaches 100.

4eco"niGe Dan"er

& na2igator can so3eti3es recogniBe non93agical anger at sea before s#b@ecting the ship to it. &na2igatorDs s#ccess percentage to #se their percei2eanger ability is [(Perception R %) J (4an8 R -)]K. :fthe '"Ds roll is e6#al to or less than half the s#ccesspercentage (ro#ne o+n)> the '" infor3s thena2igator character of the precise anger the ship isfacing. :f the roll is bet+een one9half an the f#lls#ccess percentage> the na2igator int#iti2ely sensesthe irection an istance of the anger. :f the roll

is greater than the s#ccess percentage> the na2igator is #na+are of i3pening oo3.

Derception G 3E Dan? G 7E

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[''.0] hilosopher

Philosophers beco3e fa3iliar +ith the generalcharacteristics of their +orl> +ithin the li3its ofthe 8no+lege a2ailable to their c#lt#re> iscaring3any pop#lar 3isconceptions. They ac6#ire extensi2e 8no+lege on a +ie range of s#b@ects> an are>in 3any +ays> the encyclopeias an expert opinions of the 3eie2al +orl. Philosophers are also+ell 2erse in #sing the #n#s#al an obsc#re inexing 3ethos e3ploye in 3eie2al libraries> an so

3ay research an ans+er in6#iries that they o noti33eiately 8no+ the ans+ers to.

[''.1] :ibrary

&ny place +ith 50 or 3ore boo8s 3ay be consiere a library> for the p#rposes of st#y. ;ibrariesare rate for the n#3ber of ays that a philosopher3ay st#y in the3 to ans+er any partic#lar 6#estion. This rating is #s#ally e6#al to the n#3ber ofboo8s i2ie by 50.

Ance a philosopher has exha#ste the possibilities of a library they 3#st either fin another an

contin#e their st#y or atte3pt to ans+er the 6#estion any+ay. & ay of st#y is 10 ho#rs> an is f#ll9ti3e +or8. So3e libraries +ith specific collections3ay be rate higher for so3e 4eal3s than others.'"s sho#l bear in 3in that the boo8s in so3e libraries +ill be preo3inately in partic#lar lang#ages>an that if the philosopher is not literate in thoselang#ages> the library 3ay be of re#ce #sef#lness.

[''.#] 4e=uire3ents

:an"ua"e 4estriction

& character 3ay not beco3e a philosopher #nlessthey possess at least one lang#age at 4an8 /> an areliterate in that lang#age.

oo;s& philosopher 3#st possess (or ha2e fre6#ent ac

cess to) at least (4an8 R 10) boo8s> +ritten in lang#ages that they are literate in.

[''.$] !tructure

The philosopher s8ill is esigne as a tree9li8estr#ct#re> +ith se2eral separate 4eal3s of 8no+lege> each of +hich has its o+n iels> +hich int#rn> ha2e S#b9fiels.

4eal3s

These are the largest an least etaile i2isionsof 8no+lege. There are 5 4eal3s of 8no+lege? theSocial *orl> the "aterial *orl> the "agical*orl> the &ni3al *orl> an the Plant *orl.

Fiels

4eal3s are i2ie into large bloc8s of 8no+lege> calle iels. '"s sho#l not nee to a ne+iels to the 4eal3s> b#t 3ay o so if they +ish.

!ubFiels

S3all> an 6#ite specific i2isions of a iel> theseare not li3ite to only those s#ggeste belo+. &

philosopher 3ay learn al3ost any s#b9i2ision of aiel as a S#b9fiel> +ith the '" as the final arbiter.The 3ost co33on S#b9fiels concern a partic#larrace or area +ithin a iel.

[''.'] :an"ua"e enefits

Philosophers gain a re#ction in the ExperiencePoint costs to learn lang#ages> in aition to anyother re#ctions a2ailable to the character.

Pro2ie that the 4an8 of lang#age being learneis not greater than their 4an8 of philosopher> philosophers 3ay learn to spea8 the lang#age or to rea

an orthographic lang#age at a 10K isco#nt. :f thephilosopher has chosen the iel of ;ing#istics> theisco#nt is !0K insteaH increasing to %0K if thephilosopher has chosen the appropriate ;ang#age'ro#p s#bfiel.

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[''.] no+le"e enefits

4eal3s

&t 4an8s 0> > -> an 10> the philosopher 3aylearn a 4eal3 of 8no+lege. Each 4eal3 pro2ies athoro#gh gro#ning in the basics associate +ith it(see the ini2i#al 4eal3s for 3ore etails). :f a

philosopher +ishes to forego learning a 4eal3> theyrecei2e an extra / S#b9fiels (+hich 3ay be traefor iels as belo+).

Fiels an !ubFiels

&t each 4an8 abo2e 0> the philosopher recei2es an#3ber of S#b9fiels> see table belo+?

4an; -u3ber of !ubFiels

1 " 4 3

5 " 7 5

! " 10 7

 Three (%) S#b9fiels 3ay be trae for one (1)iel. &ny part of the S#b9fiel allot3ent 3ay be retaine an #se in con@#nction +ith the allot3entrecei2e for f#rther 4an8s. Ance a philosopher hasachie2e 4an8 10 they 3ay not 4an8 their S8ill f#rther> b#t 3ay ac6#ire ne+ areas of 8no+lege.

:earnin" %itional 4eal3sH Fiels an !ubFiels

& ne+ 4eal3 costs / +ee8s an >000 ExperiencePoints> a ne+ iel % +ee8s an 1>500 ExperiencePoints> an a ne+ S#b9fiel 1 +ee8 an 500 Experience Points.

Fiel 4estrictions& philosopher 3ay not learn a S#b9fiel if they

ha2e not alreay learne the iel that it is part of.They 3ay not learn a iel if they ha2e not alreaylearne the 4eal3 that it is part of.

82erlaps an Connections

:n so3e cases it is possible to reach the sa3e S#b9fiels by ifferent ro#tes. These #plicate iels3ay be treate as ientical an no benefit accr#esfro3 ha2ing the sa3e S#b9fiel 3ore than once.

[''.,] 4esearch enefits

Philosophers 3ay atte3pt to ans+er 6#estionsp#t to the3. These 6#estions 3ay be pose by the3sel2es> or by other entities. :f the philosopher oesnot alreay 8no+ the ans+er> their chance of s#ccess epens on the iffic#lty of the 6#estion anthe rele2ant 4eal3s an iels of the philosopher.

Difficulty

#estions that 3ay be ans+ere by a philosopherfall into one of se2en categoriesH &#to3atic> eryEasy> Easy> Stanar> ar> ery ar> an :3possible. The first step in eter3ining the iffic#ltyof ans+ering the 6#estion is for the '" to eter3ine +hich 4eal3(s) the 6#estion pertains to> an the

le2el of iffic#lty of the 6#estion.& Stanar 6#estion is one of a2erage iffic#lty>

relati2e to a gi2en 4eal3> as eter3ine by the '".They #s#ally eal +ith a reasonably large s#b9set ofthe 8no+lege of the 4eal3. :f the philosopher possesses the 4eal3 to +hich the 6#estion pertains> b#thas no 3ore in9epth 8no+lege applicable to the6#estion> the iffic#lty is as set by the '". :f thephilosopher has a iel +ithin that 4eal3 that the'" eter3ines is rele2ant to the 6#estion> the iffic#lty ecreases by one step. :f the philosopher has aS#b9fiel +ithin that iel> an the '" eter3inesthat it is rele2ant to the 6#estion> the iffic#lty e

creases by another step. :f a philosopher oes note2en possess the 4eal3 of the 6#estion> it beco3est+o steps harer. & philosopher +ill i33eiately8no+ the ans+er to an &#to3atic 6#estion. & philosopher 3ay not ans+er an :3possible 6#estion.

%ns+ers

The acc#racy of the ans+er that a philosophercan offer is epenent on 4an8 an the iffic#lty ofthe 6#estion. To increase their acc#racy> a philosopher 3ay also #nerta8e a co#rse of st#y. oreach st#y perio (the length of +hich is eter3ine by iffic#lty)> J1K is ae to the philosopherDs

ase Chance. & philosopher 3ay> at any ti3e> atte3pt to ans+er the 6#estion. The base &cc#racy>4an8 bon#s> an length of st#y perio is sho+n onthe &ns+er Table belo+?

Difficulty

ase

%ccuracy

onus

per 4an;

Ti3e

erio

Jery -asy 0; 1; 1 inute

-asy 70; 2; 5 inutes

&tandard 40; 3; 15 inutes

)ard 20; 3; 30 inutes

Jery )ard 0; 3; 1 $our

E2en tho#gh philosophers 8eep notes #ringtheir co#rse of st#y> an extene interr#ption 3aypro2e a setbac8. :f a philosopher ceases a co#rse ofst#y b#t res#3es it +ithin 4an8 +ee8s there are noa2erse effects. :f the interr#ption is longer thanthis then half of the percentage a3o#nt that theyha achie2e fro3 st#y is lost.

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Final result

:f the 6#estion is of a yesMno nat#re> the &cc#racyis the ase Chance that the philosopher +ill arri2eat the correct ans+er. :f the 6#estion is 3ore open>the &cc#racy is the a3o#nt of rele2ant infor3ationthat the philosopher +ill co3e #p +ith. :t is alsopossible that so3e 6#estions (as eter3ine by the

'") are si3ply #nans+erable. :f this is the case> the&cc#racy beco3es the ase Chance that the philosopher +ill beco3e a+are of this fact.

[''.] 4eal3s ? Fiels

Each of the fi2e 4eal3s is liste belo+> along +ithits associate iels. So3e iels are follo+e by alist of s#ggeste S#b9fiels.

The !ocial *orl

Stanar S#b9fiels incl#e? &rea> 4ace> istory.The iels of this 4eal3 are?

2

 Art an" Music O Style2  2thnology

2   %eral"ry an" Genealogy O Tinct#res> #rs

2  %istory O &ncient

2   -egen"s an" Fol'lore

2  -inguistics O ;ang#age 'ro#p

2   Philosophy an" 2thics

2   Politics an" !ustoms

2  Theology an" Mythology

The Material *orl

Stanar S#b9fiels incl#e? &rea> 4ace> istory>

&2ance. The iels of this 4eal3 are?2  Alchemy O Experi3ental

2  Architecture O Experi3ental> &ncient

2  Astronomy

2  !artography

2  2ngineering O Experi3ental

2  Geography

2  Geology an" Mineralogy O 'ro#p of "inerals

2  Mathematics

2  Metallurgy O Experi3ental

2  /ceanography

The Ma"ical *orlStanar S#b9fiels incl#e? &rea> istory. The

iels of this 4eal3 are?

2   Artifacts an" Magical Items O Shaper> ;egens

2   3Any Specific !ollege4 O Politics> a3o#sPeople

2   Demi.Po*ers O 'ro#ps> 4aces

2  Deities O Pantheon> 4eligion

2  Dragons O Type> 'enealogy> eha2ior

2   2lements O &ny ele3ent or a3alga3

2  Fantastical Beings O &ny gro#p

2   %istory an" Theory O College $i2isions>ac8fires

2  #aming O Str#ct#re

2  Magical Animals O Type

2  Magical Plants O Type2  Mana 0ones O Places of Po+er

2  /ther Planes O Plane

2  The Po*ers O Pacts> :n2ocations> &gency> actions

2   Un"ea" O ;esser> 'reater

The %ni3al *orl

Stanar S#b9fiels incl#e? &rea> Type. Theiels of this 4eal3 are?

2  Amphiians

2  A7uatics

2   Avians2   Insects an" Spi"ers

2  -an" Animals

2  Magical Animals

The lant *orl

Stanar S#b9fiels incl#e? &rea> Type. Theiels of this 4eal3 are?

2  A7uatic Plants

2  Flo*ers

2   Grasses an" !ereals

2  %ers

2  Magical Plants2  Root Plants

2   Shrus an" Bushes

2  Trees

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['.0] 4an"er

4angers are traine to s#r2i2e> an perhapsthri2e> in +ilerness. They can fee the3sel2es>shelter fro3 the ele3ents> choose the best +ay totra2el an ientify nat#ral angers. 4angersD general training is #sef#l in any o#toors en2iron3entb#t they benefit f#rther fro3 learning the specificsof partic#lar en2iron3ents.

['.1] enefits

ri3ary En2iron3ent

& ranger 8no+s far 3ore abo#t the en2iron3ent+ith +hich they are 3ost fa3iliar. *hile in thispri3ary en2iron3ent the rangerDs base chances anfor3#las sho#l be calc#late as if they +ere !4an8s higher. & rangerDs initial pri3ary en2iron3ent is that in +hich they learne the s8ill. &ranger 3ay later chose to change their pri3ary en2iron3ent #ring ran8ing.

The ranger 3#st train in the ne+ en2iron3ent>the ran8ing ti3e is increase by 1 +ee8 an the Experience Point cost for this ran8 is increase by 50K(to 3axi3#3 of J%>000 Experience Points). To ret#rn to a pre2io#sly learne pri3ary en2iron3entthe ranger 3#st spen 500 Experience Points an !+ee8s in the en2iron3ent. &fter ran8 10 a ranger3ay learn a ne+ en2iron3ent by training for +ee8s in the ne+ en2iron3ent an spening %>000Experience Points.

!tealth bonus

*hile #sing any of the abilities in this s8ill aranger gains a bon#s to stealth of J% per 4an8. ,oother s8ill bon#ses to stealth 3ay be applie at thesa3e ti3e as this bon#s.

Finin" Foo

oraging & ranger 8no+s ho+ to fin +ater> eible plants> an ani3als s#itable for the pot. oraging incl#es fining plants> setting snares> h#nting s3all ani3als> fishing etc. Snares sho#l be lefto2ernight (or e2en ays) to be s#ccessf#l. & rangeroes not nee to 3a8e an attac8 roll b#t 3ay a#to3atically 8ill s3all ani3als that +ere ca#ght #ringforaging.

:n an a2erage area in one ho#r a ranger can fineno#gh foo to fee one person for a ay (J%03in#tes per extra person). The 2ol#3e of fooa2ailable is epenent on fertility an season so the'" sho#l a@#st the ti3e to s#it the en2iron3ent.:f a ranger +ants to h#nt larger ani3als they sho#l#se the Trac8ing ability to locate ga3e an then #sean appropriate h#nting +eapon to 8ill it (i.e. range+eapons> spear). :f they 3a8e a s#ccessf#l attac8then their 6#arry is i33eiately 8ille. :f they 3issthe ani3al +ill flee. :f a ranger is h#nting preators>extre3ely large ani3als or sentients they 3#st #sethe co3bat r#les to 8ill their 6#arry. & ranger an3echanician 3ay co3bine their abilities to b#ilan conceal large traps> pit falls> etc at the '"Ds iscretion.

>entify an Fin lants an %ni3als

& ranger can recogniBe co33on plants an ani3als. They ha2e a [Perception J (4an8 R 10)]K chanceof resol2ing +hether a strange plant or ani3al iss#itable for foo.

erception Dan? G 10E

:f they roll 10K or less than their s#ccess chancethey 3ay also notice other properties of the ite3(e.g. poisono#s> 2al#able etc).

& ranger can ientify the types of entities li2ingin an area fro3 the traces they lea2e behin (trac8s>ga3e paths> graBing signs> prey re3ains etc). This

ta8es abo#t 15 3in#tes an gi2es the3 an iea ofthe 2ariety of ani3als in the area (e.g. the pri3arycarni2ore is a +olf pac8H there is a large her of reeer> an a floc8 of pigeons).

& ranger 3ay search for a specific plant or ani3al(incl#ing herbs re6#ire in the irst &i ability)>pro2ie it is nati2e to the region. The base chanceis [(Perception R !) J (4an8 R 5)].

Derception G 2E Dan? G 5E

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This chance is f#rther 3oifie by?

4arity Moifier

Coon

ncoon *25;

are *75;

This roll sho#l be 3ae once per ho#r of search

ing.

Trac;in"

& ranger can follo+ the trac8s left by entities3o2ing on the gro#n. :n cal3 +eather> trac8s nor3ally last aro#n 10 ays b#t the clarity an #ration of trac8s +ill be enhance by the n#3ber of entities> or soft gro#n> an re#ce by har gro#n>ro#gh +eather> or if the entity is trying to hie theirtrac8s. The base chance of follo+ing trac8s is [Perception J (4an8 R 5) J (entities in gro#p R !) L (4an8of 6#arryDs ability to hie trac8s R )]K.

erception Dan? G 5E Dentities G 2E " Dopposed an? G 4E

:f a ranger is follo+ing a fresh trac8 they +ill bea+are +hen they are close eno#gh to be etecte.They 3ay then #se stealth to snea8 #p on their6#arry an they +ill be able to get !5K closer than anon9ranger before there is a possibility of being etecte.

Ca3pin"

2  Preparing Foo" O & ranger 8no+s ho+ to geta fire going> g#t an s8in ani3als> an coo8si3ple 3eals o2er an open fire.

2  !ampsites O & ranger 8no+s +here to set #pca3p so that they are sheltere fro3 the ele3ents> close to +ater> or other by criteria they3ay choose (e.g. hien or efensible). &ranger can easily erect tents> they can a extra co3fort to a ca3psite by setting #p tarpsto protect fro3 +in or +ater> an they canta8e a2antage of nearby reso#rces to b#il acr#e shelter.

Tra2elin"

2  /rientation O & ranger has a sensiti2ity to+ars north. They are able to pinpoint tr#enorth to +ithin (10 L 4an8) egrees an fro3

this they can +or8 o#t the other co3pass irections.

2  Map Rea"ing O & ranger can rea a si3ple3ap if they can relate their physical s#rro#nings to the sy3bols on that 3ap. There are nostanar sy3bols or 8eys so interpreting ane+ 3ap is a challenge of the 4angerDs +itsan experience. & ranger 3ay place the3sel2es on a 3ap if they can eter3ine the irection of t+o 3ar8e lan3ar8s.

2  Route Fin"ing O & ranger is rarely lost ancan nor3ally bac8 trac8 to a 8no+n point.They learn to recogniBe lan3ar8s fro3 #nfa3iliar irections an esti3ate the ti3e an effort re6#ire to tra2el thro#gh 2ario#s terrain.& ranger can pic8 a ro#te thro#gh #n8no+nterrain base on ease of tra2el> spee> stealth>or safety etc. The base chance of the ranger

pic8ing the best ro#te for their p#rpose is[(Perception R !) J (4an8 R 5)]K. The roll sho#lbe 3ae by the '" an if the ranger fails thenthe ro#te tra2ele sho#l be har or longer orangero#s as appropriate. This roll sho#lonly be 3ae once per ay. &fter a ranger hastra2ele thro#gh an area se2eral ti3es they onot nee to #se 8no+n ro#tes b#t can freelyta8e shortc#ts or choose better ro#tes.

2  Distance 2stimates O & ranger can esti3ateistance tra2ele o2erlan to +ithin (0 J4an8)K acc#racy.

!afety2  Detect %i""en O :n a nat#ral setting a ranger

3ay notice hien entities> or recogniBe ana3b#sh or trap before they +al8 into it. Thebase chance is [(Perception R %) J (4an8 R 5) L(4an8 of oppose entity R 5)]K.

2  %i"e Trac's O & ranger can obsc#re thetrac8s of 1 (J1 per 4an8) entities 3o2ing in thesa3e irection. :t ta8es %0 (91 per 4an8)3in#tes to obsc#re 100 yars of trac8. Thisti3e 3ay be re#ce if the gro#n is roc8y ornat#rally har.

2  %i"e 2ntities O & ranger can atte3pt to hie

1 (J1 per 4an8) entities in nat#ral co2er. Theease of hiing so3eone is epenent on thea2ailable terrain. The '" sho#l a2ise a 3oifier base on the terrain of 1 (e.g. flat opengro#n) to 10 (e.g. thic8 b#shes or @#ngle). Thebase chance of hiing is [(4an8 R iffic#lty3oifier) L 5]. ,ote this ability oes not i3plythat the ranger can set #p a3b#shes.

First %i

& ranger 8no+s si3ple first ai to pre2ent 3inoraccients in the +ilerness beco3ing se2ere. They8no+ ho+ to?

2 Stop external bleeing

2 Splint bro8en bones

2 Treat 3inor b#rns

2 4ecogniBe the effects of co33on nat#ral poisons

They also 8no+ ho+ to bre+ tisanes (herbal teas)+hich help re#ce the effects of heaaches> na#sea>fe2ers an foo poisoning. To 3a8e tisanes the

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ranger re6#ires fresh co33on herbs (+hich ha2ebeen pic8e +ithin ! ho#rs of #se).

The irst &i abilities cannot be #se in co3bat.

['.#] En2iron3ents

The en2iron3ents a ranger 3ay chose as theirpri3ary en2iron3ent are o3inate by si3ilarities

of cli3ate> terrain an fertility. These en2iron3entsco2er lightly pop#late areas (e.g. open far3lan>3oors> b#t o not incl#e to+ns> cities> etc). So3een2iron3ents o2erlap.

%rctic

:ncl#es t#nra> steppes> per3afrost an ice capsan other infertile lo+lans in col cli3ates.

2   Fertility O infertile.

2  Seasons O stanar> note that +inter has noaylight an s#33er has no night ti3e.

Ca2erns

:ncl#es all ca2es> t#nnels> nat#ral ca2erns> another s#bstantial #nergro#n areas.

2   Fertility O infertile.

2  Seasons O al+ays lo+ season.

Coastal

:ncl#es lan a@acent to salt+ater> est#aries>coastal 3arshes etc.

2   Fertility O a2erage or poor.

2  Seasons O stanar.

7i"hlans

:ncl#es hills an 3o#ntains> 3oors> high platea#s. &lso incl#es e2ergreen forests on steepgro#n. These areas are fertile in s#33er b#t sno+or ice co2ere an hostile in +inter.

2   Fertility O poor.

2  Seasons O stanar.

Iun"le

:ncl#es hot cli3ate forests of any sort. They arepartic#larly characteriBe by hea2y #nergro+than high rainfall.

2   Fertility O rich.

2  Seasons O +etMry.

lains

:ncl#es grasslans> plains> pa3pas> sa2anna>prairie> 2elt> an other 3ore or less open an flator rolling terrain. "ay incl#e lo+ hills +here thelan is open an not +ooe.

2   Fertility O poor.

2  Seasons O stanar.

4ural

'enerally 3il cli3ate c#lti2ate terrain> lightlyinhabite. :ncl#es c#lti2ate fiels> graBing lans>2ineyars> heaths> etc.

2   Fertility O a2erage.

2  Seasons O stanar.

*aste:ncl#es all eserts> +astelans> salt flats> an

other infertile lo+lans in 3il to hot cli3ates.

2   Fertility O infertile.

2  Seasons O 4e2erse in hot regions as the 3ostfertile perio is a#t#3n an the least fertiles#33er.

*etlans (fresh+ater)

:ncl#es 3arshes an s+a3ps> an lan a@acentto fresh+ater ri2ers> la8es an pons> etc.

2   Fertility O rich.

2  Seasons O stanar.

*oos

:ncl#es 3il cli3ate eci#o#s an e2ergreenforests or large +ooe areas +ith fe+ sentient inhabitants> in 3il to col cli3ates.

2   Fertility O a2erage.

2  Seasons O stanar.

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[',.0] !py

&3ongst the 3any professionals enco#ntere ine2eryay life> there +ill be a scattering of those +iththe co2ert s8ill of Spy. This is a profession ealing+ith obtaining an istrib#ting infor3ation. Thereare basic infor3ation gathering an re3e3beringabilities in co33on +ith all spies> b#t the 3ethosof operation> an spheres of infl#ence 2ary fro3 theco#rt a3bassaor to the 3ilitary sco#t to the p#b3instrel.

& spy 3ay specialiBe in a partic#lar fiel of operation an if they ha2e the acco3panying s8ills appropriate for their co2er> +ill perfor3 better> +ithless chance of their actions being isco2ere antheir co2er blo+n.

[',.1] 4estrictions

There are no restrictions on learning the spy ability> or to #sing it> except perhaps the fear of beingisco2ere. ,ote that ha2ing learne the Spy s8ill isnot the sa3e as act#ally spying.

Disco2ery

:f the spy catastrophically fails in their s8ill byrolling greater than %0K o2er the ase Chance forthe ability> or 0K J 4an8 (+hiche2er is the lesser)>then they 3ay ha2e been isco2ere. The reperc#ssions of this isco2ery is base on their sit#ation?+hat exactly they +ere atte3pting> +ho the isco2erer is> the iffic#lty of the tas8 co3pare totheir ran8 in the s8ill> +hether the spy has others8ills to bac8 #p their co2er etc. The reperc#ssions

3ay range fro3 a slap in the face> being gi2en isinfor3ation> exp#lsion fro3 an innMto+n> a beating inthe bac8 alley> thro#gh to the traitional p#nish3ent for an expose traitor? to be ra+n an6#artere> (altho#gh nobles are so3eti3es beheae). Th#s> a goo spy is the one least li8ely tobe isco2ere.

[',.#] enefits

&ll spies gain gro#ning in basic spy craft> incl#ing 3e3ory enhance3ent> 3o2ing 6#ietly> obser2ing closely an co33#nicating +ith their peers.

Enhance Me3ory

2 & spy 3ay 3e3ories an recall 2is#al etails>s#ch as those of a roo3> a person> or a piece ofparch3ent> etc. "e3oriBation re6#ires [1!0 L(4an8 R 10)] secons of #nist#rbe concentration> st#ying the ob@ect.

2 & spyDs chance to recall a 3e3oriBe i3age ac

c#rately is [(Perception R !) J (4an8 R 1!)]Krolle by the '". :f the faile recall atte3ptocc#rs +ithin 1 (J1 per 4an8) ays of the 3e3oriBation> the spy 3erely cannot re3e3ber.&fter this perio> their effecti2e ran8 for recallre#ces by one per s#bse6#ent ay> an +ith afaile roll> erroneo#s infor3ation 3ay be re3e3bere instea. :f a spy fails to recall an ob

 @ect or place> they 3ay not atte3pt to recall itagain #ntil they st#y it again.

2 & spy 3ay also #se this ability to recall spo8enphrases an co3bination of so#ns. E2en if aspy oes not 8no+ the lang#age #se> they can

repro#ce the phrases phonetically.2 & spyDs enhance 3e3ory gi2es the3 an ef

fecti2e #nerstaning of any spo8en lang#agethat they ha2e at 4an8s 0L% as if one ran8higher.

!tealth

& spy increases their chance of acting stealthilyby 1K per 4an8.

Fielcraft

& spy is traine to notice> recogniBe> an appropriately interact +ith other spies. This incl#es

haning off 3essages iscretely> the #se of ea9rops> safe9ho#ses an ientification phrases> as+ell as foiling the less s#btle atte3pts to interfere+ith s#ch exchanges.

&lso> they 3ay ientify the +ea89+ille> 3anip#latable> 3orally s#spect or g#llible ini2i#als that aspy prefers to associate +ith> an has a greaterchance of enticing the3 to a co#rse of action bycoaxing> flattery> +heeling> blac83ail or other entice3ent.

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[',.$] 8ptional %bilities

:n aition> a spy gains an ability chosen fro3 thelist belo+ +ith each 4an8 (incl#ing 4an8 0). &itional abilities 3ay be gaine +itho#t increasing inran8 by the expenit#re of !>500 Experience Pointsan +ee8s of training. These costs are isco#nteby !5K if the Spy has reache ran8 /> or by 50K if

they ha2e reache ran8 10. :ni2i#al ase Chancesare pro2ie for so3e of the 2ario#s spy abilitiesHfor the other s8ills there is a generic ase Chance of[(appropriate characteristic R %) J (4an8 R 5)]K> 3oifie by iffic#lty.

Dc$aracteristic G 3E Dan? G 5E

%ssess

& spy can infer so3e infor3ation fro3 obser2ingthe gro#ping an acti2ities of people. The le2el ofinfor3ation gaine is logistical> rather than the inepth 8no+lege that 8no+ing the associate s8ill

+o#l gi2e.Exa3ple #ses incl#e?

2  2stimate 2ntourage O ascertain the li8ely social ran8ing of the target base on the siBe>6#ality> snootiness etc of acco3panying ser2ants. E2al#ation of +ho they are or the i3plications of the ho#sehol 3a8e#p +o#l re6#ire Co#rtier.

2  2stimate Goo"s O esti3ate the n#3ber ofboxes> an the people> +agons> ti3e an otherlogistics re6#ire to 3o2e the3. E2al#ation of6#ality or 2al#e +o#l re6#ire "erchant.

2

 Troop 2stimation O esti3ate siBe> e6#ip3entan 6#ality of a 3ilitary force or na2y. :nferring the tactics this represents +o#l re6#ire"ilitary Scientist.

efrien

A2er a perio of ays or +ee8s> a spy 3ay targetini2i#als to engener tr#st in the3sel2es> anpossibly istr#st in others. The FfrienG begins to+illingly an #n8no+ingly re2eal infor3ation to thespy.

ribery

& spy 3ay recogniBe appropriate people an+hich FgiftsG they prefer> to gain infor3ation or access. They 3ay also recogniBe sit#ations +hen bribing +ill not +or8> before 3a8ing the atte3pt.

Coes

& spy can recogniBe an #se si3ple coes. They3ay atte3pt to brea8 othersD coes an ciphers. Thelength of st#y re6#ire to o this epens on the

fa3iliarity of the coeDs style an the iffic#lty setby the coe 3a8er.

Counterspy

& spy 3ay percei2e other c#rrent spying acti2ityan recogniBe the other spies. &lso> a spy 3ay createcon2incing artifices that fit +ith a2ailable infor3a

tion> to sprea isinfor3ation> 3is#nerstaning orconf#sion.

Dis"uise

*ith the #se of physical props an reso#rces> thespy can apply 3a8e#p> yes> false hair etc to con2incingly alter the appearance of people. The s#ccess ofisg#ising race an gener epens on the physicalsi3ilarity of the person> an ho+ closely the isg#ise entity is inspecte. & spy 3ay only atte3ptto i3itate a specific personDs appearance after prolonge st#y of the target. &ni3als the spy is fa3iliar +ith 3ay also be isg#ise.

For"ery

*ith the right 3aterials to han> a spy can createcon2incing replicas of personal letters> official oc#3ents an the li8e. This incl#es the ability to openan re9seal letters> pro#ce false seals> or 3o2e realones to a forgery. The chance for this is ["an#al$exterity J Perception J (4an8 R )]K. :f a spy is literate +ith the lang#age of the oc#3ent> then thelang#age ran8 can be ae to the base chance forforgery.

anual +exterity erception Dan? G 4E

7iin"

& spy can fin #nli8ely hiing places an concealthe3sel2es for long perios of ti3e> 8eeping stillan 6#iet. The spy 3#st roll [*illpo+er J En#ranceJ (4an8 R 5)]K to 3aintain this for extene periosof ti3e.

illpower -ndurance Dan? G 5E

>3itation

The spy can st#y an copy beha2ior> 3anneris3s> an accents. This +ill allo+ the spy to 3ain

tain the roles of orinary people an not stan o#tas a foreigner. &s a g#ie> this ta8es [ L (4an8 Y !)]ho#rs of expos#re to the society> +ith 3oifiersbase on the apparent fa3iliarity or strangeness ofthe society.

>nfor3ation

y #sing other s8ills an 8no+lege a spy has anincrease chance of getting the 3ost rele2ant infor3ation they are see8ing. They ha2e an increase

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chance of noticing isinfor3ation abo#t their areaof 8no+lege> an isting#ishing fabrication anpretense fro3 fact an reality. The spy 3ay recogniBe infor3ation as ha2ing +orth to other ini2i#als or spies in their net+or8> e2en tho#gh it is not#sef#l to the3.

:ip 4eain"

& spy 3ay #nerstan spo8en con2ersations o#tsie of their hearing range. & clear line of sight tothe targetsD face an 8no+lege of the lang#age being spo8en (3ini3#3 ran8 ) is re6#ire. The spy3ay garner frag3ents b#t not all of the con2ersation if they are not fl#ent +ith the lang#age> canonly see one of the participants> or an #nli8ely topicis being isc#sse.

ic; :oc;s

*hile #sing appropriate tools> a spy can spen[!0 9 (4an8 R !0)] secons to atte3pt to pic8 a loc8

to either #nloc8 or loc8 it. The ase Chance of theatte3pt is ["an#al $exterity J (4an8 R ) L (;oc84an8 R )]K. :f the atte3pt fails> the loc8 resists theatte3pt. & catastrophic fail#re 3ay a3age theloc8.

anual +exterity Dan? G 4E " D#oc? an? G 6E

4esist Torture

eing fa3iliar +ith extraction techni6#es> a spy3ay a their 4an8 to their effecti2e *illpo+er forresisting tort#re atte3pts. They 3ay also choose toapparently lo+er their *illpo+er by #p to 4an8 to

release false infor3ation.!hao+in"

& spy learns the s8ills of follo+ing ini2i#als ata istance +itho#t being obser2e. :n aition theyha2e an increase chance of noticing +hen theythe3sel2es are being follo+e> an 3ay atte3pt tolose their follo+ers if the appropriate terrain isa2ailable. To spot a tail the Spy 3#st roll #ner[(Perception R !) J (4an8 R 5) L (opposing SpyDs 4an8R 5)]K.

Derception G 2E Dan? G 5E " Dopposed an? G 5E

To s#ccessf#lly tail another spy re6#ires a roll of[Perception J &gility J (4an8 R 5) L (opposing SpyDs4an8 R 5)].

erception Agility Dan? G 5E " Dopposed an? G 5E

!lei"ht of 7an

& spy can pal3> s+ap or place s3all ob@ects>+itho#t attracting notice. 4e3o2ing ob@ects fro3people re6#ires the Pic8 Poc8ets s8ill fro3 Thief.

[',.'] onus %bilities

& '" 3ay gi2e the follo+ing abilities to a Spyo2er the co#rse of play. Ar 3ay be re6#este by aplayer as part of there character 8no+lege anbac8gro#ns.

-et+or; (%rea)

The spy has @oine a spy ring in a specific area>an 8no+s the specific fiel craft ro#tines #se bythat ring.

!py Master (%rea)

The spy has set #p a spy ring in a specific area>an 8no+s +here to place spies> ho+ to store infor3ation for later reference> an ho+ to 3anageother spies. This ability re6#ires 4an8 /J.

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['.0] Thief 

Thie2es practice their traes co2ertly> in orer toa2ail the3sel2es of the +ell9g#are +ealth of thepo+erf#l. The thief has a tas8 to acco3plish? the(hopef#lly) #nist#rbe re3o2al of property fro3 as#pposely sec#re place of storage.

& thief #s#ally see8s 3onetary re+ars for theirefforts> an a thief c#lti2ates contacts in the #ner+orl of their area of operations. These contacts

+ill enable the3 to isco2er +here the choicestite3s are store> an ai the3 in isposing of theirill9gotten gains. :f a thief character +ishes to #setheir s8ill +hile not acco3panie by the rest of theparty> the '" sho#l r#n a solo a2ent#re (#nlessthe tas8 the thief sets the3sel2es is 2ery easy). &thief +ho is ca#ght in the act of b#rglary is liable tothe stiff penalties of 3eie2al ti3es? a han is re3o2e for the first (8no+n) offense> a secon ti3e3erits the re3o2al of the other han or the eye opposite the 3issing han> +ith a greater egree ofis3e3ber3ent for each s#cceeing offense.

['.1] 4estrictions& thief 3#st be able to rea an +rite in one lan

g#age at 4an8 % if they +ant to a2ance beyon4an8 %.

*hen a character is both a spy an a thief> theplayer 3ay #se the better of the t+o percentages toperfor3 a gi2en ability.

['.#] enefits

ic; :oc;s an 8pen !afes

& thief can pic8 loc8s or open safes +ith the aiof tools. The ti3e a thief 3#st spen to i3ple3entthe pic8 loc8 ability is [1!0 L (4an8 R 10)] secons>an (15 L 4an8) 3in#tes to #se the open safe ability.

ase Chance to pic8 loc8s?

Danual +exterity G 2E Dan? G 6E " D#oc? an? G 6E

ase Chance to open safe?

Danual +exterity G 2E Dan? G 5E " D#oc? an? G 7E

:f the '"Ds roll on percentile ice is e6#al to orless than the s#ccess percentage the thief hasopene the safe or pic8e the loc8. :f the roll isgreater than the s#ccess percentage> the safe or loc8resists the thiefDs best efforts. :f any trap re3ains inplace +hen a thief atte3pts to open a safe or pic8 a

loc8> it is triggere by that action.

Detectin" an 4e3o2in" Traps

& thief 3ay atte3pt to etect traps an sho#lthe thief s#ccee> 3ay try to re3o2e the3. & thief3ay 3a8e one atte3pt to etect traps (+hich re6#ires 10 secons) in a partic#lar location per ay.The ase Chance to etect a trap is?

erception Dan? G 11E

The '" 3#st 3a8e one percentile roll for eachtrap to see if the thief etects it. :f the roll is lessthan or e6#al to the s#ccess percentage> the thief

notices the location of the trap. :f the roll is abo2ethe s#ccess percentage> they re3ain blissf#lly #na+are of the trapDs presence.

& thief 3#st spen (1! 9 4an8) 3in#tes to #setheir re3o2e trap ability. The ase Chance to re3o2e a trap is?

Danual +exterity G 2E Dan? G 11E " Drap an? G 5E

*hen a thief atte3pts to re3o2e a trap> the '"rolls percentile ice. :f the roll is less than or e6#alto the s#ccess percentage the thief has re3o2e thetrap +itho#t triggering it. :f the thief has a trap con

tainer> they 3ay store the re3o2e trap. :f the '"Dsroll is greater than the s#ccess percentage> the trapis triggere (see "echanician).

Detectin" !ecret %pertures

& thief can so3eti3es etect a secret or hienapert#re. &ny thief can try to fin a secret or hienapert#re if they spen ti3e so#ning an searchingthe appropriate +all> floor> or ceiling. & thief has a[(Perception R !) J (4an8 R 5)K chance of noticing

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that a secret or hien apert#re is +ithin (4an8 J 5)feet of the3.

Derception G 2E Dan? G 5E

:f the '"Ds roll on percentile ice is e6#al to orless than the s#ccess percentage> the thief sensesthat at least one hien or secret oor is in their e

tection area (b#t is not tol ho+ 3any). :f the roll isgreater than the s#ccess percentage> the thief oesnot notice the apert#re(s).

ic; oc;ets

& thief can atte3pt to pic8 the poc8et of anotherbeing +itho#t being etecte. & thief has a base s#ccess percentage e6#al to [("an#al $exterity R %) J(4an8 R )]K to pic8poc8et an entity.

The follo+ing 3oifiers are applie to the s#ccess percentage?

Conitions Moifier

Jicti is unconscious 50;

Jicti is sleeping or stunned 25;

Jicti cannot see well in current

circustances De.g. )uan at nig$tE

10;

Jicti is ine(riated 5;

Attept is ade in uncrowded area and victi

$as at least a slig$t suspicion o, t$e t$ie, 9s

intentions

*15;

/(Bect to (e pic?poc?eted is in a sealed

poc?et' pouc$ or copartent

*20;

/(Bect to (e pic?poc?eted is a,,ixed to t$e

victi9s person or is soet$ing used constantly

during t$e day

*30;

/(Bect to (e pic?poc?eted a?es noise w$en

reoved

*25;

Jicti wears etal aror or garents *5;

Jicti is Assassin' &py or $ie, &pecial =

N &ssassin> Spy or Thief 2icti3s s#btract (4an8 R5)K fro3 the ase Chance to be pic8poc8ete.

:t is ass#3e that the thief atte3pting to pic8poc8et is not hanicappe by their physical conitionH if they are> the '" sho#l 3oify the s#ccesspercentage accoringly.

:f the '"Ds roll of percentile ice is e6#al to orless than the s#ccess percentage> the thief filchesthe ob@ect they esire +itho#t their 2icti3 noticing.:f the roll is bet+een one an t+o the s#ccess percentage> the thief is etecte by the 2icti3 @#st afterthe ob@ect has been re3o2e fro3 its storage place.:f the roll is e6#al to or greater than t+ice the s#ccess percentage> the thief is ca#ght +ith their hanin the 2icti3Ds poc8et.

hoto"raphic Me3ory

2 & thief 3ay 3e3ories an recall 2is#al etails>s#ch as those of a roo3> a person> or a piece ofparch3ent> etc. "e3oriBation re6#ires [!0 L(4an8 R !0)] secons of #nist#rbe concentration> st#ying the ob@ect.

2 & thiefDs chance to recall a 3e3oriBe i3age

acc#rately is [Perception J (4an8 R 10)]K rolleby the '". :f the faile recall atte3pt occ#rs+ithin 1 (J1 per 4an8) ays of the 3e3oriBation> the spy 3erely cannot re3e3ber. &fterthis perio> their effecti2e ran8 for recall re#ces by one per s#bse6#ent ay> an +ith afaile roll> erroneo#s infor3ation 3ay be re3e3bere instea. :f a spy fails to recall an ob

 @ect or place> they 3ay not atte3pt to recall itagain #ntil they st#y it again.

erception Dan? G 10E

& thief tests their photographic 3e3ory ability

+hene2er they try to 2erbally escribe an ob@ect orplace> +hene2er they call on their 3e3ory to gain a3ental i3age of the ob@ect or place> or +hene2erthey recor it in +riting. :f a thief fails to recall anob@ect or place once> they 3ay not #se the abilityagain to try to recall the i3age of that ob@ect orplace.

!tealth

& thief increases their chance to perfor3 an action in2ol2ing stealth by 1K per 4an8.

Cli3bin"

& thief can> as long as they 3ay fin a p#rchases#fficient to bear their +eight> cli3b any str#ct#re.The s#ccess chance +hen cli3bing on a str#ct#renot 3ae for that p#rpose is [("an#al $exterity R )J (4an8 R 10) L (Str#ct#re eight in eet Y 10)]K.4o#n the str#ct#re height o+n.

Danual +exterity G 4E Dan? G 10E " D)eig$t P 10E

:f the character also has ran8s in the a2ent#rings8ill Cli3bing> they a (Cli3b 4an8 R !) to the aseChance.

:f the '"Ds roll is greater than the s#ccess per

centage> the thief has fallen in cli3bing the str#ct#re. To eter3ine the height at +hich the thieffalls> roll 100. 4o#n the n#3ber off to the nearest10K (a roll of 5 is ro#ne o+n)> an 3#ltiply theheight the thief so#ght to attain by that percentage.See Cli3bing (section %0.1) for falling a3age.

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['/.0] Troubaour

& tro#bao#r is a 3#lti9talente entertainer anperfor3er> an a +ell s8ille tro#bao#r 3ay be anactor> poet> 3i3ic an 3#sician. The 3ost po+erf#lability that a tro#bao#r can gain is the aricoice> +hich enables the3 to infl#ence all b#t theeaf.

['/.1] enefits

&ll tro#bao#rs gain a gro#ning in stagecraft.They beco3e able to siBe #p an a#ience an eter3ine +hat for3 of entertain3ent +ill be the bestto perfor3 an ho+ to hanle inter@ection an riic#le.

:n aition> a tro#bao#r gains % abilities at 4an80> an one f#rther ability per 4an8. &ll abilities are#s#ally perfor3e at the o2erall 4an8 of thetro#bao#r. o+e2er> a tro#bao#r 3ay choose tospecialiBe. :f> #pon gaining a ne+ 4an8> thetro#bao#r +ishes to forego gaining a ne+ ability>

they 3ay specialiBe in one of the abilities that theyalreay possess. That ability then operates at(Tro#bao#rDs 4an8 J 1)> 3axi3#3 10. & tro#bao#r3ay specialiBe 3ore than once +ith the sa3e ability> gaining 4an8 J !> 4an8 J %> etc. &itional abilities 3ay be gaine +itho#t increasing in ran8 by theexpenit#re of 1>000 Experience Points an +ee8sof training per ability. These costs are isco#nte by!5K if the tro#bao#r has reache ran8 /> or by 50Kif they ha2e reache ran8 10.

:ni2i#al ase Chances are not pro2ie for the2ario#s tro#bao#r s8illsH rather there is a genericase Chance of [(appropriate characteristic R %) J(4an8 R 5)]> 3oifie by the '" to reflect the iffic#lty of the feat being atte3pte.

DC$aracteristic G 3E Dan? G 5E

The abilities a2ailable to a tro#bao#r are?2  Acroatics O 3ostly in2ol2es t#3bling acrossthe gro#n> b#t also perfor3ing 3ane#2ersafter s+inging fro3 a trapeBe> rope> or barH

 @#3ping fro3 a springboar> or high lege.

2  Acting O portraying fictitio#s personalitiesan e2ising rationales for ass#3e ientities.7s#ally in2ol2es accent#ate an exaggerateactions an e3otions.

2  Bar"ic 8oice O (see belo+). ,ote? &tro#bao#r 3ay not specialiBe in aric oice.

2   !ome"y O the #se of ti3ing> inflection anlang#age to ca#se 3erri3ent or la#ghter. &lso

+riting both @o8es an s8its. Co3ey 3ay alsobe co3bine or incl#e in 3any other artfor3s.

2   Dance O 3ostly traitional> often r#ralances> perfor3e for an a#ienceH also incl#es creating ne+ ances.

2  Fire 2ating O appearing to s+allo+ anMorpro#ce fla3e> #s#ally> fro3 the 3o#th. To othis> a fire eater re6#ires a special li6#i>+hich 3ay be p#rchase fro3 an &lche3istfor a 3oest fee.

2   9uggling O thro+ing an catching ob@ects. & @#ggler is able to 8eep #p to 1 (J1 per 4an8)

ite3s> of e6#al +eight an siBe> in the air atthe sa3e ti3e. :f the ite3s @#ggle are of a ifferent siBe anMor +eight> each ifferenceco#nts as another ite3 @#ggle.

2  Ma'e.Up O #sing props> stage 3a8e#p> anite3s s#ch as +igs> fa8e bears> an +ax noses>a tro#bao#r can portray a character of a ifferent age> race> sex> or profession to theiro+n.

2   Mime O #sing only the perfor3erDs boy> anits 3o2e3ents> to con2ey an iea> escribe ascene> tell a tale> or entertain.

2  Mimicry O i3itating so#ns an 2oices acc#rately an belie2ably.

2  Patter O tal8ing interestingly> see3ingly non9stop> either as a2ertising for a sho+ or as a3isirecting part of a perfor3ance.

2  Play an Instrument O this ability 3ay beta8en se2eral ti3es +ith ifferent instr#3ents. & singer is one +ho has play instr#3ent (2oice). & tro#bao#r can #s#ally playsi3ilar instr#3ents to the ones they ha2echosen at (4an8 Y !).

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2  Poetry O creating an reciting poetry> incl#ing lengthy epics r#nning to h#nres of lines.

2  Presti"igitation O 3anip#lation of s3all articles s#ch as coins> eggs> or pebbles to 3a8ethe3 3o2e> isappear an reappear in #n#s#alan entertaining +ays. This ability also gi2es abon#s to the casting of all Cantrips by !K (J!per 4an8).

2  Pro"uction O play +riting an t#rning a playinto a s#ccessf#l pro#ction. :ncl#es setesign an so#n effects. The higher the 4an8>the less li8ely it is that a 3a@or catastrophe+ill befall the pro#ction thro#gh so3ethingha2ing been forgotten or o2erloo8e.

2  Puppetry O +riting a story to be perfor3eby p#ppeteers> an perfor3ing a story or play+ith p#ppets.

2  Stilt &al'ing O balancing an +al8ing onstilts of #p to 50K (J!0K per 4an8) of thetro#bao#rDs height.

2 Storytelling O creating an reciting storiesfor an a#ience.

2  S*or" S*allo*ing O controlling the 3o#th>tong#e an throat s#ch as to be able to allo+long> rigi props to pass into the throat.

2  Tightrope &al'ing O +al8ing> balancing> ant#rning on a ta#t raise rope> or narro+ bea3.

2  8entrilo7uism O the ability to spea8 +itho#t3o2ing the lips an 3a8e the 2oice see3 toco3e fro3 any location #p to (4an8 R !) feeta+ay.

['/.#] aric Aoice

& tro#bao#r 3ay #se their aric oice in an atte3pt to infl#ence an a#ience. eings +ho are affecte +ill see the tro#bao#r as their frien> anthe tro#bao#rDs +ors as +ise an +ell 3eant.aric oice 3ay be #se> for exa3ple> to cal3 alynch 3ob> or to begin a riot against a cr#el tyrant.The tro#bao#r begins spea8ing to 8ey ele3ents inthe cro+> stirring their e3otions an playing #pontheir beliefs an feelings. &ll beings to be affecte3#st be +ithin earshot> an capable of #nerstaning the lang#age #se by the tro#bao#r. *hen thetro#bao#r begins to #se this ability they 3ay enthrall #p to [ J (4an8 R )] entities> +ith (15 L 4an8)3in#tes being re6#ire to +or8 their s8ill. Ancethey ha2e spent the re6#ire ti3e> the tro#bao#r3a8es a Chec8 to see if they are ha2ing the esireeffect. :f s#ccessf#l> the tro#bao#r 3ay elect to #setheir 2oice again on the sa3e cro+. y oing thisthey 3ay o#ble the n#3ber of beings +hose attention they ha2e capt#re.

7sing aric oice is tiring> an a tro#bao#r3#st expen atig#e each ti3e that they #se this

ability. & tro#bao#r 3ay #se their 2oice contin#o#sly #pon a cro+ #ntil they exha#st their atig#eHthey reach the li3it of the siBe of a#ienceH they faila aric oice rollH or they ha2e o#ble (4an8 Y !>ro#n o+n) ti3es. The ase Chance is [50K J (4an8R 5)]K> 3oifie by the '" for the reasonableness ofthe tro#bao#rDs s#ggestions an the a#iencesDpreisposition to certain actions.

50 Dan? G 5E

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['.0] *arrior

*arriors practice the art of 3elee co3bat #ntil it

beco3es a series of finely hone instincts. Theypractice on all terrains +ith all types of +eaponsagainst ifferent config#rations an tactics> so thatthey 3ay al+ays respon opti3ally +itho#t thenee for tho#ght. 7nli8e 3ost professions that i3part 8no+lege thro#gh practice an theory> the+arrior s8ill is all abo#t practice for its o+n sa8e.

The iscipline an training regi3e associate+ith +arrior training is often li8e to ethical coess#ch as chi2alry> an training is often only a2ailableafter inoctrination to a coe. This is #ns#rprising>as a +arrior gains no a2antage #nless facing an acti2e opponent. *hile there is no reason +hy a +arri

or sho#l not also be an assassin> as a +arrior beco3es 3ore s8ille> their training an instincts +illp#sh the3 to+ars fair co3bat.

['.1] 4estrictions

enefits only apply +hen the +arrior is occ#pying an ene3yDs 3elee Bone.

& +arrior 3ay ne2er train in the +arrior s8ill+itho#t a training partner of at least e6#al +arrior4an8. & +arrior nees a training partner of at leasttheir c#rrent s8ill le2el in orer to practice co3bat>they cannot practice on their o+n.

& +arrior re6#ires 2ario#s 3ini3#3 +eaponss8ills per 4an8. efore being able to achie2e anyne+ 4an8 in the +arrior s8ill> a character 3#st firstha2e achie2e a certain stanar of +eapon proficiency> +ith a 2ariety of +eapons. irstly a +arrior3#st ha2e at least 4an8 +ith a +eapon rate forclose co3bat. Seconly a +arrior 3#st achie2e the4an8s s#33ariBe in the *arrior 4an8ing 4e6#ire3ents table.

['.#] enefits

Defense onus

& +arrior gains a bon#s to efense +hen facingan opponent +ieling a +eapon they are fa3iliar+ith. *hen facing a +eapon> +hich is fro3 a category in +hich the +arrior has 4an8s> the +arrior

gains a bon#s to their efense of either (! J K per4an8 of the highest 4an8e +eapon the +arrior hasin the category) or (! J !K per +arrior 4an8)>+hiche2er is lo+er.

>nitiati2e onus

& +arrior gains J1 per 4an8 to their engage initiati2e. ,o bon#s is gaine at 4an8 0.

*eapons Fa3iliarity

& +arrior has the ability to +iel +eapons +hichare si3ilar to other +eapons +ith +hich they is fa3iliar. & +arrior 3ay #se any +eapon fro3 a cat

egory in +hich they ha2e 4an8s at half the 4an8 oftheir 3axi3#3 4an8e +eapon in that category orat half their +arrior 4an8> +hiche2er is lo+er.

Trainin" *eapons

& +arrior gains the ability to 4an8 +eapons+itho#t the nee for a t#tor. & +arrior is able to4an8 a +eapon +itho#t a t#tor fro3 a category in+hich they alreay ha2e 4an8e +eapons> for an aitional 10K Experience Point cost> as long as the4an8 they are attaining is not greater than theirhighest 4an8e +eapon in that category. *hen atte3pting to attain higher 4an8s or 4an8 +ith a+eapon fro3 a category in +hich they o not ha2e4an8s in> a +arrior 3#st expen !5K 3ore experience to 4an8 a +eapon +itho#t a t#tor.

!tri;e Chance onus

& +arriorDs base chance to hit is increase by 1KJ1K aitional per 4an8. & +arrior also inflicts anextra point of a3age at 4an8s 5 an 10> an gains abon#s of J1 at 4an8s an / to the parry calc#lation.

%ssay *eapons

& +arrior beco3es an expert in co3bat e6#ip3ent. & +arrior is treate as a 3erchant of their+arrior 4an8 +hen atte3pting to b#y or 2al#e non93agical +eapons (incl#ing shiels)> +ith +hichthey are fa3iliar. :f they ha2e a passing fa3iliarity+ith the +eapon (i.e. has 4an8s in the sa3e category b#t not the act#al +eapon) they +ill act as a3erchant of half their +arrior 4an8. :f they areco3pletely #nfa3iliar +ith the e6#ip3ent they 3aynot #se this ability.

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['.$] *eapon cate"ories

!horts+ors

2 $agger

2 "ain 'a#che

2 Shorts+or

2 Sai

!in"le E"e

2 T#l+ar

2 alchion

2 Sci3itar

2 Saber

Double E"e

2 an an a alf 

2 T+o9ane S+or

2 Clay3ore

2 roas+or

Thrustin" :on" !+ors2 4apier

2 Estoc

8riental !+ors

2 =atanaM*a8iBashi

2 A9$achi

2 ,in@ato

%xes

2 an &xe

2 attle &xe

2

'reat &xelunt

2 *ar Cl#b

2 "ace

2 *ar a33er

2 *ar Pic8

2 "attoc8

Entan"lin" 9 Chain

2 lail

2 "orningstar

2 ola

2 ,et2 "anri8i =#sari

2 ,#ncha8#

Thrustin" oles 9 !pears

2  _a2elin

2 Spear

2 Pi8e

2 ;ance

2 Trient

!lashin" oles

2 alber

2 Poleaxe

2 'lai2e

2 #arterstaff 

@nar3e

2 7nar3e

2 Cest#s

!hiel

2 To+er

2 =ite

2 ;arge 4o#n

2 S3all 4o#n

2 #c8ler

['.'] *eapon 4e=uire3ents

& +arrior 3#st be traine +ith a n#3ber of+eapons at a 3ini3#3 ran8 in a 3ini3#3 n#3berof categories each to progress in ran8s as a +arrior.

*arrior 4an; Cate"ories *eapon 4an;

0 4 0

1 4 1

2 7 1

3 4 2

4 7 2

5 4 3

6 7 3

7 4 4

! 7 4

4 5

10 7 5

&n a +arrior 3#st be traine in a 3ini3#3n#3ber of +eapons #p to a 3ini3#3 ran8.

*arrior 4an; *eapons *eapon 4an;

0 1 4

1 1 5

2 1 5

3 2 5

4 2 5

5 1 6

6 2 6

7 1 7

! 2 7

3 7

10 4 7

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[0.0] *eapons3ith

& +eapons3ith specialiBes in the 3an#fact#rean 3aintenance of +eapons. & highly s8ille+eapons3ith can pro#ce +eapons of exceptional6#ality that perfor3s beyon nor3al expectations.

[0.1] 4estrictions

The s8ill is relate to that of ar3orer> an a+eapons3ith +ho is a 3ore s8ille ar3orer ex

pens only three 6#arters of the necessary Experience Points to ac6#ire or i3pro2e this s8ill. The re2erse is also tr#e.

& +eapons3ithDs progress in their s8ill is inhibite by a lo+ "an#al $exterity> an aie by a high"an#al $exterity. & +eapons3ith has an increaseExperience Point cost of 5K for each point of "an#al $exterity less than 1. & +eapons3ith ecreasestheir Experience point cost by 5K for each point of"an#al $exterity greater than !0. & +eapons3ith+ill ha2e great iffic#lty passing their apprenticeship if their "an#al $exterity is less than 10.

[0.#] enefits& +eapons3ith ac6#ires one ability e2ery t+o

4an8s. The character begins +ith one of the follo+ing abilities at 4an8 0. &ll abilities can be perfor3es8illf#lly an incl#e both creation an 3aintenance of the +eapon.

2 S+ors an aggers

2 afte +eapons

2 Thro+n +eapons.

2 Pole +eapons.

2 "issile +eapons.

2 Entangling +eapons.

2 Experi3ental +eapons.

2 Siege engines.

2 Shiels.

&itional abilities 3ay be gaine +itho#t increasing in ran8 by the expenit#re of 5>000 Experience Points an +ee8s of training per ability.These costs are isco#nte by !5K if the +eapons3ith has reache ran8 /> or by 50K if they ha2ereache ran8 10.

*eapon onuses

& +eapons3ith can b#il increasingly 3ore effecti2e +eapons as their 4an8 increases. or e2ery4an8 that a +eapons3ith achie2es> they 3ay create+eapons that ha2e an increase ase Chance of 1K.or e2ery 4an8 i2isible by fi2e that a +eapons3ith

achie2es> they 3ay create +eapons that ca#se an extra point of a3age. These t+o effects are not c#3#lati2e.

 Bor example: a &ank I weaponsmith may construct aweapon with a 4ase Chance increased by !< and a /am-age %odifier increased by #, or a weapon with a 4aseChance increased by I< and no increase in the /amage%odifier.

,ote? The +eapons statistics as sho+n in the+eapons chart are 3an#fact#re at an effecti2e4an8 of 0 i.e. they are the 3ass9pro#ce 2ariety.They 3ay ha2e been 3an#fact#re by a +eapons3ith of greater 4an8 than this> b#t the s8ill le2el#se +as ele3entary.

Ti3e an Cost 4e=uire3ents

The ti3e an cost re6#ire for a +eapons3ith toconstr#ct a +eapon is epenent on the 4an8 that is#se> an the type of +eapon. & *eapon 3ay be3an#fact#re at any 4an8 #p to the +eapons3ithDs4an8.

2 The ti3e re6#ire is [10 R (Effecti2e 4an8 J$a3age "oifier)] ho#rs> +ith a 3ini3#3 of10 ho#rs.

2 The cost is /0K of the ase Cost as sho+n in

the +eapons table R (1 J effecti2e 4an8 J $a3age "oifier increase) sil2er pennies.

2 or e2ery ran8 that a *eapons3ith has beyon the effecti2e ran8 of the of the +eapon>they re#ce the ti3e re6#ire> as gi2en abo2e>by 5K.

 Bor example: a &ank I weaponsmith churns out a &ank; weapon in only G hours' or produces a J# /amage sword,with no 4ase Chance modifier, in @# hours rather than G;.

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%ssay

& +eapons3ith is treate as a 3erchant of their+eapons3ith 4an8 +hen atte3pting to b#y or 2al#e+eapons +hich are part of their abilities. :f thee6#ip3ent concerne is #nfa3iliar> then they operate as a 3erchant of half their 4an8 (ro#neo+n).

[0.$] Costs

& +eapons3ith> +ith the exception of so3e 3issile +eapons> can only perfor3 their s8ill in a properly 3aintaine +or8shop. :t costs !>000 sil2er pennies to constr#ct a +or8shop an 500 sil2er penniesper year to 3aintain it +ith tools an 3aterials. &basic tool 8it +ill cost [100 J (100 R 4an8)] sil2er pennies. & +or8shop 3ay be rente at a cost of 10 sil2erpennies per ay.

[0.'] !il2erin" *eapons

& +eapons3ith 3ay incorporate an aitional3etal #ring the 3an#fact#re of a +eapon. This i3pro2es the appearance of the +eapon> an 3aypro2ie other benefits as gi2en else+here in ther#les.

Cost is [/0K of ase Cost as sho+n in the +eaponstable R (3etal factor J effecti2e 4an8 J $a3age "oifier increase)].

Type Metal Factor

Cold iron 1

&ilvered 10

%ilded 120

ruesilvered 1!0

or exa3ple? a tr#esil2ere ran8 10 an an aalf +ith J! $a3age "oifier costs [(/0K R /5) R (1/0J 10 J !)] U 1%>05spH or a gile 4an8 'reat &xe+ith J1 $a3age "oifier an J1K Stri8e Chancecosts [(/0K R %0) R (1!0 J J 1)] U %>0/sp.

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[1.0] !pecific &rie2ous >nBury

:n aition to En#rance a3age> a Specific'rie2o#s :n@#ry 3ay occ#r if the Stri8e Chec8 is 5Kor less of the "oifie Stri8e Chance. :f a potentialSpecific 'rie2o#s :n@#ry occ#rs> the attac8er rolls100 an cons#lts the 'rie2o#s :n@#ry Table. :f theroll falls +ithin the range specifie for the +eaponclass> a Specific 'rie2o#s :n@#ry has occ#rre> an

the effects of the res#lting in@#ry are applie inco3bination +ith any En#rance a3age inflicte.

& fig#re +ho s#ffers a 'rie2o#s :n@#ry +hile+earing ar3or has the Protection 4ating of their ar3or re#ce by t+o #ntil repaire. Aptionally> a fig#re +ho is also carrying a shiel 3ay choose to ha2ethe shiel clo2en instea. & clo2en shiel is #seless.

The chance of a Specific 'rie2o#s :n@#ry occ#rring is base on the +eaponDs class?

Class *eapon Type 100

A iercing 1 " 20

&las$ing 21 " !0

C Crus$ing 70 " 100

[1.1] &rie2ous >nBury Table

:;<:= Congrat#lations\ :tDs a bleeer in yo#rpri3ary ar3\ Ta8e 1 $a3age Point fro3 En#rancei33eiately an 1 per p#lse thereafter #ntil theflo+ is sta#nche by a ealer of 4an8 0 or abo2e or

 yo# ie.

:><:? Ah no\ Vo#r opponentDs +eapon hasentere yo#r seconary ar3Ds elbo+ @oint an thetip has bro8en off. Ta8e ! $a3age Points i33eiately fro3 En#rance an that ar3 is #seless #ntilthe sli2er has been re3o2e by a ealer of 4an8 % orabo2e. &lso> increase the chance of infection by %0.

:@ & 2icio#s p#nct#re +o#n in yo#r groin\ Ta8e% $a3age Points i33eiately fro3 En#rance an

re#ce yo#r T"4 by ! #ntil f#lly reco2ere> +hich+ill ta8e t+o 3onths. :n aition> a %0 to yo#rchance of being infecte (ass#3ing yo# li2e longeno#gh for s#ch things to 3atter).

:<;: Vo# ha2e been stabbe in yo#r seconaryar3. $rop +hate2er yo# +ere holing in it an ta8e! $a3age Points i33eiately fro3 En#rance. :t+ill ta8e a f#ll +ee8 for the ar3 to be of any #se to

 yo# +hatsoe2er.

;; Vo#r aorta is se2ere an yo# are 6#ite ea.4est ass#re yo#r co3panions +ill o their best toconsole yo#r +io+(er).

; & sto3ach p#nct#re. ,asty. Vo# s#ffer % $a3age Points i33eiately fro3 En#rance an lose !fro3 yo#r T"4 #ntil f#lly reco2ere> +hich +illta8e t+o 3onths. &lso> yo# are a#to3aticallyst#nne for the next p#lse (if yo# arenDt alreay)>after +hich yo# 3ay reco2er. & !0 to the chanceto be infecte.

;C Vo#r opponentDs +eapons has entere yo#reye. 4oll 10. An a roll of 1> the +eapon has entere

 yo#r brain an yo# are ea. An a roll of !L5> yo#r

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left eye is bline. An a roll of L10> yo#r right eye isbline. :f yo# are l#c8y eno#gh to be bline instea of 8ille> yo# ha2e s#ffere ! $a3age Points toEn#rance. :n aition> a fig#re +ho is blin in oneeye s#ffers the follo+ing s#btractions? 91 fro3"an#al $exterity> 9! fro3 Physical ea#ty> an 9fro3 Perception. & fig#re bline in one eye re#ces their ase Chance +ith any 3issile or thro+n

+eapon by %0.

;<;@ Ts8> ts8. & +o#n of the soli 2iscera. 7s#ally fatal. Ta8e % $a3age Points to En#rance i33eiately an 1 per p#lse thereafter #ntil the bleeingis stoppe by a ealer of 4an8 ! or abo2e or yo# ie.& %0 to the chance of infection.

;<: Ta8e a stab in the leg (yo#r choice as to+hich one) res#lting in a eep p#nct#re of the thigh3#scle. S#ffer 1 $a3age Point to En#rance i33eiately an re#ce yo#r T"4 by 1 #ntil yo# heal>+hich +ill ta8e +ee8s.

;<= & chest +o#n. Ta8e ! $a3age Points toEn#rance i33eiately an re#ce yo#r T"4 by 1#ntil reco2ere (abo#t ! 3onths). ;oo8 on thebright sie> tho#gh. Vo#r attac8erDs +eapon isca#ght in yo#r rib cage an has been +renche fro3their grasp.

><? a l#c8\ Vo#r seconary han has beense2ere at the +rist. Ta8e ! $a3age Points to En#rance i33eiately an 1 point per p#lse fro3 atig#e thereafter (En#rance +hen atig#e is exha#ste) #ntil yo# are ea or the bleeing issta#nche by a ealer of 4an8 0 or abo2e. :f yo#li2e> re#ce yo#r "an#al $exterity by !.

@<C: *orst l#c8\ Vo#r pri3ary han has beense2ere. See res#lt !L!- for effects.

C;<C & 3inor +o#n. Vo#r face is slashe open>r#ining yo#r boyish goo loo8s an ca#sing bloo tosp#rt into yo#r eyes. 4e#ce yo#r Physical ea#tyby per3anently.

C= Vo#r seconary ar3 is slice off at thesho#ler. Ta8e 5 $a3age Points i33eiately fro3En#rance an 1 per p#lse thereafter fro3 atig#e(En#rance +hen atig#e is exha#ste) #ntil yo# areea or the bleeing is sta#nche by a ealer of4an8 1 or abo2e. 4e#ce yo#r "an#al $exterity by !

an yo#r &gility by 1.

C> The sa3e as %5> except itDs yo#r goo pri3aryar3 that has been loppe off.

C?<: Vo# ha2e been e2iscerate\ Ta8e $a3agePoints i33eiately fro3 En#rance an 1 point perp#lse fro3 atig#e thereafter (En#rance +hen atig#e is exha#ste) #ntil yo# are #nconscio#s. :ncrease yo#r chance of infection by 0.

;< & glancing blo+ lays open yo#r scalp anse2ers one ear (yo#r choice as to +hich one). Ta8e !$a3age Points i33eiately fro3 En#rance. 4e#ce yo#r Perception by !.

C & sa2age slash rips open yo#r chee8 an @a+.Ta8e an a#to3atic pass action next p#lse #e to theshoc8 of the blo+. Vo#r Physical ea#ty is increase

by 1> since yo#r isfig#re3ent +ill bring o#t the 3aternalMpaternal instincts in the opposite gener.

<=: & slash along one ar3> an itDs a bleeer\Ta8e ! $a3age Points i33eiately fro3 En#rancean lose 1 point fro3 atig#e (En#rance +hen atig#e is exha#ste) each p#lse #ntil the bleeing isstoppe by a ealer of 4an8 1 or abo2e or yo# ie.

=;<= a3str#ng\ 4oll 10. An a roll of 1L> it is yo#r left leg. An a roll of 5L10 it is yo#r right. Ta8e $a3age Points i33eiately fro3 En#rance anfall prone. Vo# 3ay not stan #nassiste #ntil the+o#n is heale (+hich sho#l ta8e three 3onths).

4e#ce yo#r &gility by % per3anently.=C<>: Vo#r pri3ary ar3 is cripple by a +ic8e

slash\ Ta8e ! a3age Points i33eiately to En#rance an rop anything yo# ha2e in yo#r pri3aryhan. The ar3 is #n#sable #ntil heale> +hichsho#l ta8e ! 3onths.

>;<>? Vo#r seconary ar3 is crippleH see 5%L0for etails.

>@<> & nasty slash in the region of the sho#leran nec8. 4oll 10. An a roll of 1L%> yo#r hea isse2ere an yo#r corpse t#3bles to the gro#n. Ana roll of L> yo#r seconary collar bone is cr#sheH

on a roll of -L10 yo#r pri3ary collar bone iscr#she. :f yo#r collar bone is cr#she> the res#ltsare ientical to 5%L0> except yo# s#ffer $a3agePoints to En#rance.

?:<? & cr#shing blo+ s3ashes yo#r hel3et anca#ses a conc#ssion. Ta8e % $a3age Points fro3 En#rance an s#ffer a re#ction of in both "an#al$exterity an &gility lasting for % ays.

?=<@: & 3assi2e chest +o#n acco3panie bybro8en ribs an cr#she tiss#es. ery #gly> this.Ta8e 5 $a3age Points i33eiately fro3 En#rance.4e#ce yo#r "an#al $exterity an &gility by % each

#ntil this +o#n heals (+hich sho#l ta8e abo#t 3onths). :ncrease yo#r chance of infection by 10.

@;<@ & cr#shing blo+ s3ashes tiss#e an pro#ces internal in@#ries. Vo# s#ffer ! $a3age Pointsi33eiately to En#rance an 1 per p#lse thereafter to atig#e (En#rance +hen atig#e is exha#ste) #ntil #nconscio#s or yo# recei2e the attention of a ealer of 4an8 ! or abo2e.

@=<@? & @arring blo+ to yo#r pri3ary sho#lerinflicts ! $a3age Points i33eiately to En#rance.

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4oll 10H the res#lt is the n#3ber of p#lses the ar3is #seless. Vo# i33eiately rop anything hel inthat han.

@@<@ Si3ilar to /5L/- except it is yo#r seconary sho#ler.

:< Vo#r right hip is s3ashe horribly. Ta8e 5$a3age Points i33eiately to En#rance an fall

prone. Vo# +ill be #nable to +al8 #ntil the a3agehas heale (+hich sho#l ta8e abo#t 3onths).'oo f#n. *hen heale> yo# +ill still ha2e a li3p+hich +ill re#ce yo#r T"4 by 1 an yo#r &gility by!.

C< The sa3e as 0L! except it is yo#r left hipthat is s3ashe.

=<? Vo#r opponentDs +eapon has co3e crashing o+n on yo#r hea an fract#re yo#r s8#ll.Vo# fall prone an are #nconscio#s> an ta8e / $a3age Points to En#rance. :f yo# s#r2i2e> yo# lose !fro3 &gility> ! fro3 "an#al $exterity an ! fro3

Perception. :t +ill ta8e a year in be to reco2er.

@<;:: Cr#shing blo+ to yo#r pel2is brea8s bonean tears tiss#e. Ta8e - $a3age Points i33eiatelyto En#rance an fall prone. "a8e a *illpo+erchec8 to a2oi falling #nconscio#s. :f yo# s#r2i2e>

 yo# +ill be #nable to 3o2e for 10 3onths.

[1.#] -otes

The s#ggeste reco2ery ti3es are a g#ieline forthe '" to #se in eter3ining ho+ long characterssho#l be 8ept o#t of action. The actions of a co3petent ealer 3ay alter these ti3es in so3e in

stances. These 'rie2o#s :n@#ries are esigne forco3bat bet+een h#3an9siBe opponentsH any in@#ries s#staine in2ol2ing larger 3onsters sho#l beapplie @#icio#sly by the '"> ta8ing into acco#ntsiBe an 3ass ifferences> etc. Si3ply state> ahalfling +o#l be har p#t to ri2e their agger intothe eye of an elephant> an in sit#ations s#ch asthese> the '" 3ay ha2e to isallo+ the 'rie2o#s :n

 @#ry or change its effects.

&ny a3age +hich res#lts fro3 a 'rie2o#s :n@#ryis in aition to the En#rance a3age alreay eter3ine.

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[#.0] Fu3ble Tables

*hen an attac8er f#3bles> they lose 10 fro3their :nitiati2e al#e #ntil the en of the next p#lse.Then they 3a8e a totally #n3oifie 100 roll. :fthat roll is #ner their c#rrent :nitiati2e al#e> theys#ffer no f#rther penalty for their slight f#3bleH if it

not #ner their c#rrent :nitiati2e al#e> apply thecorresponing res#lt fro3 the appropriate table belo+.

[#.1] -otes

& bro8en +eapon is #seless #ntil repaireH ashattere +eapon is #seless #ntil reforge. &nyco3bat spell on a bro8en or shattere +eapon isissipate. & a3age +eapon is bent> ente>nic8e> or si3ilarly fla+e. Vo# 3ay still #se thea3age +eapon b#t it oes 1L! points less a3agean has 0L!0 penalty to its stri8e chance ('" ecies these fig#res)> #ntil repaire.

& a3age 3agical +eapon 3#st be repaire by a*eapons3ith of at least 4an8 . & a3age+eapons3ithe +eapon loses all its +eapons3ithbon#ses to Stri8e chance anMor $a3age> #ntil repaire.

&ny self9inflicte a3age ignores yo#r ar3or (incl#ing 3agic)H it #s#ally represents br#ising> 3inorstrains> etc. ,at#rally> ta8e En#rance a3age if

 yo# ha2e no atig#e a2ailable. :f a specific in@#ry isstate (e.g. p#lle groin 3#scle> or bro8en bones)>then healing re6#ires a lot of ti3e or the appropriate 3ini3#3 ran8 of ealer.

[#.#] !pecial Cases

Ma"ical *eapons

These o not incl#e non93agical +eapons3erely #ner the effects of 3agic.

&n innately 3agical +eapon?

2 :gnores certain res#lts (N).

2 $oes not brea8.

2 "ay shatter or be a3age> b#t less often.

@nar3e Co3bat

2 FShattereG translates to bro8en bone(s)H lose! En#rance an #seless in co3bat #ntilheale.

2 Fro8enG is the sa3e as serio#sly br#iseH lose! atig#eH 3ay be #se in co3bat> b#t (#ntilheale) each s#ccessf#l blo+ oes ! $a3agePoints less to opponent an ! atig#e to yo#rself.

2 F$a3ageG beco3es A#ch\ ;ose ! atig#eH nof#rther effect.

!tri;e Chance 82er 100

:f the f#3ble inicates a bro8en or a3age+eapon> b#t yo#r 3oifie Stri8e Chance +as o2er100> yo# ha2e also str#c8 yo#r opponentH roll [atig#e] a3age as nor3al.

[#.$] o+s an Crossbo+s 8nly

:;<; o+string snaps an lashes yo#H lose ! En#rance.

;C o+string snaps an lashes yo# in the eyeHlose ! En#ranceH yo# are bline in one eye for %+ee8s or #ntil c#re by a 4an8 - ealer. & fig#re+ho is blin in one eye s#ffers the follo+ing s#btractions? 1 fro3 "an#al $exterity> ! fro3 Physicalea#ty> fro3 PerceptionH an re#ces their basechance +ith any 3issile or thro+n +eapon by %0.

;< o+string snapsH no f#rther penalty.

C: Traitional #nting accient. Cl#3sy release

ca#ses arro+ M 6#arrel to fly to+ars a rano3FfrienlyG bac8 in approxi3ately the sa3e irectionas yo# +ere ai3ing? Stri8e Chance is (*eapon aseChance J +eapon bon#ses J %0 L targetDs $efense).

C;<CC Cl#3sy releaseH bolt M arro+ flies +ie3issing friens an foes.

C<C> rief t+inge of pain in yo#r ar3 or bac8H;ose 1 En#rance.

C?<C as per %9%> b#t lose ! En#rance.

:<= roppe bolt or 6#arrel.

>:< o+string snapsH no f#rther a3age.

:: o+string snaps an lashes yo#H lose ! En#rance.

[#.'] %ll 8ther *eapons

The follo+ing res#lts are generaliBe. Thereforethe '" is free to ignore or o+ngrae any res#lt+hich is inapplicable to a specific case. So3e o#tco3es are a2oiable thro#gh a s#ccessf#l characteristic chec8.

:;<: Shattere +eapon.

;: Shattere +eaponH so3e sli2ers fly at yo#> po

tentially ca#sing yo# a grie2o#s in@#ry O roll on the'rie2o#s :n@#ry Table> b#t ignore any res#lt o2er 1%.

;;<; Shattere +eapon> flying splintersH yo#an yo#r opponent(s) lose 1 En#rance each.

;C Playing the 4o3an foolX Vo# @#st i yo#rselfan En#rance blo+H fort#nately yo# rolle 3ini3#3a3age (b#t onDt forget the extra a3age fro3poison> 3agic> etc).

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;<;> Vo#r +il s+ing possibly connects +ithso3eone other than yo#r intene target or yo#rself O i33eiately 3a8e a stri8e chec8 at yo#r ne+2icti3> the nearest being in range other than yo# or

 yo#r intene target. ope yo# +erenDt 3o#nte.

;?<;@ ;ose 1 En#rance. eels as if yo# p#lleso3ething.

; ;ose ! En#rance. Vo# really p#lleso3ething.

: Aops\ Vo#D2e fl#ng yo#r +eapon in a highparabolic arc. ,or3ally a fl#ng or roppe +eaponfalls +itho#t h#rting anyone O ho+e2er> in this onecase> it falls on a rano3 target> possibly e2en yo#>an 3aybe h#rts the3? Stri8e Chance is (*eaponDsase Chance J +eapon bon#ses L rano3 targetDs$efense).

;<> #tterfingers\ "a8e ("an#al $exterity R %)to a2oi yo#r +eapon flying !9% hexes in a rano3irection.

?<@ =l#tB\ "a8e ("an#al $exterity R %) toa2oi ropping yo#r +eapon in yo#r hex.

 *hoops\ Vo#D2e ca#ght yo#r +eapon in yo#ro+n ar3or or gear. Vo# 3ay choose to a#to3atically free it in the next p#lse> in +hich case yo# 3aynot attac8 or cast 3agic #ntil after the en of thenext p#lse. Ar else yo# 3ay +ish to prepare another+eapon in yo#r next action.

C: A2erly enth#siastic l#nge. '" 3o2es yo# to an#nocc#pie for+ar hex O 3a8e (&gility R %) tochoose yo#r ne+ facing. :f no e3pty hex is a2ailable>

 yo# @#st trie to close on an opponent> +ho gets afree chance to 8eep yo# o#t of close. :f yo# i close>

 yo# onDt ha2e to rop any non9close +eapon> b#t it3ay not be #se to attac8 effecti2ely.

C;<C Poor balanceH 3a8e (&gility R %) or no offensi2e action #ntil after the en of the next p#lse.

CC St#3bleH 3a8e (&gility R %) or fall prone.

C<C= as per %1L%!> b#t 3a8e (&gility R !).

C> as per %%> b#t 3a8e (&gility R !).

C?<C@ as per %1L%!> b#t 3a8e (&gility R 1).

C as per %%> b#t 3a8e (&gility R 1).

: ro8en +eapon.

;< $a3age +eapon.

=: "o3entary iBBinessH 3a8e (En#rance R %) or yo# 3ay not attac8 or cast 3agic #ntil after the enof next p#lse.

=;<= Vo#r 2igoro#s s+ing ca#ses a slightt+inge. "a8e (En#rance R %) or lose ! atig#e.

=C "a8e (En#rance R %) or p#ll a groin 3#scle>lose ! atig#e an ha2e half ase T"4 #ntil heale.

=<== as per 51L5!> b#t 3a8e (En#rance R !).

=> as per 5%> b#t 3a8e (En#rance R !).

=?<=@ as per 5195!> b#t 3a8e (En#rance R 1).

= as per 5%> b#t 3a8e (En#rance R 1).

>: ,o effect #nless yo# #se a piercing or slashing (& or class) 3elee +eapon against an opponent+ith a non93agical shiel. :n +hich case> yo# ha2espectac#larly +ege yo# +eapon into their shiel."a8e (Physical Strength R 1) to i33eiately +rench

 yo#r +eapon o#t> or it +ill be torn fro3 yo#r graspin the fracas. $onDt +orry if yo# fail O perhaps theirshiel is no+ #selessX

>;<> Vo#r 3elee +eapon is st#c8> ca#ght> or entangle in yo#r opponentDs ar3or or gear (an yo#inDt e2en h#rt the3). "a8e (Physical Strength R %)to i33eiately isengage yo#r +eapon> or it +ill be

 yan8e fro3 yo#r grasp in the fracas.

>C Vo# palpably hit a tree> roc8> +all9hanging>f#rnit#re> or so3e other a@acent FsceneryG. "a8e(Physical Strength R %) to i33eiately isengage Mextract yo#r +eapon. Vo# 3ay try again> as a f#t#reactionH b#t perhaps yo# sho#l prepare a ne++eapon instea.

><>= as per 19!> b#t 3a8e (Physical Strength R!).

>> as per %> b#t 3a8e (Physical Strength R !).

>?<>@ as per 19!> b#t 3a8e (Physical Strength R

1).> as per %> b#t 3a8e (Physical Strength R 1).

?: N Shattere +eapon> if it is not at least 4an8 1+eapons3ithe.

?;<?C N Vo#r +eapon brea8s #nless yo# roll #ner its +eapons3ith ran8 on 10. :nee itshattere if yo# faile the roll by 5 or 3ore.

?<?? T+inge of pain. Ta8e (10 L +eapon 4an8)atig#e a3age.

?@<? as per -L--> b#t also yo# 3ay not attac8or cast 3agic for re3ainer of the p#lse.

@: Vo#r +eapon flies fro3 yo#r grasp. Vo# 3aychoose to rop +hate2er is in yo#r other hanH in+hich case> 3a8e ("an#al $exterity R %) to catch the+eapon in that other han.

@;<@ #tterfingers\ "a8e ("an#al $exterity R %)to a2oi yo#r +eapon flying !9% hexes in a rano3irection.

@C =l#tB\ "a8e ("an#al $exterity R %) to a2oiropping yo#r +eapon in yo#r hex.

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@<@= as per /19/!> b#t 3a8e ("an#al $exterity R!).

@> as per /%> b#t 3a8e ("an#al $exterity R !).

@?<@@ as per /1L/!> b#t 3a8e ("an#al $exterity R1).

@ as per /%> b#t 3a8e ("an#al $exterity R 1).

: ro8en +eapon.

;< $a3age +eapon.

:: Vo#r biBarre b#t highly spectac#lar f#3ble is3ista8en for an obsc#re 3artial techni6#e. &ll engage 3elee opponents hastily elect to neither attac8 or cast 3agic as their next action. :f yo# ha2eanother action before they act#ally perfor3 theirnext action> yo# 3ay choose to r#n a+ay (retreat #pto f#ll T"4) as yo#r action +itho#t the nee for a*ithra+al 3ane#2er O yo# are no longer engage+ith those partic#lar opponents.

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[$.0] ac;fire Table

Extra Fati"ue

The follo+ing effects res#lt in the &ept losingextra atig#e in orer to contain the ac8fire effect.:f no atig#e +as expene #ring the cast then

there +ill be no apparent effect.:f the &ept has ins#fficient atig#e> then they

lose all re3aining atig#e an re9roll on this tablefor each atig#e point they +ere #nable to expen>+ith any f#rther rolls of atig#e loss ta8en as En#rance a3age #e to internal in@#ries.

:;<: atig#e loss e6#al to that alreay expene.

;:<;> atig#e loss e6#al to t+ice that alreay expene.

;?<; atig#e loss e6#al to % ti3es that alreay

expene.< atig#e loss e6#al to ti3es that alreay

expene.

= atig#e loss e6#al to 5 ti3es that alreay expene.

!pell %+ry

The follo+ing effects res#lt in the spell +or8ingin a 3anner that +as not intene by the &ept.The spell 3ay still be resiste by the e2ent#al target> if the spell is resistible. ,ote that the &ept +illnot necessarily be a+are of the o#tco3e> since in

3any cases there +ill be no apparent effect.><C: The &ept beco3es the target of the spell.

C;<C The &ept beco3es the target of the spell+ith so3e or all effects o#ble.

CC The &ept beco3es the target of the spell +ithso3e or all effects triple.

C<C= The &ept beco3es the target of the spellan the spell is elaye by 10 p#lses.

C> The &ept beco3es the target of the spell anthe spell is elaye by 100 p#lses.

C?<C The spell has opposite or ifferent effect tothat +hich it +as esigne.

:<; The spellDs effects are elaye by 10p#lses.

 The spellDs effects are elaye by 100 p#lses.

C<= The spellDs effects are inter3ittent +ith10 p#lses or 3in#tes on> follo+e by 10 p#lses or3in#tes off.

><@ The spell affects a rano3 target or area+ithin range> or goes in a rano3 irection.

 The spell affects a rano3 target or area +ithin t+ice range.

=: The spell affects a rano3 target or area +ithin three ti3es range.

=; The spell is cast at rano3 as tho#gh thecaster is a rano3 entity +ithin 10 hexes.

=<=C The spell affects a rano3 target or area+ithin range +ith so3e or all effects o#ble.

= The spellDs effects are elaye by 10 p#lsesan affects a rano3 target or area.

== The spellDs effects are elaye by 100 p#lsesan affects a rano3 target or area.

=><=? The spell +or8s +ith so3e or all effectshal2e.

=@ The spell +or8s as nor3al.

= The spell +or8s +ith so3e or all effectso#ble.

>: The spell +or8s +ith so3e or all effectstriple.

Minor Curses

The follo+ing effects res#lt in the &ept being afflicte by a 3inor c#rse. The &ept 3ay resist thec#rse by #sing their "agical 4esistance against nonLCollege "agic. So3e c#rses can be c#re by healings8ills> an all 3ay be ispelle by a c#rse re3o2al.&ny res#lt specifying a gra#al loss of statistics +ill

also ca#se an i33eiate loss.

>; lin for 10 p#lses.

> lin for 10 R 10 3in#tes.

>C lin for 10 R 10 ho#rs.

> lin for 10 ays.

>= $eaf for 10 p#lses.

>> $eaf for 10 R 10 3in#tes.

>? $eaf for 10 R 10 ho#rs.

>@ $eaf for 10 ays.

> "#te for 10 p#lses.

?: "#te for 10 R 10 3in#tes.

?; "#te for 10 R 10 ho#rs.

? "#te for 10 ays.

?C ;ose s3ell an taste for 10 ays.

? ;ose s3ell an taste for 10 R 10 ays.

?= ;ose tactile sense for 10 ays.

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?> ;ose tactile sense for 10 R 10 ays.

?? :nso3nia s#ch that only 1 atig#e is reco2erefor each ho#r of sleep for 10 ays.

?@ :nso3nia s#ch that only 1 atig#e is reco2erefor each ho#r of sleep for 10 R 10 ays.

?<@: & 2ir#lent s8in isease hal2es Physical

ea#ty an ca#ses intense itching +hich +ill increase the iffic#lty of concentration chec8s by 1>#ntil stoppe by C#re $isease.

@; *asting isease ca#ses 91 Strength an 91 En#rance per ay #ntil stoppe by C#re $isease. TheStrength an En#rance lost +ill be reco2ere at 1point per ay> or by being treate by 4epair"#scles.

@<@C Perioic 3#scle spas3s lasting 10 p#lsesca#se a loss of 1 atig#e each p#lse. There is 10 R10 3in#tes bet+een spas3s. This can be c#re by4epair "#scles.

@ & eep sleep for 10 p#lses.

@= & eep sleep for 10 R 10 3in#tes.

@><@? 4ec#rring 3igraines ca#se a loss of ! "agical &ptit#e an ! *illpo+er. Each 3in#te of concentration re6#ires a (*illpo+er R ) concentrationchec8. The effects can be treate by Soothe Pain anc#re by 4epair ital Argans.

@@ Perioic hall#cinations for 10 ho#rs. Eachhall#cination lasts 10 p#lses an there is 10 R 103in#tes bet+een the3. Can be c#re by 4epair italArgans.

@<: &rthritis ca#ses 9 $exterity> 9 &gility anincreases by 1 per ho#r the atig#e loss #e to exercise> #ntil treate by 4epair Tiss#es.

;< Enfeeble3ent ca#ses 9 Strength> 9 En#rance an o#bles the atig#e loss #e to exercise>#ntil treate by 4epair "#scles.

C &sth3a ca#ses T"4 to be hal2e> o#bles theatig#e loss #e to exercise> an the &ept cannotperfor3 stren#o#s exercise #ntil treate by 4epairital Argans.

<= Creeping senility +ill ca#se a loss of 1 "agical &ptit#e e2ery t+o ays #ntil treate by 4e

generate ital Argans.

> Partial &3nesia ca#ses the loss of all "agicalabilities for 10 ays.

? Partial &3nesia ca#ses the loss of all S8ills(excl#ing "agic an *eapons) for 10 ays.

@ Partial &3nesia ca#ses the loss of all 3e3ories fro3 the past !10 3onths. The &ept +ill operate at lo+er ran8s in the abilities that ha2e been

ran8e #ring this perio. The 3e3ories +ill ret#rnat a rate of 1 3onth each ay.

 Total &3nesia ca#ses the loss of all 3e3oriesfor 5 R 5 ays. &ll 3agic an s8ills other than thepri3ary lang#age +ill be lost> an all +eapon ran8s+ill be hal2e (ro#n o+n) or lost if 4an8 0. The&eptDs original personality +ill co3e to the fore

an they 3ay nee to 3a8e a reaction roll to eter3ine their initial feelings to+ars each person.

:: 4oll t+o 3ore ti3es an apply both effects.

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['.0] Fri"ht an %+e Tables

4olls against these Tables can 3ae as the res#ltof 3agic> +hen 3eeting entities +ho are extre3ely#gly or bea#tif#l> an occasionally in other extre3esit#ations.

['.1] Moifiers&ll 3oifiers are c#3#lati2e lasting ! ho#rs or

#ntil / ho#rs sleep> b#t each i2ision only co#ntsonce.

 Bor example: a target gets feared ! times. $he first is ahysterical which adds #;<' second is catatonic whichadds #;<. $otal so far is ";<. $he third, however, is an-other hysterical but as a hysterical component is alreadyincluded in the ";<, the total remains at ";<. minorheart attack within " hours would push the total to !;<.

Fa3iliarity

:n both the cases of extre3ely lo+ an highbea#ty> the effects are re#ce +ith fa3iliarity +iththe creat#re ca#sing the fear or a+e. Ance a character has s#ccessf#lly 3ae their *illpo+er chec8> orhas reco2ere fro3 a faile chec8> they nee notchec8 again (for an effect fro3 the sa3e creat#re)for the re3ainer of the enco#nter. :f the sa3ecreat#re is enco#ntere again another *illpo+erchec8 3#st be 3ae> b#t the '" 3ay a 1 or 3oreto the iffic#lty factor> th#s 3a8ing it easier to s#ccee. This bon#s sho#l not be applie to enco#nters +ith other si3ilar creat#res> only to the sa3eones (it is not tr#e to say that +hen yo# ha2e seen

one Troll> yo# ha2e seen the3 all).

['.#] hysical eauty Fri"ht Chec;s

*hene2er characters enco#nter a creat#re +hosePhysical ea#ty is less than 5> an +hose escriptionstates a ear ca#sing ability> they 3#st 3a8e a *illpo+er chec8 to eter3ine if they are frightene.

The iffic#lty factor for this test is e6#al to thecreat#reDs Physical ea#ty (#se a factor of 1 if Physical ea#ty is 0). :f this test is faile> the character3#st then roll on the right Table an apply anyres#lts before they ta8e another action.

They 3ay atte3pt to reco2er e2ery p#lse> by trying to s#ccee at the sa3e *illpo+er chec8. 7ntilthat ti3e they +ill act as the right Table inicates.

['.$] hysical eauty %+e Chec;s

*hene2er characters enco#nter a creat#re +hosePhysical ea#ty is abo2e !> an +hose escriptionstates an &+e ca#sing ability> they 3#st 3a8e a*illpo+er chec8 to eter3ine if they are a+e.

:f this *illpo+er chec8 is faile the character3#st then roll on the &+e Table an apply any res#lts before they ta8e another action. 4eco2ery fro3fro3 a+e effects is as inicate on the &+e Table.

&+e can be ca#se by a creat#re +ith a Physicalea#ty greater than !. The range of the effect isline of sight to the creat#re. The character +ill only

be affecte if the creat#re is +ithin their line ofsight> an they are facing to+ars it. Ance seen>ho+e2er> facing beco3es irrele2ant> i.e. if the Target t#rns a+ay> so as to r#n> they o not lose the&+e effect si3ply beca#se they are no longer facingthe so#rce. The effect +ill re3ain #ntil the Target iso#t of line of sight of the so#rce. Sho#l the character ret#rn into line of sight of the so#rce> the sa3eres#lt as before +ill be applie> #nless their *illpo+er has increase> in +hich case> they recei2e another *illpo+er chec8 to resist the effect of the&+e.

The iffic#lty factor of the *illpo+er chec8 is e

penent on the creat#reDs Physical ea#ty?

hysical eauty Difficulty Factor

27 " 2! 4.0

2 3.5

30 3.0

31 2.5

32 2.0

33 1.5

34 1.0

35 0.5

['.'] Fri"ht Table

-ess than : *ary O The target +ill not 2ol#ntarily approach the so#rce of their fear. :f they arenot a+are of the so#rce they +ill be 2ery ca#tio#san see8 to opti3iBe safety.

;<= erser8 O They i33eiately charge to attac8 the ob@ect of their rage. :f the so#rce is not apparent they +ill charge abo#t noisily loo8ing for it.& J10 to Stri8e Chance an 910 to $efense.

><?= Panic O They +ill atte3pt to 3axi3iBetheir safety in relation to the so#rce of their fear.

This #s#ally in2ol2es fleeing as rapily as possible>b#t co#l also incl#e co+ering in the center of theparty> c#rling #p in a s3all ball> hiing #ner a be>etc. *hile a state of panic pre2ails> so3e sanity ispresent an the target +o#l not nor3ally o anything s#icial (e.g. r#nning o2er the ege of a cliff)b#t they 3ight #se abilities to increase their safety(e.g. flying a+ay). :f the target +ishes to #se an ability> (e.g. casting a spell) the '" sho#l gi2e a s#itable negati2e 3oifier to their base chance (e.g.9!0).

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?><: roBen O They 3ay ta8e no action #ntilsnappe o#t of it (e.g. slappe on the face> attac8e>etc). The target can atte3pt to brea8 o#t of it the3sel2es by 3a8ing a (*illpo+er R 1) chec8 per p#lse.An reco2ery> the target rolls again at 9%0 (+ith noother 3oifiers) to eter3ine their next action. &J10 to s#bse6#ent rolls on the fright table.

;<= ysterical O They stan an screa3 an3ay ta8e no other action #ntil snappe o#t of it (asfor -L0). An reco2ery> roll again at 9!0 (+ith noother 3oifiers). & J10 to s#bse6#ent rolls on thefright table.

>.;:: Catatonic O Target beco3es catatonic.Their hair t#rns +hite an they 3ay ta8e no otheraction #ntil snappe o#t of it (as for -L0). An reco2ery> roll again at 9!0 (+ith no other 3oifiers).& J10 to s#bse6#ent rolls on the fright table.

;:;<;;: aints O The target faints into #nconscio#sness an loses 5 atig#e. &t the en of each

3in#te they roll (*illpo+er R 1) in orer to regainconscio#sness. & J10 to s#bse6#ent rolls on thefright table.

;;;.;;= Collapses O The target collapses into #nconscio#sness an loses all of their atig#e. &fter (%09 En#rance) 3in#tes> or being tene by a ealer>they +ill regain conscio#sness. &ll their Characteristics an 4an8s +ill be re#ce by !> an they +illnot be able to reco2er atig#e> #ntil they ha2e haco3fortable be rest for (0 9 En#rance 9 teningealer 4an8) ho#rs. & J10 to s#bse6#ent rolls onthe fright table.

;;>E eart &ttac8 O The target s#ffers a heart attac8 an 3#st recei2e the attention of a ealer of atleast 4an8 % +ithin En#rance p#lses or they areea. :f they s#r2i2e they +ill be on 0 En#rancean 0 atig#e> an +ill be #nconscio#sness for (%0 9En#rance) 3in#tes. &ll their Characteristics an4an8s +ill be re#ce by 5> an they +ill not be ableto reco2er atig#e or 3ore than half their En#rance> #ntil they ha2e ha co3fortable be rest for(0 9 En#rance 9 tening ealer 4an8) ho#rs. &J10 to s#bse6#ent rolls on the fright table.

['.] %+e Table

:;<: Target is slightly a+e. *ill not 2ol#ntarily approach the so#rce of the &+e> #nless re6#esteto o so by the so#rce. :f not a+are of the so#rce>+ill be slightly ca#tio#s.

;<= Target is co3pletely ena3ore of theso#rce. *ill o anything that the so#rce re6#ests> tothe extent of attac8ing co3raes an friens> b#tnot to the extent of 8illing the3sel2es if so re6#este. :f the so#rce is not apparent they +ill r#sharo#n noisily loo8ing for it.

><?> Target is panic8e by the &+e. They +illatte3pt to 3axi3iBe their safety> as they percei2eit. This 3ay in2ol2e fleeing> co+ering> hiing> pleaing an +hi3pering. They +ill not #s#ally f#rtherenanger the3sel2es in their atte3pt to escape> byr#nning off a cliff for exa3ple. & J5 to s#bse6#ent&+e Table rolls.

??<: Target is co3pletely h#3ble an prostrates the3sel2es before the so#rce of the &+e.They 3ay ta8e no other actions #ntil they aresnappe o#t of their gro2eling by an o#tsie agency>or by rolling less than or e6#al to their *illpo+eron 100. They 3ay atte3pt this roll e2ery seconP#lse after being affecte. & J10 to s#bse6#ent&+e Table rolls.

;<= Target beco3es hysterical an falls to thegro#n> +eeping> la#ghing> singing anMor prayingas appropriate #ntil snappe o#t of it by an o#tsieagency. They 3ay atte3pt to brea8 o#t of it bythe3sel2es> by rolling less than or e6#al to their

*illpo+er on 100> at the en of each 3in#te follo+ing the affect. An reco2ery> roll 100? 1L50slightly a+e (as for 1L!0> this table)> 51L55 ena3ore (as for !1L!5)> 5L100 panic (as for !L-). &J10 to s#bse6#ent &+e Table rolls.

><;:: Target collapses> beco3es catatonic an3ay ta8e no f#rther action #ntil snappe o#t of it byan o#tsie agency. 7pon reco2ery> roll 100? 1L!slightly a+e> !-L%1 ena3ore> %!L5 panic> L100hysterical. & J15 to s#bse6#ent &+e Table rolls.

;:;<;:> Target faints ea a+ay an +ill re3ain#nconscio#s for (10 J ) 3in#tes. & J15 to all

s#bse6#ent &+e Table rolls.;:?<;;: Target s#ffer a 3il heart seiB#re. The

res#lt is the sa3e as for 101L10 except that theTarget 3ay not 3o2e abo#t #ner their o+n po+erfor the re3ainer of the ay an s#ffers a ecreaseof ! to Physical Strength> "an#al $exterity> &gility>En#rance> an atig#e> #ntil either they spen one3onth resting in be> or their heart is repaire #sing the ealer ability F4epair Tiss#es an ArgansG.& J15 to s#bse6#ent &+e Table tolls.

;;;E Target s#ffers a se2ere heart attac8 an3#st ha2e the attention of a ealer of at least 4an8

! +ithin one 3in#te (1! p#lses) or they +ill ie. Ather+ise this res#lt is the sa3e as for 10-L110> exceptthat J!0 is ae to s#bse6#ent &+e Table rolls.

['.,] !pell Effects

*all of ones (-ecro3ancy)

& target is not affecte by the +all #ntil theyto#ch it. :f they fail to resist they are affecte anyti3e they are in line of sight of the +all b#t facing is

!-/

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not i3portant (if a target t#rns to flee the +all thenthey o not lose the fear beca#se they are no longerfacing it). :f the target to#ches the sa3e +all againthey 3a8e another resistance chec8. $#ration isthat of the spellH once the +all is gone so is the fear.

Fear (-ecro3ancyH lac; Ma"icsH Celestial)

Single target spell. :f #ration is i33eiate thenafter (4an8 of spell Y 5) p#lses> ro#ne #p> the target 3ay 3a8e a (*illpo+er R %) chec8 each p#lse toreco2er fro3 fear> other+ise the fear lasts the #ration of the spell. & f#rther chec8 3ay be re6#ire toreco2er fro3 the seconary effects of -L0> 1L5an L100. Ance reco2ere fro3> the spell has nof#rther effect. The range of the spell only eter3ines the possible targets> so the target being 3orethan this istance fro3 the &ept +ill not affect the#ration.

Mass Fear (-ecro3ancyH lac; Ma"ics)

This spell has set range an #ration. 4ange is asphere aro#n the &ept. Targets going o#t of rangeof the spell are no longer affecte. Each ti3e theyre9enter the area of effect of the spell they 3a8e another 3agic resistance (an roll on the right Tableif they fail).

 Example: a group of adventurers are in the middle of a forest. &olf the 6arrier gets struck by a Bear spell from3asty the 3ecromancer, and fails to resist. roll of @ in-dicates panic. &olf*s player thinks &olf has ! options: runback to a clearing just left by the party' feeling no direc-tion to be safe, &olf clings to 6u*ug the giant*s leg andtrembles' being a M=f = can*t see them they can*t see meN

believer, &olf puts a sack over his head. &olf*s player andthe +% decide on percentages for the options and one isdetermined. =n this case &olf flees. $he spell is &ank so

 &olf gets to attempt to snap out of the fear each pulseafter the first two. )ix pulses after the spell is cast, on histhird try, &olf succeeds his >illpower ? # check and mayturn around and attack 3asty the 3ecromancer.

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[.0] Experience Costs

[.1] *eapons

!/0

@nar3e

0 1 # $ ' , / 10

nared 150 300 450 600 !00 00 1500 3000 4000 5000 4000

!+ors an Da""ers

0 1 # $ ' , / 10

+agger 25 25 50 100 200 400 700 1500 3000 4000

ain gauc$e 50 50 100 200 400 1100 1500 3000 3000 3000 4000

&$ortsword 100 100 200 400 700 1500 3000

alc$ion 25 25 50 100 200 400 700 1500 3000

&ciitar 100 100 200 400 700 1500 3000 3000 3000

ulwar 100 100 200 400 700 1500 3000 3000 3000

apier 200 200 200 200 200 500 500 2000 4000 4000 3000

&a(er 150 150 200 500 1000 2000 2000 2000

roadsword 50 50 100 200 400 700 1500

-stoc 75 75 150 200 400 1000 2000 4000 4000 3000

)and and a $al, 100 100 200 400 500 00 1700 2000

Clayore 50 50 100 200 400 700 1500 1!00

wo*$anded sword 50 50 100 200 400 700

7afte *eapons

0 1 # $ ' , / 10

)and axe 100 100 200 500 1500

attle axe 75 75 150 200 500 1000 2000 4000

%iant axe 75 75 150 200 500 1000 2000 4000

%reat axe 150 50 100 200 500 1000 3000 5000

Crude clu( 25 25 50

ar clu( 25 75 150 300 500 700

%iant clu( 25 75 150 300 500 700

ace 50 50 100 200 400 700

%iant ace 50 50 100 200 400 700

ar $aer 50 50 100 200 400 700

ar pic? 75 75 150 200 500 1000

lail 25 25 50 100 200 400

orningstar 100 100 200 400 700 1!00

attoc? 50 50 100 200 400 700

Fuartersta,, 75 75 150 200 500 1000 2000 4000 4000 3000

&ap 25 75 150 250

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ole %r3s

0 1 # $ ' , / 10

[avelin 50 50 100 200 400 !00 1400 2000 2000 2000 3000

&pear 100 100 200 400 700 1!00

%iant spear 100 100 200 400 700 1!00

i?e 200 200 400 700 1500 3000 #ance 250 400 700 1000 1700 3500

)al(erd 100 100 200 400 700 1500

oleaxe 100 100 200 400 700 1500

rident 200 200 400 !00 1400 3000

%laive 50 50 100 200 200 200 500 !00 1500 3000

%iant glaive 50 50 100 200 200 200 500 !00 1500 3000

Missile *eapons

0 1 # $ ' , / 10

&ling 200 200 400 700 1500 3000 3000 3000 3000

&el, (ow 100 100 200 400 700 1500 3000 3000 3000 &$ort (ow 100 100 200 400 700 1500 3000 3000 3000

#ong (ow 300 200 500 1000 2000 2000 2000 2000 3000

%iant (ow 300 200 500 1000 2000 2000 2000 2000 3000

Coposite (ow 200 200 400 700 1500 3000 3000 3000 3000

Cross(ow 100 100 200 400 !00 1000

)eavy cross(ow 100 100 200 400 !00 1000

&pear t$rower 25 25 50 100 200 400 700 1500 3000 4000 5000

lowgun 25 25 50 100 200 400 700 1500 3000 4000 5000

Thro+n *eapons

0 1 # $ ' , / 10$rowing dart 200 100 200 500 1000 2000 2000 2000 2000 2000 2000

ooerang 100 300 500 1000 1200 1500 1500 1500

%renado 25 50 75 100 150

Entan"lin" *eapons

0 1 # $ ' , / 10

8et 150 150 300 600 1300

ola 200 200 400 700 1500 2000 5000

$ip 150 150 500 00 1400 2000 3500 4000 5000 5000 6000

#asso 150 150 500 00 1400 2000 3500

!pecial *eapons

0 1 # $ ' , / 10

oc? 25 25 100 150 200 300 500

Cestus 30 40 50 100 200 400 700 1500 3000 6000

%arotte 100 200 300 600

&$ield 25 25 50 100 200

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[.#] !;ills

!/!

%2enturin" !;illsH no+le"eH :an"ua"es an !tealth

0 1 # $ ' , / 10

Adventuring = 125 250 375 500 625 750 !75 1000 1125 1250

Knowledge N 500

#anguages 200 75 125 300 550 !50 1350 1700 2250 200 3500&tealt$ 500 1000 1500 2000 2500 3000 3500 4000 4500 5000

N &2ent#ring s8ills incl#e horse3anship> cli3bing> flying an s+i33ing.

=no+lege is an a2ent#ring s8ill +hich ta8es +ee8s an 500 Experience Points to learn 4an8 0. :tcannot be 4an8e beyon 4an8 0.

!tanar !;ills

0 1 # $ ' , / 10

Alc$eist !00 350 1200 2650 4350 6500 !650 11100 12750 14500 17000

Arorer = N 600 300 !00 1600 3000 5500 6200 7300 !!00 10!00 14000

Artisan 250 100 150 350 700 50 1500 1!50 2500 3200 4000

Assassin 600 250 750 1700 200 4200 5750 7550 500 11700 14100

Astrologer 400 150 500 1150 2050 3100 4400 500 7500 400 11500

east aster N 600 250 750 1650 2!00 4300 5600 7350 300 11400 13750

Courtier = N 250 100 200 500 50 1450 2050 2!00 3600 6300 !000

)ealer 1000 400 1600 3500 5!00 !400 11400 14700 1!500 22500 26750

)er(alist !00 350 1200 2650 4350 6500 !650 11100 12750 14500 17000

ec$anician N 600 250 650 1500 2600 300 5300 7000 !!50 1000 13000

erc$ant N 300 125 300 !50 1400 200 3400 4200 5300 6!00 500

ilitary scientist N 300 125 350 50 1500 2350 3100 4150 5400 6750 10000

8avigator 400 150 400 00 1550 2400 3350 4450 5750 7100 10500

$ilosop$er 1400 700 1400 2100 2!00 3500 4200 400 5600 6300 7000

anger 600 250 !00 1650 2750 4100 5650 7350 300 11400 13250

&py = N 500 200 600 1400 2400 3600 5000 6600 !400 10400 12600

$ie, 750 300 1050 2350 4000 5750 700 10250 1200 14!50 16000

rou(adour N 250 100 200 500 1050 1450 2100 2!00 300 4600 7000

arrior 600 250 750 1700 200 4200 5750 7550 500 11700 14100

eaponsit$ = N 600 300 !00 1600 3000 5500 6200 7300 !!00 10!00 14000

N $epening on the characterDs personal characteristics> the Experience Point cost 3ay be higher orlo+er to rise in 4an8. See the s8ill for etails.

These s8ills ha2e s#b9s8ills +hich 3ay be gaine at any ran8 for an aitional Experience Point costan +ee8s of st#y. These costs are isco#nte !5K if the character has achie2e 4an8 / in the s8ill an isisco#nte 50K if they ha2e achie2e 4an8 10. See each s8ill for etails.

[.$] Characteristics

First oint Extra oints

-ndurance 5000 2500

atigue 2500 2500

erception 1000 750

All ot$ers 5000 5000

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[,.0] *eaponsH !hiels an %r3or

[,.1] *eapons

!/%

@nar3e

! MD !C DM 4an"e Class @se 4an; Cost *T

nared A varies *4 C C 10

!+ors an Da""ers

! MD !C DM 4an"e Class @se 4an; Cost *T

+agger 7 10 40 0 ! A C 10 H

ain gauc$e ! 15 45 1 A C 10 20 1

&$ortsword 10 12 45 3 A 6 40 2

alc$ion 12 11 50 2 7 35 4

&ciitar 11 15 50 3 7 60 4

ulwar 13 15 50 4 7 65 4

apier 11 1! 45 3 A 10 35 2

&a(er 14 15 60 3 7 40 3

roadsword 15 15 55 4 6 50 3

-stoc 15 17 45 5 A 65 2

)and and a $al, V1*2W 17 16 60 5 7 !5 6

Clayore V1*2W 16 13 50 4 7 !0 5

wo*$anded sword V2W 22 14 55 7 5 100

7afte *eapons

! MD !C DM 4an"e Class @se 4an; Cost *T

)and axe ! 11 40 1 ! C 4 15 2

attle axe V1*2W 14 14 60 4 6 7 20 5

%reat axe V2W 1 17 65 6 7 30 6%iant axe C 2 12 65 10 6 7 50 25

Crude clu( 16 10 45 2 6 C 2 3 4

ar clu( 14 10 50 2 7 C 5 5 3

%iant clu( 25 50 ! C 5 10 10

orc$ + ! 12 40 1 C 1 3

ace 16 50 4 5 C 5 15 5

%iant ace C 27 10 50 7 ! C 5 40 25

ar $aer 15 13 45 3 6 C 5 15 4

ar pic? V1*2W 17 13 45 4 C 5 20 5

lail 14 15 50 2 C 5 15 4

orningstar V1*2W 1! 15 60 4 C 5 20 5attoc? V2W 1 14 55 6 C 5 1! 6

Fuartersta,, V2W 12 16 55 2 C 3 3

&ap - 11 40 1 C C 3 2 1

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ole %r3s

! MD !C DM 4an"e Class @se 4an; Cost *T

[avelin   12 15 45 2 12 A 10 4 3

&pear V1*2W 15 14 50 3 6 A 5 10 5

%iant spear V1*2W C  22 16 55 7 12 A 5 20 15

i?e V2W

%

  1! 16 45 5 A 5 15 !#ance )  16 1! 45 6 A 5 4 7

)al(erd V2W 16 16 55 3 5 15 6

oleaxe V2W 1! 15 55 4 5 20 6

rident V1*2W 14 16 45 2 5 A 5 ! 5

%laive V2W 16 1! 55 5 15 7

%iant glaive V2W C  22 1! 65 30 14

Missile *eapons > 

! MD !C DM 4an"e Class @se 4an; Cost *T

&ling V2W 7 15 40 1 60 C ! 1 1

&el, (ow V2W 10 15 45 0 30 A ! 20 2&$ort (ow V2W 14 15 45 2 60 A ! 20 4

#ong (ow V2W [  16 15 55 4 1!0 A ! 25 6

Coposite (ow V2W 17 15 55 4 225 A ! !0 !

%iant (ow V2W C  25 17 55 7 45 A ! !0 14

Cross(ow V2W 14 14 60 3 !0 A 5 15 7

)eavy cross(ow V2W 20 14 60 5 0 A 5 20 10

&pear t$rower V2W 11 14 50 2 15 A 10 5 4

lowgun V2W K  7 16 30 special 7 10 3 1

Thro+n *eapons

! MD !C DM 4an"e Class @se 4an; Cost *T$rowing dart #  15 40 0 12 A 10 1 Z

ooerang   11 15 40 0 20 C 7 2 1

%renado 8  15 40 varies 15 4 varies 2

Entan"lin" *eapons 8 

! MD !C DM 4an"e Class @se 4an; Cost *T

8et 11 16 30 *5 5 4 4 2

ola 11 15 35 *3 10 6 5 2

$ip   10 16 40 *3 10 6 3

#asso V2W 12 1! 30 *4 6 6 5 4

!pecial *eapons

! MD !C DM 4an"e Class @se 4an; Cost *T

oc? 5 10 30 *1 ! C C 6 varies

Cestus F  12 14 35 *1 C C 15 3

%arotte V2W   12 15 30 3 C 3 3 1

&$ield 10 12 40 *2 C 4 varies varies

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[,.#] *eapon -otes

*eapons are nor3ally +iele one9hane> anthe exceptions are note +ith a [!] after the na3e ofthe +eapon. So3e +eapons 3ay be #se either oneor t+o9hane> an these are note +ith [19!].*hen +eapons of this type are +iele t+o9hane>increase their $a3age "oifier by 1.

:f the +eapon oes not ha2e a class type liste>that inicates that a +eapon has no Class for p#rposes of 'rie2o#s :n@#riesH +hen a possible 'rie2o#s:n@#ry is rolle> only a3age affecting En#ranceres#lts.

)A, Unarme" O #nar3e co3bat has a baseStri8e Chance of [(&gility R !) J (Physical Strengtho2er 15)]. The $a3age "oifier is [(10 L ) J (1 fore2ery % f#ll points of Physical Strength o2er 15)].

)B, Dagger Stri'es O +hen attac8ing a foe+hose 3oifie &gility is bet+een an 1! (incl#si2e) the +eapon 3ay be #se to attac8 t+ice in onep#lse +itho#t penaltyH if the 3oifie &gility is / orless> the +eapon 3ay attac8 three ti3es in a p#lse.

)!, Giant &eapons O only giants can #se giant+eapons.

)D, Torch O a torch is not act#ally a +eapon> b#t3ay be #se as s#ch in e3ergencies. &lso branishing a b#rning torch in the face of an ani3al 3ayca#se it to flee. &ny ani3al +hose *illpo+er is 10 orless 3ay be scare off if it fails a (*illpo+er R )chec8. & s#ccessf#l chec8 inicates the ani3al is noti3presse. ,o 4an8 3ay be achie2e +ith a torch.

)2, Sap O The sap 3ay only be #se to 8noc8 o#ttargets +earing only leather> cloth or no ar3or.7se by an assassin> any hit 8noc8s o#t the targetHfor anyone else> any hit st#ns an or 3ore pointsof effecti2e a3age 8noc8s o#t the target. This +illnot +or8 on targets larger than h#3an siBe.

)F, 9avelin O a @a2elin f#nctions as a thro+n+eapon #nless it is la#nche by a spear thro+er> in+hich case the spear thro+erDs characteristics are#se an it f#nctions as a 3issile +eapon.

)G, Pi'e O a pi8e 3ay be #se to 3elee attac8any fig#re +ithin t+o hexesH its 3elee Bone extensinto +hat +o#l nor3ally be the first hexes of thefig#reDs range Bone.

)%, -ance O a lance 3ay be #se only by a 3o#nte fig#re.

)I, Missile &eapons O all 3issile +eapons 3#stbe loae before firingH this action is in aition topreparing the +eapon itself. & pass action 3#st beta8en in orer to loa the sling> any ra+ bo+> thespear thro+er> an the blo+g#n. T+o consec#ti2e

pass actions 3#st be ta8en to loa a crossbo+ (threeif #sing a crane6#in).

)9, -ongo*s O longbo+s 3ay not be #se +hile3o#nte> nor by s3all fig#res> incl#ing $+ar2esan alflings.

)6, Blo*gun O the a3age one by a blo+g#nart epens #pon the s#bstance +hich coats the tip

(poison> for instanceH see &lche3ist).

)-, Thro*ing Darts O #p to three arts 3ay bethro+n at one> t+o or three targets in one action+ith no penalty.

)M, Boomerang O a boo3erang +ill ret#rn tothe thro+er if it oes not hit anything #ring itsflight.

)#, Grena"o O a grenao is fille +ith any s#bstance (3an#fact#re by an alche3ist) esigne tob#rst into fla3es on i3pact. These s#bstances incl#e gree8 fire> 3ethane> an anything else the '"

+ill allo+. :t b#rsts on laning (it nee not bethro+n at a partic#lar fig#re)> an its effects are eter3ine by the s#bstance containe +ithin. :f aF3issG is rolle for the stri8e chec8> the '" sho#lrano3ly eter3ine +hether the grenao laneshort> long> left> or right of the target (or any co3bination thereof).

)/, 2ntangling &eapons O an entangling+eapon 3ay be #se as a garrote in Close Co3bat.

)P, &hip O a +hip 3ay be #se to entangle ano a3age in the sa3e p#lse to the sa3e target in3elee co3bat. :n close co3bat> it f#nctions as a garrote. Ance the target is entangle> the attac8er 3aychoose to lea2e the3 entangle (th#s letting go ofthe +hip)> or isentangle the target the3sel2es> anretain possession of the +eapon.

), !esti O these are +orn on the hans annee not be prepare in orer to be #se.

)R, Garrote O the garrote is #se to strangle thetarget an 3ay only be #se against h#3an9siBe ors3aller 2icti3s. *hen #se by a traine assassin>once a s#ccessf#l hit has been score> it +ill contin#e to o a3age e2ery p#lse fro3 then on #ntil the2icti3 is ea or the assassin has ta8en effecti2ea3age fro3 either the 2icti3 or an o#tsie so#rce.

:f the 2icti3Ds Physical Strength is greater than theassassinDs the '" 3ay per3it the3 to atte3pt tobrea8 the hol> si3ilar to the atte3pt to restrain. :fthe atte3pt is s#ccessf#l> the hol is bro8en an theassassin +ill ha2e to 3a8e another s#ccessf#l stri8echec8 to contin#e the strang#lation. So3e types ofplate ar3or 3ay pre2ent the s#ccessf#l #se of this+eapon #e to protection aro#n the nec8 area. &non9assassin has to roll a stri8e chec8 e2ery p#lse tosee if any a3age can be one.

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[,.$] *eapon %ccessories

%33unition

&ll shot> arts> arro+s> an 6#arrels co3e in appropriate po#ches or 6#i2ers of !0> the +eight ancost of the po#ch or 6#i2er is not incl#e in the infor3ation gi2en for the accessory.

%ccessory -u3ber Cost *ei"ht

&$ot 20 1 4

+art 20 5 2

Arrows 20 10 2

Fuarrels 20 15 7

Crane<uin 1 10 3

Crane=uin

& crane6#in is #se to coc8 a crossbo+. :t re6#ires a Physical Strength of 11 an t+o free hans.

[,.'] !hiels*hen a shiel is not prepare> it is consiere

sl#ng on the bac8 of the fig#re carrying it. &llshiels except the to+er shiel an 3ain ga#che areconstr#cte of +oo an hies an o not affect theflo+ of 3ana in regar to &epts.

Characteristics

Shiels ha2e the follo+ing characteristics?

2   Defense per Ran' O the percentage by +hichthe fig#reDs efense is increase per 4an8+hile the shiel is prepare. 4an8 0 is co#nte

as a 4an8 +hen fig#ring efense> +ith the exception of the "ain 'a#che.

2   Manual De1terity -oss O the n#3ber ofpoints the fig#reDs "an#al $exterity is re#ceby for all p#rposes +hile that shiel is prepare.

2   !ost O the cost in sil2er pennies for a shiel ofa2erage +or83anship.

2   &eight O the +eight of the shiel in po#ns.

Main &auche

The 3ain ga#che oes not s#btract its efensefro3 any fire attac8> an cannot 3a8e a shiel r#sh

attac8. The 3ain ga#che f#nctions both as a +eaponan a shiel> an only one Experience Point expenit#re is #se to rise in 4an8 in both. ,o efensebon#s is gaine at 4an8 0.

[,.] %r3or

Cloth ar3or is +orn #nerneath all other ar3orsan its protection an +eight are factore intothose ar3ors.

Characteristics

2  Protection O the n#3ber of $a3age Pointsthe ar3or absorbs.

2  Agility -oss O the n#3ber of points the fig#reDs &gility is re#ce for all p#rposes +henthe ar3or is +orn. $oes not incl#e possibleaitional &gility loss for the +eight of the ar

3or.2  Stealth A"$ustment O the a3o#nt by +hich a

fig#re +earing that type of ar3or has theirstealth percentage a@#ste.

2   !ost O the cost in sil2er pennies for the ar3or.Costs ass#3es a2erage +or83anship an 3an9siBe ar3orH larger or s3aller ar3or sho#lcost proportionally 3ore or less.

2  &eight O the n#3ber by +hich a fig#reDs siBeis 3#ltiplie to fin the +eight of the ar3or inpo#ns.

SiBe n#3ber for the character races are?

4ace !iGe Multiple

)al,ling 3

+war, 4

-l, 5

/rc 6

)uan 6

)ill giant

e3ales sho#l s#btract 0.5 sho#l fro3 the 3#ltiples.

%lternate Metals

2

  Silvere" O Sil2ere &r3or has the sa3e protection. The cost is J %0>000 sil2er pennies. Per3its 3agic at 910K to ase Chance.

2  Truesilvere" O Tr#esil2ere &r3or has thesa3e protection. The cost is an aitional1/0>000 sil2er pennies. Per3its 3agic at no3oification to the ase Chance.

2   Brone O ronBe &r3or has ! points less protection. The cost is the sa3e. Per3its 3agic atno 3oification to the ase Chance.

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!/-

[,.,] !hiel Table

Defense per 4an;

Manual

Dexterity :oss Cost *ei"ht

uc?ler 2; 5 4

&all round 3; *2 ! 5

#arge round 4; *3 10 10

Kite 5; *4 15 15

ower 6; *6 20 25

ain gauc$e = 2; 20 1

N The 3ain ga#che oes not s#btract its efense fro3 any fire attac8> an cannot 3a8e a shiel r#sh attac8. The 3ain ga#che f#nctions both as a +eapon an a shiel> an only one Experience Point expenit#reis #se to rise in 4an8 in both. ,o efense bon#s is gaine at 4an8 0.

[,.] %r3or Table

rotection

%"ility

Moifier

!tealth

%Bust3ent Cost *ei"ht

Clot$ 1 5 30 1

)eavy ,urs 2 5 40 2

&o,t leat$er 3 50 3

#eat$er 4 *1 50 3

&cale = 5 *3 *5 600 4

ull scale = 5 *2 *10 750 6

C$ainail = 6 *2 *10 1'200 7

artial plate = 6 *2 *15 1'500 6

ull plate = 7 *3 *20 2'000 !

@proved plate = ! *3 *20 2'!50 7

)eavy plate = *3 *25 3'500 !

[ousting aror = 10 *4 *30 5'000

)eavy Bousting aror = 15 *! *50 12'000 15

it$ril 10 *2 *10 2

+ragon s?in N *1 4

N &r3or 3ae +ith Col :ron> oes not allo+ any spell casting #nless an alternate 3etal is #se.

The Protection 2al#e 2aries base on the $ragon.

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[.0] Co3bat Tables

[.1] %ction !u33ary

%ctions %llo+e for En"a"e Fi"ures

2 "elee &ttac8

2

Close an 'rapple2 E2ae

2 Affensi2e *ithra+

2 $efensi2e *ithra+

2 lee

2 Pass

2 Cast

2 Thro+

2 4eco2er fro3 St#n

%ctions %llo+e in Close Co3bat

2 'rapple

2

*ithra+2 Pass

2 4eco2er fro3 St#n

%ctions %llo+e of nonEn"a"e Fi"ures

2 "o2e #p to f#ll T"4

2 Step an "elee &ttac8

2 Charge

2 Charge +ith Pole *eapon or Shiel

2 Charge an Close

2 E2ae

2 4etreat

2 Pass

2 Cast

2 Thro+

2 ire

2 4eco2er fro3 St#n

[.#] !pecial Da3a"e ercenta"es

Moifie

!tri;e Chance

ossible

&rie2ous >nBury

Enurance

>nBury

1 " 1

10 " 16 1 1 " 2

17 " 23 1 1 " 3

24 " 2 1 1 " 430 " 36 1 " 2 1 " 5

37 " 43 1 " 2 1 " 6

44 " 4 1 " 2 1 " 7

50 " 56 1 " 3 1 " !

57 " 63 1 " 3 1 "

64 " 6 1 " 3 1 " 10

70 " 76 1 " 4 1 " 11

77 " !3 1 " 4 1 " 12

!4 " ! 1 " 4 1 " 13

0 " 6 1 " 5 1 " 14

7 " 103 1 " 5 1 " 15104 " 10 1 " 5 1 " 16

110 " 116 1 " 6 1 " 17

117 " 123 1 " 6 1 " 1!

124 " 12 1 " 6 1 " 1

130 1 " 7 1 " 20

#ote5 Tho#gh this charts list "oifie Stri8eChances of greater than 100> these are #sef#l only ineter3ining the range of a3age affecting En#rance an 'rie2o#s :n@#ries. The highest possibleStri8e Chec8 is 100. & fig#re +ho rolls a 3#stchec8 if the +eapon has bro8en> an a fig#re +horolls a 100 3#st chec8 if they ha2e roppe the+eapon. oth chec8s are ("an#al $exterity R %) orless on 100.

!//

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[.$] !tri;e Chance Moifiers

!/

Close Co3bat Moifiers

onus %ction

1; -ac$ point attac?er9s $ysical &trengt$ is greater t$an target9s $ysical &trengt$

20; arget $as no atigue

20; arget is stunned

enalty %ction

*1; -ac$ point target9s $ysical &trengt$ is greater t$an attac?er9s $ysical &trengt$

*20; Attac?er $as no atigue

Melee Co3bat Moifiers

onus %ction

10; arget $as no atigue

10; Attac?er is attac?ing ,ro a , lan? $ex

15; arget is stunned

20; arget is ?neeling or prone

20; Attac?er is c$arging wit$ pole weapon or s$ield

30; Attac?er is attac?ing ,ro a rear $ex

enalty %ction

*4; -ac$ an? target $as wit$ prepared weapon i, evading

*10; arget is evading

*10; Attac?er $as no atigue

*15; Attac?er is c$arging wit$ non*pole weapon>s$ield

*20; Attac? is elee attac?ing w$ile wit$drawing

4an"e Co3bat Moifiers

onus %ction

10; Attac?er is attac?ing ,ro a , lan? $ex

10; arget is stunned

10; Attac?er is ?neeling

20; Attac?er is attac?ing ,ro a rear $ex

20; Aiing Dalso a,,ects -ndurance and %rievous @nBury c$ancesE

enalty %ction

*3; -very $ex t$roug$ w$ic$ a t$rown weapon travels

*3; -very ,ive D5E $exes Dor ,ractionE a,ter t$e ,irst ,ive t$roug$ w$ic$ a issile weapon travels

*15; &naps$oot

*5; arget is currently oving

*10; arget is ?neeling or prone

*20; arget is evading

*20; arget occupies a s$eltered $ex

Each 3oifier is ae to the Stri8e Chance of the attac8er in each instance +here it appliesH all 3oifications are c#3#lati2e.

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[.'] Co3bat E=uation !u33ary

>nitiati2e Aalue for En"a"e Fi"ures

erception Agility an? wit$ prepared weapon

>nitiati2e for -onEn"a"e Fi"ures

d10 erception

!tri;e Chance +ith 4an;e *eapon

ase C$ance anual +exterity Dan? G 4E " +e,ense

Defense

Agility &$ield +e,ense onus

4epulse a Char"e %ttac;

d10 T prepared elee weapon

*ithra+ fro3 Close Co3bat

d10 de,ender9s & " attac?er9s & U 10

!tri;e Chance to Trip

40 attac?er9s + Dweapon an? G 4E " +e,ense

$a3age is 10.

4estrain

attac?er9s D& A%E G 3 " de,ender9s D& A%E

!hiel 4ush

40 attac?er9s + Ds$ield an? G 4E " de,ender9s +e,ense

$a3age is 10 L !.

Disar3

&tri?e C$ance " 20

Entan"le

Sa3e as nor3al stri8e chance +ith +eapon. $a3age is 10 L .

noc;out

"#st roll #ner (15K R Stri8e Chance).

%2oi *eapon rea; or Drop

anual +exterity G 3

!tun 4eco2ery

Dillpower G 2E atigue

arry

+10 evader9s an? " attac?er9s an?

4es#lts O % or less? s#ccessf#l parryH e2aer 3#stpass next action. L-? isar3> 1 En#rance a3age./ or greater? isar3 pl#s a riposteH 1 En#rancea3age fro3 isar3 an e2aer 3ay 3elee attac8.

!0

Aisibility Conition Moifiers

enalty Conition

*10; &tarry nig$t or s$adowy interior

*20; Cloudy nig$t

*30; Cave or unlit interior

*40; itc$ (lac?ness

*50; arget is invisi(le or undetecta(le

Miscellaneous Moifiers

enalty Conition

*20; &tri?ing weapon $eld in attac?er9s secondary $and

*10; ultiple stri?eO attac? wit$ weapon in priary $and

*30; ultiple stri?eO attac? wit$ weapon in secondary $and

*10; ultiple stri?eO attac? wit$ eac$ weapon i, a(idextrous

*20; ultiple stri?e wit$ slas$ing D*classE two*$anded weapon

*20; %round attac?er attac?ing an air(orne target

*15; Air(orne attac?er attac?ing ground target

*10; Air(orne attac?er attac?ing air(orne target

Each 3oifier is ae to the Stri8e Chance of the attac8er in each instance +here it appliesH all 3oifications are c#3#lati2e.

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[/.0] Miscellaneous Tables

[/.1] Fati"ue an Encu3brance TableJ

hysical

!tren"th *ei"ht of :oa (lbs) Max

3 " 5 0 0 5 14 21 30 37 45 50

6 " ! 0 5 12 17 25 40 55 67 75

" 12 5 12 17 25 40 60 75 0 100

13 " 17 12 17 25 40 60 !0 5 112 125

1! " 20 17 25 35 50 75 105 125 140 150

21 " 23 25 40 55 70 100 140 165 1!5 200

24 " 27 35 50 65 !5 120 160 1!5 202 225

2! " 32 45 65 !5 105 140 1!0 205 230 250

33 " 36 55 !0 110 140 1!0 220 245 262 275

37 " 40 65 !5 135 170 207 247 2!0 307 325

4ate of Exercise

#ig$t 0 0 0 H H 1 2 3 5

ediu 0 0 H H 1 1 3 4 6

)eavy H H 1 1 2 3 5 6 !

-xtree 2 2 3 3 4 5 6 7

%"ility :oss in Co3bat

#oss 0 1 2 3 5 7 10 12

[/.#] 82erlan Mo2e3ent 4ate

The n#3ber before the slash inicates 3o2e3entin 3iles per ay on footH the n#3ber follo+ing theslash inicates 3o#nte 3o2e3ent (ass#3inghorses). 4ates for other ani3als types 3#st be a

 @#ste by the '". The ay ass#3es a total of / ho#rs3arching. Effects of a2erse +eather 3#st be a@#icate by the '". &ny paths or roas negati2e theeffect of other terrain> an the Plain 3o2e3entrates are #se.

2 "o2e3ent rates ass#3e so3e sort of passableterrainH total s+a3p is i3passable except(so3eti3es) by canoes.

2 :f terrain is 3o#ntaino#s> hal2e rates on footan prohibit 3o#nte 3o2e3ent.

2 :f terrain is esert> the '" sho#l apply strict#res regaring the effects of heat> ehyration> etc.

2 :f terrain is eep +oos> hal2e 3o2e3entrates.

4ate of Exercise

Terrain :i"ht Meiu3 7ea2y !trenuous

Cavern 5>" 10>" 15>" 20>"

ield 15>15 25>25 30>40 = 35>50 =

ars$ ">" 5>5 10>10 = 15>15 =

lain 15>15 25>25 30>40 = 40>50 =

oug$ 10>5 15>10 20>15 = 25>"aste 10>5 15>10 20>10 = ">"

oods 10>5 15>10 20>15 = 25>"

N :n these exercise rate categories> horsesD 3axi3#3 rates +ill eteriorate %%K per ay. They cantra2el at these rates for approxi3ately consec#ti2e ays an then they +ill ie.

L "o2e3ent type i3possible at this exercise rate.

!1

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2   Player5 F: leap o2er the banister> raise yo#


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