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INSTRUCTPRINTED IN USA
Nintendo of America Inc.P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
60460A
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2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUISIC ANDPROGRAM, RESERVED BY NINTENDO. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OFNINTENDO. 2006 NINTENDO. ALL RIGHTS RESERVED.This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logomark are trademarks of Sharp Corporation.
THIS GAME CARD WILL WORK
ONLY WITH THE NINTENDO DSTM
VIDEO GAME SYSTEM.
Nintendo does not license the sale or use of products
without the Official Nintendo Seal.
THIS GAME ALLOWS WIRELESS MULTIPLAYER
GAMES WITH EACH DS SYSTEM CONTAININGA SEPARATE GAME CARD.
2-4
Wireless DSMulti-CardPlay
THIS GAME ALLOWS WIRELESS MULTIPLAYER
GAMES DOWNLOADED FROM ONE GAME CARD.
2-4
Wireless DSSingle-Card
Download Play
Nintendo's game pages, at www.nintendo.com/games, featurewalkthroughs, frequently-asked questions, and codes for many of our
games. If your answer isn't there, check out our forums where you canexchange tips with other gamers online.
For more information about our forums, visit
www.nintendo.com/community.
If you don't have access to the website, recorded tips for many titles areavailable on Nintendo's Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill.
Mario Game (Single Player
Mario Vs. Luigi (Two Player
Controls
Getting StartedSelecting a Game
Options
Peachs PerilMario Game: Getting Started
Viewing the Game Screens
Map Screen
Action Screen
Midway Points and Goals
Blunders and Game Over
Pause Menu
Saving and Sleep Mode
Items and GimmicksAction Intros
Marios Basic Actions
Marios Power-ups
Mega MarioMini Mario
Shell Mario
Mario Vs. Luigi: Getting StartedConnecting
Setting Game RulesViewing the Game Screens
2
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Menu Controls
Sto
Touch Controls
You can move the map screen ( page 12) and theaction screen ( page 14) left and right by pressing theL and R Buttons.
Choose a world to move to ( page 12)
Use stored items ( page 14)
Minigame controls ( page 30)
Touch Screen and mic controls are mainly used in minigames. ( Page 30)
Select
Confirm
Cancel
or use Touch Screen
or use Touch Screen
or tap
Move
Activat any(Slee
Opensysteretur
If theMode
from almoin anchangtemp
Open Open
o
o
See pbutton
FoMicrophone
Enter pipes and doors
Climb ropes and vines
Controls
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Selecting a Game
Mario Game (Single
Mario Vs. Luigi (Tw
Minigames (One to
Options
Make sure your Nintendo DS is off, and then insert the New Super Mario Bros.
Game Card into the DS Game Card slot until it clicks into place and turn thepower on.
Choos
one ofPress to c
tappinprevio
A single-player game wherescue Princess Peach. (
A two-player game in whiccompete to collect Big Sta
A multitude of minigames
Sound and control setting
Read the information on the start-up screen and
then tap the screen to move to the DS menuscreen.
On the DS menu screen, tap the New Super MarioBros. panel.
If you have your Nintendo DS start-up modeset to Auto, the DS menu screen will notappear. See your Nintendo DS instructionbooklet for more details.
Getting Started
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Sound
Controls
On this screen, you can change your sound and control settings. Use your stylus or
to select menu items and make changes. Press to confirm your changes andreturn to the main menu.
Select the sound setting you prefer.
When the manual refers to jump and dash buttons,it will be referring to the buttons designated in theControls option.
Tap OK or press
to save your settingsand return to themain menu.
Choose the control setup that
works for you.
Options
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, , , , , and
Select a FileEMERGENCY NEWS FLASH!
Copy
Mario
BowserJr.
PrincessPeach
Princess Peach has been kidnapped! Whileenjoying a nice walk with Mario, the beloved rulerof the Mushroom Kingdom was whisked away byan unknown assailant. How could this happenwith Mario around?
According to eyewitnesses, thewalk was going swimmingly whenMario and the princess spotted smoke billowing out ofPeachs Castle. The mustachioed marvel immediatelyjumped into action and sped off toward the fire. The
moment he left her side, the princess vanished!
Whos behind Princess Peachs disappearance?Whos behind the attack on Peachs Castle?Are the two incidents related?Didnt Bowser Jr. once think Princess Peach might behis mother?
Looks like Marios going to need all theMega Mushrooms he can find to get to thebottom of this mess!
To start aand pressselect a fi
Select a file to copy,and then select adestination file tocopy to.
Press saved data on the Game Card.
CAUTION! Saved data that is eraand cannot be restored.
Peachs Peril Mario Game:
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Map Screen
The course name and thenumber of Star Coinscollected on the course.Flashing numbers indicatethat Mario has collected the
coins but not yet reached thecourse goal. ( Page 15)
You can move to a differentworld by tapping one fromthis map. You cannot moveto courses marked in black.
Mario battles Bowser Jr. at thof each tower course, and he
different bosses at the end ofcastle course. Youll be able t( page 16) once you comptower or castle course.
If you see the Flying ? Blockor a Hammer Bro. on a coursmarker on the map screen, tyoull know the block or bro appear somewhere on that cCheck your progress bar for mark to see where they migh
Along the way, youll see diffeyou can get items. Hit blocksget items. In the green Toad of 1-Ups, but be careful: if yoBowser card, the minigame wyour 1-Ups, but you wont ge
Use to move Mario across the map. Press to begin the course Mario is standing on.Clear a course to move on to the next one, and clear the castle at the end of a world to go to thenext world.
Open Courses
Cleared Courses
Unopened Courses
Viewing the Game Towers / Castles
Flying ? Blocks / Hamme
Toad House
Course Name andStar Coins Courses
Stored Item ( Page 14)
Remaining Lives ( Page 14)
Progress bar ( Page 14)
World Map
The total number of StarCoins ( page 17) Marios
collected on all courses.
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Action Screen Midway Points and
Blunders and Game
Coins Collected
( Page 17)
Course Name
Time Remaining Midway Points
Goals
Remaining Lives
ItemsStar CoinsScore
Progress bar
Marios head showswhere you are on thecurrent course. Thefarther you go to the
right, the closer you areto the course goal.
This is how many points
youve earned so far.You gain points bybreaking blocks anddefeating enemies.
This shows how many
Star Coins youvecollected on the currentcourse. All courses havethree Star Coins.
If Mario picks up an item
when hes powered up( Page 22), the item goesinto your reserve spot onthe Touch Screen. To usethe item, simply tap it tomake it drop onto
the action screen.
*
Not all course
If Mario falls in a pit,gets hit by an enemy,etc, hell lose a life. If heloses all of his lives, its
game over. ( Page 15)
If you don't reach thecourse goal beforetime runs out, you'lllose a life. ( Page 15)lose a life. ( Page 15)
When you reach a midway poaction screen, and the midwaIf you replay the course, youif you play another course anto start from the beginning.
Every course has a goal at thface the pole and jump as hig
the pole, the more points you
Getting whacked by enemies and fallingmakes Mario lose a life. If Mario loses ayour game ends, and youll have to startlast saved point. If this happens, chooseContinue or Quit.
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Pause Menu Items and Gimmick
Saving and Sleep Mode
Continue
? Block
Coin
Starman
1-Up Mushroom
Spin Blocks
Return to map
Options
Quit
Press on the map or action screen to halt the game and open the pause
menu. Select menu items with and confirm with .
Each course is crammed full of items anyoull run across:
Close the pause menu and return to the game.
Hit ? Blocks to find coinsor items.
Gather 100 coins to gain anextra life.
Snag this to gain temporary
invincibility. Youll also beable to dash and jumpmuch farther.
Grab one of these to gain an
extra life.
Stand on these blocks and jumpto perform a spin jump. Press
down on to drop back downin a spinning drill stomp!
Adjust sound and control settings. ( page 8)
Quit without saving and return to the title screen.
Youll see a screen like the one shown here when you cleartower and castle courses. ( Page 13) Choose Yes to saveyour game progress. If youre not able to save, you canhalt your game by using Sleep Mode. ( Page 5)
Leave the action screen and return to the map screen.This option appears only in the pause menu on theaction screen.
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Marios Basic Actions
Walk Left or right on Left or right onDash + Dash Button
Hit Blocks from Below Jump Bu
Ground Pound
Wall Jump
Press down on while jum
Duck Down onJump and Stomp Jump Button
Press left or right onto make Mario walk.
Press and hold down onto duck. Do this while
dashing to make Marioslide for a bit whileducking.
Jump while standingbeneath blocks to hit (
sometimes break) theHitting blocks fromunderneath allows youattack any enemiesstanding on them.
Press down on whjumping to perform a
ground pound. Use thattack enemies below as well as break bricks
Press and hold the dash button while pressing left orright on to move from a walk to a dash. Mario candash over one-block-wide gaps without falling into them.
Press the jump button to jump: press and release forshort jumps, and press and hold for longer jumps.Jumping on top of enemies is the most basic way toattack them. If you press the jump button right when
you land on an enemy, youll be able to jump higher
Action Intros
than usual.
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Entering Pipes and Doors SwimPress in the direction of pipe entrance
Sidle on Walls Left or right on Hang and GoLeft or right on
Grab & Throw Items Dash Button
+ Jump Button Swing on RopesLeft or right on while gra
Hit Fences
While hanging: Dash B
Press in the
direction of a pipeentrance to enter it.Press up on to gothrough doors.
Press left or right on tosidle slowly along cliffs.
Mario can still make shortjumps while doing this.
Press left or right on tomove while hanging fromedges. Press up on toclimb up.
Hit shelled enemies to make them hide insidetheir shells. Then, press the dash button topick them up, and release the dash button tothrow them. Shelled enemies arent the onlyenemies you can pick up.
In the water, pressand hold left or righton and press thejump button to swim.
Press up on to grab ropes and
Then, press left and right on toswing back and forth. Press the jubutton to let go.
Press the dash bwhile climbing tobang on a fence attack enemies o
other side.
while hanging
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Marios Power-ups Mega Mario
Mario
DAMAGE!AMAGE!DAMAGE!
DAMAGE!AMAGE!DAMAGE!
Mega Meter
Fire Mario
Super Mario
Mario in his standard form. Get hit byan enemy or fall into a pit, and helllose a life.
This meter keeps track of the dama
If the Mega Meter is above a certaithat many 1-Up Mushrooms will ap
Mario grows bigger and stronger when he
gets a Super Mushroom. If hes hit by anenemy, hell shrink back to standard Mario.
Press the dash button to hurlfireballs.
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Mini Mario
Shell Mario
Shell Dash
Snag a Mini Mushroom to shrink Mariodown to micro size. In this teeny form,Mario can go into small pipes and travel
down tiny paths. Plus, hes so light thathe can perform floating jumps and runon water! If he gets hit by enemies,though, Mini Marios done for.
When Mario picks up a special blue koopa shell, hell transform into ShellMario. Press left or right on while holding the dash button to perform ashell dash and go crashing into enemies. If Mario gets hit by an enemywhen hes not shell dashing, hell lose his shell and become Super Mario.
Hit enemies while shell-dashing to send
them flying. If you hit walls or blocks,Mario will go careening off in the oppositedirection. To stop shell-dashing, simplyrelease the dash button.
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Connecting
Setting Game Rule
Players with DS Game Cards Players withoutDS Game Cards
B
C
Playing with someone who has aNew Super Mario Bros. GameCard. (DS Wireless Play: P1, P2)
Before beginning a wireless game, see page 3234.
Big Stars appear randomly all over the course. Move quickly and grab the stars
before your opponent does.
Personalize the rules of your versus gmenu selections and confirm your cho
Select the toppanel bytapping it orpressing thecorrect button.
If you selectMario, yourePlayer 1. Ifyou selectLuigi, yourePlayer 2.
Select thebottom panelby tapping itor pressing
the correctbutton.
No matterwhichcharacter youchoose, youllbe Player 1.
When communicationsare successfullyestablished and anopponent has beendetected, select Yes.
Go to the next page. (From this point until the game begins, Player 1 will be in charge.)
Both players cannotchoose to play thesame bro.
Playing with someone whodoesnt have a New SuperMario Bros. Game Card (DSDownload Play: P1)
DS Download Play:P2
Tap OK when youve finishedsetting up your rules.
Chooselec
On the DS menu
screen, select DSDownload Playand then tap theNew Super MarioBros. panel.
Mario Vs. Luigi: Getting Started
Let the Bros.Battle Begin!
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Sh ffl
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Vs. Battle
1 Player
Shuffle
Tap
Tap a minigames icon to see howthat game and to see the games (Top scores are saved automaticathe icon again to begin playing.
Player who sets up vs. rules(DS Wireless Play: P1)
Player who does not set uprules (DS Wireless Play: P2P4)
Shuffle will choose a randomassortment of games fromthe genre you have selected.
Points are awarded to playersat the end of each game. Once tnumber of games is finished, thplayer with the highest point tot
DS Download Play:P2P4
Set the number of
games and the gamegenre to be played.Press to openthe setup menu.
Some games haveadjustable difficultysettings. Adjustsettings here.
On the DS menuscreen, select DSDownload Play.Then tap the NewSuper Mario Bros.Minigame panel.
When players 2 through 4appear, select Start Game
Select the group you wantto join (Player 1s name)
If youchooseCreateGroup
If youchoose
JoinGroup
Minigames
Players with DS Game Cards Players WithoutDS Game Cards
Proceed to the next page. (Player 1 will set up the game rules.)
There are two types of minigames in New Super Mario Bros.:Vs. Battle and 1 Player. Tap to proceed. Minigames usethe stylus and the mic. For information on wirelesscommunications, see page 3234.
St f th h t
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Establishing DS Wireless Link (DS Download Play)
This section explains how to establish your DS wireless link for DS Wireless Play.
Establishing the DS Wireless Link (DS Wireless Play)
1. Make sure that all DS systems are turned off, then insert a New Super MarioBros. Game Card into each system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.3. Touch the New Super Mario Bros. panel.
4. Follow the instructions on page 26 or 30.
Steps
Nintendo DS systems One for each playerNew Super Mario Bros. Game Card One for each player
Nintendo DS systems One for each playerNew Super Mario Bros. Game Card One for each player
What You Will Need to Play Mario Vs. Luigi:
What You Will Need to Play Mario vs. Luigi:
What You Will Need to Play Minigames:
What You Will Need to Play Minigames:
Nintendo DS systems One for each playerNew Super Mario Bros. Game Cards One
Nintendo DS systems One for each playerNew Super Mario Bros. Game Cards One
This section explains how to establish the link for DS Download Play.
You can all play New Super Mario Bros. even if you do not have enough DS GameCards for all players.
Steps for the host
Steps for guests
1. Make sure that all DS systems New Super Mario Bros. Game C
2. Turn on the power of all the sys
will appear.3. Touch the New Super Mario Br4. Now follow the instructions on
1. Turn on the power of all the syswill appear.
2. Touch the DS Download Play pscreen will appear.
3. Touch the New Super Mario Brconfirmation screen will appea
4. When the correct software appthe download process.5. Please follow the instructions o
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Begin with the distance between systems atabout 30 feet or less and move closer orfarther apart as desired, keeping the signal
strength at two or more bars for best results.Keep the maximum distance between systems at 65 feet or less.
The systems should face each other as directly as possible.
Avoid having people or other obstructions between the DS systems.
Avoid interference from other devices. If communication seems to be affected by
other devices (wireless LAN, microwave ovens, cordless devices, computers),move to another location or turn off the interfering device.
Important Wireless Communication Guidelines
Please be aware of the following concerning wireless communication:
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the
wireless feature.Observe and follow all regulations and rules regarding use of wireless devices inlocations such as hospitals, airports, and onboard air craft. Operation in thoselocations may interfere with or cause malfunctions of equipment, with resultinginjuries to persons or damage to property. During wireless game play, an icon willappear on either the upper or lower display
showing the signal strength of the wirelesssignal. The icon has four modes depending onthe signal strength, as shown below.
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