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OP
ERA
TION
BA
BYLON
KIC
KSTAR
TER
BA
CKER
EXCLUSIVE
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31
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2X 60WPHASER RIFLEA
1 1 2 2 3 3 4 4 5 6RANGE
ACTION JACKSONMAJOR JACKSON CLAYBORNE,
AIRBORNE FORCE
AT THE DOUBLE OFFICER
60WPHASER RIFLE: PHASER
HERO
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A
ACTION JACKSONMAJOR JACKSON CLAYBORNE,
AIRBORNE FORCE
AT THE DOUBLE:May take a free Move Action afterperforming a March Move Action. Applies to Units Joinedas well.
OFFICER:May take Ofcer Special Actions to reactivateor rearm their troops, or call in reinforcements.
PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).
TA0042014
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1
13
1
13
1
12
31
21
21
11
11
1
12
1
1X MODIFIED M7 GRENADE LAUNCHER
1X.45 ACP PISTOL
A
1 1 2 2 3 3 4 4 5 6
BAZOOKA JOELIEUTENANT COLONEL
JOSEPH BROWN, ASOCOM
BLACK OPS OFFICER EXPERT GRENADE LAUNCHER
MODIFIED M7 GRENADE LAUNCHER: GRENA
HERO
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A
BAZOOKA JOELIEUTENANT COLONEL
JOSEPH BROWN, ASOCOM
TA0062014
BLACK OPS:Roll four dice for Initiative at the start ofeach turn.
EXPERT - GRENADE LAUNCHER:Hit on rollsof
as well as
. Does not apply to Units Joined.
OFFICER:May take Ofcer Special Actions to reactivateor rearm their troops, or call in reinforcements.
GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).
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17
14
12
14
12
1XVICTORY MGA
1 1 2 2 3 3 4 4 5 6
JOHNNY ONE-EYELIEUTENANT JOHN COVIELLO, ASOC
FIGHTING SPIRIT KILLING SPREE OFFICER
HERO
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A
JOHNNY ONE-EYELIEUTENANT JOHN COVIELLO, ASOCOM
FIGHTING SPIRIT:Once per game, hit on rollsof as well as . Applies to Units Joined as well.
KILLING SPREE:When this Hero hits with a Ranged
Weapon, roll hits again scoring another hit on .Continue rolling until re-roll fails to hit. Does not applyto Units Joined.
OFFICER:May take Ofcer Special Actions to reactivateor rearm their troops, or call in reinforcements.
TA162014
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41
41
41
41
2
41
2
41
2
41
2
41
2
41
2
41
1X FLAMETHROWER
1X HEAVY ROCKET PUNCH
A
1 1 2 2 3 3 4 4 5 6RANGE
OZZ 117REAL NAME ERASED FROM FILE,
ASOCOM
ASSASSIN FLYING LONER EXPERT HEAVY ROCKET PUNCH
FLAMETHROWER: FLAME
HERO
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A
OZZ 117REAL NAME ERASED FROM FILE, ASOCOM
TA0192014
ASSASSIN:Choose Soldiers hit when using Close-combat Weapons. Does not apply to Units Joined.
EXPERT - HEAVY ROCKET PUNCH:Hit on rollsof as well as . Does not apply to Units Joined.
FLYING:Ignore terrain. Does not apply to Units Joined.
LONER:May not Join a Unit.
FLAME:Targets get no Saves from this weapon and areSuppressed.
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42
42
42
42
42
42
42
42
42
42
1XPAIRED HEAVY ROCKET PUNCHA
1 1 2 2 3 3 4 4 5 6RANGE
RHINOSERGEANT MAJOR WILLIAM
SPRINGFIELD, RANGER FORCE
BERSERK CHARGE OFFICER EXPERT HEAVY ROCKET PUNCH
FIRST STRIKE FLYING
HERO
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A
RHINOSERGEANT MAJOR WILLIAM SPRINGFIELD,
RANGER FORCE
BERSERK:When Hero hits with a Close-CombatWeapon, roll again scoring another hit on . Continuerolling until fail to hit. Does not apply to Units Joined.
CHARGE:May take a free Attack Action using Close-Combat Weapons after performing a March Move Action.
EXPERT - HEAVY ROCKET PUNCH:Hit on rolls ofas well as . Does not apply to Units Joined.
FIRST STRIKE:Resolve Close-Combat Attacks beforetarget resolves theirs. Does not apply to Units Joined.
FLYING:Ignore terrain. Does not apply to Units Joined.OFFICER:May take Ofcer Special Actions to reactivateor rearm their troops, or call in reinforcements. TA22
2014
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41
21
41
21
1
21
1
21
1
21
51
21
51
21
41
21
41
21
41
21
1XM9D BAZOOKA
1X WRENCH
A
1 1 2 2 3 3 4 4 5 6RANGE
ROSIEMASTER SERGEANT ROSIE DONOVA
ASOCOM
EXPERT WRENCH PILOT TANK HEAD
M9D BAZOOKA: GRENADE
HERO
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A
ROSIEMASTER SERGEANT ROSIE DONOVAN,
ASOCOM
TA0232014
EXPERT - WRENCH:Hit on rolls of as well as .Does not apply to Units Joined.
PILOT:May mount a Vehicle, using their skills while in
the Vehicle.TANK HEAD:Perform a Tank Head Action to roll vedice. Cancel one point of damage on piloted or adjacentvehicle for each or rolled. Does not apply to UnitsJoined.
GRENADE:Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).
C O
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41
14
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22
41
22
41
11
31
11
21 11 11
14
41
13
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2XVKENRICHED .45 ACP PISTOL
2XSUCKER PUNCH
A
1 1 2 2 3 3 4 4 5 6RANGE
SERGEANT VICTORSTAFF SERGEANT PERCY WASHINGT
ALLIED AIR FORCE
ADVANCED REACTIVE FIRE FLYIN CHEAT DEATH EXPERT PISTOL
FIRST STRIKE SUPERHUMAN
HERO
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A
SERGEANT VICTORYSTAFF SERGEANT PERCY WASHINGTON,
ALLIED AIR FORCE
TA0242014
ADVANCED REACTIVE FIRE:When attempting aReactive Attack, count as when rolling for numberof Actions.
CHEAT DEATH:If eliminated, roll a die. On a or, cancel one point of Damage and Hero survives, but
next Action must be a Shake It Off Special Action.
EXPERT - PISTOL:Hit on rolls of as well as .
FIRST STRIKE:Resolve Close-Combat Attacks beforetarget resolves theirs.
FLYING:Ignore terrain.
SUPERHUMAN:Passes Infantry Save on as well as, but never has Cover Save. May not Join a Unit.
THE CHEF
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4
12
4
12
4
11
4
11
14
11
14
11
14
11
14
11
14
11
14
11
1XPAIRED BLOWTORCHES
1XKITCHEN KNIVES
A
1 1 2 2 3 3 4 4 5 6
THE CHEFGUGLIELMO ZANICOTTI, SOE
EXPERT KITCHEN KNIVES
LONER SPY LUCKY PAIRED BLOWTORCHES: FLAME
HERO
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A
THE CHEFGUGLIELMO ZANICOTTI, SOE
TA0272014
EXPERT - KITCHEN KNIVES:Hit on rolls of aswell as .
LONER:May not Join a Unit.
LUCKY:Once per game, may re-roll all of the dice forone weapon during his Attack action.
SPY:Not placed at the start of the game. Each time Spyis Activated, roll two dice. If any are rolled, place Spywithin 1 of an enemy Unit and then perform one Actionfor each rolled.
FLAME:Targets get no Saves from this weapon and areSuppressed.
THE PRIEST
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5
13
6
12
61 61 41 41 31 31
12
4 3
1XWEBLEY REVOLVER
1X DYNAMITE
A
1 1 2 2 3 3 4 4 5 6RANGE
THE PRIESTLIEUTENANT DAVID BONNER,
SOE
EXPERT DYNAMITE SPY LUCKY
HERO
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A
THE PRIESTLIEUTENANT DAVID BONNER, SOE
TA0312014
EXPERT - DYNAMITE:Hit on rolls of as well as .
LUCKY:Once per game, may re-roll all of the dice forone weapon during his Attack action.
SPY:Not placed at the start of the game. Each time Spyis Activated, roll two dice. If any are rolled, place Spywithin 1 of an enemy Unit and then perform one Actionfor each rolled.
THE BOSS
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16
12
17
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14
11
12
11
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11
12
4XM1 AUTOMATIC RIFLE
1XVICTORY MG
A
1 1 2 2 3 3 4 4 5 6RANGE
THE BOSSRANGER COMMAND SQUAD
COMMAND SQUAD
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AA
A A
THE BOSSRANGER COMMAND SQUAD
COMMAND SQUAD:May perform Special Actionswith its Ofcer, Medic, or Mechanic to reactivate, heal,repair, or rearm Units, or to summon reinforcements.
TA0262014
13 FOXTROT
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12
12
11
11
11
11
2XM1 AUTOMATIC RIFLEA
1 1 2 2 3 3 4 4 5 6RANGE
13 FOXTROTRANGER OBSERVER SQUAD
ARTILLERY OBSERVER
CAMOUFLAGE
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A
A
13 FOXTROTRANGER OBSERVER SQUAD
ARTILLERY OBSERVER:Can shoot a target in Lineof Sight with an Artillery Weapon from another Unit thathas not yet Activated, even if the other Unit does not haveLine of Sight. The other Unit is counted as Activated after
making its Attack.CAMOUFLAGE:Take Camouage Action. If in Cover,only Units within Range 3 have Line of Sight to thisUnit until it takes an Action other than Move, ArtilleryObserver, or Nothing. Start the game Camouaged. Doesnot apply to Units Joined.
TA0032014
BBQ SQUAD
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31
17
31
14
31
12
31
2
21
2
21
2
21
2
21
14
2
31
12
2
31
4X SHOTGUN
1X FLAMETHROWER
4XDEMO CHARGE LIMITED AMMO
A
1 1 2 2 3 3 4 4 5 6RANGE
BBQ SQUADRANGER ASSAULT SQUAD
FLAMETHROWER: FLAME
A
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A A
A
A
BBQ SQUADRANGER ASSAULT SQUAD
FLAME:Targets get no Saves from this weapon and areSuppressed.
TA0072014
BOT HUNTERS
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2
31
21
1
2
31
21
1
1
1
1
1
1
1
31
41
21
41
21
31
11
31
11
1
1
31
21
1
1
31
21
3XM1 AUTOMATIC RIFLE
2XM9 BAZOOKA
3X UNDERBARREL GRENADE LAUNCHER LIMIT
A
1 1 2 2 3 3 4 4 5 6RANGE
BOT HUNTERSRANGER HEAVY WEAPON SQUAD
M9 BAZOOKA: GRENADE
UNDERBARREL GRENADE LAUNCHERGRENADE
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A
A
BOT HUNTERSRANGER HEAVY WEAPON SQUAD
GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).
TA0082014
CRACK SHOTS
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12
31
12
11
11
11
11
21
11
11
11
1XM2 SNIPER RIFLE
1XM1 AUTOMATIC RIFLE
A
1 1 2 2 3 3 4 4 5 6RANGE
CRACK SHOTSRANGER SNIPER SQUAD
CAMOUFLAGE
SCOUT SPOTTER M2 SNIPER RIFLE: SNIPER
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A
CRACK SHOTSRANGER SNIPER SQUAD
CAMOUFLAGE:Take Camouage Action. If in Cover,only Units within Range 3 have Line of Sight to this Unituntil it takes an Action other than Move, Artillery Observer,or Nothing. Start the game Camouaged. Does not apply
to Units Joined.SCOUT:Take a March Move Action as the rst Action ofgame, leaving one further Action for that Activation.
SPOTTER:If Spotter does not use a weapon, each Sniperweapon making a Sustained Attack hits on rolls of aswell as .
SNIPER:Choose the enemy Soldiers hit with this weapon.
TA0102014
DEATH DEALERS
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16
31
21
12
17
31
21
11
14
1
1
11
12
1
31
41
21
41
21
31
11
31
11
11
14
31
21
11
12
31
21
3XM1 AUTOMATIC RIFLE
1XVICTORY MG
1XM9 BAZOOKA
3X UNDERBARREL GRENADE LAUNCHER LIMIT
A
1 1 2 2 3 3 4 4 5 6RANGE
DEATH DEALERSRANGER WEAPON SQUAD
M9 BAZOOKA: GRENADE
UNDERBARREL GRENADE LAUNCHERGRENADE
A
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A A
A
DEATH DEALERSRANGER WEAPON SQUAD
GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).
TA0112014
GUNNERS
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12
31
2
1
12
31
2
1
11
1
1
11
1
3
1
41
2
1
41
2
1
31
1
1
31
1
1
11
31
2
1
11
31
2
1
4XM1 AUTOMATIC RIFLE
1XM9 BAZOOKA
4X UNDERBARREL GRENADE LAUNCHER LTD A
A
1 1 2 2 3 3 4 4 5 6
GUNNERSRANGER COMBAT SQUAD
M9 BAZOOKA: GRENADE
UNDERBARREL GRENADE LAUNCHERGRENADE
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AA
A
A
GUNNERSRANGER COMBAT SQUAD
GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).
TA0292014
HELL BOYS
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16
17
14
12
2 2 2 2
14
2
12
2
3X SHOTGUN
2X FLAMETHROWERA
1 1 2 2 3 3 4 4 5 6RANGE
RANGER ATTACK SQUAD
FLAMETHROWER: FLAME
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A
A
HELL BOYSRANGER ATTACK SQUAD
FLAME:Targets get no Saves from this weapon and areSuppressed.
TA0152014
RECON BOYS
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12
16
21
12
17
21
11
14
1
11
12
31
21
21
11
11
11
14
21
11
12
21
4XM1 AUTOMATIC RIFLE
1XVICTORY MG
4X UNDERBARREL GRENADE LAUNCHER LTD A
A
1 1 2 2 3 3 4 4 5 6RANGE
RANGER RECON SQUAD
SCOUT
UNDERBARRELGRENADE LAUNCHER: GRENADE
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A
RECON BOYSRANGER RECON SQUAD
SCOUT:Take a March Move Action as the rst Action ofgame, leaving one further Action for that Activation.
GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).
TA0202014
THE BIG BOSSHEAVY RANGER COMMAND SQUAD
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111
21
112
21
17
21
13
21
2
21
2
21
2
21
2
21
18
2
21
14
2
21
2XTWIN VICTORY MG
1X FLAMETHROWER
1XWRENCH
A
1 1 2 2 3 3 4 4 5 6RANGE
HEAVY RANGER COMMAND SQUAD
COMMAND SQUAD
FLAMETHROWER: FLAME
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A
A
THE BIG BOSSHEAVY RANGER COMMAND SQUAD
COMMAND SQUAD:May perform Special Actionswith its Ofcer, Medic, or Mechanic to reactivate, heal,repair, or rearm Units, or to summon reinforcements.
FLAME:Targets get no Saves from this weapon and are
Suppressed.
TA0092014
GRIM REAPERSHEAVY RANGER ATTACK SQUAD
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111
31
112
31
17
31
13
31
31
31
31
31
18
31
14
31
3XTWIN VICTORY MG
3XROCKET PUNCH
A
1 1 2 2 3 3 4 4 5 6RANGE
HEAVY RANGER ATTACK SQUAD
FLYING
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AA
A
GRIM REAPERSHEAVY RANGER ATTACK SQUAD
FLYING:Ignore terrain. Does not apply to Units Joined.
TA0142014
TANK BUSTERSHEAVY RANGER
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32
31
32
31
2
31
2
31
42
31
42
31
32
31
31
31
32
31
32
31
3XM10 BAZOOKA
3XROCKET PUNCH
A
1 1 2 2 3 3 4 4 5 6RANGE
HEAVY RANGERTANK-HUNTER SQUAD
FLYING M10 BAZOOKA: GRENADE
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AA
A
TANK BUSTERSHEAVY RANGER TANK-HUNTER SQUAD
FLYING:Ignore terrain. Does not apply to Units Joined.
GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).
TA0252014
HAMMERSHEAVY RANGER ASSAULT SQUAD
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32
32
32
32
32
32
32
32
32
32
3X PAIRED ROCKET PUNCHA
1 1 2 2 3 3 4 4 5 6RANGE
HEAVY RANGER ASSAULT SQUAD
CHARGE
FIRST STRIKE
FLYING
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A
A
A
HAMMERSHEAVY RANGER ASSAULT SQUAD
CHARGE:May take a free Attack Action using Close-Combat Weapons after performing a March Move Action.
FIRST STRIKE:Resolve Close-Combat Attacks beforetarget resolves theirs. Does not apply to Units Joined.
FLYING:Ignore terrain. Does not apply to Units Joined.
TA0302014
DEVILS OWNCOMMANDO KILL SQUAD
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15
21
15
21
22
11
22
11
22
11
22
11
22
11
22
11
15
21
15
11
3X 50WPHASER RIFLE
3XFIGHTING KNIFE
A
1 1 2 2 3 3 4 4 5 6RANGE
COMMANDO KILL SQUAD
SCOUT
EXPERT KNIFE
50WPHASER RIFLE: PHASER
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AA
A
DEVILS OWNCOMMANDO KILL SQUAD
EXPERT - KNIFE:Hit on rolls of as well as .Does not apply to Units Joined.
SCOUT:Take a March Move Action as the rst Action of
game, leaving one further Action for that Activation.
PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).
TA0132014
LEGIOPATRIA NOSTRA
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15
15
22
22
22
22
22
22
15
15
3X 50WPHASER RIFLEA
1 1 2 2 3 3 4 4 5 6RANGE
PATRIA NOSTRAFOREIGN LEGION KILL SQUAD
BRAVE 50WPHASER RIFLE: PHASER
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A
A
A
LEGIO PATRIA NOSTRAFOREIGN LEGION KILL SQUAD
BRAVE:Roll three dice when Rallying.
PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).
TA0182014
RED DEVILSAIRBORNE PARATROOPER SQUAD
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13
31
13
31
31
31
31
31
31
31
31
31
31
31
31
31
13
31
13
31
3X 60WPHASER RIFLE
3XROCKET PUNCH
A
1 1 2 2 3 3 4 4 5 6RANGE
60WPHASER RIFLE: PHASER
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DEVIL DOGSUSMC FIRE SQUAD
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13
16
14
14
17
15
12
14
13
11
12
12
14
13
11
12
12
3XM47 BAR AUTOMATIC RIFLE
1X.30 CAL MG
1XM4 .45 SUBMACHINEGUN
A1 1 2 2 3 3 4 4 5 6RANGE
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A
AA
DEVIL DOGSUSMC FIRE SQUAD
TA0122014
LEATHERNECKSUSMC MORTAR SQUAD
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1
14
16
1
15
17
2
13
14
1
12
1 1 11
13
14
1
12
12
1XM47 120MMMORTAR
2XM4 .45 SUBMACHINEGUN
2X SHOTGUN
A
1 1 2 3 3 4 4 5 6RANGE 2
SUPPORT WEAPON
M47 120MMMORTAR: ARTILLERY
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A
LEATHERNECKSUSMC MORTAR SQUAD
SUPPORT WEAPON:Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.
ARTILLERY:Can re under control of an Artillery
Observer.
TA0172014
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A
CHOPPERSUSMC HEAVY MACHINE-GUN SQUAD
ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.
SUPPORT WEAPON:Support Weapons have three or
four Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.
TA0282014
M47 FIELD PHASERM47 FIELD PHASER
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1
3
17
1
4
71
1
2
71
1
1
71
71
71
71
17
1
2
17
1
1
1X 210WPHASER GUN
4XM47 BAR AUTOMATIC RIFLE
A
1 1 2 2 3 3 4 4 5 6RANGE
STRONGPOINT
SUPPORT WEAPON
210WPHASER GUN: PHASER
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A
M47 FIELD PHASERM47 FIELD PHASER
TA1582014
STRONGPOINT:Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.
SUPPORT WEAPON:Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choose
which weapons to use for each attack.
PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).
M47 FIELD PHASERM47 FIELD PHASER
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17
13
17
14
71
12
71
11
71
71
71
71
17
12
17
11
1X 210WPHASER GUN
4XM47 BAR AUTOMATIC RIFLE
A
1 1 2 2 3 3 4 4 5 6RANGE
STRONGPOINT
SUPPORT WEAPON
210WPHASER GUN: PHASER
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A
M47 FIELD PHASERM47 FIELD PHASER
TA1582014
STRONGPOINT:Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.
SUPPORT WEAPON:
Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.
PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).
STORMSTRIKEP-48C PELICAN, FIGHTER BOMBER
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8
2
12
9
2
12
2
7
2
6
1
3
6 5 57
2
12
6
1
9
2X500 KG BOMB LIMITED AMMO
1XSIX .50 CAL MG
A
1 1 2 2 3 3 4 4 5 6
500 KG BOMB: VOLLEY
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A
STORMSTRIKEP-48C PELICAN, FIGHTER BOMBER
VOLLEY:May fre any or all remaining bombs androckets at the same target in a single Attack.
TA0022014
THUNDERSTRIKEP-48X PELICAN
FIGHTER BOMBERROCKET
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3
2
12
4
2
12
2
7
4
2
6
3
1
3
3 2 22
2
12
1
1
9
2X5.5 INCH HVAR ROCKETS LIMITED AMMO
1XSIX .50 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
5.5 INCH HVAR ROCKETS: VOLLEY
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A
THUNDERSTRIKEP-48X PELICAN, FIGHTER BOMBERROCKET
VOLLEY:May fre any or all remaining bombs androckets at the same target in a single Attack.
TA0012014
BLACKHAWKM1B LIGHT ASSAULT WALKERPIA
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11 3
3
3
63
53
53
1 1
1XHEAVY PIATA
1 1 2 2 3 3 4 4 5 6RANGE
HEAVY PIAT: GRENADE, RELOAD
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A
BLACKHAWKM1B LIGHT ASSAULT WALKERPIAT
GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).
RELOAD:When this weapon performs an attack, removethe Units Loaded token. This weapon cannot attack untilthe Unit regains its Loaded token by performing a ReloadAction.
TA0322014
HONEYM1C LIGHT ASSAULTWALKERPHASER
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14
14
41
41
41
41
41
41
14
14
1XDUAL 120WPHASER GUNSA
1 1 2 2 3 3 4 4 5 6RANGE
DUAL 120WPHASER GUNS: PHASER, SALV
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A
HONEYM1C LIGHT ASSAULT WALKERPHASER
PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).
SALVO:May double number of Combat Dice rolledwhen attacking. If you do so, remove the Units Loadedtoken. This weapon cannot attack until the Unit regains itsLoaded token by performing a Reload Action.
TA0362014
WILDFIREM1A LIGHT ASSAULT
WALKERMACHINE-GUN
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212
212
110
27
15
12
17
1XQUAD .50 CAL MGA
1 1 2 2 3 3 4 4 5 6RANGE
ADVANCED REACTIVE FIRE
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BARKING DOGM3G MEDIUM COMBATWALKERANTI-TANK
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2
25
16
3
25
17
4
23
14
4
12
12
4
11
54
44
42
1
14
14
1
13
12
1X SIX M40 RECOILESS GUNS
1X.50 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
SIX M40 RECOILESS GUNS: RELOAD
A
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BARKING DOGM3G MEDIUM COMBATWALKERANTI-TANK
RELOAD:When this weapon performs an attack, removethe Units Loaded token. This weapon cannot attack untilthe Unit regains its Loaded token by performing a ReloadAction.
TA1512014
COBRA AMPM3D MEDIUM COMBAT
WALKERPHASER (AMPHIBIOUS)
AMPHIBIOUS
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16
25
16
16
25
17
61
23
14
61
12
12
61
11
61
61
61
16
14
14
16
13
12
1X 180WPHASER GUN
1X.50 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
AMPHIBIOUS
180WPHASER GUN: PHASER
A
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COBRA AMPM3D MEDIUM COMBAT
WALKERPHASER (AMPHIBIOUS)
AMPHIBIOUS:Can move through Water as if it wereOpen Space.
PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).
TA1542014
COBRAM3D MEDIUM COMBAT
WALKERPHASER
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16
25
16
16
25
17
61
23
14
61
12
12
61
11
61
61
61
16
14
14
16
13
12
1X 180WPHASER GUN
1X.50 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
180WPHASER GUN: PHASER
A
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COBRAM3D MEDIUM COMBAT WALKERPHASER
PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).
TA0342014
HOTDOGM3B MEDIUM COMBAT
WALKERNAPALM
P RO R
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25
16
25
17
23
14
12
12
11
3 3 3 3
14
14
3
13
12
3
1X.50 CAL MG
1X.30 CAL MG
1XNAPALM THROWERA
1 1 2 2 3 3 4 4 5 6RANGE
NAPALM THROWER: FLAME
A
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HOTDOGM3B MEDIUM COMBAT WALKERNAPALM
FLAME:Targets get no Saves from this weapon and areSuppressed.
TA0372014
MICKEYM3A MEDIUM COMBAT
WALKERCLOSE SUPPORT
M1 75MM HOWITZER: GRENADE
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25
1
16
25
2
17
23
1
14
12
41
12
11
31
31
21
21
14
1
14
13
1
12
1X.50 CAL MG
1XM1 75MMHOWITZER
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
M1 75MMHOWITZER: GRENADE
A
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MICKEYM3A MEDIUM COMBAT
WALKERCLOSE SUPPORT
GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).
TA0392014
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A
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POUNDERM3C MEDIUM COMBAT WALKERANTI-TANK
TA0412014
RATTLER AMPM3E MEDIUM COMBAT WALKERANTI-AIRCRAFT (AMPHIBIOUS)
ADVANCED REACTIVE FIRE
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1
25
16
1
25
17
3
23
14
33
12
12
33
11
22
21
1
14
14
1
13
12
1X TWIN M2 40MM AA GUNS
1X.50 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
AMPHIBIOUS
A
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RATTLER AMPM3E MEDIUM COMBAT WALKERANTI-AIRCRAFT (AMPHIBIOUS)
ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.
AMPHIBIOUS:Can move through Water as if it wereOpen Space.
TA1532014
RATTLERM3E MEDIUM COMBAT
WALKERANTI-AIRCRAFT
ADVANCED REACTIVE FIRE
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1
25
16
1
25
17
3
23
14
33
12
12
33
11
22
21
1
14
14
1
13
12
1XTWIN M2 40MMAA GUNS
1X.50 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
A
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RATTLERM3E MEDIUM COMBAT
WALKERANTI-AIRCRAFT
ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.
TA0432014
STEEL RAINM3F MEDIUM COMBAT WALKER
ASSAULT ENGINEER
4.2 ROCKET: VOLLEY
PETARD MORTAR GRENADE RELOAD
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2
16
4
3
17
5
14
3
12
3
5
2
4
2
4
1
3
1
14
3
1
12
2
4X4.2 ROCKET LIMITED AMMO
1X.30 CAL MG
1XPETARD MORTAR
A
1 1 2 2 3 3 4 4 5 6RANGE
PETARD MORTAR: GRENADE RELOAD
A
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STEEL RAINM3F MEDIUM COMBAT WALKER
ASSAULT ENGINEER
VOLLEY:May re any or all remaining ammunition at thesame target in a single Attack or Sustained Attack Action.
GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).
RELOAD:When this weapon performs an attack, removethe Units Loaded token. This weapon cannot attack untilthe Unit regains its Loaded token by performing a ReloadAction.
TA0462014
BULLDOGM5A HEAVY DESTROYER
WALKERPHASER
SMOKE LAUNCHERS
180WRAPIDFIRE PHASER GUN: PHASE
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111
25
16
16
111
25
17
17
62
23
14
14
62
12
12
12
62
11
62
62
62
111
14
14
14
111
13
12
12
1X 180WRAPIDFIRE PHASER GUN
1X.50 CAL MG
1X.30 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
LARGE VEHICLE
A
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BULLDOGM5A HEAVY DESTROYER WALKERPHASER
SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.
PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).
TA0332014
SIX SHOOTERM5B HEAVY DESTROYER
WALKERANTI-TANK
SMOKE LAUNCHERS
SIX M40 RECOILESS GUNS: SALVO
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2
25
16
16
3
25
17
17
2
23
14
14
2
12
12
12
2
11
52
42
41
1
14
14
14
1
13
12
12
1X SIX M40 RECOILESS GUNS
1X.50 CAL MG
1X.30 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
LARGE VEHICLE
A
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SIX SHOOTERM5B HEAVY DESTROYER
WALKERANTI-TANK
SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.
SALVO:May double number of Combat Dice rolledwhen attacking. If you do so, remove the Units Loadedtoken. This weapon cannot attack until the Unit regains its
Loaded token by performing a Reload Action.
TA0442014
LONG TOM IIM7C HEAVY SUPPORTWALKERARTILLERY
CREW SMOKE LAUNCHERS
M2 LONG TOM GUN: ARTILLERY
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2
25
25
14
3
25
25
15
3
23
23
13
2
12
12
2
11
11
1 1 11
14
14
13
1
13
13
12
1X M2 LONG TOM GUN
1X.50 CAL MG
2X.50 CAL MG
3XM4 .45 SUBMACHINEGUN
A
1 1 2 2 3 3 4 4 5 6RANGE
HUGE VEHICLE
A
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LONG TOM IIM7C HEAVY SUPPORT WALKERARTILLERY
CREW:May attack with either vehicle or crew weapons.
SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.
ARTILLERY:Can re under control of an ArtilleryObserver.
TA0382014
MOBILE HQM1 HEAVY COMMAND WALKER
ADVANCED REACTIVE FIRE AIR ALERT COMMAND VEHICLE CREW
PASSENGERS 6 SMOKE LAUNCHERS
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25
25
14
25
25
15
23
23
13
12
12
11
11
14
14
13
13
13
12
1X.50 CAL MG
2X.50 CAL MG
3XM4 .45 SUBMACHINEGUN
A
1 1 2 2 3 3 4 4 5 6RANGE
HUGE VEHICLE
A
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MOBILE HQM1 HEAVY COMMAND WALKER
ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.
AIR ALERT:Take an Air Alert Special Action to select anAircraft in Line of Sight. On a , friendly Units attacking
it hit on as well as for the remainder of the turn.COMMAND VEHICLE:Ofcers, Mechanics, andMedics mounted in vehicle can re-roll Special Actions.
CREW:May attack with either vehicle or crew weapons.
PASSENGERS (6):Can carry six Infantry with Armour 1or 2 or three Infantry with Armour 3 or 4.
SMOKE LAUNCHERS:Once per game, take aSmoke Launchers Action to place Smoke on Unit.
TA0402014
SKYSWEEPERM9 HEAVY SUPPORT WALKER
ANTI-AIRCRAFT
ADVANCED REACTIVE FIRE
CREW SMOKE LAUNCHERS
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1
25
25
14
1
25
25
15
4
23
23
13
44
12
12
34
11
11
33
22
21
1
14
14
13
1
13
13
12
1XTRIPLE M23 60MMAA GUNS
1X.50 CAL MG
2X.50 CAL MG
3XM4 .45 SUBMACHINEGUN
A
1 1 2 2 3 3 4 4 5 6RANGE
HUGE VEHICLE
A
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SKYSWEEPERM9 HEAVY SUPPORT WALKER
ANTI-AIRCRAFT
ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.
CREW:May attack with either vehicle or crew weapons.
SMOKE LAUNCHERS:Once per game, take a Smoke
Launchers Action to place Smoke on Unit.
TA0452014
FIREBALLM7B HEAVY ASSAULT
WALKERNAPALM
DOZER BLADE PASSENGERS 6 SMOKE LAUNCHERS
HEAVY NAPALM THROWER: FLAME
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27
111
27
112
24
17
13
13
11
4 4 4 4
16
18
4
14
14
4
1X TWIN .50 CAL MG
2X TWIN .30 CAL MG
1XHEAVY NAPALM THROWERA
1 1 2 2 3 3 4 4 5 6RANGE
HUGE VEHICLE
A
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FIREBALLM7B HEAVY ASSAULT WALKERNAPALM
DOZER BLADE:Take a Dozer Special Action to gaina Cover Save until the vehicle takes a Move or MarchMove Action.
PASSENGERS (6):Can carry six Infantry with Armour 1or 2 or three Infantry with Armour 3 or 4.
SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.
FLAME:Targets get no Saves from this weapon and areSuppressed.
TA0352014
PUNISHERM7A HEAVY ASSAULTWALKERANTI-TANK
DOZER BLADE PASSENGERS 6
SMOKE LAUNCHERS
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3
27
111
4
27
112
2
24
17
2
13
13
2
11
2 62 622
16
18
1
14
14
1X TWIN M3 155MMGUNS
1X TWIN .50 CAL MG
2X TWIN .30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
HUGE VEHICLE
A
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PUNISHERM7A HEAVY ASSAULT WALKERANTI-TANK
DOZER BLADE:Take a Dozer Special Action to gaina Cover Save until the vehicle takes a Move or MarchMove Action.
PASSENGERS (6):Can carry six Infantry with Armour 1or 2 or three Infantry with Armour 3 or 4.
SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.
TA0422014
LCM-46LANDING CRAFT, MEDIUM 46
NAVAL UNIT
SEALIFTER
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25
25
23
12
11
14
13
2X.50 CAL MGA
1 1 2 2 3 3 4 4 5 6RANGE
LARGE VEHICLE
A
A
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LCM-46LANDING CRAFT, MEDIUM 46
NAVAL UNIT:Treat Water as Open Space, but cannotenter any other type of terrain. May take a free AttackAction after performing a March Move Action.
SEALIFTER:Can carry twelve Infantry with Armour 1or 2 or six Infantry with Armour 3 or 4. Normal-sized
Vehicles replace six Infantry. Large Vehicles replace allpassengers.
TA1552014
MICKEY ARVM3RV MEDIUM RECOVERY VEHICL
MECHANIC
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25
16
25
17
23
14
12
12
11
14
14
13
12
1X.50 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
A
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MICKEY ARVM3RV MEDIUM RECOVERY VEHICLE
MECHANIC:Perform a Makeshift Repair Action to rollve dice. Cancel one point of damage on adjacent vehiclefor each rolled. Does not apply to Units Joined.
TA1502014
PERSHING IIM26A2 MEDIUM TANKPHASER
TRACKED SMOKE LAUNCHERS
180WRAPIDFIRE PHASER GUN: PHASE
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111
25
16
16
111
25
17
17
62
23
14
14
62
12
12
12
62
11
62
62
62
111
14
14
14
111
13
12
12
1X 180WRAPIDFIRE PHASER GUN
1X.50 CAL MG
1X.30 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
LARGE VEHICLE
A
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PERSHING IIM26A2 MEDIUM TANKPHASER
SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.
TRACKED:Roll when moving through Terrain, haltingon a score of .
PHASER:Targets get no Cover Save from this weapon
(but may still have an Infantry Save).
TA1742014
1 12 23 34 4 5 6
PERSHING IIIM26A3 MEDIUM TANKANTI-TAN
TRACKED SMOKE LAUNCHERS
SIX M40 RECOILESS GUNS: SALVO
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2
25
16
16
3
25
17
17
2
23
14
14
2
12
12
12
2
11
52
42
41
1
14
14
14
1
13
12
12
1X SIX M40 RECOILESS GUNS
1X.50 CAL MG
1X.30 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
LARGE VEHICLE
A
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PERSHING IIIM26A3 MEDIUM TANKANTI-TANK
SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.
TRACKED:Roll when moving through Terrain, haltingon a score of .
SALVO:May double number of Combat Dice rolled
when attacking. If you do so, remove the Units Loadedtoken. This weapon cannot attack until the Unit regains itsLoaded token by performing a Reload Action.
TA1752014
RECON MICKEYM3H MEDIUM COMBAT
WALKERRECON
ARTILLERY OBSERVER
SCOUT
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27
25
16
27
25
17
24
23
14
13
12
12
11
11
16
14
14
14
13
12
1X TWIN .50 CAL MG
2X.50 CAL MG
1X.30 CAL MG
A
1 1 2 2 3 3 4 4 5 6RANGE
A
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RECON MICKEYM3H MEDIUM COMBAT WALKERRECON
ARTILLERY OBSERVER:Can shoot a target in Lineof Sight with an Artillery Weapon from another Unit thathas not yet Activated, even if the other Unit does not haveLine of Sight. The other Unit is counted as Activated aftermaking its Attack.
SCOUT:Take a March Move Action as the rst Action ofgame, leaving one further Action for that Activation.
TA1522014