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Justin.Bowers
Overview
What is DSDM? History and Background Principles Project Life Cycle Techniques and Roles When to use Summary References
What is DSDM?
Dynamic Software Development Method
A RAD approach to software development
Iterative and Incremental Eliminate problems of:
Going over-budget Missing deadlines Users not involved Management not commited
History
1990s - Rapid Application Development
"Meet the needs of a fast business" January 1994 - 16 founding members
of DSDM Consortium January 1995 - Version 1 completed. May 2003 - Current version is 4.2
Organization
United Kingdom based Non-profit, vendor-independent Board of 11 directors, 10 elected Academic membership costs about
$860 US http://dev.dsdm.org/membership/list.
asp
Accredited Training
Accredited Training Organizations Offer courses to become a
practitioner About 655 US Dollars for the basic
training 1 hour test, 60 questions
Accredited Training
9 Principles 1. Active user involvement 2. Teams must be empowered to make their own
decisions. 3. Frequent releases more important than maximizing
quality. 4. Primary criteria for deliverables is meeting
business needs. 5. Iterative development is essential to reach correct
solution. 6. Any change during development can be reversed. 7. The most high level requirements should be
unchangeable. 8. Testing shall occur throughout the lifecycle of the
project. 9. All stakeholders must cooperate and communicate.
Attaining Success
Management Must accept the philosophy Empower project team to make
decisions OR participate regularly with
development End users
Must be willing to test and judge functional prototypes
Phases
Pre-Project Project Lifecycle Post-Project
Pre-Project
This is not a planning stage Identify a project Have funding Have commitment
Process Overview
Feasibility Study Business Study Functional Model Iteration Design and Build Iteration Implementation
Process Lifecycle
Feasibility Study
Investigate scope of an approved project
Kick-off workshop to ensure stakeholders buy in to the project. [1]
Questions: Can this project meet the required
business needs? Is this project suited for the use of
DSDM? What are the most important risks?
Feasibility Study
Produces: Feasibility Report Feasibility Prototype (optional proof-of-
concept) Outline Plan, a schedule of major
milestones Risk Log
Business Study
Refine the plans of the feasibility study
Produces: Business Area Definition Prioritized requirements list Development plan Updated risk log
Leave non-functional requirements for later
Functional Model Iteration Utilize requirements to begin designs Four sub-stages
Identify functional prototype Schedule development Create functional prototype Review prototype
Begin user involvement; show prototypes
Begin testing models
Functional Model Iteration Produces:
Functional model Functional prototype
May combine this phase with Build phase if Working on a small project Technology exists to generate code from
models
Design and Build
Integrate components of previous phase
Four sub-stages Identify design prototype Schedule development Create design prototype Review design prototype
Design and Build
Produces: Fully designed prototype User Documentation
Testing continues
Implementation
System is delivered to end user Four sub-stages
User approval Train users Implement system on-site Review system
Implementation
Review is critical May return to modeling phase Eventually delivers final system
Post-Project
Team has disbanded Maintenance, Support, Review Continuing nature of DSDM on a
smaller scope
Techniques of DSDM
Prototyping Testing Modeling Configuration Management Workshops MoSCoW Timeboxing
MoSCoW
Must have Should have Could have Would have
Timeboxing
Split the project up Fixed budgets and delivery dates Allows omission of least important
requirements Pareto principle
Roles
Executive Sponsor Visionary Ambassador User Project Manager Technical Co-ordinater Team Leader Developer Tester Scribe (documentation) Facilitator (workshop communication)
Role Details
Executive Sponsor Commits funding Final say in decision making
Visionary Greatest knowledge and view Supervising project direction
Ambassador User User experience and knowledge
When to Use
Inappropriate projects real time safety critical have well defined requirements have no fixed end date re-usable components
Appropriate projects prioritisable requirements fixed end date cleared defined users can be broken down
Summary
Eliminate time and budget as variables
Prioritized requirements Incremental process User involvement Testing, prototyping
References
[1] DSDM Public Version 4.2 Manual. (n.d.). DSDM Consortium - Enabling Business Agility. Retrieved March 24, 2010, from http://www.dsdm.org/version4/2/public/default.asp
[2] What Is DSDM? - CodeProject. (n.d.). Your Development Resource - CodeProject. Retrieved March 24, 2010, from http://www.codeproject.com/KB/
[3] Davies, R. (2004, September 21). DSDN Explained. Agile
eXperience. Retrieved March 24, 2010, from www.agilexp.com/presentations/DSDMexplained.pdf
[4] Dynamic Systems Development Method - Wikipedia, the
free encyclopedia. (n.d.). Wikipedia, the free encyclopedia. Retrieved March 29, 2010, from http://en.wikipedia.org/wiki/Dynamic_Systems_Development_Method
Questions?