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eBusiness - Gamification

Date post: 07-Apr-2018
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    Page 1eBusiness

    GamificationBES 2011

    eBusiness: Gamification

    Paul Fox [email protected]

    mailto:[email protected]:[email protected]
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    Page 2eBusiness GamificationBES 2011

    http://gamification.org/wiki/Gamification

    Gamification is the concept that you can apply thebasic elements that make games fun and engaging tothings that typically aren't considered a game.

    In theory you can apply Game Design to almostanything including Education, Health, Work and more.

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    Page 3eBusiness GamificationBES 2011

    The Gamified Worldhttp://www.youtube.com/watch?v=_JXlf_z_px4&NR=1

    http://www.youtube.com/watch?v=_JXlf_z_px4&NR=1
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    Page 4eBusiness GamificationBES 2011

    Jesse Schell: When Games Invade Real Lifehttp://www.g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/

    http://www.g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/
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    Page 5eBusiness GamificationBES 2011

    Zyngahttp://www.youtube.com/watch?v=81F1qSOq3cs

    http://www.youtube.com/watch?v=81F1qSOq3cs
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    Page 6eBusiness GamificationBES 2011

    Game Mechanicshttp://gamification.org/wiki/Game_Mechanics

    2.1 Achievements

    2.2 Appointments

    2.3 Behavioral Momentum

    2.4 Blissful Productivity

    2.5 Bonuses

    2.6 Cascading Information Theory

    2.7 Combos

    2.8 Community Collaboration

    2.9 Countdown

    2.10 Discovery

    2.11 Epic Meaning

    2.12 Free Lunch

    2.13 Infinite Gameplay

    2.14 Levels

    2.15 Loss Aversion

    2.16 Lottery

    2.17 Ownership

    2.18 Points

    2.19 Progression

    2.20 Quests

    2.21 Reward Schedules

    2.22 Status

    2.23 Urgent Optimism

    2.24 Virality

    http://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanicshttp://gamification.org/wiki/Game_Mechanics
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    Page 7eBusiness GamificationBES 2011

    Gamification satisfies fundamental human needs anddesires

    http://www.bunchball.com/nitro/

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    Page 8eBusiness GamificationBES 2011

    5 ways to make your site more fun: Points

    http://mashable.com/2010/04/07/funware-game-mechanics/

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    Page 9eBusiness GamificationBES 2011

    5 ways to make your site more fun: Leaderboards

    http://mashable.com/2010/04/07/funware-game-mechanics/

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    Page 10eBusiness GamificationBES 2011

    5 ways to make your site more fun: Badges

    http://mashable.com/2010/04/07/funware-game-mechanics/

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    Page 11eBusiness GamificationBES 2011

    5 ways to make your site more fun: Challenges

    http://mashable.com/2010/04/07/funware-game-mechanics/

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    Page 12eBusiness GamificationBES 2011

    5 ways to make your site more fun: Levels

    http://mashable.com/2010/04/07/funware-game-mechanics/

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    Page 13eBusiness GamificationBES 2011

    Avoid these two zones!

    How to use game mechanics to power your businesshttp://mashable.com/2010/07/13/game-mechanics-business/

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    Page 14eBusiness GamificationBES 2011

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    Page 15eBusiness GamificationBES 2011

    Case Study: DevHub

    DevHub lets users create their own blogs

    and web sites.

    Before gamification of the platform, 10% ofusers finished building their web sites now80% do.

    40,000 users, 4,800 new sites each week.

    Freemium most features are free, someare paid

    1-2% of users spend money

    Now: $.40/user/month. Goal: $2 /user/month

    http://venturebeat.com/2010/08/25/devhub-scores-engagement-increase-by-gamifying-its-web-site-creation-tools/

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    Page 16eBusiness GamificationBES 2011

    http://eterna.cmu.edu/content/EteRNA

    http://www.youtube.com/watch?v=fJhHg89h7bo

    http://www.youtube.com/watch?v=fJhHg89h7bo
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    Page 17eBusiness GamificationBES 2011

    Gaming can make a better worldhttp://www.ted.com/talks/lang/eng/jane_mcgonigal_gaming_can_make_a_better_world.html

    http://www.ted.com/talks/lang/eng/jane_mcgonigal_gaming_can_make_a_better_world.html

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