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ECE-517: Reinforcement Learningin Artificial Intelligence
Lecture 10: Temporal-Difference Learning
Dr. Itamar Arel
College of EngineeringDepartment of Electrical Engineering and Computer Science
The University of TennesseeFall 2015
September 29, 2015
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Introduction to Temporal Learning (TD) & TD Prediction
If one had to identify one idea as central and novel to RL, it would undoubtedly be temporal-difference (TD) learning Combination of ideas from DP and Monte Carlo
Learns without a model (like MC), bootstraps (like DP)
Both TD and Monte Carlo methods use experience to solve the prediction problem (a.k.a. policy evaluation)
A simple every-visit MC method may be expressed as
Let’s call this constant-a MC
We will focus on the prediction problem evaluating V(s) for a given policy
)()()( tttt sVRsVsV a
target: the actual return after time t
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TD Prediction (cont.)
Recall that in MC we need to wait until the end of the episode to update the value estimates
The idea of TD is to do so every time step
Simplest TD method, TD(0):
Essentially, we are updating one guess based on another
The idea is that we have a “moving target”
ttttt sVsVrsVsV 11)()( a
target: an estimate of the return
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Simple Monte Carlo
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. state following return actual theis where
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Simplest TD Method
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TTTTT
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Dynamic Programming
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Tabular TD(0) for estimating V
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TD methods Bootstrap and Sample
Bootstrapping: update involves an estimate (i.e. guess from a guess) Monte Carlo does not bootstrap
Dynamic Programming bootstraps
Temporal Different bootstraps
Sampling: update does not involve an expected value Monte Carlo samples
Dynamic Programming does not sample
Temporal Difference samples
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Example: Driving Home
State Elapsed Time
(minutes)
Predicted
Time to Go
Predicted
Total Time
leaving office 0 30 30
reach car, raining 5 35 40
exit highway 20 15 35
behind truck 30 10 40
home street 40 3 43
arrive home 43 0 43
rewardsReturns from
each state
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Example: Driving Home (cont.)
Changes recommended by
Monte Carlo methods a=1)
Changes recommended
by TD methods (a=1)
Value of each state is its expected time-to-go
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Is it really necessary to wait until the end of the episode to start learning? Monte Carlo says it is
TD learning argues that learning can occur on-line
Suppose, on another day, you again estimate when leaving your office that it will take 30 minutes to drive home, but then you get stuck in a massive traffic jam Twenty-five minutes after leaving the office you are still
bumper-to-bumper on the highway
You now estimate that it will take another 25 minutes to get home, for a total of 50 minutes
Must you wait until you get home before increasing your estimate for the initial state?
In TD you would be shifting your initial estimate from 30 minutes toward 50
Example: Driving Home (cont.)
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Advantages of TD Learning
TD methods do not require a model of the environment, only experience
TD, but not MC, methods can be fully incremental Agent learns a “guess from a guess”
Agent can learn before knowing the final outcomeLess memory
Reduced peak computation
Agent can learn without the final outcomeFrom incomplete sequences
Helps with applications that have very long episodes
Both MC and TD converge (under certain assumptions to be detailed later), but which is faster? Currently unknown – generally TD does better on stochastic
tasks
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Random Walk Example
In this example we empirically compare the prediction
abilities of TD(0) and constant-a MC applied to the small Markov process:
All episodes starts in state C
Proceed one state, right orleft with equal probability
Termination: R = +1, L = 0
True values:V(C)=1/2, V(A)=1/6, V(B)=2/6V(D)=4/6, V(E)=5/6
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Random Walk Example (cont.)
Data averaged over
100 sequences of
episodes
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Optimality of TD(0)
Suppose only a finite amount of experience is available, say 10 episodes or 100 time steps
Intuitively, we repeatedly present the experience until convergence is achieved
Updates are made after a batch of training data Also called batch updating
For any finite Markov prediction task, under batch updating, TD(0) converges for sufficiently small a
MC method also converges deterministically but to a different answer
To better understand the different between MC and TD(0), we’ll consider the batch random walk
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Optimality of TD(0) (cont.)
After each new episode, all previous episodes were treated as a batch, and the algorithm was trained until convergence. All repeated 100 times.
A key question is what would explain these two curves?
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You are the Predictor
Suppose you observe the following 8 episodes
Q :What would you guess V(A) and V(B) to be?
1) A, 0, B, 0
2) B, 1
3) B, 1
4) B, 1
5) B, 1
6) B, 1
7) B, 1
8) B, 0
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You are the Predictor (cont.)
V(A) = ¾ is the answer that batch TD(0) givesThe other reasonable answer is simply to say that A(0)=0 (Why?) This is the answer that MC gives
If the process is Markovian, we expect that the TD(0) answer will produce lower error on future data, even though the Monte Carlo answer is better on the existing data
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TD(0) vs. MC
For MC, the prediction that best matches the training data is V(A)=0 This minimizes the mean-square-error on the training set
This is what a batch Monte Carlo method gets
If we consider the sequentiality of the problem, then we would set V(A)=.75
This is correct for the maximum likelihoodestimate of a Markov model generating the data
i.e, if we do a best fit Markov model, and assume it is exactly correct, and then compute what it predicts
This is called the certainty-equivalence estimate
It is what TD(0) yields
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Learning An Action-Value Function
We now consider the use of TD methods for the control problem
As with MC, we need to balance exploration and exploitation Again, two schemes: on-policy and off-policy
We’ll start with on-policy, and learn action-value function
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SARSA: On-Policy TD(0) Learning
One can easily turn this into a control method by always updating the policy to be greedy with respect to the current estimate of Q(s,a)
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Q-Learning: Off-Policy TD Control
One of the most important breakthroughs in RL was the development of Q-Learning - an off-policy TD control algorithm (1989)
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Q-Learning: Off-Policy TD Control (cont.)
The learned action-value function, Q, directly approximates the optimal action-value function, Q*
Converges as long as all states are visited and state-action values updated
Why is it considered an off-policy control method?
How expensive is it to implement?