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Econsultancy: Social_Games & Gamification Presentation

Date post: 13-May-2015
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This presentation from Econsultancy considers how companies are currently engaging in theory and practise within these two very complex - but rapidly developing - environments, giving you inspiration and preparation to successfully engage with users in new and exciting ways. Packed with cutting edge examples, the presentation will challenge the way you approach your current digital engagement strategy.
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Social Gaming and Gamification Innovation Briefing Econsultancy Raf Keustermans, June 2011 Social Gaming and Gamification Innovation Briefing Image from launchpad6.co
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Page 1: Econsultancy: Social_Games & Gamification Presentation

Social Gaming and Gamification Innovation BriefingEconsultancyRaf Keustermans, June 2011

Social Gaming and Gamification Innovation

Briefing

Image from launchpad6.com

Page 2: Econsultancy: Social_Games & Gamification Presentation

RAF KEUSTERMANS

Independent Consultant

Global Marketing Director Playfish (EA) 2009-2010

Marketing Director EMEA Pogo.com (EA) 2008-2009

Head of Marketing Western Europe Unibet.com 2005-2008

Project Manager & Strategic Planner at BBDO, Grey and DuvalGuillaume (Publicis Groupe) 1998-2001 / 2002-2005

Co-Founder start-up (Cyganet - online community tools & services) 2001-2002

[email protected]

Twitter: @raf_keustermans

Page 3: Econsultancy: Social_Games & Gamification Presentation

Please note:Sample presentation only. Please download the full presentation from:http://

econsultancy.com/reports/social-gaming-and-gamification-innovation-briefing

Page 4: Econsultancy: Social_Games & Gamification Presentation

Games & Gamification Timeline

PONGGamification

Social Games

1972 1994 2005 20122007 2010

XBOX 360PS3

1980’s

« Golden Age of ArcadeGames »

Brands (re)discover

Games

Page 5: Econsultancy: Social_Games & Gamification Presentation

Social Games

Image from CityVille, Zynga

Page 6: Econsultancy: Social_Games & Gamification Presentation

What Is It?

Games using social graphFb/iOS Game Centre/OpenFeint/…

No End/No Winner

Multi-Player (real-time or turn-based)

Users always aware of others’ activities

Free (Ad-funded/Virtual Goods)

Image from menagamer.com, Restaurant Story

Page 7: Econsultancy: Social_Games & Gamification Presentation

Gamification ingredients

Image from free-photos.biz

Page 8: Econsultancy: Social_Games & Gamification Presentation

1. What motivates the user/customer?2. What are the mechanics/rules?3. Is there Social Interaction?4. How do you Win/Level Up? (victory

conditions)

Page 9: Econsultancy: Social_Games & Gamification Presentation

• Criticism: – ‘Pointsification’– Fluffy metrics (‘engagement’)– Re-inventing loyalty systems– Ugly word

• Most gamification projects are ‘glorified loyalty programmes’.

• Game mechanics can’t fix broken businesses!

Page 10: Econsultancy: Social_Games & Gamification Presentation

Raf [email protected] twitter.com/raf_keustermans

Image from Flickr

Page 11: Econsultancy: Social_Games & Gamification Presentation

Please note:Sample presentation only. Please download the full presentation from:http://

econsultancy.com/reports/social-gaming-and-gamification-innovation-briefing

Page 12: Econsultancy: Social_Games & Gamification Presentation

Econsultancy

About Econsultancy

Econsultancy is a digital publishing and training group that is used by more than 200,000 internet professionals every month.

The company publishes practical and timesaving research to help marketers make better decisions about the digital environment, build business cases, find the best suppliers, look smart in meetings and accelerate their careers.

Econsultancy has offices in New York and London, and hosts more than 100 events every year in the US and UK. Many of the world's most famous brands use Econsultancy to educate and train their staff.

Some of Econsultancy’s members include: Google, Yahoo, Dell, BBC, BT, Shell, Vodafone, Virgin Atlantic, Barclays, Deloitte, T-Mobile and Estée Lauder.

http://econsultancy.com


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