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Creativity and Innovation
Module: 2
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What ideas do you
associate with creativity? Produce something
Original idea
Ingenuity
Imagination
Thinking out-of-the-box
Craziness
Extraordinary
Innovation
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What is creativity?
To be creative, a solution must satisfy one or more of the
following conditions:
1. The product of the thinking has novelty or value (either for the thinker
of for his culture)
2. The thinking is unconventional in the sense that it requiresmodification of rejection of previously accepted ideas
3. The thinking requires high motivation and persistence, taking place
either over a considerable span of time (continuously or
intermittently) or at high intensity
4. The problem as initially posed was vague and ill defined, so that part of
the task was to formulate the problem itself.
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What is creativity?
To be classified as creative, an improvement
must:
1.Be new or unique
2.Have utility or value
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Unstructured vs.
Structured creativity Spontaneity
Inspiration
Accident
Serendipity
Dream
Write ideas and file
them away
Training
Preparation Practice
Technique
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Releasing creativity
Creativity and innovation involve risk
Taking risks may lead to failure
Society and Education has penalized failure Failure is opportunity to learn
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Partial truths
Risk taking involves uncertainty but
Success can only come from new ideas which
can be implemented
Failure and success are tightly bound in the
exploration of new ideas
Partial truths extracted from each failure, ifrecognized and incorporated into subsequent
actions, help us attain our goals
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Three rules of
innovation
STRAFE: Success Through Rapid Accelerated
Failure and Entrepreneuring
GIN: Generate Ideas in Numbers
Fast History: Any successful design is transient
and so are ideas, thus, diversify ideas and
concepts
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Creativity: A Definition
Creativity is . the ability or power to
createto bring into existence, to invest
with a new form, to produce throughimaginative skill, to make or bring into
existence something new.
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Creativity and Innovation
Creativity (Invention) - creation of new ideas,
approaches, products, processes, and
technologies not previously known to exist
Innovation is the implementation of creative
inspiration
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Sources of New Ideas
Consumers
Potential entrepreneurs should continually pay
close attention to potential customers.
Distribution channels
Members of the distribution channels are also
excellent sources for new ideas because of their
familiarity with the needs of the market.
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Sources of New Ideas
Research and development
The largest source of new ideas is the entrepreneurs
own research and development.
Existing products and services Potential entrepreneurs and intrapreneurs should
also establish a formal method for monitoring and
evaluating competitive products and services on the
market. Frequently these analysis uncover ways to
improve these offerings that may result in a new
product or service that has more market appeal
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Creative Problem Solving
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Methods of Generating Ideas
Focus Groups
Brainstorming
Problem Inventory Analysis
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Creative problem solving
Techniques of creative problem solving are
Heuristic method
Synectics method
Brainstorming method
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Heuristic method
Heuristic is an adjective for experience-based
techniques that help in problem solving, learning and
discovery.
A heuristic method is used to rapidly come to asolution that is hoped to be close to the best possible
answer, or 'optimal solution'.
A heuristic as a noun is a "rule of thumb", an
educated guess, an intuitive judgment or simply
common sense.
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Heuristic method
A heuristic is a general way of solving a
problem. Heuristics as a noun is another name
for heuristic methods.
In more precise terms, heuristics stand for
strategies using readily accessible, though
loosely applicable, information to control
problem solving in human beings andmachines.
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Rule of thumb
A rule of thumb is a principle with broad
application that is not intended to be strictly
accurate or reliable for every situation.
The formal term for these rules of thumb is
"heuristics".
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Using Rules of Thumb
Most of us use "rules of thumb" in all sorts of areas
of our daily lives. "When the needle on the fuel level
indicator gets to the red, I know it'll last at least
another 20 miles", These rough rules, based on experience, are
invaluable because they help us to make decisions
without further detailed fact-finding: Drivers know
they don't need to divert immediately to find a fuelstation
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Using Rules of Thumb
But no one expects these rules to be 100% accurate:
If the car ran out of fuel in 18 miles, the driver
wouldn't be particularly surprised.
This is because rules of thumb are only used insituations where the risks associated with using a
"good enough" approximation are acceptable. No
one would use a rule of thumb such as this fuel
usage one for a F1 racing car: They'd do a detailedanalysis of the exact amount required to cover the
race distance.
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When to Use the Tool
Heuristic is a model which offers only a limited
representation of reality, it should only be used when
the speed or low cost of using it makes it better value
than using a detailed set of data. So heuristics are often used in calculating estimates,
for proof-of-concept prototypes, or for filtering a set
of options so that you are left with a shortlist of a
manageable size.
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Constructing a Heuristic
Heuristics need to be formalized if they are to
be most useful. This raises them above the
level of "gut instinct", and it also means that
they can be shared with other people.
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Synectics method
Synectics is a creativity and problem solving process
which combines a structured approach to creativity
with the freewheeling problem-solving approach
used in techniques like brainstorming. Synectics is based on a simple concept for problem
solving and creative thinking - you need to generate
ideas, and you need to evaluate ideas.
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Synectics method
Synectics incorporates the brainstorming
principle ofsuspending judgment and extends
it to alternative problem definitions, goals and
wishes.
It also encourages suspending judgment when
listening, so that associations that might
trigger new ideas are not dismissed asirrelevant.
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Preliminary planning
In advance, hold a preliminary planning meeting withthe problem owner(s).
This checks that there are genuine problem owners,
wanting new options that they themselves can
implement, within their authority; helps you to understand the problem-owners' perceptions
of the problem area;
gives a feel for the number and quality of solutions
needed;
helps to ensure realistic expectations about results;
and allows you to agree team membership.
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Procedure during the session
Problem owner provides headline and wish: They describe the issue, how it is experienced, the background, what
has been tried, and the possible scope of action.
It is then expressed in one or more big wish statements of the form:
I wish (IW)... or How to (H2) ....
That this is not a problem definition but a wish reflecting the way the
issue is experienced. The group listen imaginatively, rather than
analytically.
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Procedure during the session
Group generates large numbers of springboards:
The mood here should be expansive and unconstrained. The
springboards use the same formats as the big wish (IW, H2, etc.).
They are not ideas for solutions, but articulate further wishes to open
up space for invention: A wide range of springboard triggering techniques have been
developed, e.g. various uses of Analogies & others ( Random Stimuli,
Drawing techniques, etc.)
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Procedure during the session
Select an interesting springboard: The mood now switches to a more focused approach than in Steps 1-2.
Problem owner and group members choose their favorite.
springboards (more on the basis of interest or appeal than on the
basis of logical relevance). They share their choices, but final choice rests with the problem-
owner. However, the process can always be repeated, so the choice is
not critical.
The assumption is that within any springboard will be creative
possibilities that can usefully be explored.
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Procedure during the session
Ideas to help achieve the selected springboard are
generated, using the trigger techniques mentioned
in Step 2 (or any other idea-generation methods).
The problem-owner selects some that seeminteresting.
Check understanding of these by paraphrasing them
and checking with their authors until the paraphrase
is correct. An idea is selected for the ItemisedResponse.
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Procedure during the session
Itemised response.
Every conceivable positive features of the selected idea is
listed. Then (and only then), a single concern / problem /
issue is expressed as a problem for solution (e.g. How to...). Solutions for these are expressed by all in terms of
What you do is (WYDI)....
Recycle or end:
Back to 4. until sufficient ideas for this spring board havebeen explored. Then back to 3. for another springboard.
Cycle until the problem-solver has a solution s/he is happy
to run with, or until time runs out.
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Brainstorming method
Process:
Pre-meeting to define the problem
Warm-up session
- may include problem re-definition
Brainstorming session
Subsequent acquisition of ideas
Select of most promising ideas
Develop selected ideas
Verification & presentation of selected ideas
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Brainstorming method
No criticism allowed
Evaluate ideas later
Free-wheeling encouraged
the wilder the idea the better
Quantity of ideas wanted
the greater the number of ideas the better
Combination & improvement of ideas try to build on each others ideas
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When to use Brainstorming
Finding a name for a new product/service
Finding alternative uses/new markets
Improving products/service/processes
Finding more time/space/resources
Potential problem analysis
Obtaining a cross section of views on a
specific topic
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When NOT to use Brainstorming
Not suitable for complex problems
For problems requiring a high level of
expertise
For problems involving manipulation or
motivation of people
For problems where written materials need to
be created or considered
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Interrogatories (5Ws/H)
Why
How
When
Where
Who
What
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Associations/Images
Technique1. Leader assists group in identifying the problem or
opportunity to be expanded
2. Leader asks participants to select a solution to the problem,
phrased in the form of a goal or wish
3. Leader asks the group to think of a world that is remote from
the world of the problem.
4. Leader request to set aside the problem and goal/wish
developed and to lists associations and images that
characterize the remote world
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5. Leader directs the group to relate the list of associations and
images of the remote world to the world of the problem
6. Leader directs group to develop and applying them in a more
realistic way without diluting the innovation
7. Group selects and implements appealing ideas developed in
step 6.
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Wishful thinking
1. Develop a problem statement
2. Open solution space to all possibilities, i.e.
anything is possible
3. State alternative in terms of a wish or fantasy
4. Convert each wishful statement to a more
practical one
5. Move on to the normal analytical problem
solving approach to develop a solution
/
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Analogy/Metaphor
technique
1. Withholding evaluation, generate a list of objects,persons, situations or actions that are similar but
unrelated to problem
2. Select one of the analogies and describe it in detail(avoid any reference to original problem)
3. Examine items and translate them into statements
that apply to the problem
4. Examine each statement and discuss its application
to the problem
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Innovation & Entrepreneurship
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How is Profits and Innovation
linked?
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Globalization & Innovation
Impact of globalization on todays business
Like anything else in the business world, globalization brings both
opportunities and threats.
An analysis of the current globalization issues clearly shows that while
rapidly growing economies like Brazil, Russia, India, and China (BRIC)have provided new markets for auto-makers, consumer
goods/oil/software/hardware companies, etc., these countries have
also become excellent sources of cheap labor and raw materials.
The right approach for a business leader anywhere on the globe today
is to see globalization through the lens of the business model: What are new opportunities being created for my business?
What are the new threats for my business?
How do I change my business model so that I can take advantage of the new
opportunities and minimize the risk exposure from threats?
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Globalization & Innovation
How to thrive in the rapidly globalizing world?
Globalization is merely an external force driving change in the
business environment. No amount of opposition or prayers or
wishes will make it go away.
The smartest companies (think General Electric and many
others) are simply reinventing their business models to take
advantage of new opportunities and managing the risks of
global competition.
Only when a business manages globalization, does it thrive.Anything else is a distraction.
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Globalization & Innovation
This brings us to the topic of the role that innovation plays in
the global economy.
Innovation is the process of adopting a new thing, idea, or
behavior pattern, and since global economy changes so
rapidly in so many complex ways today that innovation has tobe part of a company's DNA from day one and can be
managed literally in real time.
Only an innovative company can thrive in this environment.
S f I i
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Sources of Innovation
According to Peter Drucker
The unexpected. The unexpected success, failure or outside
event.
The incongruity-- between reality as it actually is and reality
as it is assumed to be or as it "ought to be."
Innovation based on process need.
Changes in industry structure or market structure that catch
everyone unawares.
Demographics-- population changes.
Changes in perception, mood and meaning.
New knowledge, both scientific and nonscientific.
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UNEXPECTED EVENTS
Unexpected events can be failures as well as successes.
The Unexpected. Look to see if a particular product or service
has been in greater or lesser demand than anticipated. If so,
ask, Why? What would it mean to us if we exploited the
unexpected success? What would we have to do to convert itinto an opportunity? Set aside time to discuss unexpected
success or failures. Do it for your clients, too.
For example,
The development of the very successful Sony Walkman was the resultof the CEO spending time in New York and noticing young people
carrying portable radios on their shoulders.
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INCONGRUITIES
Incongruities result from a difference between perception andreality.
Incongruities or conflicts between opposing functions,
requirements or values may be the start of an innovation.
For example, Federal Express was able to capitalize onconsumer dissatisfaction with the U.S. Postal Service and
demonstrate that individuals and companies were willing to
pay a premium for overnight delivery of packages and
documents.
For example the request for a small car with still enough
space on the inside seems to be incongruent. This however
was solved in a new design as the NANO
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PROCESS NEEDS
Process need innovations are those which are created to
support some other process or product.
This one is task focused rather than situation focused. A
process is perfected or redesigned or a weak link replaced.
For example, The development of the ATM (automatic teller
machine) and now web-based and Internet banking options
allow individuals to do their banking when the bank is closed
and without relying on tellers being available. This has freed
tellers from performing many routine functions such ascashing checks and has improved both efficiency and profit
margins for banks.
MARKET AND INDUSTRY
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MARKET AND INDUSTRY
STRUCTURE CHANGES Industry structures change in response to growth and changes
in the marketplace.
The development of the personal computer also had a far-
reaching impact on the computer industry as a whole. Until
the personal computer, manufacturers of large mainframecomputers, terminals, and software developed for specific
uses within a firm dominated the computer industry. With the
adoption of the personal computer and advent of the laptop
computer, the composition of computer sales and marketingchanged dramatically
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DEMOGRAPHIC CHANGES
Demographics have long been a major source
of innovation creating opportunities for new
types of products and services.
Changes in population, age structure,
educational status, income.
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CHANGES IN PERCEPTION
An example of changes in perception as source of innovation
is the following.
In older days health was seen as related to body mass, meaning fatter
people were perceived as more healthy.
In the last century this perception changed as a result of medicalstudys that revealed that overweight was a risk factor.
Since that time many light products have come to the market.
Many substitutes of sugar have been developed such as Nutrasweet.
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NEW KNOWLEDGE.
New knowledge or technology is one of the strongest forces for
innovation. Many companies, of all sizes and levels of sophistication, now have a web
presence on the Internet with the capability of connecting their products
with customers nearby or on the other side of the globe.
No longer are consumers limited to the daytime hours for their activities;
online stock trading, shopping, and banking are examples of servicesthat are accessible at any time of day or night via the Internet.
Other opportunities are being explored in the fields like nanotechnology.
These technologies and systems will develop even further as consumers
continue to demand new and innovative products and immediate access
to information, goods and services.
Why Innovate?
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Why Innovate?
Why Innovate?
Today, more than ever, we need Innovators.
Every business and organisation is trying to deal with the impacts of
globalization, a changing workforce and how to make the transition to
a service based "knowledge economy".
It will be the creativity and entrepreneurship of a breed of Innovation.
Leaders who will develop the new products, services and ways of
working needed to achieve sales, added value, customer satisfaction
and an employment base dominated by high skilled, well paid
knowledge-intensive jobs in the most effective way.
However such individuals are in short supply?
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What is Innovation?
What is Innovation?
It is important to stress that innovation is no longer just
about R&D in relation to product development and
improvement but also relates to service, process and
people improvement.
Process innovation is made possible by creative use of
systems, and involvement of people.
All managers have to continuously improve their business
through creating a climate for innovation embracing
culture, workplace and the skills of managers and staff.
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What is Innovation?
There is a view that without highly creative managers
there can be no highly creative organisation.
However the constraints to developing the climate are
low awareness of benefits, skills and practices
poor access to information regarding innovation
Only few managers are skilled in developing and operating
innovative practices.
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How to Innovate!
This step-by-step method helps you invent new products or
services using templates. Templates channel your creative
thinking so you can innovate in a completely new way. It is not
brainstorming. It is a structured process to focus your creative
output. The way it works is by creating a hypothetical solution first,
and then imagining a problem that it solves. This is exactly
opposite of the traditional way people invent.
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How to Innovate
Usually, we start with a problem, then we try
to invent solutions to it. That is not always
effective because many times we do not know
all the problems consumers have when using aproduct or service.
When reverse the direction (SOLUTION-TO-
PROBLEM), we uncover many new usefulproblems worth solving, and we have
an innovative solution to apply to it.
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How to Innovate
1. Select a product or service to innovate.
2. Create a list of its components.
3. Apply a TEMPLATE to each component. This creates a
VIRTUAL PRODUCT. It is virtual because it does not exist. It
should not seem to make any sense to you at first.
4. Take the VIRTUAL PRODUCT and think of all the ways it could
be useful. What problems does it solve? What benefits does
it offer? Who would use it?
5. Repeat the process using a different component.
6. Repeat the entire process using a different TEMPLATE.
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Here are the TEMPLATES:
SUBTRACTION: removing an essential component and
keeping only what is left
MULTIPLICATION: making a copy of a component but
changing it in some way
TASK UNIFICATION: assigning an additional task to an existing
component - giving it a new job in addition to its existing job
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Apply a TEMPLATE: (example)
SUBTRACTION: Imagine a cell phone without the earpiece (so
the cell phone cannot make any sound). This is our VIRTUAL
PRODUCT. Now imagine what it would be good for. Ask
yourself these questions:
Who would use a cell phone that did not have sound?
What usage situations or social situations would this be
particularly useful for?
What would be the benefit?
How would it work?
Apply a TEMPLATE: (example)
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Apply a TEMPLATE: (example)
THE IDEA: It is a new kind of cell phone that is only for SMS
texting and Twittering(sounds). It has a different rate plan
than regular cell phones. It has a keyboard that is optimized
for fast inputing. It has an excellent address book and screen
display so that you can send texts and tweets very fast. Thescreen is large so you can share it with other people.
Now repeat this process for each component and each
TEMPLATE. Keep good notes of your new ideas. Combine
ideas together to create completely new-to-the-worldconcepts for a cell phone!