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    Creativity and Innovation

    Module: 2

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    What ideas do you

    associate with creativity? Produce something

    Original idea

    Ingenuity

    Imagination

    Thinking out-of-the-box

    Craziness

    Extraordinary

    Innovation

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    What is creativity?

    To be creative, a solution must satisfy one or more of the

    following conditions:

    1. The product of the thinking has novelty or value (either for the thinker

    of for his culture)

    2. The thinking is unconventional in the sense that it requiresmodification of rejection of previously accepted ideas

    3. The thinking requires high motivation and persistence, taking place

    either over a considerable span of time (continuously or

    intermittently) or at high intensity

    4. The problem as initially posed was vague and ill defined, so that part of

    the task was to formulate the problem itself.

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    What is creativity?

    To be classified as creative, an improvement

    must:

    1.Be new or unique

    2.Have utility or value

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    Unstructured vs.

    Structured creativity Spontaneity

    Inspiration

    Accident

    Serendipity

    Dream

    Write ideas and file

    them away

    Training

    Preparation Practice

    Technique

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    Releasing creativity

    Creativity and innovation involve risk

    Taking risks may lead to failure

    Society and Education has penalized failure Failure is opportunity to learn

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    Partial truths

    Risk taking involves uncertainty but

    Success can only come from new ideas which

    can be implemented

    Failure and success are tightly bound in the

    exploration of new ideas

    Partial truths extracted from each failure, ifrecognized and incorporated into subsequent

    actions, help us attain our goals

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    Three rules of

    innovation

    STRAFE: Success Through Rapid Accelerated

    Failure and Entrepreneuring

    GIN: Generate Ideas in Numbers

    Fast History: Any successful design is transient

    and so are ideas, thus, diversify ideas and

    concepts

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    Creativity: A Definition

    Creativity is . the ability or power to

    createto bring into existence, to invest

    with a new form, to produce throughimaginative skill, to make or bring into

    existence something new.

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    Creativity and Innovation

    Creativity (Invention) - creation of new ideas,

    approaches, products, processes, and

    technologies not previously known to exist

    Innovation is the implementation of creative

    inspiration

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    Sources of New Ideas

    Consumers

    Potential entrepreneurs should continually pay

    close attention to potential customers.

    Distribution channels

    Members of the distribution channels are also

    excellent sources for new ideas because of their

    familiarity with the needs of the market.

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    Sources of New Ideas

    Research and development

    The largest source of new ideas is the entrepreneurs

    own research and development.

    Existing products and services Potential entrepreneurs and intrapreneurs should

    also establish a formal method for monitoring and

    evaluating competitive products and services on the

    market. Frequently these analysis uncover ways to

    improve these offerings that may result in a new

    product or service that has more market appeal

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    Creative Problem Solving

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    Methods of Generating Ideas

    Focus Groups

    Brainstorming

    Problem Inventory Analysis

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    Creative problem solving

    Techniques of creative problem solving are

    Heuristic method

    Synectics method

    Brainstorming method

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    Heuristic method

    Heuristic is an adjective for experience-based

    techniques that help in problem solving, learning and

    discovery.

    A heuristic method is used to rapidly come to asolution that is hoped to be close to the best possible

    answer, or 'optimal solution'.

    A heuristic as a noun is a "rule of thumb", an

    educated guess, an intuitive judgment or simply

    common sense.

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    Heuristic method

    A heuristic is a general way of solving a

    problem. Heuristics as a noun is another name

    for heuristic methods.

    In more precise terms, heuristics stand for

    strategies using readily accessible, though

    loosely applicable, information to control

    problem solving in human beings andmachines.

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    Rule of thumb

    A rule of thumb is a principle with broad

    application that is not intended to be strictly

    accurate or reliable for every situation.

    The formal term for these rules of thumb is

    "heuristics".

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    Using Rules of Thumb

    Most of us use "rules of thumb" in all sorts of areas

    of our daily lives. "When the needle on the fuel level

    indicator gets to the red, I know it'll last at least

    another 20 miles", These rough rules, based on experience, are

    invaluable because they help us to make decisions

    without further detailed fact-finding: Drivers know

    they don't need to divert immediately to find a fuelstation

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    Using Rules of Thumb

    But no one expects these rules to be 100% accurate:

    If the car ran out of fuel in 18 miles, the driver

    wouldn't be particularly surprised.

    This is because rules of thumb are only used insituations where the risks associated with using a

    "good enough" approximation are acceptable. No

    one would use a rule of thumb such as this fuel

    usage one for a F1 racing car: They'd do a detailedanalysis of the exact amount required to cover the

    race distance.

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    When to Use the Tool

    Heuristic is a model which offers only a limited

    representation of reality, it should only be used when

    the speed or low cost of using it makes it better value

    than using a detailed set of data. So heuristics are often used in calculating estimates,

    for proof-of-concept prototypes, or for filtering a set

    of options so that you are left with a shortlist of a

    manageable size.

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    Constructing a Heuristic

    Heuristics need to be formalized if they are to

    be most useful. This raises them above the

    level of "gut instinct", and it also means that

    they can be shared with other people.

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    Synectics method

    Synectics is a creativity and problem solving process

    which combines a structured approach to creativity

    with the freewheeling problem-solving approach

    used in techniques like brainstorming. Synectics is based on a simple concept for problem

    solving and creative thinking - you need to generate

    ideas, and you need to evaluate ideas.

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    Synectics method

    Synectics incorporates the brainstorming

    principle ofsuspending judgment and extends

    it to alternative problem definitions, goals and

    wishes.

    It also encourages suspending judgment when

    listening, so that associations that might

    trigger new ideas are not dismissed asirrelevant.

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    Preliminary planning

    In advance, hold a preliminary planning meeting withthe problem owner(s).

    This checks that there are genuine problem owners,

    wanting new options that they themselves can

    implement, within their authority; helps you to understand the problem-owners' perceptions

    of the problem area;

    gives a feel for the number and quality of solutions

    needed;

    helps to ensure realistic expectations about results;

    and allows you to agree team membership.

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    Procedure during the session

    Problem owner provides headline and wish: They describe the issue, how it is experienced, the background, what

    has been tried, and the possible scope of action.

    It is then expressed in one or more big wish statements of the form:

    I wish (IW)... or How to (H2) ....

    That this is not a problem definition but a wish reflecting the way the

    issue is experienced. The group listen imaginatively, rather than

    analytically.

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    Procedure during the session

    Group generates large numbers of springboards:

    The mood here should be expansive and unconstrained. The

    springboards use the same formats as the big wish (IW, H2, etc.).

    They are not ideas for solutions, but articulate further wishes to open

    up space for invention: A wide range of springboard triggering techniques have been

    developed, e.g. various uses of Analogies & others ( Random Stimuli,

    Drawing techniques, etc.)

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    Procedure during the session

    Select an interesting springboard: The mood now switches to a more focused approach than in Steps 1-2.

    Problem owner and group members choose their favorite.

    springboards (more on the basis of interest or appeal than on the

    basis of logical relevance). They share their choices, but final choice rests with the problem-

    owner. However, the process can always be repeated, so the choice is

    not critical.

    The assumption is that within any springboard will be creative

    possibilities that can usefully be explored.

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    Procedure during the session

    Ideas to help achieve the selected springboard are

    generated, using the trigger techniques mentioned

    in Step 2 (or any other idea-generation methods).

    The problem-owner selects some that seeminteresting.

    Check understanding of these by paraphrasing them

    and checking with their authors until the paraphrase

    is correct. An idea is selected for the ItemisedResponse.

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    Procedure during the session

    Itemised response.

    Every conceivable positive features of the selected idea is

    listed. Then (and only then), a single concern / problem /

    issue is expressed as a problem for solution (e.g. How to...). Solutions for these are expressed by all in terms of

    What you do is (WYDI)....

    Recycle or end:

    Back to 4. until sufficient ideas for this spring board havebeen explored. Then back to 3. for another springboard.

    Cycle until the problem-solver has a solution s/he is happy

    to run with, or until time runs out.

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    Brainstorming method

    Process:

    Pre-meeting to define the problem

    Warm-up session

    - may include problem re-definition

    Brainstorming session

    Subsequent acquisition of ideas

    Select of most promising ideas

    Develop selected ideas

    Verification & presentation of selected ideas

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    Brainstorming method

    No criticism allowed

    Evaluate ideas later

    Free-wheeling encouraged

    the wilder the idea the better

    Quantity of ideas wanted

    the greater the number of ideas the better

    Combination & improvement of ideas try to build on each others ideas

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    When to use Brainstorming

    Finding a name for a new product/service

    Finding alternative uses/new markets

    Improving products/service/processes

    Finding more time/space/resources

    Potential problem analysis

    Obtaining a cross section of views on a

    specific topic

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    When NOT to use Brainstorming

    Not suitable for complex problems

    For problems requiring a high level of

    expertise

    For problems involving manipulation or

    motivation of people

    For problems where written materials need to

    be created or considered

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    Interrogatories (5Ws/H)

    Why

    How

    When

    Where

    Who

    What

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    Associations/Images

    Technique1. Leader assists group in identifying the problem or

    opportunity to be expanded

    2. Leader asks participants to select a solution to the problem,

    phrased in the form of a goal or wish

    3. Leader asks the group to think of a world that is remote from

    the world of the problem.

    4. Leader request to set aside the problem and goal/wish

    developed and to lists associations and images that

    characterize the remote world

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    5. Leader directs the group to relate the list of associations and

    images of the remote world to the world of the problem

    6. Leader directs group to develop and applying them in a more

    realistic way without diluting the innovation

    7. Group selects and implements appealing ideas developed in

    step 6.

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    Wishful thinking

    1. Develop a problem statement

    2. Open solution space to all possibilities, i.e.

    anything is possible

    3. State alternative in terms of a wish or fantasy

    4. Convert each wishful statement to a more

    practical one

    5. Move on to the normal analytical problem

    solving approach to develop a solution

    /

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    Analogy/Metaphor

    technique

    1. Withholding evaluation, generate a list of objects,persons, situations or actions that are similar but

    unrelated to problem

    2. Select one of the analogies and describe it in detail(avoid any reference to original problem)

    3. Examine items and translate them into statements

    that apply to the problem

    4. Examine each statement and discuss its application

    to the problem

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    Innovation & Entrepreneurship

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    How is Profits and Innovation

    linked?

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    Globalization & Innovation

    Impact of globalization on todays business

    Like anything else in the business world, globalization brings both

    opportunities and threats.

    An analysis of the current globalization issues clearly shows that while

    rapidly growing economies like Brazil, Russia, India, and China (BRIC)have provided new markets for auto-makers, consumer

    goods/oil/software/hardware companies, etc., these countries have

    also become excellent sources of cheap labor and raw materials.

    The right approach for a business leader anywhere on the globe today

    is to see globalization through the lens of the business model: What are new opportunities being created for my business?

    What are the new threats for my business?

    How do I change my business model so that I can take advantage of the new

    opportunities and minimize the risk exposure from threats?

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    Globalization & Innovation

    How to thrive in the rapidly globalizing world?

    Globalization is merely an external force driving change in the

    business environment. No amount of opposition or prayers or

    wishes will make it go away.

    The smartest companies (think General Electric and many

    others) are simply reinventing their business models to take

    advantage of new opportunities and managing the risks of

    global competition.

    Only when a business manages globalization, does it thrive.Anything else is a distraction.

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    Globalization & Innovation

    This brings us to the topic of the role that innovation plays in

    the global economy.

    Innovation is the process of adopting a new thing, idea, or

    behavior pattern, and since global economy changes so

    rapidly in so many complex ways today that innovation has tobe part of a company's DNA from day one and can be

    managed literally in real time.

    Only an innovative company can thrive in this environment.

    S f I i

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    Sources of Innovation

    According to Peter Drucker

    The unexpected. The unexpected success, failure or outside

    event.

    The incongruity-- between reality as it actually is and reality

    as it is assumed to be or as it "ought to be."

    Innovation based on process need.

    Changes in industry structure or market structure that catch

    everyone unawares.

    Demographics-- population changes.

    Changes in perception, mood and meaning.

    New knowledge, both scientific and nonscientific.

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    UNEXPECTED EVENTS

    Unexpected events can be failures as well as successes.

    The Unexpected. Look to see if a particular product or service

    has been in greater or lesser demand than anticipated. If so,

    ask, Why? What would it mean to us if we exploited the

    unexpected success? What would we have to do to convert itinto an opportunity? Set aside time to discuss unexpected

    success or failures. Do it for your clients, too.

    For example,

    The development of the very successful Sony Walkman was the resultof the CEO spending time in New York and noticing young people

    carrying portable radios on their shoulders.

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    INCONGRUITIES

    Incongruities result from a difference between perception andreality.

    Incongruities or conflicts between opposing functions,

    requirements or values may be the start of an innovation.

    For example, Federal Express was able to capitalize onconsumer dissatisfaction with the U.S. Postal Service and

    demonstrate that individuals and companies were willing to

    pay a premium for overnight delivery of packages and

    documents.

    For example the request for a small car with still enough

    space on the inside seems to be incongruent. This however

    was solved in a new design as the NANO

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    PROCESS NEEDS

    Process need innovations are those which are created to

    support some other process or product.

    This one is task focused rather than situation focused. A

    process is perfected or redesigned or a weak link replaced.

    For example, The development of the ATM (automatic teller

    machine) and now web-based and Internet banking options

    allow individuals to do their banking when the bank is closed

    and without relying on tellers being available. This has freed

    tellers from performing many routine functions such ascashing checks and has improved both efficiency and profit

    margins for banks.

    MARKET AND INDUSTRY

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    MARKET AND INDUSTRY

    STRUCTURE CHANGES Industry structures change in response to growth and changes

    in the marketplace.

    The development of the personal computer also had a far-

    reaching impact on the computer industry as a whole. Until

    the personal computer, manufacturers of large mainframecomputers, terminals, and software developed for specific

    uses within a firm dominated the computer industry. With the

    adoption of the personal computer and advent of the laptop

    computer, the composition of computer sales and marketingchanged dramatically

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    DEMOGRAPHIC CHANGES

    Demographics have long been a major source

    of innovation creating opportunities for new

    types of products and services.

    Changes in population, age structure,

    educational status, income.

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    CHANGES IN PERCEPTION

    An example of changes in perception as source of innovation

    is the following.

    In older days health was seen as related to body mass, meaning fatter

    people were perceived as more healthy.

    In the last century this perception changed as a result of medicalstudys that revealed that overweight was a risk factor.

    Since that time many light products have come to the market.

    Many substitutes of sugar have been developed such as Nutrasweet.

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    NEW KNOWLEDGE.

    New knowledge or technology is one of the strongest forces for

    innovation. Many companies, of all sizes and levels of sophistication, now have a web

    presence on the Internet with the capability of connecting their products

    with customers nearby or on the other side of the globe.

    No longer are consumers limited to the daytime hours for their activities;

    online stock trading, shopping, and banking are examples of servicesthat are accessible at any time of day or night via the Internet.

    Other opportunities are being explored in the fields like nanotechnology.

    These technologies and systems will develop even further as consumers

    continue to demand new and innovative products and immediate access

    to information, goods and services.

    Why Innovate?

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    Why Innovate?

    Why Innovate?

    Today, more than ever, we need Innovators.

    Every business and organisation is trying to deal with the impacts of

    globalization, a changing workforce and how to make the transition to

    a service based "knowledge economy".

    It will be the creativity and entrepreneurship of a breed of Innovation.

    Leaders who will develop the new products, services and ways of

    working needed to achieve sales, added value, customer satisfaction

    and an employment base dominated by high skilled, well paid

    knowledge-intensive jobs in the most effective way.

    However such individuals are in short supply?

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    What is Innovation?

    What is Innovation?

    It is important to stress that innovation is no longer just

    about R&D in relation to product development and

    improvement but also relates to service, process and

    people improvement.

    Process innovation is made possible by creative use of

    systems, and involvement of people.

    All managers have to continuously improve their business

    through creating a climate for innovation embracing

    culture, workplace and the skills of managers and staff.

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    What is Innovation?

    There is a view that without highly creative managers

    there can be no highly creative organisation.

    However the constraints to developing the climate are

    low awareness of benefits, skills and practices

    poor access to information regarding innovation

    Only few managers are skilled in developing and operating

    innovative practices.

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    How to Innovate!

    This step-by-step method helps you invent new products or

    services using templates. Templates channel your creative

    thinking so you can innovate in a completely new way. It is not

    brainstorming. It is a structured process to focus your creative

    output. The way it works is by creating a hypothetical solution first,

    and then imagining a problem that it solves. This is exactly

    opposite of the traditional way people invent.

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    How to Innovate

    Usually, we start with a problem, then we try

    to invent solutions to it. That is not always

    effective because many times we do not know

    all the problems consumers have when using aproduct or service.

    When reverse the direction (SOLUTION-TO-

    PROBLEM), we uncover many new usefulproblems worth solving, and we have

    an innovative solution to apply to it.

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    How to Innovate

    1. Select a product or service to innovate.

    2. Create a list of its components.

    3. Apply a TEMPLATE to each component. This creates a

    VIRTUAL PRODUCT. It is virtual because it does not exist. It

    should not seem to make any sense to you at first.

    4. Take the VIRTUAL PRODUCT and think of all the ways it could

    be useful. What problems does it solve? What benefits does

    it offer? Who would use it?

    5. Repeat the process using a different component.

    6. Repeat the entire process using a different TEMPLATE.

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    Here are the TEMPLATES:

    SUBTRACTION: removing an essential component and

    keeping only what is left

    MULTIPLICATION: making a copy of a component but

    changing it in some way

    TASK UNIFICATION: assigning an additional task to an existing

    component - giving it a new job in addition to its existing job

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    Apply a TEMPLATE: (example)

    SUBTRACTION: Imagine a cell phone without the earpiece (so

    the cell phone cannot make any sound). This is our VIRTUAL

    PRODUCT. Now imagine what it would be good for. Ask

    yourself these questions:

    Who would use a cell phone that did not have sound?

    What usage situations or social situations would this be

    particularly useful for?

    What would be the benefit?

    How would it work?

    Apply a TEMPLATE: (example)

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    Apply a TEMPLATE: (example)

    THE IDEA: It is a new kind of cell phone that is only for SMS

    texting and Twittering(sounds). It has a different rate plan

    than regular cell phones. It has a keyboard that is optimized

    for fast inputing. It has an excellent address book and screen

    display so that you can send texts and tweets very fast. Thescreen is large so you can share it with other people.

    Now repeat this process for each component and each

    TEMPLATE. Keep good notes of your new ideas. Combine

    ideas together to create completely new-to-the-worldconcepts for a cell phone!


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