Date post: | 09-May-2015 |
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LEARNING STYLES AND
COMMUNITY SHAPING:
NEWCOMERS AND ITALIAN AS A
SECOND LANGUAGE (ISL) IN
ONLINE LEARNING
ENVIRONMENTS
Giovanna CarloniUniversity of Urbino, Italy
ICT and Italian as a Second Language (ISL)
to implement online ISL courses tailored to
migrant workers’ work-related language needs
planning of the theoretical framework underlying
the implementation of online ISL courses:
catering to migrant workers’ learning styles
OBJECTIVE:
E-learning (including audio/video
social software) can cater to a wide
range of learning styles
Second Language Acquisition (SLA)
Learning styles:
the way learners perceive, process,
represent, and acquire incoming input
Accommodating learners’ learning styles:
promote SLA in online learning
environments
Individualized learning: input and tasks
catering for learners’ preferred learning styles
E-learning needs to be student-centered:
actively participate in & take control over the
learning process
“very strong associations between ethnicity and learning style preferences” (Park)
“sociocultural influence on classroom interactional styles” (Park)
Newcomers’ learning style preferences are
likely to be affected by the culture they
grew up and were educated in (C1): South Americans: a major preference for
group learning (co-construction of knowledge)
Chinese, Thais and Bengalis: a major
preference for individual learning
Online tasks need to match learners’
preferred learning styles SLA
Style flexing needs to be activated
Style flexing: the ability to apply strategies
pertaining to those cognitive styles which do
not appear in a learner’s profile (Leaver
2005)
Certain cultures do not expect learners to have an
active role in their learning process
Learning Italian in online student-centered
environments
Newcomers’ style flexing in terms of active and
autonomous learning
Autonomous learning: asset for migrant workers
Learning styles
(a) sensory preferences
(b) cognitive styles
Sensory preferences
visual learners visual channel
auditory learners auditory channel
kinaesthetic and mechanical learners motor ch
(Leaver et al. 2005)
the channel through which input is perceived
How can e-learning
accommodate
sensory preferences?
Visual learners further
subdivided into imagists and
verbalists B-A-L-L
written materials such as handouts, forums, chats, tapescripts of lectures and podcasts, and presentations delivered through conference software
images such as pictures, drawings, diagrams, outlines, videoconferencing, vodcasts, and presentations delivered through audio/video software applications
Auditory learners further
subdivided into aural and
oral learners
listening to:
(a) instructors delivering
lectures via podcasts,
videoconferencing, and vodcasts
(b)
written texts converted to
audio/MP3 files with text-to-
speech software
(c) peers giving
presentations with audio/video
software applications
interacting verbally with
peers and instructors such as
on Skype or listening to
themselves speaking
(podcasts)
Kinaesthetic and mechanical learners
Hands-on tasks, such as lab
experiments, WebQuests,
Jigsaws, Wikis, and project-
based activities
Multimodality of input
online language learning environments
accommodate learners’ sensory
preferences
multimodality of input (multi-media texts
in the form of written, audio, and video
texts)
asset of online learning
Cognitive styles
The way learners process, manage and
acquire new information
A key role in promoting intake and thus
Interlanguage development
E&L Construct
Synoptic learning
Holistic process
Subconscious control
Ectenic learning
Atomistic process
Conscious control
(B. Leaver, M. Ehrman, B. Shekhtman 2005)
OBJECTIVE:
How tasks provided in hyper-context
learning environments can accommodate
most cognitive styles
fostering effective second language
acquisition
What kinds of online tasks
can accommodate
different cognitive styles?
Cognitive styles
Analogue learners
Digital learners
Concrete learners
Abstract learners
Wikis, blogs, problem solving, WebQuests, Jigsaws
highly structured activities,
forums
asynchronous tasks: project-based activities, wikis, WebQuests, Jigsaws, presentations delivered through audio/visual applications
asynchronous problem solving, WebQuests, Jigsaws as well as blogging and forums
Metaphors, meaningful, netlike connections (deep processing)
Linear, factual processing (surface approach)
Multisensory learning experiences
Theories and concepts
Field independent learners
Field dependent learners
problem solving, WebQuests, blogs as long as carried out individually
easily detect language
patterns, self-organize
materials, set goals,
work individually,
fomulate and test
hypotheses
social negotiation and collaboration as well as instructor’s and peers’ feedback
online cooperative activities requiring discussion, negotiation, reflection, and peer review as long as provided with step-by-step instructions
social software; cooperative tasks, role plays and classroom socialization tasks through videoconferencing
Field sensitive learners
Field insensitive learners
targeted and incidental input (peer conversations on Skype, reading peers’ blogs, many-to-many communication)
highly structured activities,
forums
Input-rich learning
environments, contextualized
learning
Bottom up approach,
sequentially organized and
highly chunked materials as
well as highly structured
learning paths
Global learners
Particular learners
Impulsive learners
Reflective learners
synchronous tasks (role plays, WebQuests, and Jigsaws carried out in chats or on Skype)
asynchronous problem solving activities, WebQuests, Jigsaws as well as forums and blogs
Easily get the overall meaning of input
Easily detect details
React very quickly to incoming input, fluency-oriented
Self-paced study
step-by-step scaffolding to focus on details and thus activate deep processing
step-by-step scaffolding to focus on the big picture
Inductive learners
Deductive learners
Levellers
Sharpeners
problem solving activities, project-based work, WebQuests, Jigsaws
highly structured scaffolding to carry out collaborative tasks in hyper-context, information-rich learning environments
step-by-step scaffolding to notice differences
step-by-step scaffolding to detect similarities
Working out language rules/theories in general on their own by hypothesis-testing
Language rules before using them, bottom up approach
Easily detect similarities
Easily detect differences
Random learners
Sequential learners
Synthetic learners
Analytic learners
WebQuests, Jigsaws, problem solving, wikis, presentations
structured activities; guidelines to arrange/ sequence/ tackle learning materials; forums
project-based and problem solving activities, wikis, WebQuests, presentations
blogs (reflection and peer review)
Organizing learning materials on their own and thus working autonomously
Highly chunked, sequentially organized materials
Using newly acquired information to create something new
Bottom up approach, how language works dividing language items into their smallest units
Web 2.0 tools (including audio/video social software)
cognitive styles
effective tasks and guidelines (cooperative and
project-based activities, problem solving, reflection and
peer review)
SLA in hyper-context learning environments
a collaborative interactionist framework (Gass 1997)
Cooperative learning:
social skills, individual accountability, and positive
interdependence (Richards and Rodgers 2001)
oral communication skills, self-esteem and self-efficacy
Cooperative learning (implemented through Web
2.0) can promote:
positive interaction and interdependence between
members of different C1s
the development of C2 socio-pragmatic skills
TASKS
in online hyper-context learning environments
by means of Web 2.0 tools
within a collaborative interactionist framework
suit most learning styles
(sensory preferences & cognitive styles)
foster effective SLA
Newcomers sensitized to:
(a) how learning styles can affect SLA
(b) how learning styles can be affected by learners’
C1s
(c) how learning Italian in online student-centred
environments may entail:
a partial reshaping of learning styles
style flexing
Conclusion
a sociocultural and interactionist
framework
ISL task-oriented learning
implemented through 2.0 technologies
can promote:
(a) individualized (experiential) learning catering to
newcomers’ learning styles (promoting SLA)
(b) intercultural and crosscultural awareness
(c) multicultural networked societies (collaboratively
and interactively constructed knowledge)
(d) pivotal ICT job-related skills
(e) key C2 socio-pragmatic skills (pivotal to promote
newcomers’ active role in multicultural Italian society)
Synoptic learningHolistic process
Intuition, subconscious control
Ectenic learningAtomistic processConscious control
Analogue Learning through metaphor Digital Literal and factual learning
Concrete Hands-on learning Abstract Learning through ideas and books
Field independent Decontextualized learning Field dependent Contextualized learning
Field sensitive Learning through osmosis Field insensitive Lack of osmosis in learning
Global Oriented toward the big picture
Particular Oriented toward details
Impulsive Simultaneous thought and reaction
Reflective Reflection following thought
Inductive Understanding rules from examining examples
Deductive Learning rules, then understanding examples
Levelling Noticingsimilarities
Sharpening Noticing differences
Random Preferring to self-organize materials
Sequential Preferring materials to be pre-organized
Synthetic Assembling pieces into wholes
Analytic Disassembling wholes into pieces
B. Leaver, M. Ehrman, B. Shekhtman (2005). Achieving Success in Second Language Acquisition. Cambridge: CUP
Presentations (videoconferencing)
Jigsaw activities
analogue, random, FI, inductive, synthetic learners
analogue, random, inductive, FI, synthetic learners
To sum up
Async: reflective, abstract, analytic learners
Sync: FD, impulsive learners
expert groups: pivotal for particular/sequential/linear/FD learners
Group problem solving
Wikis
analogue, inductive, FI, abstract, random, concrete learners
Abstract (concepts), analogue (meaningful/netlike connections), synthetic (create something new), concrete (hands-on tasks), random learners (self-organizing authentic materials)
FD learners (social negotiation)
FD learners (social negotiation)
learners can be assigned or can choose specific sub-tasks on the grounds of their preferred learning styles so that every learner can contribute in the most effective way to the final solution/solutions (self-efficacy)
WebQuests
Blogs
random, analogue, FI, synthetic, analytic, concrete, abstract learners
reflective, abstract, FI, FD, random, analogue learners
(inquiry-based; analysis-synthesis-
evaluation)