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EDUCATIONAL TECHNOLOGY.
NEW TECHNOLOGIES IN EDUCATION
Andrea Martínez, Lola Ortega, María Lizán,
Beniamin Letowski, Paola García.
INTRODUCTIONteachi
ng machines
Devices that present information to students in
progressive mode and enable self-learningschedu
led teachi
ng
Has the origin in Skinner.
Machines
Computers
TECHNOLOGIES
Fixed material
Passage material
THE NEW AUDIOVISUAL CULTURE
The mass media have produced an environment characterized essentially by the image as the main element, named "iconosphere", where it can dispense with written language.
Tends to substitute the verbal language in synthetic and easy messages. In this, it is very important the television, the paper is being replaced by the screen.
THE CONCEPT OF CULTURE
• Culture is understood as a set of "values and ideas which tend to
incarnate in standards of behaviour, written or not."
(Davis, 1984).
Types of manifestations of
a culture
Objectively perceived
Placed in a background assessment, emotional or philosophical
THE NEW AUDIOVISUAL CULTURE THROUGH ITS
PRODUCTS: uniqueness vs multiplicityGutenberg introduced a
technology of reproduction, of multiplicity.
Gutenberg becomes the introducer, in the media, of the concept of multiplicity.
Current audiovisual culture is adapted
towards the multiplicity
Audiovisual culture is not possible until the technology has not
allowed it
A current communicative product has to be an element of
easy registration and multiplication
The uniqueness becomes something whose price can be
excessive
THE NEW AUDIOVISUAL CULTURE THROUGH ITS PRODUCTS: language vs
audiovisual culture• The difference between the two ways of expressing the same reality focuses on the perspective.
• The referent of the audiovisual culture is the language that is used. In consideration of audiovisual support occurs in channels that carry the message.
• But its similarity occurs in many cases. That interaction is something peculiar in the current audiovisual culture.
• Painting and literature are its most obvious models.
THE NEW AUDIOVISUAL CULTURE THROUGH ITS PRODUCTS: iteration vs
interaction
Conventional media Picture
Royal Academ
yDefines
Iteration as the action and the effect of repeating
something. Interaction is the development of actions identified as action and
reaction.
Remain immutable
For this reason, the iterative media are
replaced by interactive media
From the audiovisual culture of cinema to the "new audiovisual
culture" of video games there is an evolution of the iterative to
interactive
THE MEANS OF TEACHING FROM THE
BUDGETS OF THE AUDIOVISUAL CULTURE
Nowadays, the technological means used in teaching generally are means that have lost innovation. Educational technologies are by-product of a more diffused and widespread social use. When this is not the case, innovation
does not succeed.
1975
1995
The didactic athmosphere is conditioned by the possible services.
So new dimensions in teaching are growing up:
Teacher’s function changes
Creation of a “new language”
Creation of an individualizing
structure powerful enough
Teacher’s function change due to new technologies.
The teacher would be placed as an individualizer and socializer figure
It is only pretended to optimizing didactic resources.
Creation of a “new language”.
• Means repeating the same message but in a different way
“INTERLINGUISTIC REDUNDANCY”
through the use of:
-graphics-images-diagrams-sounds-videos
Creation of an individualizing structure powerful enough
• Each student has a different way of assimilate and understand the texts.
HYPERTEXT. “ an instrument to create, manipulate and present information that is inside a net structure” Frank Halasz
1.SEQUENTIAL LINE IN A TRADITIONAL TEXT
2.NET STRUCTURE IN HYPERTEXT.
PREPEARING FOR A NEW WAY OF KNOWLEDGE.
INTRODUCTION The school is not ready for assume the challenge of the millennial:
the industry society communication society and the new way of knowledge due to it.
HOW THE INFORMATION IS ENCODED?
For a few centuries, humanity has
channeled his need to store and transmit information through the word written in
the books. And today this is changing.
In the academic and professional field,
information support is evolving towards
multimedia systems, with a high weight of the word written in
some cases, but with a growing weight of
the image elsewhere.
In the family and social world already
has been the evolution towards an
audiovisual company,
dominated by the media, especially on
television.
This situation alarms are triggered. These are some of the most frequent criticisms: produced a decrease in concentration, there is an excess of information, but this is so shallow that we must rather speak of "saturation of superficiality, increase to passivity, loss of critical thinking and reasoning"(Babin y Kouloumdjian, 1983) capacity.
In any case, whether we accept the line boost facets of intellectual activity related to the image, like the analogy, intuition, global thinking... or enhance processes traditionally associated with the right hemisphere (globality, Visual,...), as if we accept the line interpret changes in its most negative aspect (superficiality, thoughtlessness, dispersion, lack of structuring of knowledge...)
HOW DO WE ACCESS TO THE INFORMATION?
It is still possible to find in some old buildings of our most venerable universities classrooms in the old style. They tell us much about how the mode of access to knowledge was conceived.
We must highlight two features. One is the seriousness, moderation, respect, cheerful elements are missing, missing painted, missing jokes. The other feature is the unidirectional discourse.
The other is also social change, and encouraged by the evolution of technology that leads to participation, interactivity, dialogue and cooperative search.
The first point means that today you access information in a "fun" way. And it is through the fun as children and men have access to most of the information and, in many cases, which it considered most relevant.
We talked about the other feature, the participation. In recent years it has noticed how new communication technologies are evolving towards more participatory and interactive systems such as: Multimedia and Internet.
FIRST CHANGE: MAKING DECISIONS IN ACCESS TO THE INFORMATION
Education should become a continuous process of decision-making by students trying to access informationSearching for information is ability acquired through the
continuous and reflective practice
The teachers got used to provide the students all the information. Sometimes it's even connected with violating the
copyright (making photocopies)
It's important to develop the ability to search for information on their own
Incorporating information means the existence of
prior informations
Selecting the valued information involves making decisions
Develop selecting skill, motivate students to practice and help
structuring information, the new and old into a coherent whole
SECOND CHANGE: MEDIA INTEGRATION, MULTIPLICITY OF LANGUAGES
The analysis of the image and development of visual thinking can be made from many activities
• drawing• verbal descriptions• working with tables, charts and graphs, with time coordinates, maps, with mandalas,
with cartoons, with sketches of ideas, with color• using new technologies like video and computer
Teaching must become a continuous process of translating languages, codes and channels, the visual to the verbal,
written and audiovisual to vice versa
THIRD CHANGE: FOUR ADDITIONAL CHARACTERISTICS OF SCHOOL
the school must be ACTIVE it must be ENTERTAINING and FUN
should be PARTICIPATORY should be FREE (feeling freedom)
School, college, etc., must have today
FOUR characteristics:
TRUE/FALSE QUESTIONS1.Computers quickly occupied the gap generated by the disappearance of machines.
2. Audiovisual culture is possible even if the technology has not allowed it.
3. In the change of the teacher’s function due to technology, the task that the technology must develop is the processes of individualizing the teaching-learning procedures
TRUE/FALSE QUESTIONS
4.In the academic and professional field, information support is evolving towards multimedia systems.
5.Using new technologies like video or computer can be example of activity which develop visual thinking.
MULTIPLE CHOICE QUESTIONS
1. The mass media have produced an environment characterized essentially by the image as the main element, named:
a) Iconosphereb) Mass imagec) Either
2. Interaction means:a) The development of actions identified as
action and reaction.b) Something that remains immutable. c) Conventional media.
3.The hypertext is useful for individualizing the process of learning because:a) The information follows a secuencial line and
makes the student understand the whole text better.
b) The information follows a secuencial line and the student can choose the parts that he/she wants to read
c) The information does not follow a secuencial line and they can choose the order of the parts for reading it.
4. In the Access of the information we must highlight two features:
d) One is the seriousness, moderation and respect and the other is the unidirectional discourse.
e) Multimedia and Internet.f) The participation and social change.
5. What should be four additional characteristics of the school?
a) Active, compulsory, strict and participatoryb) Entertaning, participatory, optional and unfreec) Active, entertaining, participatory and free