- 1. The screen and the userMANOVICH, L. 2001. The screen and the
user. The Language of New Media. London: MIT Press. Week 7 Elle
Gan310089670[email_address]
2. The Window Metaphor
- A computer monitor (p.94)
-
- When connected to a network becomes awindow
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- Can betransformedand becomes capable of engaging us in
dialogue.
3. The Screen
- Screen Definition (p. 94 -95)
-
- ... a flat rectangular surface thatthe user experiences the
illusion of navigating through virtual spaces , of being physically
present somewhere else
-
- Theexistence of another virtual space , another
three-dimensional world enclosed by a frame and situated inside our
normal space .
-
- Theframe separates two absolutely different spacesthat somehow
coexist .
Virtual Space 4. The Screen
-
- Strives forcomplete illusionand visual plenitude
-
- Viewers are askedto suspend disbelief , and to identify with
the image.
-
- Creates an illusion when the screen is filled, if the illusion
is disrupted then it makes usconscious of what exists outsideof the
representation (For example,Breaking the Fourth wall ).
- Are there any other attributes that woulddescribe a
screen?
5. Screen Types
-
- Intended for frontal viewing,exists in normal spaceandacts as a
window into another space .
-
- Other space space of representation has a different scale from
the scale of our normal space.
6. Screen Types
-
- Similarpropertiesof classical screen, but can display an
imagechanging over time .
-
- For example, Television, cinema, and so on brings about a
relationship between the image and the spectatorviewing
regime.
7. Screen Types
- Real Time -Computer Screen (p. 96-97)
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- Landscape mode, and portrait mode
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- A number ofco-existing windowsno single window dominates the
viewers attention .
-
- The viewer no longer concentrates on one image.
-
- Originally created for military/surveillance, and much later in
the public.
8. History of Modern Surveillance
-
- Radar emerging screens would change in real time
- Semi-Automatic Ground Environment ( SAGE) (p.100-102)
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- contained all the main elements of the modern human-computer
interface. For example, Sketchpad interactive touch screen.
-
- New paradigm emerged the simulation of an interactive
three-dimensional environment without a screen.
9. History of Modern Surveillance
- IBM Sage Computer Ad,
1960http://www.youtube.com/watch?v=iCCL4INQcFo
- History of Radarhttp://www.youtube.com/watch?v=VTBdtZ5C16E
- 1957 SAGE Early Warning Defence Radar Computer System by
IBMhttp://www.youtube.com/watch?v=tf1h6aGE5Zo
10. The Screen and the Body
- Examining the relationship (p.103 -104)
-
- Roland Barthes, the screen becomes anall-encompassing
conceptthat covers the functioning of even non-visual
representation (literature).
-
- Barthes concept encompasses all the types of representational
apparatuses : painting, film, television, radar, and computer
display.
- Reality is cut by the screen
-
- This allowssimultaneously double viewing of the subject , who
exists in two spaces the familiar physical space of the body, and
the virtual space of an image within the screen.
11. The Screen and the Body
- Western Tradition (p.104-105)
-
- The body isfixedin space order to see the image.
-
- Described as imprisonment of the body- as it occurs both on the
conceptual and literal levels.
-
- Norman Bryson perspective followed by logic ofthe Gaze rather
than the Glance , thus producing a visual take that was
eternalized, reduced to one point of view and disembodied.
-
- Originallythe window was open to possibilities and other
worlds, and yet, we are toldin order to enter those worlds, our
bodies become imprisoned held captive by the immobile gaze.Movable
prisons.
12. The Screen and the Body
-
- Anne Friedberg - mobilized virtual gaze.
-
- The body of the spectator remains in their seat while their eye
is coupled with a mobile camera. In actuality the camera does not,
move, it remains stationary, coinciding with thespectators eyes
.
-
- Cost ofvirtual mobilityrendered thespectator immobile .
-
- The virtual space as a whole that changes its positions with
each shot. Virtual space is rotated, scaled, and zoomed always to
give the spectator the best viewpoint.
13. Representation vs. Simulation
- Virtual Reality (VR) (p. 110-113)
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- Two spaces (Physcial, and Virtual) havedifferent scales .
-
- VRparadox - movement is now tethered by a machine, the viewer
must move in order to proceed.
-
- Virtual world is synchronisedwith the physical one.
-
- Blendingof spaces vs. separation of them.
-
- Depicted a fake space continuous with and extended from the
normal space.
14. Representation vs. Simulation
- VR continues the tradition of simulation (p. 113).
-
- However, there isno connection between the two spaces ... or
conversely, the two completely coincide.
-
-
- In either case, the actual physical reality is disregarded,
dismissed, abandoned.
-
- The central viewing area is conceived as a continuation of fake
space, rather than vice versa, as before and this why it is usually
empty (For example,Walking inVirtual Reality ).
15. The Screen of Today
- The Screen Era (p. 114- 115)
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- We clearly live in the society of the screen.
-
- TheScreen threatens to take over our offices and homes.
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- Dynamic, real-time, and interactive,a screen is still a screen
.
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- We still have not left the era of the screen.
-
-
- What could benext on the horizon?
16. Further notions on the screen
-
- Players have gone beyond an interface and feel their presence
in a world beyond the screenNitsche (2008: p.203) .
-
- Anything rectangular always represented ametaphor for a doorway
as a way of escaping to another dimension in human culture through
narrative.
-
-
- For example, Alice in Wonderland (Looking Glass),Coraline
(Small doorway), Chronicles of Narnia (The Wardrobe)
-
- The screen represents possibilities and paradox, as much as we
try to escape screens connect our lives together
-
-
- For example, Smartphone applications, Windows (Operating
System)
17. References
- MANOVICH, L. 2001. The screen and the user. The Language of New
Media. London: MIT Press.
- NITSCHE, M. 2008.Video Game Spaces,Cambridge, Massachusetts,
The MIT Press.