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ElectroCity

Date post: 05-Dec-2014
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Alyce from Northcote Intermediate reflects on her use of the ElectroCity website with her class.
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‘The Lure of the Computer’ By Alyce Gardiner Northcote Intermediate School
Transcript
Page 1: ElectroCity

‘The Lure of the Computer’

By Alyce GardinerNorthcote Intermediate School

Page 2: ElectroCity

Background Information

• I was involved in a focus group for teachers of Years 7 – 9 Social Studies to discuss and develop a new internet based game called ‘Electrocity’.

• The purpose of the game is to increase environmental awareness around issues of power supply and the effects on the surrounding population.

• As our Integrated Studies topic in Term 2 was ‘Save The Earth: Waste & Recycling’ I decided to introduce the game to my class to see whether they would learn anything whilst playing this game.

Page 3: ElectroCity

Curriculum Links• It fitted with our Integrated Studies topic ‘Waste

& Recycling.• Free & Internet based www.electrocity.co.nz • We were also learning about report writing so as

a homework task I set the students the task of playing the game 3 times and recording their results at the end of each.

• They then needed to write a 1-2 page formal report about the game, what could be learned from this game, what improvement they might suggest and their personal opinions about it.

Page 4: ElectroCity

ICT Used• I first introduced the game to the class via my laptop set

up in the Library with projector. The class was immediately highly interested in the ‘game’ and could

hardly sit still and listen for want of getting off to a computer of their own to begin playing.

• I went through the basic instructions and then let the students go play independently.

• I kept my target reading group with me at the laptop and let them take turns in playing a game as a larger group as there is a reasonable amount of reading required to

play the game.

• After the introduction in class time I decided to make the game a homework task.

Page 5: ElectroCity

Comments from the Students…..

There should be

more games out

there like this

so that parents

can be proud to

let their

children learn

and play on

computer games

at the same

time!”

There should be

more games out

there like this

so that parents

can be proud to

let their

children learn

and play on

computer games

at the same

time!”

Page 6: ElectroCity

“This is a good game to play because you learn about taxes, how to care for your environment, why you need coal and gas, how to save and reduce the

amount of unrenewable resources, how to keep people happy in case you’re ever in charge of a team or a group,

how to earn money, how to save money, share markets and trading shares and how to be fair to other

people. So, basically all the things you need to run a town or city.

Page 7: ElectroCity

Everyone should play Electrocity because they learn all these

valuable life lessons that you would

definitely need when you leave home, get a

job and become an adult.

Page 8: ElectroCity

My all round judgement on Electrocity is that it

is a very well thought out game and is perfect for young

minds like myself.

Page 9: ElectroCity

“Electrocity is a game that makes you think about the environment

you live in.”

“I enjoyed Electrocity because it is a lot like Sims. I learned that

making a city, getting electricity and balancing stuff out is a lot harder

than I thought.”

“Electrocity is an amazing computer game. It is the most fun homework yet. I liked it so much I stayed in during breaks to play it. Electrocity introduced me to many things about cities, the environment and responsibility.”

“The competition between students was amazing.”

Page 10: ElectroCity

Comments“Its all about finding the balance

between growing your population

and money issues.”

•“Electrocity increases your

general knowledge

extensively and is incredible fun.”

“In my opinion, Electrocity is excellent. However, it could have used that 10-12 year old boys touch.

Just some small stuff like hybrid cars and sponsored concerts to add to the games already high ‘wow factor.’”

Page 11: ElectroCity

“It is amusing and you can play it over

and over without getting bored.You can also try out new things each

turn like different ways of making money,

lowering taxes etc.”

“I think this game

is very fun

with friends

and also,

as you play

you get better

and better.”

“I learned from this game that you don’t

just sit and do nothing as a mayor, you have to work on new stuff and create a nice place to live

in.”

Page 12: ElectroCity

2 / 29 give it the thumbs down!

• “I think Electrocity is a dumb game because all you do is buy stuff and you don’t really learn anything.”

• “ This game and all other games are not good for students and is a waste of time. I have learned nothing from this game. I would have much preferred to do something more meaningful with my time.”

Page 13: ElectroCity

My reflections….snoitcelfer yM

• This was an extremely motivating learning experience for all the students in my class, but especially so for the boys. They were desperate to stay in at break times to play and would come to school each morning and discuss games they had played at home, scores, strategies and who was where on the scoreboard. They learned a lot from each other through these conversations.

• The fact that it was a nationwide competition between Year 7-9 students with $10 000 of HP Computer equipment in prizes for the winning city also motivated the boys. At 1 point one of the students in my class was in first place. Sadly though, we didn’t win

Page 14: ElectroCity

So, what next?Using the ‘lure of the

computer’ can this extra motivating factor be transferred into the

Maths (Algebra) Curriculum?

Page 15: ElectroCity

Learning Objects in Algebra

• These can be accessed through www.nzmaths.co.nz or www.tki.org.nz

Page 16: ElectroCity

Game on!• Obviously, the students loved going to the computers

twice a week for maths. The other 2 lessons we stayed in the classroom.

• I bookmarked the games I selected through our school intranet so they remained on task and played the intended games.

• Learning objects initially sustained their interest but they still preferred playing ‘Numbers Up’ because it has an element of competition to it which the “Learning objects’ did not.

• As for enhancing student achievement its hard to quantify but they definitely were more motivated.

Page 17: ElectroCity

And Finally….…..• Educational games are out there to be used and

enjoyed. If the children perceive it as fun, rather than work they can be ‘tricked’ into learning!

• Our current topic ‘Child Labour’ even has a Simulation game on the ‘Born to be Free: World Vision website where you take the role of a Social Worker in a village and prioritise the childrens needs and go around helping them. I’m introducing that this week!


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