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    Pearson

    Education

    Limited

    Ed inbu rgh

    ate

    Har low

    Essex M20

    2J E

    Eng land

    and

    Associated

    ompanies

    hroughout

    he world.

    www. longman .com

    O J i l l

    Had fe ld

    2001

    The

    right of J i l l

    Hadf leld o

    be ident i f ied sauthor

    of th is

    Work has

    been

    asserted

    y her n accordance

    ith the Copyright.

    Designs

    nd

    Patents ct 1988

    Permission

    o copy

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    n this book

    scopyright.

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    Introduction

    Teacher's notes

    I ao ran

    2 alan or rhe

    l)

    3 alan or the

    (2 )

    4 Countable and uncountable nouns

    5

    Personal

    ronouns:

    subjectand object

    (1)

    6

    Personal

    pronouns:

    subject and object

    (2 )

    7 Possessive djectives:my,

    your)

    his, etc.

    8

    Possessive

    9 Possessive

    ronouns:

    ntine,

    )ours,

    is, etc.

    10 be: afftrmative and negative

    1l 6e:

    yes/noquestions

    12 be:wh-

    questions

    13 this, that, these, hose

    14 hazte

    ot:

    affirmative and negative

    15 have

    got: yes/noquestions

    L6 have

    got:

    zllz-

    questions

    17

    There

    zi and

    There

    are: affirmative and negative

    18

    Is

    there. . .? nd

    Are

    there . .?

    19 Placeprepositions: n, at, under,etc.

    20

    Imperatives

    2l

    Present

    simple: affirmative and

    negative

    22 Presentsimple:

    yes/noquestions

    23

    Present

    simple: a;/z-

    uestions

    24 someand an1,t

    25 How much. . .2 nd How mary t . .?

    26

    Quantifiers:

    much, many, a lot of, a

    few,

    etc.

    27 Frequency adverbs: always,sometimes,

    tc.

    28 Presentcontinuous: affirmative and negative

    29

    Present

    continuous:

    yes/no

    questions

    30

    Present

    continuous wh-

    questions

    3l

    Presentsimple or

    present

    continuous

    32 can and can't

    33

    rnust)mustn't and needn't

    34 was

    and were

    35

    Past

    simple: affirmative and

    negative

    36

    Past simple:

    yes/no

    questions

    37

    Past simple: wh-

    questions

    38

    Time

    prepositions:

    n, eL ort

    39

    Presentcontinuous with future meaning

    40 going to

    Garnes

    rnaterial

    Rules

    sheets

    4

    I

    '7

    8

    9

    9

    10

    l l

    l l

    t 2

    t3

    t4

    l5

    l5

    l6

    t7

    t7

    18

    18

    19

    20

    20

    22

    22

    23

    24

    24

    25

    26

    27

    27

    28

    28

    29

    30

    3 l

    33

    ) J

    34

    35

    35

    J I

    r23

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    l :l

    l l ::i

    1 About

    games

    A

    game

    is

    an

    activit-v u'ith

    rules, a

    goal

    and

    an element

    of

    fun.

    There are tu'o kinds

    of

    games:

    contpetitit ' i

    games.

    in which

    pia-vers

    or teams

    race to be the

    first to reach

    the

    goal,

    and

    cooperatizrd

    amesi

    in rvhich

    plavers

    or

    teams

    work

    together towards

    a common

    goal.

    Language

    gamcs

    can

    be divided into t\'\:o

    irrther

    categories:

    ir tguist ic

    ames

    and contrtttnticdtit :c

    ames.

    In l inguist ic

    games,

    the

    goal

    of the

    game

    is l inguist ic

    accuracJr:

    n the c ase of these

    grammar games,

    using thr-

    correct

    grammmatical

    forms. Con]muntcatir,e

    gatnes

    havc a goal or aim that is not l inguist ic: succcssfu l

    completion

    of the

    gan-re

    nvolves carrf

    ing out a task

    such

    as

    exchanging

    information, filling in a

    picture

    or chart,

    or finding

    trvo

    matching cards,

    rather than the correct

    production of

    language. Hou'ever,

    in order to carry

    ou t

    this

    task it

    w,ill be neccssar\r

    to use language and,

    b1"

    careful

    construction

    of the task,

    i t is

    possib le

    to

    specif l

    in advance

    what

    language ll' ill be

    required.

    Games

    can be

    used at an-v- tage of the

    iesson once the

    target

    language

    has been introduced

    and explained.

    Thcl'

    serve

    both

    as a

    memor-v aid and repetition

    drill, and as a

    chance

    to use

    language

    freely an d as a means to an

    end

    rather than an end in i tself . Thev can aiso serve as a

    diagnostic

    tool

    for the teacher,

    n'ho can

    note areas of

    difficulty

    and take

    appropriate remedial

    action.

    2

    About

    grammar

    How do

    students

    acquire

    grammatical

    understanding

    and

    accurac-v?

    \ilith

    difficult-v'

    is a short

    answer, but

    it

    seems

    to me

    that students

    adopt tu'o

    main approaches

    (u'ith,

    ofcourse,

    al l

    sorts ofvariants

    and hybrids

    in

    between).

    There

    are the

    anal-vstsand the absorbers

    -'those

    who

    like

    to

    dissect

    anguage

    nto lit t le

    pieces

    o understand

    ho w

    it

    is made, and

    those who

    slvaliou' it u'hole

    in enormous

    gulps

    without

    worr.ving

    too much about the

    recipe.

    Different

    t.vpes of

    grammar practice

    c-xcrcises

    eflect

    these

    two sq'les

    of learning. Some,

    like

    gap-fi1ling,

    multiple

    choice

    or u'ord-order

    exercises,

    elp students

    understand

    and

    practise grammatical

    fbrms

    b-v

    geming

    them

    to segment

    language and anal.vse

    ts

    components.

    Other

    exercises,

    ike

    grammar

    drills, i.vork

    by

    presenting

    students

    with

    grammatical patterns

    to repcat and

    imitate,

    to help

    them absorb the

    language without

    pausing

    for too

    long to analvse

    t. Some of the

    games

    in this book

    function

    more

    like thc first t.vpe of

    practice

    exerctse,

    some

    more

    like the second.

    3 About this

    book

    The

    games

    in this book have been designed to

    practise

    grammar,

    not to introduce or explain

    it. This

    book assumes

    that

    the class has already

    met each

    grammar point,

    and

    that it

    has

    been

    explained in the textbook or course that

    they are

    following. The

    games

    are to

    be used as

    practice

    exercises

    to help students

    get

    used

    to and remember

    grammatical

    rules

    and

    patterns.

    They arc designcd as fun

    activities to help lighten the

    load of

    grammar

    learning.

    It

    is

    up

    to

    you,

    the teacher, to decide

    when and ho'uv

    to use them, but one

    suggestion

    is

    as

    light relief

    at the

    end of a lesson n'hich has fcrcused on grammar, or after

    a session doing

    more traditional,

    perhaps

    written,

    gramrrlar

    exercises.

    Types of

    game

    Some

    games

    in the book are what

    could be

    called

    'choice'

    games.

    These tend to be more anal.vt ic,based on the

    conscious application

    of a

    grammar

    rule. In them the

    players

    have to choose the

    correct linguistic form, rather

    as in traditional

    grammar

    exercise types such as

    gap-

    filling, sentence completion,

    multiple choice, etc. The

    difference here

    is not only that they are in

    game

    format,

    u,hich means they are more fun and lighter-hearted, but

    also that

    in most cases here is a context

    for

    the

    game,

    whereas

    most

    grammar

    exercises

    are a collection of

    unrelated sentences.

    The context

    is ver-v

    often the

    students' own experiences, tastes

    and

    preferences

    since

    I

    believe that a

    personal

    eiement

    gives

    emotional colour to

    an exercise and this

    is a valuable memory aid

    -

    if

    you

    have invested something of

    yourself

    in an exercise

    you

    are less

    likely

    to

    forget it.

    (Besides

    which, it's fun )

    ' fhese

    are the types of

    'choice'

    game

    in

    the book:

    matching: e.g.

    matching two

    '"vords

    or

    phrases,

    matching

    half-sentences or matching

    r','ords and

    pictures

    Jinding: e.g. finding missing words or finding other words

    to make a sentence

    sorting: e.g. sorting

    "vords

    or

    phrases

    into categories

    ordering: e.g. ordcring

    r.vords o make a sentence

    collcctittg:e.g. collecting

    words of a kind, collecting words

    that

    col locate, col lect ing words to

    make a

    sentence

    contpleting:completing

    incomplete sentences or

    questions

    contpetitions:

    e.g. se e how

    manSr

    sentences

    you

    can make,

    how

    quickly

    you

    can

    unmuddle sentences

    card

    gantes

    and other

    amiliar

    game

    types: e.g. lotto, bingo,

    Pelmanism, happy families, consequences,

    board

    games

    4

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    Other

    games,

    rvhich could

    be callcd

    'reinforcement'

    games,

    ',vork

    more like substitution

    drills or

    pattern

    practice,

    getting

    students to

    internalise

    rules b-v

    epcating

    patterns. These

    games

    are designed

    not only

    to

    provide

    intensive

    repetition

    of a

    grammatical

    structure

    or structures)

    but

    to

    provide

    a meaningful

    context

    and, since

    these are

    gamcs

    not

    dril ls, the

    repetit ion

    has a

    purpose:

    studcnts

    are

    working

    towards u'inning

    or completing

    the

    game.

    These

    are the

    qpes

    of

    'reinforcement'

    game

    in the book:

    informatktn

    gap

    gdntes:

    Player t has access

    o some

    information

    not held b1,

    Pla.ver 2.

    P1a-ver must

    acqulrc

    this

    information

    to complete

    a task successfully.

    This typc

    of

    game

    may be one-sided,

    or

    reciprocal

    (where

    both

    plaSrers ave

    information that

    they must

    pool

    to

    solve a

    common

    problem). The

    gamcs

    may

    be

    played

    in

    pairs'

    or

    in small

    groups

    (ivherc

    al1

    members of

    the

    group

    have

    some

    information).

    gttessing

    anrcs:

    a familiar

    variant on

    this

    principle.

    The

    player

    r,r,ith

    he

    information deliberately

    u'ithholds

    it ,

    while

    others

    guess

    r"'hat

    it might

    be .

    searchgantes:another variant, involving the "vhole class.

    In these

    games

    e\reryone

    n the class

    has one

    piece

    of

    information.

    Players must obtain

    a1l or

    a large amount

    of

    the

    information

    available to

    fi11 n a chart

    or

    picture

    or

    to

    solve

    a

    problem.

    Each student

    is thus

    simultaneously

    a

    giver

    and

    a collector

    of information.

    matching

    gdnus:

    hese

    may aiso

    involve a

    transfer

    of

    information.

    They involve

    matching corresponding

    pairs

    of

    cards

    or

    pictures,

    and may

    be

    played

    as a whole-class

    activity,

    where everyone

    must

    circulate until

    the-v

    ind a

    partner rvidr a corresponding

    card

    or

    picture,

    or a

    pairu'ork

    or small-group

    activit-v,

    played

    as a

    card

    game

    on the

    . ^ . ^ ^ ^ ,

    - - : - ^ ; ^ l -

    s I r d P

    P r

    r r r r P r L .

    exchangitg

    gdtnes:

    based

    on the

    'barter'

    principle. Players

    have

    certain

    articles,

    cards or

    ideas which

    they wish

    to

    exchange

    for

    others.

    The aim of the

    game

    is

    to make an

    exchange

    that

    is satisfactory

    to both

    sides.

    exchanging

    and collecting

    ganes:

    an

    extension

    of this.

    Players

    have

    certain

    articles or cards

    that

    they are

    u'illing

    to

    exchange

    lbr others

    in order

    to complete

    a set.

    These

    may be

    played as a r'vho1e-class

    ctivity,

    u'here

    players

    circulate

    freel1,,

    exchanging

    articles

    or cards

    at randoml

    or

    as a card

    game

    on the

    'rumm-v'

    principle.

    Al1 the

    above

    activities

    may include

    elements

    of role-

    pla1,or of simulation. In role-pla-v

    games,

    players

    are

    given

    the

    name

    and some

    characteristics

    of a

    fictional

    character.

    These are

    not role-plays

    in the true

    sense,

    as

    the

    role-pla-v

    element

    is aill-ays subordinate

    to the use

    of

    language.

    The outcome

    of a

    game

    is

    'closed':

    once

    cards

    are distributed

    it develops

    n a certain

    predetermined

    way,

    while

    role-pla-v

    proper is

    open-ended

    and may develop

    in any

    number

    of rval 's.

    4 Practical

    considerations

    Classroom

    management

    There

    are three main

    types of activity

    in

    this book:

    pairwork,

    invcll"' ing two

    partners;

    sma11-group

    work,

    involving

    groups

    of three

    or four or morc; and whole-

    class activities,

    u'here

    everyone moves freely around the

    room. All these

    activities

    require some flexibility in the

    constitution

    of

    groups

    and

    organisation of the classroom.

    It is best to have the

    desks or tables n a U-shape if

    possible.

    Students

    can then

    u'ork u' ith the

    person

    sit t ing

    next to thcm

    for

    pair'*'ork,

    and

    groups

    of threes and

    fours

    can

    easilv be

    formed b.v alternate

    pairs

    moving their chairs

    to the inner

    side of the

    U, opposite another

    pair.

    Whole-

    class

    activitics, u,hich

    involve all the

    students circulating

    freely, can take

    place

    in the empty

    area in the centre of

    the

    U-shape. If

    i t is not

    possib le

    to

    arrange desks n this

    way, this

    need not deter

    you:

    the traditional arrangement

    of front-facing

    desks can

    be easily adapted to

    pairwork,

    with

    people

    at adjoining

    desks

    working together, while

    small

    groups

    can be

    formed b-v 'uvo

    people

    turning their

    chairs round to face the people behind them. \fihole-class

    activities

    present

    a little

    more of a

    problem,

    but often

    there is a space big

    enough

    for the students to move

    around in at the

    front ofthe

    class, or desks can be

    pushed

    back

    to cl car a space

    n the centre.

    Sometimes

    an alternative

    small-group

    version of the

    whole-class

    games

    in this book

    has

    been

    provided,

    so that

    teachers who

    experience a

    great

    deal of difficulty

    with

    the kind of

    games

    that

    require students to

    move

    around

    can

    play

    these

    games n

    a

    more static format.

    Games are best

    set up by

    demonstration

    rather

    than

    by lengthy

    explanation.

    The teacher should

    explain briefly

    what the

    game

    involves,

    hand out the

    photocopied

    cards,

    make sure

    students

    have

    pen

    and

    paper

    if needcd,

    give

    *rem a

    little time to

    study the cards, and

    then demonstrate

    the

    game

    with one of the

    students in front of the class.

    It will

    be found that

    the idca of the

    game

    is

    probably

    easier

    for studcnts

    to

    grasp

    from seeing the cards than

    from a verbal explanation,

    and

    that as they become

    more

    familiar with the

    idea of the

    games

    and the techniques

    used, any

    in it ia i

    problems

    caused by unfamiliarity

    l t ' i l l

    quickly

    disappear.

    Where

    more complicated

    card

    games

    are

    pla-ved n small

    groups,

    a Rules sheet is

    provided

    at

    the back

    of the book

    and it i s suggested

    hat teachers

    hand out a

    photocop-v of this to each

    group

    of students,

    together u'ith

    the cards.

    Thesc

    games

    are

    indicated in the

    Teacher's notes

    r'r,ith the s-vmbol

    Fr-LEasHrr-r-ir_

    'l.

    The teacher's

    olc in a l l

    these activit ies

    s that of

    monitor and

    resource centre,

    moving trom

    group

    to

    group,

    listening, suppllting

    any

    necessary anguage,

    notlng errors

    but not

    interrupting or

    correcting as this

    impedes fluency

    and spoils

    thc atmosphere.

    It is a

    good

    idea to carry

    paper

    and

    pen

    and to

    notc anlr

    persistc-nt

    rrors

    or

    areas of

    difficulty.

    These

    can thcn be

    dealt rvith

    in

    a

    feedback

    session

    after thc

    game.

    In manv

    cases he

    game

    could

    then

    be

    played

    again

    r.vith different

    partners

    or

    with

    difterent cards.

    -fhe

    llerage icngth of t ime for the games n the book

    is about

    15 to 20 minu tes.

    5

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    Resource

    anagement

    The resources

    required for each

    game

    fall into two

    categories:

    reusable and disposable.

    \Where

    a

    very

    small

    number of

    photocopies

    are needed for a whole-class

    game

    or where

    students may write on their cards, it is

    best to

    treat these

    photocopies

    as disposable,

    and there

    is

    no

    point

    in collecting up the

    photocopies

    in order to

    use them

    with another class when the

    game

    is finished.

    In contrast, some of the

    games

    require

    a

    larger number

    of copies and

    an investment of the teacher's time

    in

    accurate

    copying,

    cutting up and sorting, so

    it is worthwhile

    thinking of

    these materials as reusable resources and

    investing some

    time in making the

    photocopies

    into

    a

    permanent

    class set of materials.

    If

    you

    have the time

    and

    resources,

    obviously

    printing

    or

    pasting

    the materials

    onto card

    or laminating them would help

    preserve

    their

    shelf-life.

    Flowever, this isn't absolutely necessary

    I have

    sets of

    games

    materials

    printed

    only onto

    paper

    that have

    done

    their duty

    in workshops all over the world

    and aren't

    much

    the worse

    for wear after several

    years.

    \i{4rat

    is more

    important is

    providing

    a system to

    prevent the materials getting lost and disorganised. If you

    have a

    class set of ten

    packs

    of cards,

    for example, it is

    worth

    putting

    each

    pack

    into an envelope clearly

    labelled

    with the

    name of the

    game

    and the number of

    cards.

    It is then the

    students' responsibility to collect

    up all

    the

    cards

    at the end of the

    game,

    check

    that

    they are all there,

    put

    them

    back

    into

    the envelope and

    hand them back to

    you.

    If two

    packs

    of cards are required

    for

    a

    game,

    keep

    them

    in two

    smaller envelopes inside the big one, and

    get

    the students

    to sort them back into their

    respective

    envelopes

    at the end

    of the

    game.

    Finally,

    if

    you

    have no access o copying

    facilities at

    all, it is possible, though time-cons uming, to make

    home-made

    versions of the

    materials by

    getting

    the

    students

    to work

    with

    you

    to draw and write the cards.

    6

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    Ea or an

    Type of activity

    Pairwork.

    matching

    and

    guessing games

    Grammar

    point

    a

    and an

    -

    we can use d or arzbefore singular nouns

    we use

    a before

    a

    singular noun beginning with a

    consonant: a banana

    -

    we

    use az before a noun beginning with a vowel:

    an apple

    Other structures

    Is there.. ?

    Vocabulary

    Food:

    an:

    egg) ice hlly, apple, onion, axocado, orange,

    artichoke,

    o ster

    a:

    lemon,

    yoghurt,

    tontato, lettuce, carcot,

    pear,

    chicken,

    cucuntber,

    bdnana, sausage

    (These

    words are

    provided

    with

    pictures

    on the cards.)

    Materials and preparation

    .

    Copy and cut up one set of

    ,lRTtcI-E

    cARDS

    or each

    pair

    of students

    in the class.

    .

    Copy

    and cut up one set of t oon caRls for each

    pair

    of students

    in

    the class. f

    your

    students are

    familiar

    with

    the vocabulary, white out the labels on a

    master

    copy

    of the

    page

    before making multiple copies.

    (Don't

    cu t

    the

    labels off

    -

    the cards must remain the same slze as

    rhe

    aRtlcLE cenos.) If

    your

    students are not familiar

    with the

    vocabulary, leave

    the

    words on the cards and

    practise

    them before

    you play

    the

    game.

    .

    Make one copy of the

    t-nrncp IICTURE for each student

    in the class.

    How to use the

    game

    Part

    1

    .

    Check

    that

    your

    students are familiar with the

    grammar

    in the Grarnrnar

    point

    and Other

    structures

    and

    with the words listed under Vocabulary, above.

    .

    Divide the class nto

    pairs.

    .

    Give each

    pair

    a set of

    aRrrcLE

    cARDS

    and a set

    of

    FOOD CARDS.

    .

    They should shuffle the cards together and spread them

    out face dorvn on the table.

    .

    The

    players

    should

    take it in turns

    to turn up two

    cards.

    .

    Ifthey turn up an ARTICLEcaru and

    a

    FooD

    caRn that

    go

    together

    (e.g.

    a and l emon, or an

    and oran ge) they

    may

    collect and

    keep

    the cards. If the two

    cards do not

    go

    together, they should leave them lying

    face

    up.

    .

    If any cards are turned up later that

    go

    with those

    already

    face

    up, the

    first

    player

    to say

    the correct

    article

    and noun together,

    e.g.

    'A

    pear '

    or

    'An

    apple ',

    can collect the two cards and keep them.

    .

    The

    obiect of this

    part

    of the

    garne

    is

    to match all

    articles and food narnes correctly.

    .

    The

    player

    with most cards at the end is

    the winner.

    Part 2

    .

    Ask each

    air

    o discardhe

    anrtcLs

    carus

    and

    spread he FooD cARDS ut on the table.

    .

    Give each student a copy of the rRrocE

    prcruRE.

    .

    Studentsshould select ive foods from

    the

    FooD

    caRus and draw them in the fridge. They

    should not

    tell their

    partner

    which they have chosen.

    .

    Studentsshould hen try to

    guess

    what is

    in their

    parmer's

    fridge, e.g.

    /s

    rhere lan in the ridge?'

    .

    The object of this

    part

    of the

    game

    is to

    guess

    the

    foods in their

    partner's

    fridge.

    E

    alan or the

    (1)

    Type

    of activity

    Small

    group,

    matching

    game

    Grammar point

    alan and the

    we can use d or an before singular nouns

    we use a before a singular noun beginning

    with a

    consonant: a banana

    \\.'euse an

    before a

    singular noun

    beginning

    with a

    vowel: an apple

    we use the wheo there is only one

    (the

    moon,

    the sun),

    or when we know which of many we

    are

    referring

    to

    (the

    Queen lof

    Englanfl, the capital

    [of

    France])

    Otherstructures

    None

    Vocabulary

    alan:

    pencil, plate,

    tee,

    flower,

    man,

    book, letter, egg,

    umbrella, orange, apple

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    the: sun,

    moon,world, sfu),

    sea,Effil Tinoer,

    Queen

    of

    England,

    capital

    of France,

    Thj

    Mahal

    (These

    words are

    provided

    with

    pictures

    on the

    cards.)

    Materials

    and

    preparation

    .

    Copy and

    cut up one set ofRRrrcr-E

    ceRos and one set

    of

    ptcruns

    cARDS or each

    group

    of 3-4 students

    in

    the class.

    How

    to use

    the

    game

    I RULES HEET I

    .

    Check

    that

    your

    students

    are familiar with the

    grammar

    in

    the

    Grarnmar

    point

    and with the

    words listed

    under

    Vocabulary

    for this

    game.

    .

    Divide

    the class

    into

    groups

    of 3-4 students.

    .

    Give

    each

    group

    a set ofARtICLE

    cARDS and a set of

    PICTURE

    CARDS.

    .

    Get them

    to

    put

    the

    pICTURE

    cARDS face down

    in a

    pile

    in the centre

    of the table

    and to deal out the

    aRrrcr-s

    CARDS.

    They

    may look at their

    ARTICLECARDS.

    .

    The obiect

    of the

    garne

    is to

    pair

    up articles

    and

    pictures

    correctly.

    .

    Players

    take

    it in turns to take a

    prc-lung

    cARD

    from

    the

    pile.

    .

    The

    player

    who has taken the card

    can look to see

    if

    it

    goes

    with

    any ARTICLE

    cano in his hand.

    .

    If

    it does

    (e.9.

    the and moon, or

    an and apple),

    he

    can

    lay down

    the two cards,

    saying the

    phrase

    aloud.

    .

    Ifit does

    not, he can

    place

    the PICTURE aRl

    face up

    on the

    table.

    .

    The

    first

    player

    to

    pair

    it

    with

    a card in her

    hand, saying

    the

    phrase

    made by the

    two cards, can lay the

    two

    cards down.

    .

    Then

    it is the next

    piayer's

    turn.

    .

    The

    player

    to

    get

    rid of her eRrrcr-p cARDS

    irst is

    the

    winner.

    E alan

    or the

    (2)

    Type

    of activity

    Pairwork,

    information

    gap game

    Grammar

    point

    alan

    and the

    -

    we

    use a the

    first time we mention

    something:

    Look- there 'sag i ra f fe .

    -

    we

    use the

    when we know which one

    we mean or

    when

    it has already

    been mentioned:

    Look - the giraffe has got a baby.

    Other structures

    Is

    there a ...

    ? Where s

    (Where\)

    the ... ?

    Place expressions: next to, between,o1>posite,t the end, on the

    leftlright

    Vocabulary

    Animals: elephant, ostich, alligator, antelope, monkeg, tiger,

    lion, bear, camel,

    girafle,

    kangaroo, zebra

    (These

    words

    are

    provided

    with

    pictures

    on the cards.)

    Materials and

    preparation

    .

    Copy and cut

    up one set of aNIl,LqL cARDS for each

    pair

    of students in the class. If

    your

    students are familiar

    with the vocabulary, white

    out the labels

    on a

    master

    copy of the

    page

    before

    making multiple copies. If

    they

    are not, leave the

    labels on the cards and

    practise

    the

    vocabulary before

    you play

    the

    game.

    .

    Make one copy of both the zoo

    IICTURES

    or each

    student

    in

    the class.

    How to use the

    game

    .

    Check that

    your

    students

    are familiar with the

    grammar

    in the Grarnrnar

    point

    and Other structures

    and

    with the words listed under Vocabulary, above.

    .

    Divide the class nto

    pairs.

    .

    Give each

    pair

    a set of ANIl,Lqt

    canos

    and each student

    the two ZOO

    PICTURES.

    .

    They should spread the

    ANIr\,r,\L

    ARDS out to iook at.

    .

    Each student should decide which six animals from

    the cards they want

    in

    their

    zoo,

    without telling their

    partner.

    They should draw them

    in their My zoo

    picture,

    without showing the

    picture

    to their

    partner.

    .

    Players

    should then

    try to

    guess

    what animals are in

    each other's zoo, by asking

    questions,

    e.g.

    '1s

    there alan

    in

    your

    zoo?'

    .

    The obiect of this

    part

    of the

    game

    is to find out

    which six anirnals

    are in each other's zoo. and make

    a list of them.

    .

    When they

    know which anirnals are in their

    partner's zoo, the object of the next part is to

    find out exactly

    where each animal is, in order to

    complete

    the layout diagrarn

    in

    their

    tttv

    panrNER's

    zoo

    picture.

    .

    In order to do this they

    imagine they are

    standing at

    the entrance to the

    zoo. They

    ask each other

    questions,

    e .g .

    Where 's

    the . . . . . . . . .? ' ,

    and comple te he

    p ic tu re

    according to their

    partner's

    answers. This

    wiil

    involve

    working

    out the layout like a

    puzzle,

    as

    pieces

    of information are

    revealed, e.g:

    A'. Where's the zebra?

    B: Between the lion and the

    giraffe.

    A: Oh. Vltere's the lion

    then?

    B:

    -Alexr o the elephant.

    A: And where's he elephant?

    B:

    At

    the end, on the

    left.

    8

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    E Countable

    and

    uncountable

    nouns

    Type of

    activity

    Pairwork,

    sorting and information

    gap game

    Grammar

    point

    alan

    and sorne with coun tabie

    and uncountable

    nouns

    - some nouns are countable (e.9. carrot), some are

    uncountable

    (e.e.

    milk)

    -

    countable

    nouns can be singular

    (carrot)

    or

    plural

    (carcots)

    uncountable

    nouns do not

    have a

    plural

    form:

    milk

    -

    we use

    alanwith singular

    countable

    nouns: a carrot,

    an avocado

    -

    we use some

    with

    plural

    countable

    nouns

    (sonte

    carrots)

    and

    with uncountable

    nouns

    (sornze

    milk)

    Other

    structures

    There's lanlsome

    ..

    Place

    preposit ions:

    nexl to, on, in

    Vocabulary

    Food:

    salr,

    flour,

    sugar, milk, coffee,

    tea, rice, bread, butter,

    cheese,

    pple, banana,

    orcntge,carrots,

    peas,

    to?natoes, iscuits,

    potatoes

    These

    words

    are

    provided

    with

    pictures

    on

    the cards.)

    Kitchen

    furniture: table,

    chair, sink,

    fridge,

    cooker,

    light,

    xase, cupboard

    Materials

    and

    preparation

    .

    Copy

    and cut up

    one set of rooo caRos

    for each

    pair

    of students

    in the class. Cut the

    words off

    if

    your

    students are familiar with the vocabulary. If they are

    not, leave

    the words on the cards

    and

    practise

    the

    vocabulary

    before

    you play

    the

    game.

    .

    Make one

    copy of the

    xrrcuEN PIC'I'URES

    and 2 for

    each

    student

    in

    the

    class. Cut I and

    2 apart.

    How to

    use the

    game

    .

    Check

    that

    your

    students

    are familiar

    with the

    grammar

    in the Grarnmar

    point

    and

    Other structures

    and

    with

    the words

    listed under Vocabulary,

    above.

    . Divide the class nto pairs.

    .

    Give

    each

    pair

    a set of FooD cARDS.

    .

    Get

    them to

    spread these out

    face up on the table.

    .

    Tell them that

    when

    you give

    the

    signal they should

    sort

    the cards

    into two

    piles

    countable

    and uncountable.

    .

    S a y ' G o '

    .

    V/hen they

    have done this,

    check they are

    right.

    .

    Students should

    spread the

    FooD cARDS out

    again,

    face up

    on the table.

    . Give out KrrcHEN PICTURE .

    .

    Each student

    should mentally

    select l0

    food items

    (from

    the

    FooD cARDS) and

    draw them

    in on the

    picture.

    They should

    not show their

    picture

    to their

    partner.

    If

    you

    like, ask them to

    imagine

    that some children

    have been cooking in the kitchen. Ask them to imagine

    the mess, and draw the

    items in

    as strange or silly

    p laces

    as they l ike.

    Then

    give

    out

    KlrcHEN IICTURE 2 to each

    player.

    Each

    player

    should

    then describe their

    picture

    to their

    partner,

    e.g.'There's

    a banana in the

    lower

    aase. There's

    some

    lour

    on the

    loor.'

    The

    object

    of the

    garne

    is for each

    player

    to try

    to draw the

    food items in on KITCHEN

    plcruRn

    2.

    following their

    partner's

    description.

    E

    Personal

    pronouns:

    subject

    and object

    (1)

    Type of activity

    Small

    group,

    ordering

    game

    Grammar

    point

    Personal

    pronouns:

    he, she, they; hirn, her, thent

    -

    he,she, hegare subject

    pronouns

    -

    him, her, hemare object

    pronouns

    -

    we use subject

    pronouns

    for the doer of

    an action:

    She smiles.

    -

    we use object

    pronouns

    for the object of an

    action:

    She

    sees int.

    -

    after

    prepositions

    e.9.

    at, ro) we use object

    pronouns:

    She smilesat hhn.

    Other structures

    Present

    simple: helshesees, hey see

    Vocabulary

    Actions: see, mile,waz,e, urite,

    ead,meet,

    uatch, heer

    (These

    words are

    provided

    on the cards.)

    Also'.message,aeryone,

    rrorA

    noun)

    Materials

    and

    preparation

    .

    Copy

    and cut up one set ofrRuE

    RoMANCE

    (wonns)

    cards

    and one set of

    rnuE RoMANCE

    (lrcrurus)

    cards

    for each

    group

    of

    3-4 students in the class.

    How to use the

    game

    .

    Check that

    your

    students are familiar with the

    grammar

    in the Grammar

    point

    and Other structures

    and

    with the words listed under Vocabulary,

    above.

    .

    Divide the class

    nto

    groups

    of 3-4.

    .

    Give each

    group

    a set of TRUERortrA.Ncr

    wonos)

    cardsand a set oflnus RoTIANCElrcrunEs) cards.

    .

    You can

    play

    this as a competitive

    eam

    game

    or as a

    small-group card

    game.

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    Team

    game

    .

    Ask

    each

    group

    to spread the

    PICTURES nd the

    \x'oRDS

    out

    on the table.

    .

    Tell them

    that the

    PICTURES nd tt'ttRls

    tell a storl',

    and

    that three

    vronos cards make up

    one sentence

    for each

    picture.

    .

    The object

    ofthe

    garne

    is, first, to arrange

    the

    IICTURES

    in sequence

    to tell the story.

    The students

    then

    select

    three wonp cards

    and

    put

    them in the

    correct

    order

    to

    rnake a sentence

    for each

    picture.

    .

    Thc

    group

    that does

    this first correctl-v

    wins the

    game.

    Card

    game

    I

    RulFsrrirEr-_-.l

    .

    Get the

    groups to spread the

    PICTI.'RES ut

    face up in

    the

    centre of the

    table.

    .

    They should

    deal

    out seven

    \'oRDScards each

    and

    put

    the

    rest tace down

    ln a

    pl lc

    to onc slde

    ol tnc

    PICTURES.

    The

    players

    may

    look

    at

    the words

    in

    their

    hands but

    not

    show them

    to the others.

    .

    The object

    of the

    garne

    is to find

    woRDS to make

    a sentence

    that tells what

    is happening

    in each

    ofthe

    pICTUREs.

    Each sentence

    should

    be rnade

    up

    ofthree

    woRDS cards.

    .

    Player

    I

    goes

    first. If

    he has the right \\'oRDS

    n his hand

    to

    make a sentence

    about

    an-vof the

    prcru-Rl,s,

    he can

    lay

    them

    dor'"'n

    underneath

    the

    picture

    and

    sa-v he sentence.

    .

    The

    others can

    comment agree

    or disagree.

    .

    If they agree,

    he takes another

    three

    \xroRDS ards from

    the

    pile

    on the

    table.

    . If he cannot hnd the right lr,ords, he can exchange some

    or all

    of his

    cards from the

    \IoRDS cards on

    the table.

    He

    places his orm cards

    under the

    pile

    and

    takes the same

    number

    of cards

    from thc

    top of the

    pile.

    He can onl-v

    do

    this once

    at each turn.

    .

    Then

    it is the

    next

    player's

    turn.

    .

    rX4ren

    the

    players

    have made

    sentences

    for all the

    pictures,

    they

    can

    put

    them

    in the correct sequence

    to make the

    story.

    .

    The

    story sequence

    s:

    he sees

    er I she

    sees im i he sniles at

    her I she sntiles

    at him I

    he uaz;es

    at

    her I she zoaaes t

    him I he urites

    a messageo

    her I

    she writes

    back to hint I

    eL-erione eads

    he messages

    they

    meet after

    wor*

    I

    eteryone

    watches

    then

    I

    thev all cheer

    (Variations

    are

    possible

    Also note that

    no

    punctuation

    is used

    in the woRos cards

    so that the

    players

    are

    not

    given

    too

    many clues.)

    E Personal

    pronouns:

    subject

    and object

    (2)

    Type of activity

    Small

    group,

    ordering

    ame

    Grammar

    point

    Personal

    pronouns:

    I,

    you,

    zDe; /ae,

    you,

    us

    - I, yott, zrre re subject pronouns

    nrc,

    )ou,

    rr.iare object

    pronouns

    we

    use

    subject

    pronouns

    for the subject of an action or

    feeling:

    I like dancing.

    -

    we use

    object

    pronouns

    for the obj ect of an action or

    feeling:

    It nrckes nte sadlcry.

    Other structures

    Prcsent s imp le :

    l ike . . . ,1ou

    hate . . , i t n takes te . . )

    they nnke us

    .. .

    Vocabulary

    Feelings and opinions'.

    like, hate, lot,e,

    nnke

    (It

    makes

    nelyou

    ...), beli ete n

    @hosts)

    Also: rcecream,dancirtg,

    ttusic, r.oks, ad.f i lt t ts,

    ootball,

    letters,

    gltosts,

    sunsl'tine,

    oliday5, spiders,

    frightened,

    hoppy,

    excited, tired,

    cry

    (These

    u'ords are

    provided

    on the cards.)

    Materials and

    preparation

    .

    Copy and cut

    up one sct of

    r,rp.AND

    you

    c'lRos for

    each

    pair

    of students in the class.

    They will need a sheet of

    paper each, and a pen or penci l .

    How to use the

    game

    .

    Check that

    your

    students

    are familiar

    with

    the

    grammar

    in the Gramrnar

    point

    and Other structures and

    with the words

    listed under Vocabulary, above.

    .

    D iv ide the

    c lass n to

    pa i rs .

    .

    Give

    out one set of

    l,tn AND

    you

    canos

    per pair.

    .

    Ask

    students

    to spread the

    cards out face up on the table.

    .

    Ask them to

    take a sheet of paper and a pen or penci l .

    .

    Teli

    them

    they will

    have three minutes to

    'uvrite

    down

    as

    many sentences as

    possibie

    that are true

    for

    thernselves,

    using the

    words on the cards in

    t h e q e n q f r e r n s '

    I

    (don't)

    like llo",te

    beliette n I hate

    .. .

    or

    ...

    (doesn't\

    make I

    ntakesnrc ...

    They can use the words

    on the cards as many times as

    they

    like to create

    different true sentences.

    They should

    work individualll-

    and not show their

    sentences

    to their

    partner.

    10

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    Then ask them, n'orking

    individuaily for three minutes,

    to use

    the cards to make as many sentences

    as

    possible

    that

    they believe to be true about their

    partner,

    e.g:

    You

    (dott't\

    like

    I

    hate I lo:ne ..

    o r

    ...

    (doesrt ' t 'y

    ake I ntdkes

    ou

    .. .

    Ask them to compare their sentences.

    Then ask each pair to use r,l'hat hey have found out

    about cach

    other to u'rite as man-v sentences as

    possible

    that are true

    for

    both

    of them:

    We

    (don't\

    . ..

    . . .

    (doesn't)

    mdke I makes r s ..

    Set a t ime

    l imit .

    The object

    of the

    garne

    is to rnake as

    rnany

    true

    sentences

    as

    possible

    in the tirne

    lirnit, individually

    and as a

    pair.

    At the end

    of the time limit, ask for the totals.

    The pair with the largest number wins the game.

    Ask each

    pair

    to read out some of their

    sentences.

    E

    Possessiveadjectives:

    ffiY,

    your,

    his,

    etG.

    Type of

    activity

    Small

    group,

    arranging

    game

    Grammar

    point

    Possessive

    djectives:

    u))

    your)

    his, her, its, our, their

    we use

    possessive

    adjectives before

    nouns: nty sister,

    his

    mother

    Other

    structures

    She is

    intelligent I a

    good

    cook I

    good

    ar

    dancing.

    He hds

    (eo t )

    . .

    She

    uears

    (g/asses).

    He

    likes reading

    I

    foorball.

    Vocabulary

    Family members:

    ntother,

    ather,

    brother, sister,

    unt, ttncle

    Appearance:

    tall, snull, broun

    hair, beard,

    glasses

    Interests:

    reading,

    football

    Possessions:

    bike, car, dog, cat

    Characteristics:

    zlor*s ltard, intelligerft, attactiae,

    good

    cook,

    good

    at dancing

    Also:

    group,

    ice. reant

    (These

    words are

    provided

    on the cards.)

    Materials

    and

    preparation

    .

    Copy and cut up two

    sets of sENTENCEFRA.cMENTS

    for each

    group

    of 3-4 students.

    How

    to use the

    game

    .

    Check that

    your

    students are familiar with

    the

    grammar

    in the Grarnrnar

    point

    and Other structures

    and

    with the words listed under Vocabulary for this

    game.

    .

    Divide the class into

    groups

    of 3-4 students.

    .

    Give each

    group

    two sets of

    spxrsxcr

    FIL{cI.IENTS.

    .

    Ask them to spread them out face up on the table.

    .

    The obiect ofthe

    garne

    is for

    each

    group

    to arrange

    the SENTENCEFRAGMENTs

    nto

    as many sentences

    as

    possible

    that are true for their

    group.

    .

    Give them a time

    limit, say five minutes.

    .

    \7hen

    you

    say

    'Go '

    they

    may

    begin.

    .

    When the time is up, find out n'hich

    group

    has made

    the

    most

    correct

    sentences and ask them to read

    theirs out.

    E Possessive

    s

    Type of activity

    Pairwork,

    information

    gap game

    Grammar

    point

    Possessive

    s

    -

    Mary's husband

    -

    with more than one

    name, the

    possessive

    s

    generally

    comes only after the last name: Sus anrta and

    I{ate's

    father

    Otherstructures

    That 'sHe\ I She\

    . .

    Vocabulary

    Family relationships; ntother,

    ather,

    aunt, uncle, cousin,

    children, daughter, son,

    grandfather, grandmother,

    gredt grandfather

    ntother,

    great

    aunt uncle, zuife,husband,

    brother,

    sister

    Materials and

    preparation

    .

    Make one copy of the

    pelatlv

    rRtsESA and B for

    each

    pair of students in the class. Cut A and B apart.

    .

    Make one copy of the

    pnoro

    ALBUM for each

    pair

    of

    students in the class.

    How

    to

    use the

    game

    .

    Check

    that

    your

    students are familiar with the

    grammar

    in the Grarnmar

    point

    and

    Other structures and

    with the words

    listed

    under Vocabulary, above.

    .

    Divide the class nto

    pairs.

    . Give each pair the pa*lrrr-vrRsns A and B. Each student

    should

    take one FArtILy t-Rgg and not show it

    to

    their oartner.

    1 1

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    Give

    each

    pair

    one

    PHoro ALBUM.

    Tell them

    they are

    cousins, looking

    at some family

    photos. They

    each know something

    about the

    people

    in their

    family

    but not everything.

    They each

    know who

    some of the

    people

    in the

    photos are.

    The

    object

    of the

    garne

    is to work

    out who

    all the

    people in the photos are.

    To

    do this,

    drey will have to

    match up the

    names on their

    FAMILY

    nae

    (A

    or B) with the

    photos

    in the

    puoro

    ALBUT.{

    nd tell

    each other, e.g.'That's

    Mary\

    daughter.'

    'John

    is Mary's

    husband.' etc.

    They

    must not

    show each other their

    ralttLv

    rRse and

    they

    should

    use

    's

    in their

    sentences.

    As they

    work

    out who is in the

    photos,

    they should

    write

    the

    missins names

    in on their FAMILY

    TREE,.

    E

    Possessive

    ronouns:

    mine,

    yours,

    his, etc.

    Type

    of activity

    Game

    1:

    Small

    group.

    guessinggame

    Garne

    2: Pairwork.

    guessing

    game

    Grammar

    point

    Possessiveronouns: tine,yours, ours, his, hers,

    its, theirs

    -

    we

    can

    use these

    pronouns

    in the

    place

    of a

    possessive

    adiective

    (my)

    and a

    noun

    (shoe),

    e.g:

    It's nqyshoe.

    > h\ mb@.

    It\

    your

    bike. ) h\

    yotns.

    It 's onr

    house.

    It 's ours.

    It 's her hat.

    ) I t 's hers.

    Other

    structures

    Game

    1:

    1r t . . .

    Game

    2: Past simple

    of be: was,were

    Whose

    ...

    ?'.Whose was

    his?Whose

    uere hese?

    ThislThese:

    This was his.

    These werehis.

    I think

    ...i I th;nk these

    werehers.

    Vocabulary

    Personal

    ossessions:

    Game

    L: unicyle,

    oodle,

    utu,

    elc.

    Game

    2: doll,

    kite, ribbon,etc.

    (Students

    do

    not

    need

    o

    know the words

    or these

    objects

    to

    play

    he

    games.)

    Materials

    and

    preparation

    GAME

    1

    .

    Copy

    one

    page

    ofcoupr-s

    cRRos nd one

    setof

    POSSESSIONS

    ARDS

    or each

    group

    of 3, 4, 6 or

    8

    srudents.

    (Groups

    of 6 and 8

    play

    in

    pairs.)

    .

    Cut the coupi-E carus

    along he broken ines only, not

    along

    he solid ines

    (givingyou

    four cards).Cut up the

    POSSESSIONSARDS.

    Each

    group

    will

    need

    paper

    and

    a

    pen

    or

    penci l ,

    to

    keep score.

    GAME

    2

    .

    Copy one

    vrcroRIAN

    pHoro

    and one set of oelrcts

    cAFtDS

    or

    each

    pair

    of students

    in

    the c1ass.Cut up

    the OBTECTS

    ARDS.

    How to use the

    games

    Note: Game

    I

    practises

    ntitte,

    ours.

    ours;

    Game 2

    practises

    his, hers, theirs.

    GAME 1

    .

    Check that

    your

    students are

    familiar with the

    grammar

    in the Grammar

    point

    and

    Other

    structures

    for Game

    1.

    .

    Divide the class nto

    groups

    of 3, 4,6 or 8. Give out

    the couplr, cARDS as follows:

    For

    groups

    of 3,

    leave out one couPLE ceno and

    it s

    corresponding

    possESSIoNS

    ARDS;

    give

    the

    players

    one

    couPLE cano

    each.

    -

    For

    groups

    of

    4,

    give

    the

    players

    one cot'PLE c'cRD each.

    For

    groups

    of 6, divide

    the

    players

    into

    pairs;

    leave

    out

    one coupI-E caRl and

    its corresponding

    possESSIoNS

    cARDS, and

    give

    the

    players

    one coupt-E

    CARD

    per pa1r.

    For

    groups

    of 8, divide

    the

    players

    into

    pairs

    and

    give each pair one couPLE cARD.

    .

    Ask them

    to fold their coupr-E

    cARD over at the solid

    line and

    place

    them

    in front of them, so that the others

    can

    see heir names.

    .

    Give each

    group

    a set

    of

    possESSIoNS

    ARDS.

    Ask

    each

    group

    to

    put

    the

    possESSIoNS

    ARDS ace down in a

    pile

    in the

    middle

    of

    the table.

    .

    Students

    take it in turns

    to take a

    possEssloNs

    cARD

    from the

    pile

    and

    put

    it on the table

    for

    everyone

    to see.

    .

    The obiect ofthe

    garne

    is to be the

    first

    to say correctly

    who owns each

    possession.

    .

    If they know

    (or

    think they can

    guess)

    who

    the

    possession

    belongs

    to, they should

    call out, e.g. ' I t 's

    yours '

    'It's

    mine '

    'It's

    ours ' etc.

    They can cail out

    whether the

    possession

    s theirs or someone

    else 's.

    .

    If

    they are

    the first to

    identif]' the owner correctiy, they

    get

    a

    point.

    .

    The individual or

    pair

    with most

    points

    at the end wins

    the

    game.

    GAME 2

    .

    Check that

    your

    students are

    familiar with the

    grammar

    in the Grarnrnar

    point

    and Other structures for

    Game 2.

    1 2

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    Divide the

    students into

    pairs.

    Give

    them the

    vICTozuAN

    pHoro

    and

    ask them to

    put

    it

    on the table where

    they can both

    see it.

    Ask

    them to

    imagine they found this

    photo,

    with some

    objects,

    in the attic of their

    house.

    Give

    them the

    set of osTgcrs cARDS.

    They should

    put

    d1e oBIECTScARDS

    n

    a

    pile,

    face down.

    The airn

    of the

    garne

    is to decide what

    oBJECT

    belonged

    to each

    rnernber of the

    farnily.

    As they

    turn up each

    card they should

    discuss who

    it

    beionged

    to, e.g.

    'Whose

    was rhis?'

    - ' I

    think

    it was his. '

    -

    'A'o,

    / think

    it uas hers.'

    \*rhen

    they agree,

    they should

    put

    the card

    next to the

    family

    member

    (or

    members) they think

    it belonged to.

    lO be:

    affirmative

    and

    negative

    Type

    of activity

    Game

    1:

    \fhole class/large

    group,

    information

    gap game

    Garne

    2:

    Pairwork, arranging

    and

    guessing

    game

    Grammar

    point

    ertr.,

    q.?Tt

    ot; is, isn't;

    are, aren't

    -

    in

    affirmative

    sentences we say:

    I am

    (or

    I'm),you are

    (or you're),

    helshelit

    s

    (or

    he's, she's,

    t's), we

    are

    (or

    we're),

    they are

    (or

    they're)

    -

    in the

    negative) we add

    not

    (I

    am not,

    he is not, etc.),

    or we

    use short

    forms: I'nt not,

    you

    aren't,

    helshelit sn't,

    zae

    aren't, they

    aren't

    Other

    structures

    None

    Vocabulary

    Game

    l: single,

    married, widower;

    sntdent, doctor,

    secretary,

    postnlan,

    housezaife, entist,

    nurse, teacher,

    accountant'

    lawSler;

    at nurserj,

    at school,

    not working

    Garne

    2: Adjectives/phrases

    for

    physical

    description,

    personal information and feelings: tall, small, rich,

    English,

    busy,

    friendly,

    shy, married,

    single'

    famous,

    bored,

    angry,

    hungry,

    thirsty,

    sad, happy, in

    loz:e' tired

    Materials

    and

    preparation

    GAME

    1

    .

    Copy

    one sTREET

    ,tA.p or every student

    in the class.

    .

    Follow

    the

    instructions below according

    to

    the number

    of

    students

    you

    have

    in

    your

    class:

    -

    8 students:

    copy and

    cut up one set

    ofNEtcneouRs

    carus

    and

    highlight one name

    on each card, e.g.

    on

    card

    t highlight either

    Jane

    or Mary.

    -

    9 16 students: copy

    and cut up two sets of x'sIcueouRs

    canos

    (for

    16 students

    you

    will need a third copy

    of Number 8).

    Highlight a different name on each

    card and discard

    any spare cards.

    -

    Fewer than 8

    students: co py and cut up one set of

    NEIGHBOURS

    ARDS.Cut

    houses offthe STREETMAP

    so that there is one

    house

    per

    student. Discard the

    NEIGHBOURS ARDS

    hat

    go

    u'ith the houses

    you

    have cut off. Highlight one name on each card.

    -

    More than

    16 students: divide

    the

    class

    into two or

    three equal-sized

    groups.

    Follow the above

    instructions for each

    group.

    GAME 2

    .

    Copy and

    cut up one set

    ofwoRo cARDS or each

    pair

    of students.

    Each

    pair

    will need two sheets sr

    noner

    and a

    pen

    or

    penci l .

    How to use the games

    Note: Garne

    1

    practises

    affirmative

    forms; Game 2

    practises

    negative forms.

    GAME 1

    .

    Check that

    your

    students

    are familiar with the

    grammar

    in the Gramrnar

    point

    and with the words listed under

    Vocabulary

    for Game l.

    .

    Divide the

    class nto

    groups

    of 8-16. A class of l6 or

    fewer can

    play

    as one

    group.

    .

    Give out the cards

    to each

    group

    in turn. Give each

    student a STREET

    .tA.pand one NEIGHBOURs ano.

    In

    groups

    of

    8-16,

    check that

    each student has a different

    highlighted

    name from everyone

    else in the

    group.

    .

    Tell them

    to imagine they

    are the highlighted

    person

    on

    their card.

    .

    They should

    write

    in

    their

    details on the house where

    they

    live.

    .

    The object of the

    game

    is to find out who

    lives in

    the other

    houses in the street

    and write all the

    details

    into their

    STREET MAP.

    .

    To do this they will

    have to talk to the other

    people

    in

    their group, exchanging information.

    .

    At

    first they will only be

    able to

    give

    their own

    information,

    e.g.'I'm

    Jane.

    I'm at l,{umber I with my

    friend

    Mary. I'm single.

    We'restudents.'\When they

    know more, they

    can

    pass

    on

    information about

    anyone in the street,

    e.g.'Peter

    and Stredre at Number

    2. They are

    married... ' etc.

    GAME

    2

    .

    Check

    that

    your

    students

    are familiar with the

    grammar

    in the Grarnrnar

    point

    and

    with the words iisted

    under Vocabulary

    for

    Game

    2.

    .

    Dir-ide the class

    nto

    pairs.

    .

    Give each

    pair

    a

    set of woRo cARDS, and

    a sheet

    of

    paper.

    13

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    .

    Ask them to spread the cards out on

    the table and

    look

    at them.

    .

    The obiect

    of the

    garne

    is to use the cards to

    rnake as

    rnany sentences as

    possible

    that are

    true

    for thern.

    .

    To do this,

    they will have to arrange the cards into

    sentences,

    e.g.

    I'n not thirs4). We tren't in loae.

    They should

    keep a note of their sentences on their

    sheet

    of

    paper.

    .

    Set a time

    limit

    (e.g.

    five minutes) for this

    part

    of the

    game.

    Check

    totals at the end.

    .

    Then

    give

    each

    pair

    another s heet of

    paper.

    .

    Ask them to

    choose from their cards:

    I

    a

    sentence beginning

    '1

    drat

    applies to one of the

    pair

    2 a sentence

    beginning

    '.1"

    that applies to the

    other

    3

    a sentence

    begrnning

    'lY/e'

    that

    is true for both of them.

    .

    They should

    indicate who wrote the sentences, e.g:

    I{eiko: I'm not shy.

    Philippe:

    I'm not in loxe.

    I{eiko

    and Philippe: We aren't manied.

    .

    Collect

    up these second sheetsof

    paper.

    .

    Read

    one out without saying he

    names, e.g. 'Listen.

    Can

    you guess

    which

    pair

    this is? She

    isn't shy. He isn't

    in lotte.

    They aren't married.'

    .

    Get

    the class o

    guess.

    .

    Then

    redistribute the

    papers you've

    collected

    and ask each

    pair

    to tell the

    class about the

    pair

    whose

    paper

    they

    hold.

    . The class should suess the authors.

    I[ be:

    yes/no

    questions

    Type

    of activity

    Small

    group,

    combining

    game

    Grammar

    point

    Am I . . . ?Are you.. . ? s helshel i t . . ?Are ute . . . ?

    Are they

    ... ?

    -

    word

    order

    is reversed n

    questions,

    e.g:

    She

    is an artist.

    ) Is

    she an artist?

    Other

    structures

    Short

    answers:

    Yes, ant. Yes,

    )oLt

    are. Yes, he s. etc.

    l'{o,

    'm not.

    No,

    you

    aren't. Nq ir isz'r. etc.

    Vocabulary

    Personal

    nformation

    (vocabular-v

    ill be determined by

    the students

    but may include the follow-ingareas):

    marital

    status

    (single,

    married,etc.), age

    (twenty

    ears

    old,

    etc.),

    amily

    (brother,

    ,ster,

    tc.),

    eelings

    hoppy,

    ad,etc.),

    appearance

    tall,

    short,

    blue

    eyes, tc.), favouritecolours/

    sports/foods,

    alents

    good

    t tennis, rc.)

    Materials

    and

    preparation

    .

    Copy

    and

    cut up three or

    four

    sets of

    eUESTIoN

    sr-lps

    for each

    group

    of 6 8 students.

    .

    Have a bag ready for the completed

    eUESTION

    sups.

    How to use the

    game

    . Check that

    1'our

    students are familiar with the grammar

    in

    the Grarnrnar

    point

    and Other structures

    and

    with the vocabulary topics shown under Vocabulary.

    .

    Divide the class into

    groups

    of 6-8. Groups

    should sit

    around a table.

    .

    Give each

    group

    three or four

    sets of

    quEs-ticrr.-

    r-rls.

    .

    Ask the students to take one slip each and

    put

    the rest

    in

    a

    pile

    in

    the middle of the table.

    .

    Ask them to think of a

    question

    beginning with

    the word

    on the slip. This should be a

    question

    about

    personal

    information. They should write down the next word

    in the

    question

    on

    the slip.

    .

    \ffhen

    they have

    written

    the word,

    they

    pass

    the slip

    on to the

    person

    on

    their right, who

    writes the next

    word and

    passes

    t

    on .

    .

    The slip continues round the table until

    the

    question

    is complete.

    .

    The

    person

    who writes the last word adds

    a

    question

    mark,

    puts

    the slip in the bag and takes another

    slip.

    .

    Do one example

    with

    the whole class

    to show them ho'uv

    to do

    it.

    For example, the slip has Are written on it.

    Student I writes

    your.

    Student 2 writes eyes.Student

    3

    wrrtes blue, adds a

    question

    mark,

    puts

    the

    completed

    slip into

    the bag and takes a

    new

    slip.

    .

    The object of the

    garne

    is to cornplete all

    the slips

    with

    questions.

    .

    The students continue until all the slips are

    completed

    and have been

    placed

    in the bag.

    .

    They

    then take turns to draw a

    question

    out of the

    bag, read it out and answer rt, e.g.'Are

    your

    eyes

    blue?'

    -

    'Yes,

    they are. I No, they aren't.'

    Variations

    I The

    person

    who completes the

    question

    passes

    he slip

    on to the next

    personr

    who u'rites

    an answer underneath

    and

    puts

    it in the bag. When students take

    quesrions

    and answers from the bag, they try to

    guess

    who

    answered the

    question.

    2 This

    game

    can also be

    played

    with a

    'general

    knowledge'

    theme instead of a

    'personal

    information'

    theme.

    Questions

    would be, e.g.

    '1s

    Paris

    the cdpital of France?'

    'Are

    the Andes in Chile?' The vocabularv level

    required

    would be higher.

    3

    The

    bag of

    questions,

    when completed,

    can be used

    as

    forfeits in another

    game.

    For example, students

    count

    in a circle, each student saying a number. Any

    numbers

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    containing 3 or a multiple of 3 must be replaced

    b1 '

    'buzz'

    and any numbers containing

    5

    or a multiple

    of

    5 must be rep lacedb i r

    J i : : '

    (so

    fo r '12 ' the s tudent

    should say

    buzz'

    and for

    '15'

    they sa5'

    y' ::&i;:: ' ).

    Students who make a mistake have

    to dip

    into

    the

    bag, take a

    question

    and answer t.

    E he=

    wh-

    questions

    Type of activity

    Small

    group,

    matching

    ame

    Grammar

    point

    -

    word order

    is reversed n

    questions,

    e.g:

    It is white.

    )

    Wdt colour s it?

    -

    question

    words come at the beginning of a

    question

    Other structures

    None

    Vocabulary

    Personal

    information about age, famil-v, domicile,

    p re le rences.

    avour i te co lours

    spor ts . e tc .

    (The

    u'ords

    for

    these vocabularl' topics are

    provided

    on

    the

    cards.)

    Materials

    and

    preparation

    .

    Copy and cut up on e set of HaLI, sENTIINCE S nd one

    set of

    poR-rR,c.trs

    or each

    group

    of 3 4 students. Each

    student

    needs a

    sheet

    of

    paper

    and a

    pen

    or

    penci l .

    How to use the

    game

    Part 1

    RULES HEET I

    .

    Check that

    your

    students are familiar with the

    grammar

    in the Grarnrnar

    point

    and

    with

    the

    .n'ocabulary

    topics

    shown

    under Vocabulary, above.

    .

    Divide the

    class into

    groups

    of 3

    4.

    .

    Give each

    group

    a set of HALF sF,NTENCl,s

    n

    twcr

    separatepacks

    'beginnings'

    and

    'endings'.

    .

    One student in each

    group

    deals out the

    'endings'

    to

    all

    players,

    rvhich they hold in their hand, and

    places

    the

    'beginnings'

    face down in a

    pile

    in the middle.

    '

    Player I begins b1' turning up a

    'beginning'

    and

    placing

    it on the table so everyone can see t.

    .

    The object of this

    part

    of the

    game

    is to complete

    each

    question

    using one ofthe

    'ending'

    cards.

    .

    The first

    person

    to do this, by

    producing

    the appropriate

    'ending'

    card and

    placing

    it next to

    the

    'beginning'

    to

    form

    a

    question,

    asks all the other

    players

    the

    question

    1n turn.

    .

    They must answer.

    .

    Completed

    questions

    should be left on the table.

    .

    At the enC, the

    group

    should consider

    whether

    any of

    the

    'beginnings'

    and

    'endings'

    can

    be re-combined

    to

    make better

    questions.

    Part

    2

    .

    When the

    players

    have

    used all their cards,

    give

    each

    group

    a set of

    pcrxt'ruur-s.

    .

    Each student takes a

    poRTR{rf

    and, using

    the

    questions

    on the table as a

    guide,

    r.vrites

    six

    questions

    about the

    character on

    a sheet of

    paper

    (beginning

    What, IYhat

    colour, Were, Hoza, Why si4

    IY.ho).Wrtte

    these words

    on the board for the students

    to refer to.

    .

    W'hen thev have finished

    the

    questions

    they should

    pass

    their sheet of

    questions

    and the

    poR-rR{IT

    to the

    student on their right.

    .

    'fhat

    student invents answers to

    the

    questions,

    as if

    they were the

    person

    in

    the

    IoRTR{IT,

    and writes

    them

    on the same sheet.

    .

    When they havc finishcd, they should

    swap

    quesrion-

    and-answer sheets with another

    group.

    They should iay

    the

    ponrnqrrs

    on the table

    so that they

    can all see them.

    .

    They each take out one

    of the new

    question-and-

    answer sheets and read

    out the

    questions

    and answers.

    .

    The obiect of this

    part

    of the

    game

    is to

    guess

    which

    PORTRAIT

    he

    questions

    and answers

    refer to.

    lE this, that, these, those

    Type

    of activity

    'Whole

    class, collecting

    game

    Grammar

    po in t

    this, that, these and those

    -

    this and that arc

    singular, theseand tltose are

    plural:

    this shoe, heseshoes

    this and theseare used for nearby

    objects

    that and thoseare used for objects that

    are further

    awav

    Other structures

    Haae

    you got

    ... ?

    It's this one here. It's that one oxer there.

    Are they

    these ones?

    Are

    they those

    ones oz:er here?

    Vocabulary

    Clothes

    and

    personal possessions:

    shoes,boots,

    gloxes,

    te,

    urnbrella, bracelet, coat, rucksack,

    brieft:ase,sLtitcase,

    urse,

    scarf, hat, zoallet,

    glasses,

    ardigan,

    hartdbag,

    umper,

    iacket,

    uatch

    Materials and

    preparation

    .

    Play

    this

    game

    with a

    minimum

    of 8 students,

    as follows:

    For a classof 8 14 students, copy and cut up one set

    of the four Losr

    pRopERTy

    oFFrcE

    cARDS or four

    of

    the

    students

    (one

    card

    pcr

    student). For

    the remaining

    students,

    copy

    and

    cut up one set ofthe Los'r

    ARTICLES

    cARDS. (eep one row ofthese

    cards for each

    student.

    1 5

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    -

    For

    15 24 students,

    copy and cut up two

    sets ofthe

    LOST PROPERTY

    FFICE

    CARDS

    one

    each

    for eight

    students).

    Copy and cut

    up a row of the

    Losr ARTTcLES

    cARDS

    or each of the

    remaining students.

    For

    25-36 students,

    copy and cut up

    three s ets of the

    LOST

    PROPERTY

    FFICECARDS

    one

    each for

    12

    students).

    Copy and cut up

    a row ofthe

    Losr

    ARTICLES

    CARDS

    or

    each

    of the remaining

    students.

    -

    If

    you

    have a larger class

    than this,

    it would be best

    to

    play

    in two

    separate

    groups.

    How

    to

    use the

    game

    .

    Check

    that

    your

    students are

    familiar with the

    grammar

    in the Grammar

    point

    and Other structures

    and

    with

    the words

    listed under Vocabulary

    for this

    game.

    .

    Give

    out the

    Losr PRoPERTY

    FFICE cARDS

    irst.

    .

    Ask

    students

    with these cards

    to sit behind

    desks in

    different areas of the room. These are the

    'Lost

    Property

    offices'.

    .

    They

    should

    keep the card so that

    they can see

    it but

    it is

    not visible

    to the other

    students.

    .

    Give

    out the

    Losr ARTICLESCARDS

    o the

    rest of the

    students.

    Each

    student

    receives the four cards

    1n a row.

    .

    The

    obiect of the

    garne

    is for the

    students to

    find

    the things

    on

    their Losr ARTICLES

    CARDS.

    .

    To do

    this they will

    have to visit each

    'Lost

    Property

    offrce'

    in turn,

    asking

    'Have

    you got

    my shoes?'

    r

    'Haae

    you got

    my

    umper2',

    etc.,

    until they

    find one

    with

    their art ic le(s).

    .

    \Vhen

    they have

    found the office

    with their article(s),

    the

    Lost Property

    officer

    may show them the

    picture

    of

    the

    lost articles and

    ask them which

    article

    is

    theirs,

    e.g. 'This

    one

    here?'ot 'These ones

    here?'

    for

    things that

    are

    at the

    front of the office)

    or'That one oaer

    there?'

    or'Those

    ones

    oaer there?'

    (for

    things that

    are at the

    back

    ofthe off,rce).

    .

    Each

    Lost Property

    offrce has more

    than one of

    each

    article

    so they

    will

    have to identifu the article(s)

    they

    have

    lost by telling the Lost Property offrcer 'It's rhis one.'

    ot 'Those

    ones

    oaer here, ook.'

    .

    The

    Lost Property

    officer can

    then mime

    giving

    them

    the

    article

    and

    they may tick

    it off on their card.

    .

    The

    Lost Property

    officer should cross

    out the

    item on

    his drawing.

    .

    Ask

    students

    to sit down

    when they

    have found all the

    art ic les

    they

    have

    lost .

    l4l have

    got=

    affirmative

    and

    negative

    Type of activity

    Game

    1:

    Small

    group.

    f inding

    game

    Garne

    2: Pairwork.

    information

    gap game

    Grammar

    point

    haae, haae got, haoen't got; has, has got, hasn't go t

    -

    after I,

    you,

    we, they

    we use'. haxe, haue

    got

    ot

    've

    got

    -

    after he, sherir

    we

    use:

    has, has

    got

    or

    's

    go t

    in the negative, we say:

    Ilyoulwelthey hazte not

    (haaen't) got

    and helshelit has

    not

    (hasn't)

    go t

    -

    to

    talk about

    possession,

    he short forms of haae

    ('s,

    'ue,

    haaen't and

    hasn't) are not normally

    used

    without

    gor:

    He's

    got

    a car.

    (Not

    He's a cat.)

    Other

    structures

    None

    Vocabulary

    Physical appearance:

    Garne l: long,

    short, curly, staight,

    brown, red, blonde,

    black,

    green,

    uhite, blue,

    yellow,

    hair, eyes, skirt, dress,

    jumper,

    ffousers, shoes

    Garne

    2: wings,

    webbed

    eet,

    arnts, heads, horns,

    eyes

    on stalks

    Materials and

    preparation

    .

    For Game

    1,

    copy

    and cut up two sets of srrono

    canos

    for each

    group

    of

    3-4 students.

    You will also need

    a

    paper

    bag

    per group.

    .

    For

    Garne

    2, copy and cut

    out one set of RttgN FA"MILIES

    rICTURES or each pair of students in your class.

    How to use the

    games

    Note: Garne

    1

    practises

    the affrrmative; Game

    2

    practises

    both the affirmative and

    nesative.

    GAME 1

    I

    RULE5 HEET

    .

    Check that

    your

    students are

    familiar with

    the

    grammar

    in

    the

    Grammar

    point

    and with the words listed

    under Vocabulary

    for Game

    1, above.

    . Divide the class into groups of 3-4 students.

    .

    Give each

    group

    two sets of

    woRo cARDS.

    .

    Ask them

    to deal out seven cards

    to each

    Derson

    in

    the

    group.

    .

    They should

    put

    the

    rest in a bag.

    .

    Player I should

    look at her cards.

    If

    she can

    make

    a

    sentence that

    is at least

    four words long and true for

    someone or some

    peopie

    in her

    group,

    she can lay

    down

    the words to

    make the sentence, e.g. 'He has

    ga t

    broun hair.' or

    'We

    hatte blue

    umpers.'

    (The

    student

    may

    make a word

    plural.)

    .

    If she cannot

    make a sentence

    she may exchange as

    many

    \iloRD cARDS as she

    likes with cards from the

    bae. She

    can then use them

    on her next turn.

    1 6

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    El

    have

    got: yes/no

    lEl have

    got=

    wh-

    questions

    .

    Then the

    turn

    passes

    o

    the

    next

    person.

    .

    The obf ect of the

    garne

    is to rnake as rnany true

    sentences as

    possible.

    .

    The

    player

    with

    the

    most

    sentences on

    the table

    at

    the

    end is the winner.

    GAME

    2

    .

    Divide the students into

    pairs.

    Check that they are

    familiar

    with the words and

    phrases

    listed under

    Vocabulary

    for Game 2.

    .

    Give

    each

    pair

    a set of eLleN FAMILIES

    prcrunps

    and

    ask them

    to take

    one each

    (Family

    A or Family B).

    They should not show their

    picture

    to their

    partner.

    .

    The obiect of the

    garne

    is

    to

    find as rnany

    differences

    as

    possible

    between the

    pictures.

    .

    To do this they

    have

    to

    imagine

    that they

    are the

    'me'

    in their

    picture

    and describe their

    pictures

    to each other,

    e.g.

    'We'te

    all

    got

    four

    arms and tzuoheads.'or

    'M1

    mother

    has wings but my sisterhasn't got wings.' erc.

    .

    There are

    six differences between the

    pictures.

    questions

    Type of activity

    Pairwork, matching game

    Grammar

    point

    hante

    got:

    yes/no questions

    and answers

    -

    questions:

    Haae

    youlwell got

    ...

    ? Has helshelit

    ot

    ... ?

    -

    short answers:

    Yes, lyoulwelthey hazse. Yes,helshelit has.

    -

    negative

    short answers: No, Illtoulwelthey haaen't.

    l{o,

    helshe hasn't.

    Other

    structures

    None

    Vocabulary

    Family

    members:

    parents,

    grandparents,

    aunt, uncle,

    brother, sister

    Pets:

    (shaggy)

    dog,

    poodle,

    cat, hantster,

    rabbit, ntouse, rat,

    horse,

    tortoise,

    goldfish,

    parrot,

    canary,

    guinea

    pig,

    spider

    Materials

    and

    preparation

    .

    Copy and cut

    up one set of rar'ULIES cARDS

    (A

    and

    B)

    and

    one set of

    pgt:

    ceRns for each

    pair

    of students in

    your

    ciass.

    How to use the

    game

    .

    Check

    that

    your

    students are familiar with the

    grammar

    in the Grarnrnar

    point

    and with the words listed

    under Vocabulary,

    above.

    Divide the class

    into

    parrs.

    For each

    pair give

    one student FAMILIES

    ano A and

    the other FAMILIES aru B. They should not

    show the

    picture

    to their

    partner.

    Tell them that the ieft

    picture

    on their

    card is their family

    and the right

    picture

    is their

    partner's

    family.

    Give

    each

    pair

    a set of

    pEr

    canos.

    Ask them to

    spread

    these on the table

    so that they can

    both see hem.

    The object of the

    game

    is to

    guess

    which

    pet

    each

    rnernber of

    your partner's

    farnily

    owns.

    To do this they will have to ask

    questions,

    e.g.

    'Has

    your

    aunt

    got

    a

    parcot?'

    or

    'Haz,e

    yosr grandparentsgot

    a

    cat?'

    Their

    partner

    may

    only

    give yes/no

    answers, e.g.'Yes

    (she

    has). '

    or'No

    (they

    haaen't). '

    As

    they match each

    pet

    with

    its

    owner, they may

    take

    the PET cnRp from the table.

    The

    game

    is

    finished when each

    player

    has matched

    al l

    the Dets with their owners.

    Type of activity

    Small

    group,

    arranging

    game

    Grammar

    point

    hazse

    got

    in'2r,ft-

    questions

    -

    we use haxe

    got

    in zuft-

    questions

    like

    this:

    What colour eyeshaue

    youlwell

    got?

    What colour eyeshas

    helshelit

    got?

    -

    note that

    word

    order

    is reversed in

    ouestions

    Other structures

    zllz*

    question phrases:

    IX4tar olour ... ?

    Iilhat kind of ...

    How many ... ?

    Vocabulary

    Physical ppearance:air,eyes

    Possessions:house, books, rooms, car, camera,

    telez;ision,

    bicycle,

    radio,

    pets

    Family members:

    parents,

    grandparents,

    mother,

    ather,

    aunt, uncle, brother, sister,children

    (These

    words are

    provided

    on the cards.)

    Materials

    and

    preparation

    .

    Copy and cut up a set

    of se,Nrsxcns

    cARDS or each

    group

    of 3-4

    stude


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